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		<title>Chicory: A Colorful Tale (PC) Review</title>
		<link>https://gamesline.net/chicory-a-colorful-tale-pc-review/</link>
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		<dc:creator><![CDATA[Elvie]]></dc:creator>
		<pubDate>Thu, 05 Aug 2021 17:39:56 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[chicory]]></category>
		<category><![CDATA[finji]]></category>
		<category><![CDATA[Indie Games]]></category>
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					<description><![CDATA[<p>I can't color inside the lines.</p>
<p>The post <a href="https://gamesline.net/chicory-a-colorful-tale-pc-review/">Chicory: A Colorful Tale (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The promise of developing an art career is being able to “do what you love” for a living. As much as people warn about the dangers that come when passion becomes conflated with work, there is no true one-size-fits-all solution to figuring out that balance. When you are no longer doing art for yourself, how can you continue to do art for others? <em>Chicory: A Colorful Tale</em>, explores this question and more when you must wield a magical paintbrush to bring back color in a colorless world.</p>
<p>The land of Picnic bears the tradition of honoring someone with the title of “Wielder”, a person with the artistic gusto and expertise to maintain the world’s color via the power of a giant, magical paintbrush. As Picnic faces a crisis suddenly losing its color, the current Wielder, Chicory, finds herself in a self-destructive, defeated state of mind, and retreats away from the outside, becoming a recluse.</p>
<p>You play a dog — bearing some semblance to a very typical and simple stylization of a<br />
labrador retriever — and stumble upon Chicory’s brush. Finding yourself attuned to it pretty naturally, you unexpectedly become the new Wielder. With Chicory missing in action, it is now up to you to stop a looming presence of darkness and corruption threatening Picnic.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/chicory_1.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-large wp-image-24570" src="https://gamesline.net/wp-content/uploads/2021/08/chicory_1-1024x573.jpg" alt="A dog with a giant paintbrush, wearing overalls and a beanie, looks towards the left in profile at a bovine-like character wearing a black cloak. The room is furnished with various pieces, and paper and canvases are strewn about. A trail of paint is also splashed against the floor." width="1024" height="573" srcset="https://gamesline.net/wp-content/uploads/2021/08/chicory_1-1024x573.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/08/chicory_1-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2021/08/chicory_1-768x430.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/chicory_1-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/chicory_8.jpg"><img decoding="async" class="alignnone size-large wp-image-24577" src="https://gamesline.net/wp-content/uploads/2021/08/chicory_8-1024x573.jpg" alt="A white, digital canvas is splattered with green and purple colors forming shapes that resemble dots and hearts. A prompt on the left reads, &quot;Express 'Joy'&quot;, with several color palettes below it." width="1024" height="573" srcset="https://gamesline.net/wp-content/uploads/2021/08/chicory_8-1024x573.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/08/chicory_8-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2021/08/chicory_8-768x430.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/chicory_8-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>Like a coloring book, <em>Chicory</em> is lovingly rendered in a cartoon style with thick, black line art that illustrates the colorless characters and the scenes they live in. The tip of the giant brush you harness is your cursor, spattering pigment at your disposal as you drag it along the map, all while a separate scheme of controls is dedicated to moving your character. <em>Chicory’s</em> co-op mode plays with these two dynamics, not only offering an opportunity to share more company, but to also make the game’s mechanics more accessible.</p>
<p>Although it looks like one, <em>Chicory</em> is more than just a coloring book game — because the key is not about filling in the lines, after all — it is simply a game with coloring mechanics. You are free to draw and color wherever you want, whenever you want! You can be preoccupied trying to figure out the perfect color to paint someone’s house, but the game’s emphasis is less on needing specific colors and being able to fill in the gaps of things with lines and shapes.</p>
<p>An example of one puzzle may require you as a way to light a path through a cavern by drawing one. Another puzzle may need you to remember a certain pattern and emulate it in order to unlock a pathway. There are also a few battles far and in between that you encounter — which mark the bookends of the different parts of the game — and they often just require you to draw or point your brush at the right time and right place.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/chicory_2.jpg"><img decoding="async" class="alignnone size-large wp-image-24571" src="https://gamesline.net/wp-content/uploads/2021/08/chicory_2-1024x573.jpg" alt="A multi-colored, glowing path winds through a dark cavern. A dog with a giant paintbrush stands at its entrance on the bottom of the frame." width="1024" height="573" srcset="https://gamesline.net/wp-content/uploads/2021/08/chicory_2-1024x573.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/08/chicory_2-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2021/08/chicory_2-768x430.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/chicory_2-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/chicory_3.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-24572" src="https://gamesline.net/wp-content/uploads/2021/08/chicory_3-1024x573.jpg" alt="An anthropomorphic dog holding a giant paintbrush looks towards a beaver-like character as they stand by a path next to a small building. The beaver exclaims, &quot;What a wonderfully balanced set of colors!&quot;" width="1024" height="573" srcset="https://gamesline.net/wp-content/uploads/2021/08/chicory_3-1024x573.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/08/chicory_3-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2021/08/chicory_3-768x430.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/chicory_3-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>It is an understatement to say that <em>Chicory</em> is a damn cute game. It is a game that relishes in that cuteness, even when you think it can’t be any more laced with saccharine than it is. As is, the childlike anthropomorphic animals that season the game enhances this appeal. For instance, early on, you are asked what your favorite food is and the word becomes the name of your dog character. Set in a place called Picnic, you realize every character is named after food to align with a very obvious theme.</p>
<p>It is the sort of charming game where you find nothing but puns, eccentricities, and quirks galore to pull from and remark gleefully about. There are numerous moments that take you away from the main story without disrupting it, such as characters pulling you aside to go off on a tangent on their life story or to make a simple drawing request. One particular moment involves your character being given the option to hand over the magical brush to a child to play around with. If you do so, you see the child draw their face on the ground, gleeful at the work they have done and in awe of your skills.</p>
<p>This is further reiterated by the fact that the game has no real items you need to progress in the game. Much of what you can collect are purely for cosmetic reasons, such as different pieces of clothing you can find or trade. Down the line, you will also be able to collect different brush presets, which are different shapes and patterns to change the texture of your brush’s point to produce different effects. Another optional thing you can do is clean and pick up litter throughout various areas with a counter to reference. <em>Chicory</em> also has an in-game camera to pictures or create animated GIFs of your messy masterpieces, also coupled with some filters you can additionally apply to your liking. (The game is also gracious enough to be so modular that you can move dialogue boxes around if they are in the way of something.) These elements don’t have much of an impact on completing the main storyline of the game — it is all just for fun!</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/chicory_7.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-24576" src="https://gamesline.net/wp-content/uploads/2021/08/chicory_7-1024x573.jpg" alt="A cartoon-like dog, with their profile facing to the right, wears a vertically striped gown and sunhat. Various other clothing pieces are pictured in a gallery format around the dog. The text on top of the screen reads, &quot;Choose Clothes to Take!&quot;, while the text on the bottom describes that the dog is wearing a &quot;Cord Coat&quot;." width="1024" height="573" srcset="https://gamesline.net/wp-content/uploads/2021/08/chicory_7-1024x573.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/08/chicory_7-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2021/08/chicory_7-768x430.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/chicory_7-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/chicory_6.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-24575" src="https://gamesline.net/wp-content/uploads/2021/08/chicory_6-1024x573.jpg" alt="An interface that resembles a digital camera's screen frames a distorted scene of a dog standing near a building with trees surrounding it. Various buttons of different effects frame the screen." width="1024" height="573" srcset="https://gamesline.net/wp-content/uploads/2021/08/chicory_6-1024x573.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/08/chicory_6-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2021/08/chicory_6-768x430.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/chicory_6-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>In spite of its whimsies, <em>Chicory</em> does not shy away from depicting serious issues. In fact, the game’s entire appeal is that it attempts to unpack sensitive themes in a more approachable way. It is apparent the eponymous character Chicory herself is depressed, and her despair kicks off the crux of the events of the game. Although your character misunderstands her situation initially, they never judge her for it and are more than willing to listen and do the work she unwillingly thrusts upon them knowing it also serves a greater good. Chicory isn’t blamed, and neither is her depression treated as the sole trigger for the dangers approaching Picnic. But without the Wielder, what does it mean for the community&#8217;s safety? The entire situation speaks to deeper questions regarding the role between the creator and audience; in this case, the Wielder and the residents of Picnic respectively.</p>
<p>At some point, you also meet other previous Wielders, learning about the harsh realities that come with the job. One of them comments specifically on burnout and is still struggling to recover from it, saddeningly remarking that, “When you become Wielder, you aren’t drawing for yourself anymore.” And although you may meet many who are enthused by your Wielder status, there are other characters who are doubtful of your worthiness to carry the role. One character expresses not only disdain for you, but jealousy borne of their doubts about art school. <em>Chicory</em> not only grapples with mental health and how individuals’ experiences can impact the greater community, but how that is coupled with the creative experience specifically.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/chicory_4.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-24573" src="https://gamesline.net/wp-content/uploads/2021/08/chicory_4-1024x573.jpg" alt="An anthropomorphic rabbit sits hunched over, looking defeated on a bed. The room it is in is disheveled and messy. Next to the bed a small, dog asks &quot;Do you...want to talk about it?&quot;" width="1024" height="573" srcset="https://gamesline.net/wp-content/uploads/2021/08/chicory_4-1024x573.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/08/chicory_4-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2021/08/chicory_4-768x430.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/chicory_4-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/chicory_5.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-24574" src="https://gamesline.net/wp-content/uploads/2021/08/chicory_5-1024x573.jpg" alt="A cartoon like dog has fallen asleep on a bench to the right of a small house. Various colored tiles are scattered across the ground, forming a path circling the house and passing it." width="1024" height="573" srcset="https://gamesline.net/wp-content/uploads/2021/08/chicory_5-1024x573.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/08/chicory_5-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2021/08/chicory_5-768x430.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/chicory_5-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><em>Chicory</em> was made by noted individuals who already made their talents known in the indie games scene such as Greg Lobanov (<em>Wandersong</em>), Lena Raine (<em>Celeste</em>), and Em Halberstadt (<em>Untitled Goose Game</em>, <em>Night in the Woods</em>). The team also features newcomers Alexis Dean-Jones and Madeline Berger. From my own perspective as an individual who also creates and partakes in different visual mediums, this game was clearly developed with an authentic love, care, and understanding of the artistic process and the struggles that both sometimes come with it or are inflamed by it. Not only does it tap into what makes art fulfilling, but it is more than willing to admit where it can also be troubling. Art does not have to be a process of suffering if more people come to understand that it is an act of labor that deserves the aftercare and respect just as anything else.</p>
<p>A literal interpretation of <em>Chicory: A Colorful Tale</em> may suggest that anyone can be an artist — which is true! But even though its framework invokes deeper sentiments that may only specifically resonate with artists, at its core, <em>Chicory</em> is a sweet, sentimental game urging you to be simply mindful of the many things we take for granted that serve and run our communities, and particularly the people behind them. No one needs to do the work alone, and may we be beseeched in supporting their canvas so we can paint and make the world beautiful together.</p>
<p>The post <a href="https://gamesline.net/chicory-a-colorful-tale-pc-review/">Chicory: A Colorful Tale (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 247: Eponymous Hog</title>
		<link>https://gamesline.net/vgcc-episode-247-eponymous-hog/</link>
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		<dc:creator><![CDATA[Janie]]></dc:creator>
		<pubDate>Sun, 13 Jan 2019 21:36:43 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[activision]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=16951</guid>

					<description><![CDATA[<p>Podcasting live from the Shadow Realm</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-247-eponymous-hog/">VGCC Episode 247: Eponymous Hog</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Yu-Gi-Oh! fever is sweeping the nation and Chooch is no exception. Solon has updates on AGDQ, Scott has been finishing up X-Choom, John has been rushing through Resident Evil 2, and Kaiba has been launching cards into space to teach aliens how to play. Also, news on Bungie and Activision&#8217;s divorce, The Solon Ban, and Conkers Bad Fur Day.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, follow us on twitter @<a href="http://twitter.com/VGChooChoo">VGChooChoo</a> , @<a href="http://twitter.com/solonface">Solonface</a>, @<a href="http://twitter.com/socksmahoney">SocksMahoney</a>, and @<a href="https://twitter.com/john_michonski">John_Michonski</a><br />
Also, don&#8217;t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to podcast@videogamechoochoo.com, or into our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a><br />
You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone </a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HbXJJWvX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190113150521-4669.m4a">Direct Download</a> or listen below!</p>
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<p>The post <a href="https://gamesline.net/vgcc-episode-247-eponymous-hog/">VGCC Episode 247: Eponymous Hog</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Solon&#8217;s Top 10 Games Of 2018</title>
		<link>https://gamesline.net/solons-top-10-games-of-2018/</link>
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		<dc:creator><![CDATA[Solon]]></dc:creator>
		<pubDate>Fri, 28 Dec 2018 21:31:20 +0000</pubDate>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=16763</guid>

					<description><![CDATA[<p>2018 was a year chock-full of amazing video games!</p>
<p>The post <a href="https://gamesline.net/solons-top-10-games-of-2018/">Solon&#8217;s Top 10 Games Of 2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">2018 has been a year of healing and introspection. After last year’s maelstrom of video games, this year was much more measured. We’ve spent a lot of time this year reflecting on the past and the personal and my list of 10 games will be thoroughly exploring that. <em>God of War</em> softened its teeth by being about a boy teaching his out-of-touch father to read. <em>Spyro</em> returned with the remake compilation to end all remakes. And <em>Detroit: Become Human</em> brought us back to our favorite gamer pastime of asking “Why does Sony continue to enable that French man to keep making racist uncanny valley simulators?” It was a spectacular year of highs and lows, of <em>Deltarune</em>s and <em>Quiet Man</em>s (respectively). But none of these games were quite able to reach to the highest heavens of Solon’s Top 10 List of the best video games of 2018.</span></p>

<h3 style="text-align: center;"><em><span style="color: #ff0000;"><b>10. SNK&#8217;s 40th Anniversary Collection</b></span></em></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_22_21-SNK-40th-Anniversary-Collection-On-Switch-Is-A-Brilliant-Historical-Package.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-16834" src="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_22_21-SNK-40th-Anniversary-Collection-On-Switch-Is-A-Brilliant-Historical-Package.png" alt="" width="770" height="431" srcset="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_22_21-SNK-40th-Anniversary-Collection-On-Switch-Is-A-Brilliant-Historical-Package.png 999w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_22_21-SNK-40th-Anniversary-Collection-On-Switch-Is-A-Brilliant-Historical-Package-300x168.png 300w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_22_21-SNK-40th-Anniversary-Collection-On-Switch-Is-A-Brilliant-Historical-Package-768x430.png 768w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_22_21-SNK-40th-Anniversary-Collection-On-Switch-Is-A-Brilliant-Historical-Package-160x90.png 160w" sizes="auto, (max-width: 770px) 100vw, 770px" /></a></p>
<p><span style="font-weight: 400;">Yeah, you’re realizing what you’re getting in to now -ehh? You know Solon doesn’t play normal games like a normal human person ~ I’m a game designer, I am here to rip things apart and ask how they work, and the guts inside of <em>SNK’s 40th Anniversary Collection</em> is way beyond that of any normal human video game. If you caught </span><a href="https://gamesline.net/snk-40th/"><span style="font-weight: 400;">my review of<em> SNK’s 40th</em> in October</span></a><span style="font-weight: 400;"> then you saw that it was something of an anomaly amongst games archives. In a year with some amazing compilations: <em>Spyro Reignited</em>, <em>Megaman X Collection</em>, and every single goddang <em>Kingdom Hearts</em> game in one box, how does a game containing part of this year’s </span><a href="https://youtu.be/WHmGgCZLpNY?t=775"><span style="font-weight: 400;">annual Awful Games Done Quick</span></a><span style="font-weight: 400;"> livestream manage to rank as a must-play from 2018? One word: context. SNK’s 40th Anniversary Collection is an uncompromising archive of SNK’s work from 1980 to 1990. Instead of trying to bring classic games to a present level of value, it instead preserves the joys and the pains &#8211; the arcade highs, the console lows, and the creamy RPG middles &#8211; and it becomes a time capsule that gave me a rich understanding on what game development was like during the period. I’ll be playing it more as the DLC comes out for my own edification, but also this game has been one of my most valuable tools this year for teaching my middle school students about what goes in to game designs. <em>SNK’s 40th</em> has such simple lessons spanning over a wide variety of game genres, that it’s plain for any young designer to see how players approach enemies, power-ups, and lose states. Being able to have infinite quarters and a rewind feature helps a lot with this too, of course.</span></p>

<h3 style="text-align: center;"><em><span style="color: #ff0000;"><b>9. Forza Horizon 4</b></span></em></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_32_01-video-game-boys-Discord.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-16837" src="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_32_01-video-game-boys-Discord-1024x481.png" alt="" width="741" height="348" srcset="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_32_01-video-game-boys-Discord-1024x481.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_32_01-video-game-boys-Discord-300x141.png 300w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_32_01-video-game-boys-Discord-768x360.png 768w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_32_01-video-game-boys-Discord.png 1093w" sizes="auto, (max-width: 741px) 100vw, 741px" /></a></p>
<p><span style="font-weight: 400;">Here’s my hottest AAA take: <em>Spider-Man</em>, <em>Assassin’s Creed</em>, <em>Fortnite</em>, <em>Forza Horizon</em>, <em>Red Dead</em>, <em>God of War</em>, and <em>Just Cause 4</em> as open-world games are all pretty much the exact same game. The industry has solved open world. It’s done and over. It doesn’t matter the subgenre, whether it’s robots or cars or spidermens; multiplayer or single-player; this style of game will usually get me going for a weekend, but then after that it is completely stale. It’s such simple arithmetic at this point that it’s hard for me to want to keep at trying them… And another thing! Who cares about the UK? Nothing tropical or exciting about the dreariest slab of rock this side of the Atlantic… Always cold and rainy, except when it snows, or the sun is out and glinting off of the new Jag I just found in a barn somewhere. Have you seen this thing? It’s not great, I slapped some Hatsune Miku stickers on the side of it and put a cheezy bumper sticker on it that says “HONK IF YOUR HORNGRY”. I’ve gotta tune the car more so that the weight distribution matches for my rear tire pressure, but maybe I’ll save it for the next car- oh! Another Forzathon is about to start, and all my friends are here ready to race in it with me. Hahah, and that stupid <em>Halo</em> song that I hate is playing again, just in time! Wait a minute, did they make a game that my irony poisoned hipster mind wants to keep playing? AM I LEARNING ABOUT CARS?? Am I not a totally jaded monster? Okay, maybe I am still, but <em>Hot Wheels Horizon 4</em> is very cool and fun and lets me bang colorful cars together with friends while Siri calls me “El Pollo Loco” in an English accent. Also, shoutouts to the Peel P50. You’re doing your best in a four-wheeled world, you absolutely silly tricycle car.</span><a href="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_20-Solon-GOTY-writeup-Google-Docs.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-16852" src="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_20-Solon-GOTY-writeup-Google-Docs.png" alt="" width="692" height="388" srcset="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_20-Solon-GOTY-writeup-Google-Docs.png 775w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_20-Solon-GOTY-writeup-Google-Docs-300x168.png 300w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_20-Solon-GOTY-writeup-Google-Docs-768x430.png 768w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_20-Solon-GOTY-writeup-Google-Docs-160x90.png 160w" sizes="auto, (max-width: 692px) 100vw, 692px" /></a></p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><em><span style="color: #ff0000;"><b>8. Octopath Traveler</b></span></em></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_38_08-Edit-Post-‹-Video-Game-Choo-Choo-—-WordPress.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-16839" src="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_38_08-Edit-Post-‹-Video-Game-Choo-Choo-—-WordPress.png" alt="" width="771" height="401" srcset="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_38_08-Edit-Post-‹-Video-Game-Choo-Choo-—-WordPress.png 933w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_38_08-Edit-Post-‹-Video-Game-Choo-Choo-—-WordPress-300x156.png 300w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_38_08-Edit-Post-‹-Video-Game-Choo-Choo-—-WordPress-768x399.png 768w" sizes="auto, (max-width: 771px) 100vw, 771px" /></a></p>
<p><span style="font-weight: 400;"><em>Octopath Traveler</em> came out to huge aplomb and then kinda went by the wayside with a whimper, and I think people might be wondering why? Well, it’s a throwback RPG which is what everyone always wants, and before it was released there was still a lot of demand for that out of Nintendo’s young console. On top of that, nobody was certain to what extent the <em>Bravely Default</em> team could deliver for their first big home console game, but we were excited. Every free demo was devoured with delight and each new press release came with news that gave fans exactly the quality of life updates they were asking for. And then it came out to huge hype and we didn’t hear much after that. Do you want to know why? It’s a 50-hour JRPG which probably doesn’t fit within the newsworthy zeitgeist hype-factory that is games journalism, it doesn’t necessarily stream very well what with all the grinding, and with all that said -monkey’s paw- this is EXACTLY what people wanted out of it. The most surprising thing was that there were no surprises! It was an incredible journey of eight young heroes, each of whom went on their own separate journeys finding themselves, and each overcame struggles that will stick with me for a long time. I fought, grinded, leveled, and then broke the battle system in a way that is unsurprising but entirely fulfilling. Then I got invested in a world full of fun characters that came with some interesting endgame twists and turns that I have been thinking about all year. (The very first NPC you meet, a young, naive adventurer like yourself, accidentally opens the post-game dungeon up to the world of hell??? A dungeon that subsequently ties together the fates of all eight characters?) There will be a sequel soon that rides the exact same retro JRPG hype-train, and it BETTER be called either “<em>Octopath 2raveler</em>” or “<em>Nonopath Traveler</em>”. Like I talked about </span><a href="https://www.youtube.com/watch?v=e83CeQwrij8"><span style="font-weight: 400;">in my review</span></a><span style="font-weight: 400;">, it accomplished exactly what it set out to do to the perfectly utmost, which isn’t newsworthy at all! Everything went exactly as expected&#8230; But it still has the coolest transition into boss battle music I’ve ever heard. </span><a href="https://twitter.com/mittopotahis/status/1019558866349015041"><span style="font-weight: 400;">That IS newsworthy.</span></a></p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><em><span style="color: #ff0000;"><b>7. Wandersong<br />
<a href="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_40_47-7faa0c29bb19b80bec94935b94d80834b7fbcf881d3d4d291fe72ca2a4e8fad5_product_card_v2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16840" src="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_40_47-7faa0c29bb19b80bec94935b94d80834b7fbcf881d3d4d291fe72ca2a4e8fad5_product_card_v2.png" alt="" width="798" height="376" srcset="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_40_47-7faa0c29bb19b80bec94935b94d80834b7fbcf881d3d4d291fe72ca2a4e8fad5_product_card_v2.png 798w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_40_47-7faa0c29bb19b80bec94935b94d80834b7fbcf881d3d4d291fe72ca2a4e8fad5_product_card_v2-300x141.png 300w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_40_47-7faa0c29bb19b80bec94935b94d80834b7fbcf881d3d4d291fe72ca2a4e8fad5_product_card_v2-768x362.png 768w" sizes="auto, (max-width: 798px) 100vw, 798px" /></a><br />
</b></span></em></h3>
<p><span style="font-weight: 400;">I really hope that you find by going through these lists that you get to notice everyone at Video Game Choo Choo had a game or two in 2018 that managed to personally identify and validate them. That’s a really big theme of 2018: games can be big enough or small enough for individual people. <em>Wandersong</em> is a game made for joyful people who sometimes get depressed and worry that if people catch them being depressed it will cause depression everywhere, so they just be happy all the time for everyone’s sake. That’s me. I don’t want to be some big hero, I just want to fix people’s small problems and sing a nice song to make them happy. As The Bard goes on this big adventure to save the gods they get to meet quirky characters all around the world, sometimes they fail and sometimes they succeed, but they always do their best and that is what makes this such an inspiring story. Also, the way this game uses mechanics to constantly tell jokes is hilarious and inspiring. Don’t give The Bard coffee, unless you plan on creating a weapon to surpass Metal Gear. It isn’t a perfect game, but it is my game and I hope you get the chance to try it too. Between this and </span><i><span style="font-weight: 400;">Donut County</span></i><span style="font-weight: 400;"> you pretty much get all of Solon fully manifested into game form.</span></p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><em><span style="color: #ff0000;"><b>6. The Lena Raine Emotion Spelunker<br />
<a href="https://gamesline.net/wp-content/uploads/2018/12/24b.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-16841" src="https://gamesline.net/wp-content/uploads/2018/12/24b-1024x576.jpg" alt="" width="695" height="391" srcset="https://gamesline.net/wp-content/uploads/2018/12/24b-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/24b-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/24b-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/24b-160x90.jpg 160w" sizes="auto, (max-width: 695px) 100vw, 695px" /></a><br />
</b></span></em></h3>
<p><span style="font-weight: 400;">What more could possibly be said about <em>Celeste</em>? It good, go play. It is a flawless game with an even more flawless soundtrack. The B-sides feature some of my favorite games artists and the story features a cute boy from Seattle taking selfies and getting trapped in a crystal. While <em>Celeste</em> is a perfect platformer with a story as sugary sweet as strawberry pie about forgiving yourself and overcoming challenge, I wouldn’t say it was a ludologically challenging game. It’s a pixel-based platformer where you climb a mountain. Just like when we talked about open-world games above, this concept of the perfect platformer has been a pretty “solved” subgenre since <em>Super Meat Boy</em> almost a decade ago. The most brilliant things <em>Celeste</em> does is create short play cycles and allow players to freely organize their own micro and macro goals: “Go up” to “Clear levels”; and optionally, “Get Strawberries.” I don’t think it could be a simpler game. This is not to dismiss Celeste’s accomplishments at all! <em>Celeste</em> is such a strong and amazing game that I’m using it here as a barometer for what it means to crack the top five best games of 2018. And to crack the top five, there has to be risk. Which is funny because in retrospect I’ve never felt safer climbing a mountain than while playing <em>Celeste</em>. Very unlike </span><a href="https://www.youtube.com/watch?v=HOa5B3COET4"><span style="font-weight: 400;">last year’s mountain climbing platformer</span></a><span style="font-weight: 400;">.</span></p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><em><span style="color: #ff0000;"><b>5. Sea Of Thieves<br />
<a href="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube.png"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16842" src="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube-1024x498.png" alt="" width="1024" height="498" srcset="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube-1024x498.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube-300x146.png 300w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube-768x373.png 768w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube.png 1125w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a><br />
</b></span></em></h3>
<p><em><span style="font-weight: 400;">Solon was the last of the Scuttleboiz to obtain the rank of Pirate Legend, she wanted to make sure all of her friends were fully suited up in the garb of greatness before she officially performed Athena’s Shanty on the tavern floor before the mysterious strangers that patronize the pub. At least, that was her excuse. In reality, she’d already made her own legendary accomplishments long ago&#8230;</span></em></p>
<p><em><span style="font-weight: 400;">Solon was alone on the ship, as all her other boiz had gone to rest in their hammocks below decks for the evening. But with the wind at her back, Solon couldn’t deny the spirit of adventure filling the galleon’s decks. Although normally a calm deckhand, “Sticky-fingers” Solon decided tonight was the night for her to be the captain! She cranked the tiller Southwest towards Crow’s Nest Fortress, an actively defended fort known to be the demise of many fully-staffed ships, cursed to shit with armed skeletons, and home to a hoard of treasure for any crew brave enough to defeat the island’s captain. Solon tacked each sail individually to the starboard side to pick up wind, and while she approached the wretched island it began to fire upon her boat. This was an operation Solon had done dozens of times, but never at the helm of her own boat and NEVER by herself. CRACK!! Cannonballs peppered the portside hull of the galleon, and Solon had to make the choice to charge towards the island at full speed with the goal being to drop the anchor just as it passed the undefended backside of the island. A moment too early and she’d be a sitting duck for the canons to sink the boat, a moment to late and the momentum of a full-speed galleon would careen into the island’s rocks. SKRRRRT!!! The sounds of cannon fire stopped as the boat skidded to a halt. This was the island’s only blind spot. The bottom deck of the galleon was full of water, but the sailor dutifully bailed out and patched up the boat restoring it to ship-shape once again. Looking around, Solon breathed a sigh of relief as the coastline was completely clear of enemy ships. The hardest part was done! </span></em></p>
<p><em><span style="font-weight: 400;">Like clockwork, Solon worked through the undead waves of skeletons only stopping to reload on potassium cronchers, ammo, and sometimes to hang out with the ferryman who runs the ferry of the damned (they were pals). </span></em></p>
<p><em><span style="font-weight: 400;">After a few hours of giving this fort the business, the cursed captain shows his face. “Hold Fast” Hollins, they called him, after The Cellophane Incident Of ‘03. Hollins may have been waving his gun at Solon as a sign of truce, but Solon waved her canon in reply firing two cannonballs directly into Hollins, finally breaking the curse of Crow’s Nest and opening the treasure trove exclusively to Sticky-Fingers! Scanning around the island one last time, there were still no ships in sight, and you could practically hear the money signs bulging out of Solon’s eyes, dear reader. Easy money!</span></em></p>
<p><em><span style="font-weight: 400;">It took about 30 minutes to load up all of the treasure, and now the deck of the dinghy glittered with treasure chests full of booty, opulent curios, and rich spices that the traders will no doubt fight amongst themselves to have. It’s only a ten minute sail over to the outpost and all of that cash is mine! All mine! As she unfurled the sails, Solon mused to herself out loud “Those Scuttleboiz are gonna be so proud of me when they find out I solo’d an entire fort! They’re gonna say ‘Solon! You’re our favorite sailor!’ an-” all of a sudden Solon’s musings were cut short as the sea turned inky black underneath the galleon. The wind died, and it could only mean one thing: Karen hungered for gold&#8230; </span><b>[</b><a href="https://www.youtube.com/watch?v=-raDwMS0zjs&amp;list=PLlbvnAUcEajPt-GtJE2BLzdeJxgiBwZTD&amp;index=14"><b>End of Chapter 13</b></a><b>]</b></em></p>
<p><span style="font-weight: 400;">Folks say that<em> Sea of Thieves</em> didn’t have anything in it when it launched and I say they must not have a pulse if they weren’t able to produce any tales from playing this game. Cuz only dead men could tell no tales after playing a few hours of <em>Sea of Thieves</em>.</span></p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><em><b>4. Super Smash Bros. Ultimate</b></em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/Screen-Shot-2018-06-14-at-1.07.38-AM.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16843" src="https://gamesline.net/wp-content/uploads/2018/12/Screen-Shot-2018-06-14-at-1.07.38-AM.png" alt="" width="791" height="464" srcset="https://gamesline.net/wp-content/uploads/2018/12/Screen-Shot-2018-06-14-at-1.07.38-AM.png 791w, https://gamesline.net/wp-content/uploads/2018/12/Screen-Shot-2018-06-14-at-1.07.38-AM-300x176.png 300w, https://gamesline.net/wp-content/uploads/2018/12/Screen-Shot-2018-06-14-at-1.07.38-AM-768x451.png 768w" sizes="auto, (max-width: 791px) 100vw, 791px" /></a></p>
<p><span style="font-weight: 400;">There is something unbelievable about <em>Super Smash Bros. Ultimate</em> (pronounced <em>Smultimate</em>), something no other <em>Smash</em> game before it has ever had. A single thing put into the game that makes it go from another tired re-hashing of the franchise to something unbelievable: rest. Yeah, no, I was shook </span><a href="https://www.thegamer.com/smash-bros-director-masahiro-sakurai-work-schedule/"><span style="font-weight: 400;">when I heard about it too</span></a><span style="font-weight: 400;"> &#8211; the designer of the game, Masahiro Sakurai, worked </span><a href="https://kotaku.com/the-creator-of-smash-bros-needs-a-vacation-1652668180"><span style="font-weight: 400;">relatively </span></a><span style="font-weight: 400;">normal hours during the production of <em>Smultimate</em>, and it’s made an incredible difference in the quality and the style this game has taken. Firstly, <em>Smultimate</em> is a somewhat unfinished game and it will continue to be built upon over the coming years, which is a concept previously unheard of from the renowned perfectionist! There are little things in here that are obviously not ideal like the Classic Mode’s “Race To The Finish” that is as bare-bones a mode as it could be, a lack of routes to unlocking your favorite characters, and collecting Spirits passes the time, but is largely insubstantial for right now. Instead, what is there is an online mode that actually solidly connects people. An endless pile of characters that do incredible jobs melding their own personal styles into the platformer-based fighting game. </span></p>
<p><span style="font-weight: 400;">Also, there is over 800 songs that can be played in a mode that turns the Switch into a personal walkman just for Nintendo’s curated video game songs? A friend of mine last week ran three miles OVER their personal best just because they built a playlist of <em>Kirby</em> and <em>Splatoon</em> tracks and got lost in it. All of these choices of where the designers’ attention lies might seem like weird choices, but they have also proven to be the right choices! The game has been incredible to play and it’s something I’m going to spend a lot of time in during 2019. You’re gonna fear my Jiggly, friends! And what I point to as being the culprit of all this success is a well-rested staff being able to focus on what matters most to make a fun experience for the most people. In a year full of examples of overworked staff making lousy games, <em>Smash</em> proves that companies should start paying attention to folks like Game Workers Unite whose requests to unionize the industry come with demands that simply make for better video games. My bet, going into 2019, is that <em>Smultimate</em> is going to bring in a huge crowd of new <em>Smash</em> players because it is much more accessible than previous entries to all levels of play.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_38-Solon-GOTY-writeup-Google-Docs.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-16851" src="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_38-Solon-GOTY-writeup-Google-Docs.png" alt="" width="563" height="296" srcset="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_38-Solon-GOTY-writeup-Google-Docs.png 772w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_38-Solon-GOTY-writeup-Google-Docs-300x158.png 300w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-14_26_38-Solon-GOTY-writeup-Google-Docs-768x404.png 768w" sizes="auto, (max-width: 563px) 100vw, 563px" /></a></p>
<p style="text-align: center;"><a href="https://www.youtube.com/watch?v=BLbaOYzynWw"><i><span style="font-weight: 400;">Let them rest!</span></i></a></p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><em><b>3. Lucas Pope Presents: Whose Seamans Is This</b></em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/defb9cf6-e6f8-4094-bdf4-f717ec8c290b.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16844" src="https://gamesline.net/wp-content/uploads/2018/12/defb9cf6-e6f8-4094-bdf4-f717ec8c290b-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/12/defb9cf6-e6f8-4094-bdf4-f717ec8c290b-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/defb9cf6-e6f8-4094-bdf4-f717ec8c290b-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/defb9cf6-e6f8-4094-bdf4-f717ec8c290b-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/defb9cf6-e6f8-4094-bdf4-f717ec8c290b-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">I would never have guessed that there would be MULTIPLE. PLURAL. A FEW games competing to have the best rendered Galleon of 2018, and yet designer Lucas Pope made a galleon that made me weep like a baby. I don’t think I can accurately explain in words the overwhelming feeling I had after playing <em>Sea Of Thieves</em> for eight months and then stepping foot onto the Obra Dinn, an ACTUAL full-sized, three-mast galleon, and suddenly connecting the dots to exactly how late 18th century sailors felt at sea, how any civilized men could bare arms on their own kind due to seaborne paranoias. I’ve been on actual boats, and even galleons plenty of times in real life, I once took a class on mercantilism, race, and identity during the 18th century (I’m suddenly realizing how often boats have come up in my life, this is weird) &#8211; but those never connected me to the reality of 18th and 19th century sailing life quite like this did. </span></p>
<p><span style="font-weight: 400;"><em>Return of the Obra Dinn</em> is incredibly special and I didn’t think I’d be so into it because you need to be very smart to play it. In <em>Obra Dinn</em>, you are given the ship’s manifest (a list of names and ship-ranks) and an exciting story of all the major events that happened to the boat (now completely abandoned). All of the events are out of order, and you get to watch the last moments of life of every crew member. On its own that would be an exciting adventure to play out! But your task as insurance investigator is to go through time investigating every diorama-esque scene and identify the fate of all sixty of the boats crew members and passengers. I’m gonna tell you right now, 56 of them died straight up. And only one of them is addressed as “Captain”, so identifying 56 other victims simply by their disemboweled remains and what few words they shouted before they died horribly is not easy, but it is fun! Sorry, did I say 56 again after omitting the captain? Hmm, that’s probably fine. Either way, folks may think I’ve already spoiled too much, but none of that is nearly as important as the ending of the game that you only get after identifying every crew member’s fate correctly. Piecing the story together is unbelievably satisfying, the game is beautiful, and the music that plays throughout ties things together so well. There is so much emotion in this game that at night I still think about the Obra Dinn out there and the huge ocean that constantly threatens to swallow it whole.</span></p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b><em>2. The Void Rains Upon Her Heart</em><br />
<a href="https://gamesline.net/wp-content/uploads/2018/12/love_those_monsters.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16846" src="https://gamesline.net/wp-content/uploads/2018/12/love_those_monsters.gif" alt="" width="544" height="306" /></a><br />
</b></span></h3>
<p><span style="font-weight: 400;"><em>The Void Rains Upon Her Heart</em> (<em>TVRUHH</em>) has been publicly in development all year long, constantly being updated and built out for everyone to see. That’s a thing that happens now is that many games don’t get “released”, they get updated, and I don’t really know how to apply it to a GOTY sense, but this game is really important to me. It started at the beginning of this year small and quaint- a thoroughly fun experience for a short amount of time. But now I can finally say that this is the game I’ve always wanted to replace <em>The Binding of Isaac</em>, a game that I’ve had a fraught history with. <em>TVRUHH</em> is a bullet-hell rogue-lite game where you are a pulsing heart that shoots heart beats at monsters to “fill them” with “love”. I know… In words this sounds like a cheesy metaphor, but it absolutely works, I promise! If the monsters don’t destroy you, The Void will. The Void will always destroy you in the end, it’s a void that cannot possibly be loved, and it fills with rage whenever we insist on trying. Where Isaac was a game about negative reinforcement, <em>TVRUHH</em> is a game about positive reinforcement. Each boss has a variety of large, slow bullet patterns that you have to avoid to survive. You get a deep health bar and multiple resources to make survival easier, and then after each boss, the boss gives its power-ups to you in exchange for the love. It’s a loop that seems really shallow, but whenever I play <em>TVRUHH</em> I get fully engrossed in it, in the same way <em>The Binding of Isaac</em> used to when it was at one point one of my favorite games.<br />
</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/boss_rush2.gif"><img loading="lazy" decoding="async" class="aligncenter wp-image-16847" src="https://gamesline.net/wp-content/uploads/2018/12/boss_rush2.gif" alt="" width="491" height="276" /></a></p>
<p><span style="font-weight: 400;"><em>TVRUHH</em> actually gives you the tools to become more skilled at the game! I was not expecting much out of it because I am trash at bullet-hell style games, but there are easy modes and training rooms that let you practice patterns, so you can do more than just try to get game-breaking weapons to win. As I progressed, not only did I unlock super weapons that were wacky and fun to use once in a while, but I was actually getting better at playing the game at a rate way beyond that of its roguelite contemporaries. As I put more love out into the world, I was getting more love back! I could withstand more of the game’s “rain” all the way up until I was actually playing on the hardest difficulty it offered! Since 2018 was a year of nostalgic throwbacks, I should not be so shocked to have a roguelite near the top of my list, but I really thought that phase was behind me and it is not at all. I want to love every monster, I want to break down their shields and rain love on their cores (this is exactly as metaphorical as it is literal). </span><a href="https://www.youtube.com/watch?v=lk8xy9Sm62s&amp;list=PLlbvnAUcEajMTNfG_g-LIB3c_hFW9TL3Z&amp;t=1s&amp;index=23"><span style="font-weight: 400;">On our Let’s Play of it</span></a><span style="font-weight: 400;">, we started giving them names like “Butthole” and “Hot Dad” and “Sunny Delight” as if they are our pets that we get to play with once again, each time a new set of boss cards comes out. I know it looks like a lot of stressful things are happening in this game, but both this and Celeste were my go-to chillout games this year. I continue to find things I’m fascinated in by the core loop of this game, and will continue to be pouring love into it throughout 2019 as development continues.</span></p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><em><b>Solon’s Numbah One: Lucah: Born Of A Dream</b></em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/1_sOQyVkgit4aq8fkUb99sWw.gif"><img loading="lazy" decoding="async" class="size-full wp-image-16848 aligncenter" src="https://gamesline.net/wp-content/uploads/2018/12/1_sOQyVkgit4aq8fkUb99sWw.gif" alt="" width="480" height="270" /></a></p>
<p><span style="font-weight: 400;">When we’re talking about 2018 being about healing and introspection, we’re talking about soft nice games like <em>Celeste</em>, <em>Octopath Traveler</em>, and <em>Deltarune</em>. a lot of these games are throwbacks to simpler times like retro-styled platformers, RPGs, and beat-em-ups. So when </span><a href="https://gamesline.net/lucah-born-of-a-dream-video-review/"><span style="font-weight: 400;"><em>Lucah</em> crashed on to the scene</span></a><span style="font-weight: 400;">, it defined itself as a radical act of violent self-care. <em>Lucah</em> is why I am here. This plucky character-action game that kinda looks like stick-figure <em>Dark Souls</em> came out in the middle of 2018 like Rocky Balboa came out of Philly; ugly, beat up, and set to fight in the heavyweight boxing match of his life. There were quite a few important independent games this year with queer themes that focused on mental health and, like <em>Lucah</em>, they were ALSO love letters to a very specific subgenre of games, which is incredible! But none had the style or technical aptitude that <em>Lucah</em> has. </span></p>
<p><span style="font-weight: 400;">There was a platformer, a puzzle game, an RPG, a bullet-hell roguelite, whatever you wanna call <em>Wandersong</em>, and this character action game. So what makes this different from games with pedigrees, made by people whose names we recognize, with styles that are easily marketable? I’ve been playing it all year and ever since I reviewed it, I haven’t stopped playing it. I keep coming back to its tight controls and sketchy atmosphere. I want to hear the *CRACK* sound of a perfect parry. I want to get better at this game, and I want to break it. It took me 9 hours the first time to finish the game to its ultimate conclusion, but with practice I’ve gotten a 100% speedrun of the game down to 2.6 hours, and I’m very sure it can go below 2 hours with more practice and better routing. <em>Celeste</em> made me cry, <em>Deltarune</em> made me laugh, but <em>Lucah</em> made me better. <em>Lucah</em> is a game that inspires me to be the best I can be, because it also is trying to be the best it can be. It isn’t perfect. <em>Lucah</em> is a bold game within a year of soft pastels that accepts its own imperfections while challenging itself to improve. Where other similar games this year settled, <em>Lucah</em> continues to keep swinging.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/b71491f83a44ad80c906ea725775dfa75be9b99a.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16849" src="https://gamesline.net/wp-content/uploads/2018/12/b71491f83a44ad80c906ea725775dfa75be9b99a.gif" alt="" width="632" height="348" /></a></p>
<p>The post <a href="https://gamesline.net/solons-top-10-games-of-2018/">Solon&#8217;s Top 10 Games Of 2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2018: Day One</title>
		<link>https://gamesline.net/game-of-the-year-awards-2018-day-one/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Wed, 26 Dec 2018 19:59:01 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[celeste]]></category>
		<category><![CDATA[deltarune]]></category>
		<category><![CDATA[dragon ball fighterz]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[Lucah Born of a Dream]]></category>
		<category><![CDATA[return of the obra dinn]]></category>
		<category><![CDATA[splatoon 2]]></category>
		<category><![CDATA[tetris effect]]></category>
		<category><![CDATA[Wandersong]]></category>
		<category><![CDATA[xenoblade chronicles 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16755</guid>

					<description><![CDATA[<p>It's Day One of Game of the Year!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-one/">Game of the Year Awards 2018: Day One</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s the end of another long year in video games, and that means it&#8217;s time to dole out plaudits to the games that made a positive impact on our lives in 2018, as well as dish out some scorn to those that brought us misery, frustration, and pain. We&#8217;ve got our handy video-guide to the big winners on Day One, but you can also check out our full write-ups for the more in-depth low-down.</p>
<p>We kick things off on day One of Game of the Year with our awards for Best Music, Audio, Visuals, and Presentation.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/bu3OlNkA0r8"><span></span><img decoding="async" src="https://img.youtube.com/vi/bu3OlNkA0r8/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Music: <em>Deltarune</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Celeste, Xenoblade Chronicles 2</strong></em></p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/gUKnARapoWs"><span></span><img decoding="async" src="https://img.youtube.com/vi/gUKnARapoWs/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">Toby Fox’s familiar music style is readily available in </span><i><span style="font-weight: 400;">Deltarune</span></i><span style="font-weight: 400;">, continuing to be a pleasant treat and easily enjoyable for anyone into </span><i><span style="font-weight: 400;">Undertale</span></i><span style="font-weight: 400;">’s soundtrack. Although a number of tracks are slight remixes of songs from Undertale, the foundation of that game’s soundtrack in the form of musical leitmotifs and repeated callbacks aren’t present. Instead, tracks are more immediate and tend to feel more active, with flair and upbeat energy throughout. You’re no longer partaking in an adventure by yourself; you’re leading that adventure forward with others. The music does a great job to reflect this, even if the difference doesn’t make itself too evident. No matter how long it takes for the rest of </span><i><span style="font-weight: 400;">Deltarune</span></i><span style="font-weight: 400;"> to come out, the music for its first chapter already makes a lasting impression as the best of 2018.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Audio: <em>Tetris Effect</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Celeste, Wandersong</strong></em></p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/O1MxobJpeto"><span></span><img decoding="async" src="https://img.youtube.com/vi/O1MxobJpeto/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">Tetris Effect was a stirring experience right near the end of 2018, and it may be hard to put a finger on exactly what was so affecting about it- well, actually it isn&#8217;t. It’s the sound design. Without any kind of interesting narrative or metagame implemented, it would have been just another Tetris, but this game is carried entirely on the back of an incredible sound palette that evolves as you play. All of your most important button presses add new colors and emotions to the evolving soundscape, and it’s hard to tell how far you’ve come in a level until the next level begins and you are left with a new blank canvas of silence to work from. </span></p>
<p><span style="font-weight: 400;">My favorite level is this snowy level that I always call </span><i><span style="font-weight: 400;">Disney’s Frozen 2: Would You Like To Build A Russian Snow-wall?</span></i><span style="font-weight: 400;"> -it starts with nature sounds of wind and snow crunching underfoot and then builds into the game’s distinct pulsing EDM with really satisfying transitions and hooks that feel like you are climbing a big faux-Disney-Tetris-mountain. Although, we really could have done with a more sensitive approach to the “World” tracks that end up largely reducing continents of people to the sounds of tribal chanting, the sounds of Tetris Effect transforms a well-beloved classic into something entirely new and unheard of before.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Visuals: <em>Forza Horizon 4</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Return of the Obra Dinn, Lucah: Born of a Dream</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/Forza-Horizon-4-26_12_2018-07_07_19.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16759" src="https://gamesline.net/wp-content/uploads/2018/12/Forza-Horizon-4-26_12_2018-07_07_19.png" alt="" width="1216" height="684" srcset="https://gamesline.net/wp-content/uploads/2018/12/Forza-Horizon-4-26_12_2018-07_07_19.png 1216w, https://gamesline.net/wp-content/uploads/2018/12/Forza-Horizon-4-26_12_2018-07_07_19-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/12/Forza-Horizon-4-26_12_2018-07_07_19-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/12/Forza-Horizon-4-26_12_2018-07_07_19-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/Forza-Horizon-4-26_12_2018-07_07_19-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">There&#8217;s no denying that Forza Horizon 4 is absolutely gorgeous &#8211; Though there are plenty of beautiful, scenic vistas for you to scope out while zooming around, and four seasons with their own distinct and beautiful looks &#8211; the real winner for Horizon 4&#8217;s visuals is the ability to design liveries for vehicles. The possibilities within the engine are virtually limitless, and with an insanely creative and talented community at Forza’s core, the dream of driving around the UK in a Lamborghini covered with pictures of your favorite Touhou character is more accessible than ever. The creativity of Forza&#8217;s community is practically infinite, and while I don’t understand just </span><i><span style="font-weight: 400;">how </span></i><span style="font-weight: 400;">these talented folks managed to create a perfect image of Hatsune Miku for every type of vehicle, I absolutely appreciate how easy it is to import these decals, and make a lifted pickup truck with pictures of the virtual idol all over it.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Presentation: <em>Dragon Ball FighterZ</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Splatoon 2 Octo Expansion, Deltarune</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/dbfz.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16757" src="https://gamesline.net/wp-content/uploads/2018/12/dbfz.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/12/dbfz.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/12/dbfz-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/dbfz-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/dbfz-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/dbfz-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Everything about </span><i><span style="font-weight: 400;">Dragon Ball FighterZ</span></i><span style="font-weight: 400;"> oozes Dragon Ball &#8211; down to the admittedly silly choice for a title. The faux 2d visuals, the absolutely iconic sounds, and the pure love for the game&#8217;s source material create a fighting game that goes even further beyond. Pair this with an incredibly easy-to-grasp control scheme, and you’ll be flying around the stages recreating classic moments in virtually no time &#8211; especially with the Dramatic Intros and Finishes, providing an ingame recreation &#8211; or re-imagining &#8211; of famous moments from the anime. </span><i><span style="font-weight: 400;">Dragon Ball FighterZ</span></i><span style="font-weight: 400;"> presents an </span><i><span style="font-weight: 400;">experience</span></i><span style="font-weight: 400;"> unlike any other ensuring that when it all comes together, you feel like you </span><i><span style="font-weight: 400;">are</span></i><span style="font-weight: 400;"> Goku.</span><span style="font-weight: 400;"><br />
</span></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-one/">Game of the Year Awards 2018: Day One</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 234: Immersed in the &#8216;Ghetti</title>
		<link>https://gamesline.net/vgcc-episode-234-immersed-in-the-ghetti/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 30 Sep 2018 18:41:50 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[CEOtaku]]></category>
		<category><![CDATA[cross play]]></category>
		<category><![CDATA[Dragalia lost]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[metroid zero mission]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[snk heroines]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[super smash bros ultimate]]></category>
		<category><![CDATA[telltale]]></category>
		<category><![CDATA[the last remnant]]></category>
		<category><![CDATA[Wandersong]]></category>
		<category><![CDATA[xcom 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16447</guid>

					<description><![CDATA[<p>Sup from the bathwater.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-234-immersed-in-the-ghetti/">VGCC Episode 234: Immersed in the &#8216;Ghetti</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s officially Autumn, so it&#8217;s time to buckle down and get into busy season with talk on Christian rock fighting games, The Forsaken Shores, John&#8217;s Zero Suit, gacha games, Pokemon Go&#8217;ing to the polls, Sony capitulating on Cross-Play, the latest on Telltale&#8217;s closure, XCOM adventures, and Olive Garden: The Game.</p>
<p>Support us on <a href="https://www.patreon.com/vgcc/overview">Patreon</a>! Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, and <a href="https://twitter.com/solonface">@Solonface</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HvngTxsX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180930133203-7365.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16447-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180930133203-7365.mp3?_=2" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180930133203-7365.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180930133203-7365.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-234-immersed-in-the-ghetti/">VGCC Episode 234: Immersed in the &#8216;Ghetti</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Wandersong Review (PC)</title>
		<link>https://gamesline.net/wandersong-review/</link>
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		<dc:creator><![CDATA[Solon]]></dc:creator>
		<pubDate>Thu, 27 Sep 2018 22:28:18 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Wandersong]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16436</guid>

					<description><![CDATA[<p>Whenever I play D&#038;D I always play as a Bard and I name the character "Literally, Eddie Vedder" because I've always wanted to see what Eddie Vedder would do in a "Black Knight" situation like Martin Lawrence. Anyways, here's Wandersong.</p>
<p>The post <a href="https://gamesline.net/wandersong-review/">Wandersong Review (PC)</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">Every once in a while, when all the stars and moons align, we get a video game where you get to play as a bard. It is so rare for the hero to be minstrel of mirth: Obviously, there is </span><i><span style="font-weight: 400;">A Bard’s Tale</span></i><span style="font-weight: 400;">, there’s </span><i><span style="font-weight: 400;">Brutal Legend</span></i><span style="font-weight: 400;">, <em>PaRappa The Rapper</em>, and </span><i><span style="font-weight: 400;">Gitaroo Man</span></i><span style="font-weight: 400;">. But let’s get out of the past, because it is 2018 and it is finally time for a hero to rise from the throat of the world to profoundly sing to the world: “I HAVE ANXIETY!”</span></p>
<p><span style="font-weight: 400;">Finally, a bard for me!</span></p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/N9gY6_7jimk"><span></span><img decoding="async" src="https://img.youtube.com/vi/N9gY6_7jimk/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><span style="font-weight: 400;">In Wandersong you are a simple bard who dreams of becoming a hero, even though you don’t have a fancy sword or cool magical explosion beams, you do have…. Uhhh… a sunny disposition and a song in your heart! And don’t they always say that “Attitude is Everything”? Well, the end of the world is here, and nobody else seems to be doing much to stop it, so The Bard steps up and attempts to challenge the status quo by doing the only thing they know how to do: sing. Wandersong never gets more complicated than a normal puzzle-platformer video game, but instead of jumping between platforms you are using a large color wheel, reminiscent to the game Simon, to control The Bard’s song pitch. The pitch you sing at then, affects the world around you. Sometimes you are controlling plants that take you to higher ledges, and other times you are blowing wind or shifting boxes to move about.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/09/flowers.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16439" src="https://gamesline.net/wp-content/uploads/2018/09/flowers.gif" alt="" width="482" height="274" /></a></p>
<p><span style="font-weight: 400;">Wandersong plays it really safe and conventional when it comes to its design. For all seven chapters of the game, you will arrive in a new town, get a quest to solve someone’s problem, solve it, and then go to that town’s dungeon to get a fragment of “The Earthsong”. Once you get all the fragments, then you can save the world and win the game. It stays very tight to this formula in a way that may become predictable, but that is also one of Wandersong’s main strengths. Whenever the game starts to get predictable, the tone of the story will take an abrupt shift and The Bard’s attitude changes. Throughout the story, we deal with themes of coping with loss, depression, fear, jealousy, imposter syndrome, and a wide spectrum of other normal mental health issues, and while other heroes simply see these issues as monsters and try to kill them, The Bard confronts them: not out of dismissal or to “fix” them, but to comfort and heal them. The gods and the kings of the world try to stop our Bard by telling them “this world is past saving”, or “the world always ends like this and stopping it will probably make things worse”, or even “you aren’t good enough to save the world”. And these are the things that hurt us more than any sword or arrow could, but that is what makes The Bard so strong. Wandersong’s Bard is a beacon of hope that we see not only shines bright for others, but can also shine bright enough for themself.</span></p>
<p><span style="font-weight: 400;">I like Wandersong. It’s really good. You might like it too, especially if you liked </span><i><span style="font-weight: 400;">Night In The Woods,</span></i><span style="font-weight: 400;"> which is a direct inspiration for the game. It is funny, delightful, sad, and thoughtful, but its simplicity is a charm that peters out by the third act. As cute as it is, Wandersong’s twelve hour story is about two hours too long as there are a few puzzle-sections that drag on. Basically, once you realize you need to go find a flower in order to make a potion to convince a swordswoman to meet a king to stop a war to learn a serenade to open a portal to talk to a god to learn one of the eight fragments of “The Earthsong”… your eyes may start to glaze over. And you can only sing Eye Of The Tiger to yourself so many times before that gets boring too. (LOL, jk it really doesn&#8217;t. Wandersong Karaoke always rules)</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/09/moon.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16440" src="https://gamesline.net/wp-content/uploads/2018/09/moon.gif" alt="" width="510" height="290" /></a></p>
<p><span style="font-weight: 400;">I find The Bard to be an inspiring figure and the world that they inhabit is vibrant (if a little disconnected feeling). Every character you meet on the road has quirks and personalities that make them seem really fun to hang out with and they each grow over time. Many characters reminded me of my friends and filled me with longing to reconnect with them. You get to make friends with ghosts, goths, pirates, punks and princes and not only do they grow through meeting The Bard, but The Bard changes and is affected by them as well. Connecting with other characters feels special, they do a good job of remembering you throughout the game (or not remembering you, as the case may be) and it makes everyone in turn feel special.</span></p>
<p><span style="font-weight: 400;">You can almost always sing or press the dance button during any cutscene or dialogue, which leads to expressive moments where The Bard can feel a full range of joy, fear, or sadness. I feel like it is so important to let the main character show emotions and Wandersong, for all its cartooniness leaves a lot of room for both loud emotions and quiet, more reflective emotions.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/09/piratemap.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16441" src="https://gamesline.net/wp-content/uploads/2018/09/piratemap.gif" alt="" width="400" height="224" /></a></p>
<p><span style="font-weight: 400;">I love how good &amp; evil is a constantly negotiated character trait in Wandersong. Characters may be labeled as “evil”, but often through communication you are allowed into the minds of characters who have done wrong to the player, and only when characters deny you that communication is when you find truly destructive evils. Wandersong takes a stand that says it is important and safe to judge others as you would yourself, but nobody is perfect and allowing people failures and showing grace is a truly heroic virtue. </span></p>
<p><span style="font-weight: 400;">Wandersong sings a song that moves all the way through your body to your hands and your feet. It gets you moving and feeling in radical ways despite the game’s deceptively simple styling. It’s just a puzzle-platformer with a singing gimmick, but it also brings a careful and meditative perspective on how we examine mental illness in ourselves and illness in the world around us. The Bard’s commitment to saving the world is inspiring and hopeful, and even though it goes long and the simplicity can leave a bit to be desired, it is an extremely important game for folks to play in 2018, and shouldn’t be missed. Video Game Choo Choo awards Wandersong a 4 out of 5.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/09/campfire.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16442" src="https://gamesline.net/wp-content/uploads/2018/09/campfire.gif" alt="" width="494" height="223" /></a></p>
<p>The post <a href="https://gamesline.net/wandersong-review/">Wandersong Review (PC)</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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