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	<title>kart racing Archives - Gamesline</title>
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		<title>Sony&#8217;s Refusal to Announce Bloodborne Kart at &#8220;The Electronic 3&#8221; is an Affront to Games as an Artform</title>
		<link>https://gamesline.net/sonys-refusal-to-announce-bloodborne-kart-at-the-electronic-3-is-an-affront-to-games-as-an-artform/</link>
					<comments>https://gamesline.net/sonys-refusal-to-announce-bloodborne-kart-at-the-electronic-3-is-an-affront-to-games-as-an-artform/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Tue, 19 Jun 2018 23:33:18 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[bloodborne kart]]></category>
		<category><![CDATA[e3 2018]]></category>
		<category><![CDATA[kart racing]]></category>
		<category><![CDATA[Mario Kart]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sony don't FUCK this up]]></category>
		<category><![CDATA[soulsborne]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16037</guid>

					<description><![CDATA[<p>These are my demands, if you do not meet them who knows what will happen to one of your beloved Sony Mascots.</p>
<p>The post <a href="https://gamesline.net/sonys-refusal-to-announce-bloodborne-kart-at-the-electronic-3-is-an-affront-to-games-as-an-artform/">Sony&#8217;s Refusal to Announce Bloodborne Kart at &#8220;The Electronic 3&#8221; is an Affront to Games as an Artform</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">When <em>Bloodborne</em> was released in 2015, and players quickly fell in love with its setting and gameplay, there was just one thing on everyone’s mind: when is Sony going to make this into a kart game? </span></p>
<p><span style="font-weight: 400;">Nintendo, and more recently Sega, have made a name for themselves in the ever-growing kart genre with <em>Mario’s Kart</em> and<em> Sonic All Stars Racing</em>, but Sony has no such flagship series. They used to have<em> ModNation Racers</em>, which had an edge over the competition with its user-created content, but even that has been put out to the proverbial pasture, with not a single release since 2010! Xbox has always managed to get by with their more “fun” racing game in <em>Forza Horizon</em>, and while Sony certainly has <em>Gran Turismo</em>, the prestige of that series can hardly translate to the friendlier atmosphere a kart racer implies.</span></p>
<p><span style="font-weight: 400;">Over the past couple years, fans across the internet have been expressing their constant desire and enthusiasm for a <em>Bloodborne</em> themed Kart Racer, but their pleas have fallen on deaf ears. Despite heaps of <a href="http://cyberpunker.co.vu/post/174588728683/hongvanngh-artist-%E9%A5%BC%E9%A5%BC%E5%94%94%E9%A5%BCweibo">fan-art</a>, <a href="https://www.reddit.com/r/PS4/comments/6fnt4v/rumor_image_e3_game_of_the_show_inbound/">fake leaks</a>, and <a href="https://www.reddit.com/r/PS4/comments/6gx25w/remember_that_guy_who_said_theres_a_99_chance/">countless reddit posts</a>, Sony absolutely refuses to, if you’ll allow me the expression, oil our wheels. While many may come out with some sort of “supporting argument” on behalf of Sony here, allow me to stand up for all<em> Bloodborne Kart</em> enthusiasts (henceforth referred to as “Yharters” (short for Yharnam Karters)) and strike them down.</span></p>
<h2><span style="color: #ff0000;">ARGUMENT 1: BLOODBORNE DOESN’T LEND ITSELF WELL TO A KART RACER</span></h2>
<p><a href="https://gamesline.net/wp-content/uploads/2018/06/Wrong-landscape.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-16040" src="https://gamesline.net/wp-content/uploads/2018/06/Wrong-landscape.jpg" alt="" width="1000" height="523" srcset="https://gamesline.net/wp-content/uploads/2018/06/Wrong-landscape.jpg 1000w, https://gamesline.net/wp-content/uploads/2018/06/Wrong-landscape-300x157.jpg 300w, https://gamesline.net/wp-content/uploads/2018/06/Wrong-landscape-768x402.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">This is one of the most common strawman arguments I see drawn up against what could potentially be one of the greatest games, nay, pieces of art ever produced. Many believe that the world of <em>Bloodborne</em> is too serious to be turned into a wacky free for all racing game, and yet I believe this could potentially be one of its greatest strengths. </span></p>
<p><span style="font-weight: 400;">There’s a term we in the karts community like to throw around called “tonal dissonance.” It’s when a work of fiction attempts to create a specific environment or feeling, and then ends up going against it in some way or another. Oftentimes this is thought of as a failing or an error, but sometimes you end up with those truly great works of fiction like <em>Drakengard 3</em>, where the stark contrast between themes ends up working in favor of the game. This is exactly the sort of untapped market of ideas that <em>Bloodborne Kart</em> could leverage, and God, wouldn’t that be a sight?</span></p>
<p><span style="font-weight: 400;">Imagine if you will the seriousness and poignant character of Father Gascoigne, rolling along through a sprawling labyrinth of road and cathedrals, honking his music box themed horn. Picture Lady Maria of the Astral Clocktower, just sitting in her “kart,” which is merely her chair with wheels (she could even be lying there comatose, as she is wont to do). Think of Vicar Amelia, comically large and sitting on top of… some sort of tractor. The possibilities are endless and, honestly, inspiring.</span></p>
<p><span style="font-weight: 400;">These character choices are one thing but allow me to explain more as we broach the next argument.</span></p>
<h2><span style="color: #ff0000;"><strong>ARGUMENT 2: <em>BLOODBORNE</em> IS A “STORY-DRIVEN” GAME, KART GAMES ARE NOT</strong></span></h2>
<p><a href="https://gamesline.net/wp-content/uploads/2018/06/False-Allegations.jpg"><img decoding="async" class="aligncenter size-large wp-image-16041" src="https://gamesline.net/wp-content/uploads/2018/06/False-Allegations-1024x724.jpg" alt="" width="1024" height="724" srcset="https://gamesline.net/wp-content/uploads/2018/06/False-Allegations-1024x724.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/06/False-Allegations-300x212.jpg 300w, https://gamesline.net/wp-content/uploads/2018/06/False-Allegations-768x543.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Again, this is another foolish rebuke from the anti-Yharter cabal that I have to see all too often, and it ends up seeming as myopic as those who tout it.</span></p>
<p><span style="font-weight: 400;">People look at games like<em> Mario’s Kart</em> and they find it easy to digest because of the nature of that game’s world. Mario himself is a bastard who revels in his inability to tell a story (much like the father of Mario, who killed Mario’s cousin, the Paper Mario), so the players of his kart racer aren’t expecting anything in that department. This “standard” ended up following other aforementioned racers like<em> Sonic All Stars</em> and <em>ModNation</em>, but my friends, this does not have to be a requirement.</span></p>
<p><span style="font-weight: 400;">I’d argue that the storytelling and worldbuilding of <em>Bloodborne</em>, and the <em>Souls</em> games in general, could end up rather fascinatingly delivered through the platform of a kart race. Imagine if you will that you’re at the Yharnam Grand Prix, and you end up clearing it with a Gold Trophy. What if then, you were able to go into the inventory and read an ambiguous omniscient narration of what exactly had gone into the making of the cup and, well, even the prix itself? </span></p>
<p><span style="font-weight: 400;">This Inventory screen could carry not only your trophies, but also individual parts of your kart, cosmetic or otherwise depending on the type of game the developers want to go with, and you could examine each of them for these small tidbits just like the source material. By the time the credits roll on <em>Bloodborne</em> <em>Kart,</em> there would be enough mystique and half truths buzzing around the players mind that the game would end up being a hotly discussed topic across the various lore and game theory channels in the Youtubes. It would also help serve up a dozen thought pieces about just how deep and engaging the world of <em>Bloodborne</em> <em>Kart</em> is compared to so many other games, helping provide my chosen profession with a steady stream of easy work.</span></p>
<h2><strong><span style="color: #ff0000;">ARGUMENT 3: THE “MARKET” JUST ISN’T THERE</span></strong></h2>
<p><a href="https://gamesline.net/wp-content/uploads/2018/06/chart-up-5968132.jpg"><img decoding="async" class="aligncenter size-large wp-image-16038" src="https://gamesline.net/wp-content/uploads/2018/06/chart-up-5968132-1024x816.jpg" alt="" width="1024" height="816" srcset="https://gamesline.net/wp-content/uploads/2018/06/chart-up-5968132-1024x816.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/06/chart-up-5968132-300x239.jpg 300w, https://gamesline.net/wp-content/uploads/2018/06/chart-up-5968132-768x612.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Any time someone comes up with an absolute banger of a genius idea like <em>Bloodborne Kart</em>, a bunch of funny guys make their way out of the woodwork to act as if it’s not financially viable. Frankly, these people need to find better things to do, and re-evaluate their misplaced anger at an incredible concept, but for now I’ll humor them.</span></p>
<p><span style="font-weight: 400;">When <em>NieR: Gestalt</em> and <em>Replicant</em> came out in 2010, the game had flopped tremendously, being dubbed a critical failure by both Square Enix and game director Yoko Taro. So by the logic of these so called naysayers, <em>NieR: Automata</em> was being created for a market that just wasn’t there either and yet, oh! What has happened? Critical Success, record sales, amazing tremendous profits for Square Enix and company, how strange. </span></p>
<p><span style="font-weight: 400;"><em>Bloodborne Kart</em> might seem like an anachronistic idea for what people would want out of either a <em>Bloodborne</em> or a Kart racer, but that’s only because they truly don’t know what they’re missing. Many times a market seems like it doesn’t exist only because the consumers don’t understand what something is, especially when that product is breaking never before seen ground. <em>Bloodborne Kart</em> would be pioneering an entirely new subgenre of the Kart Racer scene, not too different from what the rogue-lite genre accomplished in the early ‘10s. Back then you’d think people would’ve been crazy to make a more accessible and different form of the outlandishly difficult and inaccessible <em>Rogue</em>, and yet here we fuckin’ are, waist deep in the <em>Spelunky</em> sludge. <em>Bloodborne Kart</em> could end up making a Yharter out of us all.</span></p>
<h2><strong><span style="color: #ff0000;">ENDING/PROPOSITION</span></strong></h2>
<p><a href="https://gamesline.net/wp-content/uploads/2018/06/1280x720_please.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-16039" src="https://gamesline.net/wp-content/uploads/2018/06/1280x720_please-1024x576.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2018/06/1280x720_please-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/06/1280x720_please-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/06/1280x720_please-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/06/1280x720_please-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">I think that I have struck down the three major fallacious arguments against a theoretical <em>Bloodborne</em> racing game, but I feel like I should really end on a more positive and optimistic note. </span></p>
<p><span style="font-weight: 400;">Sony, over the past few years you’ve started to garner a reputation for supporting the arts, especially those from back in Japan. I beseech you, please, consider the artistic ramifications of broaching new terrain and ideas in the often rarely-considered Kart Racing genre. You’ve managed to take an easy win this generation over Microsoft through careful consideration of industry trends and desires. Let this be another feather in your cap. </span></p>
<p><span style="font-weight: 400;">When players boot up their PlayStation 5, let it not be to the tried and forgotten <em>Killzones</em> or <em>Infamous</em> of the past, but instead to a whole new universe of artistic freedom, and liberation. Let them rev up their engines in a world loved and familiar, and that they’ll never forget.</span></p>
<p>&nbsp;</p>
<p>The post <a href="https://gamesline.net/sonys-refusal-to-announce-bloodborne-kart-at-the-electronic-3-is-an-affront-to-games-as-an-artform/">Sony&#8217;s Refusal to Announce Bloodborne Kart at &#8220;The Electronic 3&#8221; is an Affront to Games as an Artform</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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