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		<title>The Bulletin: The Latest Nintendo Direct and More</title>
		<link>https://gamesline.net/the-bulletin-the-latest-nintendo-direct-and-more/</link>
					<comments>https://gamesline.net/the-bulletin-the-latest-nintendo-direct-and-more/#respond</comments>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 10 Feb 2023 15:02:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[abk]]></category>
		<category><![CDATA[actvision blizzard]]></category>
		<category><![CDATA[advance wars]]></category>
		<category><![CDATA[alphabet]]></category>
		<category><![CDATA[back 4 blood]]></category>
		<category><![CDATA[baten kaitos]]></category>
		<category><![CDATA[bay 12 games]]></category>
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		<category><![CDATA[knockout city]]></category>
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		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo direct]]></category>
		<category><![CDATA[pikmin 4]]></category>
		<category><![CDATA[Professor Layton]]></category>
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		<category><![CDATA[the legend of zelda: tears of the kingdom]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=26521</guid>

					<description><![CDATA[<p>Directly to you, here's a roundup of this week's news, Nintendo or otherwise!</p>
<p>The post <a href="https://gamesline.net/the-bulletin-the-latest-nintendo-direct-and-more/">The Bulletin: The Latest Nintendo Direct and More</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1>So, Nintendo just casually dropped a gigantic Direct this week.</h1>
<p><a href="https://www.youtube.com/live/yMdUSVSEp7U">Here&#8217;s the full Direct</a> if you just want to watch!</p>
<p><a href="https://www.youtube.com/watch?v=fYZuiFDQwQw"><strong><em>The Legend of Zelda: Tears of the Kingdom</em> got a new trailer</strong></a>, which showed off more enemies and vehicles, but not much else. It releases May 12th, and will also be the first Nintendo Switch game to&#8230;sigh&#8230;.be $70.</p>
<p><a href="https://www.youtube.com/watch?v=GwOUuC8Y5N0"><strong><em>Pikmin 4</em>&#8216;s trailer</strong></a> revealed the new Hocotatians you&#8217;ll play as, the new Ice Pikmin, and an adorable dog-like creature that&#8217;ll help you on your quest for riches. The title releases July 21st.</p>
<p><a href="https://www.youtube.com/watch?v=qpn0UPPvAb8"><em><strong>Splatoon 3</strong></em> <strong>is getting an expansion pass.</strong></a> The first wave will allow you to return to Inkopolis from the first <em>Splatoon</em>, letting you shop at the old stores as well. Wave two will introduce what seems to be a new story called Side Order.</p>
<p><a href="https://www.youtube.com/watch?v=_-KAU3bK1Y8"><strong>Game Boy and Game Boy Advance games were added to Switch Online.</strong></a> Original Game Boy and Game Boy Color will be available to all Switch Online subscribers, but Game Boy Advance is only available for Expansion Pass subs. You&#8217;ll have to pay extra for <em>Mario and Luigi: Superstar Saga</em>.</p>
<p><strong>A remaster of the <a href="https://www.youtube.com/watch?v=e9OQOJC1QII">original <em>Metroid Prime</em></a> dropped on the eshop right after the Direct.</strong> It may say it&#8217;s a remaster, but many people are thinking this may be a <a href="https://twitter.com/robokick/status/1623623837488234498">full remake</a>, with new visuals and engine effects. A physical release is coming February 22nd.</p>
<p><strong>The <a href="https://www.youtube.com/watch?v=DVChInPEa-U"><em>Xenoblade 3</em> expansion pass</a> has been fully detailed</strong>, with the final new hero, Masha, arriving on February 15th. Later this year, part four will release, which is a new story that stars Shulk, Rex, and other characters from the past games.</p>
<p><strong><a href="https://www.youtube.com/watch?v=5wYOXEX_Hgw"><em>Fashion Dreamer</em> </a>is a new fashion design title by the creators of the <em>Style Savvy</em> games.</strong> No idea why Nintendo isn&#8217;t just publishing this but hey, it&#8217;s <em>Style Savvy</em> in all but name.</p>
<p><strong><a href="https://www.youtube.com/watch?v=USeyaeClNhs"><em>Ghost Trick</em></a> is getting a modern port.</strong> This will also be available on Sony and Microsoft consoles as well as PC this Summer.</p>
<p><iframe title="Ghost Trick: Phantom Detective - Announcement Trailer - Nintendo Switch" width="800" height="450" src="https://www.youtube.com/embed/USeyaeClNhs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<p><strong><em>We Love Katamari</em> is <a href="https://www.youtube.com/watch?v=hGj8SORv2hQ">getting the <em>Reroll</em> treatment</a></strong>, dropping a remaster of the beloved second game in the series June 2nd. There will also be a new mode called Royal Reverie where you can play as a younger King of All Cosmos. This will also be available on all other consoles.</p>
<p><strong>Level-5 is back from their hiatus, announcing three titles in one Direct!</strong> The first was a new IP, <a href="https://www.youtube.com/watch?v=h8dhxd4iEJA"><em>DECAPOLICE</em></a>, in which you solve mysteries and otherwise perform police duties (the fictional good kind, for what it&#8217;s worth). They also announced a new <em>Fantasy Life</em>, <a href="https://www.youtube.com/watch?v=iewOAF-MO8c"><em>Fantasy Life i: The Girl who Steals Time</em></a>. Both of these titles are due this year. Finally, a new <em>Professor Layton</em> game was teased, <a href="https://www.youtube.com/watch?v=yr50WwktW6E"><em>Professor Layton and the New World of Steam</em></a>. No release date there, but it&#8217;s fantastic to see our favorite top hat gentleman return.</p>
<p><strong><em>Advance Wars 1+2: ReBoot Camp</em> <a href="https://www.youtube.com/watch?v=AF6n9-bqV8g">has a release date of April 21st</a>.</strong> Previously delayed due to the Ukraine war, hopefully it releases and there aren&#8217;t any other historical events that run into its release. <a href="https://www.google.com/search?q=advance+wars+gba+release+date&amp;client=opera-gx&amp;hs=sva&amp;sxsrf=AJOqlzUd5I7bZNnRg9RftGDVpWSJ3HzTPw%3A1675969140925&amp;ei=dELlY8GAON-wqtsP6smEKA&amp;ved=0ahUKEwjBirLKj4n9AhVfmGoFHeokAQUQ4dUDCA8&amp;uact=5&amp;oq=advance+wars+gba+release+date&amp;gs_lcp=Cgxnd3Mtd2l6LXNlcnAQAzIFCCEQqwI6CggAEEcQ1gQQsAM6BwgAELADEEM6CQgAELADEAoQQzoNCAAQ5AIQ1gQQsAMYAToPCC4Q1AIQyAMQsAMQQxgCOgwILhDIAxCwAxBDGAI6BQgAEIAEOgQILhBDOgQIABADOgQIABBDOgUIABCGAzoJCAAQFhAeEPEEOgYIABAWEB46CQgAEAMQRhD7AToFCCEQoAE6CwghEBYQHhDxBBAdOggIIRAWEB4QHUoECEEYAEoECEYYAVD5AljoDWCID2gBcAF4AIABbogBzQmSAQM5LjSYAQCgAQHIARPAAQHaAQYIARABGAnaAQYIAhABGAg&amp;sclient=gws-wiz-serp">Again.</a></p>
<p><strong>The first details of the <em>Mario Kart 8 Deluxe</em> DLC&#8217;s <a href="https://www.youtube.com/watch?v=fq49Xq_FG8Y">fourth wave are here</a></strong>, and it will include a Yoshi&#8217;s Island course and the addition of Birdo as a playable character. Every time I (John) think of Birdo I just hear the audio clips from Mario Advance. This truly will be as far as I go.</p>
<p><strong><em>Fire Emblem Engage</em>&#8216;s DLC was <a href="https://www.youtube.com/watch?v=0R-M-DxcQ4Q">also detailed</a></strong>, with new Emblems Soren, Hector, and Camilla released now and Chrom/Robin and Veronica coming in wave three. Wave four will include a new story, &#8220;Fell Xenologue&#8221;.</p>
<p><strong><em>Etrian Odyssey</em>&#8216;s first three entries are <a href="https://www.youtube.com/watch?v=CaMv86lLRgY">getting HD remasters</a></strong>, all releasing on June 1st for Switch and Steam. They will be $40 each or $80 for all three, and preordering the games will get you <em>Shin Megami Tensei</em>-related<a href="https://primagames.com/news/etrian-odyssey-origins-dlc-features-persona-smt-and-soul-hackers-character-portraits"> character portraits</a> for each game.</p>
<p><strong>Both <em>Baten Kaitos</em> games, deckbuilding RPGs for GameCube by MonolithSoft, are getting <a href="https://www.youtube.com/watch?v=TJnMc1rFK-c">remasters for Switch</a>. </strong>These remasters are pretty standard fare, with updated graphics and new battle functions, but not much else. This bundle will release this Summer.</p>
<p><strong><em>Samba de Amigo</em> is back with <a href="https://www.youtube.com/watch?v=wafQ5I_M6dk"><em>Party Central</em></a></strong>, allowing for the Switch Joycons to be used as maracas for rhythm fun. It&#8217;ll be out sometime this Summer.</p>
<p><strong>The newest Mickey Mouse and co. game, <em><a href="https://www.youtube.com/watch?v=Ll9zSkf4Cfw">Disney Illusion Island</a></em>, will release July 28th. </strong></p>
<p><strong>The remaster of <em>Kirby&#8217;s Return to Dreamland</em>, the lesser-known <em>Kirby</em> title for the Wii, has a demo available now.</strong> There is also a new Magalor focused epilogue and new mini-games. The game launches February 24th.</p>
<p><a href="https://www.youtube.com/watch?v=Lfc8R6GFF6A"><em><strong>TRON: Identity</strong></em></a><strong>, an narrative puzzler set in the TRON universe by Bithell Games, releases in April.</strong></p>
<p>There were more tidbits in the Direct, but for now let&#8217;s move on&#8230;</p>
<h1>In other news&#8230;</h1>
<p><strong><a href="https://www.axios.com/2023/02/03/youtube-contractors-strike-return-office-google">YouTube contractors in Texas went on strike in protest of a policy requiring a mandatory return and reporting back to in-office work</a>. </strong> Workers allege that Alphabet, YouTube&#8217;s parent company, have recently tried to reinforce the policy <a href="https://time.com/6252740/youtube-contractors-google-strike-union/">as a union busting tactic</a>.</p>
<p><strong><a href="https://www.vice.com/en/article/dy7mnk/activision-blizzard-fined-dollar35-million-for-not-disclosing-sexual-harassment">The Securities and Exchange Commission of the United States (SEC) is fining Activision-Blizzard</a> due to its failing to disclose the issues of workplace sexual harassment to its investors, hopping in on the train of now more than a handful of government agents still taking legal action against the company.</strong> The SEC notes that the company failed to properly report and collect information on instances of workplace issues, which is deemed necessary to disclose to certain parties.</p>
<p><strong>In a continuing string of <a href="https://gamesline.net/the-bulletin-sunrise-sunset/">the sunsetting of several games</a>, <a href="https://www.rockpapershotgun.com/knockout-city-servers-are-shutting-down-in-june-with-a-private-server-version-incoming"><em>Knockout City</em> will be shutting down this coming June</a>.</strong> However, there are at least intentions of a private-server version of the game to be released some time after.</p>
<p><iframe title="The Future of Knockout City" width="800" height="450" src="https://www.youtube.com/embed/j9IBfC3p4iM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<p><strong><a href="https://cfx.game.onstove.com/en/news/281"><em>CrossfireX</em> servers will be shutting down in a much earlier time in mid-May.</a></strong> The Xbox Store has started halting purchases and providing refunds associated with the game.</p>
<p><strong><a href="https://www.gematsu.com/2023/02/turtle-rock-studios-ends-back-4-blood-post-launch-content-support-as-it-shifts-focus-to-next-title">Turtle Rock Studios has also ended <em>Back 4 Blood&#8217;s</em> string of post-launch content hopping on to focus on their next title.</a></strong></p>
<p><strong><a href="https://techraptor.net/gaming/news/square-enix-announces-declining-financial-results-planning-multiple-new-games-including">Square Enix is apparently not doing so hot financially</a>, citing their numbers of the previous fiscal year starting in mid-2022.</strong> Sales of games failed to reach numbers on part of the year prior, which also overlapped with the recent decline of mobile game use.</p>
<p>Meanwhile, <strong><em>Dwarf Fortress</em> is popping off, and developer Bay 12 Games is celebrating the game&#8217;s latest, fantastic earnings report by finally <a href="https://www.rockpapershotgun.com/dwarf-fortress-developers-share-earnings-report-after-releasing-on-steam">considering the hiring of another person on the team</a>.</strong> Bay 12 has been primarily ran by brothers Tarn and Zach Adams for years, powered by the donations of a dedicated playerbase that supported the original game.</p>
<p><strong>Friend of the site <a href="https://www.youtube.com/watch?v=KcnchklRYN0">Food4Dogs will be starting to take it easy on her video output</a> in order to take care and prioritize her health.</strong> We wish her all the best! You can listen to <a href="https://gamesline.net/starlight-car-episode-5-ps-vita-with-food4dogs/">our Starlight Car interview with Food4Dogs here</a>.</p>
<p>The post <a href="https://gamesline.net/the-bulletin-the-latest-nintendo-direct-and-more/">The Bulletin: The Latest Nintendo Direct and More</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Scott’s Top 5 Lists Of Games Of 2021</title>
		<link>https://gamesline.net/scotts-top-5-lists-of-games-of-2021/</link>
					<comments>https://gamesline.net/scotts-top-5-lists-of-games-of-2021/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Wed, 30 Mar 2022 17:47:39 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[back 4 blood]]></category>
		<category><![CDATA[chivalry 2]]></category>
		<category><![CDATA[Cruelty Squad]]></category>
		<category><![CDATA[Deltarune Chapter 2]]></category>
		<category><![CDATA[Disco Elysium Final Cut]]></category>
		<category><![CDATA[final fantasy 7 remake]]></category>
		<category><![CDATA[First Class Trouble]]></category>
		<category><![CDATA[halo 5]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Hot wheels unleashed]]></category>
		<category><![CDATA[inscryption]]></category>
		<category><![CDATA[knockout city]]></category>
		<category><![CDATA[Nerts Online]]></category>
		<category><![CDATA[NieR Replicant]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[the good life]]></category>
		<category><![CDATA[Together bnb]]></category>
		<category><![CDATA[war of the visions]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=25350</guid>

					<description><![CDATA[<p>Top 5 Wordpress Features: 5. Visual Editor, 4. Featured Image, 3. Tags, 2. Text Editor, 1. Excerpt. Another list, these are so easy.</p>
<p>The post <a href="https://gamesline.net/scotts-top-5-lists-of-games-of-2021/">Scott’s Top 5 Lists Of Games Of 2021</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I know what you’re here for. You heard the siren call of the prospect of a list. A numbered list, <em>in order of quality</em>. You’re one sick nasty freak, you know that? You make me sick. You wanna know something? I love that you’re a freak too, because I’m a freak, and a freak like me needs company. I didn’t just make one numbered list in order of quality, I made <strong>5 of them</strong>. On top of that, they’re all video games. That’s right, video games. Is that enough for you? No, I knew it wasn’t. That’s why I’m selectively including <em>snippets of text of varying length that elaborate on their quality and/or how they resonated with me personally</em>. Is that nasty enough for you? Jesus Christ I’m sick of looking at you. Fix yourself up before you make a mess in here, God Damnit. </p>
<h3><b><center>A List Of Games I Played In 2021 That I Want To Talk About But Don’t Have The Energy To Write Mini-Essays For But If You Message Me On Twitter About Them I Will Most Likely Reply With A Lengthy Thread</center></b></h3>
</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>7. Halo 4<br />
6. Halo Infinite<br />
5. Resident Evil 7<br />
4. Resident Evil Village<br />
3. Remnant: From The Ashes<br />
2. Fallout: New Vegas<br />
1. Dark Souls 2: Scholar Of The First Sin</i></span></h3>
</p>
<h3><b><center>Games I Have Zero Excuse For Not Finishing But Were Really Great In The Time I Spent With Them And I’m Probably Going To Finish Them Soon (Probably, Hopefully)</center></b></h3>
</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>3. The Good Life</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/theGoodLife.jpg"><img fetchpriority="high" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/theGoodLife.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25363" srcset="https://gamesline.net/wp-content/uploads/2022/03/theGoodLife.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/theGoodLife-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/theGoodLife-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>Perhaps due to open world fatigue and a general malaise surrounding Hidetaka “SWERY” Suehiro’s work since his incredibly well handled expression of trans issues in the incredible <em>The Missing</em>, and then a seeming regression and total undoing of all that good faith in <em>Deadly Premonition 2</em>, when I got my backer code for <em>The Good Life</em> that I had pledged years before any of this had even happened, I was less than optimistic. Then SWERY tricked me again, because this game is charming. It captures the weirdness of exploring a new, alienating space and unraveling secrets of escalating strangeness so well. It’s funny, it’s constantly surprising, and I wanna finish it at some point. This recommendation does come with the caveat, though, that I totally understand if someone has been put off by <em>Deadly Premonition 2</em> and wouldn’t want to support his work. I can’t say for certain if <em>The Good Life</em> handles trans issues well, or at all, since I haven’t finished it. I’ve only seen a single reference to transgender people at all once, in passing, as a reference to <em>The Missing</em>. I wanna say that if you’re a person with zero expectations who loves when characters just find themselves caught up in progressively weirder situations one after another, maybe give this a look. As an old friend of mine said when he first started playing <em>Deadly Premonition</em>, “they don’t make games like this anymore.”</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>2. NieR: Replicant</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/nierReplicant.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/nierReplicant.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25365" srcset="https://gamesline.net/wp-content/uploads/2022/03/nierReplicant.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/nierReplicant-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/nierReplicant-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>I’ve only finished the game once and have struggled to find the energy to go back and play more, not out of a lack of enjoyment or wanting to learn more about what in the world is even going on, but just because I’m an adult man with too many <em>Elden Ring</em>s to play. Still, <em>NieR: Replicant</em> was very touching, and it was a real joy seeing the origins of a game I really loved in <em>NieR: Automata</em> play out in front of me. I will say that I played it on hard mode and it took me an embarrassingly long time to figure out that there was an Execute button, so that DID make a bunch of fights needlessly difficult for me, especially in the second half. Don’t make the same mistake I did.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>1. Disco Elysium Final Cut</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/discoElysium.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/discoElysium.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25368" srcset="https://gamesline.net/wp-content/uploads/2022/03/discoElysium.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/discoElysium-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/discoElysium-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>There’s really not much I can say about this game that hasn’t been said elsewhere, especially not on this website. It took me a while to work myself up to start playing it, and I’m glad I did, and it’s definitely one of the top on my list to go back to as soon as possible. A couple things I didn’t expect going into it after cultural osmosis conditioned me to believe this game was simply a praxis simulator with flowery prose (which it totally still is) was that A) I didn’t realize just how approachable this game was. I could totally show this game to my mom and she would probably love it, and despite her once proudly claiming to me that she knew what EXP was, she doesn’t really play video games. And B) I had no idea how absolutely funny this game is. I knew the premise was inherently comical as much as it was sad, but so much of it feels like you’re in the middle of an improv set where someone is setting you up to go along with a bit, and your response comes out so naturally, and it lands every time. Very few games, even really funny games, set this up nearly as well and it’s nowhere near the primary focus of this game. You don’t need me to tell you to check this out.</p>
<h3><b><center>Honorable Mentions</center></b></h3>
</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>Together BnB</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/togetherBnB.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/togetherBnB.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25370" srcset="https://gamesline.net/wp-content/uploads/2022/03/togetherBnB.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/togetherBnB-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/togetherBnB-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>I was very tempted to put this in the next section, but I can’t without lying to myself. The fact of the matter is that <em>Together BnB</em>, through the initial livestream we did and the proceeding hilarious patch notes and developer updates Aurora Games would put out, gave me so much enjoyment throughout all of 2021. The game is what it is, a (then) aspiring porn game without any porn in it that is also a full hunting combat and basketball simulator. It’s now 2022, <em>Together BnB</em> finally has nudity in it. I haven’t played any of the new content and I’m not jumping at the chance to find out what it’s like, because nothing to me will be nearly as funny as their developer notes talking about “simulated fluid physics” and how they had to switch motion capture studios during development for Some Reason.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>Knockout City</i></span></h3>
</p>
<p>I haven’t circled back on <em>Knockout City</em> to see if it managed to have a longer shelf-life as a multiplayer centric game but I hope it did. It managed to recreate the fun and the feeling of yomi you get from online shooters and fighting games, while wrapped in a really fun teen-core aesthetic. You could tell they really wanted to make dodgeball cool. It was really easy to just hop into games, get into an amped up flow state and make some really amazing plays that you NEED to immediately grab a recording of or else nobody will believe you, because the second you group up on a team of friends who are all joking around, you get less focused and start playing like a doofus. I know my friends don’t care, they’re just having fun. But I care. And also for some reason Ron is really good at this game and I don’t wanna embarrass him. Man, Ron is great…</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>First Class Trouble</i></span></h3>
</p>
<p>Invisible Walls has had the absolutely Sisyphean task of making a social deduction game that primarily revolves around voice chat and trying to keep the community from being as toxic as humanly possible. I think they deserve a shoutout for that at the very least. <em>First Class Trouble</em> isn’t just what their moderation team goes through on a daily basis, it’s also a pretty fun social deduction game. It’s way looser with its rules than something like <em>Among Us</em>, which is very rigid by design. Someone dies, someone finds the body, people vote on who did it. It’s a formula that works extremely well. Invisible Walls decided to take this concept and center it around <em>Hitman</em> style environmental kills, along with the ability for two players to team up to kill anyone they suspect of being a traitor. It’s very chaotic and, when it’s banging on all cylinders, it’s a ton of fun. One thing this game does that all social deduction games should have going forward is a system where players can assign points to other players based on how much or how little they trust them. While point assignment is anonymous, every player can see how many Trust or Sus points other players have. This absolutely rocks and needs to be implemented in more games along this vein, because it feels sort of wasted in a game with way less contemplative downtime, and way more socially engineering a situation into getting two innocent people to murder another innocent person simply by yelling the correct way.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>FF7 Remake: Intermission</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/FF7R_Intergrade_-_Chapter_1.png"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/FF7R_Intergrade_-_Chapter_1.png" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25387" srcset="https://gamesline.net/wp-content/uploads/2022/03/FF7R_Intergrade_-_Chapter_1.png 1920w, https://gamesline.net/wp-content/uploads/2022/03/FF7R_Intergrade_-_Chapter_1-768x432.png 768w, https://gamesline.net/wp-content/uploads/2022/03/FF7R_Intergrade_-_Chapter_1-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>One thing I really wasn’t a huge fan of in <em>FF7R</em> was how often you needed to pause the game and go into the menu to do a move. I know this style of gameplay landed for a lot of people and helped give the illusion that it was more of an RPG than an action game, but <em>FF7R</em> worked best for me when I was just playing as Cloud, fighting everything by myself with all my best skills assigned to use without breaking the flow of combat by going into a menu. The decision to make the <em>Intermission</em> DLC centered around playing as Yuffie was brilliant in this regard. Sure, she has her buddy Sonon there to help her out, but you are unable to take active control of him, which means you stay as Yuffie the entire time. Her playstyle is also really interesting. She has a bunch of all-rounder abilities inspired by ones used by other Ninja jobs in the <em>Final Fantasy</em> universe, as well as the ability to seamlessly shift between using her huge throwing star as close range and long range weapon. She simply feels fun to play as, and it gives me hope that future <em>FF7R</em> content makes us spend way less time starting and stopping.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>DELTARUNE Chapter 2</i></span></h3>
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<p>The first part of <em>Deltarune</em> felt extremely wild, as if anything could happen in a post Undertale universe. With the release of <em>Chapter 2</em>, that feeling has subsided as all the characters have been laid out and their roles established. While <em>Chapter 2</em> is certainly fun (and extremely funny), part of the magic of just playing a post-<em>Undertale</em> <em>Undertale</em> game feels a little lost. I think Toby Fox recognized this, which is why he implemented the Snowgrave route in <em>Chapter 2</em>, a spiritual successor to the No Mercy route in <em>Undertale</em>. Chapter 1 set up this premise that mercy or no mercy, you can beat the game as intended no matter what. Most players will probably gravitate towards a pacifist playthrough, and <em>Undertale</em> being a flexible game that shapes itself around your decisions must have felt somewhat untenable to do again. Instead, Snowgrave centers around the player making a ton of weird, arbitrary decisions counter to how the game would be played normally in order to coerce another character into doing awful things. It’s a great commentary on how often, in RPGs, players can seemingly convince other characters to do things for pretty much no effort and they’ll bend over backwards to help you. It plays into ideas of gaslighting and manipulation, and it&#8217;s a genuinely heartbreaking route to play through. </p>
<p>It also created the absolute dirt worst discourse of people who would not stop talking about how Kris is such a perfect and sweet kid and how the naughty player made them do such evil things. I’m not saying the game doesn’t play into the idea of a division between player and character, but the absolute adamant refusal to at all inspect the nature of players inhabiting characters and what it says about the meaning of choice in games is extremely intellectually dishonest, and I’ve seen people defend this point almost violently. It’s tiring. Anyways you know a game is good when it can make people this fucking crazy.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>Hot Wheels Unleashed</i></span></h3>
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<p>Very few games let me experience the joy of skipping over half of a race by flying over the track in a car that says EPIC BIG NUTS 69. <em>Hot Wheels Unleashed</em> feels almost tailor-made to make extremely memorable experiences through player creation. I’ll never forget being in a group call and attempting Skill Showdown for the first time, every single one of us screaming at the absurd yet still fun challenges this unbelievably talented creator made us do in order to complete the course. I’ll equally never forget Engineer Insane, a course constructed flawlessly to be as scientifically unfun to play as humanly possible. It includes a part where you’re using all your energy and momentum in order to make it up a piece of track that is both uphill and at an unnatural angle until you realize that the track you’re driving on is literally physically broken in half in order to bend in a completely different direction. I’ve never seen another course in <em>Hot Wheels Unleashed</em> attempt anything even remotely as insanely engineered. </p>
<h3><b><center>Dishonorable Mentions</center></b></h3>
</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>5. Halo 5</i></span></h3>
</p>
<p>Why did they do this? Why did they make this? How come in <em>Halo Infinite</em>, they just scrap the major universe changing plot line at the end of this game entirely, other than it was just poorly received? It really is mesmerizing just how much of <em>Halo 5</em> is going to go completely unanswered to the remarkable tragedy of time. Everyone has forgotten about it. I didn’t forget. I can’t forget this. I need answers. Someone tell me why you fought the same boss 6 or 7 times (I lost count). Why were they clearly trying to set up an Avengers style group of Spartans with their own powers and barely 3 personalities between them that was going to face a universe ending threat? Why won’t 343 acknowledge the ramifications of this game except when they 100% absolutely need to in order to make <em>Halo Infinite</em> any sense? I’m begging you please, somebody give me an answer.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>4. Back 4 Blood</i></span></h3>
</p>
<p>They should call it Bad 4 Blood.</p>
<h3><b><center>Scott’s Top 5 Games Of 2021</center></b></h3>
</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>5. War Of The Visions: Final Fantasy Brave Exvius</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/wotv1.png"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/wotv1.png" alt="" width="2880" height="1440" class="alignnone size-full wp-image-25374" srcset="https://gamesline.net/wp-content/uploads/2022/03/wotv1.png 2880w, https://gamesline.net/wp-content/uploads/2022/03/wotv1-768x384.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>You may be asking yourself, “Scott, you idiot, why did you put a two year old gacha game on your top games of 2021, you rube, you fool, you absolute mark?” My answer to you is simply that this game is good. I’m sorry, it is. It’s plagued with gacha mechanics, sure. I get it, plenty of people don’t want to deal with that. But its recreation of <em>Final Fantasy Tactics</em> mechanics set in a portable, ever updating game is immediately appealing to me. The real reason it’s on my top games of 2021 list, though, is that the regular story updates kept me gripped all throughout the year. They clearly had a rough start constructing their narrative, having different groups of characters go places in order to simply go somewhere else and then go somewhere else again, but somewhere before the end of Book 1, they hit their stride. Main characters in the story, characters that you get from gacha pulls, started getting killed off. A bunch of elaborate Chekov’s Guns were set up in order to be fired off one after another. Occasionally, the 3D in-engine cutscenes which were mostly just people standing around and talking would get extremely well animated and well shot fight scenes just out of nowhere. The first book resolved in the perfect 1 on 1 showdown between the protagonist Mont and his brother Sterne as a playable bossfight. </p>
<p>Then, in the interlude The Book Of Hatred, they absolutely stepped their game up and set up an amazing confrontation between Mont’s two prospective brides to be, Glaciela and Macherie, who both come from nations with uneasy tensions towards each other, which results in both of the princesses getting into a long drawn out fight. It takes multiple twists until a person invested in the result of the fight named Viktora, who had previously secretly betrayed Glaciela but still managed to retain her trust, attempts to interject herself into the battle, which creates this tension of Macherie seeing through Viktora and trying to convince Glaciela that she’s not on her side. Macherie succeeds, and the two start fighting side by side, all by themselves, after a long drawn out battle between each other depleting them both against Viktora’s seemingly endless reinforcements, spelling an end to both of them. And then something miraculous happens. Mont shows up just in time… to see that they’ve both already won. Both Macherie and Glaciela are lying on the floor next to each other, holding hands, confessing their affection towards each other. It’s an amazing moment that tops such a good story, and the second book since then has been full of equally good moments. There were plenty of times this past year where I’ve been genuinely excited to see a new story update for <em>WOTV</em>, and plenty more times where I’ve absolutely popped off at something extremely cool happening. I’ve never had an experience this good with a gacha game in my life.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/wotv2.png"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/wotv2.png" alt="" width="2880" height="1440" class="alignnone size-full wp-image-25375" srcset="https://gamesline.net/wp-content/uploads/2022/03/wotv2.png 2880w, https://gamesline.net/wp-content/uploads/2022/03/wotv2-768x384.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>4. Chivalry 2</i></span></h3>
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">chivalry 2 rocks. everyone should play chivalry 2 (its in open beta rn). its so fucking fun. here&#39;s the story of my tiny archer with no armor who ran out of arrows, picked up a war axe, and went on a killing spree <a href="https://t.co/UwQXrbyYSR">pic.twitter.com/UwQXrbyYSR</a></p>
<p>&mdash; discontent creator scott b (@FKAsocks) <a href="https://twitter.com/FKAsocks/status/1398544432006369283?ref_src=twsrc%5Etfw">May 29, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>More games need a dedicated Yell button. <em>Chivalry 2</em> manages to fill a niche of both historically accurate and also arcadey fun with large scale medieval warfare. Much like <em>Chivalry</em> and <em>Mordhau</em> before it, it’s a game that asks the question “what if <em>Battlefield</em> had swords?” Every class, too, is extremely fun to play as. It’s great running into a group of people as a knight with full armor, swinging a greatsword into a group of guys. It’s great being a foot soldier, laying traps for enemies to run into and then banging them over the head with a shovel. It’s great being an archer and going absolutely John Wick on a bunch of dudes with swords who are dead set on killing you simply for being an archer and will spam chat with hate messages. </p>
<p>They also made the absolutely brilliant decision of having players respawn together in waves a decent distance away from the battle taking place, meaning you get these moments of you and your comrades in arms all running together. Someone hits the yell button (usually me), and then you hear all of your fellow soldiers also start to yell with you as you run headlong into combat only to get your head chopped off 5 seconds later. There’s nothing quite like it in gaming right now, so it’s good to see it still having legs even into 2022. They also rolled out a tavern brawl mode, where players will spawn in a small arena, equipped with nothing, and full of stuff you can pick up off the floor and throw at each other. It’s such great dumb fun, and it teaches players a valuable skill that you can take into the proper sword swinging war mode.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>3. NERTS! Online</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/nertsOnline.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/nertsOnline.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25378" srcset="https://gamesline.net/wp-content/uploads/2022/03/nertsOnline.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/nertsOnline-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/nertsOnline-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>If you told me Zachtronics, the people behind a very specific style of game in <em>Infinifactory</em>, <em>Opus Magnum</em>, and <em>Exa Punks</em>, would put out a competitive Solitaire game that is the epitome of esports, I would laugh at the funny joke you made. <em>NERTS! Online</em> is no joke. It’s as serious as high-speed, high stakes competitive online Solitaire gets. Despite playing a bunch of fast paced online games in 2021 between <em>Chivalry 2</em>, <em>Knockout City</em>, and <em>Halo Infinite</em>, nothing holds a candle to the heart-racing breakneck pace of Competitive. Online. Solitaire. It’s easily the most fun I’ve had with a multiplayer game all year, and occasionally I’ll dip into it every now and then to see what the landscape is like, if people have managed to find new Solitaire tech in order to break the game. Instead, some really good players will win the game very easily, not hit the I Won button, and then just sit there and play a normal game of Solitaire through while letting a lobby of other players do the same thing. Somehow, players have managed to turn this absolutely nut busting esports game into a nice, chill, relaxing multiplayer Solitaire experience, and I think that’s great. Nothing, though, will be nearly as insulting as seeing another player&#8217;s cursor hover over your cards and show you a play that you can make that you never saw. </p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>2. Inscryption</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/inscryption2.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/inscryption2.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25384" srcset="https://gamesline.net/wp-content/uploads/2022/03/inscryption2.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/inscryption2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/inscryption2-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>This game is just cool. Many people have only seen or only enjoyed the first part of the game, the cabin section, so much so that Daniel Mullins released a standalone endless mode expansion of just that part of the game. I think the beauty of <em>Inscryption</em>, though, is how well it takes its core card game and translates it into separate iterations over the course of playing the game. Moving from this weird little escape room roguelike section to a part that evokes a GBA style Popular Trading Card Game: The Game aesthetic, to a lonely and soulless industrial-core atmosphere paired with <em>Dark Souls</em> style mechanics. I’ve heard a lot of people say they don’t like these parts of the game, and I think they’re absolutely nuts! Each part encourages the player to explore the boundaries of the mechanics to create absurdly broken strategies. The standard deck builder section does it simply by letting you build your own deck, and the final section teaches you the importance of trimming your deck in order to get more optimal draws. As fun as <em>Kaycee’s Mod</em> is, I wish these other sections got more love as well! I would love to play endless modes against extremely more powerful decks in a mode that makes me seriously consider my card choices, or one that focuses around the more <em>Hearthstone</em>-like mechanics. I’m sure it would be an absurd thing to balance, but hell, even a multiplayer mode would go miles. My only gripe is that there isn’t more of it to play!</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>1. Cruelty Squad</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/crueltySquad1.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/crueltySquad1.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25380" srcset="https://gamesline.net/wp-content/uploads/2022/03/crueltySquad1.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/crueltySquad1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/crueltySquad1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>It’s not hard to find <em>Cruelty Squad</em> talked about in the most reductive ways possible. I’ve seen it described as “just a huge shitpost” or called a doomer game, or called a shitty shooter with “booo isn’t capitalism bad” hamfisted in. The thing about good art, though, is that it can draw this kind of reaction, that it can be utterly alienating and still be captivating. It doesn’t matter whether or not Ville Callio deliberately set out to make a game that manages to be such a poignant reflection of millennial malaise,  the brutal inhumanity of the gig economy, and the divine altar of the capitalist market that both liberals and conservatives alike cannot simply stop worshiping under. The fact is that he did it, and it fucking rules.</p>
<p><em>Cruelty Squad</em> is, to me, a full-throated anti-capitalist screed. Through its satire, it paints a world where market forces and divinity become intertwined, and the dollar is worth more than human life. Lesser games like <em>The Artful Escape</em> will try to sell to you just how big and cool and important its message is while being utterly shallow and trite. Tons and tons of games in our contemporary gaming landscape try to be dirty and weird but still sacrifice part of their message to be accessible. In this vein, <em>Cruelty Squad</em> is as subversive as it gets. It’s so subversive that absolute clown, <em>Drawn To Death</em>’s David Jaffe, for some reason thought it would be something he’d enjoy, and then proudly claimed he got a refund for it. </p>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/crueltySquad2.png"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/crueltySquad2.png" alt="" width="598" height="765" class="alignnone size-full wp-image-25381" /></a></p>
<p>This game isn’t good, though, because some absolute fools don’t understand it. This game is good because it understands modern gaming conventions so well and completely undercuts them at every step, and is still fun as hell. It looks terrible, using extremely low poly models and almost gleefully disregarding any kind of anti-aliasing. The textures are extremely low res and vividly colorful in a way that makes it look like a child built it out of legos that were not color coordinated, and then also the kid threw up on them a little bit for good measure. The music sounds like presets from a broken casio keyboard, all the notes being just slightly off-key. What Consumer Softproducts has made here is not simply ugly, it’s a triumph. Playing it for the first time can be headache inducing, and yet you eventually get used to it, realizing just how much care and consideration was put into this game’s utterly perplexing aesthetic.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/crueltySquad3.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/crueltySquad3.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25382" srcset="https://gamesline.net/wp-content/uploads/2022/03/crueltySquad3.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/crueltySquad3-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/crueltySquad3-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>The enemies all stand out visually, even when the comically bad lighting system draws them in complete shadows. You can always tell who is an enemy and who is a civilian, which makes gunning down civilians even accidentally, an act that has seemingly no penalty whatsoever and honestly some real upsides in the organ trading market, still make you feel like shit. Unique enemies are visually distinct like the constantly respawning naked zombie creatures that feel like they’re straight out of a creepypasta of a game from the Nintendo 64, or the Necromechs that are simply extremely large police officers that are dual wielding LMGs. </p>
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">still haven&#39;t figured out my goty list but&#8230; i&#39;m definitely leaning in some kinda direction <a href="https://t.co/gTTKJvXkSq">pic.twitter.com/gTTKJvXkSq</a></p>
<p>&mdash; discontent creator scott b (@FKAsocks) <a href="https://twitter.com/FKAsocks/status/1474605837268234247?ref_src=twsrc%5Etfw">December 25, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>It’s not just the visuals and the music that make this game so different from any contemporary shooter. It plays and looks like the <em>Rainbow Six</em> games for the original PlayStation, which relied on an extremely quick time to kill for both you and the enemies, making every time you stare anyone down an extremely tense “who can pull the trigger first” scenario. You reload by right clicking and dragging the cursor off screen just like a lightgun game a la <em>Time Crisis</em>. The levels are huge, but not like the big open world maps most people are used to. Instead, Ville directly drew inspiration from <em>Super Mario 64</em> to make them both tightly contained and full of weird secrets, on top of silly little gags for players to find. There’s obvious stuff like NPCs that will deliver absurd lines to you, but sometimes you’ll find a hallway that just gets progressively smaller until it gets so small that you can’t exit. You can also go to the hall where that exit leads out of, and just see an incredibly tiny door on the floor. One of the people you’re meant to assassinate in the second level, Paradise, is in a room where the walls are covered in an extremely low res texture of Funko Pops. If you die too many times, you are put in Easy Mode without a specific explanation that you’ve been put in easy mode. The writing in the game, too, is truly impeccable. For as iconic as the <em>Dark Souls</em> “You Died” screen is, it’s forever topped by the words “DIVINE LIGHT SEVERED” in my personal lexicon.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/crueltysquad4.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/crueltysquad4.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25383" srcset="https://gamesline.net/wp-content/uploads/2022/03/crueltysquad4.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/crueltysquad4-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/crueltysquad4-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><em>Cruelty Squad</em> is an incredible journey. Despite it being so different from everything else in the gaming space in 2021, it still managed to sell incredibly well and find a huge audience. It’s a testament to how the hegemonization of AAA games will never satisfy everyone forever, and that people are always looking for experiences that are different and challenging, not just in gameplay  but in other, more intangible spiritual and political ways as well. I played a lot of games this past year. Even while I was typing away in a virtual command line, searching for secrets as part of <em>Inscryption</em>’s ARG, I was still thinking about what a beautifully counter culture game <em>Cruelty Squad</em> is in a marketplace where everything is trying to be different by being the same. And it does it simply by being the things it wants to be. It’s a game that I was personally describing to people as “what if <em>Deus Ex</em> met Dilbert 3?” It didn’t surprise me (but it did overjoy me) to find out that Dilbert 3 is one of its direct inspirations. This game kicks ass. Even if you think you’ll hate it, you should at least give it your attention. After all, what else is a work of art for?</p>
<p>The post <a href="https://gamesline.net/scotts-top-5-lists-of-games-of-2021/">Scott’s Top 5 Lists Of Games Of 2021</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>VGCC Episode 377: A Scary Amount Of News</title>
		<link>https://gamesline.net/vgcc-episode-377-a-scary-amount-of-news/</link>
					<comments>https://gamesline.net/vgcc-episode-377-a-scary-amount-of-news/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 31 Oct 2021 19:28:42 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[A Quiet Place]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[among us]]></category>
		<category><![CDATA[ashwalkers]]></category>
		<category><![CDATA[back 4 blood]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[bloodstained]]></category>
		<category><![CDATA[bloodstained: ritual of the night]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[bugsnax]]></category>
		<category><![CDATA[concernedape]]></category>
		<category><![CDATA[detention]]></category>
		<category><![CDATA[Digimon Survive]]></category>
		<category><![CDATA[evo]]></category>
		<category><![CDATA[far cry 6]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[Haunted Chocolatier]]></category>
		<category><![CDATA[Haven Park]]></category>
		<category><![CDATA[inscryption]]></category>
		<category><![CDATA[melty blood]]></category>
		<category><![CDATA[Melty Blood Type Lumina]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Multiversus]]></category>
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		<category><![CDATA[overwatch]]></category>
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		<category><![CDATA[persona]]></category>
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		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Shoji Meguro]]></category>
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		<category><![CDATA[state of play]]></category>
		<category><![CDATA[The Good Live]]></category>
		<category><![CDATA[The Longest Road on Earth]]></category>
		<category><![CDATA[warner brothers]]></category>
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		<category><![CDATA[Wu-Tang]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24864</guid>

					<description><![CDATA[<p>SPOOKY SUSSY SKELETONS SEND SHIVERS DOWN YOUR SPINE... I'm sorry.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-377-a-scary-amount-of-news/">VGCC Episode 377: A Scary Amount Of News</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s the spookiest time of year and Scott and Elvie are here to talk about the games they&#8217;ve been playing. Scott&#8217;s been playing <em>Inscryption</em>, <em>Back 4 Blood</em>, and <em>The Good Life</em> while Elvie&#8217;s been playing <em>Haven Park</em>, <em>Detention</em>, <em>Ashwalkers</em>, and <em>The Longest Road on Earth</em>.</p>
<p>It&#8217;s one of the biggest weeks of news in a while as WB announced a <em>Smash Brothers</em> clone called <em>Multiversus,</em> Sony had a <em>Star Ocean</em> full of news drop during their State of Play, <em>Among Us</em> is adding new roles in the next content update, and in sadder news, PAX South is coming to an end and apparently Pokimane owns EVO. Oh, you thought I was done? Amazon&#8217;s <em>New World</em> is a complete mess, Blizzard officially changed McCree&#8217;s name, Blizzcon was cancelled, and Bobby Kotick took a pay cut in a failed attempt at good PR. <em>Far Cry 6</em> has horrible marketing, <em>Resident Evil</em> had a big week, the Wu-Tang clan are making an RPG and Shoji Meguro is leaving ATLUS to make his own game. Speaking of new games, <em>A Quiet Place</em> is getting a game tie-in from iLLOGIKA, <em>Digimon Survive</em> is now coming in 20222 and ConcernedApe has the <em>Haunted Chocolatier</em> in the works. We&#8217;re also getting a new third party DLC character in <em>Bloodstained: Ritual of the Night</em> and <em>Melty Blood: Type Lumina</em>&#8216;s DLC Rollout is starting this winter.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/scottblah">@scottblah</a>, and <a href="https://twitter.com/elviemaeparian">@elviemaeparian</a>.</p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HbNq6Ycf">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20211031140815-7490.m4a">direct download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HbNq6Ycf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-377-a-scary-amount-of-news/">VGCC Episode 377: A Scary Amount Of News</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>VGCC Episode 368: The Stolen Treasures Of The Mice</title>
		<link>https://gamesline.net/vgcc-episode-368-the-stolen-treasures-of-the-mice/</link>
					<comments>https://gamesline.net/vgcc-episode-368-the-stolen-treasures-of-the-mice/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Sun, 15 Aug 2021 16:55:14 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[back 4 blood]]></category>
		<category><![CDATA[boyfriend dungeon]]></category>
		<category><![CDATA[dead by daylight]]></category>
		<category><![CDATA[glover]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[intellivision]]></category>
		<category><![CDATA[mappy]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[xenoblade]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24639</guid>

					<description><![CDATA[<p>Personally I think Sagat didn't do it.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-368-the-stolen-treasures-of-the-mice/">VGCC Episode 368: The Stolen Treasures Of The Mice</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s your weekly gluttony of gaming news as John and Elvie tackle Nintendo&#8217;s latest Indie World presentation, the Intellivision Amico is delayed again, Idris Elba IS Knuckles the Echidna, some new old Grand Theft Autos get leaked, Xenoblade 3 may quite possibly exist, a new Dead By Daylight character is getting teased in the silliest possible way, and the inevitable weekly Blizzard-Activision update. Plus the gruesome two-some share their impressions on Boyfriend Dungeon and the Back 4 Blood Beta, Glover anatomy, monkey&#8217;s paw gaming sequels, and video game character tik-toks.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, and <a href="https://twitter.com/lvmaeparian">@lvmaeparian</a>.</p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HfdCvY6f">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210814221553-1666.m4a">direct download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HfdCvY6f?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-368-the-stolen-treasures-of-the-mice/">VGCC Episode 368: The Stolen Treasures Of The Mice</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>VGCC Episode 367: Gotta Love the Glove</title>
		<link>https://gamesline.net/vgcc-episode-367-gotta-love-the-glove/</link>
					<comments>https://gamesline.net/vgcc-episode-367-gotta-love-the-glove/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 08 Aug 2021 22:21:50 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[back 4 blood]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[button city]]></category>
		<category><![CDATA[Fullbright]]></category>
		<category><![CDATA[Great Ace Attorney Chronicles]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playerunknown's battlegrounds]]></category>
		<category><![CDATA[pubg]]></category>
		<category><![CDATA[steve gaynor]]></category>
		<category><![CDATA[street fighter V]]></category>
		<category><![CDATA[Super Mario Brothers]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Yakuza]]></category>
		<category><![CDATA[Yakuza 3]]></category>
		<category><![CDATA[yakuza 4]]></category>
		<category><![CDATA[yakuza 5]]></category>
		<category><![CDATA[yakuza 6]]></category>
		<category><![CDATA[yakuza kiwami]]></category>
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		<category><![CDATA[Yakuza: Like A Dragon]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24604</guid>

					<description><![CDATA[<p>It's so Bad.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-367-gotta-love-the-glove/">VGCC Episode 367: Gotta Love the Glove</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s time for Michonskimania as John returns to the hosting chair, joining Scott and Solon in discussing everything from this week in games. John&#8217;s been digging hard into the <em>Great Ace Attorney</em> games, Scott&#8217;s been playing a bit of <em>Back 4 Blood</em>, while Solon&#8217;s jumped face first into the entire <em>Yakuza</em> franchise and <em>Button City</em>.</p>
<p>It&#8217;s been a big news week with <em>Super Mario Brothers</em> selling for over 2 million, Capcom showing off the final <em>Street Fighter V</em> DLC character, and <em>Player Unknown&#8217;s Battlegrounds</em> adding BattleGrounds to their name to become <em>PUBG: BattleGrounds</em>. We also dig into the deeper stuff with Steve Gaynor&#8217;s abusive behavior at Fullbright, J. Allen Brack stepping down from Blizzard, and Unity making it a whole lot more expensive if developers want to put their game on console.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, <a href="https://twitter.com/solonface">@solonface</a>, and <a href="https://twitter.com/scottblah">@Scottblah.</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HYzqtTGf">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210808165604-9395.m4a">direct download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HYzqtTGf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-367-gotta-love-the-glove/">VGCC Episode 367: Gotta Love the Glove</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>VGCC Episode 340: End of Snake Way</title>
		<link>https://gamesline.net/vgcc-episode-340-end-of-snake-way/</link>
					<comments>https://gamesline.net/vgcc-episode-340-end-of-snake-way/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Mon, 14 Dec 2020 01:06:35 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[air fryer]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[back 4 blood]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[chills]]></category>
		<category><![CDATA[cum]]></category>
		<category><![CDATA[cyberpunk 2077]]></category>
		<category><![CDATA[disco elysium]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[genshin impact]]></category>
		<category><![CDATA[geoff keighley]]></category>
		<category><![CDATA[liberated]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[master chief]]></category>
		<category><![CDATA[open road]]></category>
		<category><![CDATA[perfect dark]]></category>
		<category><![CDATA[please god kill anime]]></category>
		<category><![CDATA[rice cooking]]></category>
		<category><![CDATA[ring fit adventure]]></category>
		<category><![CDATA[robin hood]]></category>
		<category><![CDATA[sepheriath]]></category>
		<category><![CDATA[sephiroth]]></category>
		<category><![CDATA[snake way]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[the callisto protocol]]></category>
		<category><![CDATA[the game awards]]></category>
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		<category><![CDATA[turtle rock]]></category>
		<category><![CDATA[vin diesel]]></category>
		<category><![CDATA[vrchat]]></category>
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		<category><![CDATA[Yakuza: Like A Dragon]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20420</guid>

					<description><![CDATA[<p>Denim.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-340-end-of-snake-way/">VGCC Episode 340: End of Snake Way</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">The Anime Crew is in full effect, but thankfully, they’re talking video games instead of the Worst Medium (editors&#8217; note: hush!!!!). The holidays are coming up, and we’ve cooked up some hot takes on The Game Awards and all the big announcements coming out of it, <em>Cyberpunk 2077</em>’s big <em>Oblivion</em> energy, <em>Genshin Impact</em> is too big for its britches, John’s chatting with perverts, and Sephiroth’s jeans game is examined.</span></p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, <a href="https://twitter.com/lvmaeparian">@lvmaeparian</a> and <a href="https://twitter.com/horngal">@horngal</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via iTunes, <a href="https://www.hipcast.com/podcast/HznQVx2T">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20201213184823-7461.mp3">Direct Download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HznQVx2T?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-340-end-of-snake-way/">VGCC Episode 340: End of Snake Way</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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