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		<title>The Callisto Protocol Is Expensive And Empty &#8211; The Callisto Protocol Review</title>
		<link>https://gamesline.net/the-callisto-protocol-is-expensive-and-empty-the-callisto-protocol-review/</link>
					<comments>https://gamesline.net/the-callisto-protocol-is-expensive-and-empty-the-callisto-protocol-review/#comments</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Fri, 05 May 2023 19:25:40 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[the callisto protocol]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=27040</guid>

					<description><![CDATA[<p>Anyways I'm gonna go play some Atelier.</p>
<p>The post <a href="https://gamesline.net/the-callisto-protocol-is-expensive-and-empty-the-callisto-protocol-review/">The Callisto Protocol Is Expensive And Empty &#8211; The Callisto Protocol Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Did you know there are 24 <em>Atelier</em> games? Twenty-four! Released over the course of 27 years, Gust somehow managed to make two dozen fairly unique games about being a girl who makes potions and bombs inside of a cauldron, and somehow stay in business all the while. Sure, many <em>Atelier</em> games share connective tissue, but with each entry in the series changing its art direction, musical stylings, and mechanics, they end up feeling incredibly unique in spite of an incredibly modest budget. So why is it that <em>The Callisto Protocol</em>, a game made on a reported budget of <a href="https://www.dualshockers.com/the-callisto-protocol-cost-160-million-underperformed/">around 160 million dollars</a>, and teased as the spiritual successor to the <em>Dead Space</em> series (which hasn’t seen a new entry in ten years), is so devoid of even the smallest amount of passion?</p>



<p class="wp-block-paragraph"><em>The Callisto Protocol</em> is made by Striking Distance Studio, which is described on their own website as being “LED BY <em>DEAD SPACE</em> AND <em>CALL OF DUTY</em> FRANCHISE VETERAN GLEN SCHOFIELD” (auteur elevation is always a good sign). This is their first game after being put together a few years ago under the Krafton umbrella, who are probably best known for their work with Bluehole Studios and <em>PUBG</em>. With <em>The Callisto Protocol</em>, the design intention was apparently to “CREATE ONE OF THE MOST TERRIFYING GAMES OF ALL TIME… AIMING TO SET AN ENTIRELY NEW BAR FOR THE SURVIVAL HORROR GENRE.” Which is an incredibly bold ambition, but pretty on brand for the type of insane marketing you’d expect <a href="https://www.youtube.com/watch?v=Pcm5M-KWQnM">from the people behind <em>Dead Space</em></a>. Sadly <em>The Callisto Protocol</em> has not set that new bar for survival horror games, nor has it even come close to a game that is even moderately frightening.</p>



<p class="wp-block-paragraph">Set on the titular moon of Jupiter, <em>The Callisto Protocol</em> follows Jacob Lee, a pilot who’s on “one last job” to deliver a batch of questionable materials before he retires for good. Unfortunately for him, a terrorist group ends up finding out about his hazardous cargo and tries to hijack his ship, ultimately resulting in a crash right outside of Black Iron Prison, into which he is immediately interred as a prisoner. After getting a health points meter shoved into his spine to that turns him into Mr. <em>Dead Space</em>, Jacob passes out, only to wake up in a prison swarming with superhuman mutants who love to punch and throw him around like a ragdoll. With no other choices, Jacob teams up with another inmate to try and find a way out of Black Iron, and off of Callisto, while figuring out what exactly caused this whole situation to begin with.</p>



<p class="wp-block-paragraph">Immediately what struck me about <em>The Callisto Protocol’s </em>presentation was just how unimportant the prison setting actually was. Many of the game’s previews placed a lot of importance on Black Iron as a location, with dystopian cyberpunk surveillance tech and screens outlining the dehumanization of inmates, distilling them down to an ID number. In the actual material, Jacob spends basically no time as a prisoner, and there’s next to no interaction with the concept of what it would mean to deal with a situation in this specific environment. Instead, much of the game takes place in mines and hallways covered in trees and plants, with the developers obviously more interested fantasizing about “what it would be like to be in space” instead of “what would it be like to be in a prison, in space?”&nbsp;</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-stun-baton.jpg" alt="" class="wp-image-27042" srcset="https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-stun-baton.jpg 1920w, https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-stun-baton-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-stun-baton-400x225.jpg 400w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">It’s&nbsp;a shame because it feels like there is a lot you could say about the horrors of the prison system! There’s already the inherent terror to the idea that, 300 years in the future, we would have not even come close to dismantling the system that claims thousands of lives each year. Work with it! Talk about the nature of prison guards, the type of mindset pervasive in that type of role that makes them into easily malleable freaks willing to go along with anything! There’s countless psychological studies and court cases to look into about these dynamics that could have actually worked with the prison angle and expanded upon it with the space-age conceit to really create this environment of dread and fear that’s effective because it’s based in the real and familiar. <em>The Calisto Protocol</em> grasps towards this at times—one of the main antagonists is a guard captain who switches from neutral to extremely king of the castle once Jacob is arrested and therefore stripped of his humanity —however it’s still just set dressing, a means to an end, an easy trope-based character to serve a role in the concept of “<em>Dead Space</em> but it’s in prison now”.</p>



<p class="wp-block-paragraph">The only part of the prison concept that I’d believe the developers had considered would be recreating the type of vicious riot fights you’d see on LiveLeak through the game’s insanely incongruous combat. Jacob quickly gets a stun baton (again, no analysis of the loaded nature of this sort of weapon in this sort of setting), and gets to work dodging and dismembering pretty much every single person that ever lived on Callisto (now mutated and dehumanized so that it’s okay to butcher them… wait why does that sound familiar?). Combat is brutal and honestly goofy at times. Jacob will literally dodge things super fast like a cartoon character and immediately just go to town, making enemies comically erupt into a fountain of blood. As I was streaming this to my friend, he had an observation that everyone in the game was “so full of blood” and it really is true, it’s almost satirical how much goop is sliding out of enemies.</p>



<p class="wp-block-paragraph">I say the combat is incongruous because when it comes to how the entire rest of the game is designed, it feels incredibly out of place and almost like it was designed for a different experience. Environments are designed to be claustrophobic, like most horror games, but you’re engaging in the combat like it’s <em>Streets of Rage</em>, which results in everyone’s favorite video game experience where you’re constantly getting stuck on walls or just knocked into another enemy’s attack because there’s basically no space to work with. Couple that with enemies ripped wholesale from other horror games like monsters that turn invisible, or creatures spitting acid at you, and it really does end up feeling like you’re Negan in <em>Tekken 7 </em>but you got lost along the way.</p>



<figure class="wp-block-image size-full is-resized"><img decoding="async" src="https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-combat.gif" alt="" class="wp-image-27041" width="800" height="448" srcset="https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-combat.gif 620w, https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-combat-400x224.gif 400w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">While I’m on the topic of nightmarishly constricting gameplay environments, let me also talk about just how dire the level design is as a whole. Every chapter is primarily linear, and while you occasionally backtrack after opening a door or something, most of the playtime ends up feeling inflated by the game’s optional paths. I say inflated, because, well, we all know the classics of AAA game design where there’s one path you go to do the main story and one path you go to the end of to get some items or an audio log. In <em>The Callisto Protocol</em>, these paths often take up to 15 minutes to traverse between slowly crawling through vents, sidling between narrow crevices, and crouching under broken boxes. It’s very rare to find a combat encounter along these paths, and even rarer that you’ll get to the end and really feel like you got something worth the journey, which makes the slow trek back all the more tiresome. Even as an achievement addict, I found myself quickly not caring if I happened to accidentally go down the critical path first, because I eventually realized that I really wasn’t missing out.</p>



<p class="wp-block-paragraph">Visually, <em>The Callisto Protoco</em>l is similarly exhausting. Whereas <em>Dead Space</em> lets you click in the right stick at any time to create a path leading you to your destination, you merely have to struggle against the hyper-detailed high definition sludge that makes up <em>Callisto</em> and hope that you’re not just walking in circles. I’ve had a lot of problems with other games that have focused their visual stylings on realism, but none have ever been quite so bad as this. A prison is obviously meant to be a brutalist space that erodes the spirit, but the lack of any kind of colors that the real world has makes it hard to find landmarks that stick out and resonate. <em>Silent Hill</em> is a dour place drenched in fog, but you still know that the amusement park is over there, the dive bar is over there, etc. In <em>The Callisto Protocol</em>, every room just bleeds into the next.</p>



<p class="wp-block-paragraph">I find myself constantly drawing obvious comparisons to<em> Dead Space</em> whenever I think about <em>The Callisto Protocol</em>, and while the game certainly invites that comparison, it’s honestly the most unfortunate one you could possibly make. <em>Dead Space</em> is a game that was clearly inspired by other works, like <em>Resident Evil 4</em> or <em>Event Horizon</em>, but it took those ideas and cultivated its own unique identity. Sure, this is just a survival horror game in space, but people don’t think of <em>Dead Space</em> as just “<em>Resident Evil 4</em> Sci-fi edition”, they think about the dismemberment, the stomping, the plasma cutter! They think about using telekinesis to pick up the sword arm of an alien zombie and launching it across the room to pin something to the wall! Even if <em>Callisto </em>hadn’t had the unfortunate timing of releasing so close to a full remake of the first<em> Dead Space</em>, it would have been impossible to not judge it harshly for what it lacks in comparison: an identity.</p>



<p class="wp-block-paragraph">There is dismemberment in <em>The Callisto Protocol</em>, but it’s purely cosmetic. At one point I shot off the head of an acid spitting enemy, expecting this to somehow do anything to stop it from shooting acid out of its head at me from far away (which is an insane enemy type to have in a game where you punch people to death). Instead of actually doing anything, the head just falls off, and it continues to spit acid. There’s subtle things you can build into with Jacob’s skill trees, like being able to break an enemy’s arms so they can’t fight back, but it doesn’t seem to work most of the time, making me yearn for the simplicity of shooting an enemy’s legs in <em>Resident Evil 4 </em>so I could do a suplex. There’s just nothing here.</p>



<p class="wp-block-paragraph">If there was maybe even anything close to an interesting story buried beneath all this, I would be a bit more forgiving of <em>The Callisto Protocol</em>, but that earlier synopsis is really quite literally all there is to it. Jacob eventually becomes repentant for his transportation of “goop that makes you into a zombie”, and learns all about where that goop came from to begin with. While I appreciate the concept of an “old god” type alien buried beneath a moon having insane goop that you can use to make people into meat monsters, it really just adds to the whole non-copyright infringing <em>Dead Space</em> vibe they’ve got going on.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-1.jpg" alt="" class="wp-image-27046" srcset="https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-1.jpg 1920w, https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2023/05/callisto-protocol-1-400x225.jpg 400w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p class="wp-block-paragraph">I would, however, be remiss if I didn’t mention the game’s truly dire ending, where a sad Jacob launches the one human character left in the story away in the last escape pod as he muses that he deserves to be in jail as a bunch of enemies walk up to kill him. A lot of horror works fall into the unfortunate habit of failing to analyze exactly what they’re doing when they delve into ideas like morality or politics. A great example in recent times is <em>The Medium</em>, which resolved its insane cyclical abuse story about the Holocaust with the message that “if you’re a woman with mental illness you should probably just die”, and <em>The Callisto Protocol</em> is very much cut from the same cloth. There really is just something insane about a game set in a prison, that dabbles in the aesthetics of showcasing how dire and evil the concept of a “prison” is, and then having the ending message be “you know what, maybe it’s good he’s here”.</p>



<p class="wp-block-paragraph">It feels like a reach towards the “In Water” ending from <em>Silent Hill 2</em>, where James is clearly illustrated as being punished for his sins, but <em>Silent Hill 2</em> is about self-exploration, and uses metaphorical imagery and ideas to showcase the inner turmoil of this man and why he ends up feeling this way. Here, we’re in tangible real environments with characters experiencing actual events that are anchored in our reality, so in practice it feels like the guiding concept of <em>The Callisto Protocol </em>is “yeah I guess we need prisons despite all this.” It’s not that I think this is inherently a belief that the developers hold, it’s just that <em>Callisto </em>is so devoid of thought or care that such unintentional posturing is inevitable.</p>



<p class="wp-block-paragraph">I find myself desperately wondering how a game like this even gets made. <em>Dead Space 3</em> was the last entry in the series, and it came out ten years ago! How is this game somehow even worse than that? How do you have an entire series that you’re ostensibly basing your work on at your disposal, saying nothing of the other types of horror games like the <em>Resident Evil</em> remake series or countless indie horror titles that have come out across the decade, and not even come close to reaching the bar they set?&nbsp;</p>



<p class="wp-block-paragraph">There’s always been this fake idea inside of the games industry that you need a huge hit to survive, that you need to constantly do things to make the most money, and yet with<em> Atelier</em>, a smaller division of a mid-level publisher has been able to consistently exist in the space for almost three decades with tight budgets and find decent success. There’s a <a href="https://youtu.be/stxVBJem3Rs">lot</a> of <a href="https://youtu.be/JmwbYl6f11c">talk</a> about this particular subject matter that I always think of when it comes to game design, this idea that you don’t have to be the barn burner every single time to exist and find success, and that the process of art is unfortunately tumultuous and tough in our capitalist society.&nbsp;</p>



<p class="wp-block-paragraph"><em>Atelier </em>succeeds because of its passion and ideas. It has its trappings and inherent formula, but you can tell with each new entry that the developers tried to think about the different things they wanted to bring to it. <em>Atelier Ryza</em> brought an all new combat system into the mix to try and mix things up from the classic turn-based fare, and games like<em> Atelier Sophie</em> tinker with the core alchemy system and the way you go about actually accomplishing it, to create individual unique experiences.&nbsp;<br><em>The Callisto Protocol</em> represents the exact opposite of <em>Atelier</em>, and everything wrong with the worst of AAA game design. There&#8217;s no drive, no ambition, and not even the bare minimum of a nonsensical half-formed idea. It fills the form factor of what a horror game &#8220;should be&#8221; without any idea of what it is or why. Despite an astronomical budget and an absurd amount of manpower, <em>The Callisto Protocol</em> could never have been anything, because its creators didn’t even know what they wanted it to be in the first place.</p>
<p>The post <a href="https://gamesline.net/the-callisto-protocol-is-expensive-and-empty-the-callisto-protocol-review/">The Callisto Protocol Is Expensive And Empty &#8211; The Callisto Protocol Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 429: Lu Bu&#8217;s Insider Trading Special</title>
		<link>https://gamesline.net/vgcc-episode-429-lu-bus-insider-trading-special/</link>
					<comments>https://gamesline.net/vgcc-episode-429-lu-bus-insider-trading-special/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Wed, 08 Mar 2023 01:51:53 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[atomic heart]]></category>
		<category><![CDATA[balan]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[dead space remake]]></category>
		<category><![CDATA[Desiny 2]]></category>
		<category><![CDATA[destiny 2 lightfall]]></category>
		<category><![CDATA[elden ring]]></category>
		<category><![CDATA[final bar line]]></category>
		<category><![CDATA[jrpg]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=26601</guid>

					<description><![CDATA[<p>They Told me not to Pursue Lu Bu but I did it anyway.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-429-lu-bus-insider-trading-special/">VGCC Episode 429: Lu Bu&#8217;s Insider Trading Special</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" class="pinecast-embed" style="border: 0;" src="https://pinecast.com/player/ee8e51c8-88bb-4b54-9ae4-b4811a388152?theme=flat" width="100%" height="200" frameborder="0" seamless=""></iframe></p>
<p>We&#8217;re back, and this week John is joined by Rose and Spencer to talk about the week in games. John&#8217;s been playing <em>Signalis</em>, <em>Pizza Tower</em>, and had a lot of fun at the arcade playing that <em>Melty Blood</em>. Spencer&#8217;s been playing <em>Destiny 2: Lightfall</em>, the <em>System Shock</em> demo, and <em>Atomic Heart</em>. Rose has been playing a ton of games with <em>Theatrhythm: Final Bar Line</em>, the <em>Dead Space</em> remake, <em>Limbus Company</em>, <em>Wild Hearts</em>, and <em>Wo Long: Fallen Dynasty</em>. In the news we go over Square Enix replacing their president, Yuji Naka pleading guilty to insider trading and the discussion surrounding the term JRPG. Oh yeah, and <em>Elden Ring</em> is also getting an expansion.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>,  <a href="https://twitter.com/john_michonski">@john_michonski</a>, <a href="https://twitter.com/SolaireHazard">@SolaireHazard</a> and <a href="https://twitter.com/horngal">@horngal</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone/">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://pca.st/U6VD">Pocket Casts</a>, <a href="https://open.spotify.com/show/5fZ31HTbjNcvyfyatfxqWJ">Spotify</a>, and <a href="https://music.amazon.com/podcasts/d22e7720-deff-4313-88cf-34c5606d15e5/video-game-choo-choo">Amazon Music</a>.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-429-lu-bus-insider-trading-special/">VGCC Episode 429: Lu Bu&#8217;s Insider Trading Special</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Bulletin: Rolling a Critical Failure</title>
		<link>https://gamesline.net/the-bulletin-rolling-a-critical-failure/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 13 Jan 2023 15:30:46 +0000</pubDate>
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		<guid isPermaLink="false">https://gamesline.net/?p=26439</guid>

					<description><![CDATA[<p>How do you want to do this?</p>
<p>The post <a href="https://gamesline.net/the-bulletin-rolling-a-critical-failure/">The Bulletin: Rolling a Critical Failure</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Everyone&#8217;s fumbling into the new year—and we get it, it&#8217;s rough out there! But of course, it&#8217;s worth pointing out that some fumbles are more noteworthy than others and should definitely be up for scrutiny.</p>
<p>The big talk of the tabletop roleplaying games scene has potentially put the <em>Dungeons &amp; Dragons</em> brand name in big trouble: <strong><a href="https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634">A leak of a new draft of the Open Game License (OGL) has received widespread negative response and controversy</a> due to the constraining and potentially damaging impact on tabletop games creators due to its terms and conditions.</strong> The OGL is a copyright document by <em>D&amp;D</em> IP holder, Wizards of the Coast, that is referenced by many developers and designers to grant permissions to modify and redistribute content of their IP. The wider legal implications of this OGL draft—and how this can negatively impact third-party developers and even content unrelated to Wizards&#8217; own IP—<a href="https://medium.com/@MyLawyerFriend/lets-take-a-minute-to-talk-about-d-d-s-open-gaming-license-ogl-581312d48e2f">is better explained by a lawyer Noah Downs in layman&#8217;s terms here</a>. An official statement in response to the backlash by DND Beyond Staff <a href="https://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl">has officially been published as of today</a>.</p>
<p>Various publishers and competitors to Wizards&#8217; brand have swiftly responded to the OGL leak with their own intentions of dropping OGL projects and creating new games systems based on less binding and non-restrictive game licenses. <strong>Publisher Kobold Press&#8217;s website has been crashing due to increased interest after the announcement of <a href="https://twitter.com/KoboldPress/status/1612867183419297798">a project they are currently calling &#8220;Black Flag&#8221;</a>. Paizo, <a href="https://paizo.com/community/blog/v5748dyo6si7v">known for publishing <em>Pathfinder</em></a>, a direct competitor that originally spawned from <em>Dungeons and Dragons</em> to begin with, <a href="https://gizmodo.com/paizo-wizards-of-the-coast-dnd-open-rpg-ogl-1-1-1849982443">has announced a new, system neutral open gaming license</a>.</strong> <a href="https://www.reddit.com/r/DnD/comments/1096wqm/for_anyone_else_wanting_to_cancel_their_dd_beyond/">Many have canceled their subscriptions to the D&amp;D Beyond platform</a>, potentially further delaying and <a href="https://gizmodo.com/dungeons-dragons-ogl-announcement-wizards-of-the-coast-1849981365">causing Wizards&#8217; representatives to scramble over their next move</a>. Wizards of the Coast has been a subsidiary of Hasbro since 1999.</p>
<p><strong>After wrapping up the previous year and reviewing their financial goals, Ubisoft has decided to cancel three previously unannounced projects <a href="https://www.vg247.com/ubisoft-has-canceled-three-unannounced-titles-and-delayed-skull-and-bones-again">and is once again, delaying their pirate game, <em>Skull and Bones</em></a>.</strong> Again. They&#8217;re delaying it again <a href="https://gamesline.net/the-bulletin-flops-and-farewells/">for the sixth time</a>.</p>
<p><strong>Studio head of Amazon&#8217;s gaming division, <a href="https://www.gamesindustry.biz/john-smedley-to-leave-amazons-gaming-division">John Smedley, is making his exit from the company</a>.</strong> His leave is possibly attributed to the studio&#8217;s ongoing struggles, such as MMORPG <em>New World&#8217;s</em> shaky launch.</p>
<p><strong>The <a href="https://super.magfest.org/covid/">20th Super MAGFest has wrapped up last weekend</a>, and anyone who attended is urged to fill in the show&#8217;s designated <a href="https://docs.google.com/forms/d/e/1FAIpQLSfGCdYzm3dcbG_VXMvfFeq42DW20CbUSxaMPUXgsWrfjihyiA/viewform">self-reporting form if they have found themselves COVID-19 positive</a>.</strong> Respondents&#8217; personal information will not be shared, but they may receive follow-up questions to inform the appropriate community members and other attendees. MAGStock, a spin on the festival as an outdoor, camping event, is currently still slated to take place on June 8-11, 2023 in Darlington, Maryland.</p>
<p><strong>Xbox is set to roll out <a href="https://www.gamesindustry.biz/xbox-to-roll-out-carbon-aware-update-to-reduce-the-environmental-impact-of-gaming">a more &#8220;carbon aware&#8221; power setting</a> on the next major update of Xbox Series consoles. </strong></p>
<p><strong>A new trailer was released <a href="https://www.vg247.com/dead-space-remake-launch-trailer-revealed">for the <em>Dead Space</em> remake</a>.</strong></p>
<p style="text-align: center;"><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=ctQl9wa3ydE"><span></span><img decoding="async" src="https://img.youtube.com/vi/ctQl9wa3ydE/maxresdefault.jpg" alt="Launch trailer for the Dead Space Remake" /></a></div><div class="videoclear"></div></p>
<p><strong>Bloober Team assures everyone that their own <em>Silent Hill 2</em> remake <a href="https://www.vg247.com/bloober-team-says-silent-hill-2-fans-dont-need-to-worry-about-it-missing-the-point">is going to be A-ok</a>! </strong>When the initial teaser for the remake in development was first released, many viewers already raised <a href="https://gamesline.net/the-bulletin-the-hills-are-alive/">concerns about Bloober&#8217;s potential direction with the game</a>.</p>
<p><strong><a href="https://www.polygon.com/23549991/youtube-gaming-profanity-swearing-rtgame">YouTube&#8217;s latest profanity policy</a> seems to have taken a bigger, stricter crackdown on cursing across the board.</strong></p>
<p><strong>As of this week, Steam has broken its own records <a href="https://www.eurogamer.net/over-10-million-of-us-were-concurrently-active-on-steam-earlier-today">by hitting 10 million concurrent in-game users that were active at a time</a>.</strong></p>
<p><strong><a href="https://www.gamesindustry.biz/japanese-players-spent-29-billion-on-boxed-games-and-consoles-in-2022">Physical games sales went well in Japan in 2022</a>, while the opposite is true for Europe, <a href="https://www.gamesindustry.biz/european-console-and-pc-game-sales-fall-71-over-2021">in which sales in both the console and PC markets were down</a>. </strong></p>
<p>On the other hand, <em>Pokémon</em> continues to consistently build its own numbers, and <strong>the Official Pokémon YouTube channel is celebrating by releasing a video commemorating the franchise&#8217;s official milestone in hitting <a href="https://www.youtube.com/watch?v=pa08Y-fhfTI">over one thousand Pokémon</a>! </strong>Feel old and overwhelmed all at once:</p>
<p style="text-align: center;"><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=pa08Y-fhfTI"><span></span><img decoding="async" src="https://img.youtube.com/vi/pa08Y-fhfTI/maxresdefault.jpg" alt="Pokémon's commemoration of hitting over 1000 Pokémon." /></a></div><div class="videoclear"></div></p>
<p>The post <a href="https://gamesline.net/the-bulletin-rolling-a-critical-failure/">The Bulletin: Rolling a Critical Failure</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Bulletin: Blizzard Still Beefing It</title>
		<link>https://gamesline.net/the-bulletin-blizzard-still-beefing-it/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 07 Oct 2022 14:00:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[abk]]></category>
		<category><![CDATA[actvision blizzard]]></category>
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		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[charlie day]]></category>
		<category><![CDATA[chris pratt]]></category>
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		<category><![CDATA[za/um]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=26224</guid>

					<description><![CDATA[<p>Back at it again with Blizzard.</p>
<p>The post <a href="https://gamesline.net/the-bulletin-blizzard-still-beefing-it/">The Bulletin: Blizzard Still Beefing It</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>They&#8217;ve done it again!</p>
<p><strong><em>Overwatch 2&#8217;s</em> launch is off to a rocky start <a href="https://www.ign.com/articles/overwatch-2-under-ddos-attack-on-launch-day-server-issues">after being immediately hit by DDoS attacks on its servers</a>. </strong>The game is now currently under maintenance and it is unclear when servers will be fully up and running.</p>
<p><strong>Even without these issues, players with prepaid phone plans have initially found that they were unable to play the game <a href="https://kotaku.com/overwatch-2-phone-requirement-fps-blizzard-cricket-mint-1849620021">due to a new anticheat system that requires a player&#8217;s phone number to be tied to their account</a>. </strong>The game&#8217;s team however, <a href="https://us.forums.blizzard.com/en/overwatch/t/overwatch-2-launch-status-update/700480">is now reportedly trying to address this issue.</a></p>
<p><strong><em>Overwatch 2</em> also has a bizarrely dicey <a href="https://www.inverse.com/gaming/overwatch-2-gender-verification-system">&#8220;gender verification system&#8221;</a> in order to get into its competitive scene. </strong>The game&#8217;s Calling All Heroes program requests all participants, who wish to partake in secondary and the amateur competitive circuits—which intend on prioritizing “underrepresented genders, such as but not limited to: transgender, non-binary, genderfluid, and women-identifying individuals”—to verify their gender “to maintain a safe competitive environment&#8221;.</p>
<p>Meanwhile, after a series of investigations, <strong>the National Labor Board has determined <a href="https://www.eurogamer.net/activision-blizzard-withheld-raises-from-union-campaigners-nlrb-finds">that Activision Blizzard has intentionally withheld raises from QA testers under the Raven Software union</a>.</strong></p>
<p><strong><a href="https://www.animationmagazine.net/2022/10/record-breaking-korean-artist-kim-jung-gi-dies-at-47/">Artist Kim Jung Gi has passed away</a>.</strong> The acclaimed illustrator died after a heart attack while finishing the last leg of his workshop tour in Europe. He was on his way to travel to New York City to attend and conduct programming for New York Comic Con, which is occurring this weekend.</p>
<p><strong>Members of ZA/UM&#8217;s original cultural artist collective <a href="https://www.ign.com/articles/disco-elysium-developers-involuntarily-left-zaum-responds">have been ousted from the game studio that created <em>Disco Elysium </em>of the same name</a>.</strong> This has been confirmed <a href="https://twitter.com/martinluiga/status/1576181520389193729">by several</a> of <a href="https://twitter.com/artofrostov/status/1576539500012240897">the original core members</a> of the collective. Although specifics have not been disclosed due to fear of legal reprisal, it is implied <a href="https://www.gamepressure.com/newsroom/fans-have-the-right-to-know-disco-elysium-co-creator-talks-zaum-l/z04ad7">that the team has been underhanded by investors that have made these decisions</a>. ZA/UM the game studio will continue to remain active despite backlash and has even been posting new job listings since.</p>
<p><strong>Meanwhile, Fandom has acquired well, <a href="https://about.fandom.com/news/fandom-acquires-leading-entertainment-gaming-brands-including-gamespot-tv-guide-and-metacritic">a lot</a>. </strong>Fellow video game editorial publications like Gamespot, Giant Bomb, and GameFAQs have been thrown into the acquisition.</p>
<p><strong><a href="https://gamesline.net/game-of-the-year-awards-2021-day-three/">One of the worst video games</a> of 2021 is getting <a href="https://www.pcgamer.com/the-medium-is-getting-a-tv-series-with-the-witchers-executive-producer/">a TV series adaptation</a>. </strong>At least, that is all according to Bloober Team themselves and is simply still all on paper.</p>
<p><strong>The <em>Dead Space</em> remake <a href="https://www.youtube.com/watch?v=cTDJNZ9cK1w">now has a trailer</a>.</strong></p>
<p style="text-align: center;"><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=cTDJNZ9cK1w"><span></span><img decoding="async" src="https://img.youtube.com/vi/cTDJNZ9cK1w/maxresdefault.jpg" alt="Dead Space remake official gameplay trailer" /></a></div><div class="videoclear"></div></p>
<p>In a rare move for many games as of late, <strong>H.R. Giger-inspired horror first-person shooter game <em>Scorn</em> <a href="https://www.gameinformer.com/2022/09/29/scorn-release-date-moved-up-one-week">is being released a week earlier than intended</a>. </strong>The game was previously announced to be released on October 21, but will now be available to play on October 14.</p>
<p><strong>The Steam Deck <a href="https://store.steampowered.com/news/app/1675200/view/3276955672625890259">is now officially available for purchase without reservation</a>.</strong> This is also on top of the availability of proper docking accessory for the system.</p>
<p>And behold&#8230;</p>
<p><a href="https://www.youtube.com/watch?v=3cyUUi2Fy6M"><strong><em>The Super Mario Bros. Movie</em></strong></a>.</p>
<p style="text-align: center;"><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=3cyUUi2Fy6M"><span></span><img decoding="async" src="https://img.youtube.com/vi/3cyUUi2Fy6M/maxresdefault.jpg" alt="The Super Mario Bros. Movie trailer" /></a></div><div class="videoclear"></div></p>
<p><script src="moz-extension://f3fccc54-19b1-455b-94dc-41fb30fba44c/js/app.js" type="text/javascript"></script></p>
<p>The post <a href="https://gamesline.net/the-bulletin-blizzard-still-beefing-it/">The Bulletin: Blizzard Still Beefing It</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 387: A.I. the Chaos Files</title>
		<link>https://gamesline.net/vgcc-episode-387-a-i-the-chaos-files/</link>
					<comments>https://gamesline.net/vgcc-episode-387-a-i-the-chaos-files/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Mon, 14 Mar 2022 00:45:01 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[advance wars]]></category>
		<category><![CDATA[ai the somnium files]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[elden ring]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Pokemon Legends Arceus]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[state of play]]></category>
		<category><![CDATA[stranger of paradise: final fantasy origin]]></category>
		<category><![CDATA[Super Nintendo World]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=25247</guid>

					<description><![CDATA[<p>Just fistbumping my Anime Bros while I wait to kill chaos.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-387-a-i-the-chaos-files/">VGCC Episode 387: A.I. the Chaos Files</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>John and Maverick are back at it again to talk the week in games. John&#8217;s been digging back into <em>AI the Somnium Files</em> after a 2 year break and also jumped comfortably back into <em>Pokémon Legends: Arceus</em> while Maverick is still stuck deep in the <em>Elden Ring</em> hole, only popping his head out for a Chaos check-in with the <em>Stranger of Paradise: Final Fantasy Origin</em> demo. In the news we go over Ikumi Nakamura&#8217;s new studio, the <em>Dead Space</em> remake getting a release date, Super Nintendo World coming to the US, <em>Advance Wars</em> getting delayed and Sony&#8217;s Japan focused State of Play. We also dig into the sexual harassments lawsuit that&#8217;s been brought against Sony.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <span class="css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0"><a href="https://twitter.com/mavsplaniamania">@mavsplaniamania</a> and </span><a href="https://twitter.com/john_michonski">@john_michonski</a>,</p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone/">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HYf0M1mL">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20220313193335-8902.m4a">direct download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HYf0M1mL?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-387-a-i-the-chaos-files/">VGCC Episode 387: A.I. the Chaos Files</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 372: Gardening With Isaac</title>
		<link>https://gamesline.net/vgcc-episode-372-gardening-with-isaac/</link>
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		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 12 Sep 2021 21:23:33 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[alan wake]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=24745</guid>

					<description><![CDATA[<p>When you think about it a gardener is just an engineer for plants.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-372-gardening-with-isaac/">VGCC Episode 372: Gardening With Isaac</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s Sunday, and that means it&#8217;s time for John and a returning Maverick to talk about the games they&#8217;ve been playing and the big week in news. John&#8217;s been playing <em>Dead Space</em> while Maverick has been playing <em>Psychonauts 2</em> and a bunch of the DLC for <em>Project Diva</em>. In the news this week, we&#8217;ve got all the Playstation Showcase news, Twitch finally taking real action against hate raiders, The <em>Horizon Forbidden West</em> PS4 to PS5 pipeline, Apple Vs Epic coming to an interesting conclusion, and the now former CEO of Tripwire making a complete dingus out of himself.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski,</a> and <a href="https://twitter.com/mavsplaniamania">@mavsplaniamania</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HgT5Pjwf">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210912160216-1536.m4a">direct download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HgT5Pjwf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-372-gardening-with-isaac/">VGCC Episode 372: Gardening With Isaac</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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