<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kickstarter Archives - Gamesline</title>
	<atom:link href="https://gamesline.net/tag/kickstarter/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamesline.net/tag/kickstarter/</link>
	<description>Your one-stop station for your gaming destination.</description>
	<lastBuildDate>Sat, 05 Aug 2023 00:11:41 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>
	<item>
		<title>The Bulletin: Practice What You Preach</title>
		<link>https://gamesline.net/the-bulletin-practice-what-you-preach/</link>
					<comments>https://gamesline.net/the-bulletin-practice-what-you-preach/#respond</comments>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Sat, 05 Aug 2023 00:11:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[animal crossing]]></category>
		<category><![CDATA[anthony fantano]]></category>
		<category><![CDATA[crash bandicoot]]></category>
		<category><![CDATA[Crowdfunding]]></category>
		<category><![CDATA[ebay]]></category>
		<category><![CDATA[feminist frequency]]></category>
		<category><![CDATA[french bread]]></category>
		<category><![CDATA[fromsoftware]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[limbus company]]></category>
		<category><![CDATA[memes]]></category>
		<category><![CDATA[new console]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[project moon]]></category>
		<category><![CDATA[radiant silvergun]]></category>
		<category><![CDATA[tcg]]></category>
		<category><![CDATA[tcgplayer]]></category>
		<category><![CDATA[tiktok]]></category>
		<category><![CDATA[trading cards]]></category>
		<category><![CDATA[under night in-birth]]></category>
		<category><![CDATA[youtube]]></category>
		<category><![CDATA[yuka kitamura]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=27820</guid>

					<description><![CDATA[<p>What do Anthony Fantano, LEGO, and Under Night have in common? They're all news stories from this week!</p>
<p>The post <a href="https://gamesline.net/the-bulletin-practice-what-you-preach/">The Bulletin: Practice What You Preach</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">This is less an announcement week and more of a series of updates and revelations. Things are always happening in this industry, that&#8217;s for sure.</p>



<p class="wp-block-paragraph">Anthony Fantano, the Internet&#8217;s Busiest Music Nerd, has <strong>gotten <a href="https://www.nme.com/news/music/the-needle-drop-critic-anthony-fantano-being-sued-by-activision-for-pizza-meme-audio-3473689">entangled in a court case</a> with Activision over a popular meme audio he created</strong>. The audio, in which he shouts that there&#8217;s too many slices of pizza, was uploaded to Tik Tok&#8217;s audio library and was used by thousands for memes, but Activision used it for an ad promoting the new <em>Crash Bandicoot</em> party game. Fantano threatened legal action, and Activision answered similarly. This raises the question of if Fantano uploading the audio to the audio library meant brands and companies could use it as well without financial compensation.</p>



<p class="wp-block-paragraph">Yuka Kitamura, composer of FromSoftware titles such as <em>Bloodborne</em>, <em>Sekiro</em>, and <em>Elden Ring</em>, has <strong>left the company</strong>. She will now be working as a freelance composer.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">Thank you all for your continued support.<br>　<br>Today I have an announcement to make.<br>I have decided to leave FromSoftware, the company I worked for, and to start working new as a freelance composer in this August.</p>&mdash; Yuka Kitamura / 北村友香 (@_Yuka_Kitamura_) <a href="https://twitter.com/_Yuka_Kitamura_/status/1686310080512466944?ref_src=twsrc%5Etfw">August 1, 2023</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<h2 class="wp-block-heading">Labor&#8217;s Continued Struggles</h2>



<p class="wp-block-paragraph"><strong>Kickstarter has updated their <a href="https://updates.kickstarter.com/introducing-our-new-ai-policy/">AI use policy</a></strong>. Now, if a &#8220;creator&#8221; uses AI in their project, they must attribute how they used AI, and that will be listed on the project&#8217;s page.</p>



<p class="wp-block-paragraph">eBay has been <strong>charged with <a href="https://www.theverge.com/2023/7/31/23813935/ebay-tcgplayer-union-labor-unfair-complaint-cwa">refusing to recognize the union</a></strong> TCGPlayer, the card sale website they bought in 2022, voted to form earlier this year. </p>



<p class="wp-block-paragraph">Last week, Project Moon of <em>Limbus Company</em> fame <a href="https://www.gamerbraves.com/limbus-company-illustrator-fired-for-feminist-swimsuit-design-she-didnt-create/">ended the contract of one of their artists</a> due to threats levied by right wing incels. Now, the <strong>CEO of the company, Kim Jihoon, spoke on Twitter</strong>, saying that anyone who claims the firing was unjust will be met with potential legal action.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">[ Statement of Facts and Plan of Action ]<br><br>Hello. This is Kim Jihoon of Project Moon.<br><br>Before I start, I would like to apologize to the worker who was harmed the most by the recent controversy.<br><br>And I would like to apologize to everyone for our belated official statement on the…</p>&mdash; Limbus Company (@LimbusCompany_B) <a href="https://twitter.com/LimbusCompany_B/status/1687046208941174784?ref_src=twsrc%5Etfw">August 3, 2023</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<p class="wp-block-paragraph">Anita Sarkeesian&#8217;s Feminist Frequency project, in which common tropes in media was criticized from a feminist viewpoint, <strong>is <a href="https://www.polygon.com/23814201/feminist-frequency-shutting-down-anita-sarkeesian">shutting down after fifteen years</a></strong>. While often surface level and not without faults in its critique, Feminist Frequency&#8217;s <em>Tropes vs Women in Games</em> series did usher in a variety of new voices into games criticism, and changed the landscape of video games forever.</p>



<h2 class="wp-block-heading">More Standard Game Announcements</h2>



<p class="wp-block-paragraph">Treasure&#8217;s beloved SHMUP <strong><em>Radiant Silvergun</em> is <a href="https://www.gematsu.com/2023/08/radiant-silvergun-coming-to-pc-on-august-18">coming to Steam</a> on August 18th.</strong></p>



<p class="wp-block-paragraph">Nintendo rumors abound, one big and one small. The small one first, as <strong>LEGO is seemingly gearing up to <a href="https://gonintendo.com/contents/24003-rumor-lego-and-nintendo-working-on-animal-crossing-collab">announce some <em>Animal Crossin</em></a><a href="https://gonintendo.com/contents/24003-rumor-lego-and-nintendo-working-on-animal-crossing-collab" rel="nofollow"><em>g</em></a> sets</strong> in the near future.</p>



<p class="wp-block-paragraph">As for the big rumor, the next <strong>Nintendo console is supposedly gearing up for announcement</strong>. Prominent leakers are <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/15ge0u3/nintendo_switch_2_to_launch_with_512_gb_of/">saying the new console</a> will be similar to the Switch, with an eight inch LCD screen and 512GB internal memory. Backwards compatibility with the Switch is still up in the air, but said leakers are claiming it will release sometime late in 2024.</p>



<p class="wp-block-paragraph">And hey, it&#8217;s Evo right now, so we&#8217;ll tell you more fighting game news next week. The one thing that got in under the door <strong>was <a href="https://www.gematsu.com/2023/08/under-night-in-birth-ii-sysceles-announced-for-ps5-ps4-switch-and-pc">Under Night In-Birth 2 Sys:Celes</a>, the full sequel to French Bread&#8217;s non-Melty Blood hit.</strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="『UNDER NIGHT IN-BIRTH II Sys:Celes』Teaser Trailer at EVO2023" width="800" height="450" src="https://www.youtube.com/embed/m55Ju_OmSvU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>
<p>The post <a href="https://gamesline.net/the-bulletin-practice-what-you-preach/">The Bulletin: Practice What You Preach</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/the-bulletin-practice-what-you-preach/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 383: Rugrats: The New Class: Gamer Edition</title>
		<link>https://gamesline.net/vgcc-episode-383-rugrats-the-new-class-gamer-edition/</link>
					<comments>https://gamesline.net/vgcc-episode-383-rugrats-the-new-class-gamer-edition/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Mon, 20 Dec 2021 01:32:00 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[cd projekt red]]></category>
		<category><![CDATA[Essays on Empathy]]></category>
		<category><![CDATA[Final Fantasy 14]]></category>
		<category><![CDATA[final fantasy 7 remake]]></category>
		<category><![CDATA[Final fantasy xiv: Endwalker]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[red candle studios]]></category>
		<category><![CDATA[river city girls]]></category>
		<category><![CDATA[spiritfarer]]></category>
		<category><![CDATA[stalker 2]]></category>
		<category><![CDATA[stranger of paradise: final fantasy origin]]></category>
		<category><![CDATA[va-11 hall-a]]></category>
		<category><![CDATA[Vodeo Games]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24991</guid>

					<description><![CDATA[<p>Does Master Chief's armor count as a tactical gamer diaper? Genuinely not sure, please ask this question on the next podcast. </p>
<p>The post <a href="https://gamesline.net/vgcc-episode-383-rugrats-the-new-class-gamer-edition/">VGCC Episode 383: Rugrats: The New Class: Gamer Edition</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div id="twitch-embed"></div>
<p><script src="https://player.twitch.tv/js/embed/v1.js"></script><br />
<script type="text/javascript">
new Twitch.Player("twitch-embed", {
width: 600,
height: 337.5,
autoplay: false,
video: "1237507397"});
</script><br />
Scott and Elvie take their break from manning the bar to talk about some dang games. Elvie&#8217;s making some embarrassing shopping mistakes, Scott is flabbergasted by <em>Halo Infinite</em>, our collective experience so far with <em>VA-11 HALL-A</em>, and we read a couple <em>Essays of Empathy</em>. Plus, the hottest news which we&#8217;ve poured into a glass and are lighting on fire, including: what&#8217;s going on with <em>FFXIV Endwalker</em>, Kickstarter&#8217;s tripping all over it&#8217;s nuts for the blockchain, the Vodeo Games union, CD Projekt Red, Bungie, <em>FF7R</em>, more NFT bullshit, and more!</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/scottblah">@scottblah</a>, and <a href="https://twitter.com/lvmaeparian">@lvmaeparian</a>.</p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HzfTzK1f">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20211219180256-1025.m4a">direct download</a>, watch the live stream above or listen below!</p>
<p><iframe width='100%' height='100' src='//www.hipcast.com/podcast/H3s3PgDL?embed=1' frameborder='0' allowfullscreen></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-383-rugrats-the-new-class-gamer-edition/">VGCC Episode 383: Rugrats: The New Class: Gamer Edition</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-383-rugrats-the-new-class-gamer-edition/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://mikecosimano.hipcast.com/download/mikecosimano-20211219180256-1025.m4a" length="55791095" type="audio/mpeg" />

			</item>
		<item>
		<title>VGCC Episode 204: Half That Ass</title>
		<link>https://gamesline.net/vgcc-episode-204-half-that-ass/</link>
					<comments>https://gamesline.net/vgcc-episode-204-half-that-ass/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 18 Feb 2018 21:44:15 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[avgn]]></category>
		<category><![CDATA[fate grand order]]></category>
		<category><![CDATA[iconoclasts]]></category>
		<category><![CDATA[irritating stick]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[metroid prime 4]]></category>
		<category><![CDATA[Monster Hunter: World]]></category>
		<category><![CDATA[spyro the dragon]]></category>
		<category><![CDATA[swery65]]></category>
		<category><![CDATA[system shock]]></category>
		<category><![CDATA[THQ Nordic]]></category>
		<category><![CDATA[trails of cold steel]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14930</guid>

					<description><![CDATA[<p>Do you know about Fate Grand/Order, 'cause I sure as hell don't.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-204-half-that-ass/">VGCC Episode 204: Half That Ass</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>You can&#8217;t see it, but John&#8217;s doing it this week on Chooch! Rose gives her thoughts on Monster Hunter&#8217;s improvements, John&#8217;s embarked on some Trails, Fate GO is ruining lives, John would die for the AVGN, Iconoclasts is smooth, Spyro is being remastered, THQ continues to rise from the grave, System Shock is on hiatus, and SWERY&#8217;s working hard.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, &amp; <a href="http://twitter.com/horngal">@horngal</a> and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Learn every ass with Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/H3NDyxZk">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180218153406-3671.mp3">Direct Download</a> or listen below!</p>
<p><audio class="wp-audio-shortcode" id="audio-14930-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180218153406-3671.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180218153406-3671.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180218153406-3671.mp3</a></audio></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-204-half-that-ass/">VGCC Episode 204: Half That Ass</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-204-half-that-ass/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://mikecosimano.hipcast.com/download/mikecosimano-20180218153406-3671.mp3" length="106742594" type="audio/mpeg" />

			</item>
		<item>
		<title>The Kickstarted System Shock Remake Has Paused Development</title>
		<link>https://gamesline.net/the-kickstarted-system-shock-remake-has-paused-development/</link>
					<comments>https://gamesline.net/the-kickstarted-system-shock-remake-has-paused-development/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 21:05:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[I think it'd be funny if I tagged Mighty No 9 so I'm doing that]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[mighty no. 9]]></category>
		<category><![CDATA[system shock]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14925</guid>

					<description><![CDATA[<p>They should've just done an ARG where Shodan was hacking their computers so they couldn't release the game. Influencers would've gone nuts.</p>
<p>The post <a href="https://gamesline.net/the-kickstarted-system-shock-remake-has-paused-development/">The Kickstarted System Shock Remake Has Paused Development</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Way back in the summer of 2016 Nightdive Studios, the company behind countless abandonware PC re-releases including the likes of <em>Putt-Putt</em> and <em>Harvester</em>, took to Kickstarter with the promise of &#8220;a complete remake&#8221; of the original <em>System Shock</em>.</p>
<p>Nightdive had been responsible for the &#8220;Enhanced&#8221; editions of <em>System Shock</em> and its sequel, and also released a playable demo alongside the beginning of their funding campaign, so at the time there seemed to be plenty of evidence that this would in fact be a real game that would definitely actually for reals exist this time. Thanks to this evidence, the company was able to rake in over 1.3 million dollars from over 20,000 backers during its 30 day campaign and with plenty of communication and the expected ease of the project it seemed all was well.</p>
<p>News stories hardly ever get written about Kickstarters that go well unfortunately, and now almost two years later Nightdive <a href="https://www.kickstarter.com/projects/1598858095/system-shock/posts/2115044">has announced</a> that they&#8217;ll be taking a hiatus from <em>System Shock</em> development in order to &#8220;reassess&#8221; and &#8220;return to their vision.&#8221;</p>
<p>According to CEO Stephen Kick, the project continued to grow and grow throughout development, and between things like switching engines and pushing more and more new ideas, they started to feel like they were getting too far from the &#8220;concepts that made <em>System Shock</em> so great.&#8221; Kick also promised that this hiatus would not spell the end of the project, and that he gives his &#8220;personal assurance&#8221; that all of their promises would be fulfilled.</p>
<p>While I&#8217;m personally hesitant to trust the words of a CEO, or trust the quality of a project largely made by a studio that works solely on ports of incredibly old games, this sort of letter is at least a lot better than so many other Kickstarters have pushed out. Don&#8217;t get me wrong I&#8217;m still absolutely worried about whether or not backers will actually end up getting the game they wanted, but compared to the things we&#8217;ve seen out of Kickstarters like <a href="https://gamesline.net/tiny-metal-delayed-project-phoenix-kickstarter-called-into-question/"><em>Project Phoenix</em></a>, or the rough as hell <a href="https://gamesline.net/mighty-no-9-launches-is-garbage-fire/"><em>Mighty No. 9</em></a>, this is at least a little more hopeful than most.</p>
<p>While things might seem dreary right now, with no scheduled release date or timeline, I&#8217;ll still hope against hope that everyone excited for this remaster will be trudging through their cyberpunk dreams sooner rather than later.</p>
<p>The post <a href="https://gamesline.net/the-kickstarted-system-shock-remake-has-paused-development/">The Kickstarted System Shock Remake Has Paused Development</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/the-kickstarted-system-shock-remake-has-paused-development/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Swery&#8217;s Good Life Fumbles Fig Funding, Kickstarter Imminent</title>
		<link>https://gamesline.net/swerys-good-life-fumbles-fig-funding-kickstarter-imminent/</link>
					<comments>https://gamesline.net/swerys-good-life-fumbles-fig-funding-kickstarter-imminent/#respond</comments>
		
		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Thu, 12 Oct 2017 17:57:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fig]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[swery]]></category>
		<category><![CDATA[the good life]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14173</guid>

					<description><![CDATA[<p>Did the option to "Purchase an Extra Sheep" sink The Good Life?</p>
<p>The post <a href="https://gamesline.net/swerys-good-life-fumbles-fig-funding-kickstarter-imminent/">Swery&#8217;s Good Life Fumbles Fig Funding, Kickstarter Imminent</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After a &#8220;40-day battle,&#8221; today ends the Fig campaign for <em>Deadly Premonition </em>creator  Hidetaka “Swery” Suehiro’s title <em>The Good Life</em>, a &#8220;debt repayment life simulation RPG,&#8221; in which a small town&#8217;s inhabitants transform into cats at night. Though tantalizing, the mysterious game only raised 35% of its $1.5 million goal, which might spell death for some developers. However, Swery isn&#8217;t giving up, and has released a statement outlining the future of <em>The Good Life</em>: Kickstarter.</p>
<p><a href="https://twitter.com/Swery65/status/918462256123228160">In his release</a>, Swery blames a variety of factors for the campaign&#8217;s failure, including misleading concept art leaks and confusing backer rewards. He also points to a lack of PR for the &#8220;powerful tag team&#8221; of game developers involved in <em>The Good Life,</em> and missteps in conveying what the game actually is. At the end, he addresses his plans for the game: to bring <em>The Good Life</em> to Kickstarter by the end of 2017 with clearer information, a bigger PR push, and a lower goal facilitated by the involvement of &#8220;some great partners.&#8221;</p>
<p>All in all, it&#8217;s exciting to see such a unique project get a second chance. Although some might be wary of Kickstarter in a post <em>Mighty No. 9</em> world, it&#8217;s likely still the best way to bring Swery&#8217;s singular vision into the world. Here&#8217;s hoping we still get a taste of <em>The Good Life</em> after all.</p>
<p>Read Swery&#8217;s entire statement below:</p>
<blockquote class="twitter-tweet" data-lang="en">
<p dir="ltr" lang="en">This is my final message of the FIG campaign of The Good Life.<br />
Little bit ling, so I attuched pic.<a href="https://twitter.com/yukiof?ref_src=twsrc%5Etfw">@yukiof</a> <a href="https://twitter.com/ryanpayton?ref_src=twsrc%5Etfw">@ryanpayton</a> <a href="https://twitter.com/hashtag/Thegoodlife?src=hash&amp;ref_src=twsrc%5Etfw">#Thegoodlife</a> <a href="https://twitter.com/hashtag/supportswery?src=hash&amp;ref_src=twsrc%5Etfw">#supportswery</a> <a href="https://twitter.com/hashtag/supportcreativedevs?src=hash&amp;ref_src=twsrc%5Etfw">#supportcreativedevs</a> <a href="https://t.co/VPAS2M48tI">pic.twitter.com/VPAS2M48tI</a></p>
<p>— HidetakaSwerySuehiro (@Swery65) <a href="https://twitter.com/Swery65/status/918462256123228160?ref_src=twsrc%5Etfw">October 12, 2017</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>The post <a href="https://gamesline.net/swerys-good-life-fumbles-fig-funding-kickstarter-imminent/">Swery&#8217;s Good Life Fumbles Fig Funding, Kickstarter Imminent</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/swerys-good-life-fumbles-fig-funding-kickstarter-imminent/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Project Rap Rabbit Misses Kickstarter Goal By Over $800,000</title>
		<link>https://gamesline.net/project-rap-rabbit-misses-kickstarter-goal-by-over-800000/</link>
					<comments>https://gamesline.net/project-rap-rabbit-misses-kickstarter-goal-by-over-800000/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Mon, 19 Jun 2017 22:42:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gitaroo man]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[parappa]]></category>
		<category><![CDATA[project rap rabbit]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13520</guid>

					<description><![CDATA[<p>Now we'll never know how he'd park the car.</p>
<p>The post <a href="https://gamesline.net/project-rap-rabbit-misses-kickstarter-goal-by-over-800000/">Project Rap Rabbit Misses Kickstarter Goal By Over $800,000</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.kickstarter.com/projects/460689844/project-rap-rabbit-working-title/description"><em>Project Rap Rabbit</em></a> has had a rough go at it.</p>
<p>The spiritual successor to games like <em>Gitaroo Man</em> and <em>PaRappa the Rapper</em> never quite burst out of the gate with the cash that other similar projects like <em>Mighty No. 9</em> or <em>Yooka Laylee</em> saw, and with the funding period&#8217;s end today it unfortunately seems like it never will.</p>
<p><iframe src="https://www.kickstarter.com/projects/460689844/project-rap-rabbit-working-title/widget/video.html" width="480" height="270" frameborder="0" scrolling="no"> </iframe></p>
<p>The tumultuous Kickstarter for<em> Project Rap Rabbit</em> always seemed like less of one big fixable issue, and more like a &#8220;death by a thousand cuts&#8221; problem. Whether it was the lack of a demo, something consumers have become more vigilant about given the endless limbo of successes like<a href="https://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent"> <em>Project Phoenix</em></a>, or the completely disparate<em> Mighty No. 9</em>, or even just the outlandish stretch goals (a Switch port was originally at the lofty height of $4.95 million), its been made clear that<em> Project Rap Rabbit</em> did something wrong and, unfortunately, was not able to recover from their rockiest of starts.</p>
<p>While there were several attempts to course correct &#8211; things like videos of conceptual gameplay and lowered stretch goals were created in response to feedback &#8211; the initial negative press and low enough numbers expected of a &#8220;cult classic&#8221; game left their mark. Both iNiS J and NanaOn-Sha <a href="https://www.kickstarter.com/projects/460689844/project-rap-rabbit-working-title/posts/1915590">have announced no further plans</a> to re-launch <em>Project Rap Rabbit</em>, and have gone as far as to say that while it&#8217;s clear there&#8217;s plenty of people looking for new rhythm games, it will still take some time for something like this project to happen again.</p>
<p>Have spiritual successor Kickstarters finally met their end? Have the end results of projects like <em>Mighty No. 9</em> and <em>Yooka Laylee</em> left enough of a sour taste in peoples mouths that they&#8217;re forgoing entirely? For now it&#8217;s hard to judge, but I wouldn&#8217;t be surprised if <em>Project Rap Rabbit</em> was, unfortunately, just the first to fail.</p>
<p>The post <a href="https://gamesline.net/project-rap-rabbit-misses-kickstarter-goal-by-over-800000/">Project Rap Rabbit Misses Kickstarter Goal By Over $800,000</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/project-rap-rabbit-misses-kickstarter-goal-by-over-800000/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Project Rap Rabbit Hits Kickstarter</title>
		<link>https://gamesline.net/project-rap-rabbit-hits-kickstarter/</link>
					<comments>https://gamesline.net/project-rap-rabbit-hits-kickstarter/#respond</comments>
		
		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Mon, 15 May 2017 16:51:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[project rap rabbit]]></category>
		<category><![CDATA[rhythm]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=12966</guid>

					<description><![CDATA[<p>Rad rappin' rabbit revitalizes rhythm.</p>
<p>The post <a href="https://gamesline.net/project-rap-rabbit-hits-kickstarter/">Project Rap Rabbit Hits Kickstarter</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>For fans of rhythm games not satiated by the recent <em>PaRappa the Rapper</em> remasters on PS4, rejoice: the dev behind the hip-hopping dog, Masaya Matsuura, and the creator of <em>Gitaroo Man</em>, Keiichi Yano, are officially teaming up for an all-new rhythm experience currently titled <em>Project Rap Rabbit</em>.</p>
<p>Although its existence has been teased and speculated over the last few weeks, <em>Project Rap Rabbit</em> has been officially revealed thanks to <a href="https://blog.eu.playstation.com/2017/05/15/introducing-ps4s-next-rhythm-action-hero-project-rap-rabbit/?utm_source=sendinblue&amp;utm_campaign=Project_Rap_Rabbit_Announcement&amp;utm_medium=email">a PlayStation blog post</a> and the <a href="https://www.kickstarter.com/projects/460689844/project-rap-rabbit-working-title?ref=nav_search">launching of its Kickstarter campaign.</a> The game represents a unique direction for rhythm-action games, namely in that it provides a branching system and dialogue tree of rap verses, thus putting the player in control of the rhymes.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/05/project-rap-rabbit-kickstarter-battle-system-phases-frog-rhythm.png"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-12969" src="https://gamesline.net/wp-content/uploads/2017/05/project-rap-rabbit-kickstarter-battle-system-phases-frog-rhythm.png" alt="" width="600" height="392" srcset="https://gamesline.net/wp-content/uploads/2017/05/project-rap-rabbit-kickstarter-battle-system-phases-frog-rhythm.png 680w, https://gamesline.net/wp-content/uploads/2017/05/project-rap-rabbit-kickstarter-battle-system-phases-frog-rhythm-300x196.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p>The Kickstarter details a dynamic, three-phase battle system in lieu of simple &#8220;tap for rhythm&#8221; mechanics. First, players select key words in their opponent&#8217;s rap attack which they want to single out. Then, using an &#8220;emotion wheel&#8221; which is &#8220;inspired by the likes of <em>Mass Effect</em> and <em>Fallout 4</em>,&#8221; but looks more like speechcraft from <em>Oblivion</em>, players can respond how they see fit. Finally, this <span data-dobid="hdw">à la carte</span> rap is set to the beat and players enter the classic tapping phase.</p>
<p>It seems like an interesting take on rhythm games, especially through the attempt to incorporate RPG mechanics. An emphasis is placed on player freedom- Keiichi Yano states that &#8220;there are no wrong routes through [the] songs,&#8221; and that the &#8220;different paths through each battle will unlock bespoke bonuses and outcomes.&#8221; Coupled with the game&#8217;s art style and setting in an alternate history 16th century Japan, <em>Project Rap Rabbit</em> seems ambitious and unique if nothing else.</p>
<p>In terms of the Kickstarter, <em>Project Rap Rabbit</em> is seeking around $1.1 million for a basic, six-level release on PS4 and Steam. Stretch goals include further localization at $2.3 million, an Xbox One release at $3.1 million, and finally, a Switch version at $4.95 million. It&#8217;s a lofty set of goals, and since Project Rap Rabbit has apparently already secured publishing through PQube, it&#8217;s likely people won&#8217;t be chomping at the bit to fund the game.</p>
<p>Project Rap Rabbit&#8217;s Kickstarter ends on June 19th. Check out the announcement video from the devs below:</p>
<p><div class="videoplayer"><a class="yes" href="https://youtu.be/CymeVW0EZoo"><span></span><img decoding="async" src="https://img.youtube.com/vi/CymeVW0EZoo/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div></p>
<p>The post <a href="https://gamesline.net/project-rap-rabbit-hits-kickstarter/">Project Rap Rabbit Hits Kickstarter</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/project-rap-rabbit-hits-kickstarter/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>John Romero Delays Blackroom Kickstarter</title>
		<link>https://gamesline.net/john-romero-delays-blackroom-kickstarter/</link>
					<comments>https://gamesline.net/john-romero-delays-blackroom-kickstarter/#respond</comments>
		
		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 16:17:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arian carmack]]></category>
		<category><![CDATA[blackroom]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[john romero]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PC]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=9593</guid>

					<description><![CDATA[<p>Funding put on halt to produce a gameplay demo.</p>
<p>The post <a href="https://gamesline.net/john-romero-delays-blackroom-kickstarter/">John Romero Delays Blackroom Kickstarter</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Earlier this week, John Romero finally revealed his newest game project, following up a pretty silly <a href="https://www.youtube.com/watch?v=sbDQSOmwA20"><em>Star Wars</em>-riffing teaser video.</a> The announcement was for a PC game called <em>Blackroom</em>, which will &#8220;hearken back to classic FPS play&#8221; and Romero would be developing with Id Software co-founder Adrian Carmack. The game went to Kickstarter and immediately got plenty of positive press- but as of today, it&#8217;s been put on hold.</p>
<p>Thankfully, <a href="https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack?token=07458251">the Kickstarter</a> hasn&#8217;t been paused for any sweeping developmental reasons, or for internal strife related to <a href="https://en.wikipedia.org/wiki/Daikatana">Romero&#8217;s ideas about advertising</a>, but rather because the team is responding to feedback about general desire for a playable demo. A solid demand, considering we&#8217;ve seen plenty of gaming Kickstarters that either <a href="https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend">predictably fell short</a> or were over-funded and <a href="https://www.kickstarter.com/projects/mightyno9/mighty-no-9/description">simply never delivered on time</a>. Weird, huh?</p>
<p>It&#8217;s also a pretty reasonable demand considering <em>Blackroom&#8217;s</em> high-concept ideas and overall ambition. According to its Kickstarter, most of <em>Blackroom</em> will take place in a kind of holographic simulation setting, allowing for a variety of locations in the game, but also for players to use a special item to freeze time, move through walls, and generally interact with the physical environment in various ways. It&#8217;s a lot to take in, and a lot to deliver.</p>
<p>If nothing else, it&#8217;s refreshing to see players and prospective donators indicate they want some kind of deliverable from a company before donating money to a Kickstarter, and it&#8217;s even more refreshing to see said company respond in kind and give the people what they want. As of now, the funding is frozen at $131,052 out of $700,000 with 2,287 backers- a good start for a campaign only four days in. When it&#8217;ll resume remains to be seen, but one thing&#8217;s for sure: the gaming community has learned their lesson about being John Romero&#8217;s bitch.</p>
<p>The post <a href="https://gamesline.net/john-romero-delays-blackroom-kickstarter/">John Romero Delays Blackroom Kickstarter</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/john-romero-delays-blackroom-kickstarter/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Amplitude Review</title>
		<link>https://gamesline.net/amplitude-review/</link>
					<comments>https://gamesline.net/amplitude-review/#respond</comments>
		
		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Thu, 14 Jan 2016 18:58:09 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[amplitude]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[rhythm]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=8262</guid>

					<description><![CDATA[<p>How does the new Amplitude stack up to its PS2 predecessor?</p>
<p>The post <a href="https://gamesline.net/amplitude-review/">Amplitude Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Back in August, I reviewed <span style="color: #ff0000;"><a href="https://gamesline.net/sentris-review/"><span style="color: #ff0000;">another crowdfunded music game,</span></a></span> which I guess has locked me into that review niche forever. And that&#8217;s fine! When music games are done right, they&#8217;re fun as hell. It&#8217;s hard to pull off a great music game, but the original <em>Amplitude</em> for PS2 is definitely a classic of the genre. Developer Harmonix went on to create iconic series like <em>Guitar Hero</em> and <em>Rock Band</em>, but they recently decided to revamp <em>Amplitude</em> through Kickstarter. The game&#8217;s finally out on PS4, so, of course, we gotta know- how is it?</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2016/01/1027627.png" rel="attachment wp-att-8269"><img loading="lazy" decoding="async" class="aligncenter wp-image-8269" src="https://gamesline.net/wp-content/uploads/2016/01/1027627.png" alt="1027627" width="599" height="337" srcset="https://gamesline.net/wp-content/uploads/2016/01/1027627.png 1280w, https://gamesline.net/wp-content/uploads/2016/01/1027627-300x169.png 300w, https://gamesline.net/wp-content/uploads/2016/01/1027627-768x432.png 768w, https://gamesline.net/wp-content/uploads/2016/01/1027627-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2016/01/1027627-160x90.png 160w" sizes="auto, (max-width: 599px) 100vw, 599px" /></a><em>Woah nelly! That&#8217;s a lot to look at!</em></p>
<p>Well, first off, <em>Amplitude</em> plays pretty much exactly like the original- think of a hybrid between <em>Guitar Hero</em> and <em>Audiosurf</em>. You move your little spaceship back and forth between six tracks which represent the various layers of each song and hit L1, R1, and R2 to shoot nodes in time with the music. Clearing a track will keep that part of the song playing for a while, which allows you to move to a different track and chain together combos. The movement feels smooth and snappy, albeit a little slower and less fluid than its cousin <em>Audiosurf. </em>From what I could tell, there&#8217;s no way to glide across tracks- instead, you can only jump one at a time.</p>
<p>The game provides you with different power-ups, unlocked by (what else?) playing through a certain number of tracks or getting high enough scores. They do things like preemptively clearing rows. Nothing we haven&#8217;t seen before. There&#8217;s also four different spaceships, which don&#8217;t seem to have any real gameplay difference aside from differentiating players in the multiplayer mode. They&#8217;ve got cute little names though, so you can tell your friends and family you&#8217;re playing as &#8220;Boxy,&#8221; or  even &#8220;Chubs.&#8221;</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2016/01/Amplitude_20160104160815.jpg" rel="attachment wp-att-8273"><img loading="lazy" decoding="async" class="aligncenter wp-image-8273" src="https://gamesline.net/wp-content/uploads/2016/01/Amplitude_20160104160815.jpg" alt="" width="601" height="338" srcset="https://gamesline.net/wp-content/uploads/2016/01/Amplitude_20160104160815.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/01/Amplitude_20160104160815-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/01/Amplitude_20160104160815-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/01/Amplitude_20160104160815-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/01/Amplitude_20160104160815-160x90.jpg 160w" sizes="auto, (max-width: 601px) 100vw, 601px" /></a><em>What is this, </em>Enter The Void? <em>Film jokes, people!</em></p>
<p style="text-align: left;">Really, there&#8217;s nothing to complain about in regards to gameplay. <em>Amplitude</em> doesn&#8217;t bring anything new to the table, but it doesn&#8217;t have to. The way it plays is tried and true, and it controls simple enough to easily jump into the game. The game also looks great, using the PS4 to bring an abstract world of neon lights and morphing shapes to vivid life. So where does <em>Amplitude</em> suffer? Unfortunately, the game is weakest where a music game can&#8217;t afford to be- its music.</p>
<p style="text-align: left;">There isn&#8217;t anything particularly <em>bad</em> about <em>Amplitude&#8217;s</em> soundtrack; there aren&#8217;t any ear-splitting misfires or boring slow-jams. Instead, <em>Amplitude </em>is cursed by a tracklist that&#8217;s often simply forgettable. The bulk of the game&#8217;s music are Harmonix originals, comprising the game&#8217;s Campaign mode as a loose, and I quote the PlayStation Store page here, &#8220;sci-fi concept album&#8221; about awakening a &#8220;comatose patient and [expanding] her perceptions.&#8221; Although it&#8217;s a lofty idea, a lot of tracks seem to bleed together, and I could probably name from memory maybe 3 standouts from the 15 tracks of the roughly hour-long campaign.</p>
<p style="text-align: left;">The only (!) other mode in the game is Quickplay, which lets you pick a song and jump right in. Unfortunately, most likely due to the limited Kickstarter funding, you&#8217;ll find no David Bowie remixes or Garbage or even Papa Roach in this version of <em>Amplitude</em>. The biggest names most people will probably (maybe) recognize are Danny Baranowsky, <span style="color: #ff0000;"><a href="https://www.youtube.com/watch?v=ZqJfqIwpXZ8"><span style="color: #ff0000;">contributing a banger off the <em>NecroDancer</em> OST,</span></a></span> and, uh, Freezepop, who did that <span style="color: #ff0000;"><a href="https://www.youtube.com/watch?v=oTlzUpmp8sY"><span style="color: #ff0000;">cool little song about <em>Achewood</em>,</span></a></span> which unfortunately isn&#8217;t in the game. Also, there&#8217;s the guy who did the <em>Minecraft</em> soundtrack I guess? Sure.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2016/01/yellow.jpg" rel="attachment wp-att-8277"><img loading="lazy" decoding="async" class="aligncenter wp-image-8277" src="https://gamesline.net/wp-content/uploads/2016/01/yellow.jpg" alt="yellow" width="601" height="338" srcset="https://gamesline.net/wp-content/uploads/2016/01/yellow.jpg 958w, https://gamesline.net/wp-content/uploads/2016/01/yellow-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/01/yellow-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/01/yellow-160x90.jpg 160w" sizes="auto, (max-width: 601px) 100vw, 601px" /></a><em>I&#8217;m a little distracted because I&#8217;m still listening to </em>Here Comes A Special Boy<em>. Sorry.</em></p>
<p style="text-align: left;">As mentioned, there&#8217;s only two modes in the game &#8211; Campaign and Quickplay, and although there&#8217;s local four-player multiplayer, there&#8217;s no true online multiplayer or freeform Remix mode like in the original <em>Amplitude</em>. Combined with the lackluster tracklist, <em>Amplitude</em> takes a big hit to longevity. Of course, some people may love the music here, and some might be obsessed with topping the leaderboards, but I personally can only listen to Freezepop so many times before giving up on trying to top my score.</p>
<p style="text-align: left;">Maybe if online functionality was added, or the tracklist expanded, <em>Amplitude</em> could sit beside titans of the genre. But as it stands now, <em>Amplitude</em> doesn&#8217;t have to kind of staying power as other iconic music games. I could recommend this game to hardcore fans of musical games, or big fans of the kind of electronica it features, but anyone coming to the new <em>Amplitude</em> expecting something innovative or something as varied as the original game will end up disappointed. Some classics are just better left alone.</p>
<p>The post <a href="https://gamesline.net/amplitude-review/">Amplitude Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/amplitude-review/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Red Ash Would Like Everything In Your Wallet, Also Your Watch</title>
		<link>https://gamesline.net/red-ash-would-like-everything-in-your-wallet-also-your-watch/</link>
					<comments>https://gamesline.net/red-ash-would-like-everything-in-your-wallet-also-your-watch/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 17 Aug 2015 19:32:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[keiji inafune]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[red ash]]></category>
		<category><![CDATA[studio 4c]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=6529</guid>

					<description><![CDATA[<p>Would you like to buy some magazine subscriptions? They help fund Red Ash.</p>
<p>The post <a href="https://gamesline.net/red-ash-would-like-everything-in-your-wallet-also-your-watch/">Red Ash Would Like Everything In Your Wallet, Also Your Watch</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>First came<em> Might No.9</em> and it was good&#8230;unless you ask someone who&#8217;s played it. Then came <em>Red Ash</em> and it was good&#8230;and then some Chinese company funded it and the Kickstarter failed.</p>
<p>Then came a <em>Red Ash</em> anime that was funded. That is unless you ask Studio 4C who is making Red Ash Magicicada. The anime has already raised $162,882 on it&#8217;s first Kickstarter but Studio 4C would really like some more. Now they&#8217;re asking for an additional $127,118 to extend the twelve minute episode to a full thirty minutes. The donation tiers go up to $5,000 and the stretch goals reach into the millions, promising a full feature film if funding somehow balloons that high.</p>
<p>All of this is utterly ridiculous and we are being taken along for the ride. Inafune could be on a cruise line for all we know and yet his newest franchise is being dragged around squeezing fans for every dollar they can spare. Konami may be turning beloved franchises into gambling machines but at least they aren&#8217;t asking hardcore and dedicated fans to fund their manufacturing costs.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/UBYCZCGSVmQ" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/red-ash-would-like-everything-in-your-wallet-also-your-watch/">Red Ash Would Like Everything In Your Wallet, Also Your Watch</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/red-ash-would-like-everything-in-your-wallet-also-your-watch/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
