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	<title>Gothic Archives - Gamesline</title>
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		<title>Losing Immersion Amidst Maps and Markers</title>
		<link>https://gamesline.net/losing-immersion-amidst-maps-and-markers/</link>
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		<dc:creator><![CDATA[Walker]]></dc:creator>
		<pubDate>Fri, 12 Mar 2021 15:48:07 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[Assassin's Creed: Unity]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[genshin impact]]></category>
		<category><![CDATA[Gothic]]></category>
		<category><![CDATA[HUD]]></category>
		<category><![CDATA[Map Markers]]></category>
		<category><![CDATA[Mihoyo]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[the elder scrolls]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20899</guid>

					<description><![CDATA[<p>Driving around in GTA respecting every stop sign is the true way to play</p>
<p>The post <a href="https://gamesline.net/losing-immersion-amidst-maps-and-markers/">Losing Immersion Amidst Maps and Markers</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A few months ago I took it upon myself to catch up on the years of <em>Assassins’ Creed</em> games I’ve missed out on and  ran into a pretty embarrassing problem. I zoned out for a second and after the screen turned black for a crushingly long amount of time —greatly optimized game by the way, Ubi— I found myself trapped into the first mission of <em>Assassin’s Creed Unity’s</em> bundled-in DLC with no way of returning to my previous plans until I completed it.</p>
<p>In the process of Googling to see if there was a way to abandon the mission and come back when I had the proper context, I discovered a fair amount of people had run into this issue as well. After doing some detective work, I concluded I had mistaken the map icon for the shops in the game, which looks very similar to the icon marking the carriage that takes you Franciade, where the DLC takes place. I would assume most players were just trying to restock on some assassin goodies when they made the same mistake as me. Which would also explain my crippling lack of smoke bombs throughout the whole ordeal.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-27.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-20901" src="https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-27-1024x576.jpg" alt="" width="710" height="400" srcset="https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-27-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-27-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-27-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-27-160x90.jpg 160w" sizes="(max-width: 710px) 100vw, 710px" /></a></p>
<p>My clumsiness is all my own, of course, I would never characterize myself as being the most “on it” player of any game, but this kind of spacing out was a new low, even for me. Of course, a lot of it can be attributed to the copy-paste approach that Ubisoft has taken to their open worlds ever since they decided to expand them to ridiculous sizes, but I’d name map markers as the main culprit. For the first time I understood the complaint that many people had voiced: saying they allow you to disconnect from the play area and simply follow the shiny indicator all the way to your goal.</p>
<p>A few months prior to this event, whilst exploring <em>Genshin Impact’s</em> Liyue Harbour, I felt a similar disconnect from the city. As I clambered and climbed the beautiful, traditional Chinese influenced architecture, drawing diagonal jumping lines trying to get to Yujing Terrace in order to steal some fish and plants from a gorgeous public plaza, it struck me that I had no blooming clue how to get there “the proper way.”</p>
<p>Not willing to lose my “immersion” as the kids say these days, I decided then and there to learn my way around the city the conventional way. Use the walkways, learn what connected to where, and all-around learn the lay of the land. I did the same with the other city in the game, Mondstadt, and I generally made an effort to relearn which roads lead to wherever I wanted to go, even if I still chose to take the shorter and more ridiculous way there.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/03/20213722574.png"><img decoding="async" class="aligncenter wp-image-20902" src="https://gamesline.net/wp-content/uploads/2021/03/20213722574-1024x576.png" alt="" width="710" height="400" srcset="https://gamesline.net/wp-content/uploads/2021/03/20213722574-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2021/03/20213722574-300x169.png 300w, https://gamesline.net/wp-content/uploads/2021/03/20213722574-768x432.png 768w, https://gamesline.net/wp-content/uploads/2021/03/20213722574-160x90.png 160w" sizes="(max-width: 710px) 100vw, 710px" /></a></p>
<p>My disconnect was easily remedied in <em>Genshin Impact</em> because despite its colossal map size, its key locations are all fairly small and distinctive on account of its fantastical bend. But this is flat out impossible in games like an Assassin’s Creed. Whether it be works of art turned streets like Paris and Florence, or the boring colonial American cities, these are locations that by necessity have to be mostly made up of mundane locales. In between the churches, palaces and gardens, there <i>have to </i>be houses, storage spaces, businesses the player can’t interact with, and many more.</p>
<p>Turn off the map markers in <em>Assassin&#8217;s Creed III</em> and no matter how well you know New York, you won’t be able to arrive at a local landmark beyond knowing the cardinal direction you’re supposed to keep running towards until you stumble upon it. Modern cities have evolved beyond the more small-scale locations of Venice and Florence, with important landmarks every few blocks that make a triangulation of your location possible. Of course, if you live in these places, you know the local store and the bus station five streets down after which you’re supposed to keep going south, but within a video game these locations are very easy to miss if they exist at all.</p>
<p>Not to mention that in a virtual space, many of the resources a person would use to find their way about are simply not available. The wind direction, the distinctive shadows, and the burn on your skin that tell you the position of the sun, the very loud workshop you passed 10 minutes ago, the weirdly wet pavement section and that really yappy dog. All these little indicators that make winding, grid-like streets easy to manage in real life are impossible to create on any reasonable budget and time frame for a video game developer. There are 10 dog models in the whole game, 5 puddles, and for all you know the NPCs have 20 lines to populate a city of thousands.</p>
<p>It seems that for the time being, and so long as <em>Assassin’s Creed</em> insists on expanding its scale with every release, map markers are a necessary evil. The only recourse of the player being a robust options menu to allow them to turn any unwanted icons off, and not using the same bloody icon for your DLC missions as you do for the generic shops in the game. However, there are other games that could do with much better signposting that would allow the player to rescind from the map marker entirely that simply do not put the work in. Even when such signposting would feel quite at place within their chosen locations.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-57.jpg"><img decoding="async" class="aligncenter wp-image-20903" src="https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-57-1024x576.jpg" alt="" width="710" height="400" srcset="https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-57-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-57-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-57-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/03/Assassins-Creed®-Unity2021-3-7-22-46-57-160x90.jpg 160w" sizes="(max-width: 710px) 100vw, 710px" /></a></p>
<p>Take games like <em>Skyrim</em> or <em>Fallout</em>, built entirely around immersion. They often take pointers from real world signposting for their cities, but these are rarely that useful or even looked at by most players unless they are completely lost. Leading again to the over-reliance on following the trail of objectives without taking in your surroundings.</p>
<p>To try not to split too many hairs: your average street sign is scaled and proportioned on the assumption that a human will be looking at it in their field of vision, and is designed with attention grabbing colours for this exact purpose. It is <i>not </i>designed to be noticed on a screen, many times smaller than your actual field of vision, through a filter that changes the colour and stylized decay on its lettering. If you make your sign hard to read, people won’t try to read them, if they even notice it.</p>
<p>Something as simple as making the signs for important places a little bit bigger than they would usually be, keeping the sightlines a little bit cleaner, and maybe not washing everything with whatever colour Bethesda was obsessed in the months leading up to release, would do wonders for players’ capacity to get around comfortably without any external aide. Do you expect me to believe every blacksmith in <em>Skyrim</em> has the equipment to fashion dragon weapons, but none of them have a bright paint at hand? As it stands, organic traversal in these games is possible, but far from optimal, and defaulting to the optimal way of traversal is a signature habit of humans.</p>
<p>Our very own Rose here at the Chooch said she had an easy time getting around <em>Control</em> due to common references like office signs, and lifts that take you to different floors. And the best game of 2020, 2001’s <em>Gothic</em>, takes a fair amount of care into making major roads in and out of cities only bifurcate at most, making it easy to build a mental map when most locations can easily be referenced to be “to the right/left turn” of some other major and frequented landmark within the canyon the game takes place in.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/03/Trench-Do-not-distrub-location-Correspondence-Control-2019.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-20904" src="https://gamesline.net/wp-content/uploads/2021/03/Trench-Do-not-distrub-location-Correspondence-Control-2019-1024x576.jpg" alt="" width="710" height="400" srcset="https://gamesline.net/wp-content/uploads/2021/03/Trench-Do-not-distrub-location-Correspondence-Control-2019-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/03/Trench-Do-not-distrub-location-Correspondence-Control-2019-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/03/Trench-Do-not-distrub-location-Correspondence-Control-2019-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/03/Trench-Do-not-distrub-location-Correspondence-Control-2019-160x90.jpg 160w" sizes="auto, (max-width: 710px) 100vw, 710px" /></a></p>
<p>This is, of course, not to say that map makers are to be done away entirely. Some people have an incredibly poor sense of direction and need all the help they can get. Some people don’t care about slowing down and taking in the atmosphere of your virtual world; I’m sure there’s lots of New Yorkers playing <em>GTA IV</em> and just as many Parisians playing <em>AC: Unity</em> who just want to get up to crazy video game antics and not indulge in digital tourism.</p>
<p>But part of being in a location is also learning to get around the same. Routine is an integral part of familiarity with any place. We all have our four or five routes home depending on where we’re returning from, and it’s a great contributor to the feeling that we truly <i>know</i> the place we live in. When you take away this capacity to orient yourself based on the organic features of the landscape, any building you climb to keep moving in a straight line to the objective is functionally interchangeable to the last, and the world map dissolves into an indistinct urban sprawl dotted by a few recognizable spaces.</p>
<p>And if you’re going to put in the work to make beautiful spaces, you might as well help people appreciate your labour instead of handing them a tool that makes them bypass it at the fastest possible speed.</p>
<p>The post <a href="https://gamesline.net/losing-immersion-amidst-maps-and-markers/">Losing Immersion Amidst Maps and Markers</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Walker&#8217;s Top Games of the Year</title>
		<link>https://gamesline.net/walkers-top-games-of-the-year/</link>
					<comments>https://gamesline.net/walkers-top-games-of-the-year/#respond</comments>
		
		<dc:creator><![CDATA[Walker]]></dc:creator>
		<pubDate>Fri, 29 Jan 2021 19:31:20 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[2020]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[game of the year 2020]]></category>
		<category><![CDATA[genshin impact]]></category>
		<category><![CDATA[Gothic]]></category>
		<category><![CDATA[goty 2020]]></category>
		<category><![CDATA[granblue fantasy versus]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20641</guid>

					<description><![CDATA[<p>WoUlDn'T GlIDiNg Be FaStEr???</p>
<p>The post <a href="https://gamesline.net/walkers-top-games-of-the-year/">Walker&#8217;s Top Games of the Year</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>What with everything falling apart, I wasted most of last year on some not-so productive avenues. But in between all the tumultuousness I did manage to set aside some time for what’s really important: video games. Specifically, old video games I had always been meaning to catch up on. But I do want to highlight a couple of the newest releases that managed to captivate me and talk a lil bit about the best game I played last year.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">The Game of the Year: <em>Genshin Impact</em></span></h3>
<p>After years of making fun of the addictive construction of the gacha genre, I have finally found myself with a game that has me looking forward to completing daily tasks and acquiring the currency to get more characters. Far from being a treadmill of addiction, however, <i>Genshin Impact</i> seduced me with a fun and creative combat system and a colossal open world with a plethora of flavourful, beautiful locales that allow the elemental combat to play off the environment.</p>
<p>The world of Genshin Impact is already one of my favourite depictions of the traditional Chinese vistas I have been enamoured with since I was young, and seeing aspects of the mythology and culture inform the storytelling makes it all the more unique. The characters, while a little archetypical, all have strong personalities and charming dialogue. Most of them currently sit at Act 1 of their respective stories, yet they have already begun to take on some nuance and develop dynamics to set them apart from the casts of other gacha titles. Not to mention the guys are very good looking.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/GenshinImpact_JvoWAecRKU.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-20645" src="https://gamesline.net/wp-content/uploads/2021/01/GenshinImpact_JvoWAecRKU-1024x562.jpg" alt="" width="729" height="400" srcset="https://gamesline.net/wp-content/uploads/2021/01/GenshinImpact_JvoWAecRKU-1024x562.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/01/GenshinImpact_JvoWAecRKU-300x165.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/GenshinImpact_JvoWAecRKU-768x421.jpg 768w, https://gamesline.net/wp-content/uploads/2021/01/GenshinImpact_JvoWAecRKU-420x230.jpg 420w" sizes="auto, (max-width: 729px) 100vw, 729px" /></a></p>
<p>It’s been over a decade since I found myself so pulled into a game. One that struck a great combination between a huge list of activities to do, fun ways to tackle them, and charismatic characters to do them with. Right as I was about to begin feeling some burnout, I hit the point where it was viable to raise a whole new party and I was essentially playing a completely new game again.</p>
<p>In some ways, I even feel the gacha conventions of endless gauges and everflowing pipelines of upgrade materials plays very well with an open world game. While I can see how those systems would be monotonous for some, it forced me to get acquainted with the geography and patterns of every major location in the game in a way I hadn’t been since the original <em>Red Dead Redemption</em>. I believe the kids these days call it “immersion,” but it is quite the remarkable feeling to know virtual landmarks and streets as well as you do real ones. Perhaps more so nowadays, considering how cooped up I’ve been all year.</p>
<p>I have never been one for ongoing games, and whilst it remains to be seen whether <em>Genshin Impact</em> will be capable of developing its story into something more than an excuse to travel a colourful world and make good use of its ever-expanding ensemble of characters, for the moment I am excited to see it through to the end.</p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">The Most Interesting Game:<em> Granblue Fantasy Versus<br />
</em></span></h3>
<p>I used to be good at fighting games.</p>
<p>Welcome back, I appreciate you coming back to read after your laughing fit. It is as unbelievable to me these days as it is to anyone who has jumped into one with me in the last decade. The last time I had the time and the friends to actually improve at them was at the tail end of <em>BlazBlue Continuum Shift’s</em> lifespan, leading into <em>Chronophantasma.</em> By the time that dropped I was too busy with a job and creative projects and the friend I used to train with was too busy as well. I continued liking fighting games well after, but it would never go much further than having two or three sessions of play, before dropping it to a dead online ecosystem filled with people so much better than me that improvement seemed impossible.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/Lancelot-Granblue-Fantasy-Versus-pic000-e1575682078626-1620x800-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-20647" src="https://gamesline.net/wp-content/uploads/2021/01/Lancelot-Granblue-Fantasy-Versus-pic000-e1575682078626-1620x800-1-1024x506.jpg" alt="" width="809" height="400" srcset="https://gamesline.net/wp-content/uploads/2021/01/Lancelot-Granblue-Fantasy-Versus-pic000-e1575682078626-1620x800-1-1024x506.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/01/Lancelot-Granblue-Fantasy-Versus-pic000-e1575682078626-1620x800-1-300x148.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/Lancelot-Granblue-Fantasy-Versus-pic000-e1575682078626-1620x800-1-768x379.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><em>Granblue Fantasy Versus</em> changed that, in the brief period where it was a living and populated game: alas, the Arcsys Online Curse has claimed another. But it served as a perfect reintroduction for someone like me, who had forgotten practically everything but the bare essentials. It retaught me how to learn a new character, what things to look out for when familiarising yourself with a roster, and that the barriers of execution are rarely the thing that actually make these games difficult to get into. After all, only in fighting games is the basic act of taking 2 steps back to make your opponent miss an attack, a crucial strategic decision involving layers upon layers of mutually learnt psychology and habits.</p>
<p>When my current school semester is over, and I finally have the time and disposition to give fighting game proficiency another chance, I will be applying the lessons I learn specifically in this game. And if the great gods up above in Cygames ever deign us worthy of a rollback update I’ll be picking my Lancelot back up quick as you like.</p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">The Real Game of the Year: <em>Gothic</em></span></h3>
<p><em>Gothic 1</em> is a game that takes the diametrically opposite philosophy of open world compared to <em>Genshin Impact</em>. Set in a small canyon, where the most valuable loot is a couple hundred units of currency, the only walls in your path are basic enemies who stay the same level for the entire game peppered throughout key routes, and the most fantastical power you’ll wield is tossing a fireball near the endgame.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/a0a3dc04bf7b3c42f8ce2a3aec5598317325524df58b853149e4f72ea3394ea8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-20646" src="https://gamesline.net/wp-content/uploads/2021/01/a0a3dc04bf7b3c42f8ce2a3aec5598317325524df58b853149e4f72ea3394ea8.jpg" alt="" width="533" height="400" srcset="https://gamesline.net/wp-content/uploads/2021/01/a0a3dc04bf7b3c42f8ce2a3aec5598317325524df58b853149e4f72ea3394ea8.jpg 710w, https://gamesline.net/wp-content/uploads/2021/01/a0a3dc04bf7b3c42f8ce2a3aec5598317325524df58b853149e4f72ea3394ea8-300x225.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/a0a3dc04bf7b3c42f8ce2a3aec5598317325524df58b853149e4f72ea3394ea8-200x150.jpg 200w" sizes="auto, (max-width: 533px) 100vw, 533px" /></a></p>
<p>While it more than shows its age, specifically in the writing department, <em>Gothic</em> is a completely magical title and one that I’m ashamed of having slept on for so long. It’s tough but fair: that old chestnut which I feel is often quite misapplied to another game series, is the most apposite descriptor of the experience. Master the combat, the main routes, and the many ways to attain experience, and you could very well wipe the entire map clean of enemies before even completing your first quest if you’re crafty enough. Of course, this won’t be the case for most people, who will instead find themselves dying against every new enemy they encounter at least once.</p>
<p><em>Gothic</em> serves as living proof that with enough planning and care it is possible to retain strong directorial control over most players’ experience, even in a sprawling open world. And that a well-paced and significant progression system is often much more valuable than being showered with hundreds of experience points and perks that grant 12% more delicious potatoes when crafting a stew of the ancients.</p>
<p>Come the final boss of the game (an ancient demon who had seduced an entire encampment of people into awakening him and his evil priests), I could scarcely believe I was still playing the same game and as the same character who was scared of getting mugged by a single guy with a crossbow. Yet every single step of how I got there had been so clear and organic I could hardly object to any of it. It is one of the best, and most extreme, examples of the hero’s journey I have ever played.</p>
<p>The post <a href="https://gamesline.net/walkers-top-games-of-the-year/">Walker&#8217;s Top Games of the Year</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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