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	<title>the world ends with you Archives - Gamesline</title>
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		<title>NEO: The World Ends With You &#8211; Spoilercast</title>
		<link>https://gamesline.net/neo-the-world-ends-with-you-spoilercast/</link>
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		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Thu, 16 Sep 2021 05:13:29 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[neo twewy]]></category>
		<category><![CDATA[spoilercast]]></category>
		<category><![CDATA[the world ends with you]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24751</guid>

					<description><![CDATA[<p>WOAHHHHHHHHHHHHHHH TAKE A LOOK AT ME!</p>
<p>The post <a href="https://gamesline.net/neo-the-world-ends-with-you-spoilercast/">NEO: The World Ends With You &#8211; Spoilercast</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Maverick and Rose sat down for a discussion on the hot sequel to 2007&#8217;s classic The World Ends With You! We dissect characters, history, plot, and the drip on the various in-game clothing brands.</p>
<p>The opening song to this episode is &#8220;Twister&#8221; by Takeharu Ishimoto, and the ending song is &#8220;Breaking Free&#8221; also by Takeharu Ishimoto.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HzK31yjf">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210915013444-8838.m4a">direct download</a>, or listen below!</p>
<p><iframe src="//www.hipcast.com/podcast/HzK31yjf?embed=1&amp;dark=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/neo-the-world-ends-with-you-spoilercast/">NEO: The World Ends With You &#8211; Spoilercast</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>NEO: The World Ends With You (PS4) Review</title>
		<link>https://gamesline.net/neo-the-world-ends-with-you-ps4/</link>
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		<dc:creator><![CDATA[Maverick]]></dc:creator>
		<pubDate>Sat, 28 Aug 2021 17:41:35 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[neo twewy]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[the world ends with you]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24699</guid>

					<description><![CDATA[<p>Woah, we’re back in the ‘buya!</p>
<p>The post <a href="https://gamesline.net/neo-the-world-ends-with-you-ps4/">NEO: The World Ends With You (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">This past May, after 6 months of lockdown, 6 months of job hunting, and multiple half-assed attempts to figure out a routine again post-vaccination, I decided to run an errand around my old campus in Manhattan and check out the ramen shop I frequented my senior year of college. As I got off the L train into 3rd Avenue, I could already feel the abundance of space in the neighborhood. During my time in college, the area around Washington Square Park and Union Square became a second home and the constant bustle of people and businesses became the backbeat of everything I’d do between classes. I learned how to keep the walk from 23rd Street to University Place under 20 minutes, which halal carts were optimal for the 10 bucks I had in my bank account at the time before getting my next thin paycheck from calling alumni whenever I felt like subjecting myself to 3 hours of torture, and what route to take back to my dorm when I needed walk off some of the alcohol in my system before the security guard would ask me anything. While the memories kept, the places definitely didn’t as my walk down 3rd Ave into 8th Street was full of empty storefronts. Mind you, I expected some changes to the location given the way no one really could call themselves unaffected by the pandemic, but it takes a special blend of exorbitant rent prices and privilege to simply leave a metropolitan area, since your office job managed to go online with the occasional Zoom meeting, and reliance on temporary residents to transform what&#8217;s supposed to be one of the busier pockets of New York City into a shell of its former self. The ramen, by the way, was still good.</span></p>
<p><span style="font-weight: 400;">I highlight this loss of a space I called home because it’s a similar kind of dread I felt when I first heard about </span><i><span style="font-weight: 400;">NEO: The World Ends With You</span></i><span style="font-weight: 400;">; Square Enix heads back to the streets of Shibuya for another round of the Reapers’ Game, a jam-packed week full of action, anguish, and a lot of bold fashion choices. The first game, released all the way back in 2007, was a sleeper hit on the Nintendo DS, lauded for its gripping story, flashy visuals and soundtrack, and a gameplay style that utilized nearly all the DS’s features. </span><i><span style="font-weight: 400;">TWEWY</span></i><span style="font-weight: 400;"> was a game indicative of the metropolitan jungle it wanted to emulate, and for the longest time felt like such a flash in the pan experience that the mention of a sequel was equal parts concerning as it was exciting. Was there a way to bring the energy of the original onto current generation consoles? The Nintendo Switch got an enhanced port of the mobile version which, while good to have for the sake of accessibility, highlighted just how unique the original game was when all combat became mashed into one screen. Footage of </span><i><span style="font-weight: 400;">NEO: TWEWY</span></i><span style="font-weight: 400;"> was equal parts mind blowing as it was nerve wracking, having to think of replicating that experience for a controller. Maybe this game had a good story, maybe the soundtrack would be enough to save the experience. Overall, that sensation reminded me of sitting in the train waiting for my stop, unsure of what I’d really find once I stepped out onto the sidewalk.</span></p>
<p><span style="font-weight: 400;">I can comfortably say that, despite all odds, Shibuya’s still the same after all these years. </span><i><span style="font-weight: 400;">NEO:TWEWY</span></i><span style="font-weight: 400;"> manages to blend the essence of what people loved about the original with a new story, new characters, and an updated gameplay style. It’s unafraid in wanting to take its gameplay to a new direction, and its focus on bridging the gap between its predecessor and what it is now really drives home its overall ethos. </span></p>
<p><span style="font-weight: 400;">In </span><i><span style="font-weight: 400;">NEO: TWEWY</span></i><span style="font-weight: 400;">, three years have passed since the events of the last Reapers’ Game in Shibuya. You play as Rindo Kanade, a high schooler whose fashion sense already showcases the passage of time from the last time Nomura had to design a hip and happening urban youth. Rindo and his friend Tosai “Fret” Furosawa, spend the day in Shibuya and in a matter of seconds wind up in the middle of a free-for-all between psychics and monsters. The Reapers’ Game is alive and well in Shibuya again. With a new smartphone update and a healthy dose of insults from cat hoodie clad Shoka Sakurane, one of several great new additions to the game when it comes to snappy dialogue and delivery, Rindo and Fret have one week to score points and win it all as the newest team in the Game trying to take down the ever-victorious Ruinbringers.</span></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-24703 size-full" src="https://gamesline.net/wp-content/uploads/2021/08/neo-twewy-overworld.jpg" alt="Screenshot from NEO: The World Ends With You. A daylight street view of the Shibuya ward in Tokyo. Clusters of people are walking the streets, and a mini-map overlay sits on the bottom left corner of the screen." width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2021/08/neo-twewy-overworld.jpg 1280w, https://gamesline.net/wp-content/uploads/2021/08/neo-twewy-overworld-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/neo-twewy-overworld-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p><span style="font-weight: 400;">The most immediate change to recognize between this game and its predecessor comes from the shift to 3D. Shibuya on the DS was a larger than life experience thanks to a slanted perspective and cluttering of passersby in every nook and cranny, each with a mind to read based on whatever minutiae they had to worry about at the time. That spirit gets amplified tenfold thanks to the ability to really see the buildings and bridges that connect the city. The game starts at the Hachiko memorial, a section all its own in the original game, but expands out to reveal that the entire Scramble Crossing is in the same section too. The decision to keep Shibuya as a sectioned off map with a fixed camera in each locale rather than pivot to an open world with a mini map on the corner is one that really does a lot in preserving </span><i><span style="font-weight: 400;">TWEWY</span></i><span style="font-weight: 400;">’s energy. The background buildings warp to fix into the perspective, and even as more options in the game open the city up to you, most of it does so in a way to let you see the city in angles hitherto unknown when limited to 2D art assets alone. The achievements that you earn along the way also add some flair to your romps around Shibuya in the form of unlocking graffiti tags for a mural on Cat Street, a place that you run into along the way alongside the original piece Neku idolizes in the first game. There’s no hesitation in giving the old fans some indulgence with references and location updates, but it never does so in a way that keeps new players out of the loop.</span></p>
<p><span style="font-weight: 400;">One of the biggest helpers when it comes to providing new players some solid footing comes in the form of the new characters that make up the Wicked Twisters, the team Rindo and Fret start in their quest to take down the Ruinbringers. Rindo himself is a great start in showcasing just what this game wants to focus on thematically when compared to Neku. Rather than bring in yet another isolated preteen who wishes everyone around him could shut the hell up, Rindo’s introduction is through a series of annoyed texts to Fret about where exactly to meet up for the day (all done with some choice line stickers that I hope get released officially). For the most part Rindo’s not the kind of kid that needs a lesson specifically, but as the events of the Reapers’ Game carry on the pressure gets put on him to learn how exactly to work alongside others and sus out who he can consider not just on his side, but also willing to fight alongside him. The switch from Neku’s iconic headphones to Rindo’s facemask—which the game will gladly tell you is a fashion statement alongside a few jokes surrounding a group of sanitation-based idols that are in the city—is as much an indicator of what’s going on. If the first game was focused on outright yelling at you to go and meet new people even if it feels scary, </span><i><span style="font-weight: 400;">NEO: TWEWY</span></i><span style="font-weight: 400;"> recognizes that progress and asks you to consider how tight those circles run. </span></p>
<p><span style="font-weight: 400;">Another big help is the fact Rindo plays the straight man to a lot of colorful personalities. Fret is a certified fuckboy in appearance between his bleach job and light scarf, but makes up for it by being the resident Golden Retriever of the group. His Psych, the catchall term for the pin-based psychic abilities everyone has access to in battle, alongside some powers that help with overworld exploration, allows him to remind people of events based on a general theme (done through a quick minigame that reveals a crude drawing that could only be something he’d doodle in an effort to get through to people). For the most part he wins people over, but his lovable schtick stops cold when it comes to playing off the third full member of the party, Nagi Usui. Nagi, to put it bluntly, is a big fucking nerd and the best thing to happen to games writing in terms of navigating how to keep the core tenants of character’s eccentricities when mapping out permanent personality changes. When you first meet her she’s ready to raise hell for a promotional pin featuring the visage of her favorite gacha character who also happens to look like another unexpected member of your party, and this is partially the extra push for her to join up with the Twisters. Nagi calls back to the familiar themes of social awkwardness and needing to learn to reach out to others, but she does so in a way that doesn’t ask her to change who she is entirely. Initial impressions on her eccentricity aside, Rindo and Fret take kindly to her presence. Fret even takes the charge in nicknaming her “Boss” as she’s also the oldest of the three. In exchange, Nagi is constantly gracious about Rindo and Fret being some of the first people she’s been able to talk to since the new Game began. Yes, a lot of the jokes with Nagi revolve around her being cringe and maybe too eager to write doujinshi for the next Totally Not Fate chapter. However, at no point is she shamed for these interests and instead learns to bring that same enthusiasm for her passions into a desire to protect the people she can call her friends.</span></p>
<p><img decoding="async" class="aligncenter wp-image-24701 size-full" src="https://gamesline.net/wp-content/uploads/2021/08/neo-twewy-nagi.jpg" alt="Screenshot from NEO: The World Ends With You. A dialogue cutscene stylized like a comic book, featuring character portraits framed in multiple panels and separated between harsh, drawn lines. " width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2021/08/neo-twewy-nagi.jpg 1280w, https://gamesline.net/wp-content/uploads/2021/08/neo-twewy-nagi-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/neo-twewy-nagi-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p><span style="font-weight: 400;">The gameplay, much like in </span><i><span style="font-weight: 400;">TWEWY</span></i><span style="font-weight: 400;">, is the final kicker when it comes to presenting the overall message for the game. In the original DS game, players controlled Neku using the touch screen while coordinating a second partner on the top screen via the D-pad or buttons. The proper know-how with which to coordinate button inputs and various actions on the touch screen is how you could initiate combo strings that filled a meter and let you unleash incredible super moves. </span><i><span style="font-weight: 400;">NEO: TWEWY</span></i><span style="font-weight: 400;"> does something similarly but is fully aware of the scope of control in using a console controller scheme. Every pin that you acquire in the game is associated with a button: For the PS4, it’s Triangle, Square, and all four shoulder buttons, and in your party you basically assign one button for each character to use. Instead of passing the combo back and forth, the game incorporates a “drop the beat” system that has you coordinate follow-up moves with one another or lead big impact moves into quick hits that fill up the same type of meter. Your pins have some usual archetypes to them between energy blasts, sword-like shockwaves, and area-zoning trip wires and mines to name just a few, each also being acquirable throughout the game in various elements. </span></p>
<p><span style="font-weight: 400;">As a resident Sword Liker, I’m a fiend for the shockwave pins and my deck usually has one alongside an energy round pin for an easy switch between blasts and slashes. Charge pins, specifically ones that lead into a MvC-Assist-style dropkick from long distances, also help so much in the early game with being able to add some extra damage and combo extensions. Alongside these classics come some fantastic additions like grenade launchers, homing rockets, full-on lasers, and the ability to just tackle a motherfucker. While these pins show their worth pretty quickly, I can’t say the same for stuff like the mines and time bombs. These are probably the most antithetical to </span><i><span style="font-weight: 400;">TWEWY</span></i><span style="font-weight: 400;">’s whole design of resource management given how a whole five seconds to wait for a bomb to blow up basically leads to you getting torn into by a wolf or bear or frog and cursing at the screen and your (read: my) need for completion percentages. I won’t knock a game for trying something new, but I definitely shudder at the idea of someone being able to make an effective deck from a trip wire, time bomb, minefield, and attack boost pin.</span></p>
<p><span style="font-weight: 400;">Brands also make a comeback, as would be expected in a game set in one of the fashion capitals of the world. Your stats are linked to your clothes, and in order to ball out in combat you gotta ball out in fashion choice. There are 13 brands to choose from, some returning from the original game’s zodiac-inspired lineup like hip hop brand Jupiter of the Monkey and the chic Natural Puppy, to some new additions like the Uniqlo-equivalent Shepherd House and Gatto Nero with its very familiar mascot. The more you shop, the higher your VIP level increases, and the more items you can pick up and eventually trade materials for. But of course, fashion comes at a price, which in this case is your style level. The main way to fill that up is by taking your gaggle of kids to the nearest place serving food to load up, raise stats, fight battles until you&#8217;re hungry again, and then load up once more.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-24700 size-full" src="https://gamesline.net/wp-content/uploads/2021/08/neo-twedwy-sphere-grid.jpg" alt="Screenshot a menu screen from NEO: The World Ends With You.  " width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2021/08/neo-twedwy-sphere-grid.jpg 1280w, https://gamesline.net/wp-content/uploads/2021/08/neo-twedwy-sphere-grid-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/neo-twedwy-sphere-grid-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p><span style="font-weight: 400;">The epicenter of all this back and forth is the Social Network feature. Folks, we’ve got a sphere grid here and the main way you fill up this bad boy is through completing side quests that you can uncover throughout each day and the Noise gauntlets that Nagi can access through her own unique Psych. Both offer the opportunity for you to earn Friendship Points that can be spent on unlocking various clothes, special food orders for restaurants, and even new mechanics to increase noise chains, game difficulty, and the ability to farm for higher rarity pins. Just as importantly, you get to learn about every shopkeep and named character and how exactly they know each other. As one of the two resident Trails fans here, these flourishes add so much to creating a game atmosphere where Fret hanging around the Hog Fang on Central Street and giving the nervous shopkeeper there tips on how to act around customers isn’t just cute, it’s literally in the descriptor for that character. Everyone matters in Shibuya and that rules!</span></p>
<p><span style="font-weight: 400;">In a time where everyone focuses on the difficulty of games in relation to accessibility, </span><i><span style="font-weight: 400;">NEO: TWEWY</span></i><span style="font-weight: 400;"> proudly says, “Fuck outta here with that” and encourages you to try every difficulty on file if you want every pin possible. If you’re set on keeping to one difficulty, the game also provides a level slider to increase drop rates the more HP you sacrifice for battles. The difficulty is yours to play around with and the notion of the optimal </span><i><span style="font-weight: 400;">NEO: TWEWY</span></i><span style="font-weight: 400;"> experience is less about how much the Noise kicks your ass as it is about getting really excited about giving the ever edgy Minamimoto enough style points to put on a maid outfit that boosts HP.</span></p>
<p><span style="font-weight: 400;">The fact that I had so much to say about this game prior to bringing up the soundtrack really says a lot about its overall quality because holy crap are the tunes here something else. </span><i><span style="font-weight: 400;">TWEWY</span></i><span style="font-weight: 400;">’s eclectic sound back in 2007 was cultivated by hip hop and J-pop, as heard on the title track “Twister” and “Calling”. </span><i><span style="font-weight: 400;">NEO</span></i><span style="font-weight: 400;"> honors that tradition and throws in new songs to coincide with remixes of some Shibuya classics. “Bird in the Hand” and “Breaking Free” are easily some of the standouts in this new crop of songs, but each one has its place in the game both in the cue of cutscene BGM and in the general way the game will choose to switch songs out whenever you navigate in and out of menus. You never have just one favorite song in this game, and the fact the entire soundtrack is now available for streaming just makes it prime for replay. Seriously, go stream the soundtracks if you haven’t already.</span></p>
<div class="videoplayer"><a class="no" href="https://youtu.be/WFSy0FJVRKs"><span></span><img decoding="async" src="https://img.youtube.com/vi/WFSy0FJVRKs/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">Every bit of this game succeeds because of its focus on interconnectivity. There’s nuance in being able to not just retell a story built on learning to talk to people, but to really make the most of what that experience entails. In talking about the main story Psychs, Rindo’s basically got time travel, but the decision to have such a powerful ability work as a last resort to avoid certain doom helps to make this more than just a matter of having an immediate “win the story button”. To get to a positive outcome in these moments requires Rindo to actually clue in to the people around him, learn what’s going on and use that info to his own gain. Sometimes this helps him avoid last minute ambushes, other times this forces him to come to terms with the fact that not everyone is someone he can ally with. You can’t shut the world away from you, but you do need to discern the stuff that raises you up from the stuff that pulls you down. </span></p>
<p><span style="font-weight: 400;">I think back to that ramen shop I visited in May, and that’s ultimately the core of what </span><i><span style="font-weight: 400;">NEO: TWEWY</span></i><span style="font-weight: 400;"> is about. A city is as much the buildings and bridges that connect it from point A to B as it is the people who live in those buildings and walk down those bridges. While the game never fully addresses its primary threat as a form of gentrification, it does recognize how unwelcome changes harm the natural ebb and flow of city life. I can’t speak to how much of this game was written prior to the pandemic, but it ultimately ends up becoming something necessary in a social context, much like how its predecessor was deemed necessary by so many who needed to hear they should actually go and talk to people. I didn’t have a love for the crêpe place on 8th Street that closed down my sophomore year because of the food, but because that was where I took a photo with some of the first friends I’d make in a new city, some of which I still keep close to this day. Yeah, sometimes the camera can get difficult to deal with in battles and the melodrama that pushes the story into its final act may not hit for everyone, but I started playing this game on the week I had to leave the apartment I called home for two years, one of which I stayed in with barely a penny to my name aside from whenever I had to pay rent. There’s a lot to unpack there, but at the very least this game helped me remember the things that kept me going, the people both on my block and in my contact lists who were there in one way or another when I needed it most. The world does end with you, and as much as it&#8217;s necessary to know your limits, that horizon is ever expanding. </span></p>
<p>The post <a href="https://gamesline.net/neo-the-world-ends-with-you-ps4/">NEO: The World Ends With You (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Unlimited Rail Works Episode 67: Redline</title>
		<link>https://gamesline.net/unlimited-rail-works-episode-67-redline/</link>
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		<dc:creator><![CDATA[Eri]]></dc:creator>
		<pubDate>Thu, 15 Jul 2021 18:13:33 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[megalobox]]></category>
		<category><![CDATA[mug anime]]></category>
		<category><![CDATA[oddtaxi]]></category>
		<category><![CDATA[redline]]></category>
		<category><![CDATA[Slimes]]></category>
		<category><![CDATA[the world ends with you]]></category>
		<category><![CDATA[wonder egg priority]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24473</guid>

					<description><![CDATA[<p>Okay anime is back to normal again</p>
<p>The post <a href="https://gamesline.net/unlimited-rail-works-episode-67-redline/">Unlimited Rail Works Episode 67: Redline</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re all caught up! Finally, after some delay, the URW crew has watched Redline, and have mostly great things to say about it! The gang muses about its art, music, and general badass mood, cruisin&#8217; down the track all the way! Plus, we wrap up Spring season as Maverick fills the Yurucamp void with 300 years of Slimes and Megaloboxes to the final championship, John chats about the high highs of Oddtaxi and the low lows of Wonder Egg&#8217;s new finale, Rose gets confused about why TWEWY and Spider-isekai happened the way they did, and Elvie rushes through Higehiro to chart out the ravages of COVID that the mug anime seems to show.</p>
<p>Our opening is &#8220;Yellow Line&#8221; and the ending is &#8220;Redline Day&#8221;, both from Redline&#8217;s OST.</p>
<p>Consider following us on twitter @<a href="http://twitter.com/VGChooChoo" rel="nofollow noopener noreferrer"><u>VGChooChoo</u></a>, @<a href="http://twitter.com/horngal" rel="nofollow noopener noreferrer"><u>horngal</u></a>, @<a href="https://twitter.com/lvmaeparian" rel="nofollow noopener noreferrer"><u>lvmaeparian</u></a>, @<a href="https://twitter.com/mavsplaniamania"><span class="css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0">mavsplaniamania</span></a> and @<a href="https://twitter.com/john_michonski" rel="nofollow noopener noreferrer"><u>John_Michonski</u></a>.</p>
<p>If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask" rel="nofollow noopener noreferrer"><u>videogamechoochoo.tumblr.com/ask</u></a></p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone/" rel="nofollow noopener noreferrer"><u>thegamezone.zone</u></a>!</p>
<p>Thanks to @<a href="https://twitter.com/HarlequinWheels" rel="nofollow noopener noreferrer"><u>harlequinwheels</u></a> for our show art!</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/choochagatari-unlimited-train-works/id1469120958">iTunes</a>, <a href="https://www.hipcast.com/podcast/Hzqxpy9f">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210715121323-2554.m4a">Direct Download</a> or here!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/Hzqxpy9f?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/unlimited-rail-works-episode-67-redline/">Unlimited Rail Works Episode 67: Redline</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>Unlimited Rail Works Episode 63: Aria the Animation</title>
		<link>https://gamesline.net/unlimited-rail-works-episode-63-aria-the-animation/</link>
					<comments>https://gamesline.net/unlimited-rail-works-episode-63-aria-the-animation/#respond</comments>
		
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 14 May 2021 01:36:24 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[86 eighty-six]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[aria the animation]]></category>
		<category><![CDATA[fate grand order]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=21208</guid>

					<description><![CDATA[<p>Gondolas are cool, aren't they?</p>
<p>The post <a href="https://gamesline.net/unlimited-rail-works-episode-63-aria-the-animation/">Unlimited Rail Works Episode 63: Aria the Animation</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Ride along with the Three Train Fairies of Chooch as the crew discusses the beautiful <em>Aria the Animation</em> on the latest Unlimited Rail Works! Plus, Elvie discusses 86&#8217;s Youtuber Apology Video episode, Rose details the Iruma Dress Arc, and John breaks the law, and lots more!</p>
<p>Our theme this episode is &#8220;Undine&#8221; by Yui Makino, Aria&#8217;s OP, and the ending is &#8220;RAINBOW&#8221; by Round Table, also from Aria.</p>
<p>Consider following us on twitter @<a href="http://twitter.com/VGChooChoo" rel="nofollow noopener noreferrer"><u>VGChooChoo</u></a>, @<a href="http://twitter.com/horngal" rel="nofollow noopener noreferrer"><u>horngal</u></a>, @<a href="https://twitter.com/lvmaeparian" rel="nofollow noopener noreferrer"><u>lvmaeparian</u></a>, and @<a href="https://twitter.com/john_michonski" rel="nofollow noopener noreferrer"><u>John_Michonski</u></a>.</p>
<p>If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask" rel="nofollow noopener noreferrer"><u>videogamechoochoo.tumblr.com/ask</u></a></p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone/" rel="nofollow noopener noreferrer"><u>thegamezone.zone</u></a>!</p>
<p>Thanks to @<a href="https://twitter.com/HarlequinWheels" rel="nofollow noopener noreferrer"><u>harlequinwheels</u></a> for our show art!</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/choochagatari-unlimited-train-works/id1469120958">iTunes</a>, <a href="https://www.hipcast.com/podcast/HbrWRLxf">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210513202143-4045.mp3">Direct Download</a> or here!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HbrWRLxf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/unlimited-rail-works-episode-63-aria-the-animation/">Unlimited Rail Works Episode 63: Aria the Animation</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>VGCC Episode 249: Wrestling is Anime</title>
		<link>https://gamesline.net/vgcc-episode-249-wrestling-is-anime/</link>
					<comments>https://gamesline.net/vgcc-episode-249-wrestling-is-anime/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 27 Jan 2019 21:01:09 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[danganwrestling]]></category>
		<category><![CDATA[doki doki wrestling club]]></category>
		<category><![CDATA[kenny omega]]></category>
		<category><![CDATA[kingdom hearts]]></category>
		<category><![CDATA[metroid prime 4]]></category>
		<category><![CDATA[pax south]]></category>
		<category><![CDATA[Resident Evil 2]]></category>
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		<category><![CDATA[solonventure]]></category>
		<category><![CDATA[split gate]]></category>
		<category><![CDATA[tales of vesperia]]></category>
		<category><![CDATA[the world ends with you]]></category>
		<category><![CDATA[toby fox]]></category>
		<category><![CDATA[undertale wrestling]]></category>
		<category><![CDATA[wrestling]]></category>
		<category><![CDATA[yu-gi-oh]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16983</guid>

					<description><![CDATA[<p>Shout out to Troy Faker.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-249-wrestling-is-anime/">VGCC Episode 249: Wrestling is Anime</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a very special episode of the show this week as John and Solon sit down with Danganwrestling and Doki Doki Wrestling Club creator Alfredo to talk going wild on mixing anime and wrestling, beating Toby Fox to the punch, and hiring voice actors. The crew also dives into the remake of Resident Evil 2, Tales of Vesperia, Solon&#8217;s PAX South adventure, John&#8217;s life in the Shadow Realm, Metroid Prime 4 being rebooted from scratch, Suda&#8217;s love of wrestling, and descending down into Kingdom Hearts Hell.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, follow us on twitter @<a href="http://twitter.com/VGChooChoo">VGChooChoo</a> , @<a href="http://twitter.com/jrdizon">jrdizon</a>, @<a href="http://twitter.com/solonface">Solonface</a>, and @<a href="https://twitter.com/john_michonski">John_Michonski</a>.</p>
<p>Also, don&#8217;t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to podcast@videogamechoochoo.com, or into our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a></p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone </a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/Hgw05vVXX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190127145122-5480.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16983-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20190127145122-5480.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190127145122-5480.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20190127145122-5480.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-249-wrestling-is-anime/">VGCC Episode 249: Wrestling is Anime</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>VGCC Episode 236: The Macbeth of Video Games</title>
		<link>https://gamesline.net/vgcc-episode-236-the-macbeth-of-video-games/</link>
					<comments>https://gamesline.net/vgcc-episode-236-the-macbeth-of-video-games/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 14 Oct 2018 18:57:55 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[420kushboy69]]></category>
		<category><![CDATA[assassin's creed: odyssey]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[call of duty black ops 4]]></category>
		<category><![CDATA[customgrow420]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[myspace]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[obsidian]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[psn]]></category>
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		<category><![CDATA[skybound games]]></category>
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		<category><![CDATA[telltale]]></category>
		<category><![CDATA[the walking dead]]></category>
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		<category><![CDATA[wii]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16479</guid>

					<description><![CDATA[<p>Shout out to 420kushboy69.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-236-the-macbeth-of-video-games/">VGCC Episode 236: The Macbeth of Video Games</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The weather may be stormy, but that won&#8217;t stop Niall and Solon! The boys dig into the impressive back catalog of the Wii, Niall&#8217;s SpongeBox, COD&#8217;s Blackout, Ring of Elysium&#8217;s weird backend stuff, quarter-life crises, more fake Smash leaks, the latest in the Telltale saga, PSN name changes, weed stores, Shibuya fashion, not remembering anything about Horizon: Zero Dawn, and the final discussion about Vegeta.</p>
<p>Support us on <a href="https://www.patreon.com/vgcc/overview">Patreon</a>! Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/yourpalniall">@YourPalNiall</a>, and <a href="https://twitter.com/solonface">@solonface</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HmMZ5J4X">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181014134657-4918.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16479-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20181014134657-4918.mp3?_=2" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181014134657-4918.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20181014134657-4918.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-236-the-macbeth-of-video-games/">VGCC Episode 236: The Macbeth of Video Games</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>VGCC Episode 199: Paint the Ceiling</title>
		<link>https://gamesline.net/vgcc-episode-199-paint-the-ceiling/</link>
					<comments>https://gamesline.net/vgcc-episode-199-paint-the-ceiling/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 14 Jan 2018 22:39:07 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[destiny 2]]></category>
		<category><![CDATA[devilman crybaby]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[Mario Odyssey]]></category>
		<category><![CDATA[mighty gunvolt burst]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[payday 2]]></category>
		<category><![CDATA[rocket league]]></category>
		<category><![CDATA[tekken]]></category>
		<category><![CDATA[the world ends with you]]></category>
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		<category><![CDATA[Yakuza]]></category>
		<category><![CDATA[yume nikki]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14788</guid>

					<description><![CDATA[<p>I had to make sure the image for this one was tasteful.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-199-paint-the-ceiling/">VGCC Episode 199: Paint the Ceiling</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Some way, some how, we&#8217;re just one episode away from Chooch&#8217;s 200th! John thinks it&#8217;s July, Xenoblade Chronicles 2 could have been a GOTY contender, Nintendo dropped a direct on us, Mario Odyssey is great, Rose can&#8217;t wrap her head around Tekken, anime has taken over the universe, Yume Nikki dropped on Steam, and Mario plays Dark Souls.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a> &amp; <a href="http://twitter.com/horngal">@horngal</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Paint Chooch&#8217;s ceiling via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HzxS2lBk">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180114162846-3292.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-14788-3" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180114162846-3292.mp3?_=3" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180114162846-3292.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180114162846-3292.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-199-paint-the-ceiling/">VGCC Episode 199: Paint the Ceiling</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>The World Ends With You and Dark Souls Remasters Announced During Mini Nintendo Direct</title>
		<link>https://gamesline.net/the-world-ends-with-you-and-dark-souls-remasters-announced-during-mini-nintendo-direct/</link>
					<comments>https://gamesline.net/the-world-ends-with-you-and-dark-souls-remasters-announced-during-mini-nintendo-direct/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Thu, 11 Jan 2018 15:18:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Dark Souls]]></category>
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		<category><![CDATA[ys viii lacrimose of dana]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14779</guid>

					<description><![CDATA[<p>Surprised? Us too.</p>
<p>The post <a href="https://gamesline.net/the-world-ends-with-you-and-dark-souls-remasters-announced-during-mini-nintendo-direct/">The World Ends With You and Dark Souls Remasters Announced During Mini Nintendo Direct</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A <a href="https://www.nintendo.com/nintendo-direct/01-11-2018/">Nintendo Direct Mini</a> aired this morning with a bunch of big announcements for the Nintendo Switch. Here&#8217;s what was announced in the 15 minute presentation.</p>
<p><em>The World Ends With You</em> makes a surprise comeback to Nintendo platforms. Previously only available on the DS and iOS, <em>The World Ends With You -Final Remix-</em> will be available for the first time on a Nintendo console since its release a decade ago. This new incarnation of <em>TWEWY</em> will also include a brand new scenario only available in <em>-Final Remix-</em>. While no specific release date was announced, it is set to release sometime this year.</p>
<p>The original <em>Dark Souls</em> returns in <em>Dark Souls Remastered,</em> and has been announced to release for the Nintendo Switch on May 25th of this year. <em>Dark Souls Remastered</em> will also be coming out day and date on the PC, PS4, and Xbox One. This new version will include improved resolution as well as other visual enhancements. You can find the technical specifications for each on <a href="https://www.polygon.com/2018/1/11/16746620/dark-souls-remaster-pc-ps4-xbox-one-trailer-date">over here</a>.</p>
<p><em>Donkey Kong Tropical Freeze</em> is making a Switch debut, including a brand new character in Funky Kong. It’s Funky Kong. Funky Kong rules. He can corkscrew underwater infinitely, because he doesn’t care about getting cold. He’s already ice cool. Funky Kong uses his surfboard to stand on spikes. This Kong doesn’t give a funk, he can do whatever he wants. <em>Donkey Kong Tropical Freeze</em>  is coming to Switch May 4th.</p>
<p>A new <em>Mario Tennis</em> was announced as well, including boss battles and two-joycon gameplay for gamers on the go.</p>
<p>A new version of <em>Hyrule Warriors</em> is coming to the Switch in <em>Hyrule Warriors: Definitive Edition</em>. This version will include every map, character and mission, DLC included, from the 3DS and Wii U versions of <em>Hyrule Warriors</em>. Some new outfits for Link and Zelda based off of their costumes from <em>Breath of the Wild</em> will also be added. It’s currently set to release this Spring.</p>
<p><em>Ys VIII: Lacrimose of DANA</em> was announced for the Nintendo Switch. It doesn’t seem like there will be anything new for this Switch release, but it is set to release this summer.</p>
<p><em>Payday 2</em> is also coming to the Switch, including touch screen control menu navigation and use of HD rumble to add to the experience of the game. <em>Payday 2</em> will be out on the Switch February 27th.</p>
<p>More details were doled out for the upcoming <em>Kirby Star Allies</em>. The trailer showed off several new abilities that make this look like a pretty straightforward Kirby game; however, one that includes up to 4 player co-op with unique characters that all have their own special powers. Players can also combine Kirby’s powers with friend’s powers to make combo powers. One of the powers is that you can throw your friend at people, which I’m very on board with. <em>Kirby Star Allies</em> is coming out March 16th.</p>
<p>The Switch is getting a new <em>SNK Heroines</em> release in <em>SNK Heroines: Tag Team Frenzy</em>. The spiritual successor to <em>SNK Gals&#8217; Fighters</em> is a brand new SNK fighter featuring the girls of the series, and John is pretty excited for a Gals Fighters sequel. It’s scheduled to release this summer.</p>
<p>Two indie titles in <em>Fe</em> and <em>Celeste</em> are coming to the Switch. <em>Fe</em> is a stylish platformer that allows you to sing with other animals you encounter. <em>Celeste</em> is a 2D pixelated action platformer based on climbing and air dashing. <em>Fe</em> is coming February 16th, while <em>Celeste</em> launches January 25th.</p>
<p>A couple of already available titles are getting some new content. <em>Pokken Tournament DX</em> is getting some new characters, with Aegislash and Blastoise being added as new playable characters. Some new support Pokemon, as well some extra cosmetic items for your player character, will also be available in this DLC. Wave 1 including Aegislash will be available January 31st, while Wave 2 including Blastoise will be available March 23rd.</p>
<p><em>Super Mario Odyssey</em> is receiving a free update featuring a new activity called Luigi’s Balloon World. Luigi will appear in the world after the game has been completed, and you can talk to him to activate a few online competitive activities that involving finding balloons placed by other players in the world, as well as the ability to place balloons for other people to find. The update will also include new outfits including shades and a Jimmy Buffett-esque Hawaiian shirt, an outfit styled after the musicians in New Donk City, and a suit of armor. On top of some new outfits are also some new filters for Snapshot Mode, including one that turns the world into a neon hellscape.</p>
<p><em>Mario + Rabbids Kingdom Battle</em> is also receiving new story content focused around Donkey Kong, but not Funky Kong like it rightfully should be. This new DLC is set to release in this spring.</p>
<p>There&#8217;s a lot of content packed into this surprise Direct, which means 2018 will be another busy year for Nintendo. What are you most excited for?</p>
<p>The post <a href="https://gamesline.net/the-world-ends-with-you-and-dark-souls-remasters-announced-during-mini-nintendo-direct/">The World Ends With You and Dark Souls Remasters Announced During Mini Nintendo Direct</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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