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		<title>Game of the Year Awards 2018: Day Four</title>
		<link>https://gamesline.net/game-of-the-year-awards-2018-day-four/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Sat, 29 Dec 2018 21:31:04 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[snk heroines]]></category>
		<category><![CDATA[spider-man]]></category>
		<category><![CDATA[the missing]]></category>
		<category><![CDATA[the quiet man]]></category>
		<category><![CDATA[vampyr]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16892</guid>

					<description><![CDATA[<p>Thanks for supporting us this year!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-four/">Game of the Year Awards 2018: Day Four</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s time. The final day of our GOTY awards. Thank you all for taking this journey with us, through GOTY and the entire year. We&#8217;re so happy you supported us through thick and thin, and we hope you&#8217;ll be back next year. Without further ado, here are the winners of Best Mechanic, Worst Mechanic, and Worst Game.</p>
<p>If you wish to watch our winners in video form, check out the below video. Other than that, here are the write-ups!</p>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=Geyj9_f07Qg"><span></span><img decoding="async" src="https://img.youtube.com/vi/Geyj9_f07Qg/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Mechanic: <em>Self Mutilation in The Missing</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Web-Swinging in Spider-Man, District Health in Vampyr</strong></em></p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-16893" src="https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">While seemingly a hard sell for most people, the way <em>The Missing</em> handles the use of self mutilation to solve puzzles is brilliantly executed. Dismemberment, immolation, and many other brutal forms of self mutilation act as J.J.’s means to progress through the world and learn to rebuild herself. These mechanics serve to act as a metaphor for the struggles and the pain that many trans people go through in everyday life in order to survive in the world. J.J. breaks herself down to build herself together again. After all, this is a regeneration story.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Mechanic: <em>Red Dead Redemption 2&#8217;s Morality Meter</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Detroit: Become Human&#8217;s Trust System, SNK Heroines&#8217; Items</strong></em></p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1.jpg"><img decoding="async" class="aligncenter size-large wp-image-16894" src="https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-1024x569.jpg" alt="" width="1024" height="569" srcset="https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-1024x569.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-300x167.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-768x427.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1.jpg 1080w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;"><em>Red Dead Redemption 2</em> is full of all sorts of thoughtless and actively fun-hampering mechanics, but the morality meter easily takes the cake. Even the concept of a meter to measure some sort of arbitrarily considered moral code feels outdated in 2018, where so much of the industry has either thoughtfully omitted such mechanics or adapted them into more nuanced and subtle presentation. Drifting your morality meter in either direction requires barely any thought, and provides little to no bearing on anything that happens throughout your experience. Being a Cowboy Angel won’t stop Arthur from beating up disabled men for three dollars in the story, nor will being Satan’s lil’ Cowpoke affect the titular and forced redemption arc later in the game. It’s a meaningless system that feels integrated largely because its predecessor had it, but also because as a AAA video game such features are required. This is all saying nothing of the fact that in <em>Red Dead Redemption 2</em>’s online component, players can pay to reset their morality meter with a microtransaction currency, which is just, man that really just is everything wrong with AAA gaming wrapped up nicely, huh?</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Game: <em>The Quiet Man</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Detroit: Become Human, SNK Heroines: Tag Team Frenzy</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/2.jpg"><img decoding="async" class="aligncenter size-large wp-image-16732" src="https://gamesline.net/wp-content/uploads/2018/12/2-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/12/2-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/2-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/2-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Oh, what to say? Square Enix has had a real strange year, but nothing has quite reached the heights of sheer bafflement that the company achieved with <em>The Quiet Man</em>. </span><span style="font-weight: 400;">What feels like both a fake game from a movie and an Arrowverse rip-off, <em>The Quiet Man</em> is a disaster on every conceivable level.</span><span style="font-weight: 400;"> From FMV sequences that look and feel like a rejected pilot for a show on The CW, to gameplay sequences that feel like they were cobbled together in a couple weeks</span><span style="font-weight: 400;"> (by Human Head, a legit developer, no less), </span><span style="font-weight: 400;"><em>The Quiet Man</em> is an embarrassment on a scale rarely seen for major publishers.</span><span style="font-weight: 400;"> Sure, Square Enix has taken risks on smaller-to-medium sized games in the past couple years, with games like <em>Tokyo Dark</em> and <em>Nier: Automata</em> both being successful, but it’s impossible to understand just what exactly the company was thinking with <em>The Quiet Man</em>. </span></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-four/">Game of the Year Awards 2018: Day Four</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2018: Day Two</title>
		<link>https://gamesline.net/game-of-the-year-awards-2018-day-two/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Thu, 27 Dec 2018 19:26:12 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[celeste]]></category>
		<category><![CDATA[deltarune]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[fallout 76]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[shadow of the tomb raider]]></category>
		<category><![CDATA[the missing]]></category>
		<category><![CDATA[the quiet man]]></category>
		<category><![CDATA[vampyr]]></category>
		<category><![CDATA[xenoblade chronicles 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16813</guid>

					<description><![CDATA[<p>It's Day Two!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-two/">Game of the Year Awards 2018: Day Two</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Following yesterday&#8217;s technical awards, today we venture into the field of character studies, with awards for Best &amp; Worse Characters! We also hit the highs of Best Moment, and the crushing lows that come with being 2018&#8217;s Hella Brokenest Game.</p>
<p>You can check out our full write-ups right here, but as always, we&#8217;ve got a handy-dandy video to run down today&#8217;s awards!</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/1-tiMU7areo"><span></span><img decoding="async" src="https://img.youtube.com/vi/1-tiMU7areo/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Moment: <em>The Ending (THE MISSING)</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Walking through town (Deltarune), The Last Climb (Celeste)</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/maxresdefault.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16820" src="https://gamesline.net/wp-content/uploads/2018/12/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/12/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/12/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/maxresdefault-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">The ending to <em>THE MISSING</em> isn’t just impressive because of its elaborate presentation, though that certainly helps it. This final sequence, where both the true nature of the game, as well as an insistence to push back against an all too common tragic and surrealist end are revealed, is exactly what we should be looking for in video game narratives. From the dramatic scripted scenes, to a final optimistic chase and victory over a now understandable enemy, <em>THE MISSING’s</em> ending takes advantage of being a piece of interactive media, and provides a path of emotional resonance through the whole experience. By exploring largely ignored and important territory, <em>THE MISSING</em> was able to take what would have been a novel experience in its own right, and push it above into the type of representation we should be accepting as the bare minimum. Also it made me cry for like three hours.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Hella Brokenest: <em>Fallout 76</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Vampyr, The Quiet Man</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/f76.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16822" src="https://gamesline.net/wp-content/uploads/2018/12/f76.jpg" alt="" width="1920" height="1077" srcset="https://gamesline.net/wp-content/uploads/2018/12/f76.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/12/f76-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/f76-768x431.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/f76-1024x574.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/f76-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Even before its release date, nearly every comment online about <em>Fallout 76</em> was one of deep frustration and consistent ineptitude. Bethesda’s games are rightfully infamous for how shoddily they’re held together, but their latest release heaps another spoonful of worry on top of an already wobbly foundation with online functionality. With the standard crashes, bugs, and game-breaking errors now paired with an unstable connectivity requirement, <em>Fallout 76</em> is going to need a lot more than some fan mods to be anywhere near something worth the money Bethesda’s asking for it. Let’s not forget that they’re using the same twenty-year-old engine they’ve been using since <em>Morrowind</em>, and plan to continue to use it into the next generation.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Character: <em>Susie (Deltarune)</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Madeline (Celeste), Nia (Xenoblade Chronicles 2)</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/susie.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16821" src="https://gamesline.net/wp-content/uploads/2018/12/susie.png" alt="" width="1216" height="684" srcset="https://gamesline.net/wp-content/uploads/2018/12/susie.png 1216w, https://gamesline.net/wp-content/uploads/2018/12/susie-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/12/susie-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/12/susie-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/susie-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><i><span style="font-weight: 400;">The power of mean girls shines within you</span></i><span style="font-weight: 400;">. </span></p>
<p><span style="font-weight: 400;">Susie from <em>Deltarune</em> is our favorite character in a game this year. Her character arc, from schoolyard bully, to reluctant party member, to two-bit villain, to genuine friend was, in true Toby Fox style, equal parts touching and hilarious. Susie is in many ways a perfect response to the sometimes simplistic pacifist outlook of <em>Undertale</em>. As she moves from lashing out with violence out of fear, to using violence as a way to defend those she cares about, Susie encapsulates the complicated questions <em>Deltarune</em> seeks to ask. She adds an edge to the game (no pun intended), and always reminds us that these characters are just tweens doing their best in a scary situation. Susie’s scenes with Lancer are among the funniest in<em> Deltarune</em>, and she brings serious heart to the game, making me care about the fate and feelings of these dumb kids. To give Susie the best compliment I can: she is unbanned from free ham sandwich day.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Character: <em>Markus (Detroit: Become Human)</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Arthur Morgan (Red Dead Redemption 2), Lara Croft (Shadow of the Tomb Raider)</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/markus.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16823" src="https://gamesline.net/wp-content/uploads/2018/12/markus.jpg" alt="" width="3840" height="2160" srcset="https://gamesline.net/wp-content/uploads/2018/12/markus.jpg 3840w, https://gamesline.net/wp-content/uploads/2018/12/markus-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/markus-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/markus-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/markus-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">David Cage is a man who divides opinion among the masses at the best of times, but with <em>Detroit: Become Human</em>, the master of gaming misery has hit new lows in the character department with the game’s lead, Markus. Cage has, of course, always been about as subtle as a nuclear bomb, but his clumsy attempts to roll Jesus Christ, Martin Luther King, Che Guevara, Jason Bourne and Mahatma Gandhi into one with Markus are unbelievably horrible. As <em>Detroit</em> fumbles around with its dead-on-the-nose Biblical references and Markus’ literal freeing of the android slaves, it’s hard to believe that you’re watching a sincere effort at storytelling unfold before you; so laughably ham-fisted are Cage’s attempts to make Markus a relatable, sympathetic leader that the game’s entire thesis statement looks like it’s being drawn into parody. Under Markus, a game that should’ve been an easy thematic slam-dunk stumbles and falls in mystifying order, and only serves to highlight that of all people in the industry, David Cage is certainly not the one with the chops to tackle difficult social concepts.</span></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-two/">Game of the Year Awards 2018: Day Two</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 221: We Want Fun</title>
		<link>https://gamesline.net/vgcc-episode-221-we-want-fun/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 24 Jun 2018 17:22:29 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[andrew wk]]></category>
		<category><![CDATA[Atari VCS]]></category>
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		<category><![CDATA[black ops 3]]></category>
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		<category><![CDATA[rip ryan dunn one of the greats]]></category>
		<category><![CDATA[Spiderman]]></category>
		<category><![CDATA[super smash bros ultimate]]></category>
		<category><![CDATA[tak fujii]]></category>
		<category><![CDATA[vampyr]]></category>
		<category><![CDATA[world cup]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16061</guid>

					<description><![CDATA[<p>It's 2018.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-221-we-want-fun/">VGCC Episode 221: We Want Fun</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Niall&#8217;s got World Cup fever this week on Chooch, but it isn&#8217;t enough to halt a scintillating symposium on Vampyr, Black Ops, Resident Evil 2, subscription gaming, Smash Bros, Andrew WK, a heartfelt plea to David Cage, why ice-type Pokemon are objectively the best, and succumbing to the Dark Hadou.</p>
<p>Support us on <a href="https://www.patreon.com/vgcc/overview">Patreon</a>! Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, and <a href="https://twitter.com/yourpalniall">@YourPalNiall</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Suck Chooch&#8217;s blood via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HqR0wJlX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180624121107-5748.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16061-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180624121107-5748.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180624121107-5748.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180624121107-5748.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-221-we-want-fun/">VGCC Episode 221: We Want Fun</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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