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		<title>Cowboys, Cowardice, and Contradictions</title>
		<link>https://gamesline.net/cowboys-cowardice-and-contradictions/</link>
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		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Mon, 07 Jan 2019 16:59:46 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[AAA gaming]]></category>
		<category><![CDATA[arthur morgan]]></category>
		<category><![CDATA[Capitalism]]></category>
		<category><![CDATA[game journalism]]></category>
		<category><![CDATA[john marston]]></category>
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		<category><![CDATA[red dead redemption 2]]></category>
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					<description><![CDATA[<p>There's only so much praise such a frustrating game can get before you just have to vent, okay?</p>
<p>The post <a href="https://gamesline.net/cowboys-cowardice-and-contradictions/">Cowboys, Cowardice, and Contradictions</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">Rockstar paints the world of <em>Red Dead Redemption 2</em> as one of messy underdogs and flawed heroes. It’s a story of the outcasts of society, who rise up against the system and forces that be to live life freely and righteously, or so they say. Though some characters in the Van der Linde gang may be portrayed as villainous at times, they pale in comparison to the iron grips of the government enforcers, or money grubbing capitalists like Leviticus Cornwall. Considering all the <a href="https://www.eurogamer.net/articles/2018-10-25-the-human-cost-of-red-dead-redemption-2">stories</a> that have been <a href="https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466">going around</a>, those are some really choice topics for Rockstar to go after, huh?</span></p>
<p><span style="font-weight: 400;">If there’s a AAA game publisher you know of, there’s a strong chance that they burn out their workers and abuse their labor for the purpose of profit. Rockstar didn’t manage to keep it as well under wraps as the rest of those companies tend to do though, going so far as to <a href="https://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html">boast</a> about how their workers were fighting their way through hundred hour work weeks to ship out the game “on time”. This caused a bit of a stir in the game industry, and the Houser brothers had to go out and make a couple little apologies where they went onto say <a href="https://www.gq-magazine.co.uk/article/red-dead-redemption-2-interview">further outlandish things</a>, like: </span></p>
<blockquote><p><span style="font-weight: 400;">“Sam and I talk about this a lot,” he replied, “and it’s that games are still magical. It’s like they’re made by elves. You turn on the screen and it’s just this world that exists on TV. I think you gain something by not knowing how they’re made. As much as we might lose something in terms of people’s respect for what we do, their enjoyment of what we do is enhanced. Which is probably more important.”</span></p></blockquote>
<p><span style="font-weight: 400;">Magical elves. </span></p>
<p><span style="font-weight: 400;">While the Houser Brothers would absolutely love you to ignore the fact that so many of their workers sacrificed chunks of their life and fragments of their essence to receive maybe a hundred thousandth of the profits they received, it’s impossible and irresponsible to. Games are made by people, they’re made consistently by teams that don’t need to destroy their workers, on budgets that don’t have to equal the amount of capital needed to run a small country. Games aren’t these mystical trinkets, nor are they solely the artistic endeavors that require the sacrifices so often claimed. Games like <em>Red Dead Redemption 2</em> are vessels for the conceptualization of capitalism, and the Houser Brothers want to have their cake and eat it too.</span></p>
<p><span style="font-weight: 400;">In <em>Red Dead Redemption 2</em>, the villainous Leviticus Cornwall goes on a rant towards the end of the story, talking about how he pushes the gears, does the things that need to be done, and that people have to suffer because of the nature of the world. The fact that <em>Red Dead Redemption 2</em> is written by the Houser brothers, who said effectively the same exact things about game development in a casual interview, is such a fun ol’ hypocritical time. It’s the heart of why I think the game fails to create a compelling narrative or immersive world; it’s a hotbed of contradictions.</span></p>
<p><span style="font-weight: 400;">To talk about this again through the lens of the game, Arthur Morgan, our lead cowman, is a character who is consistently at odds with who he is. The open world the player </span><span style="font-weight: 400;">runs him about in, and is encouraged to whittle hundreds of hours away inside of, is one completely disparate from the one on display throughout the main narrative. Where a player can generally play Arthur as a hero, feeding the homeless and helping the wounded, his character arc will slide him into forced scenarios like beating up a disabled man, or stealing things from the poor for little to no reason. If one plays Arthur as a villain suiting these sorts of activities, they’ll still be forced into moments where Arthur is out there feeding the homeless, and he’ll still find his titular redemption.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/01/red-dead-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-16919" src="https://gamesline.net/wp-content/uploads/2019/01/red-dead-3-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2019/01/red-dead-3-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-3-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-3-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-3-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-3.jpg 1200w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Even outside of its core, everything in Rockstar’s Wild West is the seed of an idea stomped on by specific design ideologies. There are systems for hunting, horse riding, temperature, food, health, and all sorts of other standard concepts that have been heralded for their realism and immersiveness, but their purpose is painfully clear: to uphold a </span><i><span style="font-weight: 400;">status quo</span></i><span style="font-weight: 400;">. Nothing in <em>Red Dead Redemption 2</em> feels like it’s there because of an artistic vision or a wild concept someone had and executed on; it’s all there because that’s what should be in a “prestige” video game. Nothing intertwines, nothing is truly realistic or has a rhythm to it that could tell a story, thus all of it ends up being a pretentious drag.</span></p>
<p><span style="font-weight: 400;">To look at one specific example of a painfully sciolistic and contrived system, hunting in <em>Red Dead Redemption 2</em> is required to gather skins and food. Instead of making the act of a successful hunt require things like hiding or tracking- as the game insinuates- or setting up traps to catch an animal off guard like is common in most open-world RPGs, the procedure is consistent and dry. You find an animal instead of its tracks, check to ensure its quality label is “pristine,” find the glowing red spot on the animal, and shoot it using the “Dead Eye” ability. If you deviate from this specific and simplistic procedure, the animal that you hunt will be rendered a quality below “perfect”, which means you can’t use any of the animal’s parts for anything the game would be asking for. Wow! Just like real life!</span></p>
<p><span style="font-weight: 400;">It’s this fake and drawn-out idea of realism that infects the game as a whole. There is no actual dedication to replicating the activities of day to day life, nor is there any wiggle room to create crazy surprises or coincidences that are truly realistic. These systems are designed to be a system in a video game, a side activity, a mini game; not vehicles for experiences with a purpose. Even more egregious are the legendary animals, which are all hidden around the map like special Pokémon, requiring you to examine three to four tracks before stumbling upon it and executing it without any sort of restrictions like normal animals. Why? Again, because this isn’t intended to actually be realistic, it’s just for a video game, and it’s what makes a great marketing point.</span></p>
<p><span style="font-weight: 400;">Everything about the game feels like it’s curated for the express purpose of marketing. Put in survival elements to attract those <em>Minecraft</em> and <em>Rust</em> communities; put in dialogue choices even if they don’t matter because everyone loves <em>Mass Effect</em>; people are always talking about the “emergent gameplay” so put in a bunch of events that everyone will see but they just might miss, so that talking about the game feels different for everyone! The game feels like it’s made just to sell from title alone, dubbed <em>Red Dead Redemption 2</em>, despite being the third in the series and a prequel at that. </span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/01/red-dead-2.jpg"><img decoding="async" class="aligncenter size-large wp-image-16917" src="https://gamesline.net/wp-content/uploads/2019/01/red-dead-2-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2019/01/red-dead-2-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-2-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-2-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-2.jpg 1200w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">These craven design decisions, which seem more based on dollar signs and market expectations than actual consideration and imagination, permeate nearly every aspect of the game’s design. There are moments in <em>Red Dead Redemption 2</em> that feel legitimately original, and capture a particularly fascinating realm of mundanity and interaction that feels compelling, but Rockstar feels the need to escalate everything to the most absurd degree every single time. There’s a sequence in the game where you get to build a house. You put up fences, the foundation, the walls, the roof, all that, and you do it to a jaunty montage like one would do in a movie. I was really enjoying the concept of this, because you never really get to do something as mundane as make a whole ass real house in an elegant yet lifelike way. <em>Red Dead Redemption 2</em>, however, is never satisfied with a mission just being that, and quickly things escalated into a full on assault against a league of cannibals who just roam around I guess.</span></p>
<p><span style="font-weight: 400;">I could use “absurd escalation” to describe most of the game too. Every town you visit will feature at least five grand shootouts where Arthur Morgan and company pretty much decimate a large chunk of the town’s populace in extravagant brutalist fashion. Whenever I reached the end of these drawn out murderfests, I had to muse to myself how well one could make an argument for how <em>Red Dead Redemption</em> unintentionally presents itself as a fascist utopia of 4000 police officers per twenty mile radius. Things can never just end in a quick and deadly escape, everything had to be outrageous and stupefying because that’s what games have to be right? They have to be these vehicles for nothing but bombast and epic gamer moments that make you cheer with your bros. When a sequence in your game involves a character being diagnosed with a terminal illness in a rather grim fashion, only to have that character immediately go on a wild balloon ride with a wacky old man that culminates in a shootout where said old man dies with nary a word discussed about him afterwards, there’s probably something wrong with your game’s tone.</span></p>
<p><span style="font-weight: 400;">When it comes to <em>Red Dead Redemption 2</em>’s nature as a prequel, the game quickly falls into all sorts of myopic pitfalls. From the beginning, you already know which characters are going to live, and which characters are going to die, but unlike some games like <em>Halo: Reach</em> or even the more absurd <em>Kingdom Hearts: Birth by Sleep</em>, there is no elegance or surprise to be had. This isn’t stumbling upon a ragtag group of unknown souls that <em>Red Dead Redemption’s</em> main protagonist, John Marston once rode with. The characters that ride with Arthur are a group of well known figures, whose fates and histories had already been outlined. Barring one standout, I was completely unsurprised by every one of the main story’s victims of drama, and it was hard to become invested in characters when it was clear they weren’t going to be around, or would become incredibly heinous men in the sequel.</span></p>
<p><span style="font-weight: 400;">At worst, this focus on pre-existing knowledge and events ends up doing nothing but make the first <em>Red Dead Redemption</em>, a game I used to really really like despite its flaws, even worse retroactively. In <em>Red Dead Redemption</em> we knew that John used to be in a gang led by Dutch, and when he faces off against his former father figure near the end of the game, it seems sort of like a homecoming after years and years. Now after <em>Red Dead Redemption 2</em>, we’re told that John had seen Dutch and done a big ol’ shoot out with him just a few years before the start of the original game. When I started up <em>Red Dead 2</em> for the first time, I expected to deal with some sort of narrative contrivances- like rectifying the fact that Arthur Morgan had never been referenced in <em>Redemption</em>&#8211; but having the entire story of <em>Red Dead Redemption</em> feel far less impactful and incredibly over-exaggerated, was something I couldn’t help but absorb in awestruck disappointment.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/01/red-dead-1.png"><img decoding="async" class="aligncenter size-large wp-image-16918" src="https://gamesline.net/wp-content/uploads/2019/01/red-dead-1-1024x425.png" alt="" width="1024" height="425" srcset="https://gamesline.net/wp-content/uploads/2019/01/red-dead-1-1024x425.png 1024w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-1-300x125.png 300w, https://gamesline.net/wp-content/uploads/2019/01/red-dead-1-768x319.png 768w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Of course Rockstar, the company behind the piece of media that has made more money than every other piece of media ever created in the history of mankind, is looking for more and more money, even though they don’t have to. The nature of capitalism is that no matter how much money one currently has, you have to aspire to and gather more and more and more until there’s absolutely none left. Rockstar could’ve taken their time and not abused their workers to push out this product, they could’ve taken risks with their systems instead of watering them down to the lowest most acceptable denominator, they could’ve /tried/ to say anything worth saying. Instead, they didn’t. The Houser brothers and every shareholder and corporation involved with the production of the game have to take the path to peak exploitation every time, because that’s just how it has to be, right?</span></p>
<p><span style="font-weight: 400;">The way that mainstream journalism has enabled all of this to continue, just as those side characters in <em>Red Dead</em> allow the villains to prosper, is especially egregious. Upon release, despite knowing the circumstances of the game’s development, despite hearing firsthand reports from abused workers that they were forever scarred by the development of not only this game but its predecessor as well, the game received universal accolades and perfect scores from major outlets. It continues to be advertised as the highest rated PS4 game of all time. Some even went as far as to organize<a href="https://www.polygon.com/game/red-dead-redemption-2/39461"> week long celebrations</a> of content about the game which, well, I don’t even know what to say about that one. </span></p>
<p><span style="font-weight: 400;">There’s a problem in modern discussion with treating the development of a game as ancillary to criticism of the product. Every review fills a paragraph or two with allusions to the wrong that Rockstar maybe did, but swat it away with glowing praise the second that mandated bit is over. If a game like say, <em>Final Fantasy XV</em> is being reviewed, however, a large part of the conversation will become dedicated to discussing its long development, and how that would transform the game’s design. Just like with <em>Red Dead’s</em> concept of realism; it’s only the focus when it’s convenient. There needs to be more responsible and consistent coverage, and there needs to be a reckoning with the realities of the market that we as platforms are promoting.</span></p>
<p><span style="font-weight: 400;"><em>Red Dead Redemption 2</em> is just one of so many games that has come out at the expense of dozens if not hundreds of individuals, only to have such petty problems ignored as the price to pay for purported perfection. It’s not the first of a new trend, it’s the depressing status quo, and if we’re to create not only better games, but a better world, we need to start being more responsible with how we discuss and engage with games. </span></p>
<p>The post <a href="https://gamesline.net/cowboys-cowardice-and-contradictions/">Cowboys, Cowardice, and Contradictions</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 245: Monopoly Mario Party</title>
		<link>https://gamesline.net/vgcc-episode-245-monopoly-mario-party/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 30 Dec 2018 21:20:52 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[fate go]]></category>
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		<category><![CDATA[game of the year 2018]]></category>
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		<category><![CDATA[metroid fusion]]></category>
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		<category><![CDATA[red dead redemption 2]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=16901</guid>

					<description><![CDATA[<p>I did not fuse the deputy.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-245-monopoly-mario-party/">VGCC Episode 245: Monopoly Mario Party</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Smash Bros. story spoilers from 13:09 to 21:20.</p>
<p>2018&#8217;s almost over, but there&#8217;s still time for one last podcast! John and Rose talk us through a GOTY retrospective, as well as Smash Bros., bombing on comedy, gacha hell, Metroid, The Messenger, David Spade&#8217;s Dragon Ball future, and the toxic effects of Gamer Goo.</p>
<p>Support us on <a href="http://patreon.com/vgcc">Patreon</a>! Follow us on twitter @<a href="http://twitter.com/vgchoochoo">VGChooChoo</a>, @<a href="http://twitter.com/john_michonski">john_michonski</a>, and @<a href="http://twitter.com/horngal">horngal</a>, and don’t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HfL45HLX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181230150640-9132.mp3">Direct Download</a> or listen below!</p>
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<p>The post <a href="https://gamesline.net/vgcc-episode-245-monopoly-mario-party/">VGCC Episode 245: Monopoly Mario Party</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2018: Day Four</title>
		<link>https://gamesline.net/game-of-the-year-awards-2018-day-four/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Sat, 29 Dec 2018 21:31:04 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
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					<description><![CDATA[<p>Thanks for supporting us this year!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-four/">Game of the Year Awards 2018: Day Four</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s time. The final day of our GOTY awards. Thank you all for taking this journey with us, through GOTY and the entire year. We&#8217;re so happy you supported us through thick and thin, and we hope you&#8217;ll be back next year. Without further ado, here are the winners of Best Mechanic, Worst Mechanic, and Worst Game.</p>
<p>If you wish to watch our winners in video form, check out the below video. Other than that, here are the write-ups!</p>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=Geyj9_f07Qg"><span></span><img decoding="async" src="https://img.youtube.com/vi/Geyj9_f07Qg/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Mechanic: <em>Self Mutilation in The Missing</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Web-Swinging in Spider-Man, District Health in Vampyr</strong></em></p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16893" src="https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/the-missing-jj-macfield-and-the-island-of-memories-screenshot-01-ps4-us-15oct2018-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">While seemingly a hard sell for most people, the way <em>The Missing</em> handles the use of self mutilation to solve puzzles is brilliantly executed. Dismemberment, immolation, and many other brutal forms of self mutilation act as J.J.’s means to progress through the world and learn to rebuild herself. These mechanics serve to act as a metaphor for the struggles and the pain that many trans people go through in everyday life in order to survive in the world. J.J. breaks herself down to build herself together again. After all, this is a regeneration story.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Mechanic: <em>Red Dead Redemption 2&#8217;s Morality Meter</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Detroit: Become Human&#8217;s Trust System, SNK Heroines&#8217; Items</strong></em></p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16894" src="https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-1024x569.jpg" alt="" width="1024" height="569" srcset="https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-1024x569.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-300x167.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-768x427.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2018/12/rdr2-suffregette-2-1.jpg 1080w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;"><em>Red Dead Redemption 2</em> is full of all sorts of thoughtless and actively fun-hampering mechanics, but the morality meter easily takes the cake. Even the concept of a meter to measure some sort of arbitrarily considered moral code feels outdated in 2018, where so much of the industry has either thoughtfully omitted such mechanics or adapted them into more nuanced and subtle presentation. Drifting your morality meter in either direction requires barely any thought, and provides little to no bearing on anything that happens throughout your experience. Being a Cowboy Angel won’t stop Arthur from beating up disabled men for three dollars in the story, nor will being Satan’s lil’ Cowpoke affect the titular and forced redemption arc later in the game. It’s a meaningless system that feels integrated largely because its predecessor had it, but also because as a AAA video game such features are required. This is all saying nothing of the fact that in <em>Red Dead Redemption 2</em>’s online component, players can pay to reset their morality meter with a microtransaction currency, which is just, man that really just is everything wrong with AAA gaming wrapped up nicely, huh?</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Game: <em>The Quiet Man</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Detroit: Become Human, SNK Heroines: Tag Team Frenzy</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16732" src="https://gamesline.net/wp-content/uploads/2018/12/2-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/12/2-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/2-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/2-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Oh, what to say? Square Enix has had a real strange year, but nothing has quite reached the heights of sheer bafflement that the company achieved with <em>The Quiet Man</em>. </span><span style="font-weight: 400;">What feels like both a fake game from a movie and an Arrowverse rip-off, <em>The Quiet Man</em> is a disaster on every conceivable level.</span><span style="font-weight: 400;"> From FMV sequences that look and feel like a rejected pilot for a show on The CW, to gameplay sequences that feel like they were cobbled together in a couple weeks</span><span style="font-weight: 400;"> (by Human Head, a legit developer, no less), </span><span style="font-weight: 400;"><em>The Quiet Man</em> is an embarrassment on a scale rarely seen for major publishers.</span><span style="font-weight: 400;"> Sure, Square Enix has taken risks on smaller-to-medium sized games in the past couple years, with games like <em>Tokyo Dark</em> and <em>Nier: Automata</em> both being successful, but it’s impossible to understand just what exactly the company was thinking with <em>The Quiet Man</em>. </span></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-four/">Game of the Year Awards 2018: Day Four</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2018: Day Three</title>
		<link>https://gamesline.net/game-of-the-year-awards-2018-day-three/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 28 Dec 2018 19:25:37 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[bloodstained: curse of the moon]]></category>
		<category><![CDATA[deltarune]]></category>
		<category><![CDATA[fallout 76]]></category>
		<category><![CDATA[filip miucin]]></category>
		<category><![CDATA[game of the year 2018]]></category>
		<category><![CDATA[heaven will be mine]]></category>
		<category><![CDATA[ni no kuni 2]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[the missing]]></category>
		<category><![CDATA[triple a]]></category>
		<category><![CDATA[yakuza 6]]></category>
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					<description><![CDATA[<p>The GOTY train keeps on rolling!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-three/">Game of the Year Awards 2018: Day Three</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s Day Three and this GOTY don&#8217;t stop rolling! We continue our journey across the year in gaming&#8217;s landscape with a look back at the Best Writing, Best Surprise, Most Disappointing Game, and everyone&#8217;s favourite, the coveted What the Fuck Award!</p>
<p>As always, we&#8217;ve got both full write-ups and a handy video guide to today&#8217;s awards!</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/vJbberGwrzY"><span></span><img decoding="async" src="https://img.youtube.com/vi/vJbberGwrzY/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Surprise: <em>Deltarune</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: THE MISSING: J.J. MACFIELD &amp; THE ISLAND OF MEMORIES, Bloodstained: Curse of the Moon</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/runesurp.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16862" src="https://gamesline.net/wp-content/uploads/2018/12/runesurp.png" alt="" width="1216" height="684" srcset="https://gamesline.net/wp-content/uploads/2018/12/runesurp.png 1216w, https://gamesline.net/wp-content/uploads/2018/12/runesurp-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/12/runesurp-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/12/runesurp-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/runesurp-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Released out of nowhere for free on Halloween, </span><i><span style="font-weight: 400;">Deltarune</span></i><span style="font-weight: 400;"> immediately proved itself to be a captivating experience. From its intro sequence until the final moments of what’s only the first chapter, the entire experience is as gripping as it is clever, playing on every expectation an </span><i><span style="font-weight: 400;">Undertale</span></i><span style="font-weight: 400;"> fan may have. Not only has the combat system been revamped to accommodate multiple party members with various roles in the group, but even familiar characters and story beats have changed in unpredictable and unusual ways. Despite being a vastly shorter experience overall, there’s a lot about </span><i><span style="font-weight: 400;">Deltarune</span></i><span style="font-weight: 400;"> to discuss and unpack, even as we go into 2019. With Toby Fox hitting on all fronts again, it’s no surprise that </span><i><span style="font-weight: 400;">Deltarune</span></i><span style="font-weight: 400;"> manages to be 2018’s best surprise.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Most Disappointing: <em>Red Dead Redemption 2</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Ni No Kuni 2: Revenant Kingdom, Yakuza 6: The Song of Life</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/rdr2dis.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16863" src="https://gamesline.net/wp-content/uploads/2018/12/rdr2dis.png" alt="" width="1216" height="684" srcset="https://gamesline.net/wp-content/uploads/2018/12/rdr2dis.png 1216w, https://gamesline.net/wp-content/uploads/2018/12/rdr2dis-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/12/rdr2dis-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/12/rdr2dis-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/rdr2dis-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">It’s no secret that the hype-cycle for Triple A game development has been out of control for years now, but it’s phenomenally difficult to think of an example of a game failing to hit the mark of expectations quite like <em>Red Dead Redemption 2</em> did. Rockstar games have occupied a weird space for a while now where they’ve been held up as immersive and bold for decisions that other games have been repeatedly derided for, and seeing the trend continue in the wake of <em>Red Dead 2’s</em> release has been pretty baffling. An overblown, bloated mess of a product that sacrifices fun for “realism” and “immersion”, except for when it doesn’t, <em>Red Dead</em> feels like an example of a game that wants to have its cake and eat it too. Useless and unnecessary systems pile on top of useless and unnecessary systems to create an experience that’s less a video game and more of a chore. That bloat, combined with stiff, awkward gunplay, a story that could easily have had at least ten hours of fat trimmed from its hide, and an inconsistently written protagonist who flits between the honorable cowboy and a complete sociopath with such regularity that it sometimes happens multiple times in the same mission, only serves to make <em>Red Dead</em> 2018’s biggest disappointment.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Writing: <em>THE MISSING: J.J. MACFIELD &amp; THE ISLAND OF MEMORIES</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Heaven Will Be Mine, Deltarune</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/missingwriting.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16864" src="https://gamesline.net/wp-content/uploads/2018/12/missingwriting.png" alt="" width="1216" height="684" srcset="https://gamesline.net/wp-content/uploads/2018/12/missingwriting.png 1216w, https://gamesline.net/wp-content/uploads/2018/12/missingwriting-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/12/missingwriting-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/12/missingwriting-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/missingwriting-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Swery has always been known for entertaining writing, even if that writing wasn’t always the best, but <em>THE MISSING</em> feels like an entirely different format for him. While there are still moments of those classic <em>Twin Peaks-</em>esque non-sequiturs explaining some sort of specific concept or thing, the story focuses a lot more on text-based and realistic interactions. Since most of the game is told through a series of text messages gradually unlocked on J.J.’s phone, we get to see a different form of character writing, which is actually accomplished quite well. While plenty of games like <em>Persona 5</em> or <em>Spider-Man</em> have integrated instant message style conversations into their game, they’ve never been the entire crux of their story. Being able to see the different ways that J.J. interacts with others demonstrated through word choice and honesty without hardly a hint of the stereotypical writing a lot of outsider writers tend to lean towards with queer narratives shows exactly how much research and discussion must have been done with real and actual people. <em>THE MISSING</em> makes me excited for the prospects of more modern methods of storytelling in the future, where a story doesn’t have to be told strictly through disembodied and one-sided audio logs, but through a different and less vocal form of conversation.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">What the Fuck Award: <i>Fallout 76</i></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Filip Miucin, The Triple-A Industry</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/f76wtf.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16865" src="https://gamesline.net/wp-content/uploads/2018/12/f76wtf.png" alt="" width="1216" height="684" srcset="https://gamesline.net/wp-content/uploads/2018/12/f76wtf.png 1216w, https://gamesline.net/wp-content/uploads/2018/12/f76wtf-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/12/f76wtf-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/12/f76wtf-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/f76wtf-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">From infinitely fast walking speeds to nylon bags to completely doxing their own users,<em> Fallout 76</em> was truly 2018’s shittiest gift that kept on giving. Originally pitched as everything you’d expect from a <em>Fallout</em> game but online, reality quickly set in as it became painfully clear that this was going to be a paper-thin cash-in. Even players who tempered their expectations were not prepared for the absolute shitstorm surrounding this game. Even now, more and more disappointing news keeps coming out about the future of <em>Fallout 76</em>. The game’s most diehard players and defenders are now upset that the new cosmetic purchasables in the in-game real money store are going for upwards of 20 dollars per costume. Not to mention as found in a recent changelog, the game will soon support the biggest wet fart in the entire game industry: loot boxes. Shine On You Turdy Diamond.</span></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-three/">Game of the Year Awards 2018: Day Three</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2018: Day Two</title>
		<link>https://gamesline.net/game-of-the-year-awards-2018-day-two/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Thu, 27 Dec 2018 19:26:12 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[celeste]]></category>
		<category><![CDATA[deltarune]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[fallout 76]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[shadow of the tomb raider]]></category>
		<category><![CDATA[the missing]]></category>
		<category><![CDATA[the quiet man]]></category>
		<category><![CDATA[vampyr]]></category>
		<category><![CDATA[xenoblade chronicles 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16813</guid>

					<description><![CDATA[<p>It's Day Two!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-two/">Game of the Year Awards 2018: Day Two</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Following yesterday&#8217;s technical awards, today we venture into the field of character studies, with awards for Best &amp; Worse Characters! We also hit the highs of Best Moment, and the crushing lows that come with being 2018&#8217;s Hella Brokenest Game.</p>
<p>You can check out our full write-ups right here, but as always, we&#8217;ve got a handy-dandy video to run down today&#8217;s awards!</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/1-tiMU7areo"><span></span><img decoding="async" src="https://img.youtube.com/vi/1-tiMU7areo/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Moment: <em>The Ending (THE MISSING)</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Walking through town (Deltarune), The Last Climb (Celeste)</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/maxresdefault.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16820" src="https://gamesline.net/wp-content/uploads/2018/12/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/12/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/12/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/maxresdefault-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">The ending to <em>THE MISSING</em> isn’t just impressive because of its elaborate presentation, though that certainly helps it. This final sequence, where both the true nature of the game, as well as an insistence to push back against an all too common tragic and surrealist end are revealed, is exactly what we should be looking for in video game narratives. From the dramatic scripted scenes, to a final optimistic chase and victory over a now understandable enemy, <em>THE MISSING’s</em> ending takes advantage of being a piece of interactive media, and provides a path of emotional resonance through the whole experience. By exploring largely ignored and important territory, <em>THE MISSING</em> was able to take what would have been a novel experience in its own right, and push it above into the type of representation we should be accepting as the bare minimum. Also it made me cry for like three hours.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Hella Brokenest: <em>Fallout 76</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Vampyr, The Quiet Man</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/f76.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16822" src="https://gamesline.net/wp-content/uploads/2018/12/f76.jpg" alt="" width="1920" height="1077" srcset="https://gamesline.net/wp-content/uploads/2018/12/f76.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/12/f76-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/f76-768x431.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/f76-1024x574.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/f76-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Even before its release date, nearly every comment online about <em>Fallout 76</em> was one of deep frustration and consistent ineptitude. Bethesda’s games are rightfully infamous for how shoddily they’re held together, but their latest release heaps another spoonful of worry on top of an already wobbly foundation with online functionality. With the standard crashes, bugs, and game-breaking errors now paired with an unstable connectivity requirement, <em>Fallout 76</em> is going to need a lot more than some fan mods to be anywhere near something worth the money Bethesda’s asking for it. Let’s not forget that they’re using the same twenty-year-old engine they’ve been using since <em>Morrowind</em>, and plan to continue to use it into the next generation.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Character: <em>Susie (Deltarune)</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Madeline (Celeste), Nia (Xenoblade Chronicles 2)</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/susie.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16821" src="https://gamesline.net/wp-content/uploads/2018/12/susie.png" alt="" width="1216" height="684" srcset="https://gamesline.net/wp-content/uploads/2018/12/susie.png 1216w, https://gamesline.net/wp-content/uploads/2018/12/susie-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/12/susie-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/12/susie-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/susie-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><i><span style="font-weight: 400;">The power of mean girls shines within you</span></i><span style="font-weight: 400;">. </span></p>
<p><span style="font-weight: 400;">Susie from <em>Deltarune</em> is our favorite character in a game this year. Her character arc, from schoolyard bully, to reluctant party member, to two-bit villain, to genuine friend was, in true Toby Fox style, equal parts touching and hilarious. Susie is in many ways a perfect response to the sometimes simplistic pacifist outlook of <em>Undertale</em>. As she moves from lashing out with violence out of fear, to using violence as a way to defend those she cares about, Susie encapsulates the complicated questions <em>Deltarune</em> seeks to ask. She adds an edge to the game (no pun intended), and always reminds us that these characters are just tweens doing their best in a scary situation. Susie’s scenes with Lancer are among the funniest in<em> Deltarune</em>, and she brings serious heart to the game, making me care about the fate and feelings of these dumb kids. To give Susie the best compliment I can: she is unbanned from free ham sandwich day.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Character: <em>Markus (Detroit: Become Human)</em></span></h3>
<p style="text-align: center;"><em><strong>Runners-up: Arthur Morgan (Red Dead Redemption 2), Lara Croft (Shadow of the Tomb Raider)</strong></em></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/markus.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-16823" src="https://gamesline.net/wp-content/uploads/2018/12/markus.jpg" alt="" width="3840" height="2160" srcset="https://gamesline.net/wp-content/uploads/2018/12/markus.jpg 3840w, https://gamesline.net/wp-content/uploads/2018/12/markus-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/12/markus-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/12/markus-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/12/markus-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">David Cage is a man who divides opinion among the masses at the best of times, but with <em>Detroit: Become Human</em>, the master of gaming misery has hit new lows in the character department with the game’s lead, Markus. Cage has, of course, always been about as subtle as a nuclear bomb, but his clumsy attempts to roll Jesus Christ, Martin Luther King, Che Guevara, Jason Bourne and Mahatma Gandhi into one with Markus are unbelievably horrible. As <em>Detroit</em> fumbles around with its dead-on-the-nose Biblical references and Markus’ literal freeing of the android slaves, it’s hard to believe that you’re watching a sincere effort at storytelling unfold before you; so laughably ham-fisted are Cage’s attempts to make Markus a relatable, sympathetic leader that the game’s entire thesis statement looks like it’s being drawn into parody. Under Markus, a game that should’ve been an easy thematic slam-dunk stumbles and falls in mystifying order, and only serves to highlight that of all people in the industry, David Cage is certainly not the one with the chops to tackle difficult social concepts.</span></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2018-day-two/">Game of the Year Awards 2018: Day Two</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 240: The Quiet Fans</title>
		<link>https://gamesline.net/vgcc-episode-240-the-quiet-fans/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 11 Nov 2018 20:31:41 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[crack cocaine]]></category>
		<category><![CDATA[final fantasy xv]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[goofy]]></category>
		<category><![CDATA[he hate me]]></category>
		<category><![CDATA[horses]]></category>
		<category><![CDATA[jonathan davis]]></category>
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		<category><![CDATA[mickey mouse]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
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		<category><![CDATA[SNK]]></category>
		<category><![CDATA[snk 40th anniversary collection]]></category>
		<category><![CDATA[sonic 06]]></category>
		<category><![CDATA[super smash bros ultimate]]></category>
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		<category><![CDATA[the grinch]]></category>
		<category><![CDATA[the quiet man]]></category>
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		<category><![CDATA[vore]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=16585</guid>

					<description><![CDATA[<p>Quiet Man GOTY.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-240-the-quiet-fans/">VGCC Episode 240: The Quiet Fans</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The horses have bolted, and Niall&#8217;s struggling to control Scott and Solon this week on Chooch! The boys talk late night coffee, Disney vore, Solon&#8217;s life as a narc, Deltarune, cowboys, the Shush Shush Boy, SNK&#8217;s big 40th, the end of Final Fantasy XV, Scott&#8217;s controversial Tetris Take, and making mixtapes.</p>
<p>Support us on <a href="http://patreon.com/vgcc">Patreon</a>! Follow us on twitter @<a href="http://twitter.com/vgchoochoo">VGChooChoo</a>, @<a href="http://twitter.com/yourpalniall">YourPalNiall</a>, @<a href="http://twitter.com/socksmahoney">SocksMahoney</a>, and @<a href="http://twitter.com/solonface">solonface</a>, and don’t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HnwTm17X">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181111142202-3612.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16585-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20181111142202-3612.mp3?_=2" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181111142202-3612.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20181111142202-3612.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-240-the-quiet-fans/">VGCC Episode 240: The Quiet Fans</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 239: The Best Joke of All Time</title>
		<link>https://gamesline.net/vgcc-episode-239-the-best-joke-of-all-time/</link>
					<comments>https://gamesline.net/vgcc-episode-239-the-best-joke-of-all-time/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 04 Nov 2018 19:38:28 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[bubsy]]></category>
		<category><![CDATA[deltarune]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[hearthstone]]></category>
		<category><![CDATA[Lucah]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[smiling kaz]]></category>
		<category><![CDATA[snk 40th anniversary collection]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[the void rains upon her heart]]></category>
		<category><![CDATA[turbofurries]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16552</guid>

					<description><![CDATA[<p>Do you get why I used the Mike Adamle picture, please validate me.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-239-the-best-joke-of-all-time/">VGCC Episode 239: The Best Joke of All Time</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Skip to 42:16 if you want to not have to listen to Smash talk.</p>
<p>It&#8217;s been a big week in games, and unfortunately, a lot of that is Smash Bros. related, but that won&#8217;t stop Solon from getting people&#8217;s name wrong, or everyone else on the crew from talking cowboys, SNK&#8217;s 40th birthday bash, the void, the return of The Bubz, Blizzcon&#8217;s Hearthstone mess, spider problems, and console aesthetics.</p>
<p>Support us on <a href="http://patreon.com/vgcc">Patreon</a>! Follow us on twitter @<a href="http://twitter.com/vgchoochoo">VGChooChoo</a>, @<a href="http://twitter.com/john_michonski">john_michonski</a>, @<a href="http://twitter.com/horngal">horngal</a>, and @<a href="http://twitter.com/solonface">solonface</a>, and don’t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HKZzBvXX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181104132441-7210.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16552-3" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20181104132441-7210.mp3?_=3" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181104132441-7210.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20181104132441-7210.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-239-the-best-joke-of-all-time/">VGCC Episode 239: The Best Joke of All Time</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 215: Battle These Bees</title>
		<link>https://gamesline.net/vgcc-episode-215-battle-these-bees/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 06 May 2018 22:15:41 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[bee movie probably]]></category>
		<category><![CDATA[bees]]></category>
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		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[sims 3]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=15336</guid>

					<description><![CDATA[<p>I almost forgot to post this.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-215-battle-these-bees/">VGCC Episode 215: Battle These Bees</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>From underneath a pile of ass photos in the brand new studios in beautiful Orlando, Florida, it&#8217;s Chooch! Micahel recounts his childhood experiences of being stung by a bee, as the boys talk Ratz Instagib, Golden Girls, that Red Dead trailer, John&#8217;s work as a surgeon, the Hall of Fame, Twitch weird bounty system, and Eurovision.</p>
<p>Support us on <a href="https://www.patreon.com/vgcc/overview">Patreon</a>! Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, &amp; <a href="http://twitter.com/finaldasa">@finaldasa</a> and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Join Chooch&#8217;s Hall of Fame via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HFJ4wF1k">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180506170401-6160.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-15336-4" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180506170401-6160.mp3?_=4" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180506170401-6160.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180506170401-6160.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-215-battle-these-bees/">VGCC Episode 215: Battle These Bees</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Games I Don&#8217;t Think Will Come Out In 2018</title>
		<link>https://gamesline.net/games-i-dont-think-will-come-out-in-2018/</link>
					<comments>https://gamesline.net/games-i-dont-think-will-come-out-in-2018/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 10 Jan 2018 00:03:08 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[anthem]]></category>
		<category><![CDATA[final fantasy 7 remake]]></category>
		<category><![CDATA[fire emblem]]></category>
		<category><![CDATA[kingdom Hearts 3]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[shenmue 3]]></category>
		<category><![CDATA[travis strikes again: no more heroes]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14764</guid>

					<description><![CDATA[<p>Last year had a lot of games in it, can we just relax this year?</p>
<p>The post <a href="https://gamesline.net/games-i-dont-think-will-come-out-in-2018/">Games I Don&#8217;t Think Will Come Out In 2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">With the new year dawning, we have plenty of games to look forward to. Even if 2018 doesn’t manage to compete with the sheer gaming force that 2017 brought, it’ll still be a fun one. Despite a lengthy list of upcoming titles, some things just won’t make it to release. Video games aren’t easy to make, after all. So here are a handful of titles I don’t think will make it out during the rest of the calendar year.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14768" src="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png" alt="" width="616" height="347" srcset="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png 616w, https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5-160x90.png 160w" sizes="auto, (max-width: 616px) 100vw, 616px" /></a></p>
<h3><em><b>Final Fantasy 7 Remake</b></em></h3>
<p><span style="font-weight: 400;">The original <em>Final Fantasy 7</em> was three discs of PlayStation-era polygons, animations, and cutscenes. Now imagine you’re updating, recreating, and redoing all of them. Even with the <em>Final Fantasy 7 Remake</em> being cut into separate parts, there’s no way Square Enix has even the first part ready to go. Maybe we’ll see some more glimpses this year, but when you consider how long <em>FF15</em> took, we won’t see this remake anytime soon. </span></p>
<p><span style="font-weight: 400;">I wouldn’t be too surprised if info about <em>Final Fantasy 7 Remake</em> skipped 2018 altogether. Maybe a screenshot gallery will arrive in inboxes as a press release, but Square already has something major on their plate. Speaking of that something major&#8230;</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14770" src="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Kingdom Hearts 3</b></em></h3>
<p><span style="font-weight: 400;">Maybe this is an either or. Either <em>Final Fantasy 7 Remake</em> has been getting worked on, or <em>Kingdom Hearts 3</em> has. With the amount of screenshots and footage that’s leaked however, my money is on <em>KH3</em> getting all the focus. Even with Square giving Sora, Mickey and his pals all that tender love and care, it may still miss 2018.</span></p>
<p><span style="font-weight: 400;"><em>Kingdom Hearts</em> isn’t just another RPG in Square’s arsenal, it’s a licensed game. Even with creative liberties, Disney doesn’t let anyone just do what they please and will want to approve a lot of what’s tossed in. Toss in the possibility of Marvel or Star Wars making an appearance, and now we&#8217;re dealing with a lot of lawyer-filled headaches. It isn’t too hard to imagine a world where <em>KH3’s</em> release date slips into the future.   </span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14771" src="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Shenmue 3</b></em></h3>
<p><span style="font-weight: 400;">I can’t tell you if this is wishful thinking or a real prediction. Stiff Walking Man 2K18 may actually make it out this year, but I’d prefer it not. Perhaps <em>Shenmue 3</em> will muster something worth looking at or playing, but I have little hopes for this quasi-Kickstarted look into Sega’s past. If there’s anything 2016 and 2017 taught us, it was plenty of harsh lessons in Kickstarters and expectations. It’s best if you keep your vision focused- and the <em>Shenmue</em> series isn’t exactly known for its focus.</span></p>
<p><span style="font-weight: 400;">There’s potential with <em>Shenmue 3</em>, and worryingly that’s the nicest thing I can say about it.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14772" src="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Anthem</b></em></h3>
<p><span style="font-weight: 400;">No one wants <em>Anthem</em> to be released in 2018 more than EA. Last year was a PR struggle for the publisher, and pushing into this year they could really use a big tentpole money-making release. More importantly, EA could use a title that can compete with Activision’s <em>Destiny</em> franchise. <em>Battlefront</em> might be a dirty word nowadays but it’s still competing with <em>Call of Duty</em>. EA needs to add a RPG shooter to their sales tier, but just wishing for one will not make it so.</span></p>
<p><span style="font-weight: 400;">Being pushy is what gets EA in trouble. The first <em>Battlefront</em> reboot did great, but the second floundered thanks to loot boxes and microtransactions. That same initiative’s fingerprints has been seen in other EA titles like <em>Madden</em> and <em>FIFA</em> for years now, and it’s no doubt that microtransactions were/are planned for Anthem. Maybe EA is maddeningly ripping those systems out, maybe Bioware managed to stand tall against the publisher’s greedy ideas, or maybe <em>Anthem</em> is still in alpha on a computer server somewhere. <em>Anthem</em> ain’t coming this year, but I could definitely see it being a fun Q1 2019 title.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14773" src="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Red Dead Redemption 2</b></em></h3>
<p><span style="font-weight: 400;">Somewhere deep inside Rockstar Studios there is a whisper. Past the rows of desks and dimly lit computer monitors you can hear it. It’s spoken by a worried programmer or a frantic QA manager or an agitated producer who keeps glancing at a calendar. That whisper is saying “we need the Benz.” </span></p>
<p><span style="font-weight: 400;">If you don’t remember Leslie Benzies departure from Rockstar, you should. Benzies was a developer and producer for Rockstar best known for being a problem solver. He was the person you call in when everything has gone sideways and you absolutely need to release your game on time. Benzies left Rockstar and made a splash with a lawsuit against them and publisher Take Two. Without the fixer to come in and solve whatever problems a title is having, can Rockstar really meet expectations and deadlines? This year should be when we start hearing more and more from <em>Red Dead Redemption 2</em>, but if the title goes quiet Benzies’ absence will be felt into 2019.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14774" src="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg" alt="" width="1680" height="937" srcset="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg 1680w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-300x167.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-768x428.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-1024x571.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Travis Strikes Again: No More Heroes</b></em></h3>
<p><span style="font-weight: 400;">After its initial tease, it took most of 2017 to get a real trailer for <em>Travis Strikes Again</em>, and even after all this time I’m still not entirely sure what this game will be. Suda51 is a bit of a mad man and I wouldn’t be shocked if <em>No More Heroes</em> is either still very early on, or just about done. However, what we do know is that Travis will be visiting several other video game universes throughout this sequel. That means a lot of collaboration, legal agreements, and lots of scheduling. Grasshopper can usually manage a release per year, but it seems in Travis and John’s best interest if they took their time.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14775" src="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><b><em>Fire Emblem/Pokemon</em> on the Switch</b></h3>
<p><span style="font-weight: 400;">It will probably be one or the other. Both games are still stitched together with rumors, speculation, and the lightest sprinkling of official news. 2018 is already looking pretty bright for the Nintendo Switch with <em>Kirby</em>, <em>Yoshi</em>, and <em>Metroid Prime 4</em> possibly making their way out this year. It seems silly to add an additional two massive franchises to your schedule when you should be filling the calendar with ports and smaller releases. In an attempt to avoid sales cannibalism among major titles, Nintendo will probably have to choose between <em>Fire Emblem</em> or <em>Pokemon</em>.</span></p>
<p><span style="font-weight: 400;">Fire Emblem has the least amount of info swirling around for it, while <em>Pokemon</em> has a tornado of rumors pulsing through the air. That’s not much of an indication, but tossing a guaranteed sales bonanza to the end of 2018 that would sell even more Switches seems like the obvious choice. Nothing would push Nintendo into 2019 with a better outlook than a year much like 2017. A mainline <em>Pokemon</em> game developed specifically for the Switch would set the world ablaze in the best way. <em>Fire Emblem</em> doesn’t quite muster that same kind of fire. My bet is on <em>Pokemon</em>. </span></p>
<p>The post <a href="https://gamesline.net/games-i-dont-think-will-come-out-in-2018/">Games I Don&#8217;t Think Will Come Out In 2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 163: The Gamer&#8217;s Caviar</title>
		<link>https://gamesline.net/vgcc-episode-163-the-gamers-caviar/</link>
					<comments>https://gamesline.net/vgcc-episode-163-the-gamers-caviar/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 02 Apr 2017 19:29:08 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[#TheFireEmblemMinute]]></category>
		<category><![CDATA[anoxemia]]></category>
		<category><![CDATA[danganronpa]]></category>
		<category><![CDATA[Dark Souls 3]]></category>
		<category><![CDATA[destiny 2]]></category>
		<category><![CDATA[fire emblem heroes]]></category>
		<category><![CDATA[Legend of Zelda Breath of the Wild]]></category>
		<category><![CDATA[metal gear rising]]></category>
		<category><![CDATA[Nier Automata]]></category>
		<category><![CDATA[night in the woods]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[Zelda]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=12703</guid>

					<description><![CDATA[<p>I'm so upset that Nekopara got another mention on the show.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-163-the-gamers-caviar/">VGCC Episode 163: The Gamer&#8217;s Caviar</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Michael is on vacation so things are ready to go completly off the rails for Chooch 163! Ryan got involved in a killing game on a cruise ship, Scott still has nightmares about Emerald Weapon, and the Chooch team finally has some of those shiny new Switch systems! Destiny 2 is officially on the way, Starcraft is being remastered, Final Fantasy XIV is getting a new extended free trial, Red Dead 2 may have a release date, and Ryan dotes up a cat.</p>
<p>Follow us on Twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a>, <a href="http://twitter.com/sewerpeak">@sewerpeak</a> &amp; <a href="http://twitter.com/SocksMahoney">@SocksMahoney</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>!</p>
<p>Taste Chooch&#8217;s caviar via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/Hz3x3vyk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170402141208-6369.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-12703-5" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="http://mikecosimano.hipcast.com/download/mikecosimano-20170402141208-6369.mp3?_=5" /><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170402141208-6369.mp3">http://mikecosimano.hipcast.com/download/mikecosimano-20170402141208-6369.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-163-the-gamers-caviar/">VGCC Episode 163: The Gamer&#8217;s Caviar</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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