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	<title>PS3 Archives - Gamesline</title>
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		<title>VGCC Episode 352: It Was Sonic And Friends That Did It</title>
		<link>https://gamesline.net/vgcc-episode-352-it-was-sonic-and-friends-that-did-it/</link>
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		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 04 Apr 2021 21:43:26 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[among us]]></category>
		<category><![CDATA[animal crossing]]></category>
		<category><![CDATA[battletech]]></category>
		<category><![CDATA[disco elysium]]></category>
		<category><![CDATA[final fantasy XII]]></category>
		<category><![CDATA[Leisure Suit Larry]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[monster hunter]]></category>
		<category><![CDATA[monster hunter rise]]></category>
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		<category><![CDATA[Outriders]]></category>
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		<category><![CDATA[Story of Seasons]]></category>
		<category><![CDATA[Story of Seasons Pioneers of Olive Town]]></category>
		<category><![CDATA[super mario 3d all-stars collection]]></category>
		<category><![CDATA[Super Mario Brothers]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=21075</guid>

					<description><![CDATA[<p>What would an Italian Plumber do, if Shadow pulled a gun on you?</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-352-it-was-sonic-and-friends-that-did-it/">VGCC Episode 352: It Was Sonic And Friends That Did It</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A lot of games were played this week as Scott, Solon, Eri, and ELV get together to continue to discuss the death of beloved game icon Mario and who should be next on the chopping block. Solon&#8217;s been playing <em>Final Fantasy XII: Revenant Wings</em> and will Trent? be enough to keep him going through <em>Outriders</em>? LV&#8217;s been Switchaxing her way through <em>Monster Hunter: Rise</em> and winding down with a visit to the farm in <em>Story of Seasons: Pioneers of Olive Town. </em>Scott&#8217;s been playing <em>Battletech </em>and the new<em> Among Us </em>map<em>, </em>while Eri&#8217;s been monkeying around with <em>Rolled Out! </em></p>
<p>Mario isn&#8217;t the only thing to die, as the PS3, Vita, and PSP stores are going away along with the idea of an in person E3 this year as it&#8217;s all going online. Usada Pekora has been thrown into VTuber Jail with a new outfit and she&#8217;ll probably be joined by Sonic the Hedgehog now that he&#8217;s started to carry a gun.  <em>Disco Elysium: Final Cut </em>also came out with a cool jacket that sold out almost as fast as the Sanrio <em>Animal Crossing</em> Amiibo Cards and the most important piece of news we could ever report on. That&#8217;s right Rose, <a href="https://gamesline.net/sonys-refusal-to-announce-bloodborne-kart-at-the-electronic-3-is-an-affront-to-games-as-an-artform/"><em>Bloodborne Kart</em></a> is real.</p>
<p>As always you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter @<a href="https://twitter.com/VGChooChoo">VGChooChoo</a>, @<a href="https://twitter.com/erikamiaou">erikamiaou</a>, @<a href="https://twitter.com/scottblah">scottblah,</a> @<a href="https://twitter.com/Solonface">Solonface</a>, and @<a href="https://twitter.com/lvmaeparian" rel="nofollow noopener noreferrer"><u>lvmaeparian</u></a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album Magic is Real.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/choochagatari-unlimited-train-works/id1469120958">iTunes,</a> <a href="https://www.hipcast.com/podcast/Hn49sYyf">Hipcast,</a> <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210404161903-9761.mp3">direct download</a>, or listen below!</p>
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<p>The post <a href="https://gamesline.net/vgcc-episode-352-it-was-sonic-and-friends-that-did-it/">VGCC Episode 352: It Was Sonic And Friends That Did It</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Persona 5 Review</title>
		<link>https://gamesline.net/persona-5-review/</link>
					<comments>https://gamesline.net/persona-5-review/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Mon, 10 Apr 2017 16:38:05 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[atlus]]></category>
		<category><![CDATA[charlie tunoku]]></category>
		<category><![CDATA[persona]]></category>
		<category><![CDATA[persona 5]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=12741</guid>

					<description><![CDATA[<p>A real Shin Megoomi Tensay.</p>
<p>The post <a href="https://gamesline.net/persona-5-review/">Persona 5 Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">It still doesn’t feel real, but after years of waiting, </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> has finally hit Western shores. Despite enduring setback after setback, the fifth installment in the series arrival, carrying expectations and hype the likes of which is foreign to just about every game in the greater </span><i><span style="font-weight: 400;">Shin Megami Tensei</span></i><span style="font-weight: 400;"> series. With that, comes quite an amount of pressure. </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;">’s been out in Japan for about six months already, and following my <a href="https://gamesline.net/hands-on-with-persona-5/">cautiously optimistic look</a> at the game upon it’s Eastern release, I’m glad to say that, for the most part, my fears were unfounded.</span></p>
<p><span style="font-weight: 400;">There’s a lot to like about </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;">, whether you’re a longtime fan of the series or a total newcomer swept up in the hype surrounding Atlus’ biggest release in years. While the most hardcore of Atlus fans may argue differently, it’s hard to deny that in terms of mainstream appeal, </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> is very much the company’s flagship product &#8211; and this is immediately apparent in every facet of the game’s design. From the moment you boot up </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;">, your senses are immediately and powerfully overwhelmed by its bold visual aesthetic, smooth jazzy soundtrack, and a cast of characters who, with a couple of notable exceptions aside, are among the most human and well-rounded any JRPG has ever produced.</span></p>
<p><span style="font-weight: 400;">Of course, this is a </span><i><span style="font-weight: 400;">Persona</span></i><span style="font-weight: 400;"> game we’re talking about here; so those familiar with the series can probably guess the setup. By some convoluted twist of fate, your main character has had to up sticks, move away from his parents, and settle down for a year in a new environment, with little in terms of an actual support network around him. From here, you enroll in school, make friends with local misfits, and somehow find yourself capable of travelling to a strange parallel universe populated by demons which holds all the answers to whatever major event is happening in the world. It’s not a particularly novel set-up for the series’ fifth installment, as you move into the attic of a café owned by a friend of a friend of your parents, but it’s the way that </span><i><span style="font-weight: 400;">Persona 5 </span></i><span style="font-weight: 400;">twists the usual formula that makes it endearing.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/04/screen-shot-2015-02-05-at-134914png-ac4abe_1280w.png"><img fetchpriority="high" decoding="async" class="size-full wp-image-12743 aligncenter" src="https://gamesline.net/wp-content/uploads/2017/04/screen-shot-2015-02-05-at-134914png-ac4abe_1280w.png" alt="" width="1280" height="711" srcset="https://gamesline.net/wp-content/uploads/2017/04/screen-shot-2015-02-05-at-134914png-ac4abe_1280w.png 1280w, https://gamesline.net/wp-content/uploads/2017/04/screen-shot-2015-02-05-at-134914png-ac4abe_1280w-300x167.png 300w, https://gamesline.net/wp-content/uploads/2017/04/screen-shot-2015-02-05-at-134914png-ac4abe_1280w-768x427.png 768w, https://gamesline.net/wp-content/uploads/2017/04/screen-shot-2015-02-05-at-134914png-ac4abe_1280w-1024x569.png 1024w, https://gamesline.net/wp-content/uploads/2017/04/screen-shot-2015-02-05-at-134914png-ac4abe_1280w-160x90.png 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">It’d be extremely easy for </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> to fall back into the same tropes that both </span><i><span style="font-weight: 400;">Persona 3</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">4</span></i><span style="font-weight: 400;"> did &#8211; and indeed, early on it looks like this is going to be the case. At first glance the group dynamic seems all too familiar; the delinquent best friend and local “it” girl archetypes being telegraphed as your best friends from miles away, but before long, the game presents these two characters, Ryuji and Ann, completely differently to any of the previous games’ sidekicks. This is especially refreshing in Ryuji’s case &#8211; where Yosuke and Junpei were easily the worst characters in previous iterations of the series, Ryuji is immediately likable as your well-meaning but knuckleheaded partner, although he does, at times, venture dangerously close to crossing the line from loveable to Yosuke. </span></p>
<p><span style="font-weight: 400;">The rest of your crew is suitably diverse and interesting too. There’s painter Yusuke, shut-in Futaba, student body president Makoto and upperclassman Haru, all of whom immediately subvert the roles they seem pre-destined to fulfill, and it’s remarkably refreshing. Even mascot character Morgana breaks free of the trappings that doomed Teddie so pitifully in the previous game. The supporting cast is also largely wonderful &#8211; with back-alley doctor Tae Takemi maybe being my single favourite </span><i><span style="font-weight: 400;">Persona</span></i><span style="font-weight: 400;"> character ever. </span></p>
<p><span style="font-weight: 400;">It’s not all rosy on the character front, though, with two characters, one a party member (Akechi, the boy wonder detective and complete narc) and the other a supporting cast-member (Mishima, who hangs onto your gang like a lovesick puppy) are so mind-numbingly unlikable that even seeing them on the screen drove me insane. The game also has absolutely horrendous LGBT representation; with two predatory gay characters showing up periodically to essentially force themselves on the main character and Ryuji. It’s profoundly disappointing that Atlus still haven’t learned anything after the bungles previous games in the series, as well as </span><i><span style="font-weight: 400;">Catherine</span></i><span style="font-weight: 400;">, have made when dealing with marginalized people, and it’s a major stain on the game’s writing.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2016/10/Persona-5-PV03.jpg"><img decoding="async" class="size-full wp-image-11459 aligncenter" src="https://gamesline.net/wp-content/uploads/2016/10/Persona-5-PV03.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/10/Persona-5-PV03.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/10/Persona-5-PV03-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/10/Persona-5-PV03-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/10/Persona-5-PV03-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/10/Persona-5-PV03-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">On the whole, though, </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> is written extremely well, although the early parts of the game would have you think anything but. It’s strange, given that you’d think such a long game (you’ll clock anywhere from 90-120 hours, depending how much time you devote to dungeon crawling) would wish to put its best foot forward first. The localization in the early parts of the game is absolutely atrocious. Characters seemingly have completely different conversations when talking to one another, with one particularly egregious example seeing a cop inform a prosecutor that a call has come in for her. She then proceeds to take her cellphone from her own pocket and answer the call. It’s completely immersion breaking, and while the awkward, stilted dialogue does pop-up throughout the game in fits and starts, it’s largely unnoticeable after the first ten hours or so. </span></p>
<p><span style="font-weight: 400;">It’s those first ten hours that’ll likely determine whether</span><i><span style="font-weight: 400;"> Persona 5</span></i><span style="font-weight: 400;"> is worth investing any further time into for the player, it’s a slow start, with little in the way of player freedom. If you’re like me, you come to </span><i><span style="font-weight: 400;">Persona</span></i><span style="font-weight: 400;"> not for the dungeon-crawling or the combat, but for the story, character elements, and the freedom to just hang out with characters you like and see what makes ‘em tick. The first dozen hours or so give you very little room to maneuver, and at times, it’s not uncommon to have over a week where you have absolutely no freedom whatsoever to even study at night. While I found this frustrating at first, it’s possible to get up to three week blocks of time to do whatever the heck you like later on in the game, so it balances out somewhat. How you spend your time is important; the game feels like it’s very much designed to be min/maxed, so it’s close to impossible to maximise all your Confidant links in a single playthrough without following a very specific set guide. It’s a shame too, because as I said, the majority of the characters are genuinely really interesting, with even your dirtbag landlord coming to be a charming, human character by the end of proceedings. It’s not fun to have to stress out about the best part of Persona 5, nor having to concentrate on one particular Confidant to unlock the ability to not lose time when you enter dungeons, and it feels like a misstep. </span></p>
<p><span style="font-weight: 400;">Aesthetically, </span><i><span style="font-weight: 400;">Persona 5 </span></i><span style="font-weight: 400;">oozes style from every pore on its body, and boasts some of the slickest, most beautiful menu and UI design I’ve ever seen. The </span><i><span style="font-weight: 400;">Persona</span></i><span style="font-weight: 400;"> series has always been well ahead of the curve when it comes to presentation, and this latest game is no exception. It’s an aesthetic that meets somewhere in the middle between </span><i><span style="font-weight: 400;">Persona 4</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">Catherine</span></i><span style="font-weight: 400;">, it’s got all the life and vibrancy of Charlie Tunoku’s Inaba Adevnture</span><span style="font-weight: 400;">™, with all the stylish, mature and sophisticated pizzaz of</span><i><span style="font-weight: 400;"> Catherine</span></i><span style="font-weight: 400;">. Vincent Brooks Meets a Succubus™’ influence is apparent everywhere you turn, not just in the visuals, but also in the game’s absolutely phenomenal soundtrack. The sweet ‘n’ smooth jazz tones contrast with more intense, higher-energy sounds at climactic moments, and it all adds beautifully to the ambiance and atmosphere that </span><i><span style="font-weight: 400;">P5</span></i><span style="font-weight: 400;"> is slingin’ on the café table like a hot plate o’curry. Listen closely and you might even hear a remixed version of the Junes theme from </span><i><span style="font-weight: 400;">Persona 4</span></i><span style="font-weight: 400;">, and if you’re like me, it’ll no doubt leave you smiling, even if it’s not accompanied by Nanako’s singing.</span></p>
<p><span style="font-weight: 400;">Of course, as stylish as</span><i><span style="font-weight: 400;"> Persona 5</span></i><span style="font-weight: 400;"> is, it can’t help being hamstrung just a little bit by it’s clear PS3 lineage. As artistically coherent and cool as </span><i><span style="font-weight: 400;">P5</span></i><span style="font-weight: 400;"> is, it’s not an amazing looking game from a technical standpoint; there’s tone of less than spectacular textures, and plenty of jagged edges, weirdly flat looking skyboxes and pasted-on doors. It’s still a real pretty game despite all this, in sort of a sum-greater-than-the-parts kinda way, but it’d have been nice to see it get a little bump visually from the PS3, which is what I played the Japanese release on. And hey, it runs at an incredibly smooth frame rate with no screen-tearing or hitching at any point.</span></p>
<p><span style="font-weight: 400;">Back when I wrote my hands-on impressions of the Japanese release, I mentioned the darker, more mature tone of the game, and while </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> certainly isn’t as upbeat at it’s predecessor, it’s also (thankfully) nowhere as bleak and emo as </span><i><span style="font-weight: 400;">Persona 3</span></i><span style="font-weight: 400;">. It’s certainly a much more mature tone being struck here, one very reminiscent of </span><i><span style="font-weight: 400;">Catherine</span></i><span style="font-weight: 400;">, but it plays into the visual styling and the individual characters quite well, even if Persona is still about as subtle as a car accident. Atlus have never been particularly good at hiding the underlying themes of their games, and this is certainly the case once again, with the developers clearly having quite a cynical view of Japanese society and the pressure it puts on its people to be subservient and orderly. It’s not necessarily a bad thing that </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> is so upfront about its politics, but it’s strange to see a game that takes such a stand against conformity while championing individuality also take so many shots at the gay and trans communities. It’s a little bit muddled and a little bit sloppy, and it paints a weird contrast to the game’s own views.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/04/1489610115153-Persona-5-Screenshots-4.jpeg"><img loading="lazy" decoding="async" class="size-full wp-image-12747 aligncenter" src="https://gamesline.net/wp-content/uploads/2017/04/1489610115153-Persona-5-Screenshots-4.jpeg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/04/1489610115153-Persona-5-Screenshots-4.jpeg 1920w, https://gamesline.net/wp-content/uploads/2017/04/1489610115153-Persona-5-Screenshots-4-300x169.jpeg 300w, https://gamesline.net/wp-content/uploads/2017/04/1489610115153-Persona-5-Screenshots-4-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2017/04/1489610115153-Persona-5-Screenshots-4-1024x576.jpeg 1024w, https://gamesline.net/wp-content/uploads/2017/04/1489610115153-Persona-5-Screenshots-4-160x90.jpeg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Of course, as with all games in the greater </span><i><span style="font-weight: 400;">SMT</span></i><span style="font-weight: 400;"> family, </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> is full of dungeon-crawling too. You’ll divide your time up between infiltrating “Palaces”, story-based dungeons whose themes correspond to the current target, and Mementos, a huge randomly-generated dungeon in which you’ll do side quests and grind for more experience and personas. Fans of the genre will know what to expect here, fairly run of the mill turn-based battles that won’t set the world ablaze, but are solid enough to keep you entertained. Longtime </span><i><span style="font-weight: 400;">SMT</span></i><span style="font-weight: 400;"> fans will also be happy to see the return of the negotiation system for acquiring new personas where you basically hit an enemy with it’s weakness and offer to spare its life in exchange for being granted its power. It’s been simplified down a fair bit from the hardcore</span><i><span style="font-weight: 400;"> SMT</span></i><span style="font-weight: 400;"> franchises, but it’s a nice nod to the series’ roots. </span></p>
<p><span style="font-weight: 400;">The Palaces are where this dungeon-crawling and exploration mostly shines. While Mementos is fairly uninteresting and regularly feels like a chore to investigate (and you </span><i><span style="font-weight: 400;">will</span></i><span style="font-weight: 400;"> have to if you want to max out a Confidant), the custom-designed Palaces are each suitably grandiose and filled with their share of unique (if simple) puzzles and traps. I found all but one (the fifth, if you’re wondering) to be really well designed and imaginative, even if there were one or two parts that frustrated me along the way. It’s just a shame that it takes so long to get through them, it’ll probably take you two days minimum to reach the end of a dungeon, and then it’ll take another two days to finish it due to the narrative devices the game uses. Whether or not this is a problem for you may depend on what you come to </span><i><span style="font-weight: 400;">Persona</span></i><span style="font-weight: 400;"> for, but if you’re like me, it may be a small source of irritation. </span></p>
<p><span style="font-weight: 400;">At it’s best, </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> is absolutely sensational, with a likeable cast, gorgeous soundtrack and wonderful visual design (even if the game’s PS3 roots do shine through at times thanks to some muddy textures) leading the charge toward stealing your heart. While the quality never drops below the high bar </span><i><span style="font-weight: 400;">Persona 4</span></i><span style="font-weight: 400;"> set, there are a bunch of small problems, be them with regard to representation, localization or pacing that may turn some people away, and I couldn’t blame anyone for that. When it’s all said and done, though, </span><i><span style="font-weight: 400;">Persona 5</span></i><span style="font-weight: 400;"> may not be a real </span><i><span style="font-weight: 400;">Shin Megoomi Tensay</span></i><span style="font-weight: 400;"> game, but it is the best.</span></p>
<p><span style="font-weight: 400;">Hit the bricks, Chie. Takemi for life.</span></p>
<p>The post <a href="https://gamesline.net/persona-5-review/">Persona 5 Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Playstation Now Ending Services on a Bunch of Devices</title>
		<link>https://gamesline.net/playstation-now-ending-services-on-a-bunch-of-devices/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 15 Feb 2017 18:33:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[playstation now]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=12386</guid>

					<description><![CDATA[<p>I'm more surprised PS Now still exists.</p>
<p>The post <a href="https://gamesline.net/playstation-now-ending-services-on-a-bunch-of-devices/">Playstation Now Ending Services on a Bunch of Devices</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Enjoy Playstation Now while you can, because for quite a few different devices it has an end date. On August 15th of this year, <a href="http://blog.us.playstation.com/2017/02/15/playstation-now-service-update/">Playstation Now will no longer work</a> on PS3, PS Vita, PS TV, and a whole bunch of Sony branded TVs. For most of us, PS Now has slipped from out active memories, and I didn&#8217;t even know it worked on Sony TVs, but to see it suddenly end service on pretty much everything but the PS4 is striking.</p>
<p>Playstation says they will now focus all those resources on the PS4 and PC versions of PS Now, which is probably why the service is being closed in the first place. I can&#8217;t imagine too many users were accessing their favorite games via their TV. Why keep spending time and money on a service so few people are using? Luckily there is plenty of time to finish up whatever PS Now game you&#8217;re currently working on, and the PS Plus cloud saves do carry over to the PC and PS4 versions of PS Now.</p>
<p>The post <a href="https://gamesline.net/playstation-now-ending-services-on-a-bunch-of-devices/">Playstation Now Ending Services on a Bunch of Devices</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Teenage Mutant Ninja Turtles: Mutants in Manhattan (PC) Review</title>
		<link>https://gamesline.net/teenage-mutant-ninja-turtles-mutants-in-manhattan-pc-review/</link>
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		<dc:creator><![CDATA[Austin]]></dc:creator>
		<pubDate>Sun, 29 May 2016 00:22:33 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[nickelodeon]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[platinum]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[tmnt]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox one]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=9895</guid>

					<description><![CDATA[<p>If you're itching to spend a few dozen dollars in the spirit of the heroes in a half shell, maybe you should just buy a bunch of pizza.</p>
<p>The post <a href="https://gamesline.net/teenage-mutant-ninja-turtles-mutants-in-manhattan-pc-review/">Teenage Mutant Ninja Turtles: Mutants in Manhattan (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Once upon a time, the phrase “PlatinumGames’ latest release” would’ve had me teeming with excitement. After all, the <i>Bayonetta</i> series and <i>Metal Gear Rising: Revengeance </i>are some of the finest character action games out there. But as Platinum’s third in a line of lackluster, licensed, Activision-published releases, I didn’t have high hopes for <i>Teenage Mutant Ninja Turtles: Mutants in Manhattan</i>&#8230; and it still left me disappointed.</p>
<p>I’d like to start off by saying that <i>TMNT </i>looks fine. Its art is apparently based on that of the original comics, and it shows. Although the game suffers from uninspired level design and a dearth of enemy types, it’s at least got some style to it. That said, the game got hitchy during in-game cutscenes even on Medium settings, despite my PC far exceeding the recommended system specs. This was noticeable as early as the game’s optional (and fairly unhelpful) tutorial sequence. Not a great sign.</p>
<p>The game’s first level finds the Turtles navigating a small portion of Manhattan in an attempt to… I dunno, fight the Foot clan, I guess. There’s not a lot of time wasted on narrative here, nor on instruction. There’s an Eagle Vision-esque mechanic called “T-Glass” in which your objectives are highlighted, but only when the game decides you’re worthy of <i>having</i> an objective. You see, the general level structure of <i>TMNT</i> is like so: Your Turtles wander around the level until a pop-up tells you to “Find the enemies!” or “Defuse four bombs!” or what have you. Then, you activate T-Glass and pan the camera around until something gets highlighted. After you take care of your menial task, a little meter fills up to show you how close you are to being able to access the boss. There are no real consequences for failing an objective, either &#8211; the meter just doesn’t fill up. Either way, you end up wandering around for another 45 seconds until an objective pops up again.</p>
<figure id="attachment_9898" aria-describedby="caption-attachment-9898" style="width: 589px" class="wp-caption aligncenter"><a href="https://gamesline.net/wp-content/uploads/2016/05/tmnt-mim-screens-06-e1464480793213.jpg"><img loading="lazy" decoding="async" class="wp-image-9898 size-full" src="https://gamesline.net/wp-content/uploads/2016/05/tmnt-mim-screens-06-e1464480793213.jpg" alt="tmnt-mim-screens-06" width="589" height="331" /></a><figcaption id="caption-attachment-9898" class="wp-caption-text">Get used to these granite goons. You&#8217;ll be seeing a lot of them.</figcaption></figure>
<p>That’s right, this so-called character action game doesn’t have linear, structured levels, but instead opts for semi-open world areas with very little to actually do. Almost all of the game’s nine levels follow this setup, and you can feel it &#8211; every one of them feels like a Sisyphean assault on the senses. The combat feels less “character action” and more “MMORPG,” as you activate each Turtle’s four special attacks, only to wait for their cooldowns to end so you can do it all again. Although you can switch which Turtle you’re playing as on the fly, there’s little differentiation between them, with the game’s meager, <i>Dynasty Warriors-</i>esque combos. <i>Mutants in Manhattan</i> offers dozens of unlockable special attacks to replace the four each special boy starts with, but there’s hardly reason to bother. The game is too short and the attacks are too interchangeable for customization to make a difference. Same goes for the equippable charms, which feature simplistic crafting mechanics that I finished the game without ever touching.</p>
<p>Beating <i>TMNT</i>, by the way, takes maybe five hours max. This is unmistakably a blessing &#8211; a boon bestowed by Platinum that says, “We know, poor soul. We know.” Granted, it doesn’t make up for the fact that two of the levels &#8211; again, this is out of nine &#8211; are set in the <i>exact same place</i>. Enemy encounters are altered slightly between the two, but the only real difference is which boss you fight. Of course, every boss fight in <i>TMNT </i>plays out the same: mash out your specials, get knocked out, let one of your AI-controlled brothers pick you back up, repeat. This is made particularly heinous by the fact that every boss has seven health bars &#8211; except Wingnut, who gets a whopping fourteen. Yeah, Wingnut. Not even Shredder or Krang break the mold.</p>
<p>In fact, <i>every</i> combat encounter feels like that. Wise man say, “It’s about the Turtles you don’t play.” This is absolutely true, because your big bad teen bros’ AI will seek out and kill many enemies before you’re even aware they exist. Or rather, this is the case early on, when most enemies fall in one or two combos. Towards the game’s unsatisfying end, every brawl feels straight up constipated, a mind-numbing three-second synth loop blaring in the background as you and your three beautiful reptile boys beat helplessly against a bunch of big dudes made out of rocks.</p>
<figure id="attachment_9899" aria-describedby="caption-attachment-9899" style="width: 589px" class="wp-caption aligncenter"><a href="https://gamesline.net/wp-content/uploads/2016/05/maxresdefault-1-e1464480884718.jpg"><img loading="lazy" decoding="async" class="wp-image-9899 size-full" src="https://gamesline.net/wp-content/uploads/2016/05/maxresdefault-1-e1464480884718.jpg" alt="maxresdefault" width="589" height="331" /></a><figcaption id="caption-attachment-9899" class="wp-caption-text">To get the full effect of playing this mess, just say curses and swears at this screenshot for a few hours.</figcaption></figure>
<p>Besides “Foot clan lackey with no HP” and “big stone man with too much HP,” there’s also such lovable enemy types as “Krang UFO that inflicts wildly annoying status effects” and “Foot clan lackey with a sword who will parry almost every normal attack.” The key to beating each of <i>TMNT</i>’s relatively few varieties of bad boy is the same: spam those special attacks, baby. Seriously. There’s a dodge mechanic that lets you hop on an enemy’s back if timed perfectly, but all you can do from there is mash out low-damage punches. Avoiding damage isn’t worth it anyway, since the other Turtles can (and will) revive you quite quickly. Supposedly, a fallen Turtle can stuff their face with some greasy pies in the “Pizza Room” to recover in the event that they don’t get helped up, but this mechanic seems to be completely broken. Most of the time, the game would show me the Pizza Room for a couple seconds and then hit me with a continue screen. In one boss battle, however, it did seem to work as intended… sort of. The game tells you to mash a button in order to slide some pizza down that gullet, but if you do this, your big dumb boy will just burn his mouth and slow the entire process down. Leave the buttons alone, and your HP refills quite rapidly. Brilliant.</p>
<p>At no point playing <i>Teenage Mutant Ninja Turtles: Mutants in Manhattan</i> did I have fun. Well, unless you count when I discovered an infinite-jumping glitch in one of the levels. That made me chuckle. But mostly, my time with this game was spent feeling frustrated, exhausted, or just outright mad. I can’t think of a single good thing to say about it. Before I made the mistake of tinkering with the broken machine that is <i>Mutants in Manhattan</i>, I had an indifference to the <i>TMNT</i> brand, but that has since been replaced with revilement. During the game’s ending, after an unbelievably anti-climactic final showdown with Shredder, there is a cutscene in which the Turtles appear for a moment &#8211; one beautiful, shining moment! &#8211; to have perished in an explosion. I wish I had turned the game off, right then and there. The Turtles are dead to me.</p>
<p>The post <a href="https://gamesline.net/teenage-mutant-ninja-turtles-mutants-in-manhattan-pc-review/">Teenage Mutant Ninja Turtles: Mutants in Manhattan (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Surprise! PSN Flash Sale!</title>
		<link>https://gamesline.net/surprise-psn-flash-sale/</link>
					<comments>https://gamesline.net/surprise-psn-flash-sale/#respond</comments>
		
		<dc:creator><![CDATA[Lauren]]></dc:creator>
		<pubDate>Fri, 15 May 2015 20:54:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSVita]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=3876</guid>

					<description><![CDATA[<p>PSN is having a flash sale! And no, there's nothing lewd for the Vita you perv!</p>
<p>The post <a href="https://gamesline.net/surprise-psn-flash-sale/">Surprise! PSN Flash Sale!</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Sony&#8217;s decided to run a flash sale this week! Normally this wouldn&#8217;t be terribly worthy of comment, but there are some good games on the list this time so we figured we should point it out. Highlights of the sale include Terraria, Don&#8217;t Starve, Outlast, Nidhogg, Borderlands 2, The Walking Dead season 1, Okami HD, Frozen Synapse Prime, Freedom Wars, and Ni No Kuni. All of the games on sale look to be under 10 USD, so if you want anything on the list now&#8217;s a good time to get it. Certain parties may also be surprised to learn that the PS Vita sale this time lacks in the system&#8217;s customary anime titty games. Oh well, I guess you can&#8217;t win &#8217;em all, right?</p>
<p>If you&#8217;re interested in picking something up, you can check out the following links to see what&#8217;s available on your system of choice:</p>
<p>PS3: <a href="http://j.mp/1Kb9iSt" target="_blank" rel="noreferrer">http://j.mp/1Kb9iSt</a><br />
PS4: <a href="http://j.mp/1Kb9gKq" target="_blank" rel="noreferrer">http://j.mp/1Kb9gKq</a><br />
Vita: <a href="http://j.mp/1Kb9iSu" target="_blank" rel="noreferrer">http://j.mp/1Kb9iSu</a></p>
<p>The post <a href="https://gamesline.net/surprise-psn-flash-sale/">Surprise! PSN Flash Sale!</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Sony Kills Off Music Unlimited, Teams Up With Spotify</title>
		<link>https://gamesline.net/sony-kills-off-music-unlimited-teams-up-with-spotify/</link>
					<comments>https://gamesline.net/sony-kills-off-music-unlimited-teams-up-with-spotify/#comments</comments>
		
		<dc:creator><![CDATA[Kay]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 19:39:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation Music]]></category>
		<category><![CDATA[PS3]]></category>
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		<category><![CDATA[Spotify]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=2744</guid>

					<description><![CDATA[<p>Sony does the smart thing and kills off Music Unlimited. Spotify is the way to go!</p>
<p>The post <a href="https://gamesline.net/sony-kills-off-music-unlimited-teams-up-with-spotify/">Sony Kills Off Music Unlimited, Teams Up With Spotify</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Last year, Sony said that they were rethinking working with Spotify after Taylor Swift pulled her music from the service. Apparently they&#8217;re done thinking, as Sony announced earlier today that they&#8217;re bringing the widespread service to PS3, PS4, and Xperia smartphones and tablets. Called &#8220;PlayStation Music&#8221;, it will allow users to link their Spotify and PlayStation Network accounts, letting them stream jammin&#8217; tunes available on Spotify while they game. Launching in 41 different markets, it will allow access to the entirety of Spotify&#8217;s library of over 30 million songs.</p>
<p>The introduction of this service will mark the end of Sony&#8217;s &#8220;Music Unlimited&#8221; service. Allowing for music streaming in 19 countries, it will be closing on March 29th of this year. 30 days of free access to PlayStation Music and a Spotify Premium free trial will be offered to active Music Unlimited subscribers. Sister service Video Unlimited will remain open, but is being redubbed PlayStation Video for brand consistency.</p>
<p>Want to know when the servide will be available? You can enter your email address <a href="https://www.spotify.com/us/playstation/"><span style="color: #ff0000;">here</span></a> and Spotify will &#8220;let you know when it&#8217;s time.&#8221;</p>
<p>The post <a href="https://gamesline.net/sony-kills-off-music-unlimited-teams-up-with-spotify/">Sony Kills Off Music Unlimited, Teams Up With Spotify</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Thirty Game Weekend Flash Sale Live on PSN</title>
		<link>https://gamesline.net/thirty-game-weekend-flash-sale-live-on-psn/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 18 Apr 2014 20:38:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=1332</guid>

					<description><![CDATA[<p>Sony is charging 99 cents for a plethora of classics new and old.</p>
<p>The post <a href="https://gamesline.net/thirty-game-weekend-flash-sale-live-on-psn/">Thirty Game Weekend Flash Sale Live on PSN</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Sony found an easy way to squeeze a few bucks out of Playstation owners this weekend with a PSN flash sale lasting until Monday, 7 AM Pacific time. Each game on the list is 99 cents, and with the vast swath of games available, it&#8217;ll be almost impossible for any Playstation 3 or Vita owner to skip out on a least one of these deals.</p>
<p>A full list of current and classic Sony games are available <a href="http://blog.us.playstation.com/2014/04/18/ps-store-flash-sale-30-games-available-for-0-99-each/">here</a>. Personally, I&#8217;m going to grab up all of the Crash and Spyro games, but some other highlights include Tokyo Jungle, Sam and Max, Retro City Rampage, and Super Stardust HD. Each for 99 cents!</p>
<p>The post <a href="https://gamesline.net/thirty-game-weekend-flash-sale-live-on-psn/">Thirty Game Weekend Flash Sale Live on PSN</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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