<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>factorio Archives - Gamesline</title>
	<atom:link href="https://gamesline.net/tag/factorio/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamesline.net/tag/factorio/</link>
	<description>Your one-stop station for your gaming destination.</description>
	<lastBuildDate>Sat, 02 May 2026 07:49:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>
	<item>
		<title>The Gamesline Podcast Episode 72: A Royale with Z-A</title>
		<link>https://gamesline.net/the-gamesline-podcast-episode-72-a-royale-with-z-a/</link>
					<comments>https://gamesline.net/the-gamesline-podcast-episode-72-a-royale-with-z-a/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 02 Nov 2025 05:43:32 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[digimon story time stranger]]></category>
		<category><![CDATA[Dispatch]]></category>
		<category><![CDATA[elden ring]]></category>
		<category><![CDATA[Else Heart.Break]]></category>
		<category><![CDATA[factorio]]></category>
		<category><![CDATA[final fantasy x]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Halo: Campaign evolved]]></category>
		<category><![CDATA[hololive]]></category>
		<category><![CDATA[Hololive TCG]]></category>
		<category><![CDATA[Itagaki]]></category>
		<category><![CDATA[marvel rivals]]></category>
		<category><![CDATA[Pokemon legends Z-a]]></category>
		<category><![CDATA[Sonic CD]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=31214</guid>

					<description><![CDATA[<p>In Lumiose they don't call it a pizza they call it a Royale with ZA</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-72-a-royale-with-z-a/">The Gamesline Podcast Episode 72: A Royale with Z-A</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<iframe src="https://pinecast.com/player/d0acbbca-d2da-4305-ba13-21bd1dfb3092?theme=flat" seamless height="200" style="border:0" class="pinecast-embed" frameborder="0" width="100%"></iframe>



<p class="wp-block-paragraph">After a week off we&#8217;re back with another episode of the gamesline podcast. John returns from vacation a <em>Hololive TCG</em> contender and is joined once again by Lorelai and Crystal! Both he and Lorelai have been playing a bunch of <em>Pokémon Legends: Z-A</em>. John&#8217;s also been playing a lot of <em>Digimon Story: Time Stranger</em> while Lorelai played through the first 2 episodes of <em>Dispatch</em>. Crystal has been playing through <em>Elden Ring</em>, <em>Else Heart.Break</em>, and <em>Final Fantasy X</em></p>



<p class="wp-block-paragraph">In the news, NetEase has been cribbing the art of Jeryce Dianingana for their Wakanda level, Itagaki sadly passed away, and the Halo: <em>Campaign Evolved</em> announcement was met with the enthusiasm of a wet noodle. <em>Factorio</em> is coming to Switch 2 for all those factory build heads out there, complete with mouse controller support. Also the fourth Sonic movie might end up being called<em> Sonic CD</em> and that kinda rules.</p>



<p class="wp-block-paragraph">You can support us on our&nbsp;<a href="https://www.patreon.com/gamesline" target="_blank" rel="noreferrer noopener">Patreon</a>, and follow us on Social Media <a href="https://bsky.app/profile/gamesline.net" target="_blank" rel="noreferrer noopener">@gamesline.net</a>, <a href="https://bsky.app/profile/judgementscythe.bsky.social" target="_blank" rel="noreferrer noopener">Lorelai</a>, <a href="https://bsky.app/profile/did:plc:voku7qdq24izjab7pgdzhq6i" target="_blank" rel="noreferrer noopener">Crystal</a>, and <a href="https://bsky.app/profile/john.gamesline.net" target="_blank" rel="noreferrer noopener">John</a>.</p>



<p class="wp-block-paragraph">Also, don’t forget to rate and review us on&nbsp;<a href="https://podcasts.apple.com/us/podcast/the-gamesline-podcast/id1624171215" target="_blank" rel="noreferrer noopener">Apple Podcasts</a>, and tell a friend about the show!</p>



<p class="wp-block-paragraph">If you want to send in questions, send them to our email <a href="mailto:podcast@gamesline.net" type="mailto" id="mailto:podcast@gamesline.net" target="_blank" rel="noreferrer noopener">podcast@gamesline.net</a>!</p>



<p class="wp-block-paragraph">You can also join our Discord channel at&nbsp;<a href="http://thegamezone.zone/" target="_blank" rel="noreferrer noopener">thegamezone.zone</a>!</p>



<p class="wp-block-paragraph">Our theme song is “Crush” by Melt Channel, from the album&nbsp;<a href="https://meltchannel.bandcamp.com/album/magic-is-real" target="_blank" rel="noreferrer noopener">Magic is Real</a>.</p>



<p class="wp-block-paragraph">Edited and Produced by Lorelai</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-72-a-royale-with-z-a/">The Gamesline Podcast Episode 72: A Royale with Z-A</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/the-gamesline-podcast-episode-72-a-royale-with-z-a/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 203: The Finn Balor Minute</title>
		<link>https://gamesline.net/vgcc-episode-203-the-finn-balor-minute/</link>
					<comments>https://gamesline.net/vgcc-episode-203-the-finn-balor-minute/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 11 Feb 2018 21:15:32 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[dragon ball fighterz]]></category>
		<category><![CDATA[evo]]></category>
		<category><![CDATA[factorio]]></category>
		<category><![CDATA[fate grand order]]></category>
		<category><![CDATA[golem gates]]></category>
		<category><![CDATA[metroid prime 4]]></category>
		<category><![CDATA[Monster Hunter: World]]></category>
		<category><![CDATA[wwe supercard]]></category>
		<category><![CDATA[ys viii]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14901</guid>

					<description><![CDATA[<p>I'm an experienced cartographer.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-203-the-finn-balor-minute/">VGCC Episode 203: The Finn Balor Minute</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>John&#8217;s got his eyes on the prize for Chooch 203! Mobile phone mania has hit, Fate Grand/Order is GOTY, Michael caught the Factorio flu, Metroid prime 4 has a developer, Niall makes up some words, the boys are still hunting monsters, we discuss Finn Balor&#8217;s abs, EVO, and Michael&#8217;s favourite Danganronpa characters.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, <a href="http://twitter.com/finaldasa">@finaldasa</a>, &amp; <a href="http://twitter.com/yourpalniall">@YourPalNiall</a> and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Get longer with Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HFGqfHjk">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180211150431-6128.mp3">Direct Download</a> or listen below!</p>
<p><audio class="wp-audio-shortcode" id="audio-14901-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180211150431-6128.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180211150431-6128.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180211150431-6128.mp3</a></audio></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-203-the-finn-balor-minute/">VGCC Episode 203: The Finn Balor Minute</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-203-the-finn-balor-minute/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://mikecosimano.hipcast.com/download/mikecosimano-20180211150431-6128.mp3" length="101817781" type="audio/mpeg" />

			</item>
		<item>
		<title>Back on my Bullshit: Factorio</title>
		<link>https://gamesline.net/back-on-my-bullshit-factorio/</link>
					<comments>https://gamesline.net/back-on-my-bullshit-factorio/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Sat, 10 Feb 2018 18:52:25 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[back on my bullshit]]></category>
		<category><![CDATA[factorio]]></category>
		<category><![CDATA[features]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14891</guid>

					<description><![CDATA[<p>I'm playing Factorio again, so that means I'm back on my bullshit.</p>
<p>The post <a href="https://gamesline.net/back-on-my-bullshit-factorio/">Back on my Bullshit: Factorio</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><i><span style="font-weight: 400;">Occasionally, a game comes calling. While newer, brighter, fancier, and more popular games stand by, you find yourself returning to a game you know all too well. Maybe it’s a title from childhood, from your formative years, or just from a few weeks ago. It could be a game you might need only sink a few hours into, or maybe a few days. No matter what it is, you’re reunited, and you’re Back on your Bullshit.</span></i></p>
<p><span style="font-weight: 400;"><em>Factorio</em> strays away from the more popular crafting games of our time. While it adheres to some similar tropes, <em>Factorio</em> pushes beyond them and explores further. When <em>Minecraft</em> sends you deep below to search for rarer and sturdier materials, <em>Factorio</em> pulls the rug from beneath you, adds its own layer of complication, and leaves you in a dizzying industrial maze of your own design. </span></p>
<p><span style="font-weight: 400;">If you haven’t touched <em>Factorio</em>, it may appear a bit intimidating. Where <em>Minecraft</em> has a simplistic style, and <em>Fortnite</em> has a colorful one, <em>Factorio</em> is a bit drab and drained. You’re tasked with gathering resources from a planet you’ve crashed on to create a rocket ship and get back home. Despite the <em>Pikmin</em>-esque plot, it’s not as simple as ordering a hoard of local plant things to do your bidding. You’ll need to create factories that mine, smelt, move, collect, power, pump, and otherwise transfer the natural resources of the planet around in order to best accomplish your next task. That can be as simple as a conveyor belt passing coal to a self-fueling robotic arm, or as complicated as a fleet of trains,moving large amounts of material around the map on a tight schedule. The key word here is “logistics.”</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/02/Klp4GLO.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-14893" src="https://gamesline.net/wp-content/uploads/2018/02/Klp4GLO.jpg" alt="" width="1284" height="666" srcset="https://gamesline.net/wp-content/uploads/2018/02/Klp4GLO.jpg 1284w, https://gamesline.net/wp-content/uploads/2018/02/Klp4GLO-300x156.jpg 300w, https://gamesline.net/wp-content/uploads/2018/02/Klp4GLO-768x398.jpg 768w, https://gamesline.net/wp-content/uploads/2018/02/Klp4GLO-1024x531.jpg 1024w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;"><em>Factorio</em> can get complicated. As in, ’building, coordinating, automating, and programming flying robots to cut down forests” complicated. That’s dozens of hours into a single playthrough and at a level of perseverance I’ve yet to find with the game. I’ve probably repeated the same opening five to six hours nearly a dozen times now. Unlike <em>Minecraft</em>, or games like it, there’s a distinct, different reason why <em>Factorio</em> draws me in nearly every time. Or maybe it’s a feeling. An eventual deep feeling of contentment. As if all if right with the world. Every game starts with a scattershot of drills and smelters, altering raw materials into more useful goods, before moving onto automating the entire process. After slowly collecting each piece of smelted iron, and refueling every drill by hand, suddenly everything is being done for you. Iron is taken straight from the mine, smelted, then stored. Your hard work and frustration pays off.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/02/VaPmLUi.jpg"><img decoding="async" class="aligncenter size-full wp-image-14895" src="https://gamesline.net/wp-content/uploads/2018/02/VaPmLUi.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/02/VaPmLUi.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/02/VaPmLUi-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/02/VaPmLUi-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/02/VaPmLUi-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/02/VaPmLUi-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">This is where <em>Factorio</em> gets real good, and why it’s constantly calling me to come back to my bullshit. After you’ve created your own mini-factory in the wilderness, you realize you need another item made from the same set of resources you’re working with. The level of automation and complication has increased, and will keep increasing over and over again. With each new layer is another potential problem in your build. Perhaps you build too close together, and don’t have the room to properly place everything. Perhaps your resource pools begin to dry up too quickly, and you’ll have to completely replace all of your iron mines. What makes it all wonderful is every problem has a solution. Usually a genuinely satisfying one too.</span></p>
<p><span style="font-weight: 400;">Automated trains, flying robots, oil refineries, nuclear power, power armor, tanks, and laser turrets. I’m still unsure about the end of the game, having only seen it in a handful of Youtube clips. It’s all linked to a skill level I’m afraid I may be unable to reach. Yet even then, I walk up to my video game Everest and still feel the need to climb. I might be unable, unwilling, or uninterested in reaching the top. I’m more curious about how deep I can go, how complicated and convoluted it can all get before I lose the thread. Or even better, how complicated it can get while I’m still holding on for the ride.</span></p>
<p>The post <a href="https://gamesline.net/back-on-my-bullshit-factorio/">Back on my Bullshit: Factorio</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/back-on-my-bullshit-factorio/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Michael&#8217;s Top 10 Games of 2016</title>
		<link>https://gamesline.net/michaels-top-10-games-of-2016/</link>
					<comments>https://gamesline.net/michaels-top-10-games-of-2016/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 26 Dec 2016 17:19:37 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[digimon: cyber sleuth]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[dragon quest builders]]></category>
		<category><![CDATA[factorio]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[hitman]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[sorcery!]]></category>
		<category><![CDATA[stardew valley]]></category>
		<category><![CDATA[titanfall 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=11971</guid>

					<description><![CDATA[<p>It's time to celebrate the real games of the year.</p>
<p>The post <a href="https://gamesline.net/michaels-top-10-games-of-2016/">Michael&#8217;s Top 10 Games of 2016</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We can all agree on one thing: fuck 2016. Every ounce of everything around this year has been a pile of shit, except for video games. Despite some mis-steps and strange stories, 2016 has been a banner year for video games in incredible ways. Virtual reality took its first uncertain steps into the limelight. The release schedule was packed month after month with wonderful AAA and lovely indie titles. So many in fact that any top ten list, anywhere, will leave out dozens of great games.</p>
<p><em>Devil Daggers</em>, <em>Darkest Dungeon</em>, <em>SUPERHOT</em>, <em>Va-11 Hall-A</em>, and <em>Starbound</em> are all amazing, and deserve recognition and praise. However we must shave our lists down to the very best, and here are mine.</p>
<h3><span style="color: #ff0000;">10. <em>Sorcery</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-11347" src="https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640.jpg" alt="" width="1024" height="640" srcset="https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640-300x188.jpg 300w, https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640-768x480.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a><br />
What started as a vague interest based mostly in nostalgia for ‘choose your own adventure’ books blossomed into an obsession with a fantastic experience. <em>Sorcery</em> was able to recreate the feeling of becoming enveloped by a great book while applying layers of video game design on top. My tentative steps into the <em>Sorcery</em> world resulted in my wallowing in it by the time the final part game out. I wish I could turn back time and replay it all again for the first time.</p>
<h3><span style="color: #ff0000;">9. <em>Gears of War 4</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12015" src="https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k.jpg" alt="" width="1500" height="844" srcset="https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k.jpg 1500w, https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>The most famous grey, brown, and black splotched video game series has evolved into its own. <em>Gears</em> has become the perfect mix of humor and self seriousness. The fighting still carries the weight of the <em>Gears</em>’ world while the levity and relationships between the characters feels real and authentic. Toss in the splashes of color they’ve been adding since<em> Gears 3</em> and some interesting set pieces, and <em>Gears of War 4</em> was a fun ride I’m glad I got to take.</p>
<h3><span style="color: #ff0000;">8. <em>Digimon: Cyber Sleuth</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12017" src="https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126.png" alt="" width="960" height="540" srcset="https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126.png 960w, https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126-300x169.png 300w, https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126-768x432.png 768w, https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>If there was one true missing link for my youth obsessing over video games, it was the absence of a good Digimon game. <em>Digimon World</em> tried but failed to capture what was truly interesting about Digimon. <em>Cyber Sleuth</em> didn’t get the formula perfect, but it laid out a structure I hope more games follow. The characters were fun, the ability to evolve and re-evolve Digimon made collecting and customization enjoyable, and the battling was interesting. If this is the starting block for a better Digimon video game, I’ll be waiting at the finish line.</p>
<h3><span style="color: #ff0000;">7. <em>Factorio</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/Factorio.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12018" src="https://gamesline.net/wp-content/uploads/2016/12/Factorio.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/Factorio.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/12/Factorio-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/Factorio-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/Factorio-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/Factorio-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Take a snapshot of my brain and print it out on paper and you’ll get <em>Factorio</em>. Though it may still be in early access, most of what’s inside <em>Factorio</em> is what I love about management style games, laid bare. You establish systems in order to increase production, only to then redesign and/or dismantle your factory in order to increase automation even further. Your vast industrial colony grows and evolves until it all breaks down, just to be rebuilt again. <em>Factorio</em> is a game made just for me.</p>
<h3><span style="color: #ff0000;">6. <em>Dragon Quest Builders</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12019" src="https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>When my friends and I got into <em>Minecraft</em>, we dove in deep. On and off for years we’d touch base with the old standard, see what had been added, and spend some time building our own world. Despite years of watching <em>Minecraft</em> update and change, the game never felt fundamentally different from the first few months we began playing.<em> Dragon Quest Builders</em> filled in every gap, and granted every wish I had with <em>Minecraft</em>. Rooms have functions, NPCs have their own tasks, and the act of building felt like it finally had purpose. The light and fanciful music and art lends to a more relaxed feeling that made some of the more tedious aspects much more bearable and enjoyable.</p>
<h3><span style="color: #ff0000;">5. <em>Stardew Valley</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12020" src="https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1.png" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1.png 1920w, https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1-300x169.png 300w, https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1-768x432.png 768w, https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Despite my deep love for management and simulation genres, some games just never grab me. A slow, plodding farming sim sounds about as fun as watching a barn raising. The tedium of <em>Stardew Valley</em> is there, but there’s so much to choose from it’s improbable you would find something you didn’t enjoy. You can farm, date, marry, dungeoneer, collect, explore, and trade. Just as you begin to grasp the total sum of what you can do, the game opens up a new area with new items and tasks. Everything feels specifically paced, so you never feel overwhelmed by the immense number of options. It results in a game with so much to do, peeling away and letting you choose and enjoy which parts you wish to enjoy.</p>
<h3><span style="color: #ff0000;">4. <em>Doom</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/361109-DD2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12021" src="https://gamesline.net/wp-content/uploads/2016/12/361109-DD2.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/361109-DD2.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/12/361109-DD2-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/361109-DD2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/361109-DD2-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/361109-DD2-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>I had no confidence in <em>Doom</em>. <em>Doom 3</em> was never considered the franchise’s crowning jewel, and while the design of <em>Doom</em> may be influential, it’s not exactly modern. Thankfully, Id was able to blend the old school design of <em>Doom</em> into the age of <em>Call of Duty</em>-likes. They updated a classic without removing its soul. <em>Doom</em> was reborn the same metal loving, demon slaying, ass kicking, son of a bitch it always was. <em>Doom</em> is still fast paced and deliberate; still layered and straight forward. Going backwards in time to experience a modern day game was something completely unique to <em>Doom</em> and <em>Doom</em> alone. Only one problem: once <em>Doom’s</em> stellar campaign ended, you were done. Maybe you’d like to collect the remaining hidden items, or play on a harder difficulty, but the multiplayer just isn’t interesting. It’s a shame to see something so plain and by the numbers attached to an incredible single player that’s anything but.</p>
<h3><span style="color: #ff0000;">3. <em>Titanfall 2</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/maxresdefault.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12022" src="https://gamesline.net/wp-content/uploads/2016/12/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/12/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/maxresdefault-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Sometimes games should be fun. Sometimes they should grab you by the shoulders and run you through an avalanche of excitement. <em>Titanfall 2</em> didn’t care to do anything but make a fun campaign, memorable characters, and make the maneuverability and shooting practically perfect. And once you were done with the campaign you could dive into the multiplayer. Just like the previous entry, <em>Titanfall</em> nails alternating large, open spaces for the mechs to fight with indoor, tight-quartered places for soldiers to battle it out. Everything about <em>Titanfall 2</em> is just fun, and there’s always room for that in my life.</p>
<h3><span style="color: #ff0000;">2. <em>Overwatch</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12023" src="https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102.jpg" alt="" width="1200" height="675" srcset="https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102.jpg 1200w, https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Generally, I don’t enjoy competitive multiplayer games. Make a game eSports and multiplayer focused and you can practically guarantee I won’t spend much time with it. Even after two betas and a free weekend, I thought I understood what <em>Overwatch</em> was about. I was wrong. I finally gave in and purchased the game and discovered the personality and depth lying within. The characters aren’t just the sum of their abilities, they personas and memorable catchphrases. Their combined abilities mesh and collide with one another in interesting ways that continues to morph the game’s active meta. As with the characters, the levels are intricate and colorful with their own feel and no level or character feels unbalanced or unfair. Where <em>Overwatch</em> really excels is the feeling it gives me even after losing a frustrating game. The little extras it rewards you with, the constant leveling and loot boxes, all add small doses of happiness. Even when you’re not having fun, you’re encouraged to keep playing in this bright and wonderful playground.</p>
<h3><span style="color: #ff0000;">1. <em>Hitman</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12024" src="https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Maybe it was when I killed a man using robot surgery tools, or became a ninja, or a world famous supermodel, or a therapist, or an accomplished professional drummer. Maybe it was when I shoved a wife onto her husband, killing them both, after distracting them with fireworks. Maybe it was when I killed a golf instructor, tricked his lover into meeting me, then killed her too. Or maybe it was when I saw you could unlock an explosive rubber ducky. At some point I finally came to terms that <em>Hitman</em> was absolutely incredible. Its systems are complex, and initially stifling. But the game slowly opens up, teaches you what you can bend and mold to your will. I started by hitting targets over the head with soda cans and can now set up elaborate assassinations on the fly. I can create chaos and harness it to meet my goals.</p>
<p>I’m still playing <em>Hitman</em>. I’m still waiting on new elusive targets and leveling up each map. I love how serious the game takes itself while openly letting you dress up as a vampire magician or a fortune teller. Somehow <em>Hitman</em> planted itself inside my brain and hasn’t let go. Even when I leave it to spend time with something else, I always end up back in Paris, or Colorado, or Japan. I never expected the new entry in the franchise to impress me so much, and to do so with so much style. I’ll be playing <em>Hitman</em> for a long time and if that’s 2016’s video game legacy then I’ll gladly take it.</p>
<p>The post <a href="https://gamesline.net/michaels-top-10-games-of-2016/">Michael&#8217;s Top 10 Games of 2016</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/michaels-top-10-games-of-2016/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 120: The Statham Hole</title>
		<link>https://gamesline.net/vgcc-episode-120-the-statham-hole/</link>
					<comments>https://gamesline.net/vgcc-episode-120-the-statham-hole/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Mon, 18 Apr 2016 01:55:00 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Dark Souls 3]]></category>
		<category><![CDATA[david cage]]></category>
		<category><![CDATA[eSports]]></category>
		<category><![CDATA[factorio]]></category>
		<category><![CDATA[fahrenheit]]></category>
		<category><![CDATA[indigo prophecy]]></category>
		<category><![CDATA[jason statham]]></category>
		<category><![CDATA[life is strange]]></category>
		<category><![CDATA[love is strange]]></category>
		<category><![CDATA[neo geo]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[wargaming]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=9466</guid>

					<description><![CDATA[<p>Never leave the Statham Hole.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-120-the-statham-hole/">VGCC Episode 120: The Statham Hole</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s the 120th Chooch, and in addition to Scott making his second appearance, the gang welcomes fellow new hire Ashley aboard! Ashley and Scott discuss the merits of being a librarian, Life is Strange fangames, and John falls down The Statham Hole. Scott&#8217;s life has become entirely based around Dark Souls 3, Michael has M&amp;M&#8217;s, and went to a dive bar. More Factorio happened, and David Cage has worked his way into Michael&#8217;s heart. Rockstar and Leslie Benzies are in a legal kerfluffle, Wargaming wants an eSports Players Union, and an unnamed Neo Geo game was found. Final Fantasy makes Scott sick, John still loves Witch and the Hundred Knight, an anonymous listener is probably very hungry by now, and the guys drink some 40&#8217;s.</p>
<p>Follow us on Twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski,</a> <a href="http://twitter.com/finaldasa">@finaldasa</a>, <a href="http://www.twitter.com/SocksMahoney" target="_blank">@SocksMahoney</a> &amp; <a href="http://twitter.com/Yuri_Librarian">@Yuri_Librarian</a></p>
<p>Crank Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/HvzMhPrx">Hipcast</a>, or <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20160417205105-4914.mp3">Direct Download</a>.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-120-the-statham-hole/">VGCC Episode 120: The Statham Hole</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-120-the-statham-hole/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="http://mikecosimano.hipcast.com/download/mikecosimano-20160417205105-4914.mp3" length="97986478" type="audio/mpeg" />

			</item>
		<item>
		<title>Two Interviewees, Factorio Stream Archive</title>
		<link>https://gamesline.net/two-interviewees-factorio-stream-archive/</link>
					<comments>https://gamesline.net/two-interviewees-factorio-stream-archive/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 01 Mar 2016 20:21:19 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[factorio]]></category>
		<category><![CDATA[fire emblem sacred stone]]></category>
		<category><![CDATA[live stream]]></category>
		<category><![CDATA[two interviewees]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=9004</guid>

					<description><![CDATA[<p>Relive our live stream as we confuse ourselves with machines and gender politics.</p>
<p>The post <a href="https://gamesline.net/two-interviewees-factorio-stream-archive/">Two Interviewees, Factorio Stream Archive</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/QkKuubz4Nf4" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Niall, John, and Michael sat down and played through a few smaller titles this week. We applied for a new job in <em>Two Interviewees</em>, failed to do anything at all in <em>Factorio</em>, and showed off a strategy game classic, <em>Fire Emblem: Sacred Stones</em>.</p>
<p>The post <a href="https://gamesline.net/two-interviewees-factorio-stream-archive/">Two Interviewees, Factorio Stream Archive</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/two-interviewees-factorio-stream-archive/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
