<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>axiom verge Archives - Gamesline</title>
	<atom:link href="https://gamesline.net/tag/axiom-verge/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamesline.net/tag/axiom-verge/</link>
	<description>Your one-stop station for your gaming destination.</description>
	<lastBuildDate>Sat, 02 May 2026 07:49:16 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.3</generator>
	<item>
		<title>E3 2021 Day 5 &#8211; The ENTIRE Variety Day Roundup #Beer3</title>
		<link>https://gamesline.net/e3-2021-day-5-the-entire-variety-day-roundup-beer3/</link>
					<comments>https://gamesline.net/e3-2021-day-5-the-entire-variety-day-roundup-beer3/#respond</comments>
		
		<dc:creator><![CDATA[Solon]]></dc:creator>
		<pubDate>Tue, 15 Jun 2021 02:01:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ace attorney]]></category>
		<category><![CDATA[axiom verge]]></category>
		<category><![CDATA[bloodrayne]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[contra]]></category>
		<category><![CDATA[double dragon]]></category>
		<category><![CDATA[e3 2021]]></category>
		<category><![CDATA[gyakuten saiban]]></category>
		<category><![CDATA[I really don't have the energy]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[indies]]></category>
		<category><![CDATA[intellivision]]></category>
		<category><![CDATA[kunio-kun]]></category>
		<category><![CDATA[monster hunter]]></category>
		<category><![CDATA[nfts]]></category>
		<category><![CDATA[please don't make me tag this]]></category>
		<category><![CDATA[plumbers dont wear ties]]></category>
		<category><![CDATA[razer]]></category>
		<category><![CDATA[RE8]]></category>
		<category><![CDATA[resident evil VIII]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[river city girls]]></category>
		<category><![CDATA[river city ransom]]></category>
		<category><![CDATA[rwby]]></category>
		<category><![CDATA[take two interactive]]></category>
		<category><![CDATA[take-two]]></category>
		<category><![CDATA[verizon]]></category>
		<category><![CDATA[wtf]]></category>
		<category><![CDATA[zombies ate my neighbors]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=23320</guid>

					<description><![CDATA[<p>Blankos? More like STANKOS! :O :O :O</p>
<p>The post <a href="https://gamesline.net/e3-2021-day-5-the-entire-variety-day-roundup-beer3/">E3 2021 Day 5 &#8211; The ENTIRE Variety Day Roundup #Beer3</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">So, </span><a href="https://gamesline.net/e3-2021-day-4-5-2-days-square-enix-presents-sloppy-showcase/"><span style="font-weight: 400;">the last few days at E3</span></a><span style="font-weight: 400;"> may have been </span><a href="https://gamesline.net/e3-day-3-or-1-or-whatever-ubisoft-devolver-and-gearbox-roundup/"><span style="font-weight: 400;">a bit sloppy</span></a><span style="font-weight: 400;">, but today’s so chock-full of content, it couldn’t possibly get worse than this weekend, right? Right?? </span><a href="https://gamesline.net/e3-2021-xbox-showcase-roundup/"><span style="font-weight: 400;">(Microsoft was good though!)</span></a></p>
<p><span style="font-weight: 400;">Hey, last chance to avoid viewing true suffering &#8211; go look at </span><a href="https://gamesline.net/e3-2021-day-3-but-its-actually-the-real-day-1-full-release-wholesome-games-direct-roundup/"><span style="font-weight: 400;">some nice wholesome games!</span></a></p>
<h2><b>Verizon (&#8220;Gaming for good&#8221;)</b></h2>
<p><a href="https://gamesline.net/wp-content/uploads/2021/06/5G-Stadium-in-Fortnite-Creative-2.jpg"><img fetchpriority="high" decoding="async" class="size-large wp-image-23393 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/06/5G-Stadium-in-Fortnite-Creative-2-1024x576.jpg" alt="A digitally, computer rendered American football stadium. A large sign that says &quot;5G Verizon&quot; hangs from its center. " width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2021/06/5G-Stadium-in-Fortnite-Creative-2-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/06/5G-Stadium-in-Fortnite-Creative-2-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/06/5G-Stadium-in-Fortnite-Creative-2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/06/5G-Stadium-in-Fortnite-Creative-2-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">5G gaming will revolutionize mobile gaming, or so Verizon says. In what way? That’s not important! But during the presentation Verizon specifically marked developers and esports teams specifically for Verizon-sponsored projects. They brought out Derwin James, Free Safety for the LA Chargers (one of the least successful NFL franchises in the league) to talk about Verizon’s Super Bowl <em>Fortnite</em> map. This doesn’t matter to anyone, anywhere other than the people on stage and some shareholders somewhere, but the E3 presentation isn’t overly loud or offensive so I can’t be too mad. I’m here to be advertised to. Big ups to the Verizon crew for spending a large portion of their presentation talking about building mentorships and scholarships for women in esports and professional gamescasting.</span></p>
<h2><b>Intellivision</b></h2>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=5QZcAe80uCs"><span></span><img decoding="async" src="https://img.youtube.com/vi/5QZcAe80uCs/maxresdefault.jpg" alt="Intellivision Amico presentation at E3 2021" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">Intellivision is jumping back into the console world with Intellivision Amico which is a WiiU-styled handheld plus console hybrid specifically positioned for families with young children. The games announced on it look like one of those plug n&#8217; play TV consoles, with asteroids styled games and whatnot. But the controller has an interesting design to it in the same way that home-karaoke systems usually have a wacky controller with them. Even if this is some kind of huge miss, hey it’ll be a funky collectible piece later!</span></p>
<h2><b>Take-Two Interactive<br />
</b></h2>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=00UFVyuqJOE"><span></span><img decoding="async" src="https://img.youtube.com/vi/00UFVyuqJOE/maxresdefault.jpg" alt="Take-Two Interactive diversity presentation at E3 2021 " /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">Take-two and 2K hosted a panel featuring organizations like Girls Make Games, Gay Gaming Professionals, as well as groups like USC and Private Division to talk about initiatives they are making to help bridge gaps of inequity within gaming. Gordon Bellamy of GGP at one point shouted “We are the batter, not the frosting!” and I really enjoyed that line. This ain’t games advertising, but this was way better than anything I thought I was asking for from something called the “Take-Two Interactive Panel”. The right people in the right room on a big stage!</span></p>
<h2><b>Mythical Games<br />
</b></h2>
<h5 style="text-align: center;"><em>[VIDEO DESTROYED FOR REASONS OF TASTE]</em></h5>
<p>&nbsp;</p>
<p><span style="font-weight: 400;">The Blankos vinyl-toy game website says: “</span><i><span style="font-weight: 400;">WE ARE CREATING UNIVERSAL ECONOMIES DRIVEN BY PLAYER OWNERSHIP. WE BELIEVE THAT TRUE OWNERSHIP OF DIGITAL ASSETS, VERIFIABLE SCARCITY, AND INTEGRATED SECONDARY MARKETS ARE THE FUTURE OF GAMES.”</span></i><span style="font-weight: 400;"> so fuck them. Private ownership is theft, and these people are in the business of scamming children. I will go Iron Sheik on this crew; break their back, and make them humble.</span></p>
<h2><b>Indie Showcase</b></h2>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=jeQPqOY2s_0"><span></span><img decoding="async" src="https://img.youtube.com/vi/jeQPqOY2s_0/maxresdefault.jpg" alt="IDGA Showcase at E3 2021" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">Renee Gittens of the IGDA hosted another group-panel speaking with a small selection of indie game developers. Normally, this would be a nice refreshing break from E3’s AAA-heavy content, but I found the discussion dangerously reductive and coming from a privileged headspace. I want to push against the IGDA advocating for hustle culture, financial risk, and ‘passion-driven development’. Especially since that nearly lead to panelist Edmund McMillan’s destitution multiple times. The IGDA has been very successful under new leadership the last few years moving away from the boys-club AAA-wishing mentality it used to have a decade ago and building a more diverse community and diverse selection of events for all types around the world, but there is still more work to be done if the IGDA wants to be seen as an equitable organization advocating for indie developers, and this showcase proved that.</span></p>
<p><span style="font-weight: 400;">After the panel, they showed a selection of IGDA-curated trailers in rapid succession, but speaking about any one of the games as I’d like to probably wouldn’t end up being very professional. The kindest thing I could say about them is that they’d probably be right at home on the Intellivision Amico. It was a presentation that looked like the rejected options from the other indie showcases. The un-cool kids table, as Elvie very fairly put it.</span></p>
<h2><b>Freedom Games</b></h2>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=xvevlCzOQbs"><span></span><img decoding="async" src="https://img.youtube.com/vi/xvevlCzOQbs/maxresdefault.jpg" alt="Freedom Games showcase at E3 2021" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">GAMES! This tiny, brand new publisher got into the E3 conference! Good for them. And they showcased some games when people were desperately asking for something good! Here’s a list:</span></p>
<ul>
<li><i><span style="font-weight: 400;">Dreamscaper</span></i></li>
<li><i><span style="font-weight: 400;">Airborne Kingdom</span></i></li>
<li><i><span style="font-weight: 400;">Coromon</span></i></li>
<li><i><span style="font-weight: 400;">Cat Cage Manager</span></i></li>
<li><i><span style="font-weight: 400;">To The Rescue</span></i></li>
<li><i><i><span style="font-weight: 400;">Slaughter League</span></i></i></li>
</ul>
<p><span style="font-weight: 400;">Maybe one of these names appeals or looks cool to you? For me, after the previous couple of days, they seem very uninspired and un-challenging. Freedom Games is managing a selection of the whitest male-est indie games you could think of. That said, I asked for games, and this little crew gave some games that I can suppose people will play, and that’s at least the bare minimum! Anyways, let’s continue lower the bar:</span></p>
<h2><b>VENN</b> <b>presents: Origin Stories with Hector Martinez</b></h2>
<p><span style="font-weight: 400;">I want to be critical about a vanity talk show for the dudebro-est pro gamers talking about celebrities they’ve met, but NRG owner and pro CoD player, Hector Martinez, is a charming host. The presentation of the show isn’t overproduced or trying too hard, and the spotlight interview we were shown with 100 Thieves owner, Matthew Haag, is produced to be fast and engaging. Nobody cares though. This is when the E3 channel on Twitch finally dipped below 100k viewers, hemorrhaging about 20% of the entire viewing audience over 20 minutes. Folks are completely done with E3 being completely disconnected from games in any real way and have lost faith in the ESA’s production. Not even gamer-to-the-gamers, Nadeshot making cusses and referencing Justin Beiber can bring them back. I was a bit entertained, but nobody cares one bit.</span></p>
<h2><b>Limited Run Games</b></h2>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=Xx2Puaa2JKg"><span></span><img decoding="async" src="https://img.youtube.com/vi/Xx2Puaa2JKg/maxresdefault.jpg" alt="Limited Run Games presentation at E3 2021" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">ARE YOU READY? You know what you are getting, you don’t need me editorializing this one (and I’m really tired at this point, thank you for your patience)</span></p>
<p><span style="font-weight: 400;">Physical Releases coming soon for:</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Zombies Ate My Neighbors/Ghoul Patrol</span></i><span style="font-weight: 400;"> (Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">SuperHot </span></i><span style="font-weight: 400;">(PS4/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Double Dragon/Kunio-kun Collection</span></i><span style="font-weight: 400;"> (PS4/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">River City Girls</span></i><span style="font-weight: 400;"> (PS5)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">River City Girls Zero</span></i><span style="font-weight: 400;"> (Switch) (Though important to note this is simply just a re-titling of the fourth game of the <em>Kunio-kun</em> series!)<br />
</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">River City Girls 2</span></i><span style="font-weight: 400;"> (All consoles)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Strife Veteran Edition</span></i><span style="font-weight: 400;"> (Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Shantae: all of em, technical name</span></i><span style="font-weight: 400;"> (PS5)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Bloodrayne Betrayal</span></i> <i><span style="font-weight: 400;">Remaster </span></i><span style="font-weight: 400;">(PS4/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Haven </span></i><span style="font-weight: 400;">(Switch/PS4/5)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">SkateBird</span></i><span style="font-weight: 400;"> (Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Huntdown</span></i><span style="font-weight: 400;"> (Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Axiom Verge 2</span></i><span style="font-weight: 400;"> (PS4/5/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">The Takeover</span></i><span style="font-weight: 400;"> (PS4/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Dusk </span></i><span style="font-weight: 400;">(Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">République</span></i><span style="font-weight: 400;"> (PS4/PSVR/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Going Under</span></i><span style="font-weight: 400;"> (PS4/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">One Step From Eden</span></i><span style="font-weight: 400;"> (PS4/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">RWBY: Grimm Eclipse</span></i><span style="font-weight: 400;"> (Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Retromania Wrestling</span></i><span style="font-weight: 400;"> (PS4/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Castlevania Requiem: Symphony of the Night + Rondo of Blood</span></i><span style="font-weight: 400;"> (PS4)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Castlevania: Rondo of Blood</span></i><span style="font-weight: 400;"> (Turbo Duo)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Contra Anniversary</span></i><span style="font-weight: 400;"> (PS4/Switch)</span></li>
<li style="font-weight: 400;" aria-level="1"><i><span style="font-weight: 400;">Plumbers Don’t Wear Ties</span></i><span style="font-weight: 400;"> (Switch/PS4/5/PC)<br />
</span></li>
</ul>

<h2><b>Capcom</b></h2>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=UgaBss2deyk"><span></span><img decoding="async" src="https://img.youtube.com/vi/UgaBss2deyk/maxresdefault.jpg" alt="Capcom E3 2021 Presentation" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">Capcom announced nothing. Let me help you understand this as I say it again: CAPCOM ANNOUNCED NOTHING, AT E3. So after an incredibly hot fire year that </span><a href="https://gamesline.net/the-monster-hunter-movie-is-not-just-bad-its-boring/"><span style="font-weight: 400;">definitely has had no bad moments or rough speed bumps</span></a><span style="font-weight: 400;"> you’d think they’d be ready for a great show with announcements of the properties they’ve been developing over the last few years. They did not, and that’s because every company has no faith in E3. It’s not even that they just have no faith that E3 can survive into 2022, but many companies like Capcom are simply playing nice with the ESA so they can hold their spot for future shows. This is why every presentation looks so cheaply put together and doesn’t announce anything. No faith, no reason, and no pressure from the abysmally pathetic ESA. Anyways, let’s talk Capcom’s E3 2021 lineup:</span></p>
<p><i><span style="font-weight: 400;">Resident Evil: Village</span></i><span style="font-weight: 400;"> uhh did you know this was out? </span><a href="https://gamesline.net/resident-evil-village-the-full-review/"><span style="font-weight: 400;">I sure did, and it was a decent game!</span></a><span style="font-weight: 400;"> But this sure isn’t the place for old games, and so folks were Big Mad seeing this. We also already knew that the multiplayer mode, </span><i><span style="font-weight: 400;">Resident Evil RE:Verse</span></i><span style="font-weight: 400;">, is going to be out in a few days. They couldn’t even get it to come out today and get people playing, so great work all around everyone.</span></p>
<p><span style="font-weight: 400;"><em>Monster Hunter Stories 2: Wings of Ruin</em> is a new game and would be a good announcement for folks if this weren’t the fifth different trailer we’ve seen and </span><a href="https://gamesline.net/e3-2021-day-1-summer-games-fest-roundup/"><span style="font-weight: 400;">SECOND TIME THIS WEEK</span></a><span style="font-weight: 400;">. This trailer had a crying lady. I still think it’s a cute looking game and am happy to see it! The demo comes out on June 25th. (You missed by a week again, Capcom!!) As a little sprinkle on top though, they did show the Monster Hunter Rise roadmap for the next year of development. HOWEVER, the announcement they brought was that they were doing collabs with themselves. Wings of Ruin characters will be added to Monster Hunt Rise! Isn’t that great? It’s like they announced adding Luigi to the Mario game– we know, you dorks! Not really a reason to buy into the DLC and not newsworthy in any way, when it would’ve been greatly appreciated right now. PLEASE just ONE PERSON please surprise us. I’m begging here!</span></p>
<p><span style="font-weight: 400;">The final announcement Capcom had was for <em>The Great Ace Attorney Chronicles</em>, which comes out next month on July 24th. We’re looking forward to this so much, </span><a href="https://gamesline.net/making-phoenix-wright-canonically-asian-american-and-why-that-is-important-to-me/"><span style="font-weight: 400;">and although it isn’t set in America this time</span></a><span style="font-weight: 400;">, it will still bring so much culture coming from England with the ever-elusive Herlock Sholmes teaming up with Phoenix’s ancestor Ryunosuke Naruhodo. During the new trailer, we got to see the jury throwing some hot fireballs at the scales of justice to delegate their votes which is really engaging and fun. The details that were shown in this new trailer were substantial and almost thawed our frozen and decaying hearts as we are technically now six hours into the proceedings. Well, it almost did until–</span></p>
<h2><b>Razer</b></h2>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=R0uMgulvUKA"><span></span><img decoding="async" src="https://img.youtube.com/vi/R0uMgulvUKA/maxresdefault.jpg" alt="Razer Keynote presentation at E3 2021" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">So, funny story about Razer. Actually, it’s not funny, it’s really kinda sad. Every Razer product I’ve bought since 2009 was overpriced, poorly designed, and broke very quickly. I’ve tried keyboards, headphones, mice and even the big gamer mousepads after really liking the $13 razer mouse I got in 2009. Only disappointment. Today’s presentation was exactly as expected. Here’s the details:</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Razer Blade 14 gamer laptop &#8211; AMD powered, 14” &#8211; </span><b>$1,799 up to $2,799</b></li>
</ul>
<p><span style="font-weight: 400;">For the gamer who settles for less, but pays the most.</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Razer GaN Charger for up to four different usb devices &#8211; </span><b>$179</b></li>
</ul>
<p><span style="font-weight: 400;">GaN charging seems like neat technology! Avoid Razer.</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Razer Raptor 27 gamer display &#8211; </span><b>$799</b></li>
</ul>
<p><span style="font-weight: 400;">It tilts straight up to look at the sky and scream why</span></p>
<p><span style="font-weight: 400;">Raptor 27 has RGB lights in the base that you cannot get rid of</span></p>
<p><span style="font-weight: 400;">Does not include a +$99 adapter to connect it to a multi-display mount for freaks</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Project Hazel</span></li>
</ul>
<p><span style="font-weight: 400;">Hey remember that meme Razer mask with the RGB? I guess it was a ‘joke’ before because today’s announcement is that it’s Real and coming out in ~8 months. One of the planet’s worst horrors is on its way out of America due to vaccinations; however, it’s very on brand for Razer to be announcing old technology, late into the cycle, for an audience that is basically rich people who just buy the first thing that shows up on Newegg and Amazon. Anyway here’s the incredibly epic gamer details that made me laugh incredulously to end E3 today. (No Price Given, HAH)</span></p>
<ul>
<li style="list-style-type: none;">
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Replaceable N95 filters (no price listed)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Secure Silicon Mouth seal (oral pleasure)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Clear transparent face design (accessibility-first design for mouth lookers)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Interior lighting for your mouth (gamer mouth lookers)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Anti-fog coating (KEEP LOOKING INTO MY MOUTH)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Project Hazel filter on Instagram and tag @Razer (Cross branding promotion synergy!)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">1st drop is in Q4 2021 (I can almost assure there won’t be a 2nd)<br />
</span></li>
</ul>
</li>
</ul>
<p>&nbsp;</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/06/IMG_20210614_174157_246.jpg"><img decoding="async" class="alignleft wp-image-23321 size-medium" src="https://gamesline.net/wp-content/uploads/2021/06/IMG_20210614_174157_246-169x300.jpg" alt="" width="169" height="300" srcset="https://gamesline.net/wp-content/uploads/2021/06/IMG_20210614_174157_246-169x300.jpg 169w, https://gamesline.net/wp-content/uploads/2021/06/IMG_20210614_174157_246-576x1024.jpg 576w, https://gamesline.net/wp-content/uploads/2021/06/IMG_20210614_174157_246-768x1365.jpg 768w, https://gamesline.net/wp-content/uploads/2021/06/IMG_20210614_174157_246-864x1536.jpg 864w, https://gamesline.net/wp-content/uploads/2021/06/IMG_20210614_174157_246-1152x2048.jpg 1152w" sizes="(max-width: 169px) 100vw, 169px" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Hi Scott! Looking good, and thanks for wearing a mask!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<hr />
<p><span style="font-weight: 400;">We did it! We survived Day 5 of E3 2021! They say no news is good news, and yet here I am suffering. Now I need a stiff beer, or maybe I’ll settle down by watching how the rest of the Video Game Choo Choo crew “enjoyed” the day <a href="https://www.twitch.tv/vgchoochoo">on the Twitch channel</a>!</span></p>
<p>The post <a href="https://gamesline.net/e3-2021-day-5-the-entire-variety-day-roundup-beer3/">E3 2021 Day 5 &#8211; The ENTIRE Variety Day Roundup #Beer3</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/e3-2021-day-5-the-entire-variety-day-roundup-beer3/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>E3 2021 Day 1 &#8211; Day of the Devs Roundup</title>
		<link>https://gamesline.net/e3-2021-day-1-5-day-of-the-devs-roundup/</link>
					<comments>https://gamesline.net/e3-2021-day-1-5-day-of-the-devs-roundup/#respond</comments>
		
		<dc:creator><![CDATA[Solon]]></dc:creator>
		<pubDate>Fri, 11 Jun 2021 02:25:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[a musical story]]></category>
		<category><![CDATA[asobu]]></category>
		<category><![CDATA[axiom verge]]></category>
		<category><![CDATA[behind the frame]]></category>
		<category><![CDATA[day of the devs]]></category>
		<category><![CDATA[death's door]]></category>
		<category><![CDATA[demolition robots kk]]></category>
		<category><![CDATA[despelote]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2021]]></category>
		<category><![CDATA[elec head]]></category>
		<category><![CDATA[garden story]]></category>
		<category><![CDATA[iam8bit]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[lootriver]]></category>
		<category><![CDATA[moonglow bay]]></category>
		<category><![CDATA[phantom abyss]]></category>
		<category><![CDATA[rhythm game]]></category>
		<category><![CDATA[road 96]]></category>
		<category><![CDATA[sanpo]]></category>
		<category><![CDATA[soup pot]]></category>
		<category><![CDATA[the wandering village]]></category>
		<category><![CDATA[toem a photo adventure]]></category>
		<category><![CDATA[unbeatable]]></category>
		<category><![CDATA[vokabulantis]]></category>
		<category><![CDATA[walk]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=21401</guid>

					<description><![CDATA[<p>19 games, 19 promising winners!</p>
<p>The post <a href="https://gamesline.net/e3-2021-day-1-5-day-of-the-devs-roundup/">E3 2021 Day 1 &#8211; Day of the Devs Roundup</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>You may be in full fever E3 fever mode <a href="https://gamesline.net/e3-2021-day-1-summer-games-fest-roundup/">from Geoff Keighley’s trailer parade this morning</a>, but immediately after the Summer Game Fest presented by Prime Gaming, Geoff “Amazon Gamer” Keighley used the platform to showcase Double Fine’s annual Day Of The Devs presentation. Here, we got to see a worldly showcase of some of the coolest games in various stages of their development cycles. The presentation of this showcase by devs and for devs was stunningly natural compared to Geoff’s <em>Mandalorian</em> Set/Hype Cube which allowed for easier viewing of actual game footage. So here is a selection of the exciting, cute, and even cool upcoming games from Double Fine and iam8bit’s: Day of the Devs 2021.</p>
<p><strong><em>Axiom Verge 2<br />
</em></strong><em>Thomas Happ Games</em><strong><br />
</strong><div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=ipM0ZQWKMwk"><span></span><img decoding="async" src="https://img.youtube.com/vi/ipM0ZQWKMwk/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
The original <em>Axiom Verge</em> was an indie Metroidvania-styled game that came out in 2015, way before the small boom happened with <em>Dead Cells</em> and <a href="https://gamesline.net/johns-top-ten-games-of-2019/">John’s 2019 GOTY, <em>Touhou Luna Nights</em></a>. And because of that it slipped under a lot of people’s radar who hopefully now can go back and try one of the most naturalistic stylized games in the genre. <em>Axiom Verge 2</em> maintains an aesthetic melding nature and technology, but instead of the run-and-gun shooting of the previous game, it is ramping things up a notch with a system that combines melee-ranged combat and hacking your enemies to use their advantages in your favor. It looks just as evergreen as the previous entry did, but with even slicker design sensibilities. The developer, Tom Happ, insists the game can be beaten without defeating each boss, which sounds enticing to me!</p>
<p><strong><em>Toem: A Photo Adventure<br />
</em></strong><em>Something We Made</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=KgBRLRaEdws"><span></span><img decoding="async" src="https://img.youtube.com/vi/KgBRLRaEdws/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
So we’ve been seeing photo games this year, and they are all great. There are no misses. <em>Umarangi Generation</em>, <em>New Pokémon Snap</em>, <em>Alba: A Wildlife Adventure</em>, which all do a great job of emulating nature-photography styled gameplay. You go to a spot, shoot it, and leave — while trying to not interact with that world so your photos can do the talking. <em>Toem</em> is an adventure game where your main adventuring tool is your camera, so you’re just as much a part of the world as they are, and your photographs are keys to achieving your personal goals just as much as they are for achieving other people’s goals around you. I’m excited to play more photography games since every one I’ve played has been a banger, but even more I’m into <em>Toem</em> because it’s got a chic grayscale aesthetic and the world directly reacts to you taking pictures of it in a way the other photo games were conscientiously avoiding. Also, I gotta figure out what a Toem looks like!</p>
<p><strong><em>Phantom Abyss</em></strong><br />
<em>Team WIBY</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=yicglqHr9Kw"><span></span><img decoding="async" src="https://img.youtube.com/vi/yicglqHr9Kw/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
God. The pitch for this game is so easy. Okay look: Procedurally-generated <em>Indiana Jones</em>-style booby-trapped temple that you have to run through and if you die, you never get to see that dungeon again. You are surrounded by ghosts of everyone else who has ever tried that dungeon and whoever gets to the end with the fastest time, it seals everyone else in the dungeon forever. Incredible. Gobsmacked by the temerity of how sick this game is! 3D <em>Spelunky</em> with all your pals. What more has anyone ever asked for?</p>
<p><em><strong>Garden Story<br />
</strong>picogram via Rose City Games</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=4pvitzwXPDo"><span></span><img decoding="async" src="https://img.youtube.com/vi/4pvitzwXPDo/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
I know you’ve heard the old adage from your grampa-pa: Go adventuring, complete quests for the community, be a grape, get out the ‘ol panflute and play a little tune. When my grampa-pa was giving me that sound advice, it came out of respect for picogram and Rose City Game’s new game <em>Garden Story</em>. Which is a humble top-down adventure game where you play as Concord, a cute grape, in a cute town, with cute fishing, questing, and crafting mechanics. The sweetness of this game is immediately palpable from the first screenshot, but even more importantly, all of the sub-systems in the game look carefully considered and interesting to play with. There is a feature-rich adventure here to go along with the cute story and aesthetics, so when this drops in a few months Summer 2021, I’ll be jamming right there along with my little frog and cherry buddies.</p>
<p><em><strong>Soup Pot<br />
</strong>Chikon Club</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=wSu9utlTvrg"><span></span><img decoding="async" src="https://img.youtube.com/vi/wSu9utlTvrg/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
Nobody uses a cookbook anymore! <em>Soup Pot</em> gets the true authentic way of cooking in the modern era is through the to-do list on your phone, and uses a UI of that style to guide you through cooking real Southeast Asian and Pacific Islander recipes. As opposed to most cooking games’ fast and responsive cook-on-a-timer-or-DIE style, <em>Soup Pot</em> is about the relaxing and meditative quality of food prep and cooking. By focusing the entire game on the pot itself, it becomes all about the relationship between your ingredients and how that changes from fridge to plate. The presentation of the game looks incredible and it goes to show how well curated all of these games are that a game as focused as <em>Soup Pot</em> can be a part of the showcase!</p>
<p><em><strong>A Musical Story<br />
</strong>Glee-Cheese Studio</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=W_CWjfHy7co"><span></span><img decoding="async" src="https://img.youtube.com/vi/W_CWjfHy7co/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
In <em>A Musical Story</em>, you play through the struggles of a rock musician’s life on the road as he heads off to cut his teeth on a major musical festival. To advance through the sentimental story, you tap through a rhythmic sequence that seems purposely vague. Of all the games, this is one I am a little leery of, as the story is clearly alluding to Jimi Hendrix’s life and early death, and to dramatize that story within a video game is a sensitive subject to me and many others. I hope this crew from France knows how big a bite they are taking, because it may end up being larger than their pastel-y cartoon aesthetic can chew.</p>
<p><em><strong>Vokabulantis<br />
</strong>Wired Fly Stop Motion/Kong Orange/Morten Søndergaard</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=iQDZ_BFx6fM"><span></span><img decoding="async" src="https://img.youtube.com/vi/iQDZ_BFx6fM/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
Johan Oettinger in this video gives you SO much information beyond just this cool game with a weird name. Everyone should just watch this video by itself and take in just how wild video games are to make. <em>Vokabulantis</em> is a sidescrolling adventure game made entirely out of stop-motion animation, and it looks breathtaking. The tiny glimpse of gameplay we have tells about a world in ruin where the kids we play as are jumping around dilapidated buildings to their own peril with a chaotic whimsy that will terrify any parent. They find a robot who directs them to help out with powering the building as the kids continue to climb it. The end of the trailer suggests that the kids may actually not be okay, and between the presentation style and that little hook, I’m excited to see more about what <em>Vokabulantis</em> has in store. As long as I can figure out how to spell it right!</p>
<p><em><strong>Road 96<br />
</strong>Digixart</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=ZgVf3089d5g"><span></span><img decoding="async" src="https://img.youtube.com/vi/ZgVf3089d5g/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
WTF is this? I am not entirely sure what I’m looking at or how to parse it? But it sure is promising a lot! When I was a kid I was mystified that <em>Shadow the Hedgehog</em> could possibly have so many different story routes that all had their own titles underneath them, that is the only way I know how to understand <em>Road 96</em>, which boasts a whopping 148,268 routes on dusty Southwestern Americana-styled highways. As a kid fleeing to the border, trying to escape a dangerous country, you’re going to need to hitchhike, climb, and foot your way through many dangerous situations. I’d love to know more about what kind of characters can show up and how they affect your person in a way that brings the entire opportunity space up to such a massive number! Little do the developers at Digixart know, I’m about to find them route #148,269!</p>
<p><em><strong>The Wandering Village<br />
</strong>Stray Fawn Studio</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=3Q9DBW9YK7k"><span></span><img decoding="async" src="https://img.youtube.com/vi/3Q9DBW9YK7k/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
I am admittedly not a god-sim type of gamer. That’s a genre for big-brain geniuses who are able to focus on a task for much longer than I can. However, <em>The Wandering Village</em> looks incredibly appealing because your entire village is limited to the size of the back of a giant dinosaur-like creature who is a friend (and possibly ally??) And as this dinosaur moves through different biomes on the planet, your task of keeping your dinosaur’s back clean of hazardous pollutants and your civ healthy becomes extra challenging! I love how this god-sim game has its own god-type creature that you must work together with. God-sim coworkers! It’s a really inventive twist to a well-loved format of game. Multi-layered alien world god-sim drifting.</p>
<p><em><strong>Unbeatable<br />
</strong>D-Cell Games</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=p67Lh63hrnA"><span></span><img decoding="async" src="https://img.youtube.com/vi/p67Lh63hrnA/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
This game <a href="https://dcellgames.itch.io/unbeatable-white-label">still</a> fucks.</p>
<p><em><strong>Death’s Door<br />
</strong>Acid Nerve</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=MxXfqGcxICM"><span></span><img decoding="async" src="https://img.youtube.com/vi/MxXfqGcxICM/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
Where my corvus crew at?? Put a sword in your wing and start swinging cuz you’re the grim reaper now baby! This adventure game has a lot of style to it, but I just want to immediately point out that during cutscenes your crow character will move its head frantically in that funny and inquisitive way that birds do, which rules so much. Anyways, even outside of the gimmick, I love stories where you are the arbiter of death and your tasked with dealing judgement on a bunch of big bad bosses. This game seems full of big chunky bossfights with different kinds of people who can actually recognize that you are death incarnate and react as if they can fight off death. There’s a neat dynamic in the story where you are apparently one deathbringer in a bland white-collar office of many different crows, as if this is a completely mundane job to be doing. You know… reaping souls and whatnot. A little sass and a lot of fun means that <em>Death’s Door</em> is ANOTHER adventure game that hits the list of cool-as-hell looking adventure games.</p>
<p><em><strong>Behind the Frame<br />
</strong>Silver Lining Studio</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=43E59MFCkBM"><span></span><img decoding="async" src="https://img.youtube.com/vi/43E59MFCkBM/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
I’m just painting here but this old man across the street is also painting, and he’s got a cat. He is pretty hot so I’m just gonna sketch him and his cat hanging out together. No, it’s not weird, I’m normal! I just don’t want to say hi is all. Oh, his old cat just jumped between our rooms. That’s probably as good a way to introduce myself, but I won’t, because I shan’t get up from my drawing, lest the ink not dry. Hey yeah, I’m not entirely sure what is happening in Behind The Frame, but I’m hoping I can flirt with the cute old man in the building next door. It seems there may be a greater mystery inside this point-and-click adventure game with some animation styles similar to Studio Ghibli, and the vibes are real chill so it seems like a really good place to just click around a whole bunch! Between <em>Behind The Frame</em> and <em>Soup Pot</em> you could have a really good stay-at-home-and-chilling duology of games.</p>
<p><em><strong>Moonglow Bay<br />
</strong>Coatsink</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=azXfqs8-cUA"><span></span><img decoding="async" src="https://img.youtube.com/vi/azXfqs8-cUA/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
<a href="https://gamesline.net/author/chris/">Christine</a> also summed up this one well too when she wrote: “an 80’s canadian Minecraftlike fishing RPG where you’re a fuckin’ newfie” and as someone with Norweigan ancestors, to that I say, &#8220;Uff Da!&#8221; <em>Moonglow Bay</em> is a voxel styled crafting game where you play as a little fella named Guppy who will complete tasks around the titular bay by fishing, cooking, and crafting from within your little trawler. And you aren’t just limited to boating, as the entire town is open to explore with a day-night cycle and calendar to mix up which NPCs are where at any given time. It seems like a fun and modest game with a lot of care put into the presentation that combines clean modernist voxel spaces with a soft cartoony visual-novel style UI. If these fishing mechanics are solid, then I’m gonna be hooked when this drops on the game pass later this year.</p>
<p><em><strong>Lootriver<br />
</strong> straka.studio</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=gzTsXKAeVU4"><span></span><img decoding="async" src="https://img.youtube.com/vi/gzTsXKAeVU4/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
You can see a lot from a top-down perspective in games, and normally you are a little guy running around doing stuff, but in <em>Lootriver</em> you play as the guy, the light, and the path itself underneath the guy trying not to get swarmed by tons of shadows running about trying to overwhelm you. This is a fast-paced action game where the action is actually optional if you know how to maneuver yourself! By moving tetris shaped blocks that your character is standing on, you can carefully manipulate the combat arena in ways that give you severe advantages over what you are fighting. It looks so neat in action, and I have NO CLUE how it will work in my hands if I tried to play it. But it looks really neat and the procedurally-generated aspect of <em>Lootriver</em> gets me even more excited than it normally would for these kinds of games. I just want to drift along the darkness on my little <em>Tetris</em> pontoon.</p>
<p><em><strong>Despelote</strong></em><br />
<em>Julián Cordero &amp; Sebastián Valbuena</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=_w7OO5gAX-A"><span></span><img decoding="async" src="https://img.youtube.com/vi/_w7OO5gAX-A/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
So your this kid right, and you kick the soccer ball, yeah? And it’s Ecaudor in 2001 and everyone is recovering from this big financial crisis and the Ecuador National Team is about to qualify for the World Cup for the first time — and it’s kinda a big deal in your world. And you kick the soccer ball with your friends. And you kick your soccer ball and a dog pops it and your world is ruined. But you kick your flat ball at the dog owner and the dog owner repairs it and reinflates it! Your world is saved!<em> Despelote</em> is a subtle autobiographical game with a scratchy hand-drawn filter over real photographs of the actual park in Ecuador the devs are from, employing impromptu-found-audio from the park itself for the voice lines. It really brings the feeling of being a kid and kicking a ball around to real life as you bother your neighbors and play with your kid friends after class. I’m excited to see what else comes of it, because this preview shows such a nostalgic slice of real life, despite never having been to Ecuador. <em>Despelote</em> is a perfect time capsule that I’m so excited to see fully developed, in the hope that it inspires other similar biographical styled spaces!</p>
<p><strong><em>Last Stop<br />
</em></strong><em>Variable State</em><br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=462gtjIcWnE"><span></span><img decoding="async" src="https://img.youtube.com/vi/462gtjIcWnE/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
Well, THAT’S out next month! Anyways, Variable State made <em>Virginia</em> in 2016 which ended up flying criminally under the radar and being overshadowed by games like <em>Firewatch</em> and <em>Gone Home</em> so by this trailer, I assume they are sick of playing second fiddle because <em>Last Stop</em> isn’t pulling any punches! Aliens, freaky green portals, body snatching, and other X-files style drama abound as a huge mystery plays out in a strange world. I don’t feel like I have a lot of details, but with Annapurna publishing, I’m hoping that means Variable State can finally get more of the recognition it deserved over the last five years!</p>
<p>And one more thing! A micro-round up of micro-proportions by Asobu Games:<br />
<div class="videoplayer"><a class="no" href="https://www.youtube.com/watch?v=Gst3VHWdZZk"><span></span><img decoding="async" src="https://img.youtube.com/vi/Gst3VHWdZZk/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div></p>
<p>Asobu is a content-production and publishing team that is brand new bridging Japanese developers to the west which is something we always need more of. And for this event, they put together multiple games that all look really neat! For this, I think I’ll let Christine’s expert note-taking do the talking for this section because she summed my thoughts up completely:</p>
<p><a href="https://asobu.dev/game/114"><em><strong>Elec head</strong></em></a> <em>by NamaTakahashi</em> &#8211; &#8220;gettin vvvvibes&#8221;<br />
<a href="https://asobu.dev/game/82"><strong><em>demolition robots kk</em></strong></a> <em>by Takaaki Ichijo</em> &#8211; &#8220;looks like gundam rampage&#8221;<br />
<em><a href="https://twitter.com/kazumistudios/status/1355920099635392512"><strong>Walk</strong></a> by Kazumi Games</em> &#8211; &#8220;look fucking weird as shit fmv silent hill school girl what the fuck&#8221;</p>
<hr />
<p>AND THAT’S DAY OF THE DEVS, PEOPLE! We did it! 19 games in about an a blistering 70 minutes! I’m utterly exhausted now. Normally during press conferences I can chill during boring games, but LOOK AT THAT LIST! When was I supposed to chill? During the 3D dungeon crawler that deletes itself? Or while a game promised 148,268 different routes? Just an utterly ridiculous way to cap off the -1th day of E3 2021. The curation put together here blew me away and I think I can speak for all of us after watching two hours of Geoff Keighley, that we needed it. I hope you enjoyed the recap and good luck with the rest of the game presentations this week!</p>
<p>The post <a href="https://gamesline.net/e3-2021-day-1-5-day-of-the-devs-roundup/">E3 2021 Day 1 &#8211; Day of the Devs Roundup</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/e3-2021-day-1-5-day-of-the-devs-roundup/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 323: The Baby Zone</title>
		<link>https://gamesline.net/vgcc-episode-332-the-baby-zone/</link>
					<comments>https://gamesline.net/vgcc-episode-332-the-baby-zone/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 09 Aug 2020 21:01:07 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[andrew wk]]></category>
		<category><![CDATA[arknights]]></category>
		<category><![CDATA[avengers]]></category>
		<category><![CDATA[axiom verge]]></category>
		<category><![CDATA[ctrl-alt-del]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[Eiyuden Chronicle]]></category>
		<category><![CDATA[fake voice acting]]></category>
		<category><![CDATA[fast & furious crossroads]]></category>
		<category><![CDATA[fate go]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[fighting games]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[nioh 2]]></category>
		<category><![CDATA[phantasy star online 2]]></category>
		<category><![CDATA[sakura wars]]></category>
		<category><![CDATA[spelunky 2]]></category>
		<category><![CDATA[Spiderman]]></category>
		<category><![CDATA[state of play]]></category>
		<category><![CDATA[tennocon]]></category>
		<category><![CDATA[warframe]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20000</guid>

					<description><![CDATA[<p>Video games suck.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-332-the-baby-zone/">VGCC Episode 323: The Baby Zone</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">John Michonski is on assignment this week, which has left Rose in charge on a week where nobody’s sure if anything’s actually happened. Spelunky headlined a weird State of Play, Rose wants to live in the world of Fast &amp; Furious, Skull’s still working back through Axiom Verge, the gacha minute returns for far too long, the XIV freaks spend shockingly little time talking about the game, Chris has been digging into Nioh 2’s DLC, Warframe is still huge, emotions are still running high on Eiyuden Chronicle, and Neptunia is ALWAYS an accident.</span></p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/horngal">@horngal</a>, <a href="http://twitter.com/SolaireHazard">@SolaireHazard</a>, and <a href="http://twitter.com/judgementscythe">@judgementscythe</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via iTunes, <a href="https://www.hipcast.com/podcast/HKDcBJfT">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20200809204543-5357.mp3">Direct Download</a>, or listen below!</p>
<p><iframe src="//www.hipcast.com/podcast/HKDcBJfT?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-332-the-baby-zone/">VGCC Episode 323: The Baby Zone</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-332-the-baby-zone/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://mikecosimano.hipcast.com/download/mikecosimano-20200809204543-5357.mp3" length="117488743" type="audio/mpeg" />

			</item>
		<item>
		<title>Kay’s Top 10 Games of 2015</title>
		<link>https://gamesline.net/kays-top-10-games-of-2015/</link>
					<comments>https://gamesline.net/kays-top-10-games-of-2015/#respond</comments>
		
		<dc:creator><![CDATA[Kay]]></dc:creator>
		<pubDate>Tue, 29 Dec 2015 17:39:52 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[axiom verge]]></category>
		<category><![CDATA[boxboy]]></category>
		<category><![CDATA[game of the year 2015]]></category>
		<category><![CDATA[N++]]></category>
		<category><![CDATA[Splatoon]]></category>
		<category><![CDATA[stretchmo]]></category>
		<category><![CDATA[super mario maker]]></category>
		<category><![CDATA[Transformers Devastation]]></category>
		<category><![CDATA[undertale]]></category>
		<category><![CDATA[xeodrifter]]></category>
		<category><![CDATA[yo-kai watch]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=7956</guid>

					<description><![CDATA[<p>Kay runs down her favorite games of the year. </p>
<p>The post <a href="https://gamesline.net/kays-top-10-games-of-2015/">Kay’s Top 10 Games of 2015</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">So, 2015 sure was an eventful year, both for games and for myself! Starting here at Video Game Choo Choo in January, I got to directly report on all the amazing things that happened this year, both good and bad, in gaming. I got to write my first ever review on </span><i><span style="font-weight: 400;">Kirby and the Rainbow Curse</span></i><span style="font-weight: 400;">, tell readers about announcements like </span><i><span style="font-weight: 400;">Bloodstained</span></i><span style="font-weight: 400;">, inform people what Metroidvania games are worth playing, and even write a tribute for the late, great Satoru Iwata. Importantly, I also became friends with my many fellow staff members, learning a lot from them both about writing and life over the course of this year. While things got a little hectic sometimes (especially during E3), it’s an been an amazing experience and an honor that I wouldn’t trade for anything in the world.</span></p>
<p><span style="font-weight: 400;">Of course, you can’t have an eventful year in gaming without a bunch of games! This year was full of great games on every system. This is a double-edged sword, since it also meant that there was no way for me to play every great game that came out this year. I’m amazed I was able to get in a many games as I did! Unfortunately, it meant a ton of great games that might have otherwise made this list got left out in the cold. I’m sorry </span><i><span style="font-weight: 400;">Ori and the Blind Forest, Environmental Station Alpha, Soma, Beginner’s Guide, Witcher 3, Tales from the Borderlands, Xenoblade Chronicles X</span></i><span style="font-weight: 400;">, and too many others to even name. Hopefully I’ll get to play at least a few of you sometime next year. In the meantime, here are my top 10 games of 2015!</span></p>
<h3><b><span style="color: #ff0000;">10. Xeodrifter</span></b></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/xeodrifter1280-1jpg-886c63_1280w-e1451247367355.jpg" rel="attachment wp-att-8113"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8113" src="https://gamesline.net/wp-content/uploads/2015/12/xeodrifter1280-1jpg-886c63_1280w-e1451247367355.jpg" alt="xeodrifter1280-1jpg-886c63_1280w" width="560" height="315" /></a></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400;">It was between this game and </span><i><span style="font-weight: 400;">Sonic Dreams Collection</span></i><span style="font-weight: 400;"> for the number ten spot. When I saw how many other people on Chooch were doing </span><i><span style="font-weight: 400;">Sonic Dreams Collection</span></i><span style="font-weight: 400;">, I decided to go with this fun little Metroidvania game from Renegade Kid. While it technically came out last year, it was right at the end in December. I didn’t actually get play it until this summer, so I’m grandfathering it in for the sake of mixing things up.</span></p>
<p><span style="font-weight: 400;">This is a neat game that, unlike most other Metroidvania games, takes its cues from </span><i><span style="font-weight: 400;">Metroid 2: The Return of Samus</span></i><span style="font-weight: 400;"> instead of </span><i><span style="font-weight: 400;">Super Metroid</span></i><span style="font-weight: 400;">. I admire this kind of switch-up, taking things in a different direction from the norm. It definitely makes for a fun and different spacefaring experience. That being said, this influence also leads to boss fights being a bit repetitive. It also limits the level of exploration in a way similar to </span><i><span style="font-weight: 400;">Metroid Fusion</span></i><span style="font-weight: 400;"> by gating off the game’s different areas. While these design choices can be a bit hit and miss, the game is still a fun and worthwhile Metroidvania for those looking for another one to try, or a great way to dip your toes in the genre without getting too overwhelmed.</span></p>
<h3><span style="color: #ff0000;"><b>9. Transformers Devastation</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/9tfd.png" rel="attachment wp-att-8046"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8046" src="https://gamesline.net/wp-content/uploads/2015/12/9tfd.png" alt="9tfd" width="854" height="480" srcset="https://gamesline.net/wp-content/uploads/2015/12/9tfd.png 854w, https://gamesline.net/wp-content/uploads/2015/12/9tfd-300x169.png 300w, https://gamesline.net/wp-content/uploads/2015/12/9tfd-768x432.png 768w, https://gamesline.net/wp-content/uploads/2015/12/9tfd-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Between the massive downsizing of High Moon Studio, the developer of both </span><i><span style="font-weight: 400;">War for Cybertron</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">Fall of Cyberton</span></i><span style="font-weight: 400;">, and developer Edge of Reality putting out the massive turd that was </span><i><span style="font-weight: 400;">Rise of the Dark Spark</span></i><span style="font-weight: 400;">, Transformers fans have been waiting for Activision to put out another game that’s actually good. </span><i><span style="font-weight: 400;">Transformers: Devastation</span></i><span style="font-weight: 400;"> is the answer to their prayers. While it is by no means a perfect game, </span><i><span style="font-weight: 400;">Devastation</span></i><span style="font-weight: 400;"> is the perfect game for any Transformers fan, especially G1 fans. As a huge Transformers fan myself, this game scratched more than a few itches. Sometimes I would just stop for a bit and transform back and forth between modes because of how perfectly executed the action was. While some of the gameplay could certainly be improved, Platinum nailed all the important details and left me wanting more.</span></p>
<h3><span style="color: #ff0000;"><b>8. Boxboy!</b></span></h3>
<p>&nbsp;</p>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/boxboy.0.0-e1451247495455.jpg" rel="attachment wp-att-8114"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8114" src="https://gamesline.net/wp-content/uploads/2015/12/boxboy.0.0-e1451247495455.jpg" alt="boxboy.0.0" width="560" height="374" /></a></p>
<p><i><span style="font-weight: 400;">Boxboy!</span></i><span style="font-weight: 400;"> is the kind of game you should show to a Game Design 101 class. It starts out simple, steadily introducing you to more and more mechanics over time until you become an expert. It tends to be a bit on the easy side, which isn’t surprising since it’s from </span><i><span style="font-weight: 400;">Kirby</span></i><span style="font-weight: 400;"> developer HAL Laboratory. Like </span><i><span style="font-weight: 400;">Kirby</span></i><span style="font-weight: 400;">, it’s still a ton of fun even if it is easy, and makes you feel clever when you solve some of the more difficult puzzles. It’s a short game, but also easily affordable and more than worth the cheap price. I’d recommend it to anyone with a 3DS who wants to have a good time.</span></p>
<h3><span style="color: #ff0000;"><b>7. N++</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/7npp.png" rel="attachment wp-att-8048"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8048" src="https://gamesline.net/wp-content/uploads/2015/12/7npp.png" alt="7npp" width="960" height="540" srcset="https://gamesline.net/wp-content/uploads/2015/12/7npp.png 960w, https://gamesline.net/wp-content/uploads/2015/12/7npp-300x169.png 300w, https://gamesline.net/wp-content/uploads/2015/12/7npp-768x432.png 768w, https://gamesline.net/wp-content/uploads/2015/12/7npp-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">The </span><i><span style="font-weight: 400;">N</span></i><span style="font-weight: 400;"> series takes platforming and cuts away all the excess fat, encapsulating only the true essence of the genre in an appropriately minimalist fashion. I’ve been a fan since the original </span><i><span style="font-weight: 400;">N</span></i><span style="font-weight: 400;"> flash game, playing through both that and </span><i><span style="font-weight: 400;">N+</span></i><span style="font-weight: 400;"> on the DS. </span><i><span style="font-weight: 400;">N++</span></i><span style="font-weight: 400;"> doesn’t change any of base mechanics or gameplay, and it shouldn’t. This is a game that just straight up feels good to play, with everything from the physics to the level design  contributing perfectly. It’s the kind of game where I can try a level over and over again without feelings too frustrated, which is a good thing since while the levels are short, you’re guaranteed to die a lot on some of the harder ones. The constant death never breaks the game’s quick flow though, keeping things moving fast and smooth. If you enjoyed any of the previous </span><i><span style="font-weight: 400;">N</span></i><span style="font-weight: 400;"> games or have an appreciation for this sort of gameplay, you should definitely pick this one up.</span></p>
<h3><span style="color: #ff0000;"><b>6. Stretchmo</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/6sm.png" rel="attachment wp-att-8049"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8049" src="https://gamesline.net/wp-content/uploads/2015/12/6sm.png" alt="6sm" width="560" height="336" srcset="https://gamesline.net/wp-content/uploads/2015/12/6sm.png 560w, https://gamesline.net/wp-content/uploads/2015/12/6sm-300x180.png 300w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p><span style="font-weight: 400;">If there’s one thing I have a very specific kind of hunger for, it’s good puzzle games. You probably were able to guess this from some of my earlier entries on this list. There’s just something the satisfaction of solving a clever puzzle that just feels good to me. Stretchmo, the latest in the Pushmo series, greatly satisfies that special kind of hunger. It adds a neat new gimmick while retaining the smart puzzle design the series is known for. While there isn’t much of a story to this game, the characters are super cute as usual, and the game adds a cute new series of robot buddies that make what little plot there is all the more charming. In short, clever puzzles+cute aesthetic=great game!</span></p>
<h3><span style="color: #ff0000;"><b>5. Yo-Kai Watch</b></span></h3>
<p>&nbsp;</p>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/yokai_watch-e1451247604281.jpg" rel="attachment wp-att-8115"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8115" src="https://gamesline.net/wp-content/uploads/2015/12/yokai_watch-e1451247604281.jpg" alt="yokai_watch" width="560" height="336" /></a></p>
<p><span style="font-weight: 400;">When I got </span><i><span style="font-weight: 400;">Yo-Kai Watch</span></i><span style="font-weight: 400;">, I wasn’t sure what to expect. I had watched some of the show so I knew I liked the writing and the characters, but the actual gameplay was a mystery to me other than vague shouts of “It’s The New </span><i><span style="font-weight: 400;">Pokemon</span></i><span style="font-weight: 400;">” coming from the internet. I found myself pleasantly surprised when I dove in and found the gameplay to be a departure from not just </span><i><span style="font-weight: 400;">Pokemon</span></i><span style="font-weight: 400;">, but the entire monster-collecting genre. The set-up of having you be more of a coach instead of directly control every single little action felt great to me, clicking perfectly with my admittedly very ADHD brain. Coupled with the game’s clever writing and endearing cast of both human and Yo-Kai characters, my entire experience with the game was a pleasure, leaving me looking forward to the sequels getting localized here as well.</span></p>
<h3><span style="color: #ff0000;"><b>4. Super Mario Maker</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/4smm.png" rel="attachment wp-att-8050"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8050" src="https://gamesline.net/wp-content/uploads/2015/12/4smm.png" alt="4smm" width="960" height="540" srcset="https://gamesline.net/wp-content/uploads/2015/12/4smm.png 960w, https://gamesline.net/wp-content/uploads/2015/12/4smm-300x169.png 300w, https://gamesline.net/wp-content/uploads/2015/12/4smm-768x432.png 768w, https://gamesline.net/wp-content/uploads/2015/12/4smm-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">This game is nothing short of the perfect celebration of </span><i><span style="font-weight: 400;">Super Mario Bros.</span></i><span style="font-weight: 400;"> 30th anniversary. You’ve seen me singing the importance of game design on this list more than a few times already. </span><i><span style="font-weight: 400;">Super Mario Maker</span></i><span style="font-weight: 400;"> is the epitome of this, being both a deconstruction and reconstruction of game design in one package. It gives you all the necessary tools to do almost anything you want. You can get super creative with the level maker or you can just dive into both Nintendo and user-created levels.</span></p>
<p><span style="font-weight: 400;">What’s amazing to me is how much I’ve been able to learn about making a good level from even poorly designed user levels. Good levels teach you what works, bad levels teach you what doesn’t. It’s given me a new appreciation for just how well-designed all the levels in this game’s predecessors have been, how much thought, care, and purpose the designers put into each part. </span><i><span style="font-weight: 400;">Boxboy!</span></i><span style="font-weight: 400;"> might be a few lessons in a Game Design 101 class, but </span><i><span style="font-weight: 400;">Super Mario Maker</span></i><span style="font-weight: 400;"> is that class&#8217;s core curriculum, textbook, homework, and final exam.</span></p>
<h3><span style="color: #ff0000;"><b>3. Axiom Verge</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/3av.png" rel="attachment wp-att-8052"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8052" src="https://gamesline.net/wp-content/uploads/2015/12/3av.png" alt="3av" width="1200" height="680" srcset="https://gamesline.net/wp-content/uploads/2015/12/3av.png 1200w, https://gamesline.net/wp-content/uploads/2015/12/3av-300x170.png 300w, https://gamesline.net/wp-content/uploads/2015/12/3av-768x435.png 768w, https://gamesline.net/wp-content/uploads/2015/12/3av-1024x580.png 1024w, https://gamesline.net/wp-content/uploads/2015/12/3av-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Have you ever wondered to yourself “what if </span><i><span style="font-weight: 400;">Dark Seed</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">Dark Seed 2</span></i><span style="font-weight: 400;"> were GOOD games?” and then also wondered “what if these hypothetical GOOD </span><i><span style="font-weight: 400;">Dark Seed</span></i><span style="font-weight: 400;"> games had a baby with </span><i><span style="font-weight: 400;">Metroid</span></i><span style="font-weight: 400;">?” If so, then </span><i><span style="font-weight: 400;">Axiom Verge</span></i><span style="font-weight: 400;"> is the game for you. It takes the base gameplay and style of </span><i><span style="font-weight: 400;">Metroid</span></i><span style="font-weight: 400;">, then injects it with the dark interdimensional plotline and extreme H.R. Giger aesthetics of </span><i><span style="font-weight: 400;">Dark Seed</span></i><span style="font-weight: 400;">. The game gives you a huge variety of weapons and upgrades ranging from the expected to the downright bizarre. Yeah, you get upgraded health and damage, but you also gain the ability to take the graphical flickering that would happen in older games and use them as actual gameplay mechanics.</span></p>
<p><span style="font-weight: 400;">The only shortcoming between this marriage of </span><i><span style="font-weight: 400;">Dark Seed</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">Metroid</span></i><span style="font-weight: 400;"> is that they took their protagonist from the wrong game. While player character Trace isn’t nearly as bad as the pathetic and whiny Mike Dawson circa </span><i><span style="font-weight: 400;">Dark Seed 2</span></i><span style="font-weight: 400;">, he’s a rather bland and boring protagonist in the same way Dawson is circa the original </span><i><span style="font-weight: 400;">Dark Seed</span></i><span style="font-weight: 400;">. It’s a trap many Metroidvania games fall into, forgetting to take a lesson from </span><i><span style="font-weight: 400;">Metroid</span></i><span style="font-weight: 400;"> protagonist Samus Aran and just making their protagonists boring white dudes with no personality. That being said, it’s one minor sin in a sea of excellent design choices. If you’re even remotely interested in Metroidvania games this is a must-play, and worth a try even if you aren’t.</span></p>
<h3><span style="color: #ff0000;"><b>2. Splatoon</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/2st.png" rel="attachment wp-att-8053"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8053" src="https://gamesline.net/wp-content/uploads/2015/12/2st.png" alt="2st" width="960" height="540" srcset="https://gamesline.net/wp-content/uploads/2015/12/2st.png 960w, https://gamesline.net/wp-content/uploads/2015/12/2st-300x169.png 300w, https://gamesline.net/wp-content/uploads/2015/12/2st-768x432.png 768w, https://gamesline.net/wp-content/uploads/2015/12/2st-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">As you can probably guess, I’m not big into the online team shooter scene. I’m not on the edge of my seat waiting to see what the next COD game looks like. While I was certainly excited when I saw Splatoon get announced, I certainly wasn’t expecting to enjoy it much beyond the single player campaign. Boy howdy was I wrong! Splatoon is extremely fun and keeps pulling me back in every time I pick up the Wii U gamepad. The various match types and maps are all loads of fun, with solid gameplay mechanics acting as a coat of primer for the games many layers of charm and creativity.</span></p>
<p><span style="font-weight: 400;">When I was trying to finish playing games for GOTY, this is the game that kept pulling me back in to play it when I should have been finishing up other games. Keep in mind that these other games were FUN games, but alas, I just couldn’t resist the siren song of Splatoon. After GOTY is over, it’s probably the game on this list I’ll continue to actively play the most. Who would have thought that a game about painting could be so fun! If you have a Wii U and an internet connection, this game is an automatic must-own.</span></p>
<h3><span style="color: #ff0000;"><b>1. Undertale</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/1ut.png" rel="attachment wp-att-8054"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8054" src="https://gamesline.net/wp-content/uploads/2015/12/1ut.png" alt="1ut" width="640" height="480" srcset="https://gamesline.net/wp-content/uploads/2015/12/1ut.png 640w, https://gamesline.net/wp-content/uploads/2015/12/1ut-300x225.png 300w, https://gamesline.net/wp-content/uploads/2015/12/1ut-200x150.png 200w" sizes="auto, (max-width: 640px) 100vw, 640px" /></a></p>
<p><span style="font-weight: 400;">Listen, I love Undertale. I unabashedly love it. I knew this labor of love from Toby Fox was going to be number one on my list as soon as the final credits rolled. Is it an objectively perfect game? No, no it isn’t. Is it a perfect game to me? Yes, yes it is. If that sounds silly and overdramatic, I don’t care. I won’t apologize for an overeager fandom or hard-to-avoid spoilers. I was lucky enough to beat that wave, and I won’t pretend that this game is somehow not as good because of uncontrollable outside influences.</span></p>
<p><span style="font-weight: 400;">The writing is excellent, bringing the game’s unique world to life and giving each character a distinct personality. This is backed by an extensive soundtrack full of great and memorable tunes that will elicit emotions out of you long after you’ve finished playing. The gameplay is unique, with its turned-based bullet hell action and ability to get through the game without killing anything. While it’s not the first game to give you an option like this, it’s one of the very few that does, and the only one I can think of that actively encourages it. This is the sort of mechanic I’ve wanted in a game for far too long without even realizing it. All of this comes together in such a pure and genuine way that sets it apart from everything else.</span></p>
<p><span style="font-weight: 400;">Simply put, this game moved me in a way no other game on this list did. It makes me excited to see how it will influence future game developers and games. The 14 hours I spent with this game are 14 hours that are gonna stick with me for a long time, hopefully the rest of my life. Undertale is, to me personally, an extremely important game that I love a lot. None of the other games on this list ever stood a chance.</span></p>
<p>The post <a href="https://gamesline.net/kays-top-10-games-of-2015/">Kay’s Top 10 Games of 2015</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/kays-top-10-games-of-2015/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
