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	<title>nuclear throne Archives - Gamesline</title>
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		<title>The Gamesline Podcast Episode 77: Oomf May Cry</title>
		<link>https://gamesline.net/the-gamesline-podcast-episode-77-oomf-may-cry/</link>
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		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 14 Dec 2025 08:11:37 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[cary-hiroyuki tagawa]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[clair obscur expedition 33]]></category>
		<category><![CDATA[Death Stranding]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[elden ring nightreign]]></category>
		<category><![CDATA[final fantasy vi]]></category>
		<category><![CDATA[Helldivers]]></category>
		<category><![CDATA[lone fungus 2]]></category>
		<category><![CDATA[metroid prime 4]]></category>
		<category><![CDATA[micron]]></category>
		<category><![CDATA[netflix]]></category>
		<category><![CDATA[nuclear throne]]></category>
		<category><![CDATA[postal]]></category>
		<category><![CDATA[routine]]></category>
		<category><![CDATA[segagaga]]></category>
		<category><![CDATA[shenmue 4]]></category>
		<category><![CDATA[tales of xillia]]></category>
		<category><![CDATA[time snatcher handy]]></category>
		<category><![CDATA[warner bros]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=31458</guid>

					<description><![CDATA[<p>John, Rose, and Lily come together to discuss a whole host of games and news! Games discussed include: Final Fantasy&#8230;</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-77-oomf-may-cry/">The Gamesline Podcast Episode 77: Oomf May Cry</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
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<iframe src="https://pinecast.com/player/365d6e55-8d24-4002-b34a-51695d1d2dff?theme=flat" seamless height="200" style="border:0" class="pinecast-embed" frameborder="0" width="100%"></iframe>



<p class="wp-block-paragraph">John, Rose, and Lily come together to discuss a whole host of games and news! Games discussed include: <em>Final Fantasy VI Pixel Remaster, Nuclear Throne, Time Snatcher Handy, Devil May Cry, Lone Fungus 2, Routine, Tales of Xillia Remastered, </em>and<em>Elden Ring Nightreign: The Forsaken Hollows</em>!</p>



<p class="wp-block-paragraph">News discussed include: Netflix attempting to purchase Warner Bros., Micron exiting the consumer market, the passing of Cary-Hiroyuki Tagawa, the possibility of <em>Shenmue 4</em>, the incoming fan translation of <em>Segagaga</em>, the file size shrinkage of <em>Helldivers 2</em>, and genAI usage in a new <em>Postal</em> game.</p>



<p class="wp-block-paragraph">Plus, the crew take questions from you, the listeners! What games do they associate with the Christmas season? When has a game&#8217;s story been lessened by the player losing focus for only a moment? And which film directors should show up in a video game? </p>



<p class="wp-block-paragraph">You can support us on our&nbsp;<a href="https://www.patreon.com/gamesline" target="_blank" rel="noreferrer noopener">Patreon</a>, and follow us on Social Media&nbsp;<a href="https://bsky.app/profile/gamesline.net" target="_blank" rel="noreferrer noopener">@gamesline.net</a>,&nbsp;<a href="https://bsky.app/profile/did:plc:pc7yziynplt7e4n5zfmbgwsl"></a><a href="https://bsky.app/profile/did:plc:pc7yziynplt7e4n5zfmbgwsl">Rose</a>,&nbsp;<a href="https://bsky.app/profile/gallowlessdatura.bsky.social">Lily</a>,&nbsp;and&nbsp;<a href="https://bsky.app/profile/john.gamesline.net" target="_blank" rel="noreferrer noopener">John</a>.</p>



<p class="wp-block-paragraph">Also, don’t forget to rate and review us on&nbsp;<a href="https://podcasts.apple.com/us/podcast/the-gamesline-podcast/id1624171215" target="_blank" rel="noreferrer noopener">Apple Podcasts</a>, and tell a friend about the show!</p>



<p class="wp-block-paragraph">If you want to send in questions, send them to our email <a href="mailto:podcast@gamesline.net" type="mailto" id="mailto:podcast@gamesline.net" target="_blank" rel="noreferrer noopener">podcast@gamesline.net</a>!</p>



<p class="wp-block-paragraph">You can also join our Discord channel at&nbsp;<a href="http://thegamezone.zone/" target="_blank" rel="noreferrer noopener">thegamezone.zone</a>!</p>



<p class="wp-block-paragraph">Our theme song is “Crush” by Melt Channel, from the album&nbsp;<a href="https://meltchannel.bandcamp.com/album/magic-is-real" target="_blank" rel="noreferrer noopener">Magic is Real</a>.</p>



<p class="wp-block-paragraph">Edited by Lorelai and Produced by John</p>



<p class="wp-block-paragraph"></p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-episode-77-oomf-may-cry/">The Gamesline Podcast Episode 77: Oomf May Cry</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Ryan&#8217;s Top 10 Games of 2015</title>
		<link>https://gamesline.net/ryans-top-10-games-of-2015/</link>
					<comments>https://gamesline.net/ryans-top-10-games-of-2015/#respond</comments>
		
		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Tue, 29 Dec 2015 17:40:53 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[downwell]]></category>
		<category><![CDATA[environmental station alpha]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[goty]]></category>
		<category><![CDATA[goty 2015]]></category>
		<category><![CDATA[grim fandango]]></category>
		<category><![CDATA[nuclear throne]]></category>
		<category><![CDATA[prison architect]]></category>
		<category><![CDATA[Ryan]]></category>
		<category><![CDATA[sonic dreams collection]]></category>
		<category><![CDATA[tales from the borderlands]]></category>
		<category><![CDATA[top 10]]></category>
		<category><![CDATA[top ten]]></category>
		<category><![CDATA[undertale]]></category>
		<category><![CDATA[witcher 3]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=7844</guid>

					<description><![CDATA[<p>Six months. Ten games. Zero problems.</p>
<p>The post <a href="https://gamesline.net/ryans-top-10-games-of-2015/">Ryan&#8217;s Top 10 Games of 2015</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I got my first taste of Chooch during E3 of this year, knee-deep in the blood-spilling business of writing news updates for the biggest game event of the year. A month later, I joined staff officially, and jeez, has time flown. Sixty articles, four podcasts, thirteen videos, twelve straight hours of streaming, and innumerable Skype calls later, we&#8217;re at the end of the year. It&#8217;s been fun!</p>
<p>If I had known I would end up writing for a games publication, I might have, you know, actually played more games this year. But hey, there&#8217;s always 2016. Here&#8217;s ten games I really liked out of the ones I played. They&#8217;re good! At least I think so.</p>
<h3><span style="color: #ff0000;">10. Downwell</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/downwell_header.jpg" rel="attachment wp-att-7875"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-7875" src="https://gamesline.net/wp-content/uploads/2015/12/downwell_header.jpg" alt="downwell_header" width="560" height="315" srcset="https://gamesline.net/wp-content/uploads/2015/12/downwell_header.jpg 1280w, https://gamesline.net/wp-content/uploads/2015/12/downwell_header-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/downwell_header-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/downwell_header-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/12/downwell_header-160x90.jpg 160w" sizes="(max-width: 560px) 100vw, 560px" /></a></p>
<p>It&#8217;s cheap, simple, fast, fun, and addicting. What else could I ask for? <em>Downwell </em>is a literal free-fall of a game that moves as fast as you can drop, and I love it. For a game that just relies on moving right to left, jumping, and shooting, <em>Downwell</em> feels surprisingly good to play. Like other fast-paced streamlined roguelikes, you immediately want to jump back in, even after dying for the twentieth time in a row. All this combined with a slick retro aesthetic adds up to a game that&#8217;s hard to turn off and easy to sink a lot of time into. Talk about getting bang for your (literal) buck.</p>
<h3><span style="color: #ff0000;">9. Environmental Station Alpha</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/esa.jpg" rel="attachment wp-att-7877"><img decoding="async" class="aligncenter wp-image-7877" src="https://gamesline.net/wp-content/uploads/2015/12/esa.jpg" alt="esa" width="560" height="450" srcset="https://gamesline.net/wp-content/uploads/2015/12/esa.jpg 1344w, https://gamesline.net/wp-content/uploads/2015/12/esa-300x241.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/esa-768x617.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/esa-1024x823.jpg 1024w" sizes="(max-width: 560px) 100vw, 560px" /></a></p>
<p>If its accidental cousin <em>Axiom Verge</em> is beauty through complex pixel graphics, <em>Environmental Station Alpha</em> is beauty through simplicity. Despite being so minimally rendered, the world of <em>ESA</em> feels dense and alive in a way not many games of its kind do. <em>ESA</em> plays like any other &#8220;metroidvania&#8221; title, but the setting is what really sells it. That isn&#8217;t to say the gameplay isn&#8217;t fun, because it is- even when the game gets unnecessarily more difficult, I was still having a good time. Whatever the reason, I thoroughly enjoyed my experiences as a little robot traversing <em>Environmental Station Alpha</em> and its unique and deadly (uniquely deadly?) biomes.</p>
<h3><span style="color: #ff0000;">8. Sonic Dreams Collection</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/sonicraw.0.0.jpg" rel="attachment wp-att-7879"><img loading="lazy" decoding="async" class="aligncenter wp-image-7879" src="https://gamesline.net/wp-content/uploads/2015/12/sonicraw.0.0.jpg" alt="sonicraw.0.0" width="560" height="315" srcset="https://gamesline.net/wp-content/uploads/2015/12/sonicraw.0.0.jpg 1280w, https://gamesline.net/wp-content/uploads/2015/12/sonicraw.0.0-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/sonicraw.0.0-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/sonicraw.0.0-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/12/sonicraw.0.0-160x90.jpg 160w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p>For me, <em>Sonic Dreams Collection </em>wasn&#8217;t just <span style="color: #ff0000;"><a href="https://www.youtube.com/watch?v=EuEY7nHNn80"><span style="color: #ff0000;">the ship that accidentally launched a series,</span></a></span> but one of the singular strangest gaming experiences of my entire life. The short time I spent with <em>SDC </em>on that one August afternoon is still burned into my mind which such clarity that I could probably exactly quote every word I said while we recorded that playthrough. <em>SDC</em> serves as both a jarring parody and a surreal reflection of a limping game franchise and its infamous fandom, and of course, it&#8217;s also just weird as hell. As far as unforgettable games go, <em>SDC </em>is pretty high on the list. I still see Big the Cat when I close my eyes sometimes.</p>
<h3><span style="color: #ff0000;">7. Prison Architect</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/prison-architect-5.jpg" rel="attachment wp-att-7880"><img loading="lazy" decoding="async" class="aligncenter wp-image-7880" src="https://gamesline.net/wp-content/uploads/2015/12/prison-architect-5.jpg" alt="prison-architect-5" width="560" height="350" srcset="https://gamesline.net/wp-content/uploads/2015/12/prison-architect-5.jpg 1920w, https://gamesline.net/wp-content/uploads/2015/12/prison-architect-5-300x188.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/prison-architect-5-768x480.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/prison-architect-5-1024x640.jpg 1024w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p>The best prison game <span style="color: #ff0000;"><a href="http://www.mdickie.com/prev_hardtime.htm"><span style="color: #ff0000;">since <em>Hard Time</em>,</span></a></span> and certainly one of the best strategy games in recent memory, <em>Prison Architect</em>&#8216;s 1.0 release is a practically perfect experience. And it&#8217;s fun, too! Having a blast building your sadistic human containment unit is only the first step of a management juggle that&#8217;s every bit as punishing as rewarding based on the occasionally questionable decisions you have to make. Like other strategy games, it&#8217;s easy to sink a lot of hours into <em>Prison Architect</em>, especially with the extra Escape Mode. <em>Prison Architect</em> is sure to satisfy anyone hungry for a management sim, and if nothing else, it&#8217;s proof that <span style="color: #ff0000;"><a href="https://www.youtube.com/watch?v=c1aHYOyRphE"><span style="color: #ff0000;">we all live in our own prisons.</span></a></span></p>
<h3><span style="color: #ff0000;">6. Grim Fandango (Remastered)</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/grim_fandango_remastered_review_a_1280.0.jpg" rel="attachment wp-att-7881"><img loading="lazy" decoding="async" class="aligncenter wp-image-7881" src="https://gamesline.net/wp-content/uploads/2015/12/grim_fandango_remastered_review_a_1280.0.jpg" alt="grim_fandango_remastered_review_a_1280.0" width="560" height="315" srcset="https://gamesline.net/wp-content/uploads/2015/12/grim_fandango_remastered_review_a_1280.0.jpg 1280w, https://gamesline.net/wp-content/uploads/2015/12/grim_fandango_remastered_review_a_1280.0-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/grim_fandango_remastered_review_a_1280.0-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/grim_fandango_remastered_review_a_1280.0-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/12/grim_fandango_remastered_review_a_1280.0-160x90.jpg 160w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p>Confession time. I would lay my life on the line for <em>Psychonauts</em>, but I had never played that other big game Tim Schafer was known for (<em>Broken Age</em>, right?). Thankfully, <em>Grim Fandango</em> was remastered this year, and I finally got to experience the world of Manny and company. Also thankfully, it was as good as I had hoped. Sure, some of the puzzles remain a bit obtuse, and some of the mechanics feel outdated, but overall, the story, writing, and art design of <em>Grim Fandango</em> is fantastic enough to irrevocably win me over. The humor hits all the right places, and I struggle to think of any part of the narrative I didn&#8217;t enjoy. And who knows? Maybe in ten years we&#8217;ll see another three million dollar (adjusted for inflation, of course) crowdfunding campaign for <em>Grim Fandango 2: The VR Experience</em>?</p>
<h3><span style="color: #ff0000;">5. Nuclear Throne</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/nt.jpg" rel="attachment wp-att-7882"><img loading="lazy" decoding="async" class="aligncenter wp-image-7882" src="https://gamesline.net/wp-content/uploads/2015/12/nt.jpg" alt="nt" width="560" height="420" srcset="https://gamesline.net/wp-content/uploads/2015/12/nt.jpg 1280w, https://gamesline.net/wp-content/uploads/2015/12/nt-300x225.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/nt-768x576.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/nt-1024x768.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/12/nt-200x150.jpg 200w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p><em>Nuclear Throne</em>, like <em>Prison Architect, </em>languished in Steam early access limbo for quite some time while the developers made constant tweaks and updates. Thankfully, it&#8217;s finally out in full release, and I couldn&#8217;t be happier with the final result. I didn&#8217;t start playing it until this year (so it would&#8217;ve been on this list regardless), meaning I can&#8217;t speak for how much it&#8217;s changed. But as it stands now, <em>Nuclear Throne</em> is a masterful addition to the roguelike/shmup genres that benefits from a stripped-down, purely gameplay-focused experience. It&#8217;s colorful, fast, brutal, and fun as hell. Much like <em>Downwell</em>, it&#8217;s easy to sink a lot of time and a lot of deaths into <em>Nuclear Throne </em>without regretting a single second<em>.</em></p>
<h3><span style="color: #ff0000;">4. The Witcher 3: Wild Hunt</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/Witcher3-110.jpg" rel="attachment wp-att-7883"><img loading="lazy" decoding="async" class="aligncenter wp-image-7883" src="https://gamesline.net/wp-content/uploads/2015/12/Witcher3-110.jpg" alt="Witcher3-110" width="560" height="315" srcset="https://gamesline.net/wp-content/uploads/2015/12/Witcher3-110.jpg 1920w, https://gamesline.net/wp-content/uploads/2015/12/Witcher3-110-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/Witcher3-110-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/Witcher3-110-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/12/Witcher3-110-160x90.jpg 160w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p>I deliberated for a very long time on the placement of this and <em>Bloodborne</em> for #4/3, but since I&#8217;ve actually finished <em>Bloodborne </em>at the time of writing this, I&#8217;m putting it ahead of <em>Witcher 3</em>. Anyway, <em>Witcher 3</em> is a wonderful example of a full-blown fantasy RPG that manages to pull you in with a solid narrative, a rich world, and (generally) enjoyable characters, and then keep you hooked with excellent gameplay. I was skeptical at first, but having made my way further into the game, I&#8217;m addicted. <em>Witcher 3</em> does almost everything right, and the fact that I can place it this high on the list without having finished says a lot about it. I also love the black comedy and snarky dry humor that seems to pepper the otherwise serious world &#8211; did anyone else get <em>Deadly Premonition</em> vibes from the quest where you have to find the old woman&#8217;s pan?</p>
<h3><span style="color: #ff0000;">3. Bloodborne</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/Bloodborne-featured.jpg" rel="attachment wp-att-7884"><img loading="lazy" decoding="async" class="aligncenter wp-image-7884" src="https://gamesline.net/wp-content/uploads/2015/12/Bloodborne-featured.jpg" alt="Bloodborne-featured" width="560" height="315" srcset="https://gamesline.net/wp-content/uploads/2015/12/Bloodborne-featured.jpg 1920w, https://gamesline.net/wp-content/uploads/2015/12/Bloodborne-featured-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/Bloodborne-featured-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/Bloodborne-featured-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/12/Bloodborne-featured-160x90.jpg 160w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p>My window of comparison is probably a little narrower than some, considering the only FromSoftware game I played prior to <em>Bloodborne</em> was the first <em>Dark Souls</em>. I loved that game to death and still haven&#8217;t touched the sequel (although I&#8217;ll definitely be playing <em>3</em> in 2016), but <em>Bloodborne</em> is a major improvement to the <em>Souls</em> formula that makes for a faster-paced and generally more enjoyable gameplay experience. Gone is the endless &#8220;shield shuffle,&#8221; replaced instead by a system that rewards you for getting in close and cleaving everything to pieces. It feels so much better, and that&#8217;s not even to mention the plot and incredible art direction that manage to seamlessly blend dark Victorian architecture with bizarre Lovecraftian (in the truest sense of the word) sentiments. I totally understand why not everyone enjoys these games, but personally, I had a blast with <em>Bloodborne</em>.</p>
<h3><span style="color: #ff0000;">2. Tales From The Borderlands</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2015/12/wrr83wyhokuubio6azz7.jpg" rel="attachment wp-att-7885"><img loading="lazy" decoding="async" class="aligncenter wp-image-7885" src="https://gamesline.net/wp-content/uploads/2015/12/wrr83wyhokuubio6azz7.jpg" alt="wrr83wyhokuubio6azz7" width="560" height="315" srcset="https://gamesline.net/wp-content/uploads/2015/12/wrr83wyhokuubio6azz7.jpg 1920w, https://gamesline.net/wp-content/uploads/2015/12/wrr83wyhokuubio6azz7-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/wrr83wyhokuubio6azz7-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/wrr83wyhokuubio6azz7-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/12/wrr83wyhokuubio6azz7-160x90.jpg 160w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p><em>&#8220;I cannot hold back your tide of bad decisions.&#8221;</em> At first, <em>Tales From the Borderlands </em>was just a nice thought for me; an small addendum to the <em>Borderlands</em> universe. By the time I finished it, <em>Tales</em> was more of a godsend. It didn&#8217;t just add on to those previous games I had enjoyed, it blew them out of the water. My expectations were low thanks to the non-narratives of the first two games, but <em>Tales </em>has the kind of writing that stacks up to the best of them, much less to the bottom-of-the-barrel standards set by <em>Borderlands</em>. If I had time to gush about all my favorite parts of <em>Tales</em>, it would take a whole other article, and since it&#8217;s my first (and possibly only) TellTale game, I can&#8217;t critique the apparent non-evolution of the game mechanics. In the end, <em>Tales</em> takes an established universe and uses it to spin a unique, incredible story that&#8217;s just as stone-faced somber and gut-bustingly funny as anything else.</p>
<h3><span style="color: #ff0000;">1. Undertale</span></h3>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/12/2785613-screenshot2015-09-25at11.23.09am-e1450903041533.png" rel="attachment wp-att-8031"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8031" src="https://gamesline.net/wp-content/uploads/2015/12/2785613-screenshot2015-09-25at11.23.09am-e1450903041533.png" alt="2785613-screen+shot+2015-09-25+at+11.23.09+am" width="560" height="350" /></a></p>
<p>Okay, look. If we&#8217;re being honest, there are games on this list that are probably &#8220;objectively better&#8221; than <em>Undertale</em>, and there are games with more actual &#8220;game.&#8221; But that doesn&#8217;t count for diddly-squat, because I had more fun playing <em>Undertale</em> for the first time than anything else on this list. Maybe I only enjoyed it so much because I got in on that first wave before the proliferation of a fandom, but again, it doesn&#8217;t matter, and I frankly couldn&#8217;t give a damn. All the elements of <em>Undertale</em> came together managed to inspire such a genuine reaction within me that giving it anything less than my personal Game of the Year award would be a major disservice to the game and to myself.</p>
<p>And that&#8217;s the thing about <em>Undertale</em> &#8211; it&#8217;s such a genuine game, such a labor of love, that playing it was an honestly refreshing experience. That isn&#8217;t even mentioning the strong writing, the unique spin on turn-based combat (and the accompanying visuals), and the massive, iconic soundtrack that&#8217;s equal parts quantity and quality- the kind I can&#8217;t listen to without feeling those emotions again. I could go on for a very long time about this game, but here&#8217;s what it comes down to: <em>Undertale </em>cost me the same price as a fast-food meal, and for whatever reason, managed to hit me with more emotional responses than most other games I&#8217;ve ever played. I beat it (with the true ending, which I totally didn&#8217;t get very teary during) in two settings of about five and a half hours each. And I might never touch it again, because there&#8217;s no way it could live up to that first playthrough. <em>Undertale</em> was such a flawless experience for me on a personal level there&#8217;s no way anything else even stood a chance for my Game of the Year. Sorry, <em>Witcher 3</em>. Maybe next time?</p>
<p>The post <a href="https://gamesline.net/ryans-top-10-games-of-2015/">Ryan&#8217;s Top 10 Games of 2015</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 105: Time to Duel</title>
		<link>https://gamesline.net/vgcc-episode-105-time-to-duel/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Mon, 14 Dec 2015 02:09:18 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[final fantasy vii]]></category>
		<category><![CDATA[nuclear throne]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[psychonauts]]></category>
		<category><![CDATA[tales from the borderlands]]></category>
		<category><![CDATA[the game awards]]></category>
		<category><![CDATA[xenoblade chronicles x]]></category>
		<category><![CDATA[yakuza 5]]></category>
		<category><![CDATA[yu-gi-oh]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=7916</guid>

					<description><![CDATA[<p>You've activated my trap card.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-105-time-to-duel/">VGCC Episode 105: Time to Duel</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s the final regular podcast of 2015, as Chooch gears up for Game of the Year with episode 105! Ryan joins John and Michael again this week to plug disgusting pepperoni pizza soup or some other gross shit amidst the worst cold open in show history (and THAT&#8217;S an achievement). John unboxes some Yu-Gi-Oh cards, managing the first joke in Chooch history in the process, and Michael&#8217;s Yu-Gi-Oh addiction is even worse than John&#8217;s amiibo habit. The boys chat about Tales From the Borderlands, Michael&#8217;s The Ramen King, Ryan&#8217;s sitting on his Nuclear Throne and John&#8217;s been playing some Xenoblade. We hit the latest news on Psychonauts, talk about The Game Awards, PSX occured, Final Fantasy VII caused a stir, John&#8217;s dogs bark, and a bunch&#8217;a stuff leaked onto Steam, before the guys round off with some questions, and Michael serenades us.</p>
<p>Follow us on Twitter <a href="http://twitter.com/VGChooChoo"><span style="color: #ff0000;">@VGChooChoo</span></a>, <span style="color: #333333;"><a href="http://twitter.com/JohnMichonski"><span style="color: #ff0000;">@JohnMichonski</span></a>, <a href="http://twitter.com/finaldasa"><span style="color: #ff0000;">@finaldasa</span></a>, &amp; <a href="http://twitter.com/ryanmcd720"><span style="color: #ff0000;">@ryanmcd720</span></a> </span></p>
<p>Banish Chooch to the Shadow Realm via <span style="color: #ff0000;"><a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2"><span style="color: #ff0000;">iTunes</span></a></span>, <span style="color: #333333;"><a href="http://hipcast.com/podcast/HKcpSSzx"><span style="color: #ff0000;">Hipcast</span></a>, or <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20151213200657-4199.mp3"><span style="color: #ff0000;">Direct Download</span></a></span>.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-105-time-to-duel/">VGCC Episode 105: Time to Duel</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Nuclear Throne (PC) Review</title>
		<link>https://gamesline.net/nuclear-throne-pc-review/</link>
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		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Thu, 10 Dec 2015 18:41:27 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[nuclear throne]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[vlambeer]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=7818</guid>

					<description><![CDATA[<p>Incredibly difficult and incredibly fun. Just as it should be.</p>
<p>The post <a href="https://gamesline.net/nuclear-throne-pc-review/">Nuclear Throne (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>How much digital abuse can someone willingly take before they throw in the towel? How many times can one be virtually slapped in the face until they put down the controller for the day? It seems like games are getting more and more willing to test this threshold, from infamous names like <em>Dark Souls</em> to the smaller-scale frustrations provided by the roguelike genre. There&#8217;s something appealing about being pushed to the limits, to really challenge your ability. After all, to quote The Flaming Lips, &#8220;pain and pleasure both get you high.&#8221;</p>
<p>Heady philosophical crap aside, these kinds of games have to be entertaining, or else there&#8217;s no reason to even pick up that controller in the first place. That&#8217;s where something like <em>Nuclear Throne</em> comes in. Previously known as <em>Wasteland Kings</em>, <em>Nuclear Throne</em> might seem like yet another generic buzzword wet-dream &#8211; an early access top-down 2D pixel art randomly generated roguelike shooter &#8211; but the difference here is that<em> Nuclear Throne</em> is fun as hell.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/12/ass-kicked.png" rel="attachment wp-att-7830"><img loading="lazy" decoding="async" class="aligncenter wp-image-7830" src="https://gamesline.net/wp-content/uploads/2015/12/ass-kicked.png" alt="ass kicked" width="575" height="366" srcset="https://gamesline.net/wp-content/uploads/2015/12/ass-kicked.png 874w, https://gamesline.net/wp-content/uploads/2015/12/ass-kicked-300x191.png 300w, https://gamesline.net/wp-content/uploads/2015/12/ass-kicked-768x489.png 768w" sizes="auto, (max-width: 575px) 100vw, 575px" /></a><em>*clicks slide* And this is me, moments before getting my ass kicked.</em></p>
<p>Out of early access and into the irradiated wastes, the PC version of <em>Nuclear Throne</em> has finally been launched as a completed game in conjunction with a release on Sony systems. So saying it&#8217;s an &#8220;early access&#8221; game is a bit of a misnomer, but since it had been lingering in that limbo for over two years, it&#8217;s probably still how most people remember it. This final version definitely feels more complete, especially in terms of ammunition for stacking up against bigger roguelikes like <em>Spelunky</em> and <em>Binding of Isaac</em>. Since the last time I played, the game now has a daily challenge mode, as well as an improved local co-op mode.</p>
<p>In terms of gameplay, the best comparison I can draw is to <em>Hotline Miami</em>. Movement is mapped to WASD, you (obviously) shoot with left click, special move with right click, and switch between your two weapons with the mouse wheel. That&#8217;s it. <em>Nuclear Throne</em> is such a fast-paced experience that anything else would hinder the gameplay; everything is kept minimal and lean so your mind is on surviving and not on trying to figure out which damn button uses such-and-such item.</p>
<p>The game&#8217;s fast pacing comes across as one of its biggest strengths, and also where it manages to differentiate itself from other popular roguelikes. With <em>Binding of Isaac</em> for example, the average run can last anywhere from 35 minutes upwards depending on how fast or how good you are. For me, a typical go at <em>Nuclear Throne</em> lasts about up to 15 minutes max, and that&#8217;s a rarity. Everything happens so quick that it&#8217;s easy to sink ten or twenty attempts in as many minutes. And of course, that&#8217;s where things get difficult.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/12/did-not-reach.png" rel="attachment wp-att-7827"><img loading="lazy" decoding="async" class="aligncenter wp-image-7827" src="https://gamesline.net/wp-content/uploads/2015/12/did-not-reach.png" alt="did not reach" width="579" height="302" srcset="https://gamesline.net/wp-content/uploads/2015/12/did-not-reach.png 874w, https://gamesline.net/wp-content/uploads/2015/12/did-not-reach-300x157.png 300w, https://gamesline.net/wp-content/uploads/2015/12/did-not-reach-768x401.png 768w" sizes="auto, (max-width: 579px) 100vw, 579px" /></a><em>*clicks slide* And this is me, having had my ass kicked. Moving on.</em></p>
<p><em>Nuclear Throne</em> mostly gleans difficultly from a bullet hell philosophy, especially in later levels. At most points, there&#8217;s a lot happening on screen, and whatever that might be will be trying to murder you. Between how fast everything moves and how many projectiles are flying at you at any given time, things get intense quick. It&#8217;s not uncommon for a run to end in a literal blink of an eye, but the game gives you plenty of ways to (attempt to) prevent that from happening, like the various upgrades and the wonderful gallery of characters at your disposal.</p>
<p>Your characters, which are just as colorful as the game&#8217;s palette, have a wide variety of abilities at their disposal &#8211; for example, the basic character Fish, a kind of <em>Creature From The Black Lagoon</em> mutant, can roll out of the way of bullets, whereas Melting, a character you unlock by dying, has low HP but the ability to explode corpses. Unlocking the various characters provides a plethora of ways to play the game, as do the upgrades you get by collecting &#8220;rads&#8221; and leveling up. You get to choose from four random upgrades every time you level up, and they include everything from better accuracy to regenerating HP and ammo from kills.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/12/2015-12-10_00005.jpg" rel="attachment wp-att-7824"><img loading="lazy" decoding="async" class="aligncenter wp-image-7824" src="https://gamesline.net/wp-content/uploads/2015/12/2015-12-10_00005.jpg" alt="2015-12-10_00005" width="576" height="432" srcset="https://gamesline.net/wp-content/uploads/2015/12/2015-12-10_00005.jpg 874w, https://gamesline.net/wp-content/uploads/2015/12/2015-12-10_00005-300x225.jpg 300w, https://gamesline.net/wp-content/uploads/2015/12/2015-12-10_00005-768x576.jpg 768w, https://gamesline.net/wp-content/uploads/2015/12/2015-12-10_00005-200x150.jpg 200w" sizes="auto, (max-width: 576px) 100vw, 576px" /></a><em>Reminds me of a trashy VHS horror film. I like him.</em></p>
<p>Even if <em>Nuclear Throne</em> doesn&#8217;t have the extensive random customization of something like <em>Binding of Isaac</em>, it really doesn&#8217;t need it. The sheer entertainment value of the gameplay itself is enough to keep me going at it for extended periods of time, and I don&#8217;t feel like I&#8217;m under some obligation to &#8220;see&#8221; everything the game has to show me. Although there are some cool weapons in <em>Nuclear Throne</em> (like a toxic crossbow in later levels), there are no &#8220;insane&#8221; item combos you&#8217;re going to want to show off on your Twitch stream.</p>
<p>It&#8217;s the pure reliance on eye-blink adrenaline-pumping gameplay that, paradoxically, makes <em>Nuclear Throne</em> unique among other roguelikes. Sure the maps are randomly generated, but if you don&#8217;t have to search them to find a shopkeep or item room, why does it matter? The most you&#8217;ll be trying to traverse the environment is to find cover from the oncoming storm of laser beams. There&#8217;s no pretentions in <em>Nuclear Throne</em>, no unnecessary mechanics, or pointless inclusions to slow down a run time. And yes, there are secrets, but even those feel flawlessly integrated.</p>
<p>Overall, <em>Nuclear Throne</em> is a dark horse contender for one of the best roguelikes in recent memory. Everything about it, from the visual style to the quick n&#8217; brutal pacing, feels like a breath of fresh air in a genre that&#8217;s become too bogged down by reliance on randomization for replay value, item collecting, speed runs, and other such nonsense. And I don&#8217;t want to say those are necessarily bad things, but <em>Nuclear Throne</em> is proof that sometimes all it takes is damn solid gameplay. Who&#8217;da thought?</p>
<p>The post <a href="https://gamesline.net/nuclear-throne-pc-review/">Nuclear Throne (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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