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	<title>Gamesline</title>
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		<title>Unlimited Rail Works Episode 140: Summer Season 2026</title>
		<link>https://gamesline.net/unlimited-rail-works-episode-140-summer-season-2026/</link>
					<comments>https://gamesline.net/unlimited-rail-works-episode-140-summer-season-2026/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 23:31:05 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[insipid prince]]></category>
		<category><![CDATA[oh boy was i wrong about her?]]></category>
		<category><![CDATA[the villager of 999]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33742</guid>

					<description><![CDATA[<p>I&#8217;m not going to say &#8220;back again at last&#8221; or anything like that. The crew finally had time to get&#8230;</p>
<p>The post <a href="https://gamesline.net/unlimited-rail-works-episode-140-summer-season-2026/">Unlimited Rail Works Episode 140: Summer Season 2026</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
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<p class="wp-block-paragraph">I&#8217;m not going to say &#8220;back again at last&#8221; or anything like that.</p>



<p class="wp-block-paragraph">The crew finally had time to get back on the mic and looked at the ever enjoyable seasonal charts of upcoming anime! Will you follow the &#8220;Insipid Prince&#8221;? &#8220;The Villager of 999&#8221;? Or will you finally realize that &#8220;Oh Boy, Was I Wrong About Her&#8221;?</p>



<p class="wp-block-paragraph">Our theme song is by Kirsten Carey, who can be found at @kircarey.bsky.social!</p>



<p class="wp-block-paragraph">Send questions to&nbsp;<a target="_blank" rel="noreferrer noopener" href="https://pinecast.com/dashboard/podcast/unlimited-rail-works/mailto:podcast@gamesline.net">podcast@gamesline.net</a>, with a subject denoting it’s for URW!</p>
<p>The post <a href="https://gamesline.net/unlimited-rail-works-episode-140-summer-season-2026/">Unlimited Rail Works Episode 140: Summer Season 2026</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Gamesline Podcast Episode 98: Birthday Moves</title>
		<link>https://gamesline.net/the-gamesline-podcast-episode-98-birthday-moves/</link>
					<comments>https://gamesline.net/the-gamesline-podcast-episode-98-birthday-moves/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 14:51:13 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[darkest dungeon 2]]></category>
		<category><![CDATA[Digimon Up]]></category>
		<category><![CDATA[Mariomon]]></category>
		<category><![CDATA[metal slug]]></category>
		<category><![CDATA[Moonlight Peaks]]></category>
		<category><![CDATA[SNK]]></category>
		<category><![CDATA[uma musume]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33739</guid>

					<description><![CDATA[<p>It was John&#8217;s Birthday this week and he decided to spend it moving and chatting with Lorelai about the week&#8230;</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-98-birthday-moves/">The Gamesline Podcast Episode 98: Birthday Moves</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
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<p class="wp-block-paragraph">It was John&#8217;s Birthday this week and he decided to spend it moving and chatting with Lorelai about the week in Games. John&#8217;s been playing more <em>Mariomon</em> and <em>Digimon Up</em> while Lorelai&#8217;s been playing <em>Uma Musume, Darkest Dungeon 2</em>, and <em>Moonlight Peaks</em>. In the news they chat a bit about GDQ ending an SNK sponsored event mid stream and showing how you handle moments like this.</p>



<p class="wp-block-paragraph">You can support us on our&nbsp;<a href="https://www.patreon.com/gamesline" target="_blank" rel="noreferrer noopener">Patreon</a>, and follow us on social media&nbsp;<a href="https://bsky.app/profile/gamesline.net" target="_blank" rel="noreferrer noopener">@gamesline.net</a>,&nbsp;<a href="https://bsky.app/profile/did:plc:dy7vtdrlxk2g5fmj7rxasoo5" target="_blank" rel="noreferrer noopener">John</a>, and&nbsp;<a href="https://bsky.app/profile/did:plc:7xqj5opa2lc5v6ieswr5pkln" target="_blank" rel="noreferrer noopener">Lorelai</a></p>



<p class="wp-block-paragraph">Also, don’t forget to rate and review us on&nbsp;<a href="https://podcasts.apple.com/us/podcast/the-gamesline-podcast/id1624171215" target="_blank" rel="noreferrer noopener">Apple Podcasts</a>, and tell a friend about the show!</p>



<p class="wp-block-paragraph">If you want to send in questions, send them to our email&nbsp;<a href="mailto:podcast@gamesline.net" target="_blank" rel="noreferrer noopener">podcast@gamesline.net</a>!</p>



<p class="wp-block-paragraph">You can also join our Discord channel at&nbsp;<a href="http://thegamezone.zone/" target="_blank" rel="noreferrer noopener">thegamezone.zone</a>!</p>



<p class="wp-block-paragraph">Our theme song is “Crush” by Melt Channel, from the album&nbsp;<a href="https://meltchannel.bandcamp.com/album/magic-is-real" target="_blank" rel="noreferrer noopener">Magic is Real</a>.</p>



<p class="wp-block-paragraph">Edited by <a type="link" href="http://judgementscythe.bsky.social" id="judgementscythe.bsky.social" target="_blank" rel="noreferrer noopener">Lorelai</a></p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-98-birthday-moves/">The Gamesline Podcast Episode 98: Birthday Moves</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>Sticks &#038; Stones: The One Where They Put a Slur in a Video Game and Now I Have to Write about Why It&#8217;s Bad.</title>
		<link>https://gamesline.net/sticks-stones-the-one-where-they-put-a-slur-in-a-video-game-and-now-i-have-to-write-about-why-its-bad/</link>
					<comments>https://gamesline.net/sticks-stones-the-one-where-they-put-a-slur-in-a-video-game-and-now-i-have-to-write-about-why-its-bad/#respond</comments>
		
		<dc:creator><![CDATA[Spencer]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 17:01:11 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[limbus company]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33691</guid>

					<description><![CDATA[<p>I am the canary in the coalmine. This is your warning. The ball is in your court now.</p>
<p>The post <a href="https://gamesline.net/sticks-stones-the-one-where-they-put-a-slur-in-a-video-game-and-now-i-have-to-write-about-why-its-bad/">Sticks &amp; Stones: The One Where They Put a Slur in a Video Game and Now I Have to Write about Why It&#8217;s Bad.</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>“Sticks and stones may break my bones but words will never hurt me.”</em></p>



<p class="wp-block-paragraph">On the list of archaic platitudes I’ve heard since childhood, that is the one that bothers me the most. A lot of life lessons can be truncated or adapted for comprehension by even the smallest child, leaving nuances or more complex concepts on the shelf for “when they’re older.” You do not have to look far or wide to see the material harm wrought by this adage at all levels of human society. Words have an exceptional capacity for infliction and damage, and they should not be underestimated or dismissed.</p>



<p class="wp-block-paragraph">The goal of this proverb is to teach kids to avoid becoming disproportionately upset when another child mocks them, typically through ignoring the problem. It idolizes a very “stiff upper lip” mentality, and in some cases it’s a valuable approach and a worthy skill to teach kids. However, that’s not true in <em>all</em> cases. I’m sure we’ve all heard revisions or corrections to sayings like this in the past, with one example being “blood is thicker than water” being extrapolated out of “the blood of the pact is thicker than the water of the womb,” which flips the meaning of the shortened form entirely. Yet, I’ve never heard a revised variation for my least-favorite of these old sayings, so I shall endeavor to rectify this now:</p>



<p class="wp-block-paragraph"><em>“Sticks and stones may break my bones, but bones can heal just fine. Words written with hate and scorn will scar me time after time.”</em></p>



<p class="wp-block-paragraph">———————</p>



<p class="wp-block-paragraph">As a gacha game, <em>Limbus Company</em> regularly adds new units to its roster for players to pull for via random draw banners. One such unit was added toward the end of June; a unit anticipated by the playerbase for roughly half a year. I’m going to call this unit “Thumb Rodion.” Her full label is <strong>The House of Spiders: The Thumb Nursefather Rodion</strong> if you’re curious, but all you need to know is her name is Rodion and as this unit, she is a member of The Thumb, one of the five big-shot criminal syndicates in the game’s setting.</p>



<p class="wp-block-paragraph"><em>Limbus Company</em> does a lot of unusual things that separate it from other gacha titles, and one of these deviations is in how it conceptualizes its units. Normally, a gacha game will field a roster of various characters, but in <em>Limbus Company</em>, players only have access to the same cast of 12 characters. Instead of gaining new characters outright, players gain alternate versions or &#8220;Identities&#8221; of those 12 characters, typically from alternate realities where they&#8217;ve taken the place of other characters in the story, or became members of the myriad factions in the setting. Imagine a hypothetical <em>Legend of Zelda</em> gacha game where you build a team out of Zelda, Link, and Ganondorf, and instead of getting new characters like Midna or Tingle, you unlock versions of the trio such as Happy Mask Saleswoman Zelda, Zora Link, and Lon Lon Ranch Owner Ganondorf. That’s more or less how <em>Limbus Company </em>works.</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2026/07/firefistsurvivor.png" alt="" class="wp-image-33705" srcset="https://gamesline.net/wp-content/uploads/2026/07/firefistsurvivor.png 1920w, https://gamesline.net/wp-content/uploads/2026/07/firefistsurvivor-768x432.png 768w, https://gamesline.net/wp-content/uploads/2026/07/firefistsurvivor-400x225.png 400w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">As Thumb Rodion, Rodion takes on the role of Valencina, a major antagonist in the game’s 9th chapter, “Canto IX: The Unsevering.” Valencina is a Nursefather of the House of Spiders. To truncate a lot of details, the House of Spiders is a dead-end facility where the Five Fingers have dumped powerful once-members of their syndicates who have fallen from grace for one reason or another. They’re called Nursefathers as they’re effectively nurturing a special sort of person for a specific goal in order to prove they still have some value to the Fingers.</p>



<p class="wp-block-paragraph">In Valencina’s case, she was promoted to a high position within The Thumb, a mafia-styled faction with strict rules and decorum, and despite her family name, was demoted and disowned after three days. When a war breaks out, she’s called into service as a formidable combatant, and though Valencina seeks to regain her lost glory and status, successfully fighting tooth and nail as a war hero of sorts, she is denied reinstatement. She’s abrasive, alcoholic, and aggressive. She treats two separate characters as items to be used and discarded, literally calling them “Textbook” and “Ticket” instead of their actual names. She’s the epitome of a prodigy being cast out for a single mistake, spiraling down into the depths of every bottle, and erupting into curse-laden diatribes at anyone who so much as looks at her funny.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2026/07/The_House_of_Spiders_The_Thumb_Nursefather_Rodion_Full.png" alt="" class="wp-image-33702" srcset="https://gamesline.net/wp-content/uploads/2026/07/The_House_of_Spiders_The_Thumb_Nursefather_Rodion_Full.png 1920w, https://gamesline.net/wp-content/uploads/2026/07/The_House_of_Spiders_The_Thumb_Nursefather_Rodion_Full-768x432.png 768w, https://gamesline.net/wp-content/uploads/2026/07/The_House_of_Spiders_The_Thumb_Nursefather_Rodion_Full-400x225.png 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">Valencina (or more accurately, Thumb Rodion) had been a long-awaited unit, since Canto IX launched back in December, as she’s one of the first characters introduced in that chapter. This makes it all the more disappointing that in the English translation for Thumb Rodion, one of her dialogue lines features a slur.</p>



<p class="wp-block-paragraph">When you unlock units in <em>Limbus Company</em>, and upgrade them to a certain point, you unlock a story vignette. These provide some additional background information; glimpses into the life of that character in this new context as they take on the role of another character, or work under another faction. As <em>Limbus Company</em> is a Korean game, its contents must be translated into English, and one line in Thumb Rodion’s Identity Story reads as follows:</p>



<p class="has-text-align-left wp-block-paragraph"><em>“*puff* All right, then. Never thought that stuttering ****** with her E.G.O and the clankin&#8217; tin-girl could stop ya, anyway.”</em></p>



<p class="wp-block-paragraph">I’ve censored the slur, as it has no place here. Truthfully, I was hoping this would be a simple error of judgment, where those responsible either weren&#8217;t aware of the charged nature of the term or didn&#8217;t think it would be as big of a deal as it insidiously is, and the community at large would request its alteration. After all, regardless of what Korean term was used, the translation team would be savvy enough to know not to heedlessly implement a slur in the official translation, right? Surely it would be patched out and remedied within a week or two, right?</p>



<p class="wp-block-paragraph">That does not seem to be the case, as we&#8217;re now weeks from the unit&#8217;s launch and there have been no changes to this line. This particular slur has gained more and more usage in online spaces over the last couple of years. I personally have seen it used in social media posts and replies the most, but there has been one instance last year where someone I was in a Discord call with said it out loud as a self-admonishment. One thing that’s clear to me is that this slur has become a lingual crutch for a decent number of English speakers online. I don’t want to simply dismiss this as the “erosion of morals among younger generations” because while I do tend to see its usage more often among younger people, it’s not like people my age and older unilaterally stopped saying the word, and the recent spread of its usage has permeated throughout the age strata. I&#8217;m mentioning younger people here because they tie into a hypothesis of mine regarding this slur&#8217;s use in <em>Limbus Company.</em></p>



<p class="wp-block-paragraph">If I had to guess, I&#8217;d say the slur&#8217;s application in Thumb Rodion&#8217;s Identity Story is a thoughtless inclusion banking on the &#8220;social credentials&#8221; of using current-era slang. Consider a unit released much earlier in the year: <strong>The House of Spiders: The Middle Apprentice Ishmael</strong>. Much like how Thumb Rodion is based on Valencina, Middle Apprentice Ishmael is based on Kira. I bring this up because Kira is written as the sort of person who says things like &#8220;aurafarming&#8221; which make her stand out as a more youthful character, and her language reflects that (Middle Apprentice Ishmael also uses this style of language.) Had <em>Limbus Company</em> been released a few years earlier, Kira would be written with different slang terms and phrases, to match the ones in use by youths at the time; she&#8217;s exactly the sort of character you&#8217;d write to say things like &#8220;sus&#8221; and &#8220;pog&#8221; since she&#8217;s also a gamer. My reasoning is that since they wrote Kira in that specific way, and <em>Limbus Company</em>&#8216;s translation has a tendency to keep up with modern English language trends, the translation personnel were aware of the rise in usage of this slur and thought it would be okay to insert it into this vignette. That&#8217;s the extent of thought that went into using it.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2026/07/20260703094827_1.jpg" alt="Kira says &quot;Oh yeah, that tracks. That Super Rookie Column in the latest mag bonus vid? Bro was really poppin' off with it—straight up aurafarmed with a shiny Mang wrapped around the weapon!&quot;" class="wp-image-33699" srcset="https://gamesline.net/wp-content/uploads/2026/07/20260703094827_1.jpg 1920w, https://gamesline.net/wp-content/uploads/2026/07/20260703094827_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2026/07/20260703094827_1-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">I could make the case that by not saying which slur it is, it makes it more difficult for “proponents” of its usage to vie for it. Because it’s a slur they deem acceptable to use, and it’s one that’s unfortunately in vogue in the cultural zeitgeist of today’s lexicon, they’ll impishly claim that it’s &#8220;actually fitting for the character,&#8221; or that it &#8220;makes sense in context&#8221;.</p>



<p class="wp-block-paragraph">Bullshit.</p>



<p class="wp-block-paragraph">Would they make these arguments if it were a different slur? I suppose that depends on the individual, and I have no doubt some who bristle at that question would defiantly claim that they&#8217;d still make those arguments, when they know full well that using such terms in public and professional contexts would and will have consequences. The fact remains however, that Valencina never says the slur once in all of her dialogue. She was already written with a more fitting form of dehumanizing speech with her calling people objects and denying them their names, so such a vulgar term was unnecessary. Its inclusion here is even worse then, as while Valencina never says the term, Rodion in Valencina’s place does. Rodion is a complex character, but not the sort of person you’d expect to sling any kind of slur given her history and general demeanor. Now, it’s not strange at all for these characters to adopt different personas and attitudes as they use these Identities. Hong Lu often retains his upbeat joviality across his Identities, but this can be extinguished outright or twisted to juxtapose against the violence he commits depending on the context of the Identity. The normally uptight and strict Outis can be seen in more mellow or casual hues in a likewise manner, and this applies to the full main cast of <em>Limbus Company</em>. But never has there been a situation where a slur was involved in the localization, either in the narrative or in these little vignettes, and in such a callous and careless manner at that.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2026/07/LimbusIDvariation.png" alt="" class="wp-image-33703" srcset="https://gamesline.net/wp-content/uploads/2026/07/LimbusIDvariation.png 1920w, https://gamesline.net/wp-content/uploads/2026/07/LimbusIDvariation-768x432.png 768w, https://gamesline.net/wp-content/uploads/2026/07/LimbusIDvariation-400x225.png 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">The language we use matters. For five years, I worked with children with learning disabilities, from kindergartners to fifth-graders. I’ve worked with people who have ADHD, ODD, autism, Down Syndrome, etc. You name it, I’ve probably worked with somebody who had it. One afternoon, during the after-school program, outside on the playground, I overheard a student say this exact slur. I called him over, and had him sit on one of the picnic tables for a timeout. I do not remember what I said to him exactly, but I remember being very clear and stern about the fact that such a term is not to be used. It wasn’t a term he specifically was disallowed from saying; none of us should be saying it. It’s not a term one should want to say, and if any other student said it, they’d be in the same situation he was in now. I told him that his mother, a coworker of mine at the school who worked with many of the same students I did, would be very unhappy if she knew he had said such a term. I told him that I wouldn’t mention this to his mother as he was already taking a timeout, and it was a singular mistake, but he needed to make sure he left the word unsaid.</p>



<p class="wp-block-paragraph">He never said it again, at least in my presence. I would like to hope he left it behind, as I did in middle school. Because that’s what it sounds like to me whenever I hear it. There are two kinds of people who use this slur: middle-schoolers who are wont to make as many mistakes as humanly possible as they grapple with entering the tumultuous period of life where you’re not quite a child and not quite an adult and your pituitary glands are wreaking havoc all over; and people who were eligible to vote in 1980, who have given up growing as people in favor of living within the small confined worlds they’ve built up around themselves. Apart from this resurgence where I cannot go a week without reading that slur in a comments section or thread, that anecdote with that student was the most recent time I can recall hearing it; a snapshot from an afternoon almost ten years ago.</p>



<p class="wp-block-paragraph">It may sound silly to stipulate on a singular slur in a video game where the setting is such that every horrible cyberpunk dystopian thing you can think of is somehow a million times worse. Where an entire district has legalized cannibalism, public transportation is a certifiably incomprehensible nightmare (and in the game too,) and you can be teleport-murdered for having a clone of yourself be alive for too long. Surely some people in this setting use slurs and pejorative terms for one another. But I’m not arguing about the slur’s suitability for the setting or the plausibility of its usage by this or that character.</p>



<p class="wp-block-paragraph">I&#8217;m arguing that the slur has no value here, and only serves to tarnish the image of <em>Limbus Company</em> and the reputation of Project Moon along with it. This is a term with an extremely compromised and gruesome history; it should not be used without due consideration and an explicit, deliberate purpose. One must ask: &#8220;What was the objective in its usage here?&#8221; Is it being used in an academic context for a linguistic study or dissection? No. Is it being recorded as a matter of historical authenticity, accurately reflecting decades-old documentation or interview transcripts so that we maintain a complete understanding of a particular time and place, eschewing the desire to paint the past with a rosy tint? No. Is it being leveraged by a person who has been scarred by the slur as a means of connecting their experience to others through writing or song or poetry or some other medium? No.</p>



<p class="wp-block-paragraph">When you work with people the term has historically been weaponized against, in order to demonize them and divest them of their humanity and rights, you will never want to stop seeing it, hearing it, witnessing it being used so flippantly, not just in creative works like video games, but in everyday life as well. There are other, less intense words that can be used in its place in virtually all contexts. But those who regularly employ it in their casual vocabulary know precisely why it &#8220;hits&#8221; just a little bit more when they use <em>that word</em> instead. The difference is in the measurable, tangible cruelty that laces the word, the history behind why it&#8217;s even considered a slur in the first place, and the knowledge that it <em>is</em> a slur and it <em>is </em>taboo to say it, which makes saying it or using it &#8220;exciting.&#8221; Just because people are mindlessly parroting it more often these days, feeding into its increased usage as they do, doesn&#8217;t change the fact that it&#8217;s a harmful, awful thing to say.</p>



<p class="wp-block-paragraph">The truth is that it has no artistic merit in the context of a game like <em>Limbus Company</em>. It doesn’t do anything with the slur aside from drop it in one line for one backstory that isn’t even critical to the primary narrative, for what I can only surmise is <em>shock value</em>. It is <em>flavor text</em>.</p>



<p class="wp-block-paragraph">And that flavor is rancid.</p>



<p class="wp-block-paragraph"></p>
<p>The post <a href="https://gamesline.net/sticks-stones-the-one-where-they-put-a-slur-in-a-video-game-and-now-i-have-to-write-about-why-its-bad/">Sticks &amp; Stones: The One Where They Put a Slur in a Video Game and Now I Have to Write about Why It&#8217;s Bad.</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Fistful of Fishblood — Captain Wayne &#8211; Vacation Desperation Review</title>
		<link>https://gamesline.net/fistful-of-fishblood-captain-wayne-vacation-desperation-review/</link>
					<comments>https://gamesline.net/fistful-of-fishblood-captain-wayne-vacation-desperation-review/#respond</comments>
		
		<dc:creator><![CDATA[Lilith]]></dc:creator>
		<pubDate>Thu, 23 Jul 2026 14:59:00 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[captain wayne: vacation desperation]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[review]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33721</guid>

					<description><![CDATA[<p>Recently, I’ve had a problem. Every game I had an inkling to review was, approximately speaking, sixty-five million years long.&#8230;</p>
<p>The post <a href="https://gamesline.net/fistful-of-fishblood-captain-wayne-vacation-desperation-review/">Fistful of Fishblood — Captain Wayne &#8211; Vacation Desperation Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Recently, I’ve had a problem. Every game I had an inkling to review was, approximately speaking, sixty-five million years long. The newest in the line of Trails games, visual novels, and other assorted infinite timesink games. There is only so much I can take before my brain starts melting.</p>



<p class="wp-block-paragraph">Sometimes you want to play something short and sweet; sometimes, you just want to shoot a high-powered, double-barrel shotgun. Sweet relief washed over me as I received the notification I had been hoping for: The Steam Summer Sale.</p>



<p class="wp-block-paragraph">I acquired a few things and, unfortunately for my future self, that also included yet more games too long for my own good(it’s probably fine, she and I haven’t been on speaking terms lately), but for the most part, I did what I set out to do. I purchased a mercifully short game which had caught my eye: <em>Captain Wayne – Vacation Desperation.</em></p>



<p class="wp-block-paragraph">Yet again, I found myself drawn into a GZDoom-powered first person shooter.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2026/07/image.jpeg" alt="In game screenshot of a menu. The text reads, Breakfast Raw Chum Choc. Gruel Mystery Milk" class="wp-image-33724" srcset="https://gamesline.net/wp-content/uploads/2026/07/image.jpeg 1920w, https://gamesline.net/wp-content/uploads/2026/07/image-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/07/image-400x225.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">My first impression was positive. Compared to the literal mountain of demon-killing Doomlikes, it instead goes for an aesthetic which I can only describe as early 2000’s flash animation pirates. Typically, the aesthetic of the humble buccaneer is not something I enjoy; forgive me, I’ve never been much of a pirate person. Having said that, there is an immense amount of charm in the art style. I’ve seen quite a few GZDoom games utilizing the painterly, latex-model-like sprites of classic <em>Doom, </em>so it’s refreshing to see something so cartoony. The enemy sprites, for instance, provide a great amount of visual interest while also being readable and contrast well with the polygonal environments.&nbsp;</p>



<p class="wp-block-paragraph">Presentation is one of <em>Captain Wayne’s </em>strongest points, between its eclectic, overdriven music, art direction, and general bawdy tone. You’re not picking up health kits; you’re munching on fish guts and doing shots of rye whiskey. Electric guitars blare as the good Captain blasts a double barrel into—in his own words—a “dumb motherfucker.”</p>



<p class="wp-block-paragraph"><em>Captain Wayne </em>isn’t exactly trying for something perfectly refined and, for me, such a thing oozes personality and intention. Cutscenes often have an intentionally rough look with limited animation, voice actors often have varying qualities to their microphones, their acting is delightfully strange in a way only something trying to be so intentionally goofy can be. You got me the moment you introduced a detective doing literally every single detective stereotype at once.</p>



<p class="wp-block-paragraph">Much like a cartoon, the comedy centers around a lot of intentional farce, silly characters, and visual gags. One standout example is pushing a switch which, most of the time, opens a door; instead, it explodes, pushing you backward and leaving a perfectly Captain Wayne shaped hole in the wall. Wonderful, very silly.</p>



<figure class="wp-block-video"><video height="720" style="aspect-ratio: 1280 / 720;" width="1280" controls src="https://gamesline.net/wp-content/uploads/2026/07/Captain-Wayne-Vacation-Desperation-2026-07-22-4-02-08-PM.mp4"></video><figcaption class="wp-element-caption">Please enjoy this cutscene to boss fight transition</figcaption></figure>



<p class="wp-block-paragraph">On the gameplay front, this is a standard <em>Doom</em>-like. In a world where <em><a href="https://gamesline.net/kickstart-your-crystal-heart-hedon-review/" data-type="link" data-id="https://gamesline.net/kickstart-your-crystal-heart-hedon-review/">Hedon</a> </em>and <em>Selaco</em> exist<em>, </em>this may sound like an insult, but <em>Doom </em>is still <em>Doom; </em>we all know that <em>Doom </em>is good. You hunt for keys, you clear rooms, what is here is still good even if it doesn’t break new ground doing it.</p>



<p class="wp-block-paragraph">Even the weapon selection is standard in this respect, albeit tied to Captain Wayne’s mechanical arm. Instead of <em>holding</em> a shotgun, your arm <em>is</em> a shotgun, minigun, lighter, plasma gun, immersion blender, etc. Even if it’s only on a technicality, we can throw him in the limited pantheon of left-handed shooters. The weapons are all satisfying to use, with handy alt-fires, but you’ve seen this loadout before in many games.</p>



<p class="wp-block-paragraph">What makes your kit shine is the level design. Every stage is an interesting pirate-themed romp which avoids many of the more tired genre trappings, or at least freshens them up enough that you won’t be bothered. Sure, there are ancient ruins, but it’s also doing a fun non-Euclidean infinite stair trick with Eldritch nightmare monsters. Unique terrain, varying levels of elevation, cover, set pieces; it’s all very wonderful. It’s also worth noting the game’s smooth sense of pacing and guidance. I never got lost, and always had a clear idea of where I should be moving. It’s easy to forget design intent is a cultivated skill and the devs had a deft hand at making it seem effortless.</p>



<p class="wp-block-paragraph">Enemies are also a big standout. I have seen games with four times this length with half as many enemies. You have your standard grunts, Mike Tyson-esque boxers, seagulls with grenades strapped to them, shoggoths, sentient oil barrels, and more. Each one mixes up the engagements and multiplies complexity. This cast, within the game’s eight levels and nine wave-based horde maps, are a recipe for a diverse set of experiences</p>



<p class="wp-block-paragraph">The only thing I have to give a non-committal shrug to is the story. Captain Wayne himself is an archetypal shooter protagonist of the early 90s; someone stole his things, he would rather them not do that, there are several homicides about it, The End. I can’t stress enough though that this is hardly worth mentioning. In a genre where many games barely even articulate this much, it’s not bad. It’s the barest conceit to have an action game happen. That’s fine! More than fine even, I’m glad the story is completely out of my way for the most part.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1000" height="563" src="https://gamesline.net/wp-content/uploads/2026/07/image-1.png" alt="in game screenshot. Two blue aliens sit on an ancient bench drinking a frothy beer." class="wp-image-33723" srcset="https://gamesline.net/wp-content/uploads/2026/07/image-1.png 1000w, https://gamesline.net/wp-content/uploads/2026/07/image-1-768x432.png 768w, https://gamesline.net/wp-content/uploads/2026/07/image-1-400x225.png 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph"><em>Captain Wayne </em>is the vacation I needed in a sea of lengthy games. I know that’s a bit like complaining that my meal is too rich and decadent, but I’m a simple woman. The gameplay is not breaking new ground but more than anything, I cannot stress enough the level of craft on display. I have to give a hat tip to any game willing to give multiple reload animations to a double barrel depending on how many shells are in it. Captain Wayne’s own hat is visible on screen at all moments of gameplay! That’s hilarious! I can easily love something where the creators clearly had as good a time making it as I had playing it.</p>



<p class="wp-block-paragraph">Admittedly, it is on the easy side for a boomer shooter—ignoring the fact I’m a freak doing nothing but playing <em>Ultrakill’s </em>Cybergrind all day. However, I do think <em>Captain Wayne</em> is great for people who want an introduction into the genre with a fun presentation. Here is a game, lovingly crafted, brief, and will give you every tool you need to succeed. An easy recommendation.</p>



<p class="wp-block-paragraph">Now, I fall back into an abyss of RPGs and games meant to break my spirit and hurt my heart.</p>



<figure class="wp-block-video"><video height="720" style="aspect-ratio: 1280 / 720;" width="1280" controls src="https://gamesline.net/wp-content/uploads/2026/07/clip_1784750177827.mp4"></video></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><a href="https://gamesline.net/wp-admin/edit.php?post_type=post"></a></p>
<p>The post <a href="https://gamesline.net/fistful-of-fishblood-captain-wayne-vacation-desperation-review/">Fistful of Fishblood — Captain Wayne &#8211; Vacation Desperation Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>The Gamesline Podcast Episode 97: The Mega Powers Unite</title>
		<link>https://gamesline.net/the-gamesline-podcast-episode-97-the-mega-powers-unite/</link>
					<comments>https://gamesline.net/the-gamesline-podcast-episode-97-the-mega-powers-unite/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 21:16:47 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Dangeresque]]></category>
		<category><![CDATA[elden ring]]></category>
		<category><![CDATA[Love and Deepspace]]></category>
		<category><![CDATA[Mina the Hollower]]></category>
		<category><![CDATA[mystia's izakaya]]></category>
		<category><![CDATA[touhou]]></category>
		<category><![CDATA[Wuthering Waves]]></category>
		<category><![CDATA[Zero parades for dead spies]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33712</guid>

					<description><![CDATA[<p>John and Rose are back to talk about the week in gaming and they've both been Gaming.</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-97-the-mega-powers-unite/">The Gamesline Podcast Episode 97: The Mega Powers Unite</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<iframe loading="lazy" src="https://pinecast.com/player/4be7820a-3b72-4b60-a978-a0fcc2f60789?theme=flat" seamless height="200" style="border:0" class="pinecast-embed" frameborder="0" width="100%"></iframe>



<p class="wp-block-paragraph">John and Rose are back to talk about the week in gaming. This week, John&#8217;s been playing <em>Touhou: Mystia&#8217;s Izakaya</em> and <em>Dangeresque: The Roomisode Triungulate</em>. Rose continues to play <em>Mina The Hollower</em> alongside <em>Wuthering Waves, Zero Parades for Dead Spies</em>, and the <em>Elden Ring</em> Convergence mod. In the news they go over the chaos around <em>Love and Deepspace</em>&#8216;s new character drop and the Sony disc manufacturing situation.</p>



<p class="wp-block-paragraph">You can support us on our <a href="https://www.patreon.com/gamesline" target="_blank" rel="noreferrer noopener">Patreon</a>, and follow us on social media <a href="https://bsky.app/profile/gamesline.net" target="_blank" rel="noreferrer noopener">@gamesline.net</a>, <a href="https://bsky.app/profile/did:plc:dy7vtdrlxk2g5fmj7rxasoo5" target="_blank" rel="noreferrer noopener">John</a>, and <a href="https://bsky.app/profile/did:plc:pc7yziynplt7e4n5zfmbgwsl" target="_blank" rel="noreferrer noopener">Rose</a>.</p>



<p class="wp-block-paragraph">Also, don’t forget to rate and review us on&nbsp;<a href="https://podcasts.apple.com/us/podcast/the-gamesline-podcast/id1624171215" target="_blank" rel="noreferrer noopener">Apple Podcasts</a>, and tell a friend about the show!</p>



<p class="wp-block-paragraph">If you want to send in questions, send them to our email&nbsp;<a href="mailto:podcast@gamesline.net" target="_blank" rel="noreferrer noopener">podcast@gamesline.net</a>!</p>



<p class="wp-block-paragraph">You can also join our Discord channel at&nbsp;<a href="http://thegamezone.zone/" target="_blank" rel="noreferrer noopener">thegamezone.zone</a>!</p>



<p class="wp-block-paragraph">Our theme song is “Crush” by Melt Channel, from the album&nbsp;<a href="https://meltchannel.bandcamp.com/album/magic-is-real" target="_blank" rel="noreferrer noopener">Magic is Real</a>.</p>



<p class="wp-block-paragraph">Edited by <a type="link" href="http://judgementscythe.bsky.social" id="judgementscythe.bsky.social" target="_blank" rel="noreferrer noopener">Lorelai</a></p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-97-the-mega-powers-unite/">The Gamesline Podcast Episode 97: The Mega Powers Unite</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Gamesline Podcast Episode 96: Boning Up with Xyros</title>
		<link>https://gamesline.net/the-gamesline-podcast-episode-96-boning-up-with-xyros/</link>
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		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 11:07:18 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[alien: isolation]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[deltarune]]></category>
		<category><![CDATA[fantasy life i]]></category>
		<category><![CDATA[fuck's quest II]]></category>
		<category><![CDATA[marathon]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Mina the Hollower]]></category>
		<category><![CDATA[romancing saga 2]]></category>
		<category><![CDATA[team ninja]]></category>
		<category><![CDATA[The Adventures of Elliot]]></category>
		<category><![CDATA[Tormented Souls 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33666</guid>

					<description><![CDATA[<p>It's a special guest episode this week as John and Lorelai are joined by Xyros, a variety VTuber and the leader of the Xybatsu stream team.</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-96-boning-up-with-xyros/">The Gamesline Podcast Episode 96: Boning Up with Xyros</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<iframe loading="lazy" src="https://pinecast.com/player/fb12be17-e4f7-43dd-97e6-e3cb8967c4ed?theme=flat" seamless height="200" style="border:0" class="pinecast-embed" frameborder="0" width="100%"></iframe>



<p class="wp-block-paragraph">It&#8217;s a special guest episode this week as John and Lorelai are joined by Xyros, a variety VTuber and the leader of the Xybatsu. John&#8217;s been playing <em>Deltarune Chapter 5</em> and a little more <em>Marathon</em> while Lorelai&#8217;s gotten deeper into <em>The Adventures of Elliot: The Millenium Tales</em> and <em>Fuck&#8217;s Quest II</em> between sessions of <em>Fantasy Life i: The Girl Who Steals Time</em>. Our special guest Xyros has been playing <em>Alien Isolation</em>, <em>Tormented Souls 2</em>, <em>Romancing SaGa 2</em>, and <em>Mina the Hollower</em>. In the news, they go over all the potential studio closures coming from Microsoft, some EVO shenanigans, and Team Ninja clearly not understanding why <em>Dead Or Alive 6</em> didn&#8217;t work and making everyone even angrier with the release of <em>Dead or Alive 6: Last Round</em>. </p>



<p class="wp-block-paragraph">You can support us on our <a href="https://www.patreon.com/gamesline" target="_blank" rel="noreferrer noopener">Patreon</a>, and follow us on social media <a href="https://bsky.app/profile/gamesline.net" target="_blank" rel="noreferrer noopener">@gamesline.net</a>, <a href="https://bsky.app/profile/did:plc:dy7vtdrlxk2g5fmj7rxasoo5" target="_blank" rel="noreferrer noopener">John</a>, <a href="https://bsky.app/profile/did:plc:7xqj5opa2lc5v6ieswr5pkln" target="_blank" rel="noreferrer noopener">Lorelai</a>, and <a href="https://bsky.app/profile/xyrosvt.bsky.social" target="_blank" rel="noreferrer noopener">Xyros</a>. You can also find Xyros on his <a href="https://www.tiktok.com/@xyrosvtuber" target="_blank" rel="noreferrer noopener">TikTok</a>, <a href="https://www.twitch.tv/xyros" target="_blank" rel="noreferrer noopener">Twitch</a>, and <a href="https://www.youtube.com/@thexybatsu" target="_blank" rel="noreferrer noopener">Youtube</a> channels.</p>



<p class="wp-block-paragraph">Also, don’t forget to rate and review us on&nbsp;<a href="https://podcasts.apple.com/us/podcast/the-gamesline-podcast/id1624171215" target="_blank" rel="noreferrer noopener">Apple Podcasts</a>, and tell a friend about the show!</p>



<p class="wp-block-paragraph">If you want to send in questions, send them to our email&nbsp;<a href="mailto:podcast@gamesline.net" target="_blank" rel="noreferrer noopener">podcast@gamesline.net</a>!</p>



<p class="wp-block-paragraph">You can also join our Discord channel at&nbsp;<a href="http://thegamezone.zone/" target="_blank" rel="noreferrer noopener">thegamezone.zone</a>!</p>



<p class="wp-block-paragraph">Our theme song is “Crush” by Melt Channel, from the album&nbsp;<a href="https://meltchannel.bandcamp.com/album/magic-is-real" target="_blank" rel="noreferrer noopener">Magic is Real</a>.</p>



<p class="wp-block-paragraph">Edited and Video Production by <a href="http://judgementscythe.bsky.social" type="link" id="judgementscythe.bsky.social" target="_blank" rel="noreferrer noopener">Lorelai</a></p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-96-boning-up-with-xyros/">The Gamesline Podcast Episode 96: Boning Up with Xyros</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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			</item>
		<item>
		<title>The Video Store in My Mind</title>
		<link>https://gamesline.net/the-video-store-in-my-mind/</link>
					<comments>https://gamesline.net/the-video-store-in-my-mind/#comments</comments>
		
		<dc:creator><![CDATA[Lilith]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 21:08:56 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[bloodrayne]]></category>
		<category><![CDATA[dark cloud 2]]></category>
		<category><![CDATA[Evergrace]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[Shadow Hearts]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33622</guid>

					<description><![CDATA[<p>I’ve been pretty forthcoming, I think, about the nature of my memory. I forget things easily. There isn’t so much&#8230;</p>
<p>The post <a href="https://gamesline.net/the-video-store-in-my-mind/">The Video Store in My Mind</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I’ve been pretty forthcoming, I think, about the nature of my memory. I forget things easily. There isn’t so much a timeline for my life as there is a kind of plausible conception of when things could have happened. I am the best friend of people who tell the same stories over and over again because, odds are, I forgot it since you last told me. I wrote an entire <a href="https://gamesline.net/tales-of-the-trauma-girl/">essay</a> about my relationship with trauma, its comorbidity with my memory issues, and how it orbits my fascination with certain kinds of storytelling.</p>



<p class="wp-block-paragraph">My memory condition is not as open and shut as I made it out to be, however. Yes, 2014 is the cutoff date for what I remember for the most part. However, it’s more accurate to say that the memories before that time are like sun-bleached photos. Their backgrounds are destroyed; only certain subjects remain; I can only assume the context. Some are more destroyed than others and it is difficult to find out which is which until I examine them. Whenever I tell stories about the past, I’m left in a position where it seems like I’m being disingenuous about my condition. I can remember certain details, but it’s like telling a story about a dead world. I have a memory of visiting our grandparents’ house at <em>some</em> point, but everything outside the door has been scrubbed from existence. I don’t know what I looked like, what age I was. I don’t know that girl, I just know a body visited a room with wood-lacquered walls and crosses on every surface.</p>



<p class="wp-block-paragraph">I tell you all of this to explain the strange way the following anecdote is conveyed. This is a story about video stores. This shall be both exposition and education; a story, and a demonstration of what memory is like for me.</p>



<p class="wp-block-paragraph">At a certain point in ████, in ████, I visited a humble chain of video stores, once known as Blockbuster. I was visiting with my friend, ████, and their family. A faint smell of cheap theater popcorn lingered amid aisles of plastic cases. This friend, excited at their acquisition of a PlayStation 2, was eager to acquire a game with which to test out their new purchase. █ █████ ██ ███ ███████ █████ █████ ███ ███████ ████ ████ █ █████ █████████. I was ██, and from what I can surmise from context clues, easily impressed.</p>



<p class="wp-block-paragraph">From other stories I’ve been told about myself, I know I was sheltered, almost entirely reliant on my uncles for any sense of taste. They, being teenage boys, were more than willing to corrupt the mind of an impressionable girl by making her listen to metal, play violent video games, and say swears at people knowing it would create amusing consequences—for them at least. █ █████ ████████ ███ █████ ██████ ████ ██ █████ █ █████ ████████ █████ ██████ █ █████ ████ ██ ████ █████ ████████ ███ ██ █████ ██ ███ █████ ██████ ████.</p>



<p class="wp-block-paragraph">Being told by a █████ █████ that I could pick out any game I wanted was something akin to being given a blank check for an uncountable sum of money. I wandered down the aisles with ████ and saw a case. Upon the box was a black and red cover; a sword-wielding anime man sitting in a pose of indescribable despondence/ennui. Overtop, in stylish, curving handwriting were the words <em>Devil May Cry. </em>Some previously unexpressed sense of aesthetic called out to me; I absolutely <em>needed </em>to know what happened inside that svelte, black-jacketed case.</p>



<p class="wp-block-paragraph">“Oh,” said ████’s mother, “are you sure?” She eyed the incredibly prominent mature rating on the box.</p>



<p class="wp-block-paragraph">“█ ████ ███████ ███████ ██████ ████,” I said.</p>



<p class="wp-block-paragraph">It seemed she accepted this as an answer as we left the store with our newfound acquisition. We went out into ████ ████ ████ ███ ███████ ███ ████ ████████ █ █████ ████ █████ ██ ████ ██████████ █ █████ ████ ███ ███ ██ █████ ██████ █████ █ █████ ████████ ███ ██ ████ ████████ ██ ████ █ █████ ████████ ████ █ ████ █ ████ ██████ ███ ██████████ █████ █ ████ ████ █ ██ ███████ █████ ██ ██ █████ █ █████ ████████ ████ ██ ███████ ███████ █████ █████ ████ ███████ █████ ██ ████ █████ ██████. Even so, I have loved the franchise ever since.</p>



<p class="wp-block-paragraph">If trying to read all that gives you a headache, imagine the headache that still pounds in my head trying to remember it and we can call it even.</p>



<h2 class="wp-block-heading"><strong>Resurrecting My Dead Self</strong></h2>



<p class="wp-block-paragraph">Staring back at the person I never was, I am jealous. Without realizing it, I’ve escaped the purity of that feeling: of finding something, resonating, and simply choosing to be curious, damn the consequences. Crumbling memory makes it even harder to get back into this state. I have a somewhat unique experience of being “born” an adult.</p>



<p class="wp-block-paragraph">Adulthood means an essentially unlimited ability to pursue the things I like. My aesthetic sense is more developed than ever, but I still struggle to choose art based on what I like. I mistrust my ability to identify what is and isn’t worth my time. I tend to try to “hear things out” even when it is apparent my time is being deliberately wasted. The opinions of others often convince me into or out of things, further confusing my ability to self-select.</p>



<p class="wp-block-paragraph">I talked previously about the oppressive burden of enduring other people’s thoughts. You open social media; you are told something you like is overrated. A fond recollection of a childhood favorite film revisited tells you it was never good; 45% on Rotten Tomatoes. Media piracy websites will feature prominent reviews, and star ratings aggregated from places like Metacritic—what the fuck is that about?</p>



<p class="wp-block-paragraph">With free time being more limited than ever, there is an impulse to min-max. There have been moments where I have spent longer stretches<em> researching </em>a good time than actually having one. <a href="https://gamesline.net/the-trails-franchise-and-my-growing-love-of-the-mundane/">The <em>Trails </em>franchise</a>, for instance, was one I put off for years because I operated from an oppressive point of view: I believed I could get something better, more polished, more refined, elsewhere, where a “mostly positive” was not enough.</p>



<p class="wp-block-paragraph">It gets even worse when you must consider the politics of the things involved. I cannot begin to count the number of times I have been ecstatic for a new game release only to realize several of its prominent developers are scum of the earth. For my own sanity, I have avoided things seemingly developed in a lab for me, because the lead dev espoused a hateful ideology. Research becomes necessary and it is much harder to simply consider “the fun of the game” when such actors are publicly available and their words are a matter of record. Our purchases become signals to others about what we value, what we endorse, and so we endlessly submit ourselves to a panopticon of our own making.</p>



<p class="wp-block-paragraph">Art has always been political. I’m not trying to assert there was some ideologically pure time where a person could just consume art without thought. Often, we imagine such a period, but it is just that: the product of imagination. Most people simply just had a time where they were sheltered from the political ramifications of the things they engaged with. I think we have a responsibility to others and ourselves to find beautiful things without giving up on what we believe in. There is a balance to be struck between cold logic and idealistic passions.</p>



<p class="wp-block-paragraph">With all this in mind, I engaged in a thought experiment. I would attempt to revisit the mindset of this long dead person. I would play a selection of PlayStation 2 games, chosen entirely from the information I could glean from the box. I gave myself permission to drop whatever I felt like, and permission to be repulsed by what I found inside: The aesthetic need not be defended if the contents were vile.</p>



<p class="wp-block-paragraph">I permitted no review scores, no research, and no gameplay footage. All I had, in some cases, was faint recollections of what others might have said or interest which came from a contextless fancy in the things associated with the game (soundtracks, keyart, ect.).</p>



<h2 class="wp-block-heading"><strong>My Beautiful, Blue-Bottomed Disks</strong></h2>



<h3 class="wp-block-heading"><strong>Bloodrayne</strong></h3>



<p class="wp-block-paragraph">I’ll admit to being a bit on a mid-2000s vampire kick for this one to have fruited into anything.<em> Bloodrayne’s </em>box art was less enticing to me than █ ████████ █████ ██ █ ██████████ ██████ ██ ████ ███████████ ██████ █████████. Whatever effect of intelligence I may have completely crumbles in the face of a hot lady surrounded by dead bodies—I’ll admit to that being a me problem.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="1197" height="1599" src="https://gamesline.net/wp-content/uploads/2026/06/image-2.jpeg" alt="A print ad for Bloodrayne. It features the titular protagonist, Rayne, surrounded by dead Nazis." class="wp-image-33624" style="aspect-ratio:0.7485973541616315;width:492px;height:auto" srcset="https://gamesline.net/wp-content/uploads/2026/06/image-2.jpeg 1197w, https://gamesline.net/wp-content/uploads/2026/06/image-2-768x1026.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/06/image-2-1150x1536.jpeg 1150w, https://gamesline.net/wp-content/uploads/2026/06/image-2-400x534.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">I have fond memories of ██ ███████ ██████ ██ ████ and being a passing vampire enjoyer, having an excuse to play a game predominantly about one seemed like a good enough time to me. <em>Bloodrayne </em>surprised me then, by being one of the games I played for the longest. A big part of that was the presentation; I am a sucker for any game which allows me to blast my way through a gothy, gravitas-filled world.</p>



<p class="wp-block-paragraph">I was also quite taken with the gore in this game, as concerning as that sentiment might be for any psychologists present. Gore in <em>Bloodrayne </em>is fascinating because unlike many other games in the murdering genre, it lends itself a sense of permanency. Dismembered limbs, bloodstains, and corpses lay strewn about like the boomer shooters of old. By comparison, with the interest in increased visual fidelity and the need to regain system resources as quickly as possible, bodies in modern games often dematerialize as if the world’s most efficient black-bag service is following you around. I have played modern AAA shooters where the bullet holes disappear before the magazine is half empty, and here is <em>Bloodrayne </em>leaving corpses strewn around lobbies until I kindly choose to get on with the plot.</p>



<p class="wp-block-paragraph">Compared to some others on this selection, I will likely play <em>Bloodrayne </em>to completion. The gameplay required little adjustment for someone spoiled on polished, modern control schemes. There was an even split in the game’s attention between showing me Rayne being cool and showing me her ass but, anthropologically speaking, it could have been much worse given the era it was produced. That said, I’m willing to do anything for a goth lady.</p>



<h3 class="wp-block-heading"><strong>Evergrace</strong></h3>



<p class="wp-block-paragraph">Of the games I chose, <em>Evergrace </em>was the one with the most prior baggage attached. <em>Evergrace’s </em>soundtrack by Kota Hoshino has ensured my productivity in writing about as much as having a keyboard. █ ████ ██████ ███ ████████ ██ ████ █ ██████ ██ ████ ██████ █ █████ ██ ███ ████ ██████ ███ ████ █████ █ █████ ████████ ████ ████████ █ ██████ ████ █████ I had not seen a second of the game, however, and the boxart itself had always intrigued me; it seemed, if not actually, spiritually in conversation with my beloved <em>Devil May Cry. </em>A white-haired anime swordsman sitting upon a rock and staring at an unseen point, carrying some emotional burden. What can I say, I have a type.</p>



<figure class="wp-block-image aligncenter size-full is-resized is-style-default"><img loading="lazy" decoding="async" width="569" height="800" src="https://gamesline.net/wp-content/uploads/2026/06/image-1.png" alt="Box art for Evergrace. One of the game's protagonists sits upon a marble stone. He has a prominent scarf, white hair, and a double-edged sword." class="wp-image-33625" style="aspect-ratio:0.71125859539668;width:443px;height:auto" srcset="https://gamesline.net/wp-content/uploads/2026/06/image-1.png 569w, https://gamesline.net/wp-content/uploads/2026/06/image-1-400x562.png 400w" sizes="auto, (max-width: 569px) 100vw, 569px" /></figure>



<p class="wp-block-paragraph">Considering FromSoftware’s current position as the <em>Dark Souls </em>factory, <em>Evergrace </em>was surreal. The control scheme was completely different from the one which has gradually crystallized into a soft necessity in action RPGs for nearly two decades. The ambience was consistently surreal and dreamlike in a way I haven’t experienced outside of indie games. And of course, it was great to finally hear my beloved soundtrack in its rightful place. That title screen experience was immaculate.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="EVERGRACE TITLE SCREEN" width="800" height="450" src="https://www.youtube.com/embed/Doqmkem1cI8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The gameplay is more interesting to talk about than to play, unfortunately. There is a combinatorial smattering of durability management, ability selection, and enemies being weak to certain types of damage which all persist even into later games, but it is far more crude here. I am not the most patient person in the world, but the cumbersome slowness which pervades every system, from combat to just getting around the place, is more aggravating than pensive. It reminds me of ██ ███████ ██ ██ █████████ █ █████ ████████ ████ █ ████ ███████ █████ ██ ██ █████ █████ ████ ████ ██ ████ ███ ██████ ██ ███████ ██ ██ █ ████ █ ████ <em>Threads of Fate </em>or <em>Dewprism </em>in Japan<em> </em>█████ ██████ ████ ██ █████ ██ █████████████ ███ ████ ██ █████ █ ████████ █████ ████ ██ █████████ █████ ███ ██ ██████ ██ ██████ ██ ██████.</p>



<p class="wp-block-paragraph">Though I did not personally enjoy what the game was going for, the sense of aesthetic was wonderful. The sights and sounds on display really inspired me, and it was intriguing seeing the chrysalis of a beloved game studio before they become what would define them.</p>



<h3 class="wp-block-heading"><strong>Shadow Hearts</strong></h3>



<p class="wp-block-paragraph">I love <em>Legend of Dragoon</em>; it’s an imperfect game, but one I know was acquired in a similar fashion to the earlier anecdote. A small girl saw a game with a word similar to ‘dragon’ in the title and ███████ ██ ███ ████████ █ ██████ ████ █████. ██ ███ ███████████ ██ ██ ██ ███████ █ █████ █████████ ██ ██████ █████ ██████████ ██ ██████ ███. <em>Shadow Hearts </em>has been often recommended to me because of said appreciation. its timing-based combat being a major point of similarity. I never went out of my way to seek it out and as time passed it was always in a “someday” category.</p>



<p class="wp-block-paragraph">Now fully immersed in this experiment and only burdened with hearsay, I decided to give it a try. Immediately the box art presents an interesting aesthetic and it always makes me laugh to see a damsel in distress psychically menaced by the world’s most normal looking man.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="561" height="800" src="https://gamesline.net/wp-content/uploads/2026/06/image-2.png" alt="The cover image for Shadow Hearts. The protagonist carries an unconscious woman in his arms. A eldritch city looms over the both of them. A ghostly image of a very normal man is behind the two of them." class="wp-image-33626" style="aspect-ratio:0.7012586913955478;width:420px;height:auto" srcset="https://gamesline.net/wp-content/uploads/2026/06/image-2.png 561w, https://gamesline.net/wp-content/uploads/2026/06/image-2-400x570.png 400w" sizes="auto, (max-width: 561px) 100vw, 561px" /></figure>



<p class="wp-block-paragraph"><em>Shadow Hearts, </em>in the first hour or so, disappointed me. It wasn’t the gameplay or aesthetics which bothered me, it was the writing. I don’t know how many games would exist in this category, but <em>Shadow Hearts </em>earns a shiny “homophobic caricature in the first hour” sticker. This was the year 2001 we’re talking about; there have certainly been bigger label bad influences to take umbrage with, but that on top of the protagonist’s flippant desire to sexually assault the woman he’s travelling with made me immediately feel the need for a shower.</p>



<p class="wp-block-paragraph">All that considered, my sense of aesthetic did not let me down. There is an interesting world here, there are interesting points raised. The negative first impression did not diminish my desire to see the story further, simply because of the strength of the game’s mechanics and the interest I had in the setting. The promise of a dark world is still here, even if it is a little greasier than I would like.</p>



<h3 class="wp-block-heading"><strong>Dark Cloud 2</strong></h3>



<p class="wp-block-paragraph"><em>Dark Cloud 2 </em>was interesting because I was not intrigued by its cover but by the back of the box. The in-game screenshots displayed an art style I now see frequently replicated in the modern day. Cel shading is now common, but I still felt compelled by what the game was showing me. Within moments, it captivated me with its first areas. I ██████ ███ █████ ████ ████ █ ███ ████████ █ █████ ████ ███ █ ████ █████ ███ █ ████ ██ ████ ██ █████ ██ ████ ██ █████ ██████ █ █████ ███████ ███ ███ ██ ██ ███ ████████ ███.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="566" height="800" src="https://gamesline.net/wp-content/uploads/2026/06/image-3.png" alt="The rear case of Dark Cloud 2. Four distinct cel-shaded images are displayed upon the box. A horned man holding fire in his palm takes up the rest of the box." class="wp-image-33627" style="width:386px;height:auto" srcset="https://gamesline.net/wp-content/uploads/2026/06/image-3.png 566w, https://gamesline.net/wp-content/uploads/2026/06/image-3-400x565.png 400w" sizes="auto, (max-width: 566px) 100vw, 566px" /></figure>



<p class="wp-block-paragraph">I’ve always been a sucker for an RPG town. Show me a space which allows me to linger and feel a sense of time and place, and I will love it no matter how mediocre your game is. The first town of <em>Dark Cloud 2 </em>being a combination clown zoo and steampunk menagerie was so interesting that I felt compelled to continue playing just to see what else the game had in store.</p>



<p class="wp-block-paragraph">The absolute breadth of the voice acting talent on display here was incredible. Paul Eiding, Michael Bell, Cam Clarke, Mark Hamill, and Scott Menville all made these fun and strange characters come to life. It was so stacked a cast I felt compelled part way through my first play session to double-check what I was hearing; a moment of offense at the fact that none of these professionals are apparently credited in the game.</p>



<p class="wp-block-paragraph">The first forays into the gameplay loop of <em>Dark Cloud 2</em> show an interesting gamut of interlocking systems so diverse that it made my head spin. You have dungeon crawling, weapon growth management, invention photography, mech building, world building; each tightly clustered within the first 2 hours. It was so much variety that I genuinely forgot for a few moments the first dungeon they put me in was a sewer.</p>



<p class="wp-block-paragraph">Dungeon crawling has never been my first choice for a core gameplay loop. I first learned to hate dungeons when █ █████ ████████ ██ █████ ██ ████ ████ ██ ████. It takes a lot of convincing for a big dungeon central premise to hook me. <em>Dark Cloud 2, </em>in the time I played, couched the need to enter the dungeon in human necessity. The protagonist needs to leave the city and can only do it through a sewer. This is naturally because of the evil clowns extorting the local politicians—just like real life.</p>



<p class="wp-block-paragraph">I’m not certain if I will play to the end, but I am more than curious enough to see where the story is going. Dungeon crawling will always be a less-than-ideal conduit for my personal investment but I’m willing to see it out, which is more than I can say for some other games in the genre.</p>



<h2 class="wp-block-heading"><strong>Living Dead Girl</strong></h2>



<p class="wp-block-paragraph">After finishing my little experiment, I had a long period of reflection.</p>



<p class="wp-block-paragraph">I thought about the girl I once shared this body with and wondered if I did her justice. Passion is something I have in large quantities, but it’s often the part of myself I trust the least. Learning to trust my sense of aesthetics was freeing, in a way. I didn’t need to burden myself with the many details I would often find floating around my mind. Length, whether I would engage with the microsystems of the game, if I can justify whatever price the game is presently going for, what my clique of friends have come to believe.</p>



<p class="wp-block-paragraph">In a world where games have become synonymous with the commercialism that constructs them, it’s easy to submit to the desire to research. It’s easier than ever to find several thousand games with which to indulge in; we can’t just settle on “middling.” At least, so we tell ourselves. If one spends a dozen hours finding the exact, optimal game you are desiring at the moment, you won’t have wasted any time! Except all the time you spent researching instead of doing. I don’t mean to imply a person can’t enjoy researching games for fun, but I, myself, have felt the dissatisfaction of trying to find something ideal, and ending up not doing anything with my time.</p>



<p class="wp-block-paragraph">All the same, a sense of emptiness pervades me from doing this. The story at the beginning was not just a somber anecdote; I showed you what memory is like for me, but it was also an attempt to convey something I feel I’ve lost. As time has inevitably gotten away from me, I think often about the experiences other people have and feel jealous. Intellectualization has rarely been helpful for me to express the parts of myself I hold dear; yet, trying to get in touch with parts suppressed—or in truth never existed much to begin with—still requires conscious effort.</p>



<p class="wp-block-paragraph">Nostalgia and I have never gotten along. When people talk about the experience of loving something, potentially for what they feel are childish, or stupid reasons, I feel pangs of envy. I have said I am immune to the cloying, choking fingers of the past because my history is so foreshortened; I think today, I realize it isn’t true. The nostalgic recollections of others compelled me to behave in this way in a desperate attempt to capture something I cannot hold.</p>



<p class="wp-block-paragraph">No matter how hard I try, I can never be this backspaced person. I am her living dead recollections reincarnated as an echo. She deserves peace and she deserves it from me.</p>



<p class="wp-block-paragraph">This experience has not been without value. I can appreciate the newly built trust in my sense of aesthetic, even if my reason for seeking it is unattainable. Research will not be completely abandoned, but I will permit myself more forays into the unknown. This kind of thing needs to exist on a spectrum: intellectualization <em>and</em> passion.</p>



<p class="wp-block-paragraph">Opening myself up to novel experiences has always been worthwhile. It hasn’t always shown me some hidden version of gaming perfectly tailored for me, but it has given me more tools to hone my critical faculty. More so, I also think giving myself a lens to find things aesthetically appealing while also being bad gives me the most important thing an artist can have—spite. The times I’ve seen something beautiful, only to see it not executed in an appealing way, gives me an infinite amount of energy to construct something from its pieces.</p>



<p class="wp-block-paragraph">Give yourself permission to love something imperfect. Find the things which speak to you, and if they don’t exist, you can make them. At any point, you can become the person you most need yourself to be. Video games might be a silly hobby meant for people who enjoy the tactility of virtual experiences interfacing with mortal flesh, but I think such things are best enjoyed when you’re the one holding the controller. Give yourself permission to love something only you can love.</p>



<p class="has-text-align-center wp-block-paragraph">✶✶✶</p>



<p class="has-text-align-center wp-block-paragraph">It has been one year since I joined Gamesline. Even when it has made me curse or miss out on sleep as I try to stick to my self-imposed deadlines, I wouldn’t trade it. I’m glad I got to be here. </p>



<p class="has-text-align-center wp-block-paragraph">Thank you for reading.</p>
<p>The post <a href="https://gamesline.net/the-video-store-in-my-mind/">The Video Store in My Mind</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Gamesline Podcast Episode 95: Deep in the Taint</title>
		<link>https://gamesline.net/the-gamesline-podcast-episode-95-deep-in-the-taint/</link>
					<comments>https://gamesline.net/the-gamesline-podcast-episode-95-deep-in-the-taint/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 17:33:27 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Beatdown City Survivors]]></category>
		<category><![CDATA[capitalism fucking sucks dude]]></category>
		<category><![CDATA[final fantasy vii remake]]></category>
		<category><![CDATA[fuck's quest II]]></category>
		<category><![CDATA[Project Digimon]]></category>
		<category><![CDATA[Team Asano]]></category>
		<category><![CDATA[The Adventures of Elliot]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33619</guid>

					<description><![CDATA[<p>It&#8217;s another duo show this week with John and Lorelai sitting down to mostly talk about Fuck&#8217;s Quest 2. John&#8217;s&#8230;</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-95-deep-in-the-taint/">The Gamesline Podcast Episode 95: Deep in the Taint</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<iframe loading="lazy" src="https://pinecast.com/player/156d4e43-89d8-4464-b9b8-ecde676020f4?theme=flat" seamless height="200" style="border:0" class="pinecast-embed" frameborder="0" width="100%"></iframe>



<p class="wp-block-paragraph">It&#8217;s another duo show this week with John and Lorelai sitting down to mostly talk about <a href="https://gamesline.net/he-can-fart-to-fly-around-too-fucks-quest-ii-review/" target="_blank" rel="noreferrer noopener"><em>Fuck&#8217;s Quest 2</em></a>. John&#8217;s also been playing <em>Final Fantasy VII Remake</em> on his Switch 2 and <em>Project</em> <em>Digimon</em>. Lorelai&#8217;s been playing <em>The Adventures of Elliot: The Millenium Tales</em> and <em>Beatdown City Survivors</em>. The duo also discusses all the terrible studio moves XBOX is making.</p>



<p class="wp-block-paragraph">You can support us on our&nbsp;<a href="https://www.patreon.com/gamesline" target="_blank" rel="noreferrer noopener">Patreon</a>, and follow us on social media&nbsp;<a href="https://bsky.app/profile/gamesline.net" target="_blank" rel="noreferrer noopener">@gamesline.net</a>,&nbsp;<a href="https://bsky.app/profile/did:plc:dy7vtdrlxk2g5fmj7rxasoo5" target="_blank" rel="noreferrer noopener">John</a>, and&nbsp;<a href="https://bsky.app/profile/did:plc:7xqj5opa2lc5v6ieswr5pkln" target="_blank" rel="noreferrer noopener">Lorelai</a></p>



<p class="wp-block-paragraph">Also, don’t forget to rate and review us on&nbsp;<a href="https://podcasts.apple.com/us/podcast/the-gamesline-podcast/id1624171215" target="_blank" rel="noreferrer noopener">Apple Podcasts</a>, and tell a friend about the show!</p>



<p class="wp-block-paragraph">If you want to send in questions, send them to our email&nbsp;<a href="mailto:podcast@gamesline.net" target="_blank" rel="noreferrer noopener">podcast@gamesline.net</a>!</p>



<p class="wp-block-paragraph">You can also join our Discord channel at&nbsp;<a href="http://thegamezone.zone/" target="_blank" rel="noreferrer noopener">thegamezone.zone</a>!</p>



<p class="wp-block-paragraph">Our theme song is “Crush” by Melt Channel, from the album&nbsp;<a href="https://meltchannel.bandcamp.com/album/magic-is-real" target="_blank" rel="noreferrer noopener">Magic is Real</a>.</p>



<p class="wp-block-paragraph">Edited by <a href="http://judgementscythe.bsky.social" type="link" id="judgementscythe.bsky.social" target="_blank" rel="noreferrer noopener">Lorelai</a></p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-95-deep-in-the-taint/">The Gamesline Podcast Episode 95: Deep in the Taint</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>He Can Fart To Fly Around, Too &#8211; Fuck&#8217;s Quest II Review</title>
		<link>https://gamesline.net/he-can-fart-to-fly-around-too-fucks-quest-ii-review/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 21:23:43 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fuck's quest II]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33600</guid>

					<description><![CDATA[<p>I love when a few screenshots can sell me on a game. When Video Game History Foundation Library Director Phil&#8230;</p>
<p>The post <a href="https://gamesline.net/he-can-fart-to-fly-around-too-fucks-quest-ii-review/">He Can Fart To Fly Around, Too &#8211; Fuck&#8217;s Quest II Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
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<p class="wp-block-paragraph">I love when a few screenshots can sell me on a game. When Video Game History Foundation Library Director <a href="https://bsky.app/profile/philsalv.bsky.social">Phil Salvador</a> started posting about something called “<em>Fuck’s Quest II</em>” on his Bluesky, I was flabbergasted and laughing in equal measure. His screenshots showed a variety of characters that seemed to be drawn by particularly disgruntled children talking about things like “being good at Respectball” and how eating “Mike’s Horny Pizza” would kill you immediately. Needless to say, I went to Steam and purchased the game he was speaking of, which yes, is named F<em>uck’s Quest II</em>. There is no “<em>Fuck’s Quest I</em>”, for the record.</p>



<p class="wp-block-paragraph"><em>Fuck’s Quest II</em> is a game where you play as Fuck. He is the character you play as. He has decided to break the curse put on the land, and to do so he must gather two Bible Crystals and defeat a variety of ugly monsters. Everything about this game is irony poisoned; the characters are MS Paint-esque abominations, and their dialogue is comprised mostly of swears and insults. Hiding under this layer of complete stupidity is a solidly designed game, calling to mind 2D <em>Zelda </em>with sword and bomb-based combat and a few dungeons to explore, each unlocking new abilities for Fuck to use.&nbsp;</p>



<p class="wp-block-paragraph">Unfortunately, a lot of why I liked this game is the jokes, and just listing a bunch of jokes in a review is lame and helps nobody. I will still tell you a few to try to convince you. You can get a free health refill in dungeons by pissing “forever” into a huge hole in the ground, or on a guy you hate’s gravestone later in the game. “Sex Food” makes you move faster for 20 seconds, which is apparently analogous to how long Fuck lasts in bed. The hub town is called “Cleanville”, which I keep thinking about every few hours, and I laugh every time.&nbsp;</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="2048" height="1152" src="https://gamesline.net/wp-content/uploads/2026/06/image-1.jpeg" alt="Fuck's Quest II dialogue: &quot;he worked as a Barf Generator, Battery Fucker, Corn Salesman, Ass Engineer, Fart Spinner, Preventer, Michael Strategist, Flattener, Heal Converter, Hostage, and Quest Mastery!" class="wp-image-33602" srcset="https://gamesline.net/wp-content/uploads/2026/06/image-1.jpeg 2048w, https://gamesline.net/wp-content/uploads/2026/06/image-1-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/06/image-1-400x225.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">To me, the humor lies in how batshit the world is in its consistency. Everyone is unflinchingly cruel in language to each other, but they will also help and be helped at the drop of a hat. Fuck will tell someone to go die in a hole and then immediately take on a lifethreatening quest to find an item for them. The absurdity is key, but so is the weird sense of heroism throughout. There’s no reason for Fuck to be doing any of this, he sucks ass and girls don’t like him. But he does it because everyone else sucks ass and that’s just how it is. As someone who often tells people I would die for at a moment’s notice to shut the fuck up (jokingly!!!) at least once a day, you can see why I gel with this.</p>



<p class="wp-block-paragraph">I initially wanted to say “if you can look past these things, there’s a well put-together game here”, but no. You need to think this brainrot is hilarious or don’t bother. I can only recommend this to people who love YouTube Poop and similar things. This is a consistently rewarding game for people who know what a <a href="https://www.youtube.com/watch?v=DabosoO4gKM">Dinner Blaster</a> is. I’m kinda surprised it’s not in this game, to be frank. There are so many little nooks and crannies to dig into, item interactions to discover, and dumb jokes to set up by slamming your stupid abilities together; it’s very impressive that something so dumb is also so smart.&nbsp;</p>



<figure class="wp-block-video"><video height="456" style="aspect-ratio: 828 / 456;" width="828" controls src="https://gamesline.net/wp-content/uploads/2026/06/Recording-2026-06-19-160546-1.mp4"></video></figure>



<p class="wp-block-paragraph">There&#8217;s a variety of puzzle and skill based challenges in the world, and I enjoy how ridiculous some of the answers can be. One event involves the creator of the game, covered in bed sores, asking you to help fix a bug as the environment around him disintegrates. You have to chase an actual physical bug using Sex Food to speed up, and once you do it clears up the horrible pixelation layered over the room the dev is in. He then gives you a boat-pothole removing tool, which lets you help a rich guy get his boat out of a pothole, which you then jump into while screaming. It&#8217;s a bit difficult to do a few of the quests, but none of them feel impossible, unless the joke is that you&#8217;re not supposed to be doing this or you just have to come back with a new item.</p>



<p class="wp-block-paragraph">These side quests and extra items you can get are completely optional. It’s possible to mainline the game and blow through it fairly quickly, but once you scratch the surface and use different items in different places, the world expands exponentially. I would say this is a “you get what you put into it” kind of game, where you’ll be rewarded with new jokes and abilities by sticking your head somewhere you passed by before. Sometimes you end up getting a health upgrade and nothing else, sure, but other times you’ll stumble into a “lockpicking” minigame that is an impossible <em>Snake</em>-like that constantly shows you how much time you’ve wasted on attempting it. I did not finish it in my playthrough. You may call me weak if necessary.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="2048" height="1152" src="https://gamesline.net/wp-content/uploads/2026/06/image.jpeg" alt="Fuck's Quest II Map" class="wp-image-33601" srcset="https://gamesline.net/wp-content/uploads/2026/06/image.jpeg 2048w, https://gamesline.net/wp-content/uploads/2026/06/image-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/06/image-400x225.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">Another thing to highlight for folks without irony poisoning is the soundtrack. There’s a wide swath of songs that hit many random genres, but they’re all solid. I’ve had a lot of the music stuck in my head, which is especially funny since it results in Fuck’s stupid walk sprite gesticulating around in my mind’s eye. The “voice acting” also rules, in that each time you talk to anyone they say an insane voice line such as “My farts, my rules! Deal with it!” which yes, I have added that to the “stim archive”.&nbsp;</p>



<p class="wp-block-paragraph"><em>Fuck’s Quest II</em> is a very stupid game made by someone with solid game design chops. If you want to play a 2D <em>Zelda</em> game where you call everyone an asshole and have a fart propulsion ability, this is that. It’s very much worth checking out for many reasons, but for people with broken senses of humor like me, it’s almost essential.</p>



<p class="wp-block-paragraph"></p>
<p>The post <a href="https://gamesline.net/he-can-fart-to-fly-around-too-fucks-quest-ii-review/">He Can Fart To Fly Around, Too &#8211; Fuck&#8217;s Quest II Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Gamesline Podcast Episode 94: Rayman&#8217;s Giant Hog</title>
		<link>https://gamesline.net/the-gamesline-podcast-episode-94-raymans-giant-hog/</link>
					<comments>https://gamesline.net/the-gamesline-podcast-episode-94-raymans-giant-hog/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 18:10:58 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Alabaster Dawn]]></category>
		<category><![CDATA[bloodrayne]]></category>
		<category><![CDATA[boltgun]]></category>
		<category><![CDATA[dark cloud 2]]></category>
		<category><![CDATA[Etrian Odyssey]]></category>
		<category><![CDATA[Evergrace]]></category>
		<category><![CDATA[Final Fantasy VII: Advent Children]]></category>
		<category><![CDATA[final fantasy XII]]></category>
		<category><![CDATA[marathon]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Parasite Mutant]]></category>
		<category><![CDATA[resident evil 4 remake]]></category>
		<category><![CDATA[Sekitori]]></category>
		<category><![CDATA[Shadow Hearts]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=33580</guid>

					<description><![CDATA[<p>It&#8217;s a full house again this week as John, Lily, Crystal, and Nikolas sit down to talk about the Nintendo&#8230;</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-94-raymans-giant-hog/">The Gamesline Podcast Episode 94: Rayman&#8217;s Giant Hog</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<iframe loading="lazy" src="https://pinecast.com/player/c7e0734e-55b8-41ec-88b0-1d93f485aca2?theme=flat" seamless height="200" style="border:0" class="pinecast-embed" frameborder="0" width="100%"></iframe>



<p class="wp-block-paragraph">It&#8217;s a full house again this week as John, Lily, Crystal, and Nikolas sit down to talk about the Nintendo Direct and the games they&#8217;ve been playing. John&#8217;s been playing <em>Resident Evil 4 Remake</em>, <em>Marathon</em>, <em>Boltgun</em>, and the <em>Parasite Mutant</em> demo. Lily&#8217;s been stuck in PS2 purgatory with <em>Bloodrayne</em>, <em>Shadow Hearts</em>, <em>Mercenaries</em>, <em>Dark Cloud 2</em>, and <em>Evergrace</em>. She&#8217;s also been playing <em>Alabaster Dawn</em>&#8216;s early access version and <em>Sekitori</em>. Crystal is in <em>Final Fantasy</em> hell with <em>Final Fantasy XII</em> and watching <em>Final Fantasy VII: Advent Children</em> while Nikolas dug into <em>Etrian Odyssey</em>.</p>



<p class="wp-block-paragraph">You can support us on our <a href="https://www.patreon.com/gamesline" target="_blank" rel="noreferrer noopener">Patreon</a>, and follow us on social media <a href="https://bsky.app/profile/gamesline.net" target="_blank" rel="noreferrer noopener">@gamesline.net</a>, <a href="https://bsky.app/profile/did:plc:dy7vtdrlxk2g5fmj7rxasoo5" target="_blank" rel="noreferrer noopener">John</a>, <a href="https://bsky.app/profile/did:plc:duhsjztdcznnwxhh2ur3zmqx" target="_blank" rel="noreferrer noopener">Lily</a>, <a href="https://bsky.app/profile/did:plc:voku7qdq24izjab7pgdzhq6i" target="_blank" rel="noreferrer noopener">Crystal</a>, and <a href="https://bsky.app/profile/did:plc:bvkaxpn5lgzdvukczf3wswil" target="_blank" rel="noreferrer noopener">Nikolas</a></p>



<p class="wp-block-paragraph">Also, don’t forget to rate and review us on&nbsp;<a href="https://podcasts.apple.com/us/podcast/the-gamesline-podcast/id1624171215" target="_blank" rel="noreferrer noopener">Apple Podcasts</a>, and tell a friend about the show!</p>



<p class="wp-block-paragraph">If you want to send in questions, send them to our email&nbsp;<a href="mailto:podcast@gamesline.net" target="_blank" rel="noreferrer noopener">podcast@gamesline.net</a>!</p>



<p class="wp-block-paragraph">You can also join our Discord channel at&nbsp;<a href="http://thegamezone.zone/" target="_blank" rel="noreferrer noopener">thegamezone.zone</a>!</p>



<p class="wp-block-paragraph">Our theme song is “Crush” by Melt Channel, from the album&nbsp;<a href="https://meltchannel.bandcamp.com/album/magic-is-real" target="_blank" rel="noreferrer noopener">Magic is Real</a>.</p>



<p class="wp-block-paragraph">Edited by <a href="http://judgementscythe.bsky.social" type="link" id="judgementscythe.bsky.social" target="_blank" rel="noreferrer noopener">Lorelai</a></p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-94-raymans-giant-hog/">The Gamesline Podcast Episode 94: Rayman&#8217;s Giant Hog</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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