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		<title>Scott&#8217;s top 10 Games of 2024 and Also a Small Diary of His Very Long Time Spent Playing a Fanmod</title>
		<link>https://gamesline.net/scotts-top-10-games-of-2024-and-also-a-small-diary-of-his-very-long-time-spent-playing-a-fanmod/</link>
					<comments>https://gamesline.net/scotts-top-10-games-of-2024-and-also-a-small-diary-of-his-very-long-time-spent-playing-a-fanmod/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Mon, 14 Apr 2025 18:26:27 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[arctic eggs]]></category>
		<category><![CDATA[balatro]]></category>
		<category><![CDATA[Dragon&#039;s Dogma 2]]></category>
		<category><![CDATA[elden ring]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[fallout: london]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[final fantasy 9]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[MiSide]]></category>
		<category><![CDATA[mouthwashing]]></category>
		<category><![CDATA[nightmare kart]]></category>
		<category><![CDATA[shadow of the erdtree]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=30228</guid>

					<description><![CDATA[<p>At least this one's not like deeply personally introspective or anything.</p>
<p>The post <a href="https://gamesline.net/scotts-top-10-games-of-2024-and-also-a-small-diary-of-his-very-long-time-spent-playing-a-fanmod/">Scott&#8217;s top 10 Games of 2024 and Also a Small Diary of His Very Long Time Spent Playing a Fanmod</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s another year, and another extremely long piece masquerading as a listicle dealing with something I&#8217;ve been wanting to write about all year but not being brave enough to do without a silly gimmick. WordPress says this is a 37 minute read, so I encourage your to pull out your stopwatch and see if you can beat that time while still digesting all of my unique and potent insights into another year of gaming. Time starts&#8230; NOW!</p>



<h3 class="wp-block-heading">Honorable Mention: <em>Final Fantasy IX</em></h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/20241021162837_1.jpg"><img fetchpriority="high" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/20241021162837_1.jpg" alt="" class="wp-image-30229" srcset="https://gamesline.net/wp-content/uploads/2025/04/20241021162837_1.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/20241021162837_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/20241021162837_1-400x225.jpg 400w" sizes="(max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">In my massive replaying (and some first time playthroughs) of every <em>Final Fantasy</em> game, I finally came along to <em>FF9</em>; the one I remembered so clearly from my childhood as my favorite, the one I loved more than any other <em>Final Fantasy</em> game. Playing it again as an adult has only strengthened that feeling for me, and has made me appreciate it even more. <em>FF9</em> artfully handles so many heady themes and topics ranging from the horrors of war to existentialism. I would also be remiss to not mention this game considering how much is coming later about a modded fan experience, since I replayed this game with the Moguri mod.&nbsp;</p>



<p class="wp-block-paragraph">Moguri is a massive undertaking that used AI upscaling to up-res the many pre-rendered backgrounds of <em>FF9</em> that were famously thrown out after its production. Thankfully, to keep everything from looking like inconsistent slop, every new background was also overseen by talented artists to help make adjustments and keep a consistent artstyle that is still faithful to the original game. I’m not an AI evangelist by any means, but if you were going to use it, especially for an unpaid fan project in an attempt to make a now 25 year old game look nicer, this feels like the right way to go about it. Outside of redone backgrounds, Moguri also runs <em>FF9</em> at 60fps and provides a whole bunch of other graphics options, including one that gives the characters a more toonish look with a big black outline, something that doesn’t feel out of place in <em>FF9</em>’s art design.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/ozma.jpg"><img decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/ozma.jpg" alt="" class="wp-image-30230" srcset="https://gamesline.net/wp-content/uploads/2025/04/ozma.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/ozma-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/ozma-400x225.jpg 400w" sizes="(max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">There are a bunch of gameplay options as well, such as my favorite, the ability to turn on Trance mode instead of it activating randomly. I also doubled dipped in mod support by grabbing one that allowed me to add Beatrix as a party member, and includes extra dialogue from her to help include her in scenes so she doesn’t feel out of place. Some of the dialogue is pretty whack considering it was written by people who probably don’t have a lot of writing experience, but I appreciate the effort nonetheless. There’s other rebalance mods that include new boss fights and reintroducing cut content, which helps make Moguri feel like a real, genuine remaster of <em>FF9</em>. While there are rumors of an <em>FF9</em> remake along the way, I’m glad I went and revisited the original, especially with a fresh coat of paint.</p>



<h3 class="wp-block-heading">10. <em>Nightmare Kart</em></h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/nightmarekart.jpg"><img decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/nightmarekart.jpg" alt="" class="wp-image-30231" srcset="https://gamesline.net/wp-content/uploads/2025/04/nightmarekart.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/nightmarekart-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/nightmarekart-400x225.jpg 400w" sizes="(max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">There’s something beautiful about this game spending so much time in development, having so much exposure, having the literal <em>Bloodborne</em> name ripped out from under it, and still coming out anyways. Every little eyeball on the Winter Lantern that was causing another potential spike of frenzy in the collective meter of <a href="https://gamesline.net/sonys-refusal-to-announce-bloodborne-kart-at-the-electronic-3-is-an-affront-to-games-as-an-artform/">every single person who ever joked about the existence of Bloodborne Kart</a>, and then the game comes out and it’s just fun. <em>Nightmare Kart</em>’s mechanics du jour, a combination of third person shooting and kart racing, feel flawless, especially as the follow-up to a game like <em>Bloodborne PSX</em>, which has a truly nonsensical mechanical identity as a faithful PlayStation 1 demake. <em>Bloodborne PSX</em> is an abomination of a game (in a great way), which is what made the realization that <em>Nightmare Kart</em> is a game that plays extraordinarily smoothly a much bigger pill to digest.&nbsp;</p>



<p class="wp-block-paragraph">Digest I did, and I had a lovely time playing through the story mode side by side with a friend, and then switching over to the competitive kart racing that it feels like it was made for. Part of me wishes it was less faithful to its intended PSX limitations, that it included widescreen support for better screen coverage in local multiplayer, or that it had proper online racing. I’m hoping that there will someday be a potential <em>Nightmare Kart</em> “Remastered” that provides such amenities, since as far as kart racers go, Mario’s filthy little fingers hold the genre in a forever-hegemony. Something with such a fresh style as <em>Nightmare Kart</em>, especially on platforms that Mario won’t deign to let his grubby, bloodstained hands touch, would be such a breath of fresh air.&nbsp;</p>



<h3 class="wp-block-heading">9. <em>Arctic Eggs</em></h3>



<figure class="wp-block-video"><video height="1080" style="aspect-ratio: 1920 / 1080;" width="1920" autoplay controls loop muted preload="auto" src="https://gamesline.net/wp-content/uploads/2025/04/arcticeggs.mp4"></video></figure>



<p class="wp-block-paragraph">This game probably gets my Best Vibes award of 2024. It’s hard not to feel endeared by a dystopic physics based comedy game, even when not every joke lands perfectly. The act of learning how to fry an egg, and then learning how to fry all the other increasingly absurd things it wants you to fry, feels like such a natural progression despite the core gameplay loop being moving a frying pan with the mechanical precision of a Cybertruck in less than an inch of snow. The input is goofy and unintuitive, but eventually you lock in. You learn to navigate the pan. You get skilled at flipping eggs. You’re not missing the mark, you tell that Cybertruck there’s a child 50 feet ahead and it’s ramming that bad boy dead on every time, no matter how many half-inches of snow it needs to get through.</p>



<p class="wp-block-paragraph">It’s hard not to relate with potentially the last colony of humans in existence just absolutely chilling out while they still have time left. Discussing philosophy, sharing jokes, dancing to sick club beats, and asking for just a little cigarette with their eggs because they like how it tastes. <a href="https://gamesline.net/scotts-top-8-games-of-2020/">It feels akin to the vibes of <em>Umurangi Generation</em></a>, where people still try to live in a world with only a few strands of hope. <em>Arctic Eggs</em> doesn’t have hope, but it isn’t nihilistic. The world is over, suffering from full societal collapse in the wake of climate disaster. It posits the question of whether or not it’s worth living when everything is gone, but it does so because it knows humanity will never die out, that to live is, inherently, to be human. It’s also, most importantly, a game about whether or not you can fry an egg on top of Mt. Everest.&nbsp;</p>



<h3 class="wp-block-heading">8. <em>Helldivers 2</em></h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/swordoffamilyvalues.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/swordoffamilyvalues.jpg" alt="" class="wp-image-30236" srcset="https://gamesline.net/wp-content/uploads/2025/04/swordoffamilyvalues.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/swordoffamilyvalues-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/swordoffamilyvalues-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I was a big advocate of the original <em>Helldivers</em>. To this day, I still razz my buddy any chance I get over a time where he inexplicably destroyed my mech that I strategically abandoned in a spot to draw enemy attention away from us as we made our escape. Yet, for some reason (mostly a compulsory need to never leave anything behind), he blew it up anyways. Why did you blow up my mech, Zev? Why did you do that?</p>



<p class="wp-block-paragraph">When they first showed off <em>Helldivers 2</em>, I was one of the few that knew it was going to be special the exact moment in the earliest trailer when you needed one player to fire a shoulder mounted rocket launcher and another to load more rockets into it. When they showed the return of the stratagem system, where each piece of summonable equipment comes with a corresponding directional input code you need to remember in order to summon your equipment, I felt a rush like no other. Hell yes, Arrowhead is trying to keep the soul of the original intact even while still taking bold swings with the switch to a third person perspective. Even I, though, did not expect it to be as big of a hit as it became.</p>



<p class="wp-block-paragraph">I’ve taken a lot of joy this year in how the community management of <em>Helldivers 2</em> has unfolded. It’s had its lows for sure, mostly through Sony’s meddling, but the highs of watching the official <em>Helldivers</em> account gaslight the user base with an excellent use of the satirical in-fiction plot in action have been second-to-none. When people started saying that they saw flying enemies, the official account replied with disgust, saying that players were clearly lying, until eventually revealing in a breaking news report that there were now flying enemies. They would show brand new tools of destruction only for players to quickly realize just how extremely deadly they were to users first and foremost. There’s beauty in how something like <em>Lethal Company</em> can roll out a truck only for players to find out it’s a complete deathtrap. It’s on another level when <em>Helldivers 2</em> “accidentally” overtunes space-to-surface covering salvos to hit players more often than not, while still being very effective tools at killing tons of bugs. <em>HD2</em>’s combination of slapstick accidental deaths paired with an impeccably well tuned third person shooter make it a far more memorable experience than most shooter slop that comes out nowadays.</p>



<h3 class="wp-block-heading">7. <em>Final Fantasy VII Rebirth</em></h3>



<figure class="wp-block-video"><video height="720" style="aspect-ratio: 1280 / 720;" width="1280" autoplay controls loop muted src="https://gamesline.net/wp-content/uploads/2025/04/ff7rebirthcostadelsol.mp4" playsinline></video></figure>



<p class="wp-block-paragraph">I have to give credit to <em>FF7R2</em>. Sure, the open world exploration and quest design sucks, the combat can feel pretty repetitive when you have a consistent strategy that works, the elements of the story that I disliked from <em>Remake</em> are still there, but it does something beautiful with <em>FF7</em> that basically every single person who’s ever played a <em>Final Fantasy</em> game has always wanted: it gives us a ton of great character moments with an extraordinarily well realized cast. This is a game made for anyone who has ever written a fanfiction in their life. You have a bunch of established characters going on a long journey. Why not fill that journey with tons of fun, playful, and beautiful moments together? </p>



<p class="wp-block-paragraph">I have my criticisms of <em>Rebirth</em>, probably more than any other game on this list, but what it does for the characters of <em>Final Fantasy 7</em> is truly outmatched. It gives every single one of them more depth, it lets each of them have unique moments with each other, it lets you get a better sense of their personal interplay and why these characters would continue to travel with each other. It somehow does a good job of humanizing Cait Sith, a character who should, by all means, be highly suspect to everyone, even people who already played the original <em>FF7</em>. It wants Aerith and Tifa to get together <em>so badly</em>. It’s a genuine tour de force in character writing and that alone makes it worthy of recognition. <a href="https://youtu.be/p-0ZIvQ4t4A?si=oU3MOPG1V4Xh9VrB&amp;t=77">Also</a> <a href="https://www.youtube.com/watch?v=ku9_Uk85PFI">the</a> <a href="https://www.youtube.com/watch?v=ud5AnVBO3YU">soundtrack</a> <a href="https://www.youtube.com/watch?v=RqJce34dLN8">slaps</a>.</p>



<h3 class="wp-block-heading">6. <em>MiSide</em></h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2024/12/misidecappie.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2024/12/misidecappie.jpg" alt="" class="wp-image-29971" srcset="https://gamesline.net/wp-content/uploads/2024/12/misidecappie.jpg 1920w, https://gamesline.net/wp-content/uploads/2024/12/misidecappie-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2024/12/misidecappie-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">It’s probably nuts that the scary anime dating sim of the year made it on my list, but I was genuinely charmed by this game top to bottom. <a href="https://gamesline.net/making-horror-fun-miside-review/">I’ve already written pretty extensively about it</a>, but what’s wild to me is that it hasn’t gotten as big of a reception as I figured it would. I’ve seen clips of vtubers playing it, and it’s definitely got a big Russian fanbase, but most people in the west haven&#8217;t given it a shot. It’s not hard to see why, since most people have probably already had their fill of cute anime games turning into violent bloodbaths. What I wish more people got to see was how wild of a journey it is. Its plan in getting from Point A to Point B is so much of what makes <em>MiSide</em> an enjoyable experience than just the looming dread of something spooky around the corner. It could have been any kind of horror slop. It could have been a <em>Five Nights at Freddy</em>’s or another by the numbers dating sim. But it’s not those things, it’s a sprawling adventure! It’s a game where you don’t know what you might see coming next and it plays into those expectations masterfully. </p>



<h3 class="wp-block-heading">5. <em>Dragon’s Dogma 2</em></h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/dragonsdogma2goblin.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/dragonsdogma2goblin.jpg" alt="" class="wp-image-30238" srcset="https://gamesline.net/wp-content/uploads/2025/04/dragonsdogma2goblin.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/dragonsdogma2goblin-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/dragonsdogma2goblin-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">While mostly a pretty typical fantasy RPG, what sets Dragon’s Dogma 2 apart is the absolutely bonkers ending. When I first got to the end, I shot the giant dragon with the arrow that kills anything in one hit, and it immediately teleported me to the ending celebration where I had won and everything was beautiful and perfect. And yet a spectre still loomed in the shadows, telling me that something was missing, that there was more to the world and I need only pull back the veil. The ending restarts, I am fighting the dragon again. At that moment, I peel back the veil, and what was waiting for me? The sickest title card drop you’ve ever seen paired with an extremely rad final ending sequence. I shan&#8217;t say more in case you want to see what happens for yourself.</p>



<h3 class="wp-block-heading">4. Mouthwashing</h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/02/20241113173709_1.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/02/20241113173709_1.jpg" alt="" class="wp-image-30087" srcset="https://gamesline.net/wp-content/uploads/2025/02/20241113173709_1.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/02/20241113173709_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/02/20241113173709_1-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph"><em>Mouthwashing</em> is a perfect game that I can’t recommend to anyone. If it were simply a narrative game about accountability and what it means to take responsibility, that’d be one thing. <em>Mouthwashing</em>, though, is grotesquely violent in unique and disturbing ways. There’s some sequences that are so utterly disgusting that I’m not able to get the image out of my brain. The narrative blended with the surreal, gorey and violent imagery helps create a deeply tragic story about a small group of people who were doomed before the game even starts. It’s excellent, and if you’re a sicko who can handle some real honest to god body horror, you gotta play this one.</p>



<h3 class="wp-block-heading">3. <em>Shadow of the Erdtree</em></h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/eldenringshadowoftheerdtreefingerruin.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/eldenringshadowoftheerdtreefingerruin.jpg" alt="" class="wp-image-30240" srcset="https://gamesline.net/wp-content/uploads/2025/04/eldenringshadowoftheerdtreefingerruin.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/eldenringshadowoftheerdtreefingerruin-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/eldenringshadowoftheerdtreefingerruin-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I can’t lie to myself. I love <em>Elden Ring</em> and I loved this DLC. This sat at #1 on my running list all year simply because it was such a fantastic time top to bottom. It was nice to get back into <em>Elden Ring</em> not only with something fresh, but with a game that understands just how effective exploring <em>Elden Ring</em>’s world and making breathtaking discoveries over and over again truly is. Traversing through a series of low lying caverns to reach a breathtaking coastline covered in almost dreamlike blue flowers, only to travel even further to find a valley with massive fingers sticking out the ground, as if reaching for the sky above. Nobody does it like From. A lot of people lament <em>Elden Ring</em>’s open world structure as it means we may never see another game from them again that manages to pull off some of the tightest, well crafted levels in the history of video games, but I find <em>Elden Ring</em>’s specific brand of open world exploration so much more enjoyable than any other open world game out there. <em>FF7 Rebirth</em>, please take some lessons from this!</p>



<h3 class="wp-block-heading">2. <em>Balatro</em></h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/balatro-1.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/balatro-1.jpg" alt="" class="wp-image-30241" srcset="https://gamesline.net/wp-content/uploads/2025/04/balatro-1.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/balatro-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/balatro-1-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph"><em>Balatro</em> rocks. I love rock and roll and I love this game. <em>Balatro</em>!</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/kristen-stewart-dakota-fanning-poster-the-runaways-2010-2JKY64E.jpg"><img loading="lazy" decoding="async" width="881" height="1390" src="https://gamesline.net/wp-content/uploads/2025/04/kristen-stewart-dakota-fanning-poster-the-runaways-2010-2JKY64E.jpg" alt="" class="wp-image-30242" srcset="https://gamesline.net/wp-content/uploads/2025/04/kristen-stewart-dakota-fanning-poster-the-runaways-2010-2JKY64E.jpg 881w, https://gamesline.net/wp-content/uploads/2025/04/kristen-stewart-dakota-fanning-poster-the-runaways-2010-2JKY64E-768x1212.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/kristen-stewart-dakota-fanning-poster-the-runaways-2010-2JKY64E-400x631.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<h3 class="wp-block-heading">1. <em>Fallout London</em></h3>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon1.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon1.jpg" alt="" class="wp-image-30244" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon1.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondon1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondon1-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">The year is 2291, four years after my Sole Survivor named Boston escaped from a cryopod and set her first steps in the Commonwealth, the ruins of the city of Boston (no relation) in the Post-Post apocalypse. In 4 years, Boston (the person) is level 136 and has built a massive network of 37 small settlements across Boston (the city), Springfield, and one significantly long boat ride up to Mt. Desert Island, home of the fine seaside town of Bar Harbor, or as it’s very appropriately named in <em>Fallout 4</em>, Far Harbor. Boston (the person) has just built and rebuilt several settlements, expanding them out beyond their original bounds and using nicer and nicer building pieces not just from mods, but also from Bethesda’s paid user made add-on store, the Creation Club. Having played some 4 digit number of hours of <em>Fallout 4</em> over the past decade that it’s been out, I yearned for a more than this simple life. I don’t like <em>Fallout 4</em> as a story, but as a game about building out cities in a world that has seemingly left human beings behind, being able to build and rebuild where humanity shat itself over rising tide of fascism and corporate greed brings a unique catharsis that even other city builders are missing. It’s not a particularly competent city builder; settlers don’t decorate their own spaces or sometimes can’t even figure out how to walk from one end of a straight line to another. But it clicked with me. When I first started <em>Fallout London</em>, I did it while playing side by side with my existing, longstanding <em>Fallout 4</em> save. <em>Fallout London</em> was to serve me a different, unique experience while <em>Fallout 4</em> would still stand as my way to build. If I knew then what I know now.</p>



<p class="wp-block-paragraph">The year is 2237. Powerstone Dreamcast, level 8, wanders around the Bromley countryside, hungry, thirsty, tired, high as a kite and with multiple broken limbs. She can barely take a few hits before she’s in critical condition from most small enemies, and any confrontation with a larger enemy is a death sentence. <em>Fallout London</em>’s original soundtrack <a href="https://danielmorrisonneil.bandcamp.com/track/bromley-2">underscores this moment</a> with a uniquely haunting score composed primarily by Daniel Morrison Neil, who has an excellent ability to create sweeping symphonics to evoke feelings of awe and depression and hopeful hopelessness. Powerstone has been searching for a place to call home and rest her head for a while. She’s welcome in the hamlet of Thameshaven where she can sell her wares scavenged from the local Fesco and other nearby abandoned stores, grabbing anything that will fetch a few tickets. She is accompanied by her loyal sidekick Churchill, a real mean tiny bulldog who does a good job drawing attention away from her, can take more than a few hits of his own, and can definitely bite way above his weight class. Churchill’s usefulness does come with caveats, as his dog-born nature prevents him from shooting at enemies with guns, a skill that is useful to have in Post-Post Apocalyptic London. Also, Churchill can only carry 25 kilos of gear, a measly amount of extra space that makes the scavenging lifestyle more difficult.</p>



<p class="wp-block-paragraph">Powerstone Dreamcast started with less, let’s say, privilege than Boston (the person). In the opening hours of <em>Fallout 4</em>, Boston quickly finds a reliable firearm, another special gun locked up in a wall for later once she gets her lockpick skill up, a place to call home in Sanctuary Hills right outside Vault 111, a robot butler that has been waiting for her to come back home for the past 200 years, a dog of her own named Dogmeat who’s conveniently hanging out in the first stop right after Sanctuary Hills, and then finally a suit of power armor that she uses to fight off multiple Deathclaws in the very first mission of <em>Fallout 4</em>. The player is given everything they could possibly need to survive right from the jump with zero friction. In the first mission of <em>Fallout London</em>, Powerstone Dreamcast gets in a trainwreck and is crippled, with her first objective being Seek Medical Help. Powerstone also has a couple other things that the wealthy socialite Boston who lived in a house with her beautiful husband and baby before the bombs dropped never needed to worry about: hunger, thirst and sleep meters.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonfracking.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonfracking.jpg" alt="" class="wp-image-30246" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonfracking.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonfracking-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonfracking-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph"><em>Fallout 4</em> eventually added a Survival mode that I had never played before this, mainly because it added things that felt like they would make the experience less fun, like no quicksaves or fast travel. I wanted something similar to <em>Fallout: New Vegas</em>’ hardcore mode, which adds the need to eat and drink for extra immersion, but doesn’t otherwise hinder your ability to play the game. So, my first act in modding <em>Fallout London</em> was to disable the aspects of survival mode I didn’t like and keep the ones I wanted. Since Survival is a difficulty mode, too, unlike Hardcore in <em>NV</em> which is a different game mode on top of your selected difficulty mode, every single enemy becomes a major threat. And I mean every enemy. A swarm of bloatflies outside of Thameshaven terrorized Powerstone for a while as she was getting in and out of the city. Bloatflies in other <em>Fallout</em> games serve as small, insignificant enemies that you can easily kill. They serve a purpose in <em>New Vegas</em> as being deliberately extremely weak flying bug enemies on the northern end of Goodsprings. They are there to instill a false sense of security, as when you travel further north, you encounter more flying bug enemies that you may think are just as weak and insignificant, only for you to forever be scarred by the name Cazadors.</p>



<p class="wp-block-paragraph"><br>That first swarm of Bloatflies were my Cazadors in <em>Fallout London</em>. I eventually was able to clear them out with clever use of the only frag grenade I got my hands on and by roping in a nearby group of mercenaries into getting swarmed by them so they could help fight them off. Most of my encounters were this same very desperate struggle of finding whatever resources I could get my hands on. In a police station in Bromley, I found a full set of riot gear that served as my primary armor for most of the early game, which was outclassing the pieces of leather and pathetic chunks of metal that serve as Hooligan (the colloquial term for Raider) armor. This only accomplished so much, though, as one of the main hurdles of Fallout London is that you start the game having just been in a train crash, and you desperately need medical attention, suffering an ever present “extra damage taken” debuff until you get yourself fixed up. Your immediate wounds can be taken care of by a doctor at Thameshaven, the first little city hub in the game. Though they are reluctant to help you at first, on account of being isolationist fish people called Thamesfolk who have an extremely earned distrust of humans as you’ll come to learn throughout the course of their quests.<br></p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon2.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon2.jpg" alt="" class="wp-image-30247" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon2.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondon2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondon2-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">Despite being a flooded sewer populated by people who’s living conditions are basically toxic to me, Thameshaven quickly became the closest thing to a home I could get so early in the game. I survived on whatever food I could get my hands on by exploring the nearby areas, but if I came back having not found very much, I’d have to invest the small amount of tickets I made from scavenging on some fungus pizza at Lino’s Pizzeria. Several vendors in the Thameshaven Marketplace sold potable un-irradiated water, but at 80 tickets a bottle while I’m making maybe 200 tickets a day, I would have gone broke just trying to stay hydrated. Drinking dirty water is always an option, but radiation isn’t your only concern anymore, as you’re likely to get a disease that you’ll then need to cure with an even more expensive doctor&#8217;s visit or some rare, hard to find medicine. That’s when I discovered two major things that would become key to my survival: 1) combining 3 Dirty Waters at a cooking station gives you one Purified Water, and 2) if you look at any source of water while holding any kind of empty bottle in your inventory, you get a Fill Bottle prompt. Bottles became a premium commodity. Anytime I found an unexplored bar, it was a jackpot of bottles.</p>



<p class="wp-block-paragraph">While figuring out how to eat and drink sustainably in Thameshaven were major hurdles overcome, I still needed a place to sleep. Unlocking the actual decoratable player home in the Thameshaven inn would not come until much later in the game, so the most suitable arrangements I could find for sleeping and storing my extra goods that I wasn’t immediately selling for tickets came in the form in a small home on the Bermondsey dock. While not said outright, this little home was clearly a checkpoint set up by The Mariner, a friendly Thamesfolk who helps you at multiple points throughout the story, for his travels across the Thames. We were friends at this point, I knew he wouldn’t mind if I crashed on an extra bed of his. But this arrangement left a lot lacking. Despite Thameshaven being my central hub at the moment, I was only allowed to live outside of it. One thing became clear. If I was going to survive in this world, I needed to move.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonkiera.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonkiera.jpg" alt="" class="wp-image-30248" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonkiera.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonkiera-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonkiera-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">Heading west would mean needing to travel through extremely hostile territory in the flooded Bermondsey abbey with The Mariner. I didn’t quite feel prepared for this trek, since it meant traveling through a flooded town on a small river boat with no cover while all the flooded buildings surrounding our path were filled with Hooligans ready to shoot anything they could see. We would be sitting ducks without much firepower to fight back. So instead, I decided to follow an invitation I received from some passing Vagabonds who found me in that train crash. They also, coincidentally, were the ones to break me out of the lab I was being experimented on in the early in the game’s opening, thought not exactly out of charity. They were there to knock the place over for anything valuable they could get their hands on. Breaking my chains just happened to be a happy accident. Seeing them again after the train crash, their leader, a gruff no-bullshit style gang leader named Sebastian Gaunt, handed me a butterfly knife to help defend myself and then said if I was ever looking for gang work, I just needed to head south into Bromley.&nbsp;</p>



<p class="wp-block-paragraph">Meeting up with The Vagabonds put me in some pretty favorable positions. Not only did I get to meet a bunch of low level gangsters, all with their own unique reasons for taking up a life of crime in a city ripe for the taking, but I was also allowed to use the hideout just up the road from the Swan &amp; Mitre, the bar that acts as their base of operations. The hideout wasn’t pretty, but it had 4 walls and a ceiling and I could put a bed in there. Not to mention the Swan &amp; Mitre had a water pump just outside, which pumped clean water straight out the ground to drink. Not only that, but I could fill my extra bottles with clean water straight from the tap. Hanging with the Vagabonds also put me on the track to find one of my favorite early quests in the game that solidified how good this game&#8217;s writing was to me. One of the old gangsters in the tail end of his life never learned how to read, so he asked me to go to a local library to find some children&#8217;s books so he can finally learn. After getting him the books, to my surprise, not only was he learning to read, he was learning to write. Not just the alphabet but learning how to write stories. They start as auto-biographical, trying to write the things he&#8217;s experienced, and you can give him tips on how to write and encouragement to keep writing. Checking back in with him every time he had a new story to write was so endearing, and learning more about this one old guy through his writing, and more importantly, watching him learn more about himself, is deeply moving.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/20241122000050_1.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/20241122000050_1.jpg" alt="" class="wp-image-30249" srcset="https://gamesline.net/wp-content/uploads/2025/04/20241122000050_1.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/20241122000050_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/20241122000050_1-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">The majority of my early game in <em>FOLON</em> was spent scavenging and investigating Bromley, where I would eventually stumble unto Biggin Airport and one of the very few direct references to greater world of Fallout: a treeman named Gordo who just happened to be worshipped by a bunch of peaceful druids. Gordo explains that he became a hulking, hunky tree man thanks to a shady undercover agency, the same agency that was experimenting on Powerstone at the start of the game, experimenting with a GECK, which caused a whole bunch of extra foliage to flourish in south London, very similar to Vault 22 in <em>New Vegas</em>. Investigating the overgrown Pindar laboratory where the incident with the GECK took place reveals that his old boyfriend was actually still alive, and was also a talking tree! A far less mobile tree, and definitely far less anthropomorphic, but he was still alive nonetheless. The two reunite after years, decades, possibly centuries apart, and Gordo is so thankful for being brought back together with his boyfriend that he offers me a plot of land in Biggin Airport to live on.</p>



<p class="wp-block-paragraph">This is the first of Fallout London’s small handful of settlements that I discovered that you can use to build a home for yourself and random settlers. Biggin Airport has a huge farm with tons of farm animals as well, but they’re all off limits to me. They’re owned by the Druids and are protected by Sleipnirs, a passive friendly animal that resembles a horse, but of course, with several more legs. When I peer into the plane hanger that’s been converted into a range for the farm animals, I see something I haven’t seen in years: Bighorners! Honest to god Bighorners straight out of <em>New Vegas</em>! They didn’t even update the model, it looks like it was ripped straight from 2010, and frankly? It works. I have no problems with this. A lot of those early designs worked really well and there is very little reason to change them. They fit in perfectly fine.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonbighorners.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonbighorners.jpg" alt="" class="wp-image-30250" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonbighorners.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonbighorners-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonbighorners-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph"><em>FOLON</em> has some weird inconsistency with animal and enemy designs. A lot of stuff is carried over from <em>Fallout 4</em> like Ghouls and Radroaches and Mongrels, but there are a lot more new and remixed enemy types of… varied quality. Most of them are really good! My personal favorite are the Famished, which appear to be Deathclaws that are terminally skinny due to, as the name suggests, a lack of food. They’re big, they’re dangerous, they’re definitely scary, but they’re also weaker to their full size Deathclaw counterparts and often rely on very different tactics. Famished typically work in packs while Deathclaws are often solitary creatures (unless you happen to stumble upon one of their nests). Deathclaws are aggressive and will roar as soon as they see you, but Famished seem to have an uncanny ability to stay quiet and unseen when they’re stalking their enemies until they jump them. </p>



<p class="wp-block-paragraph">But other enemies aren&#8217;t as well considered. Ladybirds, the oversized ladybug enemies that hang out in urban areas, look very unnatural. A bunch of new enemies, too, including Ladybirds, appear to have incorrect VATS values, where body parts appear to be improperly assigned and many limbs have zero hit chance while one big part of their body that seems to encompass their entire torso that’s also called “Left Leg” will have a 95% hit chance. Probably the most egregious design are Radgers, which look like an alpha version of said enemy covered in incomplete fur textures. They’re big and scary when you see them but they are a stark reminder that this is a fan mod. If anything, their inclusion is actually an exception to what you would expect from a total conversion <em>Fallout</em> mod. <em>FOLON</em>’s great strength is in its level of polish, how well most of it feels like a complete <em>Fallout</em> world to a degree that you could easily be tricked into thinking it is a new and proper installment in the <em>Fallout</em> franchise. One, too, that’s explicitly not handled by the everpresent eye of the criminal Todd Coward, who is more than willing to shove Vault Boys all over everything. <em>Fallout London</em> doesn’t have a single Vault Boy in it, because Vault-Tec doesn’t exist in the Europe of the <em>FOLON</em> universe. They’re so committed to this that they even rename the VATS system from the Vault-Tec Assisted Targeting System to the Video Assisted Targeting System, which draws reference video assisted surgery technology in real world medical science.</p>



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<p class="wp-block-paragraph">Back in 2291, Boston (the person) built a long series of identical modular houses in County Crossing, putting only as much as some lights and beds in each, just to give settlers somewhere to rest their head. One of the things I lament in <em>Fallout 4</em> is an inability for settlers to decorate their abodes. Settlers do very little for themselves. They go to their assigned jobs, they go to bed, maybe they stop by the bar or any other in-settlement activities you’ve left lying around. They aren’t building a life for themselves, they’re merely living. The appeal to settlement building in Fallout 4 to me was always the ability to rebuild civilization. The Commonwealth is a stupid, shitty place with only a few places where people actually live. My efforts in rebuilding are less so in the joy of simply building, but in the thought that I’m creating homes for people with nowhere else to go. Creating community, making new towns, building a world that I want to live in. <em>FO4</em>’s ability to do this is very limited, and by extension, so is <em>Fallout London</em>’s.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonjeremybentham.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonjeremybentham.jpg" alt="" class="wp-image-30251" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonjeremybentham.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonjeremybentham-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonjeremybentham-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph"><em>Fallout London</em>, however, has an upside that my PS5 save of <em>Fallout 4</em> does not: a robust mod scene. Make no mistake, the <em>Fallout</em> Playstation ecosystem has a ton of mod support, a ton of really good mods that do things that they simply shouldn’t be able to do given the constraints they’ve been placed in. Comparatively, the Xbox mod scene has far more accessible features than the Playstation, but it too is still constrained by being on a closed console platform and must go through Bethesda’s moderation standards. If you want some stuff that busts the game wide open, you have to be playing <em>Fallout 4</em> on PC. And, coincidentally, there’s only one platform where you can play <em>Fallout London</em>.</p>



<p class="wp-block-paragraph">Enter <em>Sim Settlements 2</em>. <em>SS2</em> is the sequel to the <em>Fallout 4</em> mod <em>Sim Settlements</em>, and is not only better optimized and includes a ton more features than it&#8217;s predecessor, but is also a story mod. See, <em>Sim Settlements 2</em> comes in three parts, each one dealing with an overarching story about rebuilding the Commonwealth and going to war against an extremely underbaked enemy faction in The Gunners, who are basically raiders but a little more militarized. <em>SS2</em> adds new characters, quests, and a sprawling narrative that sees you mobilizing your settlements into a full on army ready to go to war.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondoncherezlefemme.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondoncherezlefemme.jpg" alt="" class="wp-image-30252" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondoncherezlefemme.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondoncherezlefemme-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondoncherezlefemme-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">Here’s the thing though; I’m not playing <em>Fallout 4</em>. I’m playing <em>Fallout London</em>. <em>Sim Settlements 2</em> promises that it is compatible with <em>FOLON</em>, and functionally, it is! It promises to be flexible, that you can simply use it and not worry about the story stuff. While it does offer the ability to skip all the story missions and unlock all of the unlockables right from the jump, what it doesn’t do is provide you an option to skip the missions for and get rid of the custom settlers that show up in your settlements. It’s a little immersion breaking when you’re playing <em>Fallout London</em> and some guy shows up with a Boston accent talking about stuff going on in the Commonwealth. In most of these cases, I’ve had to use console commands to complete their quests so I can assign them to my small handful of settlements. If they’re entirely and completely bugged by the time they arrive (something that has happened more times than I’d like it to count), then I’ll usually drag them outside the settlement, put a bullet in their brain, and then go into the console commands to delete their dead bodies. The perfect crime to cover-up an already shaky relationship between this mod and my immersion.</p>



<p class="wp-block-paragraph">Despite the issues with canon that <em>SS2</em> introduces, the ability to zone plots and let settlers build how they want to is a tantalizing feeling. The possibilities are not nearly as limited as the mod is pitched: there are a handful of different types of plots with building prefabs that can be built. The prefabs have three tiers of building that your settlers will develop over time, in order to give the impression of a settlement that grows as you play. There are also interior plots in case you want to build the actual buildings yourself. You can be as hands off or as granular as you want with how plots are decorated. The communal nature of modding, as well, means that there are a bunch of extra community made prefabs that you can install as you like. </p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonmountbatten.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonmountbatten.jpg" alt="" class="wp-image-30257" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondonmountbatten.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonmountbatten-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondonmountbatten-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph"><em>Sim Settlements 2</em> reinvigorated a spark for city building for me. I was fully prepared to approach <em>Fallout London</em> only engaging in the bare minimum I needed for my survival, but instead I have spent an inordinate amount of time building up the 6 available settlements into something more. <em>Fallout London</em>’s settlement building is barebones and leaves a lot to be desired, but <em>Fallout 4</em>’s decade of robust modding has turned a rudimentary building and decorating system into a fully fledged city builder complete with adjustable tax rates and municipal infrastructure and even the ability to elect a mayor to your town. I’ve barely scratched the surface of <em>Sim Settlements 2</em>’s more obtuse systems, layered deep in menus upon menus, where you can recruit and build an army, necessary for <em>SS2</em>’s plotline that involves full on combat scenarios and setting up actual headquarters for your entire operation. Skipping all of the story content in <em>SS2</em> and just using it for building has left me feeling a small amount of FOMO. Something tells me that when I revert my installation, I may have to start a new save in <em>Fallout 4</em> on PC, bringing Boston (the person) to a fresh wasteland, letting her fulfill an even more grandiose settlement building fantasy. Within <em>Sim Settlements 2</em> rests systems that let you repopulate and reclaim the more dangerous areas of the Commonwealth, even those that aren’t settlements, making it possible to achieve what once seemed like a distant dream to me that only existed in the tiny amount of fancanon I set up for myself. I could make the Commonwealth whole, an actual stable location and the center of an empire.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/alistairtenpennyfalloutlondon.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/alistairtenpennyfalloutlondon.jpg" alt="" class="wp-image-30254" srcset="https://gamesline.net/wp-content/uploads/2025/04/alistairtenpennyfalloutlondon.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/alistairtenpennyfalloutlondon-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/alistairtenpennyfalloutlondon-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">But that dream is still distant, and requires an optimism that I don’t necessarily feel towards Fallout 4 specifically. But what makes it beautiful, and what makes Fallout London beautiful, and what makes Sim Settlements 2 beautiful, is what the player base has achieved in creating something completely new out of a now 10 year old game. Fallout London was created by people who deeply care about the franchise and wanted to make something completely new and original. At this point in the game where I am now, level 65 and one of the coldest assassins in all of London, I’ve experienced so much in such a beautifully handcrafted world. I helped what was once a lowly crew of gangsters overthrow one of the worst capitalists in London. I helped the fashion obsessed Roundels fight a war against the skinheads one borough over. I became a card carrying member of the Pistols, a faction of socialist-anarchists who created one of the safest communes in London. I even found evidence to indict one Alistair Tenpenny of conspiracy to commit mass murder, who then evaded arrest by sailing off to the United States, where he would one day ask the protagonist of Fallout 3 to nuke a city full of common people simply because he didn’t like the way it looked.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon3.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon3.jpg" alt="" class="wp-image-30255" srcset="https://gamesline.net/wp-content/uploads/2025/04/falloutlondon3.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondon3-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/falloutlondon3-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>



<p class="wp-block-paragraph">I’m looking down the barrel at the end of the game, where I’m going to align with a group of medieval cosplayers who believe in reinstating the will of the people over the gentry in Westminster. They’re ideologically opposed to The Fifth Column, the other joinable endgame faction based off of Oswald Mosley and the British Union of Fascists. A lot of players complain about Camelot and The Fifth Column not really receiving a lot of foreshadowing storywise, which I happen to agree with, but there is an aspect to The Fifth Column where if you know basically anything about the history of fascism, they should be setting off alarm bells. Many players have found themselves quickly recruited by The Fifth Column only to realize a few missions in that their plan to take down the Gentry involves far more bookburning than anyone should be comfortable with.</p>



<p class="wp-block-paragraph">Even still, with only so much of the game left for me, I still find moments of beauty and respite. Up all the way north in Camden, tucked away at the northernmost point of the city is a club called Cyberfox, which serves as the headquarters for The Pistols. The loudest, bassiest EDM blares over the speakers as I make my way past the anarchists dressed head to toe in the most punk clothing you can imagine, overhearing bits of their conversations about how happy they are in their polycule and how they don’t want to go to the reading group tonight. I met a lady named Audra there about a week ago, and she asked me if I could find some sheet music for her so her band could practice a new song. I walk in just when the house music hushes and the band takes the stage. They then perform a full on Pop-Punk version of I Don’t Want To Set The World On Fire, a song so deeply synonymous with the Fallout series at this point that it’s practically inescapable. The Mend plays a few choice covers of other famous Fallout songs that were hits in the UK back in the day, but nothing like this. The song was recorded for and donated to Project FOLON by famous cover band First To Eleven. I sit on a nearby couch, watching the performance. All I can think about is how this only came together by such a huge community effort. Nobody was paid to do this, everyone volunteered, even a band that could have simply ignored this game. They made this because they wanted it to exist. Sure, the drums are off tempo because Fallout 4 is a buggy game and there’s still a couple levels of missing polish in Fallout London from time to time, but the fact that it exists at all is truly beautiful.</p>



<figure class="wp-block-image size-full"><a href="https://gamesline.net/wp-content/uploads/2025/04/20250208074739_1.jpg"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamesline.net/wp-content/uploads/2025/04/20250208074739_1.jpg" alt="" class="wp-image-30256" srcset="https://gamesline.net/wp-content/uploads/2025/04/20250208074739_1.jpg 1920w, https://gamesline.net/wp-content/uploads/2025/04/20250208074739_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2025/04/20250208074739_1-400x225.jpg 400w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></figure>
<p>The post <a href="https://gamesline.net/scotts-top-10-games-of-2024-and-also-a-small-diary-of-his-very-long-time-spent-playing-a-fanmod/">Scott&#8217;s top 10 Games of 2024 and Also a Small Diary of His Very Long Time Spent Playing a Fanmod</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Gamesline Podcast Ep. 33: More Than a Feeling</title>
		<link>https://gamesline.net/the-gamesline-podcast-ep-33-more-than-a-feeling/</link>
					<comments>https://gamesline.net/the-gamesline-podcast-ep-33-more-than-a-feeling/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Tue, 07 May 2024 23:56:45 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Crisis Core]]></category>
		<category><![CDATA[Eiyuden Chronicle]]></category>
		<category><![CDATA[Eiyuden Chronicle:Hundred Heroes]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Helldivers]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[private division]]></category>
		<category><![CDATA[Roll 7]]></category>
		<category><![CDATA[take-two]]></category>
		<category><![CDATA[unicorn overlord]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=29271</guid>

					<description><![CDATA[<p>NOT ENOUGH HEROES I NEED MORE HEROES!</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-ep-33-more-than-a-feeling/">The Gamesline Podcast Ep. 33: More Than a Feeling</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<iframe loading="lazy" src="https://pinecast.com/player/4e2dd3ef-8208-494c-ae3e-00d6214f61f1?theme=flat" seamless height="200" style="border:0" class="pinecast-embed" frameborder="0" width="100%"></iframe>



<p class="wp-block-paragraph">Game of the Year is over, so it&#8217;s time for Lorelai and Scott to sit down and talk about it along with the games they&#8217;ve been playing. Scott&#8217;s been playing a lot of <em>Fallout 4</em> along with <em>Final Fantasy 7: Rebirth</em> which led to him wanting more Zack in his life with <em>Final Fantasy 7: Crisis Core</em>. Meanwhile, Lorelai&#8217;s been trying to 100% both <em>Unicorn Overlord</em> and of course collect all 120 heroes in <em>Eiyuden Chronicle: Hundred Heroes</em>. In the news we tackle all the chaos surrounding <em>Helldivers 2</em>, Take-Two shutting down Roll 7 and Intercept Games while also laying off a significant number of people from Private Division.</p>



<p class="wp-block-paragraph">Music Used in Question Segment is a mashup from <a href="https://www.youtube.com/watch?v=-_FBRYMjlWU&amp;ab_channel=BillMcClintock" target="_blank" rel="noreferrer noopener">Bill McClintock</a></p>



<p class="wp-block-paragraph">You can support us on our <a href="https://www.patreon.com/gamesline" target="_blank" rel="noreferrer noopener">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/TheGamesline" target="_blank" rel="noreferrer noopener">@TheGamesline</a>, <a href="https://twitter.com/john_michonski" target="_blank" rel="noreferrer noopener">@</a><a href="https://twitter.com/FKAsocks" target="_blank" rel="noreferrer noopener">FKASocks</a>, and <a href="http://twitter.com/judgementscythe" target="_blank" rel="noreferrer noopener">@JudgementScythe</a>.</p>



<p class="wp-block-paragraph">Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! </p>



<p class="wp-block-paragraph">If you want to send in questions send them to our ask box at <a href="https://gamesline.tumblr.com/ask" target="_blank" rel="noreferrer noopener">gamesline.tumblr.com/ask</a>. </p>



<p class="wp-block-paragraph">You can also join our Discord channel at <a href="http://thegamezone.zone/" target="_blank" rel="noreferrer noopener">thegamezone.zone</a>! </p>



<p class="wp-block-paragraph">Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real" target="_blank" rel="noreferrer noopener">Magic is Real</a>.</p>



<p class="wp-block-paragraph">Edited by Lorelai</p>
<p>The post <a href="https://gamesline.net/the-gamesline-podcast-ep-33-more-than-a-feeling/">The Gamesline Podcast Ep. 33: More Than a Feeling</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Chooch Streams: Fallout 4 8/29/18</title>
		<link>https://gamesline.net/chooch-streams-fallout-4-8-29-18/</link>
					<comments>https://gamesline.net/chooch-streams-fallout-4-8-29-18/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Thu, 30 Aug 2018 05:00:24 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[livestream]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16307</guid>

					<description><![CDATA[<p>I've made mistakes and I take full responsibility for them.</p>
<p>The post <a href="https://gamesline.net/chooch-streams-fallout-4-8-29-18/">Chooch Streams: Fallout 4 8/29/18</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://player.twitch.tv/?autoplay=false&amp;video=v303601374" width="620" height="378" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen"></iframe></p>
<p>Scott discovers the thrilling origin of Rasengan Jones.</p>
<p>Join us every Wednesday night at 8pm EST on <a href="https://www.twitch.tv/vgchoochoo">twitch.tv/vgchoochoo</a> and make sure to <a href="https://www.youtube.com/channel/UCDA_DQAbblrxlJze3yVjkSw">subscribe to us on YouTube</a> to check out more of our videos!</p>
<p>The post <a href="https://gamesline.net/chooch-streams-fallout-4-8-29-18/">Chooch Streams: Fallout 4 8/29/18</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Fallout 76 Sure Does Look Like A Fallout Game (UPDATED)</title>
		<link>https://gamesline.net/fallout-76-sure-does-look-like-a-fallout-game/</link>
					<comments>https://gamesline.net/fallout-76-sure-does-look-like-a-fallout-game/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 10 Jun 2018 20:26:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2018]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[fallout 76]]></category>
		<category><![CDATA[todd howard]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15652</guid>

					<description><![CDATA[<p>Lie to me Todd. I need it.</p>
<p>The post <a href="https://gamesline.net/fallout-76-sure-does-look-like-a-fallout-game/">Fallout 76 Sure Does Look Like A Fallout Game (UPDATED)</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>UPDATE:</strong></p>
<p>At the Bethesda E3 showcase, Todd Howard came out on stage to one of the most extravagant entrances I&#8217;ve ever seen for someone not employed by the WWE to take a deep dive on <em>Fallout 76</em>. The game will be set across six distinct regions in West Virginia, which will be full of new and unique creatures based off of local folklore.</p>
<p><em>Fallout 76</em> will also be entirely online, and focused on &#8220;an Open World Survival experience where the all the people you meet are real.&#8221; Todd referred to the survival elements of the game as a more &#8220;soft-core&#8221; survival, citing that players won&#8217;t lose progress when they die or switch servers like in games like <em>Rust</em> or <em>Minecraft</em>. He also claimed that players won&#8217;t even be seeing things like server lists or a distinction between different instances aside from the people they run into, but that you&#8217;ll be able to join friends&#8217; sessions whenever you want.</p>
<p>The game seems to have a focus on the concept of rebuilding or &#8220;reclamation,&#8221; involving characters only just exiting the vaults intrinsic to <em>Fallout&#8217;s</em> setting and experiencing the recently apocalypse&#8217;d world. The game will allow you to build lots of different things in lots of different places with lots of different people, and all sorts of elements one would expect from an online game. Players will even be able to use weapons like nuclear missiles to completely destroy and change areas of the map, rendering them desolate (yet filled with fancy rewards).</p>
<p><em>Fallout 76</em> will be launching November 14th of this year, with a beta test at some point before release.</p>
<p><strong>ORIGINAL STORY:</strong></p>
<p>Details may still be sparse (and we&#8217;ll update this story later tonight when we know more), but Todd Howard hit the stage at Microsoft&#8217;s E3 briefing to show off a quick <em>Fallout 76</em> trailer. What we do know is that the game is set in West Virginia and is a prequel to the other games in the <em>Fallout</em> series.</p>
<p>What&#8217;s most interesting though, is that according to Howard, <em>76</em> will be four time as large as <em>Fallout 4</em>, and while bigger isn&#8217;t necessarily better, for folks who get sucked into the series, it&#8217;s bound to be a huge selling point. Speaking of <em>Fallout 4,</em> Howard also announced that the game hits Xbox Game Pass today for subscribers.</p>
<p>The post <a href="https://gamesline.net/fallout-76-sure-does-look-like-a-fallout-game/">Fallout 76 Sure Does Look Like A Fallout Game (UPDATED)</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 184: The Sticky Ghost</title>
		<link>https://gamesline.net/vgcc-episode-184-the-sticky-ghost/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 03 Sep 2017 23:39:42 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[999]]></category>
		<category><![CDATA[absolver]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[creation club]]></category>
		<category><![CDATA[danganronpa v3]]></category>
		<category><![CDATA[destiny 2]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[fist of the north star]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[kentucky route zero]]></category>
		<category><![CDATA[marc laidlaw]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[no more heroes]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[rock of ages 2]]></category>
		<category><![CDATA[street fighter 2]]></category>
		<category><![CDATA[tacoma]]></category>
		<category><![CDATA[virtue's last reward]]></category>
		<category><![CDATA[Yakuza]]></category>
		<category><![CDATA[zero escape]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13976</guid>

					<description><![CDATA[<p>This was the best image I could find that wasn't some kind of hentai.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-184-the-sticky-ghost/">VGCC Episode 184: The Sticky Ghost</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s an exciting, high-energy 184th episode of Chooch! Scott&#8217;s got some creepy paste, Michael muses on the corporeality of ghosts, John gets spooked, Scott is absolved, Trex&#8217;s arm falls off mid-show, Street Fighter 2 is getting a special reprint, Bethesda&#8217;s Creation Club sucks, some weird Half-Life stuff hit the net, the Nindies are coming in a big way, Travis Touchdown is back, Yakuza Kiwami 2 is coming, and Trex gets a back tattoo.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a>, <a href="http://twitter.com/finaldasa">@finaldasa</a>, <a href="http://twitter.com/SocksMahoney">@SocksMahoney</a> &amp; <a href="http://twitter.com/arealpup">@arealpup</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Tongue Chooch&#8217;s sandwich via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/HxpJLFrk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170903182737-8715.mp3">Direct Download</a> or listen below!</p>
<p><audio class="wp-audio-shortcode" id="audio-13976-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="http://mikecosimano.hipcast.com/download/mikecosimano-20170903182737-8715.mp3?_=1" /><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170903182737-8715.mp3">http://mikecosimano.hipcast.com/download/mikecosimano-20170903182737-8715.mp3</a></audio></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-184-the-sticky-ghost/">VGCC Episode 184: The Sticky Ghost</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>DOOM and Fallout 4 Heading For VR</title>
		<link>https://gamesline.net/doom-and-fallout-4-heading-for-vr/</link>
					<comments>https://gamesline.net/doom-and-fallout-4-heading-for-vr/#respond</comments>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Mon, 12 Jun 2017 04:19:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[e3 2017]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[vr]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13264</guid>

					<description><![CDATA[<p>"VFR" stands for "Virtual Funtime Reality," right?</p>
<p>The post <a href="https://gamesline.net/doom-and-fallout-4-heading-for-vr/">DOOM and Fallout 4 Heading For VR</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Bethesda launched their 2017 “Bethesdaland” conference by previewing two VR experiences due later this year. The first was <em>DOOM VFR</em>, apparently an expansion or conversion of 2016’s <em>DOOM</em> to virtual reality.</p>
<p>The second was <em>Fallout 4 VR</em>, which unsurprisingly, appears to be the entirety of <em>Fallout 4</em> in VR. Neither game was saddled with any information, but the presenter did mention that the games would most likely be released by the end of 2017.</p>
<p>Info is scarce, but stay tuned for more updates as they come in. Check out the trailers below.</p>
<p><em>DOOM VFR</em>:</p>
<p><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=JYOasB6aI_A&amp;feature=youtu.be"><span></span><img decoding="async" src="https://img.youtube.com/vi/JYOasB6aI_A/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div></p>
<p><em>Fallout 4 VR:</em></p>
<p><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=jspdtha3t1k&amp;feature=youtu.be"><span></span><img decoding="async" src="https://img.youtube.com/vi/jspdtha3t1k/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div></p>
<p>The post <a href="https://gamesline.net/doom-and-fallout-4-heading-for-vr/">DOOM and Fallout 4 Heading For VR</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Fallout VR Will be at E3</title>
		<link>https://gamesline.net/fallout-vr-will-be-at-e3/</link>
					<comments>https://gamesline.net/fallout-vr-will-be-at-e3/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 00:56:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[fallout 4 vr]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=12615</guid>

					<description><![CDATA[<p>Thanks, once again, Todd. </p>
<p>The post <a href="https://gamesline.net/fallout-vr-will-be-at-e3/">Fallout VR Will be at E3</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a minute since we heard about <em>Fallout 4 VR</em>. After being announced last year during E3, the virtual reality version of the hit RPG just sort of disappeared. Luckily Todd Howard, via Pete Hines and Hip Hop Gamer (<a href="http://www.gamespot.com/articles/fallout-4-vr-coming-to-e3-2017-will-blow-your-mind/1100-6448879/">yes really</a>), has swooped into our lives once again and announced <em>Fallout 4 VR</em> will be at E3.</p>
<p>With no hyperbole detected, Howard told Hines:</p>
<blockquote><p>&#8220;<em>Fallout 4 VR</em> is the most incredible thing you&#8217;ve ever seen in your life. You can&#8217;t even imagine what it&#8217;s like, playing in VR and how realistic it looks and everywhere you turn your head. It is going to blow your mind. It is the craziest thing you&#8217;ve ever seen.&#8221;</p></blockquote>
<p>Currently <em>Fallout 4 VR</em> is slated only for release on the HTC Vive but I assume it&#8217;ll also be out on Oculus and PSVR as well. Clearly Bethesda, and Todd, are confident about VR and <em>Fallout</em> but so far they haven&#8217;t come up with any good answers to some complicated VR questions. Movement in <em>Fallout 4 VR</em> will be <a href="https://uploadvr.com/fallout-4-vr-will-entire-game-different-locomotion-options/">teleportation based</a>, like most VR games are. It&#8217;ll offer a few other modes to allow players to move around but Bethesda doesn&#8217;t explain what those are. </p>
<p>If Bethesda is unable to address some of those basic issues then it may undercut this release altogether. What was impressive in virtual reality a year ago won&#8217;t impress in the same way this year. Virtual reality has evolved and Bethesda better be prepared to keep up.</p>
<p>Let&#8217;s just hope they don&#8217;t have this year&#8217;s demo in those weird glass booths again. I don&#8217;t want people peeping my VR sessions.</p>
<p>The post <a href="https://gamesline.net/fallout-vr-will-be-at-e3/">Fallout VR Will be at E3</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 161: Ban the NAND</title>
		<link>https://gamesline.net/vgcc-episode-161-ban-the-nand/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 19 Mar 2017 23:47:01 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[ABBA]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[bossland]]></category>
		<category><![CDATA[dolphin]]></category>
		<category><![CDATA[faeria]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[fire emblem heroes]]></category>
		<category><![CDATA[gratuitous space battles]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[Legend of Zelda Breath of the Wild]]></category>
		<category><![CDATA[loot rascals]]></category>
		<category><![CDATA[Nier Automata]]></category>
		<category><![CDATA[PAX east]]></category>
		<category><![CDATA[telltale]]></category>
		<category><![CDATA[wii]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=12598</guid>

					<description><![CDATA[<p>[Wii Shop music playing softly.]</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-161-ban-the-nand/">VGCC Episode 161: Ban the NAND</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Michael has commandeered the show for Chooch 161! Rose is having a laugh at PAX, Scott visited Nuka-World, and Michael doesn&#8217;t understand manual transmissions. Blizzard is taking action against Bossland, Telltale&#8217;s CEO has left, Dolphin can now access the Wii Shop Channel, and the gang argue about French fries.</p>
<p>Follow us on Twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/finaldasa">@finaldasa</a>, <a href="http://twitter.com/horngal">@horngal</a> &amp; <a href="http://twitter.com/SocksMahoney">@SocksMahoney</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>!</p>
<p>Ban Chooch&#8217;s NAND via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/HgCt6Ndk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170319183635-9036.mp3">Direct Download</a> or listen below!</p>
<p><audio class="wp-audio-shortcode" id="audio-12598-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="http://mikecosimano.hipcast.com/download/mikecosimano-20170319183635-9036.mp3?_=2" /><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170319183635-9036.mp3">http://mikecosimano.hipcast.com/download/mikecosimano-20170319183635-9036.mp3</a></audio></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-161-ban-the-nand/">VGCC Episode 161: Ban the NAND</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 159: Pokemon&#8230; With Guns</title>
		<link>https://gamesline.net/vgcc-episode-159-pokemon-with-guns/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Mon, 06 Mar 2017 00:43:18 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[Fire Pro World]]></category>
		<category><![CDATA[For Honor]]></category>
		<category><![CDATA[ghost recon wildlands]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[night in the woods]]></category>
		<category><![CDATA[Nightmare on Elm Street]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[peter moore]]></category>
		<category><![CDATA[twitch]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=12523</guid>

					<description><![CDATA[<p>Because they didn't talk about For Honor enough to have me name the episode "For Johnor".</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-159-pokemon-with-guns/">VGCC Episode 159: Pokemon&#8230; With Guns</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Ryan&#8217;s feeling especially luscious, so it much be time for Chooch 159! Scott&#8217;s been fighting For Honor, The Babadook stops by, and loves Night in the Woods, Michael loves the Oscars and braided his hair for Horizon, Fire Pro is returning, Ghost Recon&#8217;s real stupid, the Switch is out, Twitch is getting into game sales, Overwatch has a new character, Microsoft are rolling out a Netflix-style subscription service, Peter Moore is leaving EA, and Pokemon have guns now.</p>
<p>Follow us on Twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a>, <a href="http://twitter.com/finaldasa">@finaldasa</a>, <a href="http://twitter.com/sewerpeak">@sewerpeak</a> &amp; <a href="http://twitter.com/SocksMahoney">@SocksMahoney</a>.</p>
<p>Shoot Mr. Mime in the head with Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/Hn8c8JCk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170305183434-8786.mp3">Direct Download</a> or listen below!</p>
<p><audio class="wp-audio-shortcode" id="audio-12523-3" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="http://mikecosimano.hipcast.com/download/mikecosimano-20170305183434-8786.mp3?_=3" /><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170305183434-8786.mp3">http://mikecosimano.hipcast.com/download/mikecosimano-20170305183434-8786.mp3</a></audio></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-159-pokemon-with-guns/">VGCC Episode 159: Pokemon&#8230; With Guns</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Scott&#8217;s Top 10 Games Of 2016</title>
		<link>https://gamesline.net/scotts-top-10-games-of-2016/</link>
					<comments>https://gamesline.net/scotts-top-10-games-of-2016/#respond</comments>
		
		<dc:creator><![CDATA[Scott B]]></dc:creator>
		<pubDate>Mon, 26 Dec 2016 17:06:48 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[Dark Souls 3]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[fallout 4]]></category>
		<category><![CDATA[Final Fantasy Brave Exvius]]></category>
		<category><![CDATA[firewatch]]></category>
		<category><![CDATA[furi]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[hyper light drifter]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[titanfall 2]]></category>
		<category><![CDATA[watch dogs 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=12086</guid>

					<description><![CDATA[<p>THE CURRENT YEAR IS [2216]. IF YOU ARE READING THIS, THE EARTH AND ITS OUTLYING COLONIES HAVE BEEN DESTROYED. CONTINUE? [Y/N]</p>
<p>The post <a href="https://gamesline.net/scotts-top-10-games-of-2016/">Scott&#8217;s Top 10 Games Of 2016</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>GREETINGS TRAVELER. If you are reading this, you’re either from the future or from the past with an extremely advanced Cyber-Rig. The is a definitive catalog of the top ten games of the year 2016. Please read at your leisure, unless your reasons for reading this list are of dire importance.</p>
<p>I feel like a real normcore cockhole because it’s been a strange strange year for your bud Scott. I moved out of my house into a new apartment and started making way more money than I usually do, so my focus was more on big AAA releases than usual. I’ve also had way less time to play games and, for the most part, spent most my time playing known quantity games that are good for when you need to unwind and listen to some pods (short for podcast). On top of that, one of my roommates is a big fan of spending money, so I wound up with more big budget games than I typically would have played.</p>
<p>I wanna make some honorable mentions of <em>Life is Strange</em> and <em>Tales from the Borderlands</em>, which I both played this year and absolutely loved. However, since they didn’t come out this year or have any major updates or DLC, they didn’t feel appropriate on this list. I also started games like <em>VA-11 HALL-A</em>, <em>Final Fantasy XV</em>, <em>Pokemon Sun</em>, and <em>Let It Die</em> that I just haven’t had time to sink my teeth in and make a definitive judgment on them despite being so very my shit. And I, uh, also spent a lot of time playing <em>WWE 2K17</em> and I feel really bad about that but that you can’t change me baby. Sorry John.</p>
<h3><span style="color: #ff0000;">10. <em>Watch Dogs 2</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-12091" src="https://gamesline.net/wp-content/uploads/2016/12/CyIPpFxXUAQmpzQ.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/CyIPpFxXUAQmpzQ.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/CyIPpFxXUAQmpzQ-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/CyIPpFxXUAQmpzQ-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/CyIPpFxXUAQmpzQ-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/CyIPpFxXUAQmpzQ-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>The second half of this game, especially the ending, is just plain lame. Not lame in the way that the over the top hacker aesthetic the game covers itself in is so lame that it’s endearing. It kinda just ends on a wet fart, but the first half of <em>Watch Dogs 2</em>. It’s so rich with silly situations, great character moments, and bold commentary on gentrification in San Francisco. Marcus’ facial animations and comic timing make him feel so likeable, especially given that outside cutscenes he’s basically a walking gun with neat toys to play with. They do such a good job of getting you attached to a crew of wisecracking, follower obsessed millennials that it’s hard for me to let this game go unrecognized.</p>
<h3><span style="color: #ff0000;">9. <em>Fallout 4</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-12089" src="https://gamesline.net/wp-content/uploads/2016/12/CzFBxT9XUAAQS2B.jpg.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/CzFBxT9XUAAQS2B.jpg.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/CzFBxT9XUAAQS2B.jpg-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/CzFBxT9XUAAQS2B.jpg-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/CzFBxT9XUAAQS2B.jpg-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/CzFBxT9XUAAQS2B.jpg-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>I spent a lot of time this year building settlements. Like, A LOT of time. I’m probably considered an expert and am qualified to teach classes on the subject. With mods on PS4 finally being a thing, albeit a limited thing compared to competitors, I’m able now to remove even more trash from my settlements and make even cooler looking towns. I don’t know why I’ve dumped so many hours into it. They aren’t the best set of tools for building and they’re not in the best game for it, but it’s hard to find something more satisfying than laying down, puttin’ on a pod or two, and building a nice little town on Abernathy Farm. I think the idea of making something stable for all the people who live in a fucked up world is positive for me.</p>
<h3><span style="color: #ff0000;">8. <em>DOOM</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-12098" src="https://gamesline.net/wp-content/uploads/2016/12/Doom_1.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/Doom_1.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/Doom_1-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/Doom_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/Doom_1-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/Doom_1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>Typing this now, I’m finding it hard to find what exactly to write about <em>DOOM</em> other than “It’s a fun game! It’s a fun game to play. I love to play games.” To me it was a satisfying, mindless experience where I ripped a lot of demons in half. It does an incredible job of evoking the heavy metal aesthetic and the sheer hatred that the Doom Guy feels towards demons. It’s a really endearing, well made game. It would probably be higher up on the list if there was something more than just gameplay though. The story didn’t do much for me, the final boss battle is a flop, and the ending didn’t get me excited for a <em>DOOM 2</em> or <em>DOOM FOREVER</em> or whatever.</p>
<h3><span style="color: #ff0000;">7. <em>Final Fantasy Brave Exvius</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-12095" src="https://gamesline.net/wp-content/uploads/2016/12/braveexvius.png" alt="" width="1100" height="688" srcset="https://gamesline.net/wp-content/uploads/2016/12/braveexvius.png 1100w, https://gamesline.net/wp-content/uploads/2016/12/braveexvius-300x188.png 300w, https://gamesline.net/wp-content/uploads/2016/12/braveexvius-768x480.png 768w, https://gamesline.net/wp-content/uploads/2016/12/braveexvius-1024x640.png 1024w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>While I’ve really fallen off this game lately to make way for more <em>Pokemon</em> in my life, <em>Brave Exvius</em> is a real gem anyone with a phone should try. It’s a <em>Final Fantasy</em> twist on <em>Brave Frontier</em>, and the ways it’s referential to old <em>Final Fantasy</em> games is really refreshing, especially if you’re already in deep with <em>Final Fantasy Record Keeper</em>. They include characters from more medieval themed games like <em>3</em>, <em>6</em>, <em>9</em>, <em>Tactics</em> and <em>12</em> while excluding characters from more modern, popular <em>Final Fantasy</em> games like <em>7</em>, <em>8</em> and <em>10</em>. The battles get really tough after a while and require you to think outside the box for team composition. Anyone that can apply status effects or buffs is just as valuable as a really good black mage. It also does a good job of not making the paid currency stuff crucial to the game in major ways and rewarding it frequently. They’re constantly giving out gifts to players just because and running interesting events. You should really try it for yourself if you’re into JRPGs.</p>
<h3><span style="color: #ff0000;">6. <em>Titanfall 2</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-12099" src="https://gamesline.net/wp-content/uploads/2016/12/titanfall2-sngplyr-A_pdp_screenhi_3840x2160_en_ww.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/titanfall2-sngplyr-A_pdp_screenhi_3840x2160_en_ww.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/titanfall2-sngplyr-A_pdp_screenhi_3840x2160_en_ww-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/titanfall2-sngplyr-A_pdp_screenhi_3840x2160_en_ww-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/titanfall2-sngplyr-A_pdp_screenhi_3840x2160_en_ww-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/titanfall2-sngplyr-A_pdp_screenhi_3840x2160_en_ww-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>This game not getting recognized is such a tragedy. EA mishandled it’s release by putting it right between two juggernauts. While it’s a relatively short eight hour campaign, they manage to pack in so many totally rad set piece moments and fun dialogue between you and your robot pal. It manages to make platforming feel totally natural, even without prior experience with the first game. Climbing inside a giant tank that’s also your friend has so much style and gravitas to it. Taking out enemy mechs, even little, shitty ones, always feels fun to me. There’s so many good sequences in this game that’s hard to pick out a favorite moment, but I think anyone who’s played the game can guess. While it suffers from the same sequel syndrome that a lot of other games are facing with their endings lately, this one still manages to end its campaign with real finality and a massive bang. I still haven’t had a chance to touch the multiplayer, but this is absolutely one of my favorite experiences this year. It’d be a real shame if we didn’t see more <em>Titanfall</em>.</p>
<h3><span style="color: #ff0000;">5. <em>Overwatch</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-12093" src="https://gamesline.net/wp-content/uploads/2016/12/Cr0KHHmWAAA4wEo.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/Cr0KHHmWAAA4wEo.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/Cr0KHHmWAAA4wEo-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/Cr0KHHmWAAA4wEo-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/Cr0KHHmWAAA4wEo-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/Cr0KHHmWAAA4wEo-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p><em>Overwatch</em> gets it. Blizzard figured out how to take the class based competitive framework of <em>Team Fortress 2</em> and condense it into bite sized, action packed chunks. It takes the language and design of <em>TF2</em> and some familiar concepts (like Torbjorn’s turret, or Pharah’s flight and rockets) and rolls them up into a unique package. The gameplay loop of playing until you get a higher rank and some more cosmetic items seems hollow at first, but ultimately rewarding considering how cool the designs of the characters are. Everything just works exactly how it feels like it should which is an impressive feat.</p>
<h3><span style="color: #ff0000;">4. <em>Hyper Light Drifter</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/slack-imgs.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12102" src="https://gamesline.net/wp-content/uploads/2016/12/slack-imgs.png" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/slack-imgs.png 1920w, https://gamesline.net/wp-content/uploads/2016/12/slack-imgs-300x169.png 300w, https://gamesline.net/wp-content/uploads/2016/12/slack-imgs-768x432.png 768w, https://gamesline.net/wp-content/uploads/2016/12/slack-imgs-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2016/12/slack-imgs-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>This game is beautiful. The incredible landscapes set to a somber, electronic score made for some of the most memorable moments I’ve ever experienced in a video game. It’s tough and it forces you to learn how to play better to overcome it’s obstacles (my shit my shit my shit my shit). All the sword swings have the right amount of crunch to them and the guns feel really satisfying once you learn how to use them properly. It feels a lot like the much harder and darker sequel to <em>Link to the Past</em> I never knew I wanted.</p>
<h3><span style="color: #ff0000;">3. <em>Dark Souls 3</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-12092" src="https://gamesline.net/wp-content/uploads/2016/12/CwRlFqhWAAAUjjc.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/CwRlFqhWAAAUjjc.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/CwRlFqhWAAAUjjc-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/CwRlFqhWAAAUjjc-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/CwRlFqhWAAAUjjc-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/CwRlFqhWAAAUjjc-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>These games have been on a yearly cycle since <em>Dark Souls 2</em> hit, and while they’ve absolutely lost their luster a bit, I don’t enjoy playing them any less. <em>Dark Souls</em> is back, baby! It’s good again. Yes, I would love to see more experiences like <em>Bloodborne</em> that expand the <em>Souls</em> format and apply them in really unique ways, but also I just enjoy playing these games. We’re getting to the point where <em>Souls</em> clones or <em>Souls</em>-likes are popping up now, but very few of them feel just right. It’s totally possible that we will never see another proper <em>Souls</em> game again, but I’d still be very down to play more games in this same format.</p>
<h3><span style="color: #ff0000;">2. <em>Furi</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-10626" src="https://gamesline.net/wp-content/uploads/2016/07/Furi_20160702082740.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/07/Furi_20160702082740.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/07/Furi_20160702082740-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/07/Furi_20160702082740-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/07/Furi_20160702082740-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/07/Furi_20160702082740-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>What a good god damn game. What a good god damn game that dropped totally for free on PS Plus when it was released. While you may be hard pressed to find it for the very reasonable price of zero bucks now, this game is still worth checking out. It’s a tight experience with fantastic visuals, an amazing soundtrack that feels super 80s, and boss battles that are tough to master but so so so satisfying to finish. The gameplay is such a clever mix of the dodge, parry and attack style of character action games alongside heavy shoot-em-up sections. I’ve never felt anywhere near as anime as I have playing this game, and you should get to feel anime too.</p>
<h3><span style="color: #ff0000;">1. <em>Firewatch</em></span></h3>
<p><img loading="lazy" decoding="async" class="alignleft size-full wp-image-12097" src="https://gamesline.net/wp-content/uploads/2016/12/Cay1vm2VIAEb-R6.jpg" alt="" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2016/12/Cay1vm2VIAEb-R6.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/Cay1vm2VIAEb-R6-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/Cay1vm2VIAEb-R6-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/Cay1vm2VIAEb-R6-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>I don’t know what it says about me now that this was my favorite game this year. I typically tend to judge things based on how I react to them emotionally. Most games don’t do it for me. <em>Firewatch</em> extremely did it for me. It’s a story about getting away from your problems and living a fantasy, and all of the central characters are just as guilty of it as Henry. The only difference is we get to see what Henry is running from. The pairing of Rich Sommer and Cissy Jones as Henry and Delilah is absolutely magnificent. Their dialogue tends to feel a little flat and poorly placed early in the game, but it’s in the exact same way that talking into a walkie talkie sounds. Their rapport as the game progresses not only gets better, but you can feel the emotional weight between them bearing down on your shoulders as you’re forced to make tough decisions that may completely and drastically change the lives of the characters. I’ve heard a lot of complaints towards the <em>Firewatch&#8217;s</em> ending. That it’s too dry, it ends on a flat note, and you’re left with a feeling that nothing much has really changed. But to me, that’s the point. Nothing has changed. Plot threads that begin end very abruptly, in the same way they would end in real life. Life goes on and you need to confront with the problems in your life that you&#8217;ve put off for so long. You can’t live in your fantasy forever, you have to put the game down and take responsibility for your life. I feel like I made a lot of progress this year as a person. Playing <em>Firewatch</em>, even so early in the year in February, probably didn’t inform any of that directly, realistically. But in the fantasy world where we’re all inspired directly by the fantastical adventures that we embark on, I’d like to think that it absolutely did.</p>
<p>The post <a href="https://gamesline.net/scotts-top-10-games-of-2016/">Scott&#8217;s Top 10 Games Of 2016</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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