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	<title>lab zero Archives - Gamesline</title>
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		<title>VGCC Episode 332: Disgraceful Beast</title>
		<link>https://gamesline.net/vgcc-episode-332-disgraceful-beast/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Tue, 13 Oct 2020 00:05:32 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[13 Sentinels: Aegis Rim]]></category>
		<category><![CDATA[cyberpunk 2077]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[genshin impact]]></category>
		<category><![CDATA[hades]]></category>
		<category><![CDATA[hanna-barbera]]></category>
		<category><![CDATA[Indivisible]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[mcdonald's]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[nintendo 3ds]]></category>
		<category><![CDATA[playstation 5]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rambo]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20184</guid>

					<description><![CDATA[<p>McDonald's Meals are sweeping the nation.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-332-disgraceful-beast/">VGCC Episode 332: Disgraceful Beast</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It’s a bite-sized episode of Chooch this week, but some things at least kinda happened! Christine’s been staying up late and is very excited for some <em>XIV</em> photoshoots, and has been dipping into <em>13 Sentinels</em>, John’s been messing around on the 3DS, Sony has finally clarified backwards-compatibility on the PS5, <em>Hades</em> works surprisingly well as a pass-and-play game, development on <em>Indivisible</em> has halted, <em>Genshin Impact</em> is still really solid, <em>Cyberpunk</em> staff are crunching, Rambo’s coming to <em>MK11</em>, Hanna-Barbera sucks, and we snack on some Christine Fries and Michonski Biscuits.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, and <a href="https://twitter.com/judgementscythe">@JudgementScythe</a>.</p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via iTunes, <a href="https://www.hipcast.com/podcast/HnlfTxhT">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20201011172442-5458.mp3">Direct Download</a>, or listen below!</p>
<p><iframe src="//www.hipcast.com/podcast/HnlfTxhT?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-332-disgraceful-beast/">VGCC Episode 332: Disgraceful Beast</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 327: The Angry Vtuber</title>
		<link>https://gamesline.net/vgcc-episode-327-the-angry-vtuber/</link>
					<comments>https://gamesline.net/vgcc-episode-327-the-angry-vtuber/#respond</comments>
		
		<dc:creator><![CDATA[Walker]]></dc:creator>
		<pubDate>Sun, 06 Sep 2020 20:28:31 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[duke nukem]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Mario Kart]]></category>
		<category><![CDATA[Mario Kart Live: Home Circuit]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[The House in Fata Morgana]]></category>
		<category><![CDATA[tony hawk]]></category>
		<category><![CDATA[tony hawk pro skater]]></category>
		<category><![CDATA[vlambeer]]></category>
		<category><![CDATA[Vtuber]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20109</guid>

					<description><![CDATA[<p>Angriest you've ever heard.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-327-the-angry-vtuber/">VGCC Episode 327: The Angry Vtuber</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a calm show at the VGCC this week with Niall, Rose, and John sitting down to discuss the new Nintendo Direct with <em>Super Mario 3D + Bowser&#8217;s Fury</em> (whatever that is), the <em>Mario</em> Battle Royale and the ridiculously expensive <em>Mario Kart Live: Home Circuit</em>. Vlambeer broke up, there is an escalating proxy war in <em>Team Fortress 2</em> and <em>Shenmue</em> is getting an anime.</p>
<p>Niall took a grind through the <em>Tony Hawk Pro Skater 1 + 2</em> remakes, and Rose took a dive into the strange with <em>The House in Fata Morgana</em> and the <em>Alan Wake</em> expansion for <em>Control</em>.  We also wonder if <em>Duke Nukem</em> practices kisses on his hand and we talk about Vtubers.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, and <a href="https://twitter.com/horngal">@horngal</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via iTunes, <a href="https://www.hipcast.com/podcast/HzYr01vT">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20200906151953-3958.mp3">Direct Download</a>, or listen below!</p>
<p><iframe src="//www.hipcast.com/podcast/HzYr01vT?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-327-the-angry-vtuber/">VGCC Episode 327: The Angry Vtuber</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Indivisible (PS4) Review</title>
		<link>https://gamesline.net/indivisible-ps4-review/</link>
					<comments>https://gamesline.net/indivisible-ps4-review/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Wed, 23 Oct 2019 21:47:21 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fighting games]]></category>
		<category><![CDATA[Indivisible]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[skullgirls]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=18505</guid>

					<description><![CDATA[<p>At this point I'm convinced every game should have a Shadow the Hedgehog or Prince Zuko analogue.</p>
<p>The post <a href="https://gamesline.net/indivisible-ps4-review/">Indivisible (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><em>Indivisible</em> is perhaps the most prominent example I can think of where a developer’s lineage is so evident across genres. Lab Zero, who made their name with indie fighter <em>Skullgirls</em> back in 2012, have managed to somehow translate their expertise in fighting games into something that is very much not one. While it may not work in every regard, <em>Indivisible’s</em> take on a more active and quick <em>Valkyrie Profile</em> is impressive, and kept me hooked on its gameplay loop for hours on end.</span></p>
<p><span style="font-weight: 400;">Set in a fictionalized take on Southeastern Asia, <em>Indivisible</em> follows hot-headed teen Ajna as she runs around shoving a diverse cast of comical characters into a magical, fully furnished realm inside her head. With the aid of her new friends (known as Incarnations), she goes on a quest for peace and revenge across various cities and environments, with the ultimate goal of dealing with a deity who has been sowing dissent for decades.</span></p>
<p><span style="font-weight: 400;">While the plot may seem outlandish, most of the character interaction in <em>Indivisible</em> is down-to-earth and easygoing. Each Incarnation is wildly different from the next, ranging from pretty standard stuff like a large buff woman, to more specific archetypes like a depressed jungle witch or healer aunt who will not stop talking about how cute you are at any given time. While the main story plays with more serious themes at times, it’s clear that the intent behind the game is a more lighthearted appeal. Characters rarely linger on a problem, and conversations often devolve into tangents, with personalities playing off of each other being the focus.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-18507" src="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-2-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-2-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-2-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-2-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-2.jpg 1200w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Though it might have been more compelling for <em>Indivisible</em> to lean heavier on topics like fascism, corporations’ roles in the drug market, or the values of an isolationist state, using them as largely inoffensive set dressing to deliver more charming engagements between the cast is still effective. Not every character receives the same amount of focus, but each individual appearance is welcome, and you really feel like you’re seeing a group of eclectic friends hanging together as their individual story arcs play out. Even if these narrative bits aren’t exactly Pulitzer-worthy, they provide enough of an endearing hook to help fluff up the appeal for whatever characters you end up liking. </span></p>
<p><span style="font-weight: 400;">The story only needs to put in half the work of drawing you in after all, because even as a Metroidvania-style RPG, <em>Indivisible</em> is oozing with fighting game spirit. Every Incarnation you come across plays differently from the others, and each have their own combos or gimmick mechanics to really set them all apart. On top of this, the combat really encourages perfect blocks, grappling, juggling, and all the other sort of tech that one might expect from a<em> Street Fighter</em> or <em>Guilty Gear</em>, just presented a little differently. </span></p>
<p><span style="font-weight: 400;">I was amazed by just how different each character’s tech could get too. Most of the characters </span><span style="font-weight: 400;">feature a pretty standard up, down, and neutral attack, but they all utilize these inputs in wildly different ways. For example Kampan, the steampunk thief with a heart of gold, uses her down attack to load her robotic fist with a bunch of explosives, which makes her next attack do a lot more damage. This makes playing Kampan a process of choosing when to launch an enemy, and when to reload her fist, which is a different sort of engagement than the more basic gameplay of the scarf-wielding Tungar, whose attacks are all raw multi-hit damage. With even more gimmicky options like Lanshi the dog’s kit that’s focused entirely on petting, or Ren the horny-on-main assassin’s penchant for traps, it really is like picking a set of fighting game mains for your party.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-18510" src="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-5-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-5-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-5-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-5-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-5-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Outside of battles, however, <em>Indivisible</em> really is an honest to god Metroidvania. Featuring large interconnected maps, traversal upgrades, and even hidden unlockables, everything you’d expect from the genre is here. The platforming can require some precision at times, combining things like air dashes and wall jumps, but it doesn’t get that grueling until you get towards the end of the game, and you’re more familiar with all of your options. A neat touch I appreciated with the upgrades were how all of the later ones made Ajna more demonlike, giving standard-fare stuff like a super dash or double jump so much more style. </span></p>
<p><span style="font-weight: 400;"><em>Indivisible</em> in general is an incredibly stylish game, mostly thanks to the 2D linework Lab Zero has become known for. Each frame of any given character’s animation is hand drawn like an animated show, full of fun smears and tons of details no matter where you stop and look. While 2D animation like this isn’t as novel as it was back when <em>Skullgirls</em> first came out, <em>Indivisible</em> manages to remain aesthetically impressive and unique, with an explosive style befitting of the myriad cast of characters it’s home to.</span></p>
<p><span style="font-weight: 400;">When it comes to the problems with Indivisible, they can be pretty much be sourced to the game’s origins as a crowdfunded game. Working with a limited budget, and becoming indebted and obligated to the various backers who helped make the game possible, are both issues that hold the game back from truly becoming the best game it could be. It’s nowhere near as dire as a <em>Mighty No. 9</em> situation, not even close, but there’s still a handful of unfortunate realities that really drag everything down.</span></p>
<p><span style="font-weight: 400;">The first is just how rough around the edges the game can be. The user interface, although full of options one would be hard pressed to find even in big budget games, is full of half-documentation and vague directions. <em>Indivisible’s</em> characters are endearing and fun, but the story they’re placed in is little more than set-dressing at best. As I said before, this can work absolutely fine as a backdrop, but the game’s world is ultimately dictated by what happens in that main plot, and it can often be frustrating. </span></p>
<p><span style="font-weight: 400;">For example, Dhar is the first Incarnation you get in the game, and he sort of serves as a deuteragonist for a majority of your playtime. Narratively, the game isn’t quite sure whether it wants to vilify Dhar, or have him be some sort of Shadow the Hedgehog style redeemed edgelord. Even though his arc is tied so closely to core narrative, and Ajna’s motives, it moves incredibly fast, and at a certain point it feels like they just sort of throw it all away entirely. This was especially disappointing for me as I had really come to love Dhar, and having his character just arbitrarily become unimportant with little to no fanfare was a real bummer.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-18509" src="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-4-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2019/10/Indivisible-4-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-4-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-4-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-4-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2019/10/Indivisible-4.jpg 1200w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Though I enjoyed each of the other characters’ individual stories, actually getting to the locations on the map they took place at was way harder than it had to be. Almost all of the quest markers for these side-missions are bugged, meaning that you’ll have to flail around a lot when it comes to vague location hints like “Mount Sumeru,” which may as well be an entire country wide. With no quest log to keep track of all your objectives either, you’re gonna be stuck running back and forth between the various friends in your brain, and hoping that the dialogue they have at the moment will point you in the right direction. </span></p>
<p><span style="font-weight: 400;">This is another issue very prevalent throughout <em>Indivisible</em>: backtracking. Though the Metroidvania genre is famous for this feature, usually in an endearing way, Indivisible struggles with using this concept far too often. Most of the sidequest objectives take place far away from the two different entry points to any given zone, meaning a lot of running back and forth across the same specific stretches of map for no real reason, over and over again. Even in the main story, the game forces you to go through the same large sections of the three major zones in the game multiple times. You’ll end up backtracking through a zone you’ve nearly completed, to go somewhere else and get a new traversal upgrade, only to then have to backtrack back to the original zone you were in and backtrack your way back to where you were and even writing this has gotten me as tired as I felt doing all of it.</span></p>
<p><span style="font-weight: 400;">This wouldn’t be too much of a problem if there was a reason to go through these areas over and over again, like grinding enemy encounters or finding new sidequests. Unfortunately there doesn’t seem to be much of a purpose to grinding in <em>Indivisible</em>, since the most important upgrades to your party come from the limited and easy to find upgrade material found in the overworld. While it’s fun to actually do the battles, there’s little reward for doing so outside of personal pleasure, which while normally fine, does ultimately make these bits where you’re backtracking feel completely and utterly pointless. There aren’t even sidequests in the game outside of those related to your party, or the less than a handful of Incarnation recruitment quests, so it’s not like these moments encourage engagement with the world.</span></p>
<p><span style="font-weight: 400;">Engagement with the game’s world is equally curbed by <em>Indivisible’s</em> origins as a crowdfunded game as well, since the game is host to maybe the most intrusive in-game backer representation I’ve ever seen. Almost all of the NPCs you’ll run into across the various locales in the world are painfully and obviously an Indiegogo backer’s original character. This isn’t too surprising for Lab Zero since <em>Skullgirls</em>’ own crowdfunding campaign led to a slew of backer representatives popping up in the background of stages, but it’s far worse when they’re almost all of the speaking characters in an RPG.</span></p>
<p><span style="font-weight: 400;">I enjoy seeing people’s creativity and original designs; I think there’s even a charm to be had from seeing people’s heartfelt representations appear in a video game they love, but <em>Indivisible</em> takes it too far. When I reached the Iron Kingdom, an area spoken of in the game’s lore as oppressive and Victorian, I really didn’t expect nearly every member of the populace to look like a youtuber’s rantsona complete with custom outfit and a quirky one-liner. While parts of the narrative are trying to drive home just how dire this world ending situation truly is, the rest of it ends up feeling like an anime con meetup. If they had even forced the backers to come up with something to say that fit the tone of the environment they were being put in, or some sort of message that was relevant to the plot I could be way more into it. As is, I’m looking at Nyanners trying to convince me to visit her maid cafe, right below the porno artist who’s making a joke about sex.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2019/10/indivisible-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-18506" src="https://gamesline.net/wp-content/uploads/2019/10/indivisible-1-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2019/10/indivisible-1-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/10/indivisible-1-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/10/indivisible-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/10/indivisible-1-160x90.jpg 160w, https://gamesline.net/wp-content/uploads/2019/10/indivisible-1.jpg 1200w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Even though these aspects were infuriating, they didn’t stop me from bursting my way through <em>Indivisible</em> with what was mostly abject delight. For most of my time with the game, it felt like actually playing a game in the vein of anime like <em>Gurren Lagann</em> or <em>Kill la Kill</em> (which is not too surprising since Lab Zero had Studio Trigger do the animated opening for the game). There hasn’t been much like <em>Valkyrie Profile</em> in the last decade either, so I’m extremely grateful if this can help encourage more Metroidvanias or RPGs to really play with their format in a way they haven’t been for quite some time. <em>Indivisible</em> might not be perfect in every way, but it accomplishes enough with such style and aplomb that I’m extremely excited for whatever Lab Zero is planning next. </span></p>
<p>&nbsp;</p>
<p>The post <a href="https://gamesline.net/indivisible-ps4-review/">Indivisible (PS4) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Lab Zero&#8217;s New Game Indivisible Reaches Funding Goal on Indiegogo</title>
		<link>https://gamesline.net/lab-zeros-new-game-indivisible-reaches-funding-goal-on-indiegogo/</link>
					<comments>https://gamesline.net/lab-zeros-new-game-indivisible-reaches-funding-goal-on-indiegogo/#respond</comments>
		
		<dc:creator><![CDATA[Kay]]></dc:creator>
		<pubDate>Wed, 02 Dec 2015 21:05:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indiegogo]]></category>
		<category><![CDATA[Indivisible]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[Lab Zero Games]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=7712</guid>

					<description><![CDATA[<p>The action RPG from the makers of Skullgirls reaches its crowdfunding goal with just three days left.</p>
<p>The post <a href="https://gamesline.net/lab-zeros-new-game-indivisible-reaches-funding-goal-on-indiegogo/">Lab Zero&#8217;s New Game Indivisible Reaches Funding Goal on Indiegogo</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em>Indivisible</em>, the new game from <em>Skullgirls</em> developer Lab Zero, just reached its $1.5 million funding goal on <span style="color: #ff0000;"><a href="https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/"><span style="color: #ff0000;">crowdfunding website Indiegogo</span></a></span>. The announcement was made via the game&#8217;s Twitter.</p>
<blockquote class="twitter-tweet" lang="en">
<p dir="ltr" lang="en">After a grueling 57 days, it finally happened&#8230; <a href="https://twitter.com/hashtag/IndivisibleRPG?src=hash">#IndivisibleRPG</a> is funded! From Lab Zero Games, thank you from the bottom of our hearts!</p>
<p>— Lab Zero Games (@LabZeroGames) <a href="https://twitter.com/LabZeroGames/status/671952653178396672">December 2, 2015</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<p>The campaign was cutting it close, with only three days left now that the goal has been reached. While they had partnered with publisher 505 games, Lab Zero had said that the game would be canceled if the $1.5 goal wasn&#8217;t reached, with the fundraising on Indiegogo acting as both a way to fund the game and proof that people are interested in it. 505 games will be adding a further $2 million to <em>Indivisible</em>&#8216;s budget now that the goal has been met.</p>
<p>The post <a href="https://gamesline.net/lab-zeros-new-game-indivisible-reaches-funding-goal-on-indiegogo/">Lab Zero&#8217;s New Game Indivisible Reaches Funding Goal on Indiegogo</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Skullgirls Takes the Stage for a Second Encore</title>
		<link>https://gamesline.net/skullgirls-takes-the-stage-for-a-second-encore/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Wed, 15 Apr 2015 18:59:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[skullgirls]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=3554</guid>

					<description><![CDATA[<p>Skullgirls is back, again, again, again.</p>
<p>The post <a href="https://gamesline.net/skullgirls-takes-the-stage-for-a-second-encore/">Skullgirls Takes the Stage for a Second Encore</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a while since we&#8217;ve had a Skullgirls Encore news wrap-up, huh?</p>
<p>Lab Zero&#8217;s Peter Bartholow gave us the rundown on Skullgirls&#8217; future in another <span style="color: #ff0000;"><a href="http://blog.us.playstation.com/2015/04/15/beowulf-comes-to-skullgirls-encore-on-april-17th/"><span style="color: #ff0000;">PS Blog post</span></a></span>. First up, the newest addition to the roster, Beowulf, is dropping for free on April 17th. The Wulf is an ex-wrestler who comes out of retirement to beat the Skullgirl and claim his ultimate championship. He can play to the &#8220;crowd&#8221; with well placed taunts to power up and elongate his combos.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/SEIF5u3-9Z4" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The previously announced port of Skullgirls Encore to PS4 and Vita is also being renamed to Skullgirls 2nd Encore, as the developers wanted to stress how important the new features this version will bring are. 2nd Encore will include all of the new characters and will be cross buy between PS4 and Vita. If you have the PS3 version, you&#8217;ll have to buy it again.</p>
<p>And to round the news up, Robo-Fortune, a robot version of Ms. Fortune, is &#8220;nearly complete&#8221;. A release date for her should come in the coming weeks.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2015/04/robo-fortune.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-3556 aligncenter" src="https://gamesline.net/wp-content/uploads/2015/04/robo-fortune.jpg" alt="robo fortune" width="500" height="474" srcset="https://gamesline.net/wp-content/uploads/2015/04/robo-fortune.jpg 500w, https://gamesline.net/wp-content/uploads/2015/04/robo-fortune-300x284.jpg 300w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></p>
<p>The post <a href="https://gamesline.net/skullgirls-takes-the-stage-for-a-second-encore/">Skullgirls Takes the Stage for a Second Encore</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Skullgirls&#8217; Eliza Wises Fwom her Gwave on Sept 30th</title>
		<link>https://gamesline.net/skullgirls-eliza-wises-fwom-her-gwave-on-sept-30th/</link>
					<comments>https://gamesline.net/skullgirls-eliza-wises-fwom-her-gwave-on-sept-30th/#respond</comments>
		
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Wed, 24 Sep 2014 18:52:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[skullgirls]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=2086</guid>

					<description><![CDATA[<p>Skullgirls is going to update soon, but be careful!</p>
<p>The post <a href="https://gamesline.net/skullgirls-eliza-wises-fwom-her-gwave-on-sept-30th/">Skullgirls&#8217; Eliza Wises Fwom her Gwave on Sept 30th</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>According to new posts on the <a href="http://skullgirls.com/forums/index.php?threads/eliza-releasing-on-ps3-and-pc-9-30.5723/">Skullheart Forums</a>, Skullgirls&#8217; newest character, the bloody Eliza, will be releasing on Sept. 30th for PC and PS3. However, there&#8217;s a bit of a catch when it comes to Xbox.</p>
<p>At the time of posting, Xbox 360 users can download the Eliza patch. DO NOT DO THIS. It was released before it was ready, and will remove all of your other DLC characters (Squigly, Big Band, and Fukua). It&#8217;s unknown when Eliza will be releasing on 360, so please be smart and don&#8217;t download anything yet.</p>
<p>Once Skullgirls is updated on the 30th, PSN will also be releasing a collection of ten Skullgirls themed user avatars. Make sure you download her soon, because if you don&#8217;t, she won&#8217;t be free!</p>
<p>The post <a href="https://gamesline.net/skullgirls-eliza-wises-fwom-her-gwave-on-sept-30th/">Skullgirls&#8217; Eliza Wises Fwom her Gwave on Sept 30th</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Skullgirls Encore Coming to PS4, Vita</title>
		<link>https://gamesline.net/skullgirls-encore-coming-to-ps4-vita/</link>
					<comments>https://gamesline.net/skullgirls-encore-coming-to-ps4-vita/#respond</comments>
		
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Thu, 10 Jul 2014 21:21:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[skullgirls]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=1816</guid>

					<description><![CDATA[<p>Skullgirls never dies!</p>
<p>The post <a href="https://gamesline.net/skullgirls-encore-coming-to-ps4-vita/">Skullgirls Encore Coming to PS4, Vita</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Peter Bartholow, CEO of Lab Zero, dropped some great Skullgirls news on us today. Skullgirls Encore will be releasing on PS4 and Vita this year.</p>
<p style="color: #000000;">&#8220;&#8230;people [have been] asking us to bring the game to PS Vita and, more recently, PS4. We read your comments, we took them to heart, and we’re finally making it happen: Skullgirls Encore will be coming to PS4 and PS Vita later this year!&#8221; wrote Bartholow on the <a href="http://blog.us.playstation.com/2014/07/10/skullgirls-encore-coming-to-ps4-and-ps-vita-in-2014/">PS Blog</a>. He goes on to state that the version released on these platforms will be the &#8220;complete&#8221; editions, with all of the DLC characters, stages, and costumes. Work on Eliza is nearing completion, with Beowulf and Robo-Fortune beginning soon.</p>
<p style="color: #000000;">Lab Zero will also be going to Evo, where there will be a Skullgirls side tournament. LZ and Autumn games have put 5000$ into the pot, and PS4s will be given to the first and second place winners.</p>
<p>The post <a href="https://gamesline.net/skullgirls-encore-coming-to-ps4-vita/">Skullgirls Encore Coming to PS4, Vita</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Big Band DLC Drops April 22nd on PSN and PC</title>
		<link>https://gamesline.net/big-band-dlc-drops-april-22nd-on-psn-and-pc/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 18 Apr 2014 21:56:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[skullgirls]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=1336</guid>

					<description><![CDATA[<p>More Skullgirls news is always welcome around here.</p>
<p>The post <a href="https://gamesline.net/big-band-dlc-drops-april-22nd-on-psn-and-pc/">Big Band DLC Drops April 22nd on PSN and PC</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After months of waiting, teasing, and playtesting, the release date for Big Band in Skullgirls Encore has been confirmed to be April 22nd.</p>
<p>According to a post by Peter Barthalow on the <a href="http://blog.us.playstation.com/2014/04/18/big-band-coming-to-skullgirls-encore-tuesday/">Playstation Blog</a>, the first Skullgirls male character will arrive this upcoming Tuesday. The post also goes into detail on some of Big Band&#8217;s moves.</p>
<blockquote><p><span style="color: #000000;">Big Band’s a high risk / high reward sort of character – he has a versatile and powerful moveset for just about any situation, but many of his attacks will leave you vulnerable if you miss or misjudge your opponent.</span></p></blockquote>
<p>Big Band will be released with a new stage and a full story mode for the character. He will be free for a limited time.<br />
<iframe loading="lazy" src="//www.youtube.com/embed/jNhADoCjdoI?rel=0" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Also added to the roster is Fukua, Lab Zero&#8217;s April Fools character. What began as a typo spiraled into a repurposing of old Filia assets to make fun of Ultra Street Fighter 4&#8217;s &#8220;clone&#8221; character Decapre. Fukua will not be getting a story mode. Fukua will be added &#8220;in the coming weeks&#8221;.</p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/IXN5yr4dGIc?rel=0" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Finally, the article covers Eliza, the Egyptian songstress that attacks with blood.</p>
<blockquote><p><span style="color: #000000;">Eliza’s blood control powers lead to some really creative attacks, with blood hippos erupting from the ground to sanguine wings carrying her into the air. Eliza’s attacks and animations are brimming with references to Egyptian mythology, such as her summonable bodyguards, Albus and Horace, who are based on the Egyptian gods Anubis and Horus.</span></p></blockquote>
<p>Eliza is still in pre-production, so it is unknown when she will be released. However, she will have a new stage as well as a full story mode.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2014/04/13895964846_fb7fbe5904_z.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-1337 size-full" src="https://gamesline.net/wp-content/uploads/2014/04/13895964846_fb7fbe5904_z.jpg" alt="13895964846_fb7fbe5904_z" width="640" height="360" srcset="https://gamesline.net/wp-content/uploads/2014/04/13895964846_fb7fbe5904_z.jpg 640w, https://gamesline.net/wp-content/uploads/2014/04/13895964846_fb7fbe5904_z-300x168.jpg 300w, https://gamesline.net/wp-content/uploads/2014/04/13895964846_fb7fbe5904_z-160x90.jpg 160w" sizes="auto, (max-width: 640px) 100vw, 640px" /></a></p>
<p>&nbsp;</p>
<p>Big Band won&#8217;t be the only free character when he is released. Squigly will still be free (on PSN) until May 6th, but you must pay for her if you&#8217;re playing on PC. According to the <a href="https://twitter.com/Skullgirls/status/457230419709014016">Skullgirls Twitter</a> Big Band&#8217;s Xbox date will be confirmed &#8220;early next week&#8221;.</p>
<p>The post <a href="https://gamesline.net/big-band-dlc-drops-april-22nd-on-psn-and-pc/">Big Band DLC Drops April 22nd on PSN and PC</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Skullgirls Encore Returns to PSN February 11th</title>
		<link>https://gamesline.net/skullgirls-encore-returns-to-psn-february-11th/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 17:15:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FGC]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[skullgirls]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=914</guid>

					<description><![CDATA[<p>Hey Playstation people, go get Skullgirls!</p>
<p>The post <a href="https://gamesline.net/skullgirls-encore-returns-to-psn-february-11th/">Skullgirls Encore Returns to PSN February 11th</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After being <a href="https://gamesline.net/skullgirls-getting-forcibly-yanked-off-psn-and-xbox-marketplace/">removed from the Playstation Store</a> late last year, Skullgirls is back and better than ever with the Encore edition! With all of the updates the PC version got and a free download of Squigly for a limited time. If you owned original Skullgirls, download this new version for free! If not, hop on the bandwagon! Plus, new character Big Band is coming soon. No word on a new Xbox release, however.</p>
<p>There were trailers, but it seems they have been removed. I&#8217;ll put them back up once they&#8217;re uploaded again.</p>
<p>The post <a href="https://gamesline.net/skullgirls-encore-returns-to-psn-february-11th/">Skullgirls Encore Returns to PSN February 11th</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Skullgirls to add Typing of the Dead Style Mode to Encore</title>
		<link>https://gamesline.net/skullgirls-to-add-typing-of-the-dead-style-mode-to-encore/</link>
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		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Sat, 21 Dec 2013 06:31:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FGC]]></category>
		<category><![CDATA[lab zero]]></category>
		<category><![CDATA[skullgirls]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=484</guid>

					<description><![CDATA[<p>This just sounds like...overkill! Hah, I'm funny.</p>
<p>The post <a href="https://gamesline.net/skullgirls-to-add-typing-of-the-dead-style-mode-to-encore/">Skullgirls to add Typing of the Dead Style Mode to Encore</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Finally some good news. While fixing up the game to be re-certified, Mike Z added a new mode to Skullgirls called &#8220;Typing of the Skullgirls Encore&#8221;. This sounds completely bonkers, and it is. In this mode, every character&#8217;s super becomes a typing mini-game. Write the phrase correctly with no mistakes and your attack does 150% damage. Make a mistake? No penalty. Completely flub it? 10%! Meter builds automatically and all other attacks are weakened, so supers are the main attacks you&#8217;ll use in this strange yet fun sounding mode. The mode will drop with Encore and is playable on PS3, 360, and PC. Mike recommends using this mode to introduce newbies to the game.</p>
<p>Mike Z also confirmed that Encore is complete and will be sent into cert soon. For now, we wait for the certifiers to return from holiday break. Good luck, Lab Zero!</p>
<p>The post <a href="https://gamesline.net/skullgirls-to-add-typing-of-the-dead-style-mode-to-encore/">Skullgirls to add Typing of the Dead Style Mode to Encore</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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