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		<title>Mortal Kombat X Abandoned PC Port</title>
		<link>https://gamesline.net/mortal-kombat-x-abandoned-pc-port/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Thu, 21 Jan 2016 19:07:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat x]]></category>
		<category><![CDATA[neatherrealm studios]]></category>
		<category><![CDATA[warner bros]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=8430</guid>

					<description><![CDATA[<p>Warner Bros. is staring at a list of PC ports and yelling "finish them!"</p>
<p>The post <a href="https://gamesline.net/mortal-kombat-x-abandoned-pc-port/">Mortal Kombat X Abandoned PC Port</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A lot of the time PC gaming seems like a distant island far, far away from the rest of video games. There games have evolved differently than the mainland games. They look different, run different, even have their own unique species we rarely see here on the console continent. Even after the new consoles launched, PC gaming is thriving and competing with the Xbox One and PS4. They may not have the sales and numbers in their favor but save for a few sore spots and console exclusives, PC gaming is undoubtedly the way to go. But speaking of sore spots&#8230;</p>
<p><em>Mortal Kombat X</em> has never had a great PC port. NetherRealm, the series&#8217; long time developer, didn&#8217;t touch the PC port and Warner Bros, its publisher, shopped it out to someone else. Ever since the PC port has been treated more like an unwanted younger brother than a true sibling and <em>Mortal Kombat</em> family member. Now that younger brother is being cut out of all the family photos.</p>
<p><iframe src="https://www.youtube.com/embed/g8yQux8fDpI" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>With the upcoming content pack, Kombat Pack 2, NetherRealm is adding in four new characters like Bo&#8217; Rai Cho and the alien from <em>Alien</em>. This follows up news that <em>Mortal Kombat X</em> would be throwing out the old network code, known to be ass, and replacing it with the highly lauded GGPO. This means <em>MKX&#8217;s</em> online community would now have the arguably best online experience you can have in a fighting game. Unless you&#8217;re on PC. Both the Kombat Pack and this new net code will only be updated to the console versions, not the PC.</p>
<p>It&#8217;s a shame to see this done with a game <span style="color: #ff0000;"><a href="https://gamesline.net/mortal-kombat-x-ps4-review/"><span style="color: #ff0000;">many people enjoyed</span></a></span>. Even worse is to see consumers who spend their money and get a worse experience than those who simply chose to play it somewhere else. PC gaming might seem like a far, far away island but in reality the world of video game isn&#8217;t that big. Disregarding a version of a game like this, without word or reason announced, is in poor form. And especially coming from NetherRealm. Perhaps this isn&#8217;t an Ed Boon call, perhaps Warner Bros. is still pulling all the wrong strings. Either way consumers deserve better.</p>
<p>The post <a href="https://gamesline.net/mortal-kombat-x-abandoned-pc-port/">Mortal Kombat X Abandoned PC Port</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>John&#8217;s Top 10 Games of 2015</title>
		<link>https://gamesline.net/johns-top-10-games-of-2015/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Thu, 31 Dec 2015 17:51:36 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[metal gear solid V]]></category>
		<category><![CDATA[mortal kombat x]]></category>
		<category><![CDATA[persona 4 dancing all night]]></category>
		<category><![CDATA[rocket league]]></category>
		<category><![CDATA[Splatoon]]></category>
		<category><![CDATA[super mario maker]]></category>
		<category><![CDATA[tales from the borderlands]]></category>
		<category><![CDATA[the witcher 3]]></category>
		<category><![CDATA[undertale]]></category>
		<category><![CDATA[xenoblade chronicles x]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=8056</guid>

					<description><![CDATA[<p>This is just an excuse to post Megalovania</p>
<p>The post <a href="https://gamesline.net/johns-top-10-games-of-2015/">John&#8217;s Top 10 Games of 2015</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">Video Game Choo Choo is very different from where it was this time last year. We’ve become a comparative powerhouse, with many strong personalities leading the way to fun times for all. I’m so glad to have met my co-writers, and I hope that my guiding hand has led to a better website for the fans! But we’re not here to talk about Chooch, we’re here to celebrate the best games that came out this year. Our site-wide list is available now, but here are my favorites, also known as the true best list. Just like last year, I&#8217;m also posting my favorite song from each game. Happy holidays to all, and may Chooch only get better in 2016!</span></p>
<p>&nbsp;</p>
<h3><span style="color: #ff0000;">10. Persona 4: Dancing All Night:</span></h3>
<p><iframe src="https://www.youtube.com/embed/gTK348C_rX4" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
<span style="font-weight: 400;">The final <em>Persona 4</em> spin-off is also the strongest, and even though it was a blatant ploy to line Sega/Atlus’ pockets for<em> Persona 5</em>, I’ll gladly feed the Investigation Team beast so long as games as quality as <em>Persona 4: Dancing All Night</em> keep coming out. With a slick interface, responsive controls, and a rocking soundtrack, <em>P4D</em> is a perfectly good reason to extend<em> Persona 4</em> just a bit longer.</span></p>
<h3><span style="color: #ff0000;">9. Rocket League</span></h3>
<p><iframe src="https://www.youtube.com/embed/F82IUxOFz68" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
PS+ gave us a gift this year.<em> Rocket League</em> is simple, smooth, and stunning, and nobody saw it coming. Sports games are a stagnant genre, but <em>Rocket League</em> gives it a kick in the pants it desperately needed. Blasting cars across a soccer field and knocking the oversized ball into the goal at the last second will never not be satisfying, and it’s adorable sticking hats on your car to personalize it. <em>Rocket League</em> isn’t my favorite surprise of the year, but it’s a damn great time to share with your friends.</p>
<h3><span style="color: #ff0000;">8. Mortal Kombat X:</span></h3>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/Y2cJrFDxzo8" width="420" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
It’s easy to forget <em>Mortal Kombat</em> after <em>Street Fighter V’s</em> announcement earlier this year, but please don’t! <em>Mortal Kombat X</em> is a strong release in both the franchise’s history and fighting games in general, and even if the game’s community is waning, the rich story mode is worth visiting on its own merits. Cassie Cage and her group of younger, fresher Kombatants are some of my favorite characters from this year, but seeing Scorpion perform his classic “GET OVER HERE” in a bombastic fashion also won me over.</p>
<h3><span style="color: #ff0000;">7. The first ten hours of MGSV:</span></h3>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/-hWZqllm3mQ" width="420" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
<em>MGSV</em> didn’t exactly win me over. It quickly went from my easy pick for GOTY to a wishy-washy disappointment that I’d almost soon forget. But those early moments were magical. Climbing out of a hospital bed, running away from a flaming horse, building up your base and capturing enemy soldiers, it was all so fun! Eventually, the mission structure became less and less stellar, and I ended up losing interest in the game once I heard I’d have to replay some of the game’s shoddier missions in hard mode in order to proceed past a certain point. <em>MGSV</em> is somehow both too long and missing content&#8230;but when it worked, when it didn’t feel bloated, it was something. And I’ll appreciate those first few hours.</p>
<h3><span style="color: #ff0000;">6. Xenoblade Chronicles X:</span></h3>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/xwT-S0Fb4LM" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
<em>Xenoblade</em> took an odd approach to open worlds, and at least in concept, pulled it off. Walking out of your home base and almost immediately seeing level 93 monsters co-exisiting with level 3 monsters was horrifying, but it also had the game lay its hand out for you in a unique way. I knew what was coming, and I wanted to build myself up to it. Most open worlds are cities or landscapes with definite paths to take. <em>Xenoblade</em> dumps you into a world and forces you to find your own path, both in the world and in your in-game career. You better yourself in the way you see fit, and working with others, create a richer experience for all.</p>
<h3><span style="color: #ff0000;">5. Super Mario Maker:</span></h3>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/kk7LK32HHGo" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
*Dr. Steve Brule voice* You can make up your own levels….It’s not any more complicated than that. Just make up your own levels. Take a level you like from a game and chop it up into little pieces, then players won’t know how to put it back together! And it’s a homemade level of yours.</p>
<p>But really, <em>Super Mario Maker</em> has unleashed a new wave of creativity on the world, and I’m so happy about that. Seeing people craft classic levels from <em>Mega Man</em> games, cute auto-play levels, and torturous mindbenders has resulted in some of the most fun I’ve had in games, both on streams and otherwise. Sometimes you have to give props to a game even when your direct input isn’t what’s causing the fun.</p>
<h3><span style="color: #ff0000;">4. Splatoon:</span></h3>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/lyaQVewmIZw" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
I talked up how much fun <em>Rocket League</em> was for multiplayer earlier, but hot damn does <em>Splatoon</em> take it to the next level. <em>Splatoon</em> has something that most other games lack, and that’s its character. There never has been a game with this amount of style, and not only does Splatoon know this, it revels in it. The outfits, music, and overall gameplay feed into its sense of self, proudly proclaiming “yeah, this is a game about squid kids that like to have fun battles, and we want you to have as much fun as they do!” <em>Splatoon</em> shows how great Nintendo is at personifying and welcoming you into their worlds, and it’s definitely my favorite Nintendo game this year.</p>
<h3><span style="color: #ff0000;">3. The Witcher 3:</span></h3>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/2bSk-8C76dc" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
Dragging my feet playing <em>The Witcher</em> this year was a huge mistake. This was a year of open worlds, and <em>Witcher</em> knocked it out of the park. The best games this year felt lived in, invited you into their worlds in realistic ways.<em> The Witcher</em> did this like no other, allowing you to stumble upon quests organically, weaving stories together as different groups of people interacted, and humanized the inhuman Geralt by giving him a daughter-figure to worry about. Mind you, Ciri is not just a plot point for Geralt to dote over, and no matter how much “dad” protests, Ciri does what’s right for herself. Personally, I appreciated the attention to detail during monster fights. Each creature has weaknesses, and even if you’re leveled up enough, you’ll be destroyed by your foes if you don’t prepare ahead of time. All of these aspects meld together into a fantasy epic unlike any other. Living as Geralt is equal parts empowering and horrifying, and that’s why <em>Witcher 3</em> is so good.</p>
<h3><span style="color: #ff0000;">2. Tales from the Borderlands:</span></h3>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/hNaPCIxCmWM" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
Telltale shut me up. I remember when<em> Tales from the Borderlands</em> was announced a while back, since I remember sighing and groaning at the thought of a good developer wasting their time on such a poorly written franchise. I’m so glad I was wrong. <em>Tales from the Borderlands</em> finds what worked in Gearbox’s shooter, ignored the bad, and fleshed out the world of Pandora in exciting ways. If you had told me I’d have a feeling over Scooter, the Catch-A-Ride guy, this year, I’d have told you to shove it. Almost every character in <em>Tales</em> is riveting, and Loader Bot steals the scene time and time again. Tales made me want to play other <em>Borderlands</em> games, which is quite the problem to have when none of them are anywhere near as well written as this one is.</p>
<h3><span style="color: #ff0000;">1. Undertale:</span></h3>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/B2jVbSI9H4o" width="420" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
<em>Undertale</em> does something wonderful, and I’m not talking about “turning RPG mechanics on their head!” or whatever most of the games press talks about when they praise this game. To me, <em>Undertale</em> is a story about kindness well told, and that’s its most important aspect. Sure, you can kill things, yes there is a genocide run, but the overall story arc is one of forgiveness, understanding, and companionship. If we all look into our hearts and act determined to understand others, we really all could be friends. Not only does <em>Undertale</em> tell this story beautifully, it compliments the moral with an engaging battle system, memorable characters, and one of the best video game soundtracks of all time. The number one thing to take from <em>Undertale</em> is that being kind brings us all together, and that’s why it’s my favorite game of 2015.</p>
<p>The post <a href="https://gamesline.net/johns-top-10-games-of-2015/">John&#8217;s Top 10 Games of 2015</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Mortal Kombat X (PS4) Review</title>
		<link>https://gamesline.net/mortal-kombat-x-ps4-review/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Mon, 18 May 2015 20:23:54 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat x]]></category>
		<category><![CDATA[review]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=3889</guid>

					<description><![CDATA[<p>MKX is a solid fighting game that is marred by shoddy DLC practices. Just get the GOTY version in a few months.</p>
<p>The post <a href="https://gamesline.net/mortal-kombat-x-ps4-review/">Mortal Kombat X (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>AAA development is an institution more than a means to an end these days. Image macros of hamburgers missing meat, labeled “cut out for DLC” are often overblown, but sometimes you can’t help but feel wary about a game’s development schedule and how long it takes them to get their DLC out. <em>Mortal Kombat X’</em>s DLC concerns overshadow what should be one of this year’s finest titles. It seeps into the game’s every pore, making <em>MKX</em> feel incomplete, even though it already has plenty of quality content.</p>
<p><em>Mortal Kombat X</em> is <em>MK</em> for a new generation. I haven’t personally played the ninth installment, but <em>X</em> feels like Neatherrealm Studios realized that banking purely on nostalgia wasn’t going to cut it for their next release. To mix up the Kombat, each character has three variations, changing up their movesets and making them nearly entire new characters. For example, Johnny Cage’s variations include one with stronger fist attacks called Fisticuffs, one that allows him to unleash his attacks as a projectile called Stunt Double, and A-List, which lets Johnny charge his specials for extra damage. The roster feels three times as large with this inclusion, and if you’re not 100% gelling with a character, it’s easy to switch variations and find one that fits your playstyle to a T.</p>
<p>The best part of <em>MKX</em> is its story mode. Most of the main characters this time around are the children (or cousins) of past <em>MK</em> icons. For example, Cassie Cage, Sonya and Johnny’s cocky-cool daughter, and Kung Jin, Kung Lao’s archer cousin. Even outside the good-guy roster, new characters such as the bug queen D’Vorah and the Aztec emperor Kotal Kahn round out a solid cast of battlers. Old characters get interesting updates, such as a non-demon Scorpion, Empress Mileena, and a revived-through-necromancy Liu Kang.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2015/05/MKX_Kunglao_Kano.0-e1431905669431.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-3893 aligncenter" src="https://gamesline.net/wp-content/uploads/2015/05/MKX_Kunglao_Kano.0-e1431905669431.jpg" alt="MKX_Kunglao_Kano.0" width="589" height="331" /></a></p>
<p>Story mode is only one aspect of <em>MKX</em>. There is a multitude of online functions built into the game. Everything feels alive, with rotating challenge towers that swap out every day, week, etc. Towers are often themed, such as “if you duck, you lose health” or “fight with one health bar!”. Standard, consistent towers are built in to the game, and Arcade mode is played through the 9-fighter basic tower that you’d expect from a <em>Mortal Kombat</em> game. Online play works just fine on PS4, I never noticed any lag in my matches and the game matches you with fellow Kombatants smoothly.</p>
<p>The other big online function is factions. When you start the game for the first time, you’re tasked with joining a faction, such as Sub Zero’s Lin Kuei or Sonya Blade’s Special Forces. Completing any task in-game nets you points towards your faction’s strength, and whichever faction has the most points at the end of each week gets a koin currency bonus. Performing specific tasks gives you extra points, and running through faction towers or fighting an ultra-strong faction boss also throws more points into the pot. Initially, the mode was a bore as most players flocked to a single team and won multiple weeks in a row, but a few weeks out, teams have evened out and the functionality is passive yet rewarding. Every battle feels more important, even if you’re just playing a single match against a CPU offline.</p>
<p><em>Mortal Kombat</em> <em>X</em> plays like a dream. I said previously that I had never played an <em>MK</em> game, but I did mess with <em>Injustice</em> a while back, and <em>MKX</em> improves on the foundation the DC fighter laid. Stage interactables return from <em>Injustice</em>, and <em>MK9</em>&#8216;s three-pronged meter makes a come back, which allows for a devastating x-ray move when full. I took to <em>MKX</em> quickly, even with its <strong><em>dreaded</em></strong> block button. Even moving from Injustice to this made me a bit worried, but once blocking becomes a twitch-action, you&#8217;ll be uppercutting fools in no time. <em>MKX</em> as a fighter plays perfectly fine, but as a package, it feels gutted.</p>
<p>The Krypt returns in <em>MKX</em>, and is a bit more interactive than <em>Mortal Kombat 9</em>’s version. Walking around a graveyard, you come across kombatant’s signature items, solve puzzles, and spend koins you receive from winning battles or clearing challenges during tower runs. One piece of DLC is the ability to purchase everything in the Krypt for twenty dollars. This is a pricy option, especially considering that you can grind out every item in the Krypt by playing the game and customizing your player icon and banner to give koin bonuses. Other fighting games charge money to unlock costumes and the like, but most ask for challenges to be cleared to unlock the items without real money, not in-game currency that takes a long time to grind out. It feels like a free to play game’s strategy and it’s off-putting, but not game-breaking.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-3894 size-full" src="https://gamesline.net/wp-content/uploads/2015/05/mkx-character-select-e1431905721115.jpg" alt="mkx character select" width="589" height="332" /></p>
<p>Other than the Krypt, the rest of <em>MKX</em>’s DLC is questionable at best. You can purchase Easy Fatalities, which lets you skip inputting a short code to perform a fatality at the end of a match. The Krypt spits these out at times, but you can pause and look at your move list to check what the fatality input is anyway, so these items are nearly worthless to begin with. DLC characters like Goro and <em>Friday the 13th</em>’s Jason Voorhees are fun additions, but feel sketchily removed from the base game. Goro was a pre-order bonus, and Jason was added just weeks after the game’s launch. Many future DLC characters are included in the main game’s story, such as Tanya, who is already confirmed for release in the coming weeks. The base game doesn’t include their variations, but it feels wrong seeing these character’s models in game and being told “you’ve gotta pay to play as them in a few months, see ya later!” Plus, paying for the season pass nets you characters a week early, which is somehow even grimier.</p>
<p>Speaking of grime, everything about <em>MKX</em> is suitably nasty. The classic <em>Mortal Kombat</em> gore-charm is here in full force, and if you can stomach it, the blood and guts explosions are just crazy enough to be inoffensive. <em>Mortal Kombat</em> prides itself in presenting a world that takes itself seriously and showing just how silly it can get. It’s an 80’s action movie and a grindhouse torture-porn flick, and <em>MKX</em> wants you to laugh along instead of shriek in fear. Comparisons to the <em>Fast and Furious</em> franchise and other self-aware movie series of late aren’t far off from the truth.</p>
<p><em>Mortal Kombat X</em> is a hard game to recommend <em>right now</em>. If you’re going to get serious at the meta and attempt to dive into online play, I’d say go for it. If you&#8217;re interested in fighting games in general, I also recommend <em>MKX</em> there. There’s enough in the game to satiate diehard fans easily, but if you’re just itching to play through the story and mess with the characters, waiting for the eventual Game of the Year/all DLC included version would be your best bet. Most of this game’s problems can be lobbied at the publisher instead of the developer, which is a damn shame, since <em>MKX</em> could’ve easily been this year’s best fighting game otherwise.</p>
<p>The post <a href="https://gamesline.net/mortal-kombat-x-ps4-review/">Mortal Kombat X (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 69: Point and Shoot</title>
		<link>https://gamesline.net/vgcc-episode-69-point-and-shoot/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sat, 14 Mar 2015 00:23:05 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[cities in motion]]></category>
		<category><![CDATA[danganronpa]]></category>
		<category><![CDATA[guilty gear]]></category>
		<category><![CDATA[hyperdevotion noire]]></category>
		<category><![CDATA[mortal kombat x]]></category>
		<category><![CDATA[olliolli 2]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[shame]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=3269</guid>

					<description><![CDATA[<p>We have sinned.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-69-point-and-shoot/">VGCC Episode 69: Point and Shoot</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="p1">Things are heating up this week on a very special, very sensual episode of Video Game Choo Choo. John, Lauren, Niall, and Mike sit down to talk poop on buses and Mike’s incompetence running public transportation. John gets a crash course in Minecraft, Niall gets extreme, Final Fantasy is edgy, and Lauren catches the Civ V bug. Plus, John loves Transformers, we tackle the news, and then things get… awkward.</p>
<ul>
<li class="p1">0:26 &#8211; Introductions</li>
<li class="p1">5:30 &#8211; Mike’s games; Civ V, Cities in Motion, Minecraft</li>
<li class="p1">11:06 &#8211; Niall’s games; OlliOlli 2, SSX, Tony Hawk, Final Fantasy 8</li>
<li class="p1">22:15 &#8211; Lauren’s games; Hyperdevotion Noire, Civ V</li>
<li class="p1">32:27 &#8211; John’s games; Smash Bros., Guilty Gear Xrd, OlliOlli 2</li>
<li class="p1">42:30 &#8211; News; New Xbox lead, Mortal Kombat X, Street Fighter 5, Final Fantasy Type-0, Tales From the Borderlands, Metal Gear 5, Battletoads (yes, really, Battletoads), Danganronpa, Maxis, Rock Band 4</li>
<li class="p1">1:16:15 &#8211; Questions. I apologize on behalf of us all.</li>
</ul>
<p>&nbsp;</p>
<p>Get intimate with Video Game Choo Choo via <span style="color: #ff0000;"><a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2"><span style="color: #ff0000;">iTunes</span></a></span>, <span style="color: #333333;"><a href="http://hipcast.com/podcast/HK6BV5b4"><span style="color: #ff0000;">Hipcast</span></a>, or <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20150313070344.mp3"><span style="color: #ff0000;">Direct download</span></a></span>.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-69-point-and-shoot/">VGCC Episode 69: Point and Shoot</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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