<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>persona 3 Archives - Gamesline</title>
	<atom:link href="https://gamesline.net/tag/persona-3/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamesline.net/tag/persona-3/</link>
	<description>Your one-stop station for your gaming destination.</description>
	<lastBuildDate>Fri, 07 Jul 2023 22:12:24 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.3</generator>
	<item>
		<title>The Bulletin: On Good Behavior</title>
		<link>https://gamesline.net/the-bulletin-anime-expo-tsukihime/</link>
					<comments>https://gamesline.net/the-bulletin-anime-expo-tsukihime/#respond</comments>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 21:56:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beyond good and evil 2]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blue archive]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[keita takahashi]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[persona 3]]></category>
		<category><![CDATA[spy x family]]></category>
		<category><![CDATA[Street Fighter 6]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[yuji naka]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=27633</guid>

					<description><![CDATA[<p>We are finally entering a slight lull after a series of back-to-back to showcases, which featured an explosion of games&#8230;</p>
<p>The post <a href="https://gamesline.net/the-bulletin-anime-expo-tsukihime/">The Bulletin: On Good Behavior</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">We are finally entering a slight lull after a series of <a href="https://gamesline.net/the-bulletin-nintendo-direct-remakes/" target="_blank" rel="noreferrer noopener">back-to-back to showcases</a>, which featured an explosion of games news, onto more smaller tremors. </p>



<h2 class="wp-block-heading">More Releases</h2>



<p class="wp-block-paragraph"><strong><em>Persona 3 Reload</em>, a new re-imagining of the original <em>Persona 3</em></strong>, <a href="https://www.youtube.com/watch?v=hg8kIpMfvZ8" target="_blank" rel="noreferrer noopener">gets a gameplay trailer</a>.</p>



<figure class="wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Persona 3 Reload - English Gameplay Reveal | Xbox Game Pass, Xbox Series X|S, Windows PC" width="800" height="450" src="https://www.youtube.com/embed/hg8kIpMfvZ8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Also announced during a panel at Anime Expo 2023 last weekend, Type-Moon declared that <em><strong>Tsukihime -A piece of the blue glass moon-</strong></em>, a remake of the original <em>Tsukihime</em>, will be getting <a href="https://www.rpgsite.net/news/14473-tsukihime-remake-official-english-localization-announced-for-2024-release" target="_blank" rel="noreferrer noopener">an English-language release sometime next year</a> in 2024.</p>



<p class="wp-block-paragraph"><strong><em>Street Fighter 6</em>&#8216;s <a href="https://www.polygon.com/23785675/street-fighter-6-rashid-moveset-release-date-dlc-character-pass" target="_blank" rel="noreferrer noopener">addition to their first wave of DLC</a> characters will be Rashid</strong>. He will be part of a character pass that will include other characters like A.K.I., Ed, and Akuma, in this initial roster. </p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">Rashid of the Turbulent Wind makes his <a href="https://twitter.com/hashtag/StreetFighter6?src=hash&amp;ref_src=twsrc%5Etfw">#StreetFighter6</a> debut on July 24! 🌪️<br><br>With a whirlwind of moves that will send him flying through each fight, Rashid leaves all opponents in the dust – unless they decide to Like and Subscribe. <a href="https://t.co/l2lpkQDyUL">pic.twitter.com/l2lpkQDyUL</a></p>&mdash; Street Fighter (@StreetFighter) <a href="https://twitter.com/StreetFighter/status/1676727664009179139?ref_src=twsrc%5Etfw">July 5, 2023</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<p class="wp-block-paragraph"><em>Katamari Damacy</em> and <em>Wattam</em> creator <strong>Keita Takahashi has announced a new project, called <em>to a T</em></strong>. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="to a T - Reveal Trailer" width="800" height="450" src="https://www.youtube.com/embed/NriGokaU0xE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"><strong>The<em> Mortal Kombat</em> reboot <a href="https://www.youtube.com/watch?v=66opZ1Go_ZA" target="_blank" rel="noreferrer noopener">gets a new trailer</a></strong> confirming several more characters on its roster, such as Scorpion, Sub-Zero, and Smoke.</p>



<p class="wp-block-paragraph"><em>Overwatch 2</em> is still insisting <a href="https://www.youtube.com/watch?v=PIYMn8eDskg" target="_blank" rel="noreferrer noopener">on making fetch happen</a>, and <strong>&#8220;Genesis &#8211; Part One: Dawn&#8221;, the first part of an animated mini-series</strong> that hopes to further delve deeper into the lore of the games, debuted on YouTube. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="GENESIS – PART ONE: DAWN | OVERWATCH ANIME SHORT" width="800" height="450" src="https://www.youtube.com/embed/PIYMn8eDskg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"><strong>The Tokyo Broadcast System Television unveiled a games division <a href="https://www.gamesindustry.biz/tokyo-broadcasting-system-television-gets-into-gaming" target="_blank" rel="noreferrer noopener">under TBS Games</a>.</strong> This will be TBS&#8217; first full-scale plans to enter gaming, as opposed to merely having had thier past programming be adapted into games.</p>



<h2 class="wp-block-heading">Finance Crimes</h2>



<p class="wp-block-paragraph">The South Korean games rating board, <a href="https://nichegamer.com/korean-rating-board-grac-found-guilty-of-embezzlement-thanks-to-blue-archive-players/" target="_blank" rel="noreferrer noopener"><strong>the Game Rating and Administration Committee (GRAC) has been found guilty of embezzlement</strong></a>. Players of the mobile gacha game, <em>Blue Archiv</em>e, tried to file complaints about the game&#8217;s rating, leading into the audit and accidental uncovering of GRAC&#8217;s scheme, through a paper trail in mining bitcoin.</p>



<p class="wp-block-paragraph">In attempts to alleviate their net debts, <strong>Embracer Group announces<a href="https://www.gamedeveloper.com/business/embracer-raises-182-million-through-share-issue-weeks-after-announcing-layoffs" target="_blank" rel="noreferrer noopener"> a $182 million through share issue</a></strong> in the midst of shuttering further subsidiaries and ongoing employee layoffs.</p>



<p class="wp-block-paragraph">The disgraced <strong><a href="https://www.engadget.com/sonic-the-hedgehog-co-creator-yuji-naka-receives-suspended-prison-sentence-for-insider-trading-173010653.html?guccounter=1&amp;guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&amp;guce_referrer_sig=AQAAAJYqMvbqUjzUsx9cxbqs3C-KXyuoySBz37OV-3chWRsAOR5gXsR-lZRhUC0f0cR-OoxyFeQNmPH46BEWtuuuHhl1NHjakHSysXMuCUnYlkuiLSRvjtpNkYEUsPVjOjQq_C3At6wcaW2CuNi5fR6svxPhCMqKl_Y_mmvQNSMVwNO-" target="_blank" rel="noreferrer noopener">Yuji Naka receives a suspended sentence</a></strong>, accompanied by fines, instead of facing jail time for insider trading. <a href="https://gamesline.net/the-bulletin-yuji-naka-behind-bars-news/" target="_blank" rel="noreferrer noopener">Naka pleaded guilty several months ago to insider trading</a> while working at Square Enix, while accompanied by former coworkers Taisuke Sasaki and Fumiaki Suzuki, were also arrested for buying shares ahead of the release of <em>Dragon Quest Tact. </em></p>



<h2 class="wp-block-heading">And in other news&#8230;</h2>



<p class="wp-block-paragraph"><strong><a href="https://www.eurogamer.net/beyond-good-and-evil-2-creative-director-emile-morel-dies" target="_blank" rel="noreferrer noopener">Emile Morel, a creative director on the ongoing development of <em>Beyond Good and Evil 2</em></a>, has passed away.</strong> Morel worked at Ubisoft&#8217;s Montpellier studio since 2009, and was substantial to the creation behind <em>Rayman Legends</em>. Morel replaced<em> Beyond Good and Evil 2&#8242;</em>s previous creative director only on February as of this year, as the game&#8217;s completion continues to be unclear. </p>
<p>The post <a href="https://gamesline.net/the-bulletin-anime-expo-tsukihime/">The Bulletin: On Good Behavior</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/the-bulletin-anime-expo-tsukihime/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 433 LIVE: Video Game Choo Choo: The Movie</title>
		<link>https://gamesline.net/vgcc-episode-432-live-video-game-choo-choo-the-movie/</link>
					<comments>https://gamesline.net/vgcc-episode-432-live-video-game-choo-choo-the-movie/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Tue, 11 Apr 2023 18:03:32 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[Fire Emblem Engage]]></category>
		<category><![CDATA[Like a Dragon: Ishin]]></category>
		<category><![CDATA[monster energy]]></category>
		<category><![CDATA[one piece odyssey]]></category>
		<category><![CDATA[overwatch 2]]></category>
		<category><![CDATA[persona 3]]></category>
		<category><![CDATA[suikoden]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=26855</guid>

					<description><![CDATA[<p>Spend ten Egg Coins and pop open your SSR Egg on another Gamer's Easter.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-432-live-video-game-choo-choo-the-movie/">VGCC Episode 433 LIVE: Video Game Choo Choo: The Movie</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s our holiest episode yet, the Video Game Choo Choo Easter special! Scott died because of Fire Emblem Engage but came back because the DLC is like&#8230; Good??? It&#8217;s Good??? Lorelai&#8217;s back with Like a Dragon: Ishin chat, Suikoden talk, and FFXIV gabbin&#8217;. Meanwhile, Mav shows us his parts, and goes on a One Piece Odyssey. Plus: the PS Vita 2 (derogatory), Monster Energy&#8217;s no good very bad copyright complaints, Persona 3 Remake rumors, a brand new Overwatch 2 character (alongside another Activision/Blizzard controversy!), and we cast the Video Game Choo Choo official feature film.</p>
<p>You can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/FKAsocks">@FKAsocks</a>, <a href="https://twitter.com/JudgementScythe">@JudgementScythe</a> and <a href="https://twitter.com/mavsplaniamania">@mavsplaniamania</a>.</p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone/">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://pca.st/U6VD">Pocket Casts</a>, <a href="https://open.spotify.com/show/5fZ31HTbjNcvyfyatfxqWJ">Spotify</a>, and <a href="https://music.amazon.com/podcasts/d22e7720-deff-4313-88cf-34c5606d15e5/video-game-choo-choo">Amazon Music</a>.</p>
<p><iframe loading="lazy" class="pinecast-embed" style="border: 0;" src="https://pinecast.com/player/018ec3d1-0970-4fe7-815c-59b855b5baec?theme=flat" width="100%" height="200" frameborder="0" seamless=""></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-432-live-video-game-choo-choo-the-movie/">VGCC Episode 433 LIVE: Video Game Choo Choo: The Movie</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-432-live-video-game-choo-choo-the-movie/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Persona 3 Dancing in Moonlight + Persona 5 Dancing in Starlight (PS4) Review</title>
		<link>https://gamesline.net/persona-3-dancing-in-moonlight-persona-5-dancing-in-starlight-ps4-review/</link>
					<comments>https://gamesline.net/persona-3-dancing-in-moonlight-persona-5-dancing-in-starlight-ps4-review/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Tue, 27 Nov 2018 16:49:50 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dancing]]></category>
		<category><![CDATA[persona]]></category>
		<category><![CDATA[persona 3]]></category>
		<category><![CDATA[persona 4]]></category>
		<category><![CDATA[persona 5]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[rhythm game]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16668</guid>

					<description><![CDATA[<p>Why didn't they let Kawakami dance? Cowards.</p>
<p>The post <a href="https://gamesline.net/persona-3-dancing-in-moonlight-persona-5-dancing-in-starlight-ps4-review/">Persona 3 Dancing in Moonlight + Persona 5 Dancing in Starlight (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><em>Persona 4</em> was a big turning point for Atlus when it released way back in the ancient times of 2008. Originally just meant to be a spinoff of the <em>Shin Megami Tensei</em> series, Persona quickly began to eclipse the success of its parent series with its lighter tone and more approachable gameplay. Now ten years later, <em>Persona</em> has started to gather all sorts of spinoffs of its own, from fighting games to dungeon crawlers. <em>Persona 3 Dancing in Moonlight</em> and <em>Persona 5 Dancing in Starlight</em> are two such spinoffs, and their existence perfectly represents just how far <em>Persona</em> has come- for better and worse.</span></p>
<p><span style="font-weight: 400;"><em>Persona 3</em> and<em> 5 Dancing</em> (henceforth abbreviated as <em>P3D</em> and<em> P5D</em>) are very much cut from the same cloth of 2015’s <em>Persona 4</em> rhythm spinoff <em>Dancing All Night</em>. While <em>Dancing All Night</em> had an isolated story mode with its own visual novelesque plot that felt at home with the series, <em>P3D</em> and <em>P5D</em> choose to instead adapt their stories through a series of “social link” style conversations with individual characters. These social links are usually one-on-one, but sometimes other characters will come in for a sort of skit scenario. This framing works very well with the silliness of the game’s story, which features each game’s respective Velvet Room guide challenging each other to a dance off with the player character as their representative. </span></p>
<p><span style="font-weight: 400;">The games themselves are standard rhythm game fare. Players have six different sections of the screen corresponding to various directional and input buttons, and as notes travel across the screen, players have to hit the corresponding button in time with the music. While the gameplay is largely unchanged from <em>Dancing All Night</em>, with stuff like hold notes and scratches making a comeback, the game has also implemented double-tap notes, which feel like a natural evolution for the songs.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181117103707.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16672" src="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181117103707-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181117103707-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181117103707-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181117103707-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181117103707-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Since there’s no story mode in either of the games, songs are unlocked by clearing them in order through the “Dancing!” menu, similar to the “Free Dance” mode in <em>Dancing All Night</em>. While the hardest difficulty is locked until you complete every song, once you unlock a song you can play it on easy, normal, or hard, so you aren’t forced to slog through a difficulty that might be too simple for you. By getting away from the previous iteration’s story mode, the main draw of playing more and more is wanting to see the social link interactions between <em>Persona’s</em> cast of characters.</span></p>
<p><span style="font-weight: 400;">Players can progress through social links by doing specific challenges for each character. Haru, for example, required me to get a “Brilliant” rating on a certain number of songs for each chapter of her story, while Ryuji required me to reach a certain total number of combos across all songs. Overall, I actually liked this system a lot more than <em>Dancing All Night’s</em> progression system, since social links are easily the strongest aspect of any <em>Persona</em> game’s storytelling. Getting to spend more time with the cast of <em>Persona 3</em> and <em>5</em> felt like a warm blanket over my soul. It helped remind me exactly what I loved about each of them (except for that bastard Ken). This format also means that the game is able to avoid talking about the usual social commentary that <em>Persona</em> games typically cover, which is much appreciated after <em>Dancing All Night’s</em> criticism of idol culture. A tonal choice that felt extremely dissonant in a quirky dancing game. </span></p>
<p><span style="font-weight: 400;">Accomplishing most of these challenges is pretty easy, with almost all of them being completable on easy and normal mode if you’re a player just looking for a story. Whenever you finish reading a new social link, you’ll also unlock things like costumes or support powers. Being able to unlock costumes and accessories is a welcome change from <em>Dancing All Night</em>, where players had to earn money from dancing to buy each individual character’s goods. The costumes this time around are also applied to either all of the boys of the cast or all of the girls of the cast as well, meaning you won’t have to grind forever to dress your favorite character up exactly how you want to. One of the weirder things you have to unlock, however, are support modifiers.</span></p>
<p><span style="font-weight: 400;">Support Modifiers are a translation of <em>Dancing All Night’s</em> item feature. By ticking some boxes before the start of your song, you can enable some helpful accessibility features like making it easier to maintain combos, or being able to hit any button to land notes. Using these features will cost you a bit of your final song score, but in some cases when you’re really struggling it can be useful to turn them on just to finish one of those tougher songs. While it’s good that this feature is much more accessible than it was in the past, you have to unlock most of the support powers by clearing social links, some of which require significant time played. It feels weird that the developers would create such a useful and thoughtful accessibility feature for struggling players, only to require them to potentially play hours before they even get a chance to use them.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181126230853.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16673" src="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181126230853-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181126230853-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181126230853-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181126230853-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181126230853-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">On the complete opposite end of the spectrum, there are also challenge modifiers. The challenge modifiers will increase your score at the cost of making the song harder- and pretty significantly at that. Some of these modifiers include making the notes disappear before they reach the hit indicator, or having notes fly in at ever changing and terrifying speeds. While some of these modifiers just seem like stupid masochistic levels of hard, I can definitely see a few of them as being fun for people really invested in rhythm games. A lot of the challenge modifiers are unlocked in the same way as the support ones, which at least makes sense for something that is ostensibly supposed to be an added difficulty. </span></p>
<p><span style="font-weight: 400;">When all of these systems come together, both new <em>Persona</em> games are incredibly fun to play as well as just look at. The dancing has a ton of silly choreography to it, especially with characters like Akihiko whose moves feel perfectly crafted with their doofiness in mind. Everytime Futaba came into a dance as a dancing partner, I lost my shit over just how ridiculous literally everything she did was. Who lets her do that? Why do they let her do that? It’s just a bad scene. </span></p>
<p><span style="font-weight: 400;">I spent a lot of time in the game just going through and making the perfect outfit for each individual character that I felt would suit them the best. There’s all sorts of costumes from unique themed sets like Velvet Room-themed garb, to the various outfits that each character wore during their original JRPG debut. With plenty of accessories like glasses and headphones as well, you’re able to make a lot of really sleek, or ridiculous costumes depending on whether you like or loathe a character. While I decked out Makoto to look really cool and intense because I think she’s rad, I put a clown nose and horrible gaudy glasses onto characters like Ken or Junpei because they do not deserve my time, effort, or respect and can frankly go away.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/11/Persona-3_-Dancing-in-Moonlight_20181114081451.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16674" src="https://gamesline.net/wp-content/uploads/2018/11/Persona-3_-Dancing-in-Moonlight_20181114081451-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/11/Persona-3_-Dancing-in-Moonlight_20181114081451-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/11/Persona-3_-Dancing-in-Moonlight_20181114081451-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/11/Persona-3_-Dancing-in-Moonlight_20181114081451-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/11/Persona-3_-Dancing-in-Moonlight_20181114081451-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Unfortunately, There are a couple outfits that are just plain awful. In P5D specifically, there’s a pre-choreographed video for the song <em>Last Surprise</em> which features a lot of really tasteless and sexist imagery of the cast&#8217;s four women. While I <a href="https://gamesline.net/persona-5-dancings-horrible-hypocrisy/">talked about this before</a> when some specifically bad costumes were revealed, I was still unprepared for just how bad and out of place it all ended up being. Seeing characters from a game that was largely about challenging the old and vile ideologies of the condoning and liberal adult populous all of a sudden get dressed up in sexy nazi (?) outfits and start dancing in cages and on poles just feels…really bad. These are characters from a game that looks at the degrading culture around sexism and sexual abuse, and now here they are displayed as fetish objects for a machine they were created to destroy.</span></p>
<p><span style="font-weight: 400;">There is that strange undercurrent of tonal mishmash throughout both of the game’s social links and presentations as well. Seeing games that were about big and serious social issues all of a sudden get distilled down to funny dancing and non-sequiturs can feel extremely weird at times. With again, reference to the serious opening of its source material, <em>P5D</em> also has the boss theme for the man responsible for a lot of those heinous acts, being danced to by a pumped up Ryuji. It’s not outwardly offensive or anything, and it’s certainly better than <em>Dancing All Night’s</em> tone deaf critique, but there’s just something uncomfortable about it all. </span></p>
<p><span style="font-weight: 400;"><em>Persona</em> has come so far from being a JRPG spinoff in so many ways. Not only has the series bred its own spinoffs, it’s also gotten to the point where they even go out of their way to generate as much money as possible, and it creates a strange sensation. It’s simultaneously satisfying to see a series that you really love doing well as it becomes more and more popular, but it’s equally disheartening to see that the games have reached the level where they almost feel on the verge of exploitative. This could have been one big rhythm game crossover between <em>Persona 3</em> and <em>Persona 5</em>, but instead of a single best of both worlds title, the end result ends up feeling a lot more like two different almost complete ones.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181115083833.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16670" src="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181115083833-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181115083833-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181115083833-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181115083833-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/11/Persona-5_-Dancing-in-Starlight_20181115083833-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Still though, if you’re a big <em>Persona</em> fan, and especially if you’re a fan of rhythm games, you’ll probably get enough of a kick out of <em>P5D</em> or <em>P3D</em> for them to be worth your time. I’d recommend just picking whichever entry you’re more partial to however. Since both games have the same general progression and features, it can be a bit mind numbing to play through them back to back. The games are also played best on the Vita in my opinion, because the smaller screen makes it easier to keep track of notes coming in on both sides, which can be a little hard to parse at times on a larger television or monitor. While I wish they could’ve just come together in one big unified <em>P5xP3</em> crossover dancing game, I still had fun seeing all my favorite ageless student buddies goofing around all over again, and sometimes that’s all you need.</span></p>
<p>The post <a href="https://gamesline.net/persona-3-dancing-in-moonlight-persona-5-dancing-in-starlight-ps4-review/">Persona 3 Dancing in Moonlight + Persona 5 Dancing in Starlight (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/persona-3-dancing-in-moonlight-persona-5-dancing-in-starlight-ps4-review/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 180: Reading Rainbow</title>
		<link>https://gamesline.net/vgcc-episode-180-reading-rainbow/</link>
					<comments>https://gamesline.net/vgcc-episode-180-reading-rainbow/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 06 Aug 2017 23:57:19 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[community inc]]></category>
		<category><![CDATA[darkstalkers]]></category>
		<category><![CDATA[destiny 2]]></category>
		<category><![CDATA[falling down]]></category>
		<category><![CDATA[final fantasy XII]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[kingdoms and castles]]></category>
		<category><![CDATA[moero chronicle]]></category>
		<category><![CDATA[persona 3]]></category>
		<category><![CDATA[persona 5]]></category>
		<category><![CDATA[playerunknown's battlegrounds]]></category>
		<category><![CDATA[rock band blitz]]></category>
		<category><![CDATA[undertale]]></category>
		<category><![CDATA[yo noid 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13790</guid>

					<description><![CDATA[<p>Butterfly in the sky.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-180-reading-rainbow/">VGCC Episode 180: Reading Rainbow</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Crimp Perkins is in the house for Chooch 180! John&#8217;s been reading, fast casual talk makes its long awaited return, Rose faces her Destiny, Michael had an incident, John gets horny for monster girls, there&#8217;s a bunch of Persona spin-offs coming, PUBG has the largest concurrent player base on Steam, Rock Band Blitz is being delisted, and Michael loves David Cage.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a>, <a href="http://twitter.com/finaldasa">@finaldasa</a> &amp; <a href="http://twitter.com/horngal">@horngal</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Take a look in Chooch&#8217;s book via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/H314GMTk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170806184648-3043.mp3">Direct Download</a> or listen below!</p>
<p><audio class="wp-audio-shortcode" id="audio-13790-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="http://mikecosimano.hipcast.com/download/mikecosimano-20170806184648-3043.mp3?_=1" /><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170806184648-3043.mp3">http://mikecosimano.hipcast.com/download/mikecosimano-20170806184648-3043.mp3</a></audio></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-180-reading-rainbow/">VGCC Episode 180: Reading Rainbow</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-180-reading-rainbow/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="http://mikecosimano.hipcast.com/download/mikecosimano-20170806184648-3043.mp3" length="99215986" type="audio/mpeg" />

			</item>
		<item>
		<title>The Family That Chose You Part II</title>
		<link>https://gamesline.net/the-family-that-chose-you-part-ii/</link>
					<comments>https://gamesline.net/the-family-that-chose-you-part-ii/#respond</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Tue, 06 Oct 2015 18:31:45 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[persona 3]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=6579</guid>

					<description><![CDATA[<p>We visit another Persona game to discuss families that may not have birthed you, but are families all the same.</p>
<p>The post <a href="https://gamesline.net/the-family-that-chose-you-part-ii/">The Family That Chose You Part II</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Returning to <span style="color: #ff0000;"><a href="https://gamesline.net/adoption-in-games/"><span style="color: #ff0000;">my thoughts on adopted characters</span></a></span> has me looking beyond the typical format of what places a character in a new family. It is difficult for me to speak on characters orphaned at young ages, as it is a different experience than born adoptees. The playable party of <em>Persona 3</em> keep coming up in my mind, and I wanted to give due diligence to this unique backstory.</p>
<p>This is a game about loss and death; just about every team member in SEES has lost a loved one by the end of the game. The driving force for this party is the compounding loss of loved ones due to forces outside their control (mostly to due with the Dark Hour and Shadows). What brings these characters to fight at such a young age is the lack of power they had in the past to protect those close to them. Most of SEES first evoke their Persona in response to attacks on friends and family, and their efforts are tested and bolstered as more of these crises come to pass. As they witness these tragedies unfold, they grieve together and begin to come closer, as is expected of close friends. SEES becomes the surrogate family for themselves in this case as they begin to share similar trauma perpetrated by human antagonists -Strega and its benefactor in particular- and the more abstract Shadows that are threatening to bring about the end of the world.</p>
<p>It is common to show devotion to those that can and will be surrogate family in cases such as this. The walls between Yukari and Mitsuru coming down as time passes are a good example of the progression from unwilling allies to sisters. The protagonist takes a similar attachment to the entire SEES party when they take on the responsibilty of leading the party, much like a protective sibling. The protagonist is driven to return to Tatsumi Port Island by the loss of their parents to the genesis of the Dark Hour that threatens to bring about an end to human life. Many of the SEES members are brought to return to the scenes of their losses- be it the bridge where the protagonist lost their parents or Ken Amada to the alley in which his mother was slaughtered- it is a key moment for each of them to confront the deaths of their loved ones directly to move on.</p>
<p>One of my favorite moments in the <em>Persona</em> series is what happens after Shinjiro&#8217;s murder. It&#8217;s most painful to Akihiko, who lost a brother who was there for him after Miki, Akihiko&#8217;s little sister, died in a fire. A relationship that was heavily intertwined being severed in such a senseless way brings about the saddest loss in the game. Akihiko handles this loss in a very natural arc from grievance to moving on; a newfound fire is lit in him to finish the job in order to avenge Shinji. What this game does best is draw the common thread of loss and the depression that comes with it while pushing the characters to not only act on their situation, but to improve and learn from it. It starts as far back as Ken losing his mother to an out of control Shinjiro years back and culminates in a turn of events that takes Shinji&#8217;s life in a similarly bleak way. It would be easy to cast blame on Ken for this arc-if he didn&#8217;t want to seek revenge against Shinji this wouldn&#8217;t be a conversation at all-but given the theme of strengthening bonds through shared loss, it&#8217;s important to keep Ken close to SEES as they grow closer because of their fallen comrades and family.</p>
<p>The post <a href="https://gamesline.net/the-family-that-chose-you-part-ii/">The Family That Chose You Part II</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/the-family-that-chose-you-part-ii/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
