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	<title>pokemon let&#039;s go! Archives - Gamesline</title>
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		<title>VGCC Episode 243: SUPER COCAINE</title>
		<link>https://gamesline.net/vgcc-episode-243-super-cocaine/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 02 Dec 2018 20:12:56 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[andrew wk]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[coors light]]></category>
		<category><![CDATA[dead by daylight]]></category>
		<category><![CDATA[digimon]]></category>
		<category><![CDATA[donut county]]></category>
		<category><![CDATA[fallout 76]]></category>
		<category><![CDATA[game informer]]></category>
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		<category><![CDATA[nintendo]]></category>
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		<category><![CDATA[pokemon let's go!]]></category>
		<category><![CDATA[print is dead rip one of the greats]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=16692</guid>

					<description><![CDATA[<p>Nothing matches the refreshing ice-cold freshness of SUPER COCAINE.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-243-super-cocaine/">VGCC Episode 243: SUPER COCAINE</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>John&#8217;s a little rusty, but it&#8217;s otherwise a full house for this week&#8217;s show! Solon&#8217;s speaking Icelandic, Niall&#8217;s gone Missing, Rose curves bullets, Donut County is cool, everyone loves SUPER COCAINE, Nintendo is falling in line with the rest of the industry regarding YouTube, John&#8217;s the Venonat Master, Red Dead Online seems bad, Fallout 76 is a complete mess, Solon calls out Shoolis, and Agent 47 gets exposed.</p>
<p>Support us on <a href="http://patreon.com/vgcc">Patreon</a>! Follow us on twitter @<a href="http://twitter.com/vgchoochoo">VGChooChoo</a>, @<a href="http://twitter.com/john_michonski">john_michonski</a>, @<a href="http://twitter.com/horngal">horngal</a>, @<a href="http://twitter.com/yourpalniall">YourPalNiall</a>, and @<a href="http://twitter.com/solonface">solonface</a>, and don’t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/Hzg5njWX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181202135855-6298.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16692-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20181202135855-6298.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181202135855-6298.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20181202135855-6298.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-243-super-cocaine/">VGCC Episode 243: SUPER COCAINE</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>VGCC Episode 242: Free Associative Nightmare</title>
		<link>https://gamesline.net/vgcc-episode-242-free-associative-nightmare/</link>
					<comments>https://gamesline.net/vgcc-episode-242-free-associative-nightmare/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 25 Nov 2018 21:08:05 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[artifact]]></category>
		<category><![CDATA[bad cupid]]></category>
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		<category><![CDATA[deltarune]]></category>
		<category><![CDATA[fallout 76]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[goku]]></category>
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		<category><![CDATA[pokemon let's go!]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=16657</guid>

					<description><![CDATA[<p>I love Goku.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-242-free-associative-nightmare/">VGCC Episode 242: Free Associative Nightmare</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Janie crashes the cast this week, and not a moment too soon, saving Solon and Scott from singing Chrisman carols to talk Pokemon, Deltrune, how much Fallout 76 sucks, Solon&#8217;s submissiveness, Scott developing Stockholm Syndrome towards WWE 2K19, the Smash soundtrack, the death of the Steam Link, card games, Bad Cupid, and Goku&#8217;s parade appearance.</p>
<p>Support us on <a href="http://patreon.com/vgcc">Patreon</a>! Follow us on twitter @<a href="http://twitter.com/vgchoochoo">VGChooChoo</a>, @<a href="http://twitter.com/socksmahoney">SocksMahoney</a>, @<a href="http://twitter.com/jjaffew">jjaffew</a>, and @<a href="http://twitter.com/solonface">solonface</a>, and don’t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HqCF43WX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16657-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3?_=2" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-242-free-associative-nightmare/">VGCC Episode 242: Free Associative Nightmare</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Pokémon: Let&#8217;s Go! Eevee Review</title>
		<link>https://gamesline.net/pokemon-lets-go-eevee-review/</link>
					<comments>https://gamesline.net/pokemon-lets-go-eevee-review/#respond</comments>
		
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Thu, 22 Nov 2018 00:37:34 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[game freak]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[pokemon let's go!]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16640</guid>

					<description><![CDATA[<p><i>Pokémon Let's Go</i> is heavy with nostalgic memories, but <i>Pokémon Go's</i> shadow seeps through this game negatively.</p>
<p>The post <a href="https://gamesline.net/pokemon-lets-go-eevee-review/">Pokémon: Let&#8217;s Go! Eevee Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">When <em>Pokémon Let’s Go! Pikachu/Eevee</em> was announced, the Pokémon community was….worried, to say the least. This latest Pokémon game was not an evolution of what Sun and Moon innovated on. In fact, it wasn’t even a remake of the fourth generation that most fans expected. Instead, it was a remake of <em>Pokémon Yellow</em>, making this the third game telling the Kanto story from the first generation. Not only that, but the series’ mechanics were restructured to match the successful worldwide phenomenon: <em>Pokémon Go</em>, a mobile game with a far more simplified take on the franchise. This mixed take on Pokémon ends up feeling muddled and confusing, and at the end of the day, I’m unsure who <em>Pokémon Let’s Go!</em> is really for, besides the suits who told Game Freak, “the mobile game did well, make one like that!”</span></p>
<p><span style="font-weight: 400;">There are things to love about <em>Let’s Go!</em>, and the first thing that stands out is its art direction. I was really impressed with how the characters and environments look in the game. Character models are a good mix of early-gen Game Boy designs and 3D takes on the classic characters, and the towns and routes you take to reach them have wonderful colors and soothing ambiance that make them a joy to look at, even if they’re places you’ve been many times before. The visuals are coupled with soothing redoes of the <em>Red/Blue</em> OST, a far cry better than the iffy versions on <em>FireRed/LeafGreen</em>. The aesthetics of <em>Let’s Go!</em> obviously have a lot of love poured into them, and that especially shines in the new cutscenes put sporadically throughout the game. It’s adorable seeing Bill emerge from the teleporter while your confused player character stares in awe from the PC, or the Marowak ghost passing on to the afterlife in Lavender Tower, all in full 3D with actual staging. Pokemon follow you again like in <em>HeartGold/SoulSilver</em>, and it’s just as adorable now as it was then. You can even ride some of the larger Pokemon, and flying ones such as Charizard and Dragonite allow you to float freely over barriers and across routes. This all brings a warmth to the game, as you can turn around at any time and check in on your favorite Pokemon. Your chosen mascot, Eevee or Pikachu, is also interactable. You can pet them, feed them berries, and dress them up.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/11/pokemon-lets-go-nidoran-male.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-16641" src="https://gamesline.net/wp-content/uploads/2018/11/pokemon-lets-go-nidoran-male-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/11/pokemon-lets-go-nidoran-male-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/11/pokemon-lets-go-nidoran-male-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/11/pokemon-lets-go-nidoran-male-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/11/pokemon-lets-go-nidoran-male-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2018/11/pokemon-lets-go-nidoran-male.jpg 1200w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Unfortunately, that love isn’t everywhere, and the actual gameplay of <em>Let’s Go!</em> is quite a let down. Wild Pokémon battles have been all but removed; replaced with the capture game from <em>Pokémon Go</em>. A circle floats in front of the <em>Pokémon</em>, and you have to flick your joycon towards the Pokemon, preferably within the slowly shrinking inner-circle that will give you extra experience and a higher capture chance if you nail it. It feels rewarding to flick the ball right in the correct spot, especially if you’re using the Pokeball Plus (more on that later), but this makes playing the game while the switch is undocked a hassle. You can switch to handheld mode and aim with the gyros and control stick, but if you want to set the Switch down to play, say, on a plane, you’re going to look like an idiot flicking your controller at the screen. Not only that, but occasionally the aim just doesn’t work. I’ve done tosses at the exact same angle with the exact same Pokémon, and the ball has managed to travel in vastly different ways. When you’re starting out, Pokeballs and money are a valuable resource and so this can cause headaches, especially with the new leveling system.</span></p>
<p><span style="font-weight: 400;">Without wild Pokémon fights, experience is gained by catching Pokémon. EXP is distributed to your party after every capture, and special combos raise the amount of EXP with each consecutive capture. There are also bonuses for catching each new species of Pokémon, having good aim, and perhaps the most important one, comboing captures. The more of the same Pokémon you catch in a row, the higher your EXP goes, as well as other perks, such as rarer spawns, higher stats on the Pokémon you’re chaining, and a higher chance a shiny Pokémon will appear. This works well in <em>Pokémon Go</em>, as that game staggers how many Pokémon you can catch with items drops and spawns. In <em>Let’s Go!</em>, however, the only thing limiting you is how many balls you have, which can lead to flooding your one Pokémon Box (ONE!!! ONE, COMPLETELY UNREFINED) with a single Pokémon species. It’s easy to accidentally release a good Pokémon you wanted to the Professor in exchange for stat boost candies instead of keeping it, unless you take care to label them with nicknames or little stars. PC boxes that let you organize your Pokémon has always been a genius innovation in the monster collecting genre, but this omission makes <em>Let’s Go!</em> feels like a Pokémon knockoff. This dump of Pokémon isn’t helped by integration with <em>Pokémon Go</em>, which lets you bring Pokémon from the mobile game into the Switch game. Your box will quickly become a warzone, strewn with dozens of Pokémon that you just want to get rid of.</span></p>
<p><span style="font-weight: 400;">There’s a lot here that feels regressive, and maybe that’s not fully<em> Let’s Go!</em>’s fault, but how the game is designed ends up highlighting these issues. The VS Seeker in previous titles allowed you to rematch trainers nigh-infinitely, which would have been a massive boon when money is such a commodity in this game. In<em> Let’s Go</em>, you can rematch gym leaders and a few select special trainers here and there, but those Pokémon trainer’s levels become drastically higher., Meanwhile in previous titles, the trainers would only level up slightly, so you could revisit them with weaker Pokemon and get some good EXP out of them while actually using the Pokémon instead of sitting on it. Perhaps the most archaic element of L<em>et’s Go!</em> is its online functionality. Instead of the robust online functions the 3DS titles boasted, such as random trading, easy battle challenging, and other unique functions. In this game, you do this: </span></p>
<blockquote class="twitter-tweet" data-lang="en">
<p dir="ltr" lang="en">This is how online works. How do you not connect to randos? <a href="https://t.co/X67Vtg15qI">pic.twitter.com/X67Vtg15qI</a></p>
<p>— John (@john_michonski) <a href="https://twitter.com/john_michonski/status/1064011294498467840?ref_src=twsrc%5Etfw">November 18, 2018</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><span style="font-weight: 400;">I meant it when I said this was one of the worst features in any game I’ve ever seen. Game Freak seems to think very little of the people who bought this game, whether they want to aim this towards mobile fans or youngsters starting out with Pokémon for the first time. Pokémon has always been simple and accessible, and this weird dumbing down of the concepts almost feels offensive. I was really young when I played <em>Pokémon Red</em> on Game Boy, and there are plenty of kids playing far more complicated games. <em>Fortnite</em> is the biggest game in the world right now, and has matchmaking, weapon pickups, and other contemporary features. <em>Let’s Go!</em> absolutely did not need to be as as mild as it is.</span></p>
<p><span style="font-weight: 400;">On top of these simplifications, it’s even more confusing when some of the more hardcore elements of Pokémon are kept around. The previously mentioned stats you have to constantly capture Pokémon for are IVs, the difficult to grasp secret stats that you normally have to use special methods to gauge or influence. It’s far easier in <em>Let’s Go!</em> to see these stats, but it’s confusing why they don’t just do away with them at all, especially when something as basic as abilities. Abilities make a visible, fun change to battles, but IVs just bloat the experience, making the player capture more and more Pokémon, hoping to find one with perfect stats. I quickly found myself combo-catching Pokémon I barely had an interest in training, just because the thought of having perfect stats overwhelmed me. For a series supposedly about making bonds with your Pokémon and forming a team, this game is incredibly impersonal.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/11/poke-ball-plus.jpg"><img decoding="async" class="aligncenter size-large wp-image-16643" src="https://gamesline.net/wp-content/uploads/2018/11/poke-ball-plus-1024x569.jpg" alt="" width="1024" height="569" srcset="https://gamesline.net/wp-content/uploads/2018/11/poke-ball-plus-1024x569.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/11/poke-ball-plus-300x167.jpg 300w, https://gamesline.net/wp-content/uploads/2018/11/poke-ball-plus-768x427.jpg 768w, https://gamesline.net/wp-content/uploads/2018/11/poke-ball-plus-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2018/11/poke-ball-plus.jpg 1080w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">An additional layer to <em>Pokémon Let’s Go!</em> is the Pokeball Plus accessory, which comes bundled with the game in a $100 bundle, or separately for $50. That’s really expensive for a controller that has one control stick, two buttons (one of which is the stick!), and a speaker, but its design at least accentuates the feeling of playing the game. The controller vibrates with the movements of Pokeballs in-game, and lights up to match the status of your capture. The game is absolutely playable this way with no hassle. It took a little re-tooling as I had to basically reprogram my brain to remember that pressing buttons AND using the stick was on my right thumb, not spread between both thumbs as per usual. The Pokeball Plus can also be used to carry a Pokemon with you and gain EXP with steps a la the Pokewalker from <em>HeartGold/SoulSilver</em>. There aren’t any minigames like the Pokewalker, just occasionally the ball will shake and your <em>Pokémon’s</em> cry will sound, which will immediately out you as a total dweeb when you’re waiting in line for pizza. The last thing it can do is work as a <em>Pokémon Go Plus</em>, by automatically collecting items from PokeStops when it is connected to your phone. These are all fun additions, but for $40-$50? That’s a stretch.</span></p>
<p><span style="font-weight: 400;"><em>Pokémon Let’s Go!</em> absolutely has a reverence for the first generation of Pokémon, and that’s not a bad thing. What is a bad thing is how it’s somehow both overwhelmingly confusing and too simple. <em>Pokémon</em> should absolutely mess with its formula, but this was not something I would consider as a step-forward. There are positives, but they’re swimming in a sea of frustration. Generation 8 better come out swinging.</span></p>
<p>The post <a href="https://gamesline.net/pokemon-lets-go-eevee-review/">Pokémon: Let&#8217;s Go! Eevee Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 241: With the Knobs</title>
		<link>https://gamesline.net/vgcc-episode-241-with-the-knobs/</link>
					<comments>https://gamesline.net/vgcc-episode-241-with-the-knobs/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 18 Nov 2018 20:48:26 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=16624</guid>

					<description><![CDATA[<p>Mr. Mime is a fucking creep.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-241-with-the-knobs/">VGCC Episode 241: With the Knobs</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Solon has transformed into an arcade cabinet this week to join John to talk sticking games in your mouth, mortality, breaking world records, barcades, Spyro, whether The Last Remnant is the greatest game of all time, Pokemon, Devil May Cry&#8217;s upcoming series, Sony&#8217;s E3 absence, and deep Chooch lore.</p>
<p>Support us on <a href="http://patreon.com/vgcc">Patreon</a>! Follow us on twitter @<a href="http://twitter.com/vgchoochoo">VGChooChoo</a>, @<a href="http://twitter.com/john_michonski">john_michonski</a>, and @<a href="http://twitter.com/solonface">solonface</a>, and don’t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com">Magic is Real</a>.</p>
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<audio class="wp-audio-shortcode" id="audio-16624-3" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20181118143432-5227.mp3?_=3" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181118143432-5227.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20181118143432-5227.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-241-with-the-knobs/">VGCC Episode 241: With the Knobs</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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