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	<title>call of duty black ops cold war Archives - Gamesline</title>
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		<title>Tristan&#8217;s Top Five Games of the Year</title>
		<link>https://gamesline.net/tristan-goty-list/</link>
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		<dc:creator><![CDATA[Tristan]]></dc:creator>
		<pubDate>Sun, 31 Jan 2021 18:50:16 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[2020]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[call of duty black ops cold war]]></category>
		<category><![CDATA[game of the year 2020]]></category>
		<category><![CDATA[goty 2020]]></category>
		<category><![CDATA[hades]]></category>
		<category><![CDATA[monster prom]]></category>
		<category><![CDATA[monster prom 2 monster camp]]></category>
		<category><![CDATA[persona]]></category>
		<category><![CDATA[persona 5 royal]]></category>
		<category><![CDATA[Yakuza]]></category>
		<category><![CDATA[Yakuza: Like A Dragon]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20681</guid>

					<description><![CDATA[<p>Welcome to my personal list of things that helped me tolerate 2020. </p>
<p>The post <a href="https://gamesline.net/tristan-goty-list/">Tristan&#8217;s Top Five Games of the Year</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Welcome to my personal list of things that helped me tolerate 2020. While last year certainly sucked as a whole, and we got a masterclass in how to not make a AAA game multiple times over, I managed to enjoy a few titles, some of which I never expected to love. I’m keeping my list short today, so as to not waste any more time whining about it: let’s look at my top five favorite games of 2020.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">5. <em>Monster Prom 2: Monster Camp</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/monstercamp.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-20682 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/01/monstercamp.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2021/01/monstercamp.jpg 1280w, https://gamesline.net/wp-content/uploads/2021/01/monstercamp-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/monstercamp-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/01/monstercamp-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/01/monstercamp-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>This game is exactly as simple as it sounds: you’re trying to get a date while you’re at monster summer camp. This competitive multiplayer board game-ish dating sim is a fun, immature, and lighthearted take on what a visual novel could be. The game has a diverse cast of characters largely poking fun at different horror and fantasy tropes, and an extremely cute art style that juxtaposes itself against its constantly off-color humor. <i>Monster Camp</i> isn’t a deep or evocative visual novel in any sense; in fact, most of the game is toilet humor followed by desperately hoping that your monster crush will take a liking to you, only to get rejected in some new embarrassing way. In most cases, it’s the opposite of a game you really want to crack open and discover its inner workings. Sure, there are rules to get the “good endings”, but all it takes is a wrong move or two and you’re back on your ass with the game making fun of you for drinking a glass of bees or something. Since it’s such a unique experience though, with a fun, cute atmosphere and tons of event scenes for both successful and unsuccessful endings, it kept my friends and I coming back whenever we needed a new casual game instead of <i>Jackbox</i>.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">4. <em>Yakuza: Like a Dragon</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/yakuza.jpg"><img decoding="async" class="size-full wp-image-20685 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/01/yakuza.jpg" alt="" width="616" height="353" srcset="https://gamesline.net/wp-content/uploads/2021/01/yakuza.jpg 616w, https://gamesline.net/wp-content/uploads/2021/01/yakuza-300x172.jpg 300w" sizes="(max-width: 616px) 100vw, 616px" /></a></p>
<p>I almost let this game fall through the cracks last year since I had been meaning to work through the rest of the <i>Yakuza</i> series in order before getting to this one, but <i>man</i>, I am glad I didn’t. By now it’s well known that this is a <i>Yakuza</i> game with turn-based, JRPG style combat. You manage your party, improve relationships, choose classes, but the gameplay isn’t the only huge change with <i>Yakuza: Like a Dragon</i>. This new title includes a brand-new protagonist, Ichiban Kasuga, who takes all the built-up dramatic aura and tone from past <em>Yakuza</em> titles and flips it on its head. Ichiban is not Kiryu, he is not cool and suave; he’s goofy, loud, and brash, and he makes it known that he loves his friends. Sure, there are still dramatic moments and big plot points like past games, but I loved how much this game managed to shake up everything I knew about <em>Yakuza</em>. The game also takes place in a totally new area in Yokohama, and while it includes the usual vast selection of minigames and things to do in the city, it’s nice to see something different for a change. The unique combat system works great and combined with everything else, it makes <i>Like a Dragon</i> a great and memorable entry in the <i>Yakuza</i> series.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">3. <em>Persona 5 Royal</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/p5r.jpg"><img decoding="async" class="size-full wp-image-20689 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/01/p5r.jpg" alt="" width="1920" height="720" srcset="https://gamesline.net/wp-content/uploads/2021/01/p5r.jpg 1920w, https://gamesline.net/wp-content/uploads/2021/01/p5r-300x113.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/p5r-1024x384.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/01/p5r-768x288.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>I wasn’t sure how high I should’ve put <i>Persona 5 Royal</i> on this list since it’s another updated <i>Persona</i> game that we knew was coming out eventually, but it did have enough improvements on the formula that it feels about right to put it at number 3. The new story content added in <i>Persona 5 Royal</i> is…conflicting. It’s got great setup, a bunch of strange actions and motivations in the middle that almost broke my suspension of disbelief, and it boasts one of the strongest, most satisfying ending sequences to a game I’ve ever played. Of course, <i>Persona 5</i> had a pretty crazy drawn-out end sequence, but after playing through a 150-hour game, <i>Royal</i> really felt like every single hour paid off just for the ending, as it should if you’re going to sink triple-digit hours into a game.</p>
<p>In terms of what has been updated from vanilla, the experience of playing <i>Royal</i> with its new areas and updated gameplay is probably the best representation of a <i>Persona</i> game purely from a gameplay perspective. Tons of quality-of-life changes were made to the combat, and the game has a much clearer path to set you up for its strong endgame with the new Kichijoji area. My favorite part of the updated content is the updated dialogue; it’s small, but lots of dialogue was rewritten and it definitely plays up the relationships between characters a lot more than the sometimes-stiff sounding dialogue of <i>Persona 5</i>. I was skeptical of how meaningful the new content and changes would be to the experience of playing <i>Persona 5</i>, but as I played through the game everything kept adding up to make this a much better feeling experience and definitely worthy of a spot on my list.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">2. <em>Hades</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/Hades.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-20691 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/01/Hades.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2021/01/Hades.jpg 1280w, https://gamesline.net/wp-content/uploads/2021/01/Hades-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/Hades-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/01/Hades-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/01/Hades-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>I didn’t expect to love this game as much as I did but here it is close to the top of my list. I’m not necessarily a huge fan of roguelikes, but every time I played <i>Hades</i> I was so interested in every aspect of the game, I couldn’t find myself caring about gameplay aspects I normally don’t like. Everything is just so cool: the music is great, the characters are super interesting both in the underworld and on Mt. Olympus, and the gameplay is way better than I expected. While I was skeptical of how a roguelike could create an interesting story while also having fun gameplay, <i>Hades</i> delivers. The way that the game doesn’t quite give you information in the same order all the time, and how it really does feel like you’re finding out new things at the same time as Zagreus makes a lot of story beats feel much more impactful. It also gives you more motivation to get right back into the game and try to progress. Everything, from the presentation to the gameplay is great in <i>Hades</i> and it oozes style while doing so.</p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">1.<em> Call of Duty: Black Ops Cold War</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2020/12/black-ops-cold-war-poster.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-20358 aligncenter" src="https://gamesline.net/wp-content/uploads/2020/12/black-ops-cold-war-poster.jpg" alt="call of duty black ops" width="1593" height="838" srcset="https://gamesline.net/wp-content/uploads/2020/12/black-ops-cold-war-poster.jpg 1593w, https://gamesline.net/wp-content/uploads/2020/12/black-ops-cold-war-poster-300x158.jpg 300w, https://gamesline.net/wp-content/uploads/2020/12/black-ops-cold-war-poster-1024x539.jpg 1024w, https://gamesline.net/wp-content/uploads/2020/12/black-ops-cold-war-poster-768x404.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>I don’t have a graceful reason for why this game is at the top of my list, but here it is: it has Zombies. That’s all it takes. Don’t get me wrong, I love the campaign of <i>Black Ops Cold War</i>, and the multiplayer is great from what I’ve played, but damn can I sink hundreds of hours into running in circles with a Ray Gun. This was the year I thought my interest in <i>COD</i> would fizzle; I surely thought that Activision wouldn’t let Treyarch make an interesting story, much less spend resources tuning multiple game modes. I was prepared for another <i>Call of Duty</i> title with a battle royale mode I’m not interested in and a milquetoast campaign, but I was surprised.</p>
<p>All things considered, <i>Black Ops Cold War</i> delivered tons more than I expected, and the game was hitting on all fronts; Campaign, Multiplayer, and Zombies. I was floored by the campaign’s story, at least for a <i>Call of Duty</i> title, and ended up loving the combination of classic <i>Black Ops </i>faces and new characters. Once I finished through each ending of the campaign and hopped into Zombies, I found an experience so far beyond my expectations that I was certain I would be playing this game for quite a while. Everything about Zombies was improved and expanded upon, and after the shaky course of <i>Black Ops 4’</i>’s Zombies, it felt like Treyarch once again meaningfully put resources into crafting Zombies. With continued, free support for a game mode I’ve always loved but didn’t always want to spend $90 on, <i>Call of Duty: Black Ops Cold War</i> has certainly solidified itself as a game I’ll keep coming back to.</p>
<p>The post <a href="https://gamesline.net/tristan-goty-list/">Tristan&#8217;s Top Five Games of the Year</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>Call of Duty: Black Ops: Cold War (PC) Review</title>
		<link>https://gamesline.net/review-call-of-duty-black-ops-cold-war/</link>
					<comments>https://gamesline.net/review-call-of-duty-black-ops-cold-war/#respond</comments>
		
		<dc:creator><![CDATA[Tristan]]></dc:creator>
		<pubDate>Thu, 03 Dec 2020 21:31:33 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[call of duty black ops cold war]]></category>
		<category><![CDATA[pc review]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[treyarch]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20335</guid>

					<description><![CDATA[<p>A warm return to the Cold War.</p>
<p>The post <a href="https://gamesline.net/review-call-of-duty-black-ops-cold-war/">Call of Duty: Black Ops: Cold War (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>With next-generation consoles and a big chunk of AAA game releases happening this November it was only a matter of time before I was driven to pick up some new titles for my 2020 library and among them was the latest entry in the Call of Duty franchise, <i>Call of Duty: Black Ops Cold War</i> (decide where the colon goes yourself). With Treyarch taking the wheel this year, I was admittedly pretty concerned about how this game would end up, considering the mixed thematic reception and execution of <i>Modern Warfare</i>’s campaign, along with some…questionable marketing materials released far before launch. Sure, I’ve always liked Treyarch <em>COD</em> titles, but before I knew anything about the game, I found myself asking, “Could this really be the game that drives me away from Call of Duty as a whole?” Thankfully, that isn’t the case.</p>
<p>Back in August, when we knew little about <i>Black Ops Cold War</i>, Activision released a teaser trailer for the game titled “Know Your History” which you might know as “the active measures trailer” and honestly, throughout all stages of this game’s release I have had no idea what they were thinking releasing that trailer. For those unaware, the trailer was a short teaser of clips featuring an interview with ex-KGB informant Yuri Bezmenov spliced together with shots of tumultuous events of the mid-late 20th century. While this wouldn’t be the most immediately alarming thing to see in promotional materials since, y’know, the game is about the Cold War, Bezmenov’s interview continues into what amounts to a weird, personally motivated McCarthyism-laden rant on why big (vaguely liberal) government is bad. By the time the trailer ends, the message of the trailer makes it seem less like <i>Black Ops: Cold War</i> is going to be about intrigue and tension between the US and Russia, and more about a hodge-podge of weird conspiracy theories with a “don’t let this happen again!” reminder shoehorned in for good measure.</p>
<p>Throughout the promotional cycle of <i>Black Ops Cold War</i> up until now, after I have finished the campaign, I have only thought to myself: “Why on Earth was THIS the first teaser trailer for this game?” Rightfully so, I think it probably hit too close to home for a significant amount of viewers, and with historic protests happening across the nation since June, I’m baffled at how no one involved in the release of the trailer thought it might be seen as a bit <i>too</i> sinister during a particularly rough year in many senses. In relation to the actual game it’s supposed to be promoting, there isn’t any resemblance or reference to anything even remotely discussed in the game, and the trailer probably did the worst job it could’ve to get people interested in what is probably the best Call of Duty campaign in the series to date (yeah it’s actually <i>really</i> good).</p>
<p>Moving on from the total crap promotional materials, let’s talk about what’s actually in the game. No matter what platform you’re playing on, <i>Black Ops: Cold War</i> includes three core experiences, a traditional Campaign, a new Zombies experience, and Multiplayer, with the battle royale component, Warzone, fully integrating into <i>Black Ops: Cold War</i> in their Season One Update which will happen in early December. There is no longer a season pass of map DLCs, which will instead be free, and the game’s post release monetization structure will consist of seasonal Battle Passes just like Warzone in <i>Modern Warfare</i>.</p>
<p>This is all great news, since the inclusion of Zombies this year means that players will always have access to the same maps without splitting the player base, whereas in past Treyarch titles any Zombies fans were essentially forced into buying the season pass lest they deal with only playing on one or two maps for the entirety of the game’s life cycle. <i>Black Ops</i> <i>Cold War</i> also has full crossplay and full cross progression, meaning that your levels and unlocks are the same across Zombies, Multiplayer, and eventually Warzone, and any attachments you unlock will be unlocked on any console you play on and across all game modes. Now the game truly allows you to play however you want, instead of having separate Zombies and Multiplayer progression systems, both are equally viable in terms of building progression, and even though most of my non-Campaign time was spent playing Zombies, I was still able to reach the overall level cap in a comfortable amount of time. There’s also a new seasonal Prestige system, which is pretty cool and looks like it will reward grinding beyond the overall level cap with small bonuses like level icons or weapon skins per season, which is certainly better motivation to keep playing than simply watching a number go up with no real reward.</p>
<p>While I had some concerns when I was approaching this game, once I began to play through the Campaign and experience it for myself, I found the entire experience to be way more compelling than I would expect from a Call of Duty campaign. In order to fully give the sense of agency over the Campaign to the player and emphasize the flatly dubious motives of your missions, you are frequently put in scenarios where what you do determines the events for the rest of the mission (and sometimes the Campaign). While this sounds like a cop-out from developers, the branching decision system in this game actually feels meaningful at all times and highlights the fact that how you behave carries consequences beyond just killing a person or letting them live. This extends seamlessly into the missions, where most can or should be done without killing anyone, creating a very natural presentation of the game, where it’s not clear what is a specific branching story decision and what is just part of the mission. Right from the start I found myself frequently thinking “ok, do I <i>really</i> need to be shooting now? Can I go about this another way? What are we <i>actually</i> doing here?”</p>
<p><a href="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-11_16_2020-9_59_03-PM.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-20336 size-large" src="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-11_16_2020-9_59_03-PM-1024x576.png" alt="black ops cold war campaign mission board" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-11_16_2020-9_59_03-PM-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-11_16_2020-9_59_03-PM-300x169.png 300w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-11_16_2020-9_59_03-PM-768x432.png 768w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-11_16_2020-9_59_03-PM-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>With this framework for decision making in the game, it allows the Campaign to tell an effective story set in the late 70s and early 80s of The Cold War. The game begins with some introductory scenes leading you to find that an alleged Russian spy named Perseus is acting again and intends to destroy the United States. Perseus is a real-life hypothetical identity who may or may not have infiltrated Los Alamos during development of The Manhattan Project and is still speculated about today. In the game they are given (or supposedly given) a much more tangible identity, with a photo of a man assumed to be Perseus pinned to the center of your evidence board throughout the entire game. Tasked with finding and stopping Perseus, you assume the role of Bell, a member of an international task force led by the questionably motivated Russell Adler of the CIA. Along the way you learn that Perseus has reactivated because he has found out about a US operation to store hundreds of active nuclear weapons in NATO allied Europe, and he has gotten his hands on potentially all of them, giving him the power to effectively destroy all of Europe. While you play the perspective of a US agent, the game sows intrigue by highlighting the fact that most of what you are actually doing is a cover-up operation for a huge fuck-up on the part of The US.</p>
<p>Somehow, once again, this is based on a real move The United States took in the 1960s to store hundreds of atomic bombs across Europe should they need to, I don’t know, destroy a continent; again, with the Campaign’s focus on sinister actions taken by the US government abroad, it’s aiming to show the desperation and tension with Russia the US was driven to by itself during The Cold War, which it does albeit in a rather action movie sort of way. While I wasn’t sure how the game would really hammer what it wanted to home in the end, it managed to do a rather effective job, and gave a meaningful reflection in both endings where you do or don’t end up destroying the US and Europe. While the game centers so much around what it presents as a sure assumption that Perseus is the real Western threat, and not Russia, it continues to comment that perhaps Perseus wasn’t ever a real person and was merely a Western construct made out of fear, considering the fact that all the actions in the game could’ve just been actions provoked by The United States’ own fear and not any real enemy. For a Call of Duty title, I was kind of surprised that it managed to even sort of drive a halfway decent point home instead of “US good, Communism bad”.</p>
<p>Beyond the strong showing from the Campaign, the Zombies experience in <i>Black Ops Cold War</i> is exciting and certainly shows a meaningful next step in the evolution of what Call of Duty Zombies can be. If you’re not caught up on your Zombies lore, I’m afraid it’s far too late for me to explain it concisely, but the old WWII crew and their alternate dimension counterparts are gone in this iteration of Zombies. In fact, everything that previously existed in any <em>COD</em> Zombies game has been sucked up and banished to the shadow realm (sort of, but I don’t have time to explain the Apothicons). It is the job of a new team called Requiem to find out why there are suddenly ruptures in the current spacetime causing eerily familiar enemies to return to reality again. Since technically the new timeline of the universe is based on one that already existed, all the classic Zombies staples remain, but everything has received a facelift.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_32_29-PM.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-20349 size-large" src="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_32_29-PM-1024x576.png" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_32_29-PM-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_32_29-PM-300x169.png 300w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_32_29-PM-768x432.png 768w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_32_29-PM-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Gameplay-wise, you’re now granted much more flexibility with how you spend your points, and since weapon rarities and killstreaks have been introduced to Zombies there’s now much more reason to keep spinning The Mystery Box. Perks are also more flexible, with a dynamic pricing method that determines how much each perk costs based on the order in which you buy them and not based on what that perk does. In addition, you’re no longer limited to four perks, but the price per perk increases the more you buy, suggesting that you should be picking up just the perks you need and maximizing them around the endgame. You are now also able to customize classes to begin the game with, allowing you to pick any single gun to start with as well as a field upgrade which will remain throughout the game. Even though this seems like it could start you out overpowered before you even leave the first room, the rarity tier system causes your gun’s starting damage to be so low that you’ll need to either upgrade it or get a new one after the early rounds.</p>
<p>The map that ships with the game, Die Maschine, is an interesting reconstruction of the original Zombies map Nacht Der Untoten with about 80% of the new map being entirely new content. There are tons of open areas making popular Zombies strategies for arranging your enemies a breeze while providing enough challenge and repeatable elements to keep you playing. This map has a unique built-in challenge terminal, which you can pay points to activate to get a short challenge to complete on the map in exchange for rewards. While the common and rare rewards are just okay, doing multiple challenges in a row could get you a weapon of the highest rarity tier, the new map’s Wonder Weapon the D.I.E. Shockwave, or Intel which appears to be a new way Treyarch has decided to enhance Zombies storytelling.</p>
<p>While the main map easter egg presents something new to do and offers some challenge while also telling some new parts of the Zombies story, a significant amount of the story of <i>Black Ops Cold War</i> Zombies is hidden in various Intel pieces which can be found through exploring the map or by completing trials. Intel can be viewed outside of the game, allowing Treyarch to tell a bit more of a focused story with more clear involvement from specific characters or factions without having you fight off 40 zombies while trying to transcribe a radio recording after 2 hours of jumping through hoops. While I personally like the old complex and epic map easter eggs, it was probably a safe bet on Treyarch’s part to start the Zombies series of maps with a simpler easter egg and more Intel viewable outside of game. Don’t be fooled that Intel isn’t interesting to look at though, or that the story is simply solved once you read it all, in classic Zombies fashion there are several ciphers and cryptic messages within the Intel pieces that are still waiting to be solved by the community, which I’m sure will bring a new light on what the new map presents.</p>
<p>The one point of contention I have about the new Zombies experience is the characters. I like the new direction they’ve chosen with Samantha Maxis being a former German agent working with <i>Black Ops</i>’ Grigori Weaver to stop the zombies, but I wish some of the other characters in-game had a bit more personality to express. The operators you can choose from within the Campaign certainly feel like they have fleshed out personalities in Zombies, but I’m not too sure about the Operators who only appear in Multiplayer/Zombies and I hope that with new maps we’ll either see a set cast of characters or have some more interesting voice lines for the current Operators.</p>
<p>Alongside all the interesting new content and innovation added in the new Campaign and Zombies experiences, <i>Black Ops Cold War</i>’s multiplayer is likely the weakest of the three modes. With a return to 150 player HP and Treyarch at the helm, Multiplayer in <i>Black Ops: Cold War</i> certainly feels more like classic <i>Black Ops</i> than something like the unforgiving and sometimes frustrating <i>Modern Warfare</i>. While this gives the mode a strong starting point in terms of core gameplay, content in Multiplayer is currently rather lacking. I would say the quality of the maps present is mostly good, but with only nine core Multiplayer maps and two Fireteam maps, there is certainly something to be desired in terms of content. While this isn’t a great way to launch the game’s most popular mode, it’s clear Treyarch has plans to add more maps, likely at a fairly rapid pace post-launch. Even in the short time after launch, <i>Black Ops: Cold War</i>’s iteration of Nuketown has already been added to the game, and more maps are likely to come in the soon approaching season one update. With the interesting late 70s to early 80s era of <i>Black Ops: Cold War</i>, the strongest element of Multiplayer is certainly the weapon selection. Plenty of prototype and strange weapons that are likely not to be found in any other first-person shooters have made their way into the game, with great weapon customization and interesting progression.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_45_17-PM.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-20356 size-large" src="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_45_17-PM-1024x576.png" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_45_17-PM-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_45_17-PM-300x169.png 300w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_45_17-PM-768x432.png 768w, https://gamesline.net/wp-content/uploads/2020/12/Call-of-Duty®_-Black-Ops-Cold-War-12_3_2020-5_45_17-PM-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>One thing I haven’t addressed yet is the game’s compatibility and performance on PC. For those uninitiated in the experience of playing a <em>CoD</em> title on PC instead of console, the stability and compatibility of the game is…well, really rough. <em>CoD</em> titles on PC have tended to receive a lot less attention in the past in terms of polish compared to console platform releases, and while now it’s clear Treyarch <i>is</i> trying to rectify that with <i>Black Ops: Cold War</i>, the game certainly isn’t the most optimized PC game out there. Menu bugs and odd performance limitations are prevalent, and getting the game to run well on your computer could take quite a bit of time to set up even if you have the newest drivers for the game installed on your system. While the game’s stability seems to have settled down a bit for now after a series of small post release patches, I’ve experienced and seen friends get game breaking errors or abrupt game crashes while we were all playing together. While <i>CoD</i> titles have certainly been worse in this department in the past, I could only strongly recommend you to pick up the game on PC if you’re confident in your system’s hardware, and you’re okay with possibly doing a bit of troubleshooting on your own.</p>
<p>In addition to straight up bugs and crashes, the recent <i>CoD</i> titles have also been plagued with poor optimization and performance on PC, typically being very demanding games on hardware even though the game’s visual fidelity might not match up to the demands. While this isn’t quite as bad as <i>Modern Warfare</i>’s merciless chewing up and spitting out of all but the most recent graphics cards and CPUs, you may still find yourself getting slower performance than typical with little to ascribe it to other than “<i>CoD</i> magic”. All that said, <i>Black Ops Cold War</i> is still the best running <i>CoD</i> title on PC in recent years, and my experience with the game has been <i>much</i> better than last year’s <i>Modern Warfare</i>.</p>
<p>With a stellar Campaign, great new Zombies experience, and serviceable Multiplayer, <i>Call of Duty: Black Ops Cold War</i> offers quite a bit of good content if you can run it, and is likely another <i>COD</i> title to leave a legacy beyond the simple annual FPS release the series has come to be known for. With more content coming for Multiplayer, Zombies, and Warzone, we’re likely to see more innovation come to the title as Treyarch works to expand the newest installment in the <i>Black Ops</i> story.</p>
<p>The post <a href="https://gamesline.net/review-call-of-duty-black-ops-cold-war/">Call of Duty: Black Ops: Cold War (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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