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	<title>deus ex Archives - Gamesline</title>
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		<title>Report: Deus Ex Games on Hold, Guardians of the Galaxy on the Way</title>
		<link>https://gamesline.net/report-deus-ex-games-on-hold-guardians-of-the-galaxy-on-the-way/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 30 Jan 2017 17:43:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[Eidos]]></category>
		<category><![CDATA[guardians of the galaxy]]></category>
		<category><![CDATA[Marvel]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=12261</guid>

					<description><![CDATA[<p>Groot doesn't fit that well in a cyberpunk universe.</p>
<p>The post <a href="https://gamesline.net/report-deus-ex-games-on-hold-guardians-of-the-galaxy-on-the-way/">Report: Deus Ex Games on Hold, Guardians of the Galaxy on the Way</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>According to <a href="http://kotaku.com/sources-eidos-working-on-guardians-of-the-galaxy-game-1791775589">several</a> <a href="http://www.eurogamer.net/articles/2017-01-30-dont-expect-another-deus-ex-game-anytime-soon">sites</a>, sources within Eidos are saying that <em>Deus Ex</em> is on hold for development while the company focuses more on <em>Tomb Raider</em> and Marvel games. This rumor points to Eidos working on that recently announced <em>Avengers project</em> as well as a Guardians of the Galaxy game. It all makes sense since <em>Deus Ex: Mankind Divided</em> didn&#8217;t exactly set the world ablaze and <em>Tomb Raider</em> is still doing really well. And while a new Guardians game has no chance of coming out when the movie&#8217;s sequel does in May, it isn&#8217;t shocking that Eidos would want to capitalize on the franchise while it&#8217;s popular.</p>
<p>All this news is coming from multiple sources inside Eidos and isn&#8217;t too surprising. <em>Deus Ex</em> probably works best with occasional releases and there is no telling when the Marvel movie bubble will burst. Now you&#8217;ll have to excuse me while I dream of a Guardians/<em>Hitman</em> crossover game.</p>
<p>The post <a href="https://gamesline.net/report-deus-ex-games-on-hold-guardians-of-the-galaxy-on-the-way/">Report: Deus Ex Games on Hold, Guardians of the Galaxy on the Way</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Deus Ex: Mankind Divided (PS4) Review</title>
		<link>https://gamesline.net/deus-ex-mankind-divided-ps4-review/</link>
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		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Thu, 01 Sep 2016 19:49:14 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[deus ex]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=11190</guid>

					<description><![CDATA[<p>Is Adam Jensen just one big cyber punk?</p>
<p>The post <a href="https://gamesline.net/deus-ex-mankind-divided-ps4-review/">Deus Ex: Mankind Divided (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">Adam Jensen’s in a rough spot. He’s hiding in a vent, planning his next moves. Up ahead lie three enemies and a camera, each unmoving, each blocking the way to his objective. Thinking quickly, he hobbles together some cartridges out of tech scraps in his bag and loads them into his mechanical arms. Sliding ahead slowly and deliberately, he raises his fist and lets loose a few bolts, incapacitating all four aspects of the once threatening roadblock. As he hacks through to the next door he sees his prize on a table in front of him- a data drive. Picking it up, he sends out a voice call to his partner; “I’ve got it Alex,” he says. “This is the key to helping us figure out exactly who’s behind this.” I sat in front of my screen, and sighed in exasperation. This was not the first time Adam had said this, and I had a sinking feeling it wasn’t going to be the last.</span></p>
<p><span style="font-weight: 400;">When </span><i><span style="font-weight: 400;">Deus Ex: Mankind Divided</span></i><span style="font-weight: 400;"> was announced, I had a feeling of trepidation. I loved 2011’s </span><i><span style="font-weight: 400;">Human Revolution,</span></i><span style="font-weight: 400;"> so I should’ve been excited! Seeing familiar gameplay touched up, and hearing the goofy gravelly tones of Adam Jensen again both checked off large boxes in my heart-list, and the story was looking to be the standard conspiracy-driven intrigue </span><i><span style="font-weight: 400;">Deus Ex</span></i><span style="font-weight: 400;"> is usually about. That’s when the developers came out of the woodwork to share their grand plans for a deeper story, with an overarching theme of “Mechanical Apartheid.” Even ignoring the terminology used, I was cringing, as Eidos Montreal is not known for their nuance. The idea of them making a game about organized racism was a scary thought. Between things like “Aug Lives Matter” posters, or concept art of mechanical ghettos, the game seemed to be handling their themes with the elegance of a hammer to an anvil. Shockingly, having now finished Mankind Divided, I’m more surprised by how insubstantially these themes are actually explored.</span></p>
<p><span style="font-weight: 400;">Backing up, </span><i><span style="font-weight: 400;">Deus Ex: Mankind Divided</span></i><span style="font-weight: 400;"> is very much a sequel to </span><i><span style="font-weight: 400;">Human Revolution</span></i><span style="font-weight: 400;">. You reprise your role as Adam Jensen two years after the events of the last entry. Just as before, your general goals are to fight and sneak your way through a variety of heavily guarded areas in search of the truth</span><span style="font-weight: 400;">™. </span><span style="font-weight: 400;">Any normal person might struggle when faced with the security threats you’re up against, but luckily Adam Jensen’s heavily augmented super body allows him to do practically anything he needs to. Want to shoot lightning from your fist? You can do that. Want to become invisible to both eyes and ears? You can do that! Do you want to turn your arms into swords and run in stabbing dudes willy-nilly? Guess what! You can do that too. Augments provide great diversity in how you can approach any given scenario without feeling obligatory, letting you choose whichever sound good to you without making the game that much harder.</span></p>
<figure id="attachment_11196" aria-describedby="caption-attachment-11196" style="width: 650px" class="wp-caption aligncenter"><a href="https://gamesline.net/wp-content/uploads/2016/08/Deus-Ex-Mankind-Shot-07.jpg"><img fetchpriority="high" decoding="async" class="wp-image-11196" src="https://gamesline.net/wp-content/uploads/2016/08/Deus-Ex-Mankind-Shot-07-1024x540.jpg" alt="An augment I found myself using frequently was &quot;Remote Hacking&quot; which let me hack things from a distance, including drones." width="650" height="343" srcset="https://gamesline.net/wp-content/uploads/2016/08/Deus-Ex-Mankind-Shot-07-1024x540.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/08/Deus-Ex-Mankind-Shot-07-300x158.jpg 300w, https://gamesline.net/wp-content/uploads/2016/08/Deus-Ex-Mankind-Shot-07-768x405.jpg 768w" sizes="(max-width: 650px) 100vw, 650px" /></a><figcaption id="caption-attachment-11196" class="wp-caption-text"><sub>I found myself using &#8220;Remote Hacking&#8221; frequently which let me hack things from a distance, including cameras and drones.</sub></figcaption></figure>
<p>&#8220;<i><span style="font-weight: 400;">Mankind Divided</span></i><span style="font-weight: 400;"> also introduces “Experimental Augments” which let you do more complex things like mid-air dashing or long-range hacking, at the cost of energy. The odd thing about those augments is they’re deliberately tuned to be much stronger than average augments, so the game presents them in such a way as to imply using too many of them will overclock your system. To counteract this, a system is introduced to disable your other augs in favor of the new fancy experimental ones, but the risks are so low, like being unable to see parts of your HUD for a couple seconds, that there’s no reason to even bother disabling anything.</span></p>
<p><span style="font-weight: 400;">This leads into one of the problems with </span><i><span style="font-weight: 400;">Mankind Divided</span></i><span style="font-weight: 400;">: Adam Jensen is an unstoppable hurricane. There’s nothing inherently wrong with having a strong protagonist, but while Adam has evolved, the enemies that you go up against have not. This means a bunch of average dudes and the occasional robot have to deal with this perfect cyborg man designed for any situation. Other games solve these types of problems by either ramping up the difficulty or changing how enemy AI works based on your strategies. A great example of this is </span><i><span style="font-weight: 400;">Metal Gear Solid V</span></i><span style="font-weight: 400;">, where enemies will start,for example,wearing helmets if your playstyle focuses heavily on headshots. When you start getting lots of headshots in </span><i><span style="font-weight: 400;">Deus Ex,</span></i><span style="font-weight: 400;"> however, security forces are unfazed, as if it’s simply their fate. Though the places Adam Jensen finds himself in are both unrelated and far apart, </span><i><span style="font-weight: 400;">Deus Ex</span></i><span style="font-weight: 400;"> has a world where everyone is connected through Illuminati conspiracy; it’s hard to believe that the people behind it all wouldn’t invest in better security. Even a theoretically harder pacifist run does nothing to ease these issues, as Adam still hits any challenge in his way like a truck. This makes non-pacifist runs feel like a nonstop roller coaster rampage, and while those can be fun, you won’t run into any real challenges unless you make them for yourself.</span></p>
<p>Despite the ease of it all, fighting through each new area is still a lot of fun. Executing your strategies in-mission is immensely satisfying, and the amount of options you have really lets you accomplish what you want. There were countless times where I thought I was being incredibly clever, only to realize how much I had missed. Once, I snuck through a dangerous camera-filled hallway around a laser grid, only to discover a vent behind a cabinet I could’ve used to get past that. Another time I’d thrown an exercise ball across the room as a distraction, only to draw a nearby soldier to look where it’d had been thrown from. Situations like these always surprised me, and while I was frustrated with myself for not thinking of these possibilities, I was more impressed by how successful I’d actually been. The game taking place in a small open world means the choices you’re presented with in normal mission gameplay are extended to general traversal as well. There are plenty of buildings and sewers that can be explored in interesting ways, but with the sheer amount of gameplay choice you&#8217;re given, the mundane story feels much more disappointing.</p>
<p><span style="font-weight: 400;">As I mentioned earlier, the story in </span><i><span style="font-weight: 400;">Mankind Divided</span></i><span style="font-weight: 400;"> doesn’t feel like it amounts to anything. One of the issues when designing prequel entries in a series is raising believable stakes for the player. While </span><i><span style="font-weight: 400;">Human Revolution </span></i><span style="font-weight: 400;">handled this by working with a much lower-key contemporary story within the universe, </span><i><span style="font-weight: 400;">Mankind Divided</span></i><span style="font-weight: 400;"> is more focused on presenting an elaborate moral dilemma. At multiple points in the storyline you’re asked to make decisions about the rights of augmented people, primarily on an act that would segregate humanity further. The issue with examining this is that we know when the original </span><i><span style="font-weight: 400;">Deus Ex</span></i><span style="font-weight: 400;"> happens, augmentation isn’t a focus of segregation, making every major player choice I was faced with feel meaningless.</span><i><span style="font-weight: 400;"> Mankind Divided</span></i><span style="font-weight: 400;"> also manages to run into most of the major issues with making a direct sequel, too. Between the removal of every major character from </span><i><span style="font-weight: 400;">Human Revolution</span></i><span style="font-weight: 400;"> (barring a single cameo) and a failure to answer any of the questions of the first game, </span><i><span style="font-weight: 400;">Mankind Divided</span></i><span style="font-weight: 400;"> hardly feels like a sequel at all, making the decision to bring Adam Jensen back in the lead role baffling.  </span></p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/u68dd2Tnog4"><span></span><img decoding="async" src="https://img.youtube.com/vi/u68dd2Tnog4/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><sub>NPC interactions being as stiff and immersion-breaking as they are certainly doesn&#8217;t help matters.</sub></p>
<p><span style="font-weight: 400;">Adam is dead-set on finding the truth about who was behind the finale of </span><i><span style="font-weight: 400;">Human Revolution,</span></i><span style="font-weight: 400;"> which resulted in the worldwide stigma against augmented people. However, nothing in </span><i><span style="font-weight: 400;">Mankind Divided</span></i><span style="font-weight: 400;"> furthers his discoveries.When the credits roll, Adam is still saying the same thing he did at the start: “We’re one step closer to the truth.” But it doesn’t feel like he is. The marketing and set dressing of the game lead you believe that it’s presenting a tale of segregation and the “mechanical apartheid,” but the narrative just revolves around the same type of situation as </span><i><span style="font-weight: 400;">Human Revolution</span></i><span style="font-weight: 400;">. Ultimately, it’s a case of X organization is controlling Y organization from the shadows, and Z antagonist is working with them. It’s a fine setup, but it makes you wonder why </span><i><span style="font-weight: 400;">Mankind Divided </span></i><span style="font-weight: 400;">tried to sell itself so hard on being a story about race.</span></p>
<p>Every actual representation of segregation is presented environmentally, which ends up feeling strange. The closest the game comes to presenting bigotry through its story (outside of every NPC calling you a “clank”) is the sheer amount of times Adam is stopped by police for being augmented. While this is a decent way of showing the differences between societal classes, it still feels hollow, since the cops always back off at Adam’s documentation. This means that you yourself, despite existing as a member of a group being discriminated against, don’t actually have to deal with any of the ramifications presented in the game. Ultimately, the “mechanical apartheid” angle just feels unnecessary. The entire plot of the game could’ve been about something completely different if they just changed a few words, something different, something better and something a lot less offensive.</p>
<figure id="attachment_11192" aria-describedby="caption-attachment-11192" style="width: 650px" class="wp-caption aligncenter"><a href="https://gamesline.net/wp-content/uploads/2016/08/CrOKo2QXEAAbVYQ.jpg"><img decoding="async" class="wp-image-11192" src="https://gamesline.net/wp-content/uploads/2016/08/CrOKo2QXEAAbVYQ.jpg" alt="The side of this building perfectly encapsulates the disparity between Mankind Divided's Ideals, and how it presents them." width="650" height="366" srcset="https://gamesline.net/wp-content/uploads/2016/08/CrOKo2QXEAAbVYQ.jpg 1200w, https://gamesline.net/wp-content/uploads/2016/08/CrOKo2QXEAAbVYQ-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/08/CrOKo2QXEAAbVYQ-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/08/CrOKo2QXEAAbVYQ-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/08/CrOKo2QXEAAbVYQ-160x90.jpg 160w" sizes="(max-width: 650px) 100vw, 650px" /></a><figcaption id="caption-attachment-11192" class="wp-caption-text"><sub>The alley wall perfectly encapsulates the disparity between Mankind Divided&#8217;s Ideals, and how it presents them.</sub></figcaption></figure>
<p><span style="font-weight: 400;">Luckily the side content handles itself much better than the main missions, providing interesting one-offs that unravel over the course of the game, rather than being done a couple dozen minutes after they start. There’s also “Jensen’s Stories”, which place you in short isolated campaigns with their own missions, though with each of them being paid, launch-day DLC, it’s hard not to wonder how much of that content was cut from the game proper. Out of all the side content, though, the new “Breach” mode is definitely the most substantial.</span></p>
<p><span style="font-weight: 400;">Breach, by and large, cuts out the story in favor of presenting you polygonal puzzle rooms full of different and unique challenges. Despite the lightness of story content in this mode, there is still an expository setup of you being an anti-corporate style hacker. As a “ripper”, you’ll be going through node after node of a corporation’s security firewall, trying to dig up data and other dirt to sell for credits. You can use these credits to unlock different level modifiers, items, and weapons, as well as ammunition to keep those weapons stocked. Since this is a game released in 2016, you can also use real money to buy premium credits that give the player access to golden guns and the like. Credits can also be used in  four unique text-based side stories that were surprisingly interesting, albeit short.</span></p>
<figure id="attachment_11193" aria-describedby="caption-attachment-11193" style="width: 650px" class="wp-caption aligncenter"><a href="https://gamesline.net/wp-content/uploads/2016/08/deus-ex-1.png"><img decoding="async" class="wp-image-11193" src="https://gamesline.net/wp-content/uploads/2016/08/deus-ex-1.png" width="650" height="320" srcset="https://gamesline.net/wp-content/uploads/2016/08/deus-ex-1.png 1090w, https://gamesline.net/wp-content/uploads/2016/08/deus-ex-1-300x148.png 300w, https://gamesline.net/wp-content/uploads/2016/08/deus-ex-1-768x378.png 768w, https://gamesline.net/wp-content/uploads/2016/08/deus-ex-1-1024x504.png 1024w" sizes="(max-width: 650px) 100vw, 650px" /></a><figcaption id="caption-attachment-11193" class="wp-caption-text"><sub>These types of Text-Only conversations are how the stories in Breach play out, an interesting change of pace.</sub></figcaption></figure>
<p><span style="font-weight: 400;">The first story I played had me digging into the cover-up of a young girl’s death by a large corporation. The credits I had let me hire “resources,” people experienced in things like medicine or the military who could provide context for the clues I was digging up. These side stories also have their own levels to explore and usually end in a short boss fight. While I’ve never been too interested in leaderboard style games, there are plenty of ways to experiment within Breach mode to get higher scores. If that&#8217;s your type of game, and you enjoy how </span><i><span style="font-weight: 400;">Mankind Divided</span></i><span style="font-weight: 400;"> proper plays, then Breach will be your bread and butter.</span></p>
<p><span style="font-weight: 400;">Ultimately, </span><i><span style="font-weight: 400;">Deus Ex: Mankind Divided</span></i><span style="font-weight: 400;"> is a fun experience hampered by a poor story. </span><span style="font-weight: 400;">If this were a different game, I’d be more inclined to let it off the hook, but one of the defining aspects of the original </span><i><span style="font-weight: 400;">Deus Ex</span></i><span style="font-weight: 400;"> was the unique depth of its story: how it managed to discuss issues of class and government/corporate powers in a way that felt smart instead of shallow. It’s depressing at best to see one of its successors so poorly written in a time where deep stories are considered near-essential. If you’re willing to look past some slightly offensive talking points, uninteresting characters, and an anti-climactic story, then </span><i><span style="font-weight: 400;">Mankind Divided</span></i><span style="font-weight: 400;"> will be an incredibly fun stealth action experience. If you’re looking for the type of game </span><i><span style="font-weight: 400;">Mankind Divided </span></i><span style="font-weight: 400;">bills itself as, however, where player choice matters and deeper thoughts are being discussed, you’ll be disappointed.</span></p>
<p>The post <a href="https://gamesline.net/deus-ex-mankind-divided-ps4-review/">Deus Ex: Mankind Divided (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Deus Ex Gameplay, VR, and Go Revealed</title>
		<link>https://gamesline.net/deus-ex-gameplay-vr-and-go-revealed/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 08 Jun 2016 16:06:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=9990</guid>

					<description><![CDATA[<p>Square drops an E3-level Deus Ex bomb.</p>
<p>The post <a href="https://gamesline.net/deus-ex-gameplay-vr-and-go-revealed/">Deus Ex Gameplay, VR, and Go Revealed</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In a <em>Deus Ex</em> stream, Square showed off the newest entry in the series, but also took the opportunity to announce some E3-level news. In addition to <em>Mankind Divided,</em> which is due later this year,<em> Deus Ex</em> will be getting a VR game and the <em>Go</em> treatment.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/3uRJwWkQr8k" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><em>Deus Ex Go</em> follows mobile hits like <em>Hitman Go</em> and <em>Tomb Raider Go</em>, adaptations of beloved franchises that are actually fun to play. The announcement trailer doesn&#8217;t reveal much, except that it sure does look like a <em>Go</em> game. Both <em>Tomb Raider</em> and <em>Hitman Go</em> had unique gameplay elements that fit their worlds, so hopefully <em>Deus Ex</em> can follow suit. Looks like we won&#8217;t be waiting long since that&#8217;s coming out this summer.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/x6VTPurIrWw" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Then, they announced yet another <em>Deus Ex</em> game that almost seems like a no-brainer: <em>Deus Ex</em> VR. Called <em>Deus Ex Breach,</em> the game looks more like a combat puzzle game than a full extension of the real game. However, it has a Tron-like style, which is never a wrong choice. Nice to see yet another company committing to VR as well. The action and shooting seems more arcade style than the traditional <em>Deus Ex</em> style, which should fit virtual reality pretty well.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/I5acI46z9Y4" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Finally, we saw a lengthy gameplay demo for <em>Mankind Divided</em>. This is certainly the kind of demo we&#8217;d see on a press conference stage, but since Square skipped out on that this year, this is what we get. The demo clocks in just under twenty minutes and shows off a lot of little gameplay details. The demo focuses on the many different ways you can approach and take on any situation. From stealth, to combat, to an invisible cloak, to taking the Prague subway, it seems like they&#8217;ve continued down the path of what made <em>Deus Ex</em> so popular.</p>
<p>The post <a href="https://gamesline.net/deus-ex-gameplay-vr-and-go-revealed/">Deus Ex Gameplay, VR, and Go Revealed</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 103: #SpinThatChicken</title>
		<link>https://gamesline.net/vgcc-episode-103-spinthatchicken/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 02:40:42 +0000</pubDate>
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		<guid isPermaLink="false">https://gamesline.net/?p=7656</guid>

					<description><![CDATA[<p>Hey DJ, spin me some chicken.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-103-spinthatchicken/">VGCC Episode 103: #SpinThatChicken</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It’s time for Chooch 103, and John’s in a pickle! Apparently people are still buying Vitas, Michael has bad taste, and the gang talks rotisserie chicken, old Star Wars, Arkham Knight, and more Fallout. Meanwhile John’s played Tales From the Borderlands, and watched some Yo-Kai. Deus Ex was delayed, YouTube is defending fair use, “Ryan” makes a guest appearance, and the PS2 emulation is a thing. Plus, Devin’s fire alarm goes off (presumably because he forgot to check on his rotisserie chicken), we craft some weapons, meditate on our own mortality, movie shovelware, bad controllers, Nintendo wrestling, and tons more!</p>
<p>Follow us on Twitter <a href="http://twitter.com/VGChooChoo"><span style="color: #ff0000;">@VGChooChoo</span></a>, <span style="color: #333333;"><a href="http://twitter.com/JohnMichonski"><span style="color: #ff0000;">@JohnMichonski</span></a>, <a href="http://twitter.com/finaldasa"><span style="color: #ff0000;">@finaldasa</span></a>, &amp; <a href="http://twitter.com/BboyMaestro"><span style="color: #ff0000;">@BboyMaestro</span></a> </span></p>
<p>Get buttery with Chooch via <span style="color: #ff0000;"><a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2"><span style="color: #ff0000;">iTunes</span></a></span>, <span style="color: #333333;"><a href="http://www.hipcast.com/podcast/HfLPs4yx"><span style="color: #ff0000;">Hipcast</span></a>, or <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20151122203727-4282.mp3"><span style="color: #ff0000;">Direct Download</span></a></span>.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-103-spinthatchicken/">VGCC Episode 103: #SpinThatChicken</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Deus Ex Delayed</title>
		<link>https://gamesline.net/deus-ex-delayed/</link>
					<comments>https://gamesline.net/deus-ex-delayed/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 18 Nov 2015 19:18:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[deus ex: mankind divided]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=7624</guid>

					<description><![CDATA[<p>More like augment your release date.</p>
<p>The post <a href="https://gamesline.net/deus-ex-delayed/">Deus Ex Delayed</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After the exodus to 2016 it seemed plausible that we&#8217;d have a front end heavy year next year. February in particular really looked filled to the brim with releases. However now we&#8217;re seeing the realities of game development firmly set in.</p>
<p><em>Deus Ex: Mankind Divided</em> has been delayed six months moving from February 23rd to August 23rd. Eidos Montreal, the game&#8217;s developer, gave the typical statement about focusing on making the game better before releasing it to fans. I&#8217;ll have to admit that I didn&#8217;t think Deus Ex would budge from that February spot. They were the biggest title among the bunch and their <span style="color: #ff0000;"><a href="https://gamesline.net/deus-ex-augment-your-pre-order-cancelled/"><span style="color: #ff0000;">augment your pre-order</span></a></span> campaign was ill-conceived but portrayed a confident publisher.</p>
<p>Let&#8217;s just hope<em> XCOM 2</em>, <em>Far Cry Primal</em>, and <em>Street Fighter V</em> don&#8217;t budge.</p>
<p>&nbsp;</p>
<p>The post <a href="https://gamesline.net/deus-ex-delayed/">Deus Ex Delayed</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Deus Ex &#8220;Augment Your Pre-Order&#8221; Cancelled</title>
		<link>https://gamesline.net/deus-ex-augment-your-pre-order-cancelled/</link>
					<comments>https://gamesline.net/deus-ex-augment-your-pre-order-cancelled/#respond</comments>
		
		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Thu, 01 Oct 2015 17:27:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[edios]]></category>
		<category><![CDATA[mankind divided]]></category>
		<category><![CDATA[square enix]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=7026</guid>

					<description><![CDATA[<p>We DID ask for this.</p>
<p>The post <a href="https://gamesline.net/deus-ex-augment-your-pre-order-cancelled/">Deus Ex &#8220;Augment Your Pre-Order&#8221; Cancelled</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Just over a month ago, Square Enix announced a program for <em>Deus Ex: Mankind Divided</em> called <span style="color: #ff0000;"><a href="http://www.eurogamer.net/articles/2015-09-01-unpacking-deus-ex-mankind-divideds-convoluted-augment-your-pre-order-program"><span style="color: #ff0000;">&#8220;Augment Your Pre-Order,&#8221; or &#8220;AYPO.&#8221;</span></a></span> The whole thing was complicated, convoluted, and generally unpleasant, enticing players to pre-order the game with promises of added content and even an earlier release. Apparently, Square Enix has lent an ear to the large number of misgivings and is now cancelling the program.</p>
<p>Instead of dishing out the extra content in weird tiers, all the planned digital AYPO content will be available to everyone who pre-orders the game or purchases the day 1 edition, which includes in-game costumes and missions as well as an OST sampler and digital comics. The press release states that the idea of AYPO was to give &#8220;more choice about what [players] received in terms of pre-order incentives&#8221; but that AYPO &#8220;created even more frustration&#8221; and resulted in a &#8220;resounding amount of negative feedback.&#8221; So, someone at Square Enix/Eidos-Montreal is listening.</p>
<p>We here at Chooch generally operate on a &#8220;don&#8217;t pre-order&#8221; philosophy, and AYPO was a great example of why. Thankfully, the negative reaction to and the cancellation of AYPO will probably discourage some other publishers from attempting similar stunts. The game has also been locked for a February 23rd release date, so no 4-day early release.</p>
<p><span style="color: #ff0000;"><a href="https://www.deusex.com/news/aypo-cancelled"><span style="color: #ff0000;">Read the entire press release here on the Deus Ex website.</span></a></span></p>
<p>The post <a href="https://gamesline.net/deus-ex-augment-your-pre-order-cancelled/">Deus Ex &#8220;Augment Your Pre-Order&#8221; Cancelled</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Deus Ex Mankind Divided Previewed</title>
		<link>https://gamesline.net/deus-ex-mankind-divided-previewed/</link>
					<comments>https://gamesline.net/deus-ex-mankind-divided-previewed/#respond</comments>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Tue, 16 Jun 2015 18:19:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2015]]></category>
		<category><![CDATA[mankind divided]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=5331</guid>

					<description><![CDATA[<p>Deus Ex is back!</p>
<p>The post <a href="https://gamesline.net/deus-ex-mankind-divided-previewed/">Deus Ex Mankind Divided Previewed</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Square Enix detailed quite a bit about the upcoming <em>Deus Ex: Mankind Divided</em> at their E3 conference today<em> </em>. The sequel to <em>Human Revolution </em>apparently takes place two years afterwards and once again stars Adam Jensen, who is presumably still not asking for this.</p>
<p>Jensen is now apparently an agent in the service of a counter-terrorist Interpol unit known as Task Force 29, but is also working as a double agent to expose enemies of a more shadowy nature. Those with augmentations are now outcasted in a situation described as &#8220;mechanical apartheid,&#8221; proving that not everyone likes robots after all. The Illuminati were also mentioned, so we might get back to some of those delicious conspiracy roots of the series.</p>
<p>Gameplay was previewed later in the day during the PC conference along with an inside look at the intricate clutter of the game&#8217;s maps. Much like <em>Human Revolution</em>, <em>Mankind Divided</em> will allow players to progress through levels in a variety of ways.</p>
<p>No release date was given aside from &#8220;early 2016.&#8221; Check out the new trailer below:</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/7GPUSrUJqfU" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/deus-ex-mankind-divided-previewed/">Deus Ex Mankind Divided Previewed</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Update: Deus Ex: Mankind Divided Leaked/Announced</title>
		<link>https://gamesline.net/deus-ex-mankind-leakedannounced-maybe/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 07 Apr 2015 19:34:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[deus ex: mankind]]></category>
		<category><![CDATA[square enix]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=3477</guid>

					<description><![CDATA[<p>NeoGAF has seemingly dug up some information about a new Deus Ex game.</p>
<p>The post <a href="https://gamesline.net/deus-ex-mankind-leakedannounced-maybe/">Update: Deus Ex: Mankind Divided Leaked/Announced</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Update</strong>: Rumors becomes truth in the blink of an eye. Deus Ex: Mankind Divided has been confirmed to be coming to the PS4, Xbox One, and PC and will be on the upcoming <a href="http://www.gameinformer.com/b/news/archive/2015/04/07/may-cover-revealed-deus-ex-mankind-divided-568435.aspx?utm_content=buffer4c288&amp;utm_medium=social&amp;utm_source=twitter.com&amp;utm_campaign=buffer">Game Informer</a> cover. That article has a trailer and some more details about the game&#8217;s setting but no release date has been announced. Maybe Square will wait until E3 to show more.</p>
<p><del>Earlier this week Square Enix ramped up for a live stream where they were seemingly teasting a new game. Suddenly this afternoon, <span style="color: #ff0000;"><a href="http://www.neogaf.com/forum/showthread.php?t=1024951"><span style="color: #ff0000;">Neogaf</span></a></span> caught wind of a Russian website that was posting images and information about a supposed new Deus Ex game, Deus Ex: Mankind Divided. A lot of the information is stated matter-of-factly and reads like it was written from a press release that, at the time of this writing, doesn&#8217;t exist. Maybe the site has information from Square Enix few others have, or maybe they&#8217;re making it all up. Either way the idea of a new Deus Ex game has a lot of people excited. The images don&#8217;t look like gameplay snapshots but more like concept images or mock-ups which would make some sense if the game was being announced for a 2016 time frame.</del></p>
<p><a href="https://gamesline.net/wp-content/uploads/2015/04/40c5cf12-f1bd-4054-97ab-139f2b572233.jpg"><img loading="lazy" decoding="async" class="  wp-image-3478 aligncenter" src="https://gamesline.net/wp-content/uploads/2015/04/40c5cf12-f1bd-4054-97ab-139f2b572233.jpg" alt="40c5cf12-f1bd-4054-97ab-139f2b572233" width="651" height="329" /></a></p>
<p><a href="https://gamesline.net/wp-content/uploads/2015/04/49ae15fd-5899-4e3b-9da1-fe3e57fc1769.jpg"><img loading="lazy" decoding="async" class="  wp-image-3479 aligncenter" src="https://gamesline.net/wp-content/uploads/2015/04/49ae15fd-5899-4e3b-9da1-fe3e57fc1769.jpg" alt="49ae15fd-5899-4e3b-9da1-fe3e57fc1769" width="654" height="411" srcset="https://gamesline.net/wp-content/uploads/2015/04/49ae15fd-5899-4e3b-9da1-fe3e57fc1769.jpg 1040w, https://gamesline.net/wp-content/uploads/2015/04/49ae15fd-5899-4e3b-9da1-fe3e57fc1769-300x188.jpg 300w, https://gamesline.net/wp-content/uploads/2015/04/49ae15fd-5899-4e3b-9da1-fe3e57fc1769-1024x643.jpg 1024w" sizes="auto, (max-width: 654px) 100vw, 654px" /></a></p>
<p><a href="https://gamesline.net/wp-content/uploads/2015/04/72d9488e-a461-470e-afb1-09c30fcd4424.jpg"><img loading="lazy" decoding="async" class="  wp-image-3480 aligncenter" src="https://gamesline.net/wp-content/uploads/2015/04/72d9488e-a461-470e-afb1-09c30fcd4424.jpg" alt="72d9488e-a461-470e-afb1-09c30fcd4424" width="659" height="430" srcset="https://gamesline.net/wp-content/uploads/2015/04/72d9488e-a461-470e-afb1-09c30fcd4424.jpg 1040w, https://gamesline.net/wp-content/uploads/2015/04/72d9488e-a461-470e-afb1-09c30fcd4424-300x195.jpg 300w, https://gamesline.net/wp-content/uploads/2015/04/72d9488e-a461-470e-afb1-09c30fcd4424-1024x667.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/04/72d9488e-a461-470e-afb1-09c30fcd4424-721x470.jpg 721w" sizes="auto, (max-width: 659px) 100vw, 659px" /></a></p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/04/cb1340cf-ba3e-4d2e-a6cf-cb37adafa0d2.jpg"><img loading="lazy" decoding="async" class="alignnone  wp-image-3482" src="https://gamesline.net/wp-content/uploads/2015/04/cb1340cf-ba3e-4d2e-a6cf-cb37adafa0d2.jpg" alt="cb1340cf-ba3e-4d2e-a6cf-cb37adafa0d2" width="660" height="344" srcset="https://gamesline.net/wp-content/uploads/2015/04/cb1340cf-ba3e-4d2e-a6cf-cb37adafa0d2.jpg 1040w, https://gamesline.net/wp-content/uploads/2015/04/cb1340cf-ba3e-4d2e-a6cf-cb37adafa0d2-300x156.jpg 300w, https://gamesline.net/wp-content/uploads/2015/04/cb1340cf-ba3e-4d2e-a6cf-cb37adafa0d2-1024x533.jpg 1024w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a></p>
<p>The post <a href="https://gamesline.net/deus-ex-mankind-leakedannounced-maybe/">Update: Deus Ex: Mankind Divided Leaked/Announced</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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