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	<title>ffxiv Archives - Gamesline</title>
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		<title>The Bulletin: Building Blox</title>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 17 Feb 2023 15:00:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apple tv]]></category>
		<category><![CDATA[cultural appropriation]]></category>
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					<description><![CDATA[<p>There's SO many other magic games out there. </p>
<p>The post <a href="https://gamesline.net/the-bulletin-building-blox/">The Bulletin: Building Blox</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s hard to beat the overwhelming of news and many announcements brought on <a href="https://gamesline.net/the-bulletin-the-latest-nintendo-direct-and-more/">by the Nintendo Direct last week</a>, but it is another week in the games world where things continue on nonetheless.</p>
<p><strong>Kritiqal has helped organize the <a href="https://kritiqal.com/magic">Trans Witches are Witches games bundle on Itch.io</a>, comprising of various magic and/or magically-themed LGBTQ+ games, zines, and music.</strong></p>
<p><strong>Writer Caroline Delbert has been organizing a compilation of <a href="https://twitter.com/aetataureate/status/1623122505308205059">all types of games that have magic or magical themes in them</a>.</strong></p>
<p><strong>A group of European games professional have launched <a href="https://www.gamesindustry.biz/industry-professionals-unveil-the-gamedev-fund">the Gamedev Fund, a fund that hopes to support local games makers</a>.</strong></p>
<p><strong>A couple of episodic series are set to be produced <a href="https://deadline.com/2023/02/roblox-video-game-creatures-sonaria-tv-adaptation-lucasfilm-1235259168/">based on the <em>Roblox</em> games <em>Creatures of Sonaria</em> and the <em>Twilight Daycare Series</em></a>.</strong> Wind Sun Sky Entertainment is set to create the adaptations with Productivity Media, an entertainment company based in Canada.</p>
<p><strong><a href="https://twitter.com/deadislandgame/status/1625147886643150852"><em>Dead Island 2</em> is apparently real</a>, and is coming out much earlier than anticipated—</strong>despite the fact that its release was already delayed several times prior.</p>
<p><strong>Ubisoft claims that <a href="https://www.ign.com/articles/ubisoft-confirms-it-will-be-at-e3-if-e3-happens">they intend on being present at E3 2023</a>.</strong> According to CEO Yves Guillemot, the company intends on attending in-person. Guillemot suggests that the company&#8217;s recent shakeups were simply t<a href="https://www.ign.com/articles/ubisoft-says-delays-cancellations-were-because-it-was-making-too-many-games-at-once">he result of the overwhelming amount of projects that were being developed all at once</a>.  Last month, <a href="https://gamesline.net/the-bulletin-giant-bummer/">Ubisoft Paris employees were calling for a strike against Guillemot</a> for constantly shifting the blame of the company&#8217;s shortcomings.</p>
<p><strong>A new trailer has been released for <a href="https://www.hollywoodreporter.com/movies/movie-news/tetris-trailer-taron-egerton-cold-war-1235327656/">Apple TV+&#8217;s <em>Tetris</em></a>, a biopic loosely based on the legal battles that surrounded the game of the same name during the Cold War. </strong>The film stars Taron Egerton as Henk Rogers, one of the key figures behind securing <em>Tetris&#8217;</em> distribution and licensing. Rogers today manages The Tetris Company.</p>
<p><iframe title="Tetris — Official Trailer | Apple TV+" width="800" height="450" src="https://www.youtube.com/embed/-BLM1naCfME?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<p><strong><a href="https://www.vox.com/platform/amp/recode/2023/2/16/23602636/youtube-ceo-susan-wojcicki-leaving-neal-mohan">YouTube CEO Susan Wojcicki is stepping down from her position</a>. </strong>Neal Mohan, the company&#8217;s current Chief Product Officer, will be rising up to take over Wojicicki&#8217;s position as the new CEO. Last week, <a href="https://gamesline.net/the-bulletin-the-latest-nintendo-direct-and-more/">YouTube contractors went on strike in protest</a> against policy mandating that employees must return to the work in-person by the Alphabet company.</p>
<p><strong>The Saami Council, a voluntary NGO made up of several Sámi member organizations representing various countries, is<a href="https://www.saamicouncil.net/news-archive/the-saami-council-demand-square-enix-to-immediately-remove-the-final-fantasy-far-north-attire"> requesting that Square Enix remove a character costume that they allege is inspired by elements of Sámi traditional clothing</a>.</strong></p>
<p><strong>Following allegations of sexual misconduct and predatory behavior, <a href="https://www.gamedeveloper.com/business/hoyoverse-to-recast-i-genshin-impact-i-role-after-voice-actor-allegations">Hoyoverse has cut ties with voice actor Elliot Gindi</a>.</strong> Gindi was voicing the character Tighnari in <em>Genshin Impact. </em>Hoyoverse will be reacasting the role due to what they official describe as Gindi&#8217;s <a href="https://twitter.com/GenshinImpact/status/1626046203849834496">&#8220;breach of conduct&#8221;</a>.</p>
<p>Prepping for the game&#8217;s physical release, <strong><a href="https://twitter.com/StudioMDHR/status/1625918015995879424">the Japanese edition of <em>Cuphead</em> will feature stunning artwork by Yoshitaka Amano that reinterprets the game&#8217;s cast in his signature artstyle</a> for the DLC soundtrack. </strong></p>
<p>https://twitter.com/StudioMDHR/status/1625918015995879424</p>
<p><script src="moz-extension://f3fccc54-19b1-455b-94dc-41fb30fba44c/js/app.js" type="text/javascript"></script></p>
<p>The post <a href="https://gamesline.net/the-bulletin-building-blox/">The Bulletin: Building Blox</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Bulletin: Rest In Peace, Kazuki Takahashi</title>
		<link>https://gamesline.net/the-bulletin-rest-in-peace-kazuki-takahashi/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 08 Jul 2022 14:18:54 +0000</pubDate>
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		<guid isPermaLink="false">https://gamesline.net/?p=25876</guid>

					<description><![CDATA[<p>A summer of struggles. </p>
<p>The post <a href="https://gamesline.net/the-bulletin-rest-in-peace-kazuki-takahashi/">The Bulletin: Rest In Peace, Kazuki Takahashi</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>The creator of <em>Yu-Gi-Oh</em>!, <a href="https://www.animenewsnetwork.com/news/2022-07-07/yu-gi-oh-manga-creator-kazuki-takahashi-passes-away-at-60/.187468">Kazuki Takahashi, had passed away</a>.</strong> Takahashi&#8217;s manga would go on to spawn one of the biggest, influential, international hit franchises that continues to maintain a stronghold in the trading card games scene today.</p>
<p><strong>Employees at WIRED are asking readers <a href="https://twitter.com/wiredunion/status/1542559589467656194">to not click on or support any pages from the publication on July 12 and 13</a>, Amazon Prime Day, to support a walkout.</strong> After more than a year of bargaining, Conde Nast management still hasn&#8217;t negotiated a fair contract with the shop.</p>
<p><strong>Rockstar Games is <a href="https://kotaku.com/gta-iv-remastered-red-dead-redemption-canceled-rockstar-1849142371">shelving the idea of remastering some of its past titles</a> such as <em>GTA IV</em> and <em>Red Dead Redemption</em>.</strong> Speculation suggests this decision is made due to <a href="https://twitter.com/TezFunz2/status/1543974193259319303">the poor response to the <em>GTA Trilogy</em></a>.</p>
<p><strong>According to trademark documentation, <a href="https://twitter.com/TheChrisGlass/status/1544423749604167680">the status of the Intellivision Amico is now up in the air</a>.</strong> Initial findings have discovered that the trademark for the system seemingly abandoned, but it has been refilled as of a couple of days ago.</p>
<p><strong>As an acknowledgement of their <a href="https://www.reddit.com/r/Eldenring/comments/vr6eqr/what_i_go_through_everyday_as_let_me_solo_her/">&#8220;Let Me Solo Her&#8221;</a> <em>Elden Ring</em> exploits, <a href="https://twitter.com/TsuboiKlein/status/1544772979988520960">Bandai Namco has sent the player, who goes by @TsuboiKlein on Twitter</a>, a massive gift box set, including an engraved sword.</strong></p>
<p><strong><a href="https://www.businessinsider.com/nintendo-fan-bought-stock-to-ask-about-f-zero-game-2022-6">A Nintendo fan spent over $40,000 in stock</a> just to ask a top executive a question.</strong> He simply wanted to ask if there will ever be more <em>F-Zero</em> games.</p>
<p><strong><a href="https://www.thegamer.com/final-fantasy-14-rain-nightclub-summer-bash-real-world-billboard/">An FC in </a><em><a href="https://www.thegamer.com/final-fantasy-14-rain-nightclub-summer-bash-real-world-billboard/">Final Fantasy XIV</a></em> tried to advertise a special, internal summer event featuring a link to their Discord server through a series of billboards.</strong> A couple of these boards have been spotted in Texas, and there are rumors that they are also supposed to go up in California. <a href="https://www.pcgamer.com/nobody-thinks-buying-billboards-to-promote-this-nsfw-final-fantasy-14-nightclub-was-a-good-idea/">The billboards faced scrutiny</a> due to its copyright infringing, misleading association with Square Enix and the depiction of datamined content which violates the game&#8217;s terms.</p>
<p><img fetchpriority="high" decoding="async" class="size-full wp-image-25880 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/07/ff-board.jpg" alt="The Final Fantasy 14 Rain Nightclub's Summer Bash billboard. Two 3D rendered characters flank the side of a billboard in swimwear outfits, standing alongside an empty beach. Various words and logos pepper the billboard, with the largest text, &quot;Rain Nightclub Presents Summer Bash&quot;, centered on the visual." width="2000" height="1000" srcset="https://gamesline.net/wp-content/uploads/2022/07/ff-board.jpg 2000w, https://gamesline.net/wp-content/uploads/2022/07/ff-board-768x384.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p><strong>After a major patch to the game that introduced the Data Centre Travel feature, which allows players to visit other worlds, <a href="https://www.gamesradar.com/final-fantasy-14-players-form-human-blockade-to-prevent-access-to-infamous-role-play-server/">a few players of Balmung tried to wall off newcomers from coming in to their world</a></strong>. These fears are likely precipitated by the recent billboard incident.</p>
<p><strong>On top of several rearrangements going on internally, Gamestop is undergoing <a href="https://twitter.com/stephentotilo/status/1545137465748590593">several rounds of layoffs</a>.</strong></p>
<p><strong>After a few years of hiatus, E3 is set to return in 2023 through <a href="https://variety.com/2022/digital/news/e3-2023-expo-dates-1235310436/">the assistance of a partnership with Reedpop</a>.</strong> Although the specifics of what this relationship entails is still not clear, the upcoming show is expected to include both digital showcases and in-person specific events.</p>
<p>And finally&#8230;</p>
<p><strong>Yuji Naka is still <a href="https://twitter.com/nakayuji/status/1544235117073166337">off his shits</a>.</strong></p>
<p>The post <a href="https://gamesline.net/the-bulletin-rest-in-peace-kazuki-takahashi/">The Bulletin: Rest In Peace, Kazuki Takahashi</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2021: Day Three</title>
		<link>https://gamesline.net/game-of-the-year-awards-2021-day-three/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 01 Apr 2022 13:25:51 +0000</pubDate>
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					<description><![CDATA[<p>I can scarcely believe it's Day 3. My anticipation is at a Fever Pitch (2005) starring Jimmy Fallon and Drew Barrymore.</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2021-day-three/">Game of the Year Awards 2021: Day Three</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=oltxYWipuJk"><span></span><img decoding="async" src="https://img.youtube.com/vi/oltxYWipuJk/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Ongoing: <b><i>Final Fantasy XIV: Endwalker </i></b><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Hot Wheels Unleashed</em>, <em>Chivalry 2</em></h4>
<p><img decoding="async" class="size-full wp-image-25194 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Ongoing.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Ongoing.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Ongoing-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Ongoing-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p><em>Final Fantasy XIV</em> has always been a reasonably good MMORPG, developed and maintained by one of the most consistent teams in the AAA space. Its 2019 expansion, <em><a href="https://gamesline.net/ffxiv-shadowbringers-review/">Shadowbringers</a></em>, elevated it to new heights of popularity as a result of several conjoining factors: the global pandemic pushing more online interactions, and the decline in popularity of one of its main competitors, <em>World of Warcraft</em> in the wake of its ill-received <em>Battle for Azeroth</em> expansion and decline of Activision Blizzard&#8217;s image—to name just two. <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/">The buildup to 2021’s <em>Endwalker</em> expansion</a> was measurably more pressurized than any previous expansion’s launch from the sheer popularity growth and constant upwards explosions of its player base. This pressure was compounded by it being delayed from the typical summer expansion release schedule all the way to the end of 2021, as a direct result of pandemic-related delays in the development cycle the year prior.</p>
<p>Despite all of this, <em>Endwalker</em> wound up being an exceptional addition to the core game. It succinctly delivers on the key narrative elements of the game’s main story in a satisfying and conclusive manner, which scales up in effectiveness with how much you paid attention during the game’s main story, as well as with how much of the side content you finished, while also opening up the world in new and exciting ways which pave several paths for all sorts of future adventures. Feature-wise, the game has been updated to finally service Oceania players more directly with their very own Data Center, Materia. The inclusion of the gender-locked Hrothgar and Viera player races was one of the primary criticisms of <em>Shadowbringers</em>, and <em>Endwalker</em>’s launch saw the addition of male Viera to the surprise and delight of many (and female Hrothgar are slated to be released in a later patch). This was in spite of previous statements that it would be incredibly difficult to add more player races after <em>Shadowbringers</em>. And yet, the development team was able to accomplish this feat anyway. <em>Final Fantasy XIV</em>’s journey to <em>Endwalker</em> took over a decade of development, and with all the failures and successes along the way, it’s proven to be an adventure worth taking.</p>
<p><em>&#8211; <a href="https://gamesline.net/author/spencer/">Spencer</a></em></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Most Disappointing: <em>No More Heroes 3</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Pokémon Brilliant Diamond/Shining Pearl</em>, <em>Halo Infinite</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25277 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Most-Disappointing-1.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Most-Disappointing-1.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Most-Disappointing-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Most-Disappointing-1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>It shouldn’t have been like this.</p>
<p><i>No More Heroes 3</i> seemed like something Suda51 was going to give his all for. And maybe he did. But due to both his own insistence on trying to impress James Gunn and Takashi Miike, the realities of his company and Marvelous being sold to two different conglomerates, and the COVID-19 pandemic, <em>NMH3</em> is an unfinished, empty mess of a game hung up on Guardians of the Galaxy, John Riccitello, and Miike’s movies instead of being inspired by them. Suda constantly bemoans the ruining of <em>Shadows of the Damned</em> when he now has the rights to the franchise and can just do whatever he wants. None of the bosses Travis faces add up to anything beyond spectacle, even reducing series mainstay Henry into a Loki ripoff. There’s a part in <em>NMH3</em> where Travis straight up begs Miike to make a <em>No More Heroes</em> movie. In the previous games, I’d see this as a joke, a little rib at Travis wanting to be included in something he loves. Instead it reads more like Suda pleading for the acceptance of others, making punk feel dead and buried. No More Heroes 3 doesn’t kill the past, it wallows in it.</p>
<p><em>&#8211; <a href="https://gamesline.net/author/john/">John</a></em></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Music: <em>Deltarune Chapter 2</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>NEO: The World Ends With You</em>, <em>The Longest Road On Earth</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25193 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Music.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Music.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Music-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Music-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>I am no stranger to Toby Fox’s musical stylings. My man has been making hits for a while now; hell, I remember when “Megalovania” was the theme for a one winged dog killing an entire dream planet. As such, it’s not a surprise that <em>Chapter 2</em> of Fox’s newest project <em>Deltarune</em> would deliver when it comes to the soundtrack department. While some pieces from the first chapter still stick around like the battle theme “Rude Buster,” <em>Chapter 2</em> is unafraid to bring out new leitmotifs and tunes that will stick with you long after you hit credits. “A CYBER’S WORLD?” starts off with a simple melody but builds into a beat drop right as you get a glimpse of the new area you’ll be exploring this time around, confidently stating that there’s gonna be a lot to enjoy sonically. New character Queen has her own leitmotif that’s full of as much character as she is, popping up in different arrangements as you try to stop her nefarious plans. A lot of the musical strengths mainly come from new characters getting the chance to take some of the spotlight, such as Berdly’s themes that suits an awkward teen stepping in as an overzealous henchman for the day or Noelle’s theme which is able to hint at a lot more of the darkness this game has that is slowly starting to leak out.</p>
<p>Of course, I can’t talk about <em>Deltarune Chapter 2</em> without discussing the sounds of EV3RY BODY ‘S FAVORITE [[Number One Rated Salesman1997]]. Spamton’s entire deal (I KNOW I KNOW I’M SORRY) serves to remind the player that Toby has, indeed, played <em>Earthbound</em>, and his music is no different. Cluttered with samples from not just that game, but also other media sources and a good spattering of the <em>Mega Man X</em> sound font, Spamton reaches a memetic level akin to Sans not just for his Jerk City-esque non sequiturs but from the fact that he’s got some bangers going on this OST. “BIG SHOT (vs. Spamton NEO)” is this chapter’s secret boss song and it manages to take not only bring in Spamton’s instrumentals, but also throws in leitmotifs from the last secret boss of <em>Chapter 1</em>, Mettaton NEO’s theme from the No Mercy route of Undertale, and the dummy theme also from Fox’s last cultural juggernaut. My man is hitting you with a musical brick over the head when it comes to themes of being puppeted around in life by someone else. Suffice to say, the music of <em>Deltarune</em> is usually the first thing that makes me remember that I do have so much anticipation and adoration for the worlds Toby has been able to create over the years, and I’ll be waiting until next time to see what else he has in store.</p>
<p><em>&#8211; <a href="https://gamesline.net/author/maverick/">Mav</a></em></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Audio: <em>Unpacking</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Inscryption, Death&#8217;s Door</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25189 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Audio.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Audio.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Audio-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Audio-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>The excellence of <em>Unpacking</em>’s audio design comes from both its attention to detail and its simplicity. The serene flow of unpacking and putting away your precious little things in a new place is made all the more immersive by the sound of it – every object unique by material, weight, and where it’s placed.</p>
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">Excuse me what <a href="https://t.co/cn6DYE04v1">pic.twitter.com/cn6DYE04v1</a></p>
<p>&mdash; Francesco Del Pia (@frandelpia) <a href="https://twitter.com/frandelpia/status/1456060232971456512?ref_src=twsrc%5Etfw">November 4, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>This care for minutiae coupled with a soundtrack that matches the ambiance of each new room does a great job at underscoring <em>Unpacking</em>’s zen and heartfelt story without taking attention away from it. For us, the intricacy and sheer effort of its sound design makes Unpacking our pick for Best Audio of 2021.</p>
<p><em>&#8211; <a href="https://gamesline.net/author/franny/">Franny</a></em></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Game, Presented by Balan Wonderworld from <em>Balan Wonderworld</em>: </span><em><span style="color: #ff0000;">The Medium</span><br />
</em></h3>
<h4 style="text-align: center;">Runners-up: <em>Twelve Minutes</em>, <em>The Artful Escape</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25203 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Worst-Game.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Worst-Game.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Worst-Game-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Worst-Game-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /><br />
<em>Content Warning: This section has mentions of child abuse, sexual abuse, and the Holocaust, which is content that is all present in </em>The Medium.</p>
<p><em>The Medium</em> is a psychological horror video game released in early 2021, and even now has subsisted as one of the most offensive byproducts of the year to its end. What The Medium got away with is a direct result of its stagnant and expansive press coverage, benefiting from this unintentional strategy of knowing that what the greater public does not see means they will also not be aware of.</p>
<p><em>The Medium</em> puts the player in the role of a psychic who is able to see both the immediate world and a more metaphysical world, where thoughts and emotions are tangible. To portray this effect, <em>The Medium</em> gives the player the control between two different screens rendered in real time, showing two slightly different versions of the same space. This is executed pretty poorly: Between near-constant amounts of lag and multiple crashes, the gameplay experience (which has been done much more successfully in many other games) quickly becomes embarrassing. However, even that can barely hold a candle to the game’s writing.</p>
<p>Not only are the sparse trigger warnings at the beginning of the game written very vaguely, they also do not excuse just how appallingly things will be handled. As a psychic, players have to subdue a monster that turns out to be a manifestation of the trauma endured by their sister, a victim of sexual abuse. However, <em>The Medium</em> continues to bizarrely expand upon this by also showing the backstory of the abuser in question, which is stacked by even more instances of sexual abuse (with unskippable audio and cutscenes) using the backdrop of the Holocaust in an attempt to demonstrate how trauma begets trauma. <em>The Medium</em> thinks good, mature storytelling means painting layer and layer upon exploitative imagery to ultimately make a point that does not even make sense: The game seems deeply unsympathetic to the initial child abuse victim in question, unfortunately concluding with the implication of her death as necessary to end this horrific cycle…that was not even her fault? As if to add insult to injury, this game was initially released on January 28; International Holocaust Remembrance Day.</p>
<p>This is sadly not the first time developers Bloober Team have done something like this, mishandling similar issues in their <em>Layers of Fear</em> games and treating “sanity” as a mechanic in their game adaptation of <em>Blair Witch</em> while simultaneously claiming post-traumatic stress disorder is being realistically portrayed. It is cruel and downright offensive, and even worse, it somehow has all led to Bloober being rewarded the opportunity to explore their own take on <em>Silent Hill</em>. Everything about and around <em>The Medium</em> just sucks! But what is even sadder is that the game itself is a mere symptom of a bigger problem: Yes, the conception of this game to begin with rests on the developers for making it to begin with, but it is a stark reminder that as long as rampant ignorance and insensitivity on topics dealing with abuse, trauma, and mental health and illness continues to remain a problem, it will be exploited for even more mediocre attempts at edgy narratives.</p>
<p><em>&#8211; <a href="https://gamesline.net/author/elvie/">Elvie</a></em></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2021-day-three/">Game of the Year Awards 2021: Day Three</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2021: Day Two</title>
		<link>https://gamesline.net/game-of-the-year-awards-2021-day-two/</link>
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		<pubDate>Wed, 30 Mar 2022 13:03:26 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[2021]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[Final Fantasy 14]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[goty]]></category>
		<category><![CDATA[goty 2021]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Hot wheels unleashed]]></category>
		<category><![CDATA[neo the world ends with you]]></category>
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		<category><![CDATA[psychonauts 2]]></category>
		<category><![CDATA[quantic dream]]></category>
		<category><![CDATA[sable]]></category>
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					<description><![CDATA[<p>Would you believe it's Day 2? I'm certainly having trouble grappling with that.</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2021-day-two/">Game of the Year Awards 2021: Day Two</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=EWMMqy7YN3A"><span></span><img decoding="async" src="https://img.youtube.com/vi/EWMMqy7YN3A/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">TFW You’re Juicin’ Your Game Hard Award For When It Feels Good to Play a Game, Presented by Balan Wonderworld from <em>Balan Wonderworld</em>: <em>Hot Wheels Unleashed</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Monster Hunter Rise</em>, <em>Chivalry 2</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25200 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Juicin.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Juicin.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Juicin-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Juicin-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p><em>Hot Wheels: Unleashed</em> has been such a joyful surprise this year, managing to combine the fun aesthetic and scale of Hot Wheels with the blistering pace and limited design of an arcade racing game. We haven’t seen a <em>Hot Wheels</em> game of this quality since the one developed for Windows 98 and while it isn’t as feature rich as larger, more established games like <em>Forza Horizon</em> or <em>Trackmania</em>, <em>Hot Wheels: Unleashed</em> is laser focused on the essentials: boosting out of sick drifts, maneuvering your car in mid-air, doing loops, and extending the gameplay by creating your own tracks, liveries, and racing online with your friends. The way the Italian team at Milestone put this all together and continues to update it with new tracks, cars, and tools makes for a game that is nigh endlessly enjoyable!</p>
<p>Every day that I’ve played <em>HW:U</em> this year I’ve seen players finding new imaginative and creative ways to put the pieces together to make for fun, chaotic, or just plain goofy laugh-out-loud race tracks. If you are looking for me next year, you’ll probably find me juicin’ my Delorean in the Batcave trying to jump through a dinopult from the top of the bat computer or maybe you can catch me juicin’ with friends on Engineer Insane… This track was made by some kind of engineer clearly suffering from insanity.</p>
<p>&#8211; <a href="https://gamesline.net/author/solon/"><em>Solon</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Character: Nagi Usui (<em>NEO: The World Ends With You</em>)<br />
</span></h3>
<h4 style="text-align: center;">Runners-up: Queen (<em>Deltarune Chapter 2</em>), Leshy (<em>Inscryption</em>)</h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25190 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Character.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Character.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Character-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Character-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>It’s rare to come across a character that manages to poke fun at a subculture while simultaneously showcasing an immaculate sense of growth from beginning to end, but Nagi Usui from <em>NEO: The World Ends With You</em> manages to get the job done and more. Nagi, to put it bluntly, is the best foil to everything surrounding her game not just in character but also in aesthetics. Her large glasses, oversized graphic tee, and itabag decorated with handmade pins of her favorite character from a gacha game clash perfectly with the hypebeast-approved outfits of the protagonists you’ve encountered so far. Her dialogue is expansive and sesquipedalian, she lacks any sense of cool that most of the cast exude near effortlessly, and her English-language voice actor Miranda Parkin has mentioned that “[They] played her as the most awkward lesbian [they] possibly [can].”</p>
<p>In a sense, she’s the most human character out of the whole cast, and by the end of the game this becomes her biggest leverage. It’s hard not to fall in love with the way Nagi interacts with the world. She’ll glare at you flatly if you mess up her food order but then emit a beam of light from her mouth when something is, to use her own words, “Positively ambrosial!” You’ll hear as many battle quotes from her as you will screams of terror, and the phrase, “Pardon the intrusion!” becomes an internal psych-up of sorts as you use her Dive ability to enter demanding gauntlet battles with formidable Noise. In a way, Nagi acts as a surrogate for the player that recognizes this might not be their first Reapers’ Game. She is someone who understands the relationships between people, who strives to learn about others and make sure everyone feels heard and accepted.</p>
<p>Nagi knows that she defines how big or small her world can be and chooses to use that strength to support others who are just coming to realize that, much like many of us are now beginning to give more advice than simply receive it. In a year that felt tumultuous due to the uncertainty of everything, Nagi’s resilience and fervent passion were infectious and outright inspiring. Maybe I’ll go ahead and check out what <em>Fate/Gra</em>&#8211; I mean &#8220;Elegant Strategy&#8221; is all about.</p>
<p>&#8211; <a href="https://gamesline.net/author/maverick/"><em>Mav</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Character: The Weapon (<em>Halo Infinite)</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: The Husband (<em>Twelve Minutes</em>), James Vendetti (<em>The Artful Escape</em>)</h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25202 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Worst-Character.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Worst-Character.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Worst-Character-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Worst-Character-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p><em>Halo Infinite</em>, perhaps in some alternate world, could have featured all sorts of interesting characters new and old to make another game about Master Chief into a compelling work worthy of the “next-generation of Halo”, branding Microsoft has been pushing for the last couple years. Instead, what we got is The Weapon.</p>
<p>The Weapon is a clone of Cortana, developed with the express function of killing the old Cortana who has become evil and done some pretty messed up stuff (off-screen). With the creation of a new Cortana in the modern era of AAA games, coming up with a new premise that doesn’t completely revolve around sexualized mommy girlfriends taking care of their soldier husbands, there was a tentative level of hope in my heart. You know, maybe <em>Halo</em> will finally have a cool or funny woman to make amends for the various women that both Bungie and 343 have had very little interest in elevating over the years. Instead, what we got was a bevy of tropes and Whedonisms wrapped up in an extremely embarrassing relitigation of games writing past.</p>
<p>With Master Chief being fairly soft-spoken, and the only other character involved in the main story spending most of his time off-screen, you end up hearing a lot of The Weapon and good lord, does it wear you down! As you navigate through the open-world of this new <em>Halo</em> ring, The Weapon is sure to have a &#8220;&#8221;&#8221;funny&#8221;&#8221;&#8221; little bit to announce each new fun activity you find yourself wandering into. Whether it’s making jokes about the various aliens you’re straight up killing along the way, or just the most generic “AMAZING MISSION COMPLETE THAT RIGHT THERE IS WHY YOU’RE THE BEST CHIEF”s you’ve ever heard, The Weapon always has something to say.</p>
<p>In the core missions of <em>Halo Infinite</em>, The Weapon fluctuates between an ignorant child, an omniscient supercomputer, and the type of strawman woman that the guys who go on and on about the old ball and chain love to invent. There could have been interrogations into Cortana’s motives and beliefs through The Weapon, and there could have been some sort of genuine actual acknowledgement that the relationship between Master Chief and his AI is kind of messed up! Instead, at the end of the game, The Weapon announces that her new name will be Cortana, perpetuating a cycle she should have been the end of.</p>
<p>&#8211; <a href="https://gamesline.net/author/rose/"><em>Rose</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Moment: <em>Final Fantasy XIV: Endwalker</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Psychonauts 2, Sable</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25192 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Moment.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Moment.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Moment-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Moment-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>We went back and forth so many times on what single moment could be the best moment from <em>Final Fantasy XIV: Endwalker</em>, a game that is nigh endless for dramatic and emotional high spots, but we know you want something that goes hard and won’t settle for second-best, so here you go:</p>
<p>When Endwalker begins, our character the Warrior of Light is a little bit pissed off that this Light we’re a Warrior of? Our mothercrystal? The person who got us into this mess a decade ago telling us to kill every primal we can? Yeah, she’s also a primal. She wants to be the last primal. It’s a little rude to have omitted that from our discussions over these last four expansions as we’ve taken down empires in her name (albeit not surprising) so we’re pissed. But that’s not the weird part. The weird part is that she’s also literally a woman from our long-ancient past, and we know that when women inhabit primals it’s basically at the sacrifice of their soul. So now our question is, what drives someone to such a brink of cataclysm that their only solution is to turn on their own people, shatter reality into fourteen parts, and put all their hope that a civilization with 1/14th the strength of her own can save the entire sundered world 10,000 years down the line while somehow maintaining a primal form that entire time? Wanna see what a miracle looks like? Here’s a single hail mary moment.</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/b3dZB7q8PyI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>One moment that contains inside of it an entire universe, the creed of a whole MMO’s history, a will to keep living even well after it would be so much easier to give up and die. And yeah it goes hard as hell. Not to say nothing about how much this references and retroactively legitimizes the entire history of this game as a metanarrative, it suffices to say: We will keep walking until the end.</p>
<p>&#8211; <a href="https://gamesline.net/author/solon/"><em>Solon</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">What the Fuck: Activision-Blizzard<br />
</span></h3>
<h4 style="text-align: center;">Runners-up: Quantic Dream v. Le Monde and Mediapart, <em>Final Fantasy XIV&#8217;s</em> success breaking the game</h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25288 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/WTF0.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/WTF0.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/WTF0-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/WTF0-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>Activision Blizzard dominated the news cycle for much of the latter half of 2021 for all of the wrong reasons. It began with a lawsuit by the California Department of Fair Employment and Housing in that very summer: As a result of a two-year investigation of the company instituted by the state, a damning investigative report and various legal documents were publicly released that detailed years of sexual harassment and workplace abuse at the company.</p>
<p>Things continued to go south, and an avalanche of bad press continued to befall Activision Blizzard, from various executive and leadership resignations, <a href="https://gamesline.net/the-game-awards-2021-continue-the-night-while-activision-blizzard-workers-inch-closer-to-a-strike/">awkward responses from various other members of the industry</a>, and being subjected to even more suits from both the moral and financial fallout of the situation. The hammer had really hit the nail on the coffin with the total cancellation of their annual BlizzCon for the year.</p>
<p>Meanwhile, Activision Blizzard workers reached the tipping point with their employer, striking back with various labor organization efforts; they have also been calling for the resignation of CEO Bobby Kotick. Kotick may have been aware and complacent to the misconduct that has been going on at the company for a while and despite his claims there are intentions for change otherwise, there is still <a href="https://www.barrons.com/articles/activision-blizzard-atvi-ceo-pay-cut-51635435277">little to show if there has been any impact</a>. As of this date, he currently remains at the company with a hefty paycheck regardless of his actions.</p>
<p>These developments will continue to take shape and change, but it is easy to frame these circumstances as a single company’s fall from grace. In actuality, what has happened and continues to culminate around Activision Blizzard is not an isolated incident, and it encompasses everything that continues to be wrong with the games industry at large.</p>
<p>&#8211; <a href="https://gamesline.net/author/elvie/"><em>Elvie</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">For the Win: The workers v. Activision-Blizzard, The first North American video games union at Vodeo Games, <em>Final Fantasy XIV&#8217;s</em> success breaking the game</span></h3>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-25199" src="https://gamesline.net/wp-content/uploads/2022/03/FTW.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/FTW.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/FTW-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/FTW-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>Although the revelations of misconduct that have occurred behind Activision Blizzard’s closed doors have created discord in the industry, the company’s workers acted promptly: There have been multiple labor actions since public knowledge has been made of the company’s ills, such as employee walkouts, work stoppages, and ongoing efforts all hopefully leading up to complete unionization.</p>
<p>Employees have not only also continued to openly sign off on demands to see changes at the company, including <a href="https://docs.google.com/document/d/e/2PACX-1vSbxdA-egrhAK6TcydVcrTqQDDjU7QE4j4jpjwCO2pUIYFmtTjLksl7EBALc8O_Jla2qT1Oy0H5zn66/pub">continuing calls for CEO Bobby Kotick’s resignation</a> for his complacency, but <a href="https://www.gofundme.com/f/abk-strike-fund">a strike fund</a> has also been established. Employees at Raven Software—a subsidiary of Activision Blizzard—also walked out and protested in solidarity with several quality assurance workers who were laid off in early December. Raven Software employees <a href="https://gameworkersalliance.com/">have since moved forward in unionizing</a>.</p>
<p>There has been a surge of unionization and various work stoppages across many industries, particularly in the media sector, likely further precipitated by the elevation of preexisting workplace issues that have worsened <a href="https://www.epi.org/publication/latest-data-release-on-unionization-is-a-wake-up-call-to-lawmakers/">in the midst of the COVID-19 pandemic</a>. While Raven Software’s Game Workers Alliance is currently waiting on the legal recognition of their shop, the indie games scene offered Vodeo Games as officially <a href="https://gamesline.net/vgcc-episode-383-rugrats-the-new-class-gamer-edition/">the first legally recognized union shop in North America</a>.</p>
<p>These teases of more unionization sweeping across the games industry have received generally positive reception across the masses, and it is reassuring to see that at least some gamers recognize what is good for their game makers.</p>
<p>But sometimes what gamers recognize as good comes at a cost, and that fate temporarily befell widely acclaimed MMORPG <i>Final Fantasy XIV</i> for being a little too widely acclaimed. In the wake of its latest <i>Endwalker</i> storyline update, the game’s server congestion worsened at astronomical levels. There also are observations that the game’s population suddenly increased to unprecedented numbers sourced from <a href="https://superjumpmagazine.com/the-mmo-migration-of-2021-from-warcraft-to-final-fantasy-779055f222ca">a huge migration of former players of Activision Blizzard’s <i>World of Warcraft</i></a> due to teeming disappointment with the latest iterations of the game and the recent events that officially broke the straw on the camel’s back.</p>
<p><i>Final Fantasy’s </i>developers decided that the best possible option to remedy these issues—for both players and their own team’s sakes—was <a href="https://na.finalfantasyxiv.com/lodestone/news/detail/e7388986bc24d5a1337e0beed057f7b5b78b9bb3">to temporarily halt the creation of new accounts and pause the game’s advertising</a>. Having garnered years of players’ faith and trust in the team behind it, <i>Final Fantasy XIV</i> was so successful that all new sales and marketing for it had to be halted. And quite honestly, what other game can say they had such bizarre (mis)fortune bestowed upon it for the same reasons?</p>
<p>&#8211; <em>Elvie</em></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2021-day-two/">Game of the Year Awards 2021: Day Two</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2021: Day One</title>
		<link>https://gamesline.net/game-of-the-year-awards-2021-day-one/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Mon, 28 Mar 2022 13:02:43 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
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		<category><![CDATA[goty]]></category>
		<category><![CDATA[goty 2021]]></category>
		<category><![CDATA[Hot wheels unleashed]]></category>
		<category><![CDATA[inscryption]]></category>
		<category><![CDATA[metroid dread]]></category>
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		<category><![CDATA[neo the world ends with you]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=25262</guid>

					<description><![CDATA[<p>Day 1 of Game of the Year 2021!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2021-day-one/">Game of the Year Awards 2021: Day One</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=Nwop3d6f9TA"><span></span><img decoding="async" src="https://img.youtube.com/vi/Nwop3d6f9TA/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Visuals: <em>Psychonauts 2</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>TOEM</em>, <em>Labyrinth City: Pierre the Maze Detective </em></h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-25197" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Visuals.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Visuals.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Visuals-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Visuals-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>If I had to describe my aesthetic interests outside of just “anime,” I would have to pinpoint the vibrant and kinetic comic look of <i>Scott Pilgrim vs. The World</i>, and the caricatured-to-all-hell designs from <i>Ed Edd n Eddy</i>. Suffice to say, <i>Psychonauts</i> overall scratches a lot of itches for what I find visually baller in a video game. The 2021 sequel manages to upscale the Muppet-adjacent cast for next-gen hardware, but also goes above and beyond when it comes to representing the new minds you explore throughout the game. Levels like the PSI King’s Sensorium oversaturate colors to evoke not just 60s psychedelia but also the intensity of sensation PSI King’s panic attacks have on him, which you help him overcome throughout the level. Cassie’s Collection represents one of the former Psychonauts founders through the archetypes she had developed throughout her life; each one a paper sketch representative of these points that try and cohabitate the grand library that is her psyche. </span></p>
<p>The cinematography also works hard to highlight the ways brain logic might not lend itself to the rules we consider physical space, seamlessly transitioning between main character Raz standing at a doorway, to only then fall through and end up in nightmarish geometry or a gauntlet against the mind’s internal censors. <i>Psychonauts 2</i> does a lot to clean up the presentation of its core mechanics to better suit game flow in the current age, but that doesn’t stop the team at Double Fine from pushing the boundary to create something still visually fascinating and emblematic of an aesthetic so many people had been waiting to make a comeback. </span></p>
<p>&#8211;<a href="https://gamesline.net/author/maverick/"><em> Mav</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Presentation: <b><em>Inscryption</em></b><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>NEO: The World Ends With You</em>, <em>No More Heroes 3</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25195 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Presentation.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Presentation.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Presentation-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Presentation-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>From the very first time you see a trailer for <em>Inscryption</em>, you’re most likely either immediately hooked or, at the very least, a little bit intrigued. It boasts a unique visual style paired with really exceptional audio design and a score that sets a tone fitting of a game where you’re trapped in a cabin with a madman who’s forcing you to play a card game he made up. It’s not just one element of this <em>Inscryption</em>’s aesthetic that stands out so well, all of it comes together effortlessly to draw you into the mystery and, if you’re an absolute freak (like me), eventually into a strange multiple century spanning ARG.</p>
<p>Almost every little element of <em>Inscryption</em> feels considered. From the large, hard to ignore text backed by the unnaturally synthesized mumblings of each character, the individual tokens carved out of bone dropping next to your playboard, to the velcro-y sounds of hides slowly being ripped off the bodies of animals in the music for The Trapper’s bossfight, every detail helps fit you into this world. Not only is <em>Inscryption</em> successful at employing sound so well, it’s also great in its utilization of a lack of sound. There are so many moments where you’re sitting there quietly, the only sounds being the shuffling of cards on your board, and you’re left with your thoughts, considering your next move. The twang of a folksy guitar in a minor key will kick in and you’re simply left there in the moment, absorbing the space as it’s laid out so carefully in front of you.</p>
<p><em>Inscryption</em> doesn’t just have a unique visual style, however, it has three. <em>Inscryption</em>’s different acts shift into almost entirely different games tethered together by the same well constructed card game, and each one is a treat to absorb. While its middle chapter is certainly derivative of a lot of similar trading card game… games, it still sticks out with a really solid soundtrack of it’s own including some great remixes of songs you may have already heard, on top of top notch audio cues (the one that plays when you sacrifice a monster is burned into my brain). Even if you don’t play <em>Inscryption</em>, which you absolutely should, I highly recommend at the very least watching some gameplay. You just gotta see this thing.</p>
<p>&#8211;<a href="https://gamesline.net/author/scott/"><em> Scott</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Writing: </span><b><i><span style="color: #ff0000;">Final Fantasy XIV: Endwalker</span> </i></b></h3>
<h4 style="text-align: center;">Runners-up: <em>Psychonauts 2</em>, <em>Milk outside a bag of milk outside a bag of milk</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25198 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Writing.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Writing.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Writing-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Writing-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>When Natsuko Ishikawa took over writing duties for the main story of <em>Final Fantasy XIV</em>, there was an immediate and incredible increase in quality. While the narratives of <em>Heavensward</em> and <em>Stormblood</em> had been well-received and acclaimed, <em>Shadowbringers</em> took things to an entirely different level that represented not only a push past the surface-level political aesthetics that the game drowned itself in, but also an incredible attention to detail and character work that made a game of various threads and ideas into a grand tapestry where each thread feeds into the next.</p>
<p><em>Endwalker</em> uses a narrative approach heavily reliant on retroactive foreshadowing, a technique that utilizes the bedrock of what’s come before as set-up for new stories to be built from. New characters are built out of the ideas and inklings established years and years ago in some off-handed comment or tertiary world-building. Old characters are refined and improved to become an ideal version of themselves, with one-note characters like Estinien, the moody dragoon from <em>Heavensward</em>, becoming a crucial and stalwart friend who’s really bad at managing money, and leaves your room by jumping out the window because he’s a freak. The story of <em>Final Fantasy XIV</em> has always been disconnected and patchworked because of its unfortunate conception, but to see it not only be molded into an interesting story, but a rare testament to what long-running games can actually meaningfully do with their overall experiences, is nothing short of incredible.</p>
<p>There’s a line in the song “Answers”, written by the writer of <em>Final Fantasy XIV</em>’s disastrous 1.0 launch and the English localization lead who’s only become more involved over time: “Look to those who walked before, to lead those who walk after.” While “Answers” was initially used as a cool thing to play in the background of a cinematic, and a cool thing to fight series regular Bahamut to, <em>Endwalker</em> actually managed to utilize this song nearly ten years later to reflect the core thesis of its narrative, while representing exactly the path the development team has taken over and over again. They don’t just forget the past, they learn from it, they build off it, and they remember.</p>
<p>&#8211;<a href="https://gamesline.net/author/rose/"><em> Rose</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Mechanic: <em>Metroid Dread</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Monster Hunter RIse</em>, <em>Chicory</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25191 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Mechanic.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Mechanic.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Mechanic-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Mechanic-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>Samus Aran is not known for doing normal things. Most of her power comes from a mix of technological, terrestrial, and chemical mishaps, like if a sentient 8th grade science volcano was asked to save the galaxy on a regular basis. While it’s been a cool trick, the routine has become stale leaving casual players still asking normal questions like, “Why does Samus always start without any powers? Isn’t she supposed to be a legendary fighter? Why is Samus always so powerless before pillaging the ruins of some long-dead planet looking for ancient algae to shove into her arm cannon?” Nintendo has finally allowed the Metroid series to progress forward by letting Samus start with a tool that builds her as a character as well as helps modernize the conservatively-designed series as a whole.</p>
<p>The parry mechanic in <em>Metroid Dread</em> is not only an extremely powerful tool that helps quickly dispose of enemies, but also the special visuals and sounds that go with it are hype as hell, and its use as a ‘bonus life’ against the one-hit-kill EMMI robots make Samus look like a total never-say-die badass. It’s the last piece of <em>Metroid Dread</em>’s puzzle that keeps Samus looking so fluid and strong through her myriad movement options. The parry has grown from something that was a chore to use in <em>Samus Returns</em> for the 3DS to becoming an inextricable part of the <em>Metroid</em> formula! <em>Metroid</em> games are not known for being normal; the most common way to play them is abnormally, by breaking the game’s mechanics and sequencing to some extent. With this parry mechanic, however, there is now a side-scrolling <em>Metroid</em> game that is just as fun to play the normal way as it is with all the skips and breaks the series is known for. It’s such a normal thing, you’d think Samus always had this power inside her!</p>
<p>&#8211;<a href="https://gamesline.net/author/solon/"><em> Solon</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Mechanic: <em>Pokémon Brilliant Diamond/Shining Pearl</em></span></h3>
<h4 style="text-align: center;">Runners-up: <em>Balan Wonderworld, Emily is Away &lt;3</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25204 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Worst-Mechanic.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Worst-Mechanic.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Worst-Mechanic-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Worst-Mechanic-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>The Underground in the original <em>Pokemon Diamond</em> and <em>Pearl</em> was already not much of a feature. You could dig up extra evolution stones, fossils, and other assorted knick-knacks, but the best aspect, to me at least, was getting Spiritomb through interactions you had there. Sure, it wasn’t particularly compelling, making you speak to 32 people in the underground before the Pokemon would appear elsewhere, but it was pretty easily cheesed by exiting and entering the Underground over and over, as each visit was considered a separate person. With online connectivity becoming the norm instead of a luxury, you’d think these connections would be made easier, and Spiritomb made a simpler get.</p>
<p>That’s not the case.</p>
<p>Instead, you must now track down 32 separate NPCs in the underground, who spawn at random rates and in even more random locations. There isn’t even an option to speak to other players online, even though you can watch them rush all around you. As the Underground expands while you progress in the overworld, you cannot get Spiritomb until the postgame unless you’re willing to spend hours upon hours resetting spawn points for these NPCs, and even then it’s all up to luck no matter how much of the area is available. The Spiritomb unlocking mechanic is a snapshot of how frustrating <em>Brilliant Diamond</em> and <em>Shining Pearl</em> are, where a simple fix with more modern hindsight is ignored in favor of a baffling “new” concept that makes the game worse to play.</p>
<p>&#8211;<a href="https://gamesline.net/author/john/"><em> John</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Surprise: <em>NEO: The World Ends With You</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Hot Wheels Unleashed</em>, <em>Wildermyth</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25196 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Surprise.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Surprise.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Surprise-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Surprise-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>I fail to come up with a word to describe <i>NEO: The World Ends With You</i> that doesn’t just bring me back to “surprising.” Given Square Enix’s recent track record, this game shouldn’t exist, it feels like we should’ve just accepted that tiny bit of representation back in <i>Dream Drop Distance</i> as “good enough.” However, that’s not the only surprise when it comes to the sequel of a fairly beloved DS game from 14 years ago. Gameplay has been revamped to better suit current gen consoles while still maintaining an energy as kinetic as flicking your DS stylus on the bottom screen while fat-thumbing the face buttons to keep a combo up. The music maintains the energy of the original, while also delivering so many new bangers that drive the themes of the series home effortlessly. New protagonists Rindo and Fret do a lot in terms of giving a voice to a new generation of teens who, while constantly online, still echo the loneliness that made Neku equal parts frustrating to witness, but understandable in terms of where that rage came from.</p>
<p>That’s also putting aside the rest of the cast, who bring so much life to the streets of Shibuya! I can go on <a href="https://gamesline.net/neo-the-world-ends-with-you-spoilercast/">about each individual aspect of this game</a> but it all serves to highlight the fact I couldn’t have expected a sequel to <i>The World Ends With You</i>. I couldn’t have expected a sequel that happily makes its audience fall in love with new characters, mechanics, visuals, and sounds. I couldn’t have expected this game to leave such an impact on me months after my initial playthrough. <i>NEO: The World Ends With You</i> could have easily been a throwaway sequel that made me look for a new DS and pay more money than I’d like to replay the original. Instead it’s easily <a href="https://gamesline.net/neo-the-world-ends-with-you-ps4/">one of the best games I’ve played this year</a> and has managed to reignite the series in a way I could never have thought of first listening to Twister all those years ago.</p>
<p>&#8211; <a href="https://gamesline.net/author/maverick/"><em>Mav</em></a></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2021-day-one/">Game of the Year Awards 2021: Day One</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 375: Among Us Sussy Mobile</title>
		<link>https://gamesline.net/vgcc-episode-375-among-us-sussy-mobile/</link>
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		<dc:creator><![CDATA[Walker]]></dc:creator>
		<pubDate>Mon, 11 Oct 2021 00:54:45 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
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					<description><![CDATA[<p>Burning tires are a job for firefighters and anime cops</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-375-among-us-sussy-mobile/">VGCC Episode 375: Among Us Sussy Mobile</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
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<p><span class="timestamp-3ZCmNB"><time datetime="2021-10-10T15:50:38.556Z" aria-label="Edited Today at 10:50"><span class="edited-3sfAzf">This week Solon takes the reins of the podcast with Rose and Maverick keeping his explosive energy in check. Rose has been playing <em>Astral Chain</em>, and fills us in on Scarlet Nexus. Solon and Maverick take us through the crazy world of <em>Hot Wheels Unleashed</em> and whether or not it&#8217;s that good a deal! Rose opines on new and old <em>Melty Blood</em> and <em>Tsukihime</em>. We&#8217;re catching up with <em>FFXIV</em>, discuss gunswords and the future of the game!</span></time></span></p>
<p>On the news, the new game from <em>Genshin Impact&#8217;s</em> devs,<em> Honkai Star Rail</em> is close on the horizon, the creator of <em>Yakuza</em>, Toshihiro Nagoshi is leaving SEGA, Randy Pitchford Leaves Gearbox, <em>Kingdom Heart&#8217;s</em> Sora is in <em>Super Smash Bros</em>, <em>Destiny</em> is going to erase a bunch of their content and Twitch has leaked a bunch of their important data.</p>
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<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/horngal">@horngal</a>, <a href="https://twitter.com/mavsplaniamania"><span class="css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0">@mavsplaniamania</span></a>, and <a href="https://twitter.com/ChorbySP">@chorbySP</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HfQrZ0Yf">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20211010192446-9187.m4a">direct download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HfQrZ0Yf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-375-among-us-sussy-mobile/">VGCC Episode 375: Among Us Sussy Mobile</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>Rose and Spencer&#8217;s FFXIV Podcast Episode 5: Patch 5.5</title>
		<link>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-5-patch-5-5/</link>
					<comments>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-5-patch-5-5/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Fri, 30 Jul 2021 20:14:15 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[shadowbringers]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24543</guid>

					<description><![CDATA[<p>So We Ride Again...To Another End...</p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-5-patch-5-5/">Rose and Spencer&#8217;s FFXIV Podcast Episode 5: Patch 5.5</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re here to finish up talking about <em>Shadowbringers</em> for the last time, as well as all the new stuff announced at the 2021<em> FFXIV</em> Fan Festival.</p>
<p>The opening theme for this episode is from the latest <em>Endwalker</em> trailer, and the ending theme is a remix of Kainé Salvation from<em> FFXIV Patch 5.5</em> by Keiichi Okabe.</p>
<p>As always you can support us on our <a href="http://patreon.com/vgcc">Patreon</a>, and follow us on Twitter @<a href="https://twitter.com/VGChooChoo">VGChooChoo</a>, @<a href="https://twitter.com/horngal">horngal</a>, and @<a href="https://twitter.com/SolaireHazard">SolaireHazard</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HzxJh0gf">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210730145922-1833.m4a">Direct Download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HzxJh0gf?embed=1&amp;dark=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-5-patch-5-5/">Rose and Spencer&#8217;s FFXIV Podcast Episode 5: Patch 5.5</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>Rose and Spencer&#8217;s FFXIV Podcast Episode 4B: Endwalker</title>
		<link>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/</link>
					<comments>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Mon, 22 Mar 2021 23:14:47 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[mmo]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=21033</guid>

					<description><![CDATA[<p>Hold on Reaper, hold on tight....</p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/">Rose and Spencer&#8217;s FFXIV Podcast Episode 4B: Endwalker</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This is the episode where we talk about the<em> Final Fantasy XIV</em> Digital Event, where they announced the exciting new expansion definitely called <em>Forspoken</em>.</p>
<p>The song for this episode is probably called &#8220;Endwalker&#8221; by Masayoshi Soken.</p>
<p>As always you can support us on our <a href="http://patreon.com/vgcc">Patreon</a>, and follow us on Twitter @<a href="https://twitter.com/VGChooChoo">VGChooChoo</a>, @<a href="https://twitter.com/horngal">horngal</a>, and @<a href="https://twitter.com/SolaireHazard">SolaireHazard</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/H3czCBmf">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210322175704-2751.mp3">Direct Download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/H3czCBmf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/">Rose and Spencer&#8217;s FFXIV Podcast Episode 4B: Endwalker</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>Rose and Spencer&#8217;s FFXIV Podcast Episode 4A: Patch 5.4</title>
		<link>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4a-patch-5-4/</link>
					<comments>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4a-patch-5-4/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Mon, 22 Mar 2021 23:08:21 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[patch 5.4]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=21029</guid>

					<description><![CDATA[<p>We're back to a regular patch schedule!!!! Wahoo!!!!</p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4a-patch-5-4/">Rose and Spencer&#8217;s FFXIV Podcast Episode 4A: Patch 5.4</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re back once again to talk about everything that happened in<em> Final Fantasy XIV</em>&#8216;s recent 5.4 patch!</p>
<p>The song for this episode is &#8220;The Black Wolf Stalks Again&#8221; by Masayoshi Soken.</p>
<p>As always you can support us on our <a href="http://patreon.com/vgcc">Patreon</a>, and follow us on Twitter @<a href="https://twitter.com/VGChooChoo">VGChooChoo</a>, @<a href="https://twitter.com/horngal">horngal</a>, and @<a href="https://twitter.com/SolaireHazard">SolaireHazard</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HFSCW0mf">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210322174053-2063.mp3">Direct Download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HFSCW0mf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4a-patch-5-4/">Rose and Spencer&#8217;s FFXIV Podcast Episode 4A: Patch 5.4</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>VGCC Episode 341: Goth Crystals</title>
		<link>https://gamesline.net/vgcc-episode-341-goth-crystals/</link>
					<comments>https://gamesline.net/vgcc-episode-341-goth-crystals/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 20 Dec 2020 20:29:51 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[animaniacs]]></category>
		<category><![CDATA[cdpr]]></category>
		<category><![CDATA[cdprojekt red]]></category>
		<category><![CDATA[cyberpunk 2077]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[minions]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[popcorn]]></category>
		<category><![CDATA[puyo puyo tetris 2]]></category>
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		<category><![CDATA[ring fit adventure]]></category>
		<category><![CDATA[sephiroth]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[super smash bros ultimate]]></category>
		<category><![CDATA[the grinch]]></category>
		<category><![CDATA[touhou]]></category>
		<category><![CDATA[yu-gi-oh]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20452</guid>

					<description><![CDATA[<p>I love Jim Carrey.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-341-goth-crystals/">VGCC Episode 341: Goth Crystals</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">2020’s almost over, John’s exhausted, but Solon’s still in good spirits! Sephiroth has hit Smash, Solon got kicked out of Nintendo’s theme park, sometimes gifts are bad, there’s a lot of wet people in Ring Fit, a sequel to Puyo Puyo Tetris came out, Solon’s become a FFXIV Freak, Cyberpunk’s been kinda unreleased, the #indies are out, and The Grinch loves to fuck.</span></p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, and <a href="https://twitter.com/solonface">@solonface</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via iTunes, <a href="https://www.hipcast.com/podcast/HvfX40qT">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20201220140804-3005.mp3">Direct Download</a>, or listen below!</p>
<p><iframe width='100%' height='100' src='//www.hipcast.com/podcast/HvfX40qT?embed=1' frameborder='0' allowfullscreen></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-341-goth-crystals/">VGCC Episode 341: Goth Crystals</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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