<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>no man&#039;s sky Archives - Gamesline</title>
	<atom:link href="https://gamesline.net/tag/no-mans-sky/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamesline.net/tag/no-mans-sky/</link>
	<description>Your one-stop station for your gaming destination.</description>
	<lastBuildDate>Sat, 02 May 2026 07:49:54 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>
	<item>
		<title>Iris&#8217; Top 11 Games of 2025</title>
		<link>https://gamesline.net/iris-top-11-games-of-2025/</link>
					<comments>https://gamesline.net/iris-top-11-games-of-2025/#respond</comments>
		
		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 27 Jan 2026 16:00:00 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[horse master: the game of horse mastery]]></category>
		<category><![CDATA[life is strange: double exposure]]></category>
		<category><![CDATA[mysterium]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[star wars: outlaws]]></category>
		<category><![CDATA[taking my dark knight girlfriend to the corner store]]></category>
		<category><![CDATA[the rise of the golden idol]]></category>
		<category><![CDATA[this bed we made]]></category>
		<category><![CDATA[unnamed space idle]]></category>
		<category><![CDATA[vrchat]]></category>
		<category><![CDATA[warframe]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=31723</guid>

					<description><![CDATA[<p>I played a lot of games in 2025. Very few of them actually released in 2025, partly because I really&#8230;</p>
<p>The post <a href="https://gamesline.net/iris-top-11-games-of-2025/">Iris&#8217; Top 11 Games of 2025</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I played a lot of games in 2025. Very few of them actually released in 2025, partly because I really wanted to make a dent in my backlog and partly because I made more of a conscious effort to try interesting little things that would pop up in my social media feed. The games I decided to write about are the ones that stuck with me the most. The ones that, even after I was done with them, I enjoyed rotating in my brain and admiring from different angles.</p>



<h2 class="wp-block-heading has-text-align-center">11. <em>Star Wars Outlaws</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-31.png"><img fetchpriority="high" decoding="async" width="1600" height="900" src="https://gamesline.net/wp-content/uploads/2026/01/image-31.png" alt="" class="wp-image-32216" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-31.png 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-31-768x432.png 768w, https://gamesline.net/wp-content/uploads/2026/01/image-31-400x225.png 400w" sizes="(max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I have a <em>Star Wars</em> OC. Well, two, technically. One is from when I was much younger. He was a Jedi in the style of Luke, as I’m sure many OCs were. An earnest go-gooder who sometimes struggled with the Dark Side but always took the high road in the end. He wielded two lightsabers, one blue and one green. I don’t think about him anymore.</p>



<p class="wp-block-paragraph">The other is Dia V’rei. She’s a Twi’lek with dark green skin and quite a few tattoos, who in her youth eked out a living by participating in races, legal or otherwise. She got caught up in some bullshit with the Empire and now the ghost of a disgraced Sith Inquisitor is living in her head. They’re both trying to make the most of the situation. She has one lightsaber that used to be blood-orange, but now it’s teal. The focusing crystal makes a sound eerily similar to a wail of despair when she switches it on.</p>



<p class="wp-block-paragraph"><em>Star Wars Outlaws</em> does not let you create a character. It has a very specific story to tell about a very specific protagonist. That part of it is fine. It’s a solid, enjoyable romp of which I only remember the vaguest details. What the game does best, though, is satisfy the core reason why I still sometimes think about Dia V’rei and add a little bit to the story I have for her in my head: it’s fun to imagine existing in <em>Star Wars</em>. The first time I touched down on Akiva–a humid, jungle world where it’s almost constantly raining–I just wandered the city streets for half an hour. I slowly weaved through the markets, admiring the lush plantlife, letting the ambient noise wash over me and imagining how the rain would feel on my skin. I wished, so badly, that I could be there.</p>



<p class="wp-block-paragraph">More than anything, it’s those moments that truly sell why Kay Vess endures all the stress and life-threatening jobs. An hour from now, she’s probably going to get shot at by a rival gang again. But in this moment? Life is perfect. Let’s enjoy the rain.</p>



<h2 class="wp-block-heading has-text-align-center">10. <em>No Man’s Sky</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-21.jpeg"><img decoding="async" width="1600" height="900" src="https://gamesline.net/wp-content/uploads/2026/01/image-21.jpeg" alt="" class="wp-image-32219" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-21.jpeg 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-21-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/01/image-21-400x225.jpeg 400w" sizes="(max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">This year, I played <em>No Man’s Sky</em> for the first time since its release. It’s simultaneously a very different game and also fundamentally the same thing. I understand the growing frustrations of the purists every time a massive new update was released. There was an appeal to the simplicity and loneliness of the original game that is now forever lost to time. The game now has base-building, ship-building, a fleet mechanic, and even a dedicated multiplayer hub you can summon with a button-press. For my part, though, I enjoyed that I could pretty much ignore any of these extra systems if I didn’t care about them; and the changes I did care about ultimately made it much easier to appreciate the core of what made <em>NMS</em> fun in the first place: finding absurd worlds and getting yourself into situations.</p>



<p class="wp-block-paragraph"><em>NMS</em> swept my friend group like an infection, and at one point there were at least 4 of us playing the game at the same time. We never did missions with each other, but we would chat on Discord and stream our own games to each other. On one such occasion, I was having some pretty rough luck with the planets in a new system I had just warped to. Every celestial body I landed on provided a new, unique hell to experience: constant freezing blizzards, acid rain, hostile wildlife, or an atmosphere entirely composed of toxic gas. Meanwhile, my roommate was exploring what the game itself described as a “paradise” planet. It was beautiful, had no extreme weather, peaceful wildlife, and abundant resources and water. She was still miserable, though, because the air was filled with bubbles, and they were really getting on her nerves. She hated those goddamn bubbles.</p>



<p class="wp-block-paragraph">I, of course, teased her about it.</p>



<p class="wp-block-paragraph">“I’m over here on literal hell worlds and you’re complaining about bubbles?”</p>



<p class="wp-block-paragraph">I didn’t understand, she told me. The bubble filter was <em>really annoying</em>.</p>



<p class="wp-block-paragraph">After calling it a day on my current planet, I got into my spaceship and sped over to the final planet in the system.</p>



<p class="wp-block-paragraph">“One more chance for something nice. Maybe I’ll get bubbles this time,” I remarked.</p>



<p class="wp-block-paragraph">I landed on the planet. It had a bit of a red tint and looked like a desert. Still, the ambient temperature wasn’t too bad, the alien life wasn’t hostile, and even the Sentinel activity was relaxed. It was certainly not a paradise, but I just might have a pleasant time here.</p>



<p class="wp-block-paragraph">Less than a minute later, I got caught in an extreme storm. My survival suit flashed a warning message: “COMBUSTIBLE DUST.”</p>



<p class="wp-block-paragraph">I burst out laughing. That’s the game, baby!</p>



<h2 class="wp-block-heading has-text-align-center">9. <em>taking my Dark Knight girlfriend to the corner store</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-32.png"><img decoding="async" width="1600" height="842" src="https://gamesline.net/wp-content/uploads/2026/01/image-32.png" alt="" class="wp-image-32220" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-32.png 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-32-768x404.png 768w, https://gamesline.net/wp-content/uploads/2026/01/image-32-400x211.png 400w" sizes="(max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">This was the year I started to more actively seek out sapphic stories to read. As much as I like to consider myself thoughtful and well-read, I have a very bad habit of just reading or playing whatever happens to come my way through friends’ recommendations or critical praise. This does mean I very rarely encounter anything truly terrible, but the second edge of that blade causes me to get stuck in artistic ruts. When I try to find new books, I’ll see something with a premise that’s up my alley that has a lot of very good reviews, and then get scared off after reading one 2-star review that says, “The characters never really developed beyond their starting archetypes.” Is that true? I’ll never know, because I will simply avoid trying it out of fear of “wasting” my time with something mediocre. And then I will play another <em>Assassin’s Creed</em> game for, like, 50 hours. It’s embarrassing.</p>



<p class="wp-block-paragraph">This was the year I shoved my decision paralysis in a locker and did my best to keep it there. <em>Dark Knight girlfriend</em> was an important part of that process, partly because it’s very easy to just read something and see what happens if it only takes 20 minutes. I’ve read short stories in sci-fi anthologies that take longer than that. And you know what? It was a pretty nice time. It has fun with the obvious fish-out-of-water premise, and I connected strongly with the main character’s constant background-anxiety. What I loved the most, though, was that the scenes it cared most about were very mundane and domestic. It is, after all, a game where you take your girlfriend to the corner store. Then you get back home and cook for her and talk about your plans for tomorrow. There are a couple moments you could very loosely describe as action scenes, but they are over quickly and primarily exist as gags. They aren’t the point. The point is the everyday routine, and the comfort in sharing that routine with someone you love.</p>



<p class="wp-block-paragraph">It did not blow my mind. It was exactly what I was hoping it would be, but in a way that helped illuminate to me what my hopes even were.</p>



<h2 class="wp-block-heading has-text-align-center">8. <em>Life is Strange: Double Exposure</em></h2>



<figure class="wp-block-image size-full is-style-default"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-22.jpeg"><img loading="lazy" decoding="async" width="1600" height="793" src="https://gamesline.net/wp-content/uploads/2026/01/image-22.jpeg" alt="" class="wp-image-32221" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-22.jpeg 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-22-768x381.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/01/image-22-400x198.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I was not expecting to play a <em>Life is Strange</em> game this year. I played the first game as it was coming out in 2015 and enjoyed it quite a bit. After that, I would be aware of other games in the franchise releasing and getting generally positive reviews, but I felt like I had moved on by then. A similar thing nearly happened for <em>Double Exposure</em>. When the first episode released, I became vaguely aware of the discourse surrounding Chloe breaking up with Max in the “saved her” timeline, and then I just didn’t think about it for an entire year. What I didn’t realize at the time was that the writers who worked on <em>Double Exposure</em> would become scapegoats for a subset of fans who wanted a target for their frustrations. Some took the layoffs that would happen just three months later as a kind of vindication. It felt weird and unsettling to see all this play out for a game that had once meant a great deal to me. When a couple of my friends later recommended the <em>Double Exposure </em>to me, I finally decided late into 2025 to give it a shot. I wanted to know what the game actually was, not what people were trying to turn it into. What I found was far more interesting and introspective than the early kneejerk reactions had given it credit for. My biggest problem with the first game was the infamous final decision, which made it seem like Max was being arbitrarily punished for trying to use her powers for good. <em>Double Exposure </em>instead makes the case that Max is perfectly capable of being her own disaster.</p>



<p class="wp-block-paragraph"><em>Double Exposure </em>wants to talk about adventure games and the type of person who’d be a protagonist of one. Like a lot of heroes in this genre, Max is an insatiably curious snoop, and the game continually presented very standard adventure-game mechanics in a context that made me feel absolutely awful for doing them. If she senses there’s a problem or mystery she doesn’t know about, she will do whatever she can to figure out what’s going on and try to “solve” it. She will cause a distraction to snoop through someone’s briefcase for confidential legal documents. She will shift timelines to break into private offices and read emails. She will use an emotional confession told to her by someone in a state of desperation and sadness to cajole more information out of an alternate universe version of that same person. You, the player, get very little choice in the matter. You have to do it, because it’s what Max would do–what she so often justifies as something she <em>must</em> do–and then you will probably watch it blow up in her face later.</p>



<p class="wp-block-paragraph">This is never directly stated to be the specific or even only reason Chloe broke up with her. There is no one reason. However, Chloe does express anxiety about how Max uses her powers, and whether Max would ever try to win an argument with them. Max insists she wouldn’t; but if that’s the same Max who also doesn’t think twice about rummaging through the personal lives of people she knows to fix a problem all on her own, well, I get why that might not be reassuring. There is a need in Max to control the chaos of life, to make the universe and the flow of time bend in a direction that she believes is best. It’s a desire I deeply connected with, one my teenage self also had when it seemed like so many things around me were changing in unpleasant ways. Was there something I could have said or done to make it all work out? Was I just not smart or clever enough? The difficult reality was that many things were just out of my hands. I never had a say in the first place.</p>



<h2 class="wp-block-heading has-text-align-center">7. <em>Unnamed Space Idle</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-23.jpeg"><img loading="lazy" decoding="async" width="1600" height="900" src="https://gamesline.net/wp-content/uploads/2026/01/image-23.jpeg" alt="" class="wp-image-32223" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-23.jpeg 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-23-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/01/image-23-400x225.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I don’t usually play idle games. When I venture into the genre, I’ll poke around at a game for two or three days and then eventually forget about it, never to return. I “played” <em>USI</em> for 719 hours. Maybe part of it was just that the aesthetic clicked for me. I love spaceships, and it did, at times, feel like I was pushing buttons on a control panel to eke a bit more power out of the reactor. Maybe the gameplay loop just appealed to me more than others I’ve tried. <em>USI</em> places a huge emphasis on doing focused progression. You very soon reach a point in the game where trying to improve all your ship’s systems at the same time becomes impossible. You have to learn to be okay with letting some stuff sit on the backburner while you catch other systems back up.</p>



<p class="wp-block-paragraph">It took a while for me to acclimate to this style, but the moment I depowered my warp core, shifted all my stats into material synthing, and then saw recipes with an estimated build time of 1 year suddenly finish in 3 minutes was an incredible high. There’s not really much else to it. I still like booting it up for a few minutes a day to check on my progress and poke around for a little. I’m splicing my crew members with alien DNA now. Things are going well, I think.</p>



<h2 class="wp-block-heading has-text-align-center">6. <em>Horse Master: The Game of Horse Mastery</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-33.png"><img loading="lazy" decoding="async" width="1279" height="725" src="https://gamesline.net/wp-content/uploads/2026/01/image-33.png" alt="" class="wp-image-32225" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-33.png 1279w, https://gamesline.net/wp-content/uploads/2026/01/image-33-768x435.png 768w, https://gamesline.net/wp-content/uploads/2026/01/image-33-400x227.png 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">It’s funny to me that I first learned about and played this game the same year that <em>Uma Musume </em>was released. <em>Uma Musume</em> is a very monkey’s-paw style of game to me. On the one hand, I’m happy to finally have horse-girl representation sweep through the spaces I inhabit. Cat girls and dog girls have hogged the spotlight for so long. The various Umas have fun designs and personalities, and I appreciate when artists draw them kissing each other. I, too, run because I love feeling the burn in my thighs and the wind catching my hair like a banner flying behind me.</p>



<p class="wp-block-paragraph">On the other hand, I personally despise the real-life sport of horse racing. There are many inside the industry who claim to love horses. I’m sure that must be true for some portion of them. As much as I love horses, I will almost certainly never own one myself, because they are extraordinarily expensive in comparison to almost any other pet you can legally keep. I imagine that horse racing represents an opportunity for some to actually make a living interacting with the animal they adore. This does not change the fact that horse racing is an ugly sport that blatantly commodifies and exploits horses purely to engage in an entirely different type of exploitation of humans.</p>



<p class="wp-block-paragraph"><em>Horse Master: The Game of Horse Mastery</em> is not explicitly about racing, but it is about sports. The stat-raising gameplay is cold, calculated, and sterile, like a simplified spreadsheet of any sports management sim you can imagine. The actual impact on your horse, though, is gross and upsetting. The abstraction of the stats represents the more tactile reality of your protagonist transforming a living creature into a horrifying flesh-mass through careful regulation of diet and injections. Your ultimate victory requires the slaughter of your only companion in the world. Congratulations! You’re officially a Horse Master, for all that matters.</p>



<p class="wp-block-paragraph">I guess I appreciate the bluntness.</p>



<h2 class="wp-block-heading has-text-align-center">5. <em>VRChat</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-24.jpeg"><img loading="lazy" decoding="async" width="1600" height="848" src="https://gamesline.net/wp-content/uploads/2026/01/image-24.jpeg" alt="" class="wp-image-32227" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-24.jpeg 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-24-768x407.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/01/image-24-400x212.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">If I end up buying a VR headset next year, it will be entirely because of <em>VRChat</em>. One of my favorite things to do in this world is go to a place I’ve never been before with someone. We then walk around and talk about anything that comes to mind. It is one of the greatest joys of living in a physical, material space, and it’s frustratingly hard to do when most of your friends live hundreds or thousands of miles away. <em>VRChat</em>’s social hangout spaces acted like a life raft to me. The life raft is never as nice as the boat it was stored on, but it’s there for you when you need it most.</p>



<p class="wp-block-paragraph">The whiplash of tones you can get when visiting different environments is a big part of what made it so fun for me. After spending some time on a rooftop break room in the twilight of the early evening (where I watched my friends excitedly discover that they could use an already-lit cigarette to start another cigarette), we hopped over to a dead-mall-esque structure that appeared to be entirely dedicated to tourism vTubers. Or perhaps vTubers who were simply doing a collaboration with Japan’s various tourism organizations. We didn’t recognize any of them and had a very limited grasp of the language, so it was impossible to fully understand the context. Still, we had fun wandering around, assigning one of the vTubers to each other, and talking about the places we’d like to visit if we were on vacation. It was an experience I desperately needed.</p>



<h2 class="wp-block-heading has-text-align-center">4. <em>The Rise of the Golden Idol</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-25.jpeg"><img loading="lazy" decoding="async" width="1600" height="900" src="https://gamesline.net/wp-content/uploads/2026/01/image-25.jpeg" alt="" class="wp-image-32228" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-25.jpeg 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-25-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/01/image-25-400x225.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I’m still a little star-struck by the <em>Golden Idol</em> games. Conceptually, it’s so simple: study what’s happening on the handful of screens that show a frozen moment in time, then use a bucket of a couple dozen words to explain what’s going on. It&#8217;s remarkable how the game uses those two basic structures to find so many different ways to tell a story. One chapter will show you a zoomed out view of an entire city and ask you to piece together how the schemes of a group of scientists slowly unravel as the day progresses. Another chapter will zoom into a single apartment complex, each room showing the ripple effects of those same scientists’ callous disregard for the people they used in their experiments. It shifts effortlessly between being hilarious and bleak. It feels so damn good when, after spending half an hour staring at a scene wondering what you’re missing, you realize you completely misunderstood one detail, and now everything else clicks into place.</p>



<h2 class="wp-block-heading has-text-align-center">3. <em>This Bed We Made</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-26.jpeg"><img loading="lazy" decoding="async" width="1600" height="900" src="https://gamesline.net/wp-content/uploads/2026/01/image-26.jpeg" alt="" class="wp-image-32230" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-26.jpeg 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-26-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/01/image-26-400x225.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I played through <em>This Bed We Made</em> in two days at the very end of 2025. I only heard about it because a friend mentioned it offhand, and I’m so, so glad she did. This game is a narrative-heavy adventure where you play as a 50’s hotel maid snooping around guests’ rooms.&nbsp; She soon gets wrapped up in a story of forbidden love and can eventually discover and explore her own lesbian desires. It hit me like a heat-seeking missile, and it provided a fascinating contrast to <em>Double Exposure</em>. Where <em>LiS</em> gestured toward but never quite successfully grappled with the ethical nuance of Max’s vigilante-detective routine, <em>TBWM</em> presents a more straightforward argument: you have a moral imperative to resist the police. Laws can be unjust, cops are lazy and incompetent, and they will absolutely use their power to persecute so-called “degenerates.” A key part of the game is using the small amount of control Sophie’s job provides her to decide what items to preserve and what to throw away, and getting a good ending depends on you, the player, exercising that power. All while that’s happening, you get frequent check-ins with your preferred supporting character, which for me played out as Sophie slowly realizing, “I think my coworker likes women. Wait, do I <em>also</em> like women?” The whole thing was very charming.</p>



<h2 class="wp-block-heading has-text-align-center">2. <em>Mysterium</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/Mysterium-1.jpg"><img loading="lazy" decoding="async" width="1493" height="840" src="https://gamesline.net/wp-content/uploads/2026/01/Mysterium-1.jpg" alt="" class="wp-image-32235" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/Mysterium-1.jpg 1493w, https://gamesline.net/wp-content/uploads/2026/01/Mysterium-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2026/01/Mysterium-1-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I’ve lived in Minneapolis since 2022, and halfway through 2025 I realized I was still just as much of a social shut-in as I was in the Arizona suburbs. I really like being around people, but I’m also very anxious about meeting new ones. There’s a part of me that always fears each new social experience will be the one I fuck up so bad that I never live it down and also reveals that no one ever liked me to begin with. This is why it took me two whole years to go to a local queer board game night that was perpetually on the “I should do this next week” agenda.</p>



<p class="wp-block-paragraph">My fears, of course, were completely unfounded, and I had a delightful time. One week, I decided to bring along my copy of <em>Mysterium</em>. It’s a game I adore, but I’ve almost never had enough people around to play properly. The short pitch: one player is a ghost, and the (up to six) others are psychics trying to solve the ghost’s murder. The ghost hands out cards from a huge deck of abstract, surrealist art that is evocative but never too specific. The psychics must then use the cards they’re given to deduce which suspects, locations, and makeshift weapons the ghost is trying to direct them toward. The ghost cannot speak or provide any clues other than the cards. Sometimes a psychic locks in, interprets the ghost’s clue perfectly, and gets it right on the first try. When that happens, they both feel like geniuses. More often, though, the psychic gets it wrong, and they both get to laugh at how badly they messed up.</p>



<p class="wp-block-paragraph">That’s the beauty of <em>Mysterium</em>, to me. There is technically a fail state, but “failure” is its own reward, because it’s really funny. I loved every second I spent playing <em>Mysterium</em> with people. I brought it three weeks in a row, and it had the whole table cackling every time. Damn me and my stupid anxieties. I could have experienced this kind of joy so much sooner.</p>



<h2 class="wp-block-heading has-text-align-center">1. <em>Warframe</em></h2>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2026/01/image-27.jpeg"><img loading="lazy" decoding="async" width="1600" height="900" src="https://gamesline.net/wp-content/uploads/2026/01/image-27.jpeg" alt="" class="wp-image-32232" style="box-shadow:var(--wp--preset--shadow--natural)" srcset="https://gamesline.net/wp-content/uploads/2026/01/image-27.jpeg 1600w, https://gamesline.net/wp-content/uploads/2026/01/image-27-768x432.jpeg 768w, https://gamesline.net/wp-content/uploads/2026/01/image-27-400x225.jpeg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">Over the last decade, I have attempted to play <em>Warframe</em> three times. The first couple times, I managed to stick with it for a few hours before feeling overwhelmed and putting it down to focus on something else. This year, for some reason, I decided I wanted to give it one more, fair shot. I’d watch a couple tutorials, focus on doing the questlines, and actually figure out how the thing works.</p>



<p class="wp-block-paragraph">I have now played <em>Warframe</em> for 290 hours. It certainly helped that several friends also got hooked on it soon after, and it’s a lot of fun to regularly hang out in voice chat helping each other with one of many varieties of grind in the game. What truly shocked me, though, is how much I enjoyed the writing and story. As you play through the main questline, you can see Digital Extremes gradually understand both what type of story they want to tell and how best to tell it within the framework of the game. It starts out with simple expository voice-overs that are a little hard to pay attention to while you’re in the middle of a mission, and ends with elaborate cutscenes and a visual novel with complex branching dialogue and dating elements. </p>



<p class="wp-block-paragraph">Gameplay elements that you’ve long-since taken for granted are recontextualized dozens of hours later in genuinely heartfelt plot revelations. You will meet a whole parade of fun and interesting characters and make jokes with your friends about how you imagine them interacting with each other in their off time. You will discover that a family can be an adoptive Exposition Mom, a traumatized space ninja, their girlfriend with magnetic powers who’s trapped in a timeloop, and their computer son who probably has an undiagnosed anxiety disorder. Also that war veteran who defected from his corrupt government to form a resistance movement dedicated to freeing people from mind-control slavery is basically my uncle. I am currently flirting with a nun and will eventually need to talk to my magnetic girlfriend about forming a polycule.</p>



<p class="wp-block-paragraph">That all of this even exists in <em>Warframe</em> is remarkable. That it somehow comes together into a genuinely touching story about bodily autonomy, the daily struggle of living with trauma, and the power of communal support networks feels like a minor miracle.</p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-fancy"/>



<p class="has-text-align-center wp-block-paragraph"><em>Iris (she/her) loves to ramble about games, comics, and movies, especially if any swords and/or knights are involved. You can hear more of her critical work on her podcast: </em><a href="https://www.audioentropy.com/#/iris-archives/">The Iris Archives</a><em>.</em></p>
<p>The post <a href="https://gamesline.net/iris-top-11-games-of-2025/">Iris&#8217; Top 11 Games of 2025</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/iris-top-11-games-of-2025/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 391: What&#8217;s That Land Called Again?</title>
		<link>https://gamesline.net/vgcc-episode-391-whats-that-land-called-again/</link>
					<comments>https://gamesline.net/vgcc-episode-391-whats-that-land-called-again/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Mon, 18 Apr 2022 01:18:58 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[arknights]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[bugsnax]]></category>
		<category><![CDATA[Chinatown Detective Agency]]></category>
		<category><![CDATA[Cook Serve Forever]]></category>
		<category><![CDATA[destiny]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[Gundam Evolution]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[kingdom hearts]]></category>
		<category><![CDATA[Kingdom Hearts 4]]></category>
		<category><![CDATA[Kirby and the forgotten land]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[norco]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[shin megami tensei]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=25526</guid>

					<description><![CDATA[<p>Why do I always forget the name of that land?</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-391-whats-that-land-called-again/">VGCC Episode 391: What&#8217;s That Land Called Again?</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s Sunday, which means we&#8217;re back with another episode of the Video Game Choo Choo Podcast. Franny and Elvie join John to talk about the news of the week and all the games they&#8217;ve been playing. John&#8217;s been digging into mobile games with <em>Arknights</em> and <em>Shin Megami Tensei: Liberation Dx2</em> as well as <em>Kirby and the Forgotten Land. </em>When Franny hasn&#8217;t been out shooting wrestling shows, she&#8217;s been digging into <em>Destiny</em> and <em>NORCO</em>. And when Elvie hasn&#8217;t been hanging out at Tim Heidecker shows with Maverick, she&#8217;s been playing <em>Gundam Evolution</em> and <em>Chinatown Detective Agency.</em></p>
<p>In the news, Activision&#8217;s got another Blizzard of news with just, so much happening that they had to show off a new <em>Overwatch</em> character to distract people. <em>Bugsnax</em> is getting more content and coming to all the consoles, <em>No Man&#8217;s Sky</em> is getting even more free updates, and <em>Cook Serve Forever</em> is coming. <em>Kingdom Hearts 4</em> is also on the way, along with fun furry <em>Half-Life 2</em> mods. Hasbro also bought back D&amp;D Beyond.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/john_michonski"><span class="css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0">@john_michonski</span></a>, <a href="https://twitter.com/arealgoldmouth">@arealgoldmouth</a>, and <a href="https://twitter.com/lvmaeparian">@lvmaeparian</a> Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone/">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/Hbs688QL">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20220417200615-5853.m4a">direct download</a>, watch the live stream above or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/Hbs688QL?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-391-whats-that-land-called-again/">VGCC Episode 391: What&#8217;s That Land Called Again?</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-391-whats-that-land-called-again/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://mikecosimano.hipcast.com/download/mikecosimano-20220417200615-5853.m4a" length="71337514" type="audio/mpeg" />

			</item>
		<item>
		<title>VGCC Episode 242: Free Associative Nightmare</title>
		<link>https://gamesline.net/vgcc-episode-242-free-associative-nightmare/</link>
					<comments>https://gamesline.net/vgcc-episode-242-free-associative-nightmare/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 25 Nov 2018 21:08:05 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[artifact]]></category>
		<category><![CDATA[bad cupid]]></category>
		<category><![CDATA[celeste]]></category>
		<category><![CDATA[deltarune]]></category>
		<category><![CDATA[fallout 76]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[goku]]></category>
		<category><![CDATA[kingdom Hearts 3]]></category>
		<category><![CDATA[kitfox games]]></category>
		<category><![CDATA[magic the gathering arena]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[pokemon let's go!]]></category>
		<category><![CDATA[saltybet]]></category>
		<category><![CDATA[steam link]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[wwe 2k19]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16657</guid>

					<description><![CDATA[<p>I love Goku.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-242-free-associative-nightmare/">VGCC Episode 242: Free Associative Nightmare</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Janie crashes the cast this week, and not a moment too soon, saving Solon and Scott from singing Chrisman carols to talk Pokemon, Deltrune, how much Fallout 76 sucks, Solon&#8217;s submissiveness, Scott developing Stockholm Syndrome towards WWE 2K19, the Smash soundtrack, the death of the Steam Link, card games, Bad Cupid, and Goku&#8217;s parade appearance.</p>
<p>Support us on <a href="http://patreon.com/vgcc">Patreon</a>! Follow us on twitter @<a href="http://twitter.com/vgchoochoo">VGChooChoo</a>, @<a href="http://twitter.com/socksmahoney">SocksMahoney</a>, @<a href="http://twitter.com/jjaffew">jjaffew</a>, and @<a href="http://twitter.com/solonface">solonface</a>, and don’t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HqCF43WX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3">Direct Download</a> or listen below!</p>
<p><audio class="wp-audio-shortcode" id="audio-16657-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3</a></audio></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-242-free-associative-nightmare/">VGCC Episode 242: Free Associative Nightmare</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-242-free-associative-nightmare/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://mikecosimano.hipcast.com/download/mikecosimano-20181125145747-5836.mp3" length="114189373" type="audio/mpeg" />

			</item>
		<item>
		<title>Zack, Scott, Janie and Solon Play No Man&#8217;s Sky, Livestream 08/01/18</title>
		<link>https://gamesline.net/zack-scott-janie-and-solon-play-no-mans-sky-livestream-08-01-18/</link>
					<comments>https://gamesline.net/zack-scott-janie-and-solon-play-no-mans-sky-livestream-08-01-18/#respond</comments>
		
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Sun, 05 Aug 2018 06:34:17 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[Stream]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16158</guid>

					<description><![CDATA[<p>Uncharted planets abound in this stream, as do goofy fun antics.</p>
<p>The post <a href="https://gamesline.net/zack-scott-janie-and-solon-play-no-mans-sky-livestream-08-01-18/">Zack, Scott, Janie and Solon Play No Man&#8217;s Sky, Livestream 08/01/18</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=me8p-pg7pQg"><span></span><img decoding="async" src="https://img.youtube.com/vi/me8p-pg7pQg/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div></p>
<p>The Choo Crew takes to the cosmos to mine and make friends.</p>
<p>Join us every Wednesday night at 8pm EST on <a href="https://www.twitch.tv/vgchoochoo">twitch.tv/vgchoochoo</a> and make sure to <a href="https://www.youtube.com/channel/UCDA_DQAbblrxlJze3yVjkSw">subscribe to us on YouTube</a> to check out more of our videos!</p>
<p>The post <a href="https://gamesline.net/zack-scott-janie-and-solon-play-no-mans-sky-livestream-08-01-18/">Zack, Scott, Janie and Solon Play No Man&#8217;s Sky, Livestream 08/01/18</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/zack-scott-janie-and-solon-play-no-mans-sky-livestream-08-01-18/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 226: Solon Badguy</title>
		<link>https://gamesline.net/vgcc-episode-226-solon-badguy/</link>
					<comments>https://gamesline.net/vgcc-episode-226-solon-badguy/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 29 Jul 2018 17:32:48 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[blazblue cross tag battle]]></category>
		<category><![CDATA[djmax]]></category>
		<category><![CDATA[dr. neo crotex]]></category>
		<category><![CDATA[dragon ball fighterz]]></category>
		<category><![CDATA[goku]]></category>
		<category><![CDATA[hr giger rip one of the greats]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[object permanence]]></category>
		<category><![CDATA[octopath traveler]]></category>
		<category><![CDATA[red bull]]></category>
		<category><![CDATA[shin megami tensei dx2]]></category>
		<category><![CDATA[taiko drum master]]></category>
		<category><![CDATA[the escapist]]></category>
		<category><![CDATA[vegeta]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16149</guid>

					<description><![CDATA[<p>H.R. Giger and Hegel love our podcast.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-226-solon-badguy/">VGCC Episode 226: Solon Badguy</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s another week, which means it&#8217;s time for Hegel&#8217;s favourite video game podcast! The boys take to the skies to talk the universe, the return of The Escapist, gamer drinks, being the most divorced man alive, mastering the drums, Goku&#8217;s joining the DBFZ roster, anime fighters, traveling the Octopath, angel wives and Fanta endorsements.</p>
<p>Support us on <a href="https://www.patreon.com/vgcc/overview">Patreon</a>! Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, <a href="https://twitter.com/solonface">@solonface</a>, and <a href="https://twitter.com/daikaijew">@daikaijew</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HFj601CX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180729122225-5739.mp3">Direct Download</a> or listen below!</p>
<p><audio class="wp-audio-shortcode" id="audio-16149-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180729122225-5739.mp3?_=2" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180729122225-5739.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180729122225-5739.mp3</a></audio></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-226-solon-badguy/">VGCC Episode 226: Solon Badguy</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-226-solon-badguy/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://mikecosimano.hipcast.com/download/mikecosimano-20180729122225-5739.mp3" length="118703750" type="audio/mpeg" />

			</item>
		<item>
		<title>Chooch Streams: No Man&#8217;s Sky, 7/11/2018</title>
		<link>https://gamesline.net/chooch-streams-no-mans-sky-7-11-2018/</link>
					<comments>https://gamesline.net/chooch-streams-no-mans-sky-7-11-2018/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Thu, 12 Jul 2018 21:55:04 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[no man's sky]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16104</guid>

					<description><![CDATA[<p>100 parachute onto a procedurally generated planet and do not shoot any animals on purpose.</p>
<p>The post <a href="https://gamesline.net/chooch-streams-no-mans-sky-7-11-2018/">Chooch Streams: No Man&#8217;s Sky, 7/11/2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=cKInva1iNDo"><span></span><img decoding="async" src="https://img.youtube.com/vi/cKInva1iNDo/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
&nbsp;<br />
Scott, John and Janie discover some new worlds in the first few hours of No Man&#8217;s Sky. Someday we&#8217;ll see the new content. Someday.</p>
<p>Join us every Wednesday night at 8pm EST on <a href="https://www.twitch.tv/vgchoochoo">twitch.tv/vgchoochoo</a> and make sure to <a href="https://www.youtube.com/channel/UCDA_DQAbblrxlJze3yVjkSw">subscribe to us on YouTube</a> to check out more of our videos!</p>
<p>The post <a href="https://gamesline.net/chooch-streams-no-mans-sky-7-11-2018/">Chooch Streams: No Man&#8217;s Sky, 7/11/2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/chooch-streams-no-mans-sky-7-11-2018/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>VGCC Episode 181: Cheetahmen Chat</title>
		<link>https://gamesline.net/vgcc-episode-181-cheetahmen-chat/</link>
					<comments>https://gamesline.net/vgcc-episode-181-cheetahmen-chat/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 13 Aug 2017 23:13:43 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[action 52]]></category>
		<category><![CDATA[cheetahmen]]></category>
		<category><![CDATA[downwell]]></category>
		<category><![CDATA[fightcade]]></category>
		<category><![CDATA[final fantasy XII]]></category>
		<category><![CDATA[fire emblem heroes]]></category>
		<category><![CDATA[hollow night]]></category>
		<category><![CDATA[marvel superheroes vs street fighter]]></category>
		<category><![CDATA[my hero academia]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[paul blart mall cop 2]]></category>
		<category><![CDATA[spelunky]]></category>
		<category><![CDATA[ufo 50]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13811</guid>

					<description><![CDATA[<p>Who else is out there talkin' about Cheetahmen, Paul Blart and Geralt's wang?</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-181-cheetahmen-chat/">VGCC Episode 181: Cheetahmen Chat</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Rose has five opinions this week on Chooch 181! Anime is a hot topic, Rose loves Hollow Knight, John steps into the fightcade and is angry about Overwatch, No Man&#8217;s Sky has added a new update, an indie superteam is making UFO 50, the gang examines Geralt&#8217;s naked body, and our listeners love Paul Blart.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a> &amp; <a href="http://twitter.com/horngal">@horngal</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Watch Paul Blart with Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/HKWSX6fk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170813180638-6686.mp3">Direct Download</a> or listen below!</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-181-cheetahmen-chat/">VGCC Episode 181: Cheetahmen Chat</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/vgcc-episode-181-cheetahmen-chat/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="http://mikecosimano.hipcast.com/download/mikecosimano-20170813180638-6686.mp3" length="70554017" type="audio/mpeg" />

			</item>
		<item>
		<title>Game of the Year Awards 2016: Day Two</title>
		<link>https://gamesline.net/game-of-the-year-awards-2016-day-two/</link>
					<comments>https://gamesline.net/game-of-the-year-awards-2016-day-two/#respond</comments>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Wed, 28 Dec 2016 00:04:12 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[batman: the telltale series]]></category>
		<category><![CDATA[cancer]]></category>
		<category><![CDATA[dishonored 2]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[firewatch]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[hitman]]></category>
		<category><![CDATA[kerbal space program]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[orwell]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[pokemon go]]></category>
		<category><![CDATA[stardew valley]]></category>
		<category><![CDATA[street fighter V]]></category>
		<category><![CDATA[that dragon]]></category>
		<category><![CDATA[va-11 hall-a]]></category>
		<category><![CDATA[watch dogs 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=11994</guid>

					<description><![CDATA[<p>What shocked us, what let us down, and what touched our hearts in 2016?</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2016-day-two/">Game of the Year Awards 2016: Day Two</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2 style="text-align: center;"><span style="color: #ff0000;">Podcast Links: <span style="text-decoration: underline;"><a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825"><span style="color: #ff0000; text-decoration: underline;">iTunes</span></a></span>, <span style="text-decoration: underline;"><a href="http://www.hipcast.com/podcast/HglB7MRx">Hipcast</a></span>, <span style="text-decoration: underline;"><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20161227175000-1754.mp3">Direct Download</a></span></span></h2>
<p><audio class="wp-audio-shortcode" id="audio-11994-3" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="http://mikecosimano.hipcast.com/download/mikecosimano-20161227175000-1754.mp3?_=3" /><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20161227175000-1754.mp3">http://mikecosimano.hipcast.com/download/mikecosimano-20161227175000-1754.mp3</a></audio></p>
<p>&nbsp;</p>
<p>Day two begins! John, Rose, Niall, and Michael join hands and lend voices to another round of end of the year awards. Wondering how we got here? The podcast links above will take you through our discussions and debates as we determined the winners.</p>
<p>On this day, we run through Best Writing, Best Moment, Scene, or Level, Best Surprise, Hella Broken-est, and Most Disappointing.</p>
<p style="text-align: center;"><strong>Best Writing</strong>: <em>VA-11 HALL-A</em></p>
<p style="text-align: center;"><strong>Runners-up</strong>: <em>Orwell</em>, <em>Firewatch</em></p>
<p style="text-align: left;"><a href="https://gamesline.net/wp-content/uploads/2016/12/Waifu_Abuse_7.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12027" src="https://gamesline.net/wp-content/uploads/2016/12/Waifu_Abuse_7.png" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/Waifu_Abuse_7.png 1280w, https://gamesline.net/wp-content/uploads/2016/12/Waifu_Abuse_7-300x169.png 300w, https://gamesline.net/wp-content/uploads/2016/12/Waifu_Abuse_7-768x432.png 768w, https://gamesline.net/wp-content/uploads/2016/12/Waifu_Abuse_7-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2016/12/Waifu_Abuse_7-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p style="text-align: left;"><span style="font-weight: 400;"><em>VA-11 HALL-A’s</em> world-building is nigh-flawless. You’re introduced to its characters casually, but their stories are anything but standard. You quickly sink comfortably into the game’s dialogue, since the writing is so believable and funny. There are characters such as Stella, a cat-girl who somehow makes perfect sense, and Dorothy, a character that raises every possible red flag but still ends up as a super charming member of the ensemble, who help not only flesh out the world, but assist in bringing more information about Jill, the main character, out. <em>VA-11 HALL-A</em> is an absolute masterclass in storytelling in general, from characters, world, and humor.</span></p>
<p style="text-align: center;"><strong>Best Moment, Scene, or Level</strong>: The Night in the Hospital (<em>That Dragon, Cancer</em>)</p>
<p style="text-align: center;"><strong>Runners-up</strong>: Play of the Game (<em>Overwatch</em>), <em>Pokemon Go</em> Craze</p>
<p style="text-align: left;"><a href="https://gamesline.net/wp-content/uploads/2016/12/green_drip.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12028" src="https://gamesline.net/wp-content/uploads/2016/12/green_drip.jpg" alt="" width="1000" height="563" srcset="https://gamesline.net/wp-content/uploads/2016/12/green_drip.jpg 1000w, https://gamesline.net/wp-content/uploads/2016/12/green_drip-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/green_drip-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/green_drip-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p style="text-align: left;"><span style="font-weight: 400;">In many ways, it feels wrong to be awarding a scene like <em>That Dragon’s</em> night in the hospital the title of “Best Moment”, but it’s also important to remember that “best” doesn’t necessarily mean “happiest”. There’s certainly nothing happy about stepping into the shoes of Ryan Green as he attempts to soothe his screaming baby son Joel on a long, bleak, lonely night. Games rarely deal in despair the way <em>That Dragon</em> does in this scene; Joel’s screams are blood-curdling, agonizing, and hauntingly real. It’s in this moment that <em>That Dragon</em> ascends beyond merely a loving tribute to a life lost too soon and into something so much more &#8211; it strikes a chord with the player in a way that shocks to the core, and it breaks your heart. </span></p>
<p style="text-align: left;"><span style="font-weight: 400;">It’s more than just a scene in a video game &#8211; it takes you out of the real world and places you in Ryan and Joel’s; a world of nothing but pain, despair and hopelessness, and gives you a taste of the worst life has to offer. Almost a year on, and it’s still tough to watch, let alone replay the scene without tearing up. Games as a medium have the potential to make you feel things no other art form can, and that’s why Joel and Ryan’s night is so powerful.</span></p>
<p style="text-align: center;"><strong>Best Surprise</strong>: <em>HITMAN</em></p>
<p style="text-align: center;"><strong>Runners-up</strong>: <em>DOOM</em>,<em> Stardew Valley</em></p>
<p style="text-align: left;"><a href="https://gamesline.net/wp-content/uploads/2016/12/358571-HITMAN-Sapienza_3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12029" src="https://gamesline.net/wp-content/uploads/2016/12/358571-HITMAN-Sapienza_3.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/358571-HITMAN-Sapienza_3.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/358571-HITMAN-Sapienza_3-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/358571-HITMAN-Sapienza_3-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/358571-HITMAN-Sapienza_3-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/358571-HITMAN-Sapienza_3-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p style="text-align: left;"><span style="font-weight: 400;">When <em>HITMAN</em> was announced, very few of us knew exactly what IO was planning. They talked about episodic content, about a disc release nearly a year after the digital one, and an odd price plan that I was sure would scare everyone away. Oh we of little faith. Turns out IO wasn’t just turning a game episodic for the hell of it, they had designed <em>HITMAN</em> to fit right into it. Each level begs to be played over and over, leveled up, and played again. While we waited for new episodes, elusive targets and escalation missions filled the gaps. <em>HITMAN</em> did what none of us thought it could, pull itself together and become one of the best games of this year.</span></p>
<p style="text-align: center;"><strong>Hella Broken-est</strong>: <em>Batman: The Telltale Series</em> (PC)</p>
<p style="text-align: center;"><strong>Runners-up</strong>: <em>Kerbal</em> (PS4), <em>Watch Dogs 2</em> (PC)</p>
<p style="text-align: left;"><a href="https://gamesline.net/wp-content/uploads/2016/12/28374937936_6ba8b54272_o.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12030" src="https://gamesline.net/wp-content/uploads/2016/12/28374937936_6ba8b54272_o.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/28374937936_6ba8b54272_o.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/28374937936_6ba8b54272_o-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/28374937936_6ba8b54272_o-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/28374937936_6ba8b54272_o-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/28374937936_6ba8b54272_o-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p style="text-align: left;"><span style="font-weight: 400;">In a year filled with broken ports and broken dreams, Telltale’s </span><i><span style="font-weight: 400;">Batman</span></i><span style="font-weight: 400;"> stands not as a symbol of justice, but as a symbol of the endless overall frustration involving 2016’s PC ports. Upon episode one’s release in August, an overwhelming amount of players, including at least three members of Chooch, found it was impossible to coerce </span><i><span style="font-weight: 400;">Batman</span></i><span style="font-weight: 400;"> into running above molasses-level, unplayable frame-rates- if they could get it to launch at all. The game itself only offered two graphics options (“high performance” or “high quality” visuals and the option to switch anti-aliasing on or off), and Telltale’s official statement amounted to “not our problem.” For about five months, <em>Batman</em> remained irredeemably busted, until a patch offering more PC graphics settings was released on December 2nd. However, it came right before the episodic series reached its conclusion, and for some players, the new options still couldn’t solve the problems. This time around, the Bat was broken before Bane even touched him.</span></p>
<p style="text-align: center;"><strong>Most Disappointing</strong>: <em>Street Fighter V</em></p>
<p style="text-align: center;"><strong>Runners-up</strong>: <em>No Man&#8217;s Sky</em>, <em>Dishonored 2</em></p>
<p style="text-align: left;"><a href="https://gamesline.net/wp-content/uploads/2016/12/sfv.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12031" src="https://gamesline.net/wp-content/uploads/2016/12/sfv.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/sfv.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/sfv-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/sfv-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/sfv-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/sfv-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p style="text-align: left;"><span style="font-weight: 400;"><em>Street Fighter V</em> should’ve been a lay-up for Capcom. They’ve already made so many other entries in the franchise, what’s the difficulty in making another? We sure found out, what with its confusing DLC regiments that were often late, the absence of every non-competitive mode, awful story mode art, and the inclusion of a honest to god rootkit in the PC version. Nearly everything wrong with <em>Street Fighter V</em> could’ve been fixed with a little more time in the oven, but Capcom wanted it out for professional players to practice with, undermining ninety percent of their fanbase.<em> Street Fighter V</em> has been out for about a year now, but it still barely feels like a full release AAA game.</span></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2016-day-two/">Game of the Year Awards 2016: Day Two</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/game-of-the-year-awards-2016-day-two/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="http://mikecosimano.hipcast.com/download/mikecosimano-20161227175000-1754.mp3" length="170010330" type="audio/mpeg" />

			</item>
		<item>
		<title>Sony Says No Man&#8217;s Sky PR Lacked Strategy</title>
		<link>https://gamesline.net/sony-says-no-mans-sky-pr-lacked-strategy/</link>
					<comments>https://gamesline.net/sony-says-no-mans-sky-pr-lacked-strategy/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Fri, 16 Sep 2016 17:03:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hello games]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[shuhei yoshida]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=11336</guid>

					<description><![CDATA[<p>On the bus or underneath, it's always a wild ride with Sony.</p>
<p>The post <a href="https://gamesline.net/sony-says-no-mans-sky-pr-lacked-strategy/">Sony Says No Man&#8217;s Sky PR Lacked Strategy</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It comes to no surprise that <em>No Man&#8217;s Sky</em> lacked a coherent PR strategy. Sony continued to put Hello Games&#8217; Sean Murray on stages and in interviews and he continued to do what passionate developers always do, talk mad game. When <em>No Man&#8217;s Sky</em> finally released, many people were disappointed in the results. The game had lots of promise but didn&#8217;t really fill the universal expanse it created.</p>
<p>So when Shuhei Yoshida, president of Sony&#8217;s Worldwide Studios, talked with <a href="http://www.eurogamer.net/articles/2016-09-16-sonys-shuhei-yoshida-on-no-mans-sky">Eurogamer</a> during TGS it wasn&#8217;t surprising when he admitted the PR lacked focus. Yoshida elaborated saying:</p>
<blockquote><p>&#8220;I understand some of the criticisms especially Sean Murray is getting, because he sounded like he was promising more features in the game from day one. It wasn&#8217;t a great PR strategy, because he didn&#8217;t have a PR person helping him, and in the end he is an indie developer. But he says their plan is to continue to develop <em>No Man&#8217;s Sky</em> features and such, and I&#8217;m looking forward to continuing to play the game.&#8221;</p></blockquote>
<p>Yoshida isn&#8217;t wrong, Murray made his bed and now has to lie in it. However, for a publisher to lampoon a small developer like this is a little embarrassing. Sony could have easily handled PR for major interviews for Murray, they could have given him media training, they even could have assisted in the game&#8217;s development to ensure the product was what Hello Games was promising. Yoshida did beam about the finished game, and how much he enjoyed it, so at the very least it wasn&#8217;t all doom and gloom.</p>
<p>You can&#8217;t take away too much from Yoshida&#8217;s comments, but for a president to speak to glibly and off the cuff about Hello Games&#8217; lack of PR strategy is a little uncouth. I respect Yoshida a great deal, but perhaps he should have chosen his words a little more carefully.</p>
<p>The post <a href="https://gamesline.net/sony-says-no-mans-sky-pr-lacked-strategy/">Sony Says No Man&#8217;s Sky PR Lacked Strategy</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/sony-says-no-mans-sky-pr-lacked-strategy/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>No Man&#8217;s Sky (PC) Review</title>
		<link>https://gamesline.net/no-mans-sky-pc-review/</link>
					<comments>https://gamesline.net/no-mans-sky-pc-review/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Mon, 22 Aug 2016 22:12:35 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[hello games]]></category>
		<category><![CDATA[no man's sky]]></category>
		<category><![CDATA[review]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=11126</guid>

					<description><![CDATA[<p>Star Trekkin' across the universe.</p>
<p>The post <a href="https://gamesline.net/no-mans-sky-pc-review/">No Man&#8217;s Sky (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">There’s something wondrous about space &#8211; incomprehensible to any human mind. Infinite planets in infinite star systems, driving home the fact that we, as humans, are indeed small and insignificant in the grand scheme of things. So when a game like </span><i><span style="font-weight: 400;">No Man’s Sky</span></i><span style="font-weight: 400;"> comes along, promising us the chance to explore an essentially infinite galaxy of our own, you could forgive the wider gaming public for losing their minds just a little bit. The problem is that </span><i><span style="font-weight: 400;">No Man’s Sky</span></i><span style="font-weight: 400;"> offers little else.</span></p>
<p><span style="font-weight: 400;">When Hello Games first showed </span><i><span style="font-weight: 400;">NMS</span></i><span style="font-weight: 400;"> off all those years ago, it seemed impossible, but there it was. Eighteen quintillion procedurally generated planets with infinite possibilities; a game beyond the scope of anything that could ever have been previously imagined. It’s a wonder then how the finished product they’ve shoved out into the wider world could be so dull, so devoid of interesting content, and so… lifeless.</span></p>
<p><span style="font-weight: 400;">That’s what No Man’s Sky is in a nutshell &#8211; lifeless. At its core, </span><i><span style="font-weight: 400;">NMS</span></i><span style="font-weight: 400;"> is a very basic survival game: you start off on a random planet at the edge of the galaxy, complete with a broken down spaceship. From here, you’re directed by a mysterious entity known only as the Atlas to traverse the great beyond in search of that creamy, delicious center. So you scavenge for resources, repair your ship, fill it with enough plutonium to gain lift off, and into orbit you go. It’s here where</span><i><span style="font-weight: 400;"> No Man’s Sky</span></i><span style="font-weight: 400;"> starts to feel like something special is about to unfold; you’ve gone through what was essentially a fairly bland, standard tutorial, and are about to start on your journey proper. The feeling of leaving the atmosphere for the first time, spotting a planet in the distance, and touching down on it’s surface, minutes later, with nary a loading screen in sight is genuinely majestic.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2016/08/Monolith.png"><img loading="lazy" decoding="async" class="size-full wp-image-11128 aligncenter" src="https://gamesline.net/wp-content/uploads/2016/08/Monolith.png" alt="Monolith" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/08/Monolith.png 1920w, https://gamesline.net/wp-content/uploads/2016/08/Monolith-300x169.png 300w, https://gamesline.net/wp-content/uploads/2016/08/Monolith-768x432.png 768w, https://gamesline.net/wp-content/uploads/2016/08/Monolith-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2016/08/Monolith-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Unfortunately, that sense of majesty quickly wanes. By the time you’ve visited a few planets, or been to two or three different star systems, the glossy, metallic paint starts to come off on </span><i><span style="font-weight: 400;">No Man’s Sky</span></i><span style="font-weight: 400;">, exposing its grimy, dull shell &#8211; a bare-bones experience without much variety or stuff to do. Planets all feel suitably huge, but when you’re visiting the same two or three outposts on your third planet of mostly ocean in as many star systems, to repeat the same handful of tasks over and over again, the repetition wears on you, and it starts to feel like you’re not getting a whole lot done. </span></p>
<p><span style="font-weight: 400;">This issue is compounded by the fact that your inventory is tiny. It’s constantly full, and the endless micromanagement is anything but fun, especially when you consider that any upgrades you make to your exosuit, starship, or multitool take up an inventory slot. As a result, </span><i><span style="font-weight: 400;">NMS</span></i><span style="font-weight: 400;"> winds up throwing you into a position where you don’t wanna upgrade your perpetually, often too-rapidly decreasing life support systems lest you suddenly lose the ability to mine gold which you can sell to buy a new ship that can store more stuff and… you get the idea. </span></p>
<p><span style="font-weight: 400;">Narratively, </span><i><span style="font-weight: 400;">No Man’s Sky</span></i><span style="font-weight: 400;"> is effectively worthless. It doesn’t even feel like it’s doing the best that it can to keep you engaged. The story, what little there is, is essentially just there to keep prodding you to move forward, and even once you do reach the center of the universe, it’s not like you’re going to be blown away by what happens. It actually feels detrimental to the experience as a whole, and thankfully you can choose to ignore the Atlas path and forge your own from the start; however unless you’re the kind of person that really enjoys mining minerals on samey planet after samey planet, it’s not like you’ll get much more out of doing things this way. You also can’t go back to star systems you’ve previously visited, so as much as I wanted to go back to the toxic moon of Cord’s Bathroom to mine its ample reserves of gold and copper, I couldn’t once I’d left the star system.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2016/08/No_Man_s_Sky_20160808124504.0.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-11129 aligncenter" src="https://gamesline.net/wp-content/uploads/2016/08/No_Man_s_Sky_20160808124504.0.jpg" alt="No_Man_s_Sky_20160808124504.0" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/08/No_Man_s_Sky_20160808124504.0.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/08/No_Man_s_Sky_20160808124504.0-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/08/No_Man_s_Sky_20160808124504.0-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/08/No_Man_s_Sky_20160808124504.0-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/08/No_Man_s_Sky_20160808124504.0-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">It isn’t all bad of course. Like I said earlier, the game does have a certain majesty to proceedings. Land on a particularly luscious planet teeming with wildlife, and you can have a pretty good time and lose a decent chunk of hours just exploring and documenting the various fauna. Sure, seeing some of the crazy combinations the game has thrown together to make various wildlife gets old once you start to see essentially the same animal with a different tail or legs for the fifth time, but the occasional time that it clicks, it feels worth it for that brief moment. </span></p>
<p><i><span style="font-weight: 400;">No Man’s Sky</span></i><span style="font-weight: 400;"> is a pretty nice looking game too, although it suffers from some serious pop-in. This isn’t so bad when you’re touching down on a planet &#8211; it makes sense that the game would be drawing that stuff in as you touch down. But it seems like once you’re on the ground, walking around, things flit in and out of existence with far too much frequency. It’s especially annoying when you think you’ve spotted another large gold reserve, only for it to disappear when you get within a few feet since you’ve already mined it. It’s a shame, because there’s some really nice effects going on in the background, and seeing the wind sweep through tall grass as the sun sets on an idyllic planet legitimately has the ability to stun.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2016/08/3016262-nomanssky_gs3.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-11130 aligncenter" src="https://gamesline.net/wp-content/uploads/2016/08/3016262-nomanssky_gs3.jpg" alt="3016262-nomanssky_gs3" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/08/3016262-nomanssky_gs3.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/08/3016262-nomanssky_gs3-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/08/3016262-nomanssky_gs3-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/08/3016262-nomanssky_gs3-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/08/3016262-nomanssky_gs3-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Probably the biggest issue I had with </span><i><span style="font-weight: 400;">NMS</span></i><span style="font-weight: 400;"> is the horrendous quality of the PC port. My PC’s no slouch, easily capable of running Triple-A games at 1080/60 on high settings, but </span><i><span style="font-weight: 400;">NMS</span></i><span style="font-weight: 400;"> is pathetically poorly optimized. Getting the game into a playable state took a significant amount of work and numerous attempts, and even when it got to the point where I didn’t feel like I was gonna throw up, gameplay still wasn’t exactly buttery smooth, with frequent pauses and jerky animation abundant. If you must play </span><i><span style="font-weight: 400;">NMS</span></i><span style="font-weight: 400;">, and have the option available, the PS4 version is the way to go.</span></p>
<p><span style="font-weight: 400;">Even if you enjoy survival games, </span><i><span style="font-weight: 400;">NMS</span></i><span style="font-weight: 400;"> isn’t a particularly good one. It’s solid, fine, and perfectly serviceable, but little else. It feels like a great early access proof of concept, and that’s all. Sure, Hello Games have promised many improvements to come, and it’s great that the company is thinking long-term with </span><i><span style="font-weight: 400;">No Man’s Sky</span></i><span style="font-weight: 400;">. For now, though, it’s a fairly par-for-the-course survive ‘em up, complete with all the inventory management and meter refilling that comes as standard. It’s a game that’s capable of great things, moments of quiet majesty and incredible serenity, but held up by paper-thin mechanics. It may even be a great game someday, but right now, it’s not, and unless you’re a huge fan of the genre, $60 is a little steep for the time being, although you can tack on an extra star for the PS4 version.</span></p>
<p>The post <a href="https://gamesline.net/no-mans-sky-pc-review/">No Man&#8217;s Sky (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/no-mans-sky-pc-review/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
