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	<title>travis strikes again: no more heroes Archives - Gamesline</title>
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		<title>John&#8217;s Top Ten Games of 2019</title>
		<link>https://gamesline.net/johns-top-ten-games-of-2019/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 03 Jan 2020 20:01:17 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[astral chain]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[devil may cry v]]></category>
		<category><![CDATA[disco elysium]]></category>
		<category><![CDATA[fire emblem three houses]]></category>
		<category><![CDATA[luigi's mansion 3]]></category>
		<category><![CDATA[pokemon shield]]></category>
		<category><![CDATA[Resident Evil 2]]></category>
		<category><![CDATA[touhou luna nights]]></category>
		<category><![CDATA[travis strikes again: no more heroes]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=18969</guid>

					<description><![CDATA[<p>The year is over, welcome 2020!</p>
<p>The post <a href="https://gamesline.net/johns-top-ten-games-of-2019/">John&#8217;s Top Ten Games of 2019</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This is the seventh time I’ve written a GOTY intro paragraph, and it really doesn’t get old. Chooch just keeps growing! I’m so proud to have experienced this year with everyone, and while I know the world outside is getting rougher, the world inside our podcasts, Discord server, and even the staff keeps getting brighter. I have grown so close to the community, and I can’t wait to see how it blossoms in 2020. Thanks for another great year, and here’s to many, many more!</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>10. Disco Elysium</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=_9-SgkvM8Mw"><span></span><img decoding="async" src="https://img.youtube.com/vi/_9-SgkvM8Mw/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>I know what you’re thinking. “John, <em>Disco</em> is so good! Why is it so low?” I have a good reason: My computer can barely run it. I got a code for this game from the Subway Game Awards bot, which in itself is hilarious enough to get <em>DE</em> on this list, but my old computer can barely keep this game afloat. What I did play is indisputably a masterpiece in video game writing and art, with a rich world and an unapologetic affinity for leftism, but it hurt my eyes to see it play so slowly, which is not the game’s fault at all. I love you, <em>Disco Elysium</em>, but I’m not ready for you.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>9. Astral Chain</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=jodPimgGrGM"><span></span><img decoding="async" src="https://img.youtube.com/vi/jodPimgGrGM/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><em>Astral Chain</em> is a culmination of everything PlatinumGames has learned over the years. There’s DNA of <em>Bayonetta</em>, <em>Vanquish</em>, <em>Metal Gear Rising</em>, and much more flowing in the veins of this title, and while it doesn’t rise above its origins, <em>Astral Chain</em> is still a solidly fun time. Hacking and slashing with your Legion feels fresh and unique to character action games, and combat flows well without feeling overwhelming. Yeah the story is dumb and the visuals can be grating after a bit, but there’s a spark of PlatinumGames excellence throughout <em>Astral Chain</em>.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>8. Travis Strikes Again: No More Heroes</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://youtu.be/qwWIUVmTBdg"><span></span><img decoding="async" src="https://img.youtube.com/vi/qwWIUVmTBdg/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>Suda51 has gone through some shit. Being controlled by corporate interests has to be one of the most demeaning things an artist has to live within this late capitalist society. Now that the punk game creator has been freed of his corporate shackles and has pretty much free reign to do what he wants again, Suda has a lot to say about why he thinks indie games are the way to go.</p>
<p><em>Travis Strikes Again</em> sees Suda speaking both as Travis Touchdown and as a new self-insert named Doctor Juvenile, blasting AAA gaming as a place where creativity goes to die. He actively smack-talks EA’s former CEO for ruining <em>Shadows of the Damned</em>. Travis wears T-shirts applauding dozens of indie games because Suda wants to raise other’s voices alongside his own. Suda’s message can be very corny and obsessed with itself at times, and the gameplay is really not good, but <em>Travis Strikes Again</em> is a surprising political statement that doesn’t hold back in saying that yeah, we should eat the rich.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>7. Fire Emblem: Three Houses</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=UO8iIkQ3k9E"><span></span><img decoding="async" src="https://img.youtube.com/vi/UO8iIkQ3k9E/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>I’ve tried multiple times to get into <em>Fire Emblem</em>, and <em>Three Houses</em> was when the franchise finally stuck. Who knew that all they needed to do was turn<em> Fire Emblem</em> even more into a <em>Persona</em> game? <em>Three Houses</em> stands tall in the strategy genre by hosting a variety of some of the best character moments this year, with an entire cast of characters that are impossible to hate. Couple that with a genuinely interesting story of political intrigue and a push to show your support for a house (Edelgard the best) and I couldn’t help but get engrossed in <em>Three Houses</em>.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>6. Control</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=k0QsHKH77MI"><span></span><img decoding="async" src="https://img.youtube.com/vi/k0QsHKH77MI/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>I have a strange fondness for the SCP Foundation Wiki. It sometimes creeps me out too much and gives me nightmares, but I still love how well that world was constructed, even though it’s built through collaboration and it can be inconsistent at times. <em>Control</em> is a more polished, less messy SCP. But comparing <em>Control</em> to SCP by itself would detract from the success the game has at telling a fun story. You can tell that the writers of <em>Control</em> loved coming up with every minute detail of the world, and that makes it all the more fun to explore and gather files around the Federal Bureau of Control.</p>
<p>It’s so easy to find yourself lost in <em>Control</em>’s world and completely loving every second of it, but the biggest reason why Control didn’t break the top five was its awful boss fights. Side missions usually end up being a slog thanks to them, and that’s the only major gripe I have with the game. Overall, I love <em>Control</em>, but that little nibbling distaste brings it down a peg. Hey, maybe that distaste is an Altered World Event itself?</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>5. Luigi&#8217;s Mansion 3</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=6iCWRNhEkCA"><span></span><img decoding="async" src="https://img.youtube.com/vi/6iCWRNhEkCA/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>It’s that Nintendo polish!<em> Luigi’s Mansion 3</em> is a diorama, a showcase of Nintendo’s gameplay excellence. A set of puzzle boxes surrounded by goofy Halloween delight. Every new room you encounter is another set of adorable toys and puzzles to mess around with, and your vacuum’s tools are precise and dynamic enough to wring fun out of each and every one. Yeah, the bosses are also pretty obnoxious at times in this one too, but they’re less bad than<em> Control</em>’s, and also Luigi is cuter than Jesse so it eeks out a win.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>4. Devil May Cry V</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=8k6GC5NtuAg"><span></span><img decoding="async" src="https://img.youtube.com/vi/8k6GC5NtuAg/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>I was so nervous picking up <em>DMCV</em>. I had tried previous titles, and the only one I got enjoyment out of was the heavily reviled and, even if I had some fun with it, very frustratingly written DmC. Playing the newest title in the franchise that wanted to remember the good old times made me understand why people were so upset with <em>DmC</em> and why people had been waiting for this for so long.</p>
<p>God does <em>DMCV</em> play well. I cannot believe the number of options you have at your disposal in this game. Dante is like three video games in one and he’s one of three characters you play as in <em>DMCV</em>. How the hell did they have the time to do this? It’s so good.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>3. Pokemon Shield</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=6HMk8t9zA_o"><span></span><img decoding="async" src="https://img.youtube.com/vi/6HMk8t9zA_o/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><a href="https://gamesline.net/wp-content/uploads/2020/01/i-am-wasting-my-life.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-18971" src="https://gamesline.net/wp-content/uploads/2020/01/i-am-wasting-my-life-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2020/01/i-am-wasting-my-life-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2020/01/i-am-wasting-my-life-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2020/01/i-am-wasting-my-life-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2020/01/i-am-wasting-my-life-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>&nbsp;</p>
<p>This is my curse.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>2. Resident Evil 2</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=pFgQRMVraYM&amp;t=22s"><span></span><img decoding="async" src="https://img.youtube.com/vi/pFgQRMVraYM/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>Capcom is on fire lately, their games are so, so good. Okay, their non-<em>Street Fighter</em> games. <em>Resident Evil 2</em>’s Remake is the absolute pinnacle of their return to form. Take the near-flawless map design of the original and mold it into a modern game, especially one that plays like <em>Resident Evil 4</em>, and you have John Game written all over it. The <em>RE2 Remake</em> is solid proof that even if a game is timeless, revisiting it and understanding both its core concept and modern sensibilities will do nothing but create another masterpiece.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>1. Touhou Luna Nights</b></span></h3>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=RC7Pv6CaNTU&amp;t=1s"><span></span><img decoding="async" src="https://img.youtube.com/vi/RC7Pv6CaNTU/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><em>Touhou</em> is a gap in both my gaming and anime knowledge, but it’s something I respect from afar. Its creator, Zun, seems like a rad guy, and I’m gonna drum “Reimu for <em>Smash</em>” as long as I can (boy, will this age well). <em>Touhou Luna Nights</em> came to me at a wonderful time. I’ve become a Metroidvania obsessive, clamoring for the next hit of dopamine I get every time I unlock a new door or find a new weapon. I played a lot of the classics, your <em>Symphonies</em>, your<em> Super Metroids</em>, but then <em>Luna Nights</em> left early access, and some folks told me it was worth my time. They were damn right.</p>
<p>Every second of gameplay in <em>Luna Nights</em> feels like a dream. Often-bullied maid Sakuya slides around each room like butter on a hot pan, complemented by every upgrade she receives. And those upgrades? All knives! She can learn to stand on knives, summon extra knives, or just get bigger knives! It’s knives all the way down! There’s also a grazing mechanic, borrowed from the <em>Touhou</em> games, where if you get close to a foe or projectile without touching them, you regain some energy or health.</p>
<p>While it’s not exactly the most original mechanic, <em>Luna Nights</em>’ time stop allows for even better flow. If you want to completely decimate an enemy that you particularly hate, stop time, throw way too many knives, and leave nothing but a smear where that foe was. Need to cross a watery area but can’t make the jump? Stop time and walk on water! This is coupled with the grazing mechanic to reward both skillful and dangerous play. You can stop time and get close to enemies and bullets, and get health and ammo back as a reward! It’s not particularly demanding or deep, but <em>Touhou Luna Nights</em> feels good from the moment you hit play, and finally standing up to your vampire master as a Dio-reference maid is a reward we could all use these days.</p>
<p>The post <a href="https://gamesline.net/johns-top-ten-games-of-2019/">John&#8217;s Top Ten Games of 2019</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Travis Strikes Again: No More Heroes Review</title>
		<link>https://gamesline.net/travis-strikes-again-no-more-heroes-review/</link>
					<comments>https://gamesline.net/travis-strikes-again-no-more-heroes-review/#respond</comments>
		
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Wed, 16 Jan 2019 15:08:11 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[no more heroes]]></category>
		<category><![CDATA[suda51]]></category>
		<category><![CDATA[travis strikes again]]></category>
		<category><![CDATA[travis strikes again: no more heroes]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16956</guid>

					<description><![CDATA[<p>Moe~ Moe~ Kyun~ Kyun~</p>
<p>The post <a href="https://gamesline.net/travis-strikes-again-no-more-heroes-review/">Travis Strikes Again: No More Heroes Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><em>Travis Strikes Again: No More Heroes</em> is as if you were having a conversation with Suda51 in videogame form. It flows unevenly, it goes on tangents, and sometimes you get a little exhausted. But at the end of the day, you’re transfixed! You want to find out where he’s going with this, and as the credits roll, he’s promised you a few things you can’t wait to try out. When you first finish <em>Travis Strikes Again</em>, you may ask yourself if this was an actual game and not a series of advertisements for both indie games and Grasshopper’s future output. The cynical answer is that it sort of is, but the full answer is that Suda is doing this from a place of love and celebration. If you want to play a game that is equally celebratory of indie games and sighing at the realities of game design, <em>Travis Strikes Again</em> is both of those things and more.</span></p>
<p><span style="font-weight: 400;">Travis Touchdown had to get away from the constant barrage of assassins trying to take his title of number one. Hiding away in a trailer in the woods, Travis is attacked by Badman, the father of No More Heroes 1’s Bad Girl. During their ensuing tussle, an evil game console Travis owns, the Death Drive Mk. II, activates, sucking the duo into the game world. The delinquent duo team up to gather the six “Death Ball” game cartridges, and after finishing the games, earn a <em>Dragon Ball</em>-esque wish. Entering each Death Ball title transports you into a different game world, but the general conceit is the same: the main gameplay of <em>TSA</em> is industry standard hack-and-slash combat with power-ups sprinkled in.</span></p>
<p><span style="font-weight: 400;">Initially, the pulled back camera and simplistic enemy design makes it seem like this will have less-polished gameplay than the original series, but that isn’t the case. <em>NMH</em> always had mashy gameplay, but <em>TSA</em> actually surpasses those games by introducing enemy variety. Instead of three or four mook-models you fight throughout the entire game, <em>TSA</em> has around ten different enemies, not counting bosses. These enemies also coordinate well with each other, making combat more challenging and fun than the previous entries. Larger, most heavy enemies will often be paired with quicker, weaker foes that forces you to split your attention. Enemy encounters often take place in designated battle rooms, and often the size (or lack thereof) of the arena plays into the fighters you’ll face. Some of the hardest fights I had were in tiny rooms with big enemies, or large rooms with quick, darting baddies that could hide behind objects. Travis (or Badman, depending on who you play as) can perform quick weak attacks and slow powerful ones, as well as jump and do a spot dodge. Additionally, you can equip the aforementioned power-ups to your character, giving you special abilities such as projectiles, healing, and barriers. All of these additions make <em>TSA</em> feel refreshing compared to the Wii titles, and on par with the indie games the title so often makes reference to. </span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/01/travis-shidding-and-farding.jpg"><img decoding="async" class="aligncenter size-large wp-image-16958" src="https://gamesline.net/wp-content/uploads/2019/01/travis-shidding-and-farding-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2019/01/travis-shidding-and-farding-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/01/travis-shidding-and-farding-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/01/travis-shidding-and-farding-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/01/travis-shidding-and-farding-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2019/01/travis-shidding-and-farding.jpg 1200w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">This comparison is what makes <em>Travis Strikes Again</em> so intriguing. Suda51 has been making games with far grander scopes over the years, only occasionally dipping his toes in smaller releases (Y’all remember <em>Black Knight Sword</em>? <em>Diabolical Pitch</em>? No? Yeah me neither.) This time around it feels like Suda wanted to limit himself on purpose. There is an immense love of (mostly) Western indie games flowing throughout <em>TSA</em>. Travis and Badman can wear logos from <em>Undertale</em> and <em>Hotline Miami</em> on their shirts. Travis explicitly name-drops Devolver Digital multiple times. The Unreal logo is an item drop. It might feel a little manipulative, but after a while, you start to realize that Suda isn’t celebrating these things to kiss ass. It’s a sign of respect, a nod from one artist to another. Suda obviously loves these games, and he’s glad that the Unreal engine and publishers like Devolver can assist smaller devs in their quest to create great games. There’s a genuine joy throughout <em>Travis Strikes Again</em>, as Suda proclaims that these developers have wonderful ideas, and he hopes they get the same chances he gets when he’s able to experiment and get a sizable budget on something like <em>killer7</em> or <em>Shadows of the Damned</em>.</span></p>
<p><span style="font-weight: 400;">In between action levels, Travis must collect the next Death Ball, which leads to visual novel segments with Travis traveling the world in search of people associated with the Death Drive’s developer, Dr. Juvenile. The writing in these segments is snappy and often fun, with occasional eye-rolls, but it wouldn’t be a Suda game without that, right? Constant references are woven in, from nods to Suda’s past work to characters muttering “Tranquilo” like New Japan wrestler Tetsuya Naito. All of Suda’s heart and soul was poured into these segments, and you can tell he misses writing more text-heavy games like <em>The Silver Case</em>. There are also multiple scenes of Suda bemoaning the current games industry, condemning the viciousness of development and venting frustration on how good ideas are often lost in the shuffle just to make a deadline or meet a sales projection. It’s here that Suda instead chooses to celebrate the little guy. His love for indie games is especially reflected on Travis himself in <em>TSA</em>, as our favorite otaku barely mentions anime at all, instead focusing his obsession on Namco’s <em>MAPPY</em> or drooling over how cool <em>Hotline Miami</em> is. Travis does occasionally say “moe moe kyun kyun” in the most horrifying voice I’ve ever heard, so I guess you can take the anime away from a man, but you can’t take it out of his soul.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/01/travis-strikes-again-deadcells-tshirt-ss-1-1038x576.jpg"><img decoding="async" class="aligncenter size-large wp-image-16959" src="https://gamesline.net/wp-content/uploads/2019/01/travis-strikes-again-deadcells-tshirt-ss-1-1038x576-1024x568.jpg" alt="" width="1024" height="568" srcset="https://gamesline.net/wp-content/uploads/2019/01/travis-strikes-again-deadcells-tshirt-ss-1-1038x576-1024x568.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/01/travis-strikes-again-deadcells-tshirt-ss-1-1038x576-300x166.jpg 300w, https://gamesline.net/wp-content/uploads/2019/01/travis-strikes-again-deadcells-tshirt-ss-1-1038x576-768x426.jpg 768w, https://gamesline.net/wp-content/uploads/2019/01/travis-strikes-again-deadcells-tshirt-ss-1-1038x576-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2019/01/travis-strikes-again-deadcells-tshirt-ss-1-1038x576.jpg 1038w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Presentation-wise, <em>Travis Strikes Again</em> falters a little. I don’t think I’ve seen texture pop-in this bad on a game Nintendo had their hands in publishing ever, and the enemy design, as said before, is quite dull for the most part. Some of the levels are downright bland to look at, including rooms of pure nothing or bland streets with no decoration. There are times where you forget what the theme of the game you entered is because of how boring the level design is. The first level, “<em>Electric Thunder Tiger II</em>”, shifts between craggy cliffs and city streets with almost no rhyme or reason, culminating in a colosseum fight, for some reason? Occasionally there is some solid artwork, but it’s less often than I’d hope. There’s only so long the suburbia of “<em>Life is Destroy</em>” can last before I roll my eyes out of my head. The bosses are the opposite, however, retaining the charm and punk rock attitude you’d expect from <em>No More Heroes</em>. The team actually brought in UK artist Boneface for the boss designs, and their work is a definite highlight of the game. I was quite disappointed to find out that neither Masafumi Takada nor Jun Fukuda, composers of the previous two <em>No More Heroes</em> games, were returning to produce the soundtrack for this game, but the tunes serve their purpose and it doesn’t distract or annoy.</span></p>
<p><span style="font-weight: 400;"><em>Travis Strikes Again</em> is Suda proclaiming to the world what he loves, what he wants to work on, and who he wants to support. I don’t think I’ve ever played a video game that was basically a friendly note from a developer letting you know what’s up, but I loved experiencing it. Suda51 set a whole level of his game in a suburban neighborhood and had the boss be a serial killer just so he could make him do Yoshikage Kira’s poses during the boss fight, and that’s the kind of dorky obsession I come to Suda’s games for. When someone is genuine about their love of something, if it&#8217;s music, movies, games, or anything, that passion can be catchy and heartwarming. <em>Travis Strikes Again</em> oozes with Suda&#8217;s enthusiasm, and that love is infectious. Nobody else in the industry would pour this much of their tastes into a full release game, so even with its faults, <em>Travis Strikes Again</em> feels nothing less than special.</span></p>
<p>The post <a href="https://gamesline.net/travis-strikes-again-no-more-heroes-review/">Travis Strikes Again: No More Heroes Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Games I Don&#8217;t Think Will Come Out In 2018</title>
		<link>https://gamesline.net/games-i-dont-think-will-come-out-in-2018/</link>
					<comments>https://gamesline.net/games-i-dont-think-will-come-out-in-2018/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 10 Jan 2018 00:03:08 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[anthem]]></category>
		<category><![CDATA[final fantasy 7 remake]]></category>
		<category><![CDATA[fire emblem]]></category>
		<category><![CDATA[kingdom Hearts 3]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[shenmue 3]]></category>
		<category><![CDATA[travis strikes again: no more heroes]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14764</guid>

					<description><![CDATA[<p>Last year had a lot of games in it, can we just relax this year?</p>
<p>The post <a href="https://gamesline.net/games-i-dont-think-will-come-out-in-2018/">Games I Don&#8217;t Think Will Come Out In 2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">With the new year dawning, we have plenty of games to look forward to. Even if 2018 doesn’t manage to compete with the sheer gaming force that 2017 brought, it’ll still be a fun one. Despite a lengthy list of upcoming titles, some things just won’t make it to release. Video games aren’t easy to make, after all. So here are a handful of titles I don’t think will make it out during the rest of the calendar year.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14768" src="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png" alt="" width="616" height="347" srcset="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png 616w, https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5-160x90.png 160w" sizes="auto, (max-width: 616px) 100vw, 616px" /></a></p>
<h3><em><b>Final Fantasy 7 Remake</b></em></h3>
<p><span style="font-weight: 400;">The original <em>Final Fantasy 7</em> was three discs of PlayStation-era polygons, animations, and cutscenes. Now imagine you’re updating, recreating, and redoing all of them. Even with the <em>Final Fantasy 7 Remake</em> being cut into separate parts, there’s no way Square Enix has even the first part ready to go. Maybe we’ll see some more glimpses this year, but when you consider how long <em>FF15</em> took, we won’t see this remake anytime soon. </span></p>
<p><span style="font-weight: 400;">I wouldn’t be too surprised if info about <em>Final Fantasy 7 Remake</em> skipped 2018 altogether. Maybe a screenshot gallery will arrive in inboxes as a press release, but Square already has something major on their plate. Speaking of that something major&#8230;</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14770" src="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Kingdom Hearts 3</b></em></h3>
<p><span style="font-weight: 400;">Maybe this is an either or. Either <em>Final Fantasy 7 Remake</em> has been getting worked on, or <em>Kingdom Hearts 3</em> has. With the amount of screenshots and footage that’s leaked however, my money is on <em>KH3</em> getting all the focus. Even with Square giving Sora, Mickey and his pals all that tender love and care, it may still miss 2018.</span></p>
<p><span style="font-weight: 400;"><em>Kingdom Hearts</em> isn’t just another RPG in Square’s arsenal, it’s a licensed game. Even with creative liberties, Disney doesn’t let anyone just do what they please and will want to approve a lot of what’s tossed in. Toss in the possibility of Marvel or Star Wars making an appearance, and now we&#8217;re dealing with a lot of lawyer-filled headaches. It isn’t too hard to imagine a world where <em>KH3’s</em> release date slips into the future.   </span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14771" src="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Shenmue 3</b></em></h3>
<p><span style="font-weight: 400;">I can’t tell you if this is wishful thinking or a real prediction. Stiff Walking Man 2K18 may actually make it out this year, but I’d prefer it not. Perhaps <em>Shenmue 3</em> will muster something worth looking at or playing, but I have little hopes for this quasi-Kickstarted look into Sega’s past. If there’s anything 2016 and 2017 taught us, it was plenty of harsh lessons in Kickstarters and expectations. It’s best if you keep your vision focused- and the <em>Shenmue</em> series isn’t exactly known for its focus.</span></p>
<p><span style="font-weight: 400;">There’s potential with <em>Shenmue 3</em>, and worryingly that’s the nicest thing I can say about it.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14772" src="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Anthem</b></em></h3>
<p><span style="font-weight: 400;">No one wants <em>Anthem</em> to be released in 2018 more than EA. Last year was a PR struggle for the publisher, and pushing into this year they could really use a big tentpole money-making release. More importantly, EA could use a title that can compete with Activision’s <em>Destiny</em> franchise. <em>Battlefront</em> might be a dirty word nowadays but it’s still competing with <em>Call of Duty</em>. EA needs to add a RPG shooter to their sales tier, but just wishing for one will not make it so.</span></p>
<p><span style="font-weight: 400;">Being pushy is what gets EA in trouble. The first <em>Battlefront</em> reboot did great, but the second floundered thanks to loot boxes and microtransactions. That same initiative’s fingerprints has been seen in other EA titles like <em>Madden</em> and <em>FIFA</em> for years now, and it’s no doubt that microtransactions were/are planned for Anthem. Maybe EA is maddeningly ripping those systems out, maybe Bioware managed to stand tall against the publisher’s greedy ideas, or maybe <em>Anthem</em> is still in alpha on a computer server somewhere. <em>Anthem</em> ain’t coming this year, but I could definitely see it being a fun Q1 2019 title.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14773" src="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Red Dead Redemption 2</b></em></h3>
<p><span style="font-weight: 400;">Somewhere deep inside Rockstar Studios there is a whisper. Past the rows of desks and dimly lit computer monitors you can hear it. It’s spoken by a worried programmer or a frantic QA manager or an agitated producer who keeps glancing at a calendar. That whisper is saying “we need the Benz.” </span></p>
<p><span style="font-weight: 400;">If you don’t remember Leslie Benzies departure from Rockstar, you should. Benzies was a developer and producer for Rockstar best known for being a problem solver. He was the person you call in when everything has gone sideways and you absolutely need to release your game on time. Benzies left Rockstar and made a splash with a lawsuit against them and publisher Take Two. Without the fixer to come in and solve whatever problems a title is having, can Rockstar really meet expectations and deadlines? This year should be when we start hearing more and more from <em>Red Dead Redemption 2</em>, but if the title goes quiet Benzies’ absence will be felt into 2019.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14774" src="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg" alt="" width="1680" height="937" srcset="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg 1680w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-300x167.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-768x428.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-1024x571.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Travis Strikes Again: No More Heroes</b></em></h3>
<p><span style="font-weight: 400;">After its initial tease, it took most of 2017 to get a real trailer for <em>Travis Strikes Again</em>, and even after all this time I’m still not entirely sure what this game will be. Suda51 is a bit of a mad man and I wouldn’t be shocked if <em>No More Heroes</em> is either still very early on, or just about done. However, what we do know is that Travis will be visiting several other video game universes throughout this sequel. That means a lot of collaboration, legal agreements, and lots of scheduling. Grasshopper can usually manage a release per year, but it seems in Travis and John’s best interest if they took their time.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14775" src="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><b><em>Fire Emblem/Pokemon</em> on the Switch</b></h3>
<p><span style="font-weight: 400;">It will probably be one or the other. Both games are still stitched together with rumors, speculation, and the lightest sprinkling of official news. 2018 is already looking pretty bright for the Nintendo Switch with <em>Kirby</em>, <em>Yoshi</em>, and <em>Metroid Prime 4</em> possibly making their way out this year. It seems silly to add an additional two massive franchises to your schedule when you should be filling the calendar with ports and smaller releases. In an attempt to avoid sales cannibalism among major titles, Nintendo will probably have to choose between <em>Fire Emblem</em> or <em>Pokemon</em>.</span></p>
<p><span style="font-weight: 400;">Fire Emblem has the least amount of info swirling around for it, while <em>Pokemon</em> has a tornado of rumors pulsing through the air. That’s not much of an indication, but tossing a guaranteed sales bonanza to the end of 2018 that would sell even more Switches seems like the obvious choice. Nothing would push Nintendo into 2019 with a better outlook than a year much like 2017. A mainline <em>Pokemon</em> game developed specifically for the Switch would set the world ablaze in the best way. <em>Fire Emblem</em> doesn’t quite muster that same kind of fire. My bet is on <em>Pokemon</em>. </span></p>
<p>The post <a href="https://gamesline.net/games-i-dont-think-will-come-out-in-2018/">Games I Don&#8217;t Think Will Come Out In 2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>A Bunch of Nintendo Switch Indie Game News</title>
		<link>https://gamesline.net/a-bunch-of-nintendo-switch-indie-game-news/</link>
					<comments>https://gamesline.net/a-bunch-of-nintendo-switch-indie-game-news/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 30 Aug 2017 18:15:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kentucky route zero: tv edition]]></category>
		<category><![CDATA[morphies]]></category>
		<category><![CDATA[mulaka]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[super meat boy forever]]></category>
		<category><![CDATA[travis strikes again: no more heroes]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13945</guid>

					<description><![CDATA[<p>What if the Switch just had all the indie games?</p>
<p>The post <a href="https://gamesline.net/a-bunch-of-nintendo-switch-indie-game-news/">A Bunch of Nintendo Switch Indie Game News</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Just ahead of PAX West, Nintendo streamed out some news about a ton of indie games heading to the Switch. If you happened to miss the stream then sit back, relax, and we’ll run down some of the bigger titles worth laying eyes upon.</p>
<p>Clearly the biggest news coming out of the stream was from Suda 51. After announcing that Suda would be working on some sort of <em>No More Heroes</em> game for the Switch, we finally got a glimpse of what that will be. <em>Travis Strikes Again: No More Heroes</em> is coming exclusively to the Switch in 2018 and will feature tie-ins from other indie games. Travis and a bat-wielding foe fight inside an RV when they are sucked inside a phantom video game system and must fight their way out again.</p>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=Ch_2MBzfmXY"><span></span><img decoding="async" src="https://img.youtube.com/vi/Ch_2MBzfmXY/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><em>Kentucky Route Zero</em> will be coming to the Switch, as <em>Kentucky Route Zero: TV Edition</em>, in early 2018 and will feature all five acts. That means <em>KRZ</em> will finally be finished early next year as well, for everyone who has been eagerly awaiting its finale. We’ll also be getting a <em>Super Meat Boy</em> sequel entitled <em>Super Meat Boy Forever</em>. It looks more like a runner rather than a platformer, but I may be reading too much into the little bit of gameplay they showed off.</p>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=Wbf4zF9xVNM"><span></span><img decoding="async" src="https://img.youtube.com/vi/Wbf4zF9xVNM/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<div class="videoplayer"><a class="yes" href="https://youtu.be/AKjjyDUgGd8"><span></span><img decoding="async" src="https://img.youtube.com/vi/AKjjyDUgGd8/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>That’s enough about games we knew about, what about the new stuff? Let’s start off with <em>Morphies&#8217; Law</em>, a multiplayer team shooter that’s all about stealing your enemies body size. As you shoot your opponent, you’ll steal size from their varying body parts. If you shoot the head, their head will shrink and your’s will enlarge. As you bulk up your body parts so will your overall team’s avatar body and whoever builds their avatar bigger will win.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/qNylNeCiyTg"><span></span><img decoding="async" src="https://img.youtube.com/vi/qNylNeCiyTg/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>There was also <em>Mulaka</em> which is based on the Tarahumara, a Native people from Mexico known for their ability to run insanely long distances. <em>Mulaka</em> is colorful and mesmerizing to watch in motion and is definitely worth a look.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/6XpatO5lafQ"><span></span><img decoding="async" src="https://img.youtube.com/vi/6XpatO5lafQ/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>There was plenty more, including neat looking games like<em> Golf Story</em>, <em>Floor</em> <em>Kids</em>, and <em>Sausage</em> <em>Sports</em> <em>Club</em>. We also got a date for <em>Steamworld Dig 2</em> which will be in your hands on September 21st of this year. If you wanna check out all the other indie titles coming to the Switch later this year and into 2018, you can relive the entire stream below.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/dY8OCBFl1Qg"><span></span><img decoding="async" src="https://img.youtube.com/vi/dY8OCBFl1Qg/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>The post <a href="https://gamesline.net/a-bunch-of-nintendo-switch-indie-game-news/">A Bunch of Nintendo Switch Indie Game News</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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