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	<title>endwalker Archives - Gamesline</title>
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		<title>VGCC Episode 424: Engaged</title>
		<link>https://gamesline.net/vgcc-episode-424-engaged/</link>
					<comments>https://gamesline.net/vgcc-episode-424-engaged/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Mon, 30 Jan 2023 01:28:21 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[Final Fantasy 14]]></category>
		<category><![CDATA[final fantasy tactics advance]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Fire Emblem Engage]]></category>
		<category><![CDATA[kadabra]]></category>
		<category><![CDATA[Pokemon Scarlet]]></category>
		<category><![CDATA[Pokemon scarlet and violent]]></category>
		<category><![CDATA[pokemon tcg]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=26501</guid>

					<description><![CDATA[<p>Quick episode this time!</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-424-engaged/">VGCC Episode 424: Engaged</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
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<p>It&#8217;s a quick one this week as John and Lorelai sit down to go over the news and that games they&#8217;ve been playing. John&#8217;s been playing <em>Final Fantasy Tactics Advance</em> and <em>Witch on the Holy Night</em> while Lorelai has been digging into the new <em>Final Fantasy XIV</em> ultimate raid, <em>Pokémon Scarlet</em>, and <em>Fire Emblem Engage. </em>In the news we cover Kadabra coming back to the <em>Pokémon </em>TCG, <em>Granblue Fantasy Versus: Rising</em>, the new updates around<em> Dungeons &amp; Dragons</em>, Actiblizzion being terrible again, and all the layoffs in game journalist spaces.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>,  <a href="https://twitter.com/john_michonski">@john_michonski,</a> and <a href="http://twitter.com/judgementscythe">@judgementscythe</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone/">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://pca.st/U6VD">Pocket Casts</a>, <a href="https://open.spotify.com/show/5fZ31HTbjNcvyfyatfxqWJ">Spotify</a>, and <a href="https://music.amazon.com/podcasts/d22e7720-deff-4313-88cf-34c5606d15e5/video-game-choo-choo">Amazon Music</a>.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-424-engaged/">VGCC Episode 424: Engaged</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>VGCC Episode 408: Saints Splatfest</title>
		<link>https://gamesline.net/vgcc-episode-408-saints-splatfest/</link>
					<comments>https://gamesline.net/vgcc-episode-408-saints-splatfest/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 28 Aug 2022 21:30:49 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[a space for the unbound]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[Final Fantasy 14]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[guilty gear strive]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[masahiro sakurai]]></category>
		<category><![CDATA[new tales from the borderlands]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[Return to Monkey Island]]></category>
		<category><![CDATA[Sonic Frontiers]]></category>
		<category><![CDATA[Splatoon 3]]></category>
		<category><![CDATA[we are ofk]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=26086</guid>

					<description><![CDATA[<p>Saints Row Rules Actually.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-408-saints-splatfest/">VGCC Episode 408: Saints Splatfest</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a long one this week as Maverick hosts the show alongside Lorelai and Solon. Maverick&#8217;s been playing <em>Fortnite</em> and <em>Splatoon 3</em> while Solon is living for <em>We Are OFK</em>. Lorelai&#8217;s been digging into <em>Final Fantasy XIV</em>&#8216;s 6.2 patch when she&#8217;s not experiencing real Brisket hours in <em>Guilty Gear Strive</em> or enjoying the newly rebooted <em>Saints Row</em>.</p>
<p>In the news, Masahiro Sakurai&#8217;s got a Youtube channel and Hideo Kojima&#8217;s got a podcast.  We&#8217;re getting a new Dualsense wireless controller and <em>Pokémon</em> breeding is rumored to be changing. <em>A Space for the Unbound</em> has been delayed indefinitely because of their publisher being predatory as all hell. Gamescom also happened and we have a lot of release dates for games like <em>Sonic Frontiers</em> and <em>New Tales From the Borderlands</em>. We also got more detailed looks at <em>Return to Monkey Island</em> and <em>Dead Island 2</em> and more.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>,  <a href="https://twitter.com/mavsplaniamania">@Mavsplaniamania</a>, <a href="https://twitter.com/ChorbySP">@ChorbySP</a> and <a href="https://twitter.com/judgementscythe">@JudgementScythe</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at<a href="http://thegamezone.zone/"> thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/Hq4ZgK6L">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20220828161734-5007.m4a">direct download</a>, or listen below!</p>
<p><iframe src="//www.hipcast.com/podcast/Hq4ZgK6L?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-408-saints-splatfest/">VGCC Episode 408: Saints Splatfest</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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			</item>
		<item>
		<title>Solon&#8217;s Very Top 10 Games Of 2021</title>
		<link>https://gamesline.net/solons-goty-list-2021/</link>
					<comments>https://gamesline.net/solons-goty-list-2021/#respond</comments>
		
		<dc:creator><![CDATA[Solon]]></dc:creator>
		<pubDate>Wed, 30 Mar 2022 19:31:17 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Final fantasy xiv: Endwalker]]></category>
		<category><![CDATA[Hot wheels unleashed]]></category>
		<category><![CDATA[neo the world ends with you]]></category>
		<category><![CDATA[no more heroes 3]]></category>
		<category><![CDATA[Project Heartbeat]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[road 96]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[shin megami tensei 5]]></category>
		<category><![CDATA[unpacking]]></category>
		<category><![CDATA[warioware]]></category>
		<category><![CDATA[worlds end club]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=25340</guid>

					<description><![CDATA[<p>I played 100+ games in 2021 so this list encapsulates almost a thousand hours of research, just for the gamers!</p>
<p>The post <a href="https://gamesline.net/solons-goty-list-2021/">Solon&#8217;s Very Top 10 Games Of 2021</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">The year 2020 was a rough, hollowed out year for gaming and because of that, it brought to the forefront an incredible list of scrappy games. The grungy gutterpunks got to shine during that year as most games were rescheduled and pushed to 2021. Well, this year </span><b>was</b><span style="font-weight: 400;"> 2021 and, as predicted, it’s been </span><i><span style="font-weight: 400;">that year</span></i><span style="font-weight: 400;"> for a constant onslaught of clean and polished and pretty game experiences. Multiple sequels to legacy games that haven’t come out for literal decades came out this year like </span><i><span style="font-weight: 400;">Baldur’s Gate 3 (early access)</span></i><span style="font-weight: 400;">, </span><i><span style="font-weight: 400;">Psychonauts 2</span></i><span style="font-weight: 400;">, </span><i><span style="font-weight: 400;">New Pokemon Snap</span></i><span style="font-weight: 400;"> and multiple games that made MY list this year! On top of that, tons of indie games and smaller team projects produced in majority during the continued worldwide pandemic are starting to come out and that has had a heavy impact on the themes and mechanics of a lot of games coming out this year. With all of that intermingling with two delayed years worth of AAA games squeezed in, we’ll definitely be working through the games that came out this year for a long time, there’s just been so many of them! (And all signs point to this continuing through 2022 too. A small golden age for incredible and diverse games!)</span></p>
<p><span style="font-weight: 400;">As for my part in the proceedings… Hello! My name is Solon, and I fucking love games. I’ve spent this entire year with the pious duty of a court librarian dedicated to finding the best games that came out this year. And while I’ve beaten close to 100 games, I somehow wasn’t able to reach everything on my list of released games. After pouring through every ounce of these games, I’ve managed to condense that massive list of incredible games and art to just the Top 10 so without further ado, let’s get to the li-</span></p>
<h3><b><center>Honorable Mentions</center></b></h3>
</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>Sea Of Thieves: A Pirate’s Life</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube.png"><img fetchpriority="high" decoding="async" class="alignnone size-large wp-image-16842" src="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube-1024x498.png" alt="sea of thieves" width="1024" height="498" srcset="https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube-1024x498.png 1024w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube-300x146.png 300w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube-768x373.png 768w, https://gamesline.net/wp-content/uploads/2018/12/2018-12-27-13_50_04-Scuttleboiz-Episode-24_-The-Curse-Of-The-Wailing-Server-YouTube.png 1125w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">OKAY, so first I’ve gotta set aside a few Honorable Mentions because this year has been so stacked. And <span id="sandwich">you can’t just give MMO Expansions an entire slot on your Best Of list,</span> <em>that’s like saying a tomato is your favorite sandwich of the year!</em> That would be stupid! Anyways, I’d say it’s a part of Washington State life to be defined by your push or pull to Disneyland. Like a West Coast Mecca, almost every person who lives here is either planning on going OR recuperating from a semi-annual trip to Anaheim. It’s just a part of life around here. However, of course, that bougie sign of normal life around here has long-been cruelly taken from us in a lot of ways by the global pandemic. Somehow despite that, I found a tiny slice of paradise this year on the <i><span style="font-weight: 400;">Sea of Thieves</span></i><span style="font-weight: 400;">. </span><i><span style="font-weight: 400;">Sea Of Thieves</span></i><span style="font-weight: 400;"> has perfectly digitized one of my favorite Disneyland rides in a way that can not be understated; not only making it canon to Rare’s world but also expanding on the canon that has always been central to the ride itself. </span></span></p>
<p>To be able to crew a galleon with three of your best mates through the doomed and haunted Spanish fort was the most immersive moment of the year for me. I can viscerally feel, hear, taste, and smell the stale California water rushing alongside my boat-now-turned-log-flume. And while that was impressive in and of itself, the A Pirate’s Life update let me live out a dream I’ve always had which is to walk around the entirety of a Disneyland ride. Haven’t you ever wished to be entirely alone on a theme park ride? Free to walk around and explore the space at your leisure instead of simply being pushed through it? Not only does Sea Of Thieves let you do that, it has a veritable treasure trove of details and actual Disney ride lore for you if you do! It’s funny, because I’m not a Disney fan, I’m actually a big ‘ol hater of The D, but Rare produced a real Disney Magic moment with their entire heart, and that presence is so felt through this expansion.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>Project Heartbeat</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/0a917853ff2aabcd749b52893fc849a22716_1920xt1080_S1000.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/0a917853ff2aabcd749b52893fc849a22716_1920xt1080_S1000.jpg" alt="" width="1920" height="1080" class="alignnone size-full wp-image-25442" srcset="https://gamesline.net/wp-content/uploads/2022/03/0a917853ff2aabcd749b52893fc849a22716_1920xt1080_S1000.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/0a917853ff2aabcd749b52893fc849a22716_1920xt1080_S1000-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/0a917853ff2aabcd749b52893fc849a22716_1920xt1080_S1000-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><i><span style="font-weight: 400;">Project Heartbeat</span></i><span style="font-weight: 400;"> is very VERY early in development right now but it’s also already proving to be a formidable rhythm game system. Think of it like </span><i><span style="font-weight: 400;">Clone Hero</span></i><span style="font-weight: 400;"> is to </span><i><span style="font-weight: 400;">Guitar Hero</span></i><span style="font-weight: 400;"> except it’s for SEGA’s </span><i><span style="font-weight: 400;">Project Diva</span></i><span style="font-weight: 400;"> series. It contains all the rhythm game mechanics that every iteration of </span><i><span style="font-weight: 400;">Project Diva</span></i><span style="font-weight: 400;"> has ever had and with those tools, players have started creating tons of tracks to not only their favorite vocaloid songs that are </span><i><span style="font-weight: 400;">Project Diva</span></i><span style="font-weight: 400;"> mainstays but also many fun pop songs, shitposts, and crossovers from other rhythm games making for a diverse and rapidly growing catalog with infinite possibilities. Of course, these are all custom made tracks made by rhythm game perverts and the chart creation tools are still pretty cumbersome, and most songs you download can be hit-or-miss, but that doesn’t stop </span><i><span style="font-weight: 400;">Project Heartbeat</span></i><span style="font-weight: 400;"> from being an incredibly fun time and a strong start to a dream project that I’ve always wanted to see! I’ll continue to play with this game as it’s been my favorite rhythm game of the year to mess around with and definitely deserves an honorable mention.</span></p>
<h3><b><center>ANYWAYS, ONTO THE ACTUAL LIST</center></b></h3>
</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>10. WarioWare: Get It Together</i></span></h3>
<p><center><i>Trial and error fused with ingenuity,<br />
Penny&#8217;s a bundle of joyous positivity.<br />
(Thinker, tinker, dreamer to the core)<br />
(Singer, mechanic, she&#8217;s all that and more!)<br />
Here comes the spotlight,<br />
It&#8217;s what you&#8217;ve been reaching for!</i></center><br />
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=7Q-W7hXDu18"><span></span><img decoding="async" src="https://img.youtube.com/vi/7Q-W7hXDu18/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div></p>
<p><i><span style="font-weight: 400;">WarioWare: Get It Together</span></i><span style="font-weight: 400;"> is the first WarioWare title I’ve played where it feels like more than a funny gimmick and instead it’s finally a fully furnished Nintendo game. </span><i><span style="font-weight: 400;">Get It Together </span></i><span style="font-weight: 400;">is a really special game where each individual microgame is a world unto itself that can be explored in different ways with each of the 18 characters having their own way of completing each five-second task. While some microgames are easy for 9-Volt to hit with a well-aimed yoyo shot, others become much harder and it may be easier or more fun to use one of the more platform-savvy characters like Ashley. So now not only does each microgame have the normal 3+ variations of difficulty, but with 18 different characters there are myriad variations to approach each microgame in WarioWare. The tradeoff is that there are fewer microgames, with a little less of that series-standard aesthetic innovation compared to previous entries. It’s a compromise to accommodate the modularity of multiple characters, and it smoothes over a lot of the cool edges that the series is known for. However, the tradeoff to THAT tradeoff is there are tons of interesting modes to play that involve all of the characters and mini-games in endlessly novel combinations, including an entire smash-bros-like platform fighter hidden inside!</span></p>
<p><span style="font-weight: 400;">On top of that, the two most sparkling points of WarioWare are Penny’s World having an </span><a href="https://www.youtube.com/watch?v=gAPZjVOswnE"><span style="font-weight: 400;">incredible dynamic music track</span></a><span style="font-weight: 400;"> that changes depending on when you win or lose a microgame, and Nintendo finally committed to supporting a WarioWare game with online multiplayer features like weekly challenges, high score lists, and loads of collectibles that you can use to personalize your roster. So now, even beyond the novelty that WarioWare has always carried in its beautiful, weird soul, it’s also a much more professional and fully-loaded game brought into the modern era. Of all the second-party Nintendo games to come out this year, this is the one most looking towards the future of the series – and after all this time, WarioWare deserves it!</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>9. Shin Megami Tensei V</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/11/smt-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-24917" src="https://gamesline.net/wp-content/uploads/2021/11/smt-3.jpg" alt="380 pod header" width="1200" height="630" srcset="https://gamesline.net/wp-content/uploads/2021/11/smt-3.jpg 1200w, https://gamesline.net/wp-content/uploads/2021/11/smt-3-768x403.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">This is the only time you’ll ever see a game on my list I’ve left unfinished, so just know that every game that didn’t make my list lost to a game I only played half of. I don’t need to beat </span><i><span style="font-weight: 400;">Shin Megami Tensei V</span></i><span style="font-weight: 400;">. I don’t even have much interest in the story – the stakes of humanity in a battle between angels and demons? Nah, that’s not what we’re about here. We’re about Reverse Compendium Fusing demons that are impossibly powerful. We’re about building brokenly strong hot vampire babes that have had all their weaknesses replaced by Absorb Element stats. We’re about talking to fucked up little guys that think they are normal and regular. This is the intersection between math and aesthetic where the joy of discovering new monsters to summon in battle is only overshadowed by finding out what cool abilities they have and how they work in battle. I’ve had so much fun getting entrenched in the systems that I completely lost track of what is going on in the dehydrated story quests. </span></p>
<p><span style="font-weight: 400;">I climbed a mountain to slay a giant demon who wanted to enslave the world while he was sitting on a giant toilet. Maybe this is nothing out of the ordinary for Shin Megami Tensei, it’s my first time here, but the presentation impressed the hell out of me. The way the rock music shreds in once you start your attacks always rules so hard. I’m surprised you can even get this much power out of the Nintendo Switch! While I’ve been starting to jump hard off of open-world games of this style, I keep sticking to this one with its stark simplicity in overworld design being spaces you just sweep every square-inch of until you’ve licked the plate clean. And all the while there’s that constant pressure that something, somewhere out there can kill you in one hit and there just won’t be anything you can do about it… yet.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>8. World’s End Club</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/07/worlds-end-club-switch-hero.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-24408" src="https://gamesline.net/wp-content/uploads/2021/07/worlds-end-club-switch-hero-1024x576.jpg" alt="worlds end club title key art" width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2021/07/worlds-end-club-switch-hero-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/07/worlds-end-club-switch-hero-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/07/worlds-end-club-switch-hero-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/07/worlds-end-club-switch-hero-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">I didn’t get to talk about everything in </span><a href="https://gamesline.net/worlds-end-club-review/"><span style="font-weight: 400;">my review of World’s End Club</span></a><span style="font-weight: 400;"> earlier this year, but if you missed it, </span><i><span style="font-weight: 400;">World’s End Club</span></i><span style="font-weight: 400;"> is a post-apocalyptic Japanese version of The Goonies written by the </span><i><span style="font-weight: 400;">Danganronpa</span></i><span style="font-weight: 400;"> guy and directed by the </span><i><span style="font-weight: 400;">999</span></i><span style="font-weight: 400;"> guy. It’s even more of a niche visual novel than either of their usual games, but ever since finishing it, it’s been stuck in my head. I keep thinking of these kids trekking across the entire length of pre-2000s Japan while keeping each other&#8217;s spirits up with songs and discussions of their future. I need the optimism that kids can bring while staring down the apocalypse! I keep coming back to Takegarou’s incredible character designs who are all cool and fun. More than even that though, I keep coming back to the climax where all the layered mysteries in the game not only get solved, but are so satisfying in the end that I forget about my problems with the NES-styled platforming mechanics- everything else just washes away. While it isn’t a game that is easy to recommend, </span><i><span style="font-weight: 400;">World’s End Club</span></i><span style="font-weight: 400;"> sticks with me in a way that makes it transcend a lot of games that may be technically more profound but just don’t have that memorability to make it into the top 10. If anyone plays this game, please talk to me about it. I can’t promise anyone else will necessarily understand you, but I will. We can be in the World’s End Club together with Vanilla and Pochi and all our friends drinking an inexplicably sponsored 90s Energy Drink and riding a spontaneously spawned 10-kid tandem bicycle. </span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>7. Unpacking</i></span></h3>
<p>&nbsp;<br />
I just found out you can flush the toilets, and now I’ve gotta go back and play the whole game again.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-24885" src="https://gamesline.net/wp-content/uploads/2021/11/20211102_0004.gif" alt="An animated .gif demonstrating Unpacking's gameplay." width="454" height="454" /></p>
<p><i><span style="font-weight: 400;">Unpacking</span></i><span style="font-weight: 400;"> is an adult game that takes an adult level of patience and care. It’s probably the only game on my list that could be classified in that way, but hey I needed a lot of childish whimsy this year okay? Sue me, *Ah* *Dult*. So, </span><a href="https://gamesline.net/witch-beams-unpacking-transforms-a-simple-chore-into-a-ritual-of-material-anthropology/"><span style="font-weight: 400;">when I reviewed </span><i><span style="font-weight: 400;">Unpacking</span></i></a><span style="font-weight: 400;"> I talked a lot about it on a technical and emotional level, but as a consumer review I didn’t get to what makes it personally relate to me, so here’s how </span><i><span style="font-weight: 400;">Unpacking</span></i><span style="font-weight: 400;"> transcends for me. In my day-to-day life I constantly clean up after two other grown men, and I have for the last six years. That’s how cohabitation situations usually look. You can make a chore wheel or whatever but it’s much easier and safer if I just regularly clean the house. Less stuff gets broken. In a few months that won’t be the case as my roommates will be on their way out into the next chapter of their lives. Part of me cleaning up so much after them was knowing that </span><i><span style="font-weight: 400;">this wouldn’t last forever</span></i><span style="font-weight: 400;"> – it’s that part of the elusiveness of daily regular life that makes </span><i><span style="font-weight: 400;">Unpacking</span></i><span style="font-weight: 400;"> such a special experience. It’s the hope that the next stage of your life is better than the last with the knowledge that just doing a regular household chore will make things better for you. It’ll at least make that week a little easier for everyone around you. I keep coming back to </span><i><span style="font-weight: 400;">Unpacking</span></i><span style="font-weight: 400;"> not because it’s wholesome or super smart or engaging, it’s just for putting a little control back into my regular life in a way that makes everyone a little happier. I’m probably going to help unpack my roommates wherever they end up this year, and that will be very melancholic for me… But now I’m prepared. I’m an adult, after all.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>6. Resident Evil: Village</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/05/EaS2jZRXQAAO8-4.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2021/05/EaS2jZRXQAAO8-4-1024x576.jpg" alt="Chris Redfield putting a comical amount of double-ta emphasis into Mia Winters." width="1024" height="576" class="alignnone size-large wp-image-21278" srcset="https://gamesline.net/wp-content/uploads/2021/05/EaS2jZRXQAAO8-4-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/05/EaS2jZRXQAAO8-4-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/05/EaS2jZRXQAAO8-4-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/05/EaS2jZRXQAAO8-4-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">“ETHAN! Winters…” That perverted self-mutilating hand freak and his associated cast of multinational monsters have now fully gotten me into what I’m finding out is without-a-doubt the stupidest game franchise I’ve ever played. My man doesn’t stop for a second to question why Chris Redfield (his best friend? Shortlist I guess) shoots his wife, and instead gets willingly thrust into an entire batch of his own partially-selfmade suffering… Again! Ethan is played off as a dumb protagonist (despite his intensive secret training on this exact subject) but it’s not just him, every character is about as stupid and incredibly powerful as he is. It’s stupendous &#8211; I get why people love this franchise now. And more than that, </span><i><span style="font-weight: 400;">Village</span></i><span style="font-weight: 400;"> offers the smoothest entry into this franchise from everything else I’ve seen and played so far. There is very rarely any moment in the game where your path forward is confusing or obtuse and all the progression systems are built in a way to stay out of Ethan and the player’s way. It’s such a comfortable ride, </span><a href="https://gamesline.net/resident-evil-village-the-full-review/"><span style="font-weight: 400;">I immediately went back to play it a second time</span></a><span style="font-weight: 400;"> where I finished the entire game in under 3 hours – which I’ve learned is a Resident Evil mainstay. Capcom has this recipe down to a science so much so that they can afford to not take it seriously for a second, and a comfortable Capcom always makes for a happy Solon! Ethan made his daughter from cans of BABY SOUP in an ancient catholic centrifuge!</span></p>
<p><span style="font-weight: 400;">Side note: I bet you dollars to donuts that every Chooch member has at least one Capcom game on their GOTY list. They really cleaned up this year as far as perfect quarantine comfort games go in a wide variety of genres. Anyways, this one is mine, sorry Ace Attorney and MonHun friends!</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>5. No More Heroes 3</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/01_full-armor.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-24679" src="https://gamesline.net/wp-content/uploads/2021/08/01_full-armor.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2021/08/01_full-armor.jpg 1280w, https://gamesline.net/wp-content/uploads/2021/08/01_full-armor-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/08/01_full-armor-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">I’m flying in the face of our Editor-In-Chief here telling you that </span><i><span style="font-weight: 400;">No More Heroes 3</span></i><span style="font-weight: 400;"> is a must-play game, but John is also completely correct </span><a href="https://gamesline.net/no-more-heroes-3-review/"><span style="font-weight: 400;">in his review</span></a><span style="font-weight: 400;"> that it is heart wrenching seeing your favorite series sell-out all the games he’s supported up to this point for the Marvel Cinematic Universe or trying to baselessly lampoon the decrepit and creatively bankrupt Call Of Duty series. To see Suda51 using his most famous series to directly court Hollywood movie directors is boring and belittles you as the player.</span></p>
<p><span style="font-weight: 400;">However, </span><i><span style="font-weight: 400;">No More Heroes 3</span></i><span style="font-weight: 400;"> is also a dense and far-reaching game where I get to see Travis living something akin to his best life in a game where we get to meet new friends, reminisce on nostalgic moments, connect to the outer parts of the KILLTHEPAST universe, and absolutely obliterate cool,sick,sexy new villains of galactic proportion. High highs and low lows all over this game, but not just in the way that No More Heroes is known for since all these games are crappy and incredible &#8211; actually NMH3 is super polished in a mainstream accessible way that kicks ass and sucks ass in a strange surreal kind of way that no other game could really suck like &#8211; I appreciate that. This is unlike anything else in games, and it engages with the whole industry on so many levels. I’m watching Suda and Travis take their biggest international (intergalactic) swing at things and not leaving anything on the table. Is this Suda51, and by extension Travis, losing their grip with common folks by pandering to bougies marvel execs? In some ways, but that’s also a road I’m fascinated to continue watching since we now know Grasshopper Manufacturers is in talks to make a Marvel videogame. Even when on the inside, Suda51 is an outsider. So the story continues, and that story keeps getting more and more rich and fulfilling and alienating every time I get deeper into it. </span></p>
<p><span style="font-weight: 400;">Travis may be the world’s intergalactic champion, but does Sylvia even notice? Travis gets to tag team with the WWWWW Heavyweight Champion, one of my favorite new characters this year! Travis is comfortable, his friends are mostly kinda alive, and arguably… he might even be Happy? Seeing him express his hyperfixation on Miike-directed horror films in a podcast with his best friend is one of the most relatable things. And don’t even get me started on the presentation of this game! It’s got banging tunes, bold imagery, and a diverse selection of artists who all get to put their name on helping with it. It becomes a collage of all things No More Heroes adjacent and I love that. I want this to be the future of ‘auteur style’ where the ‘auteur’ who gets to have their name on the box is using this platform to champion others above themselves. I believe auteurism to be a function of neoliberalism in a way that can’t really be avoided (although plenty of dudes lean into it in cringy ways) and what happens in No More Heroes 3 paves a pathway to make that way just a little less awful. </span><i><span style="font-weight: 400;">No More Heroes 3 </span></i><span style="font-weight: 400;">is one of the best games of 2021, despite narrative quirks, because it represents a plausible future for creators within the games industry at large that I deeply respect.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>4. Road 96</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/03/road-96-review-2.jpg"><img loading="lazy" decoding="async" src="https://gamesline.net/wp-content/uploads/2022/03/road-96-review-2.jpg" alt="Papa Bear from Road 96 driving his truck with you in the passenger seat" width="1920" height="1080" class="alignnone size-full wp-image-25445" srcset="https://gamesline.net/wp-content/uploads/2022/03/road-96-review-2.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/road-96-review-2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/road-96-review-2-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Fuck cops. Fuck the police. Fuck 12. Fuck the corrupt government and private institutions that protect and empower them. I don’t think games in 2021 are being clear enough with this very core concept that’s so simple and global that children can understand and deeply relate to resisting the police state they live in. We’ve had 5 years since Donald Trump entered office (along with an international fascist wave of global leaders) and that’s enough time to start getting games to stop fucking around with centrist ideologies and both-sidesism. There is no excuse, and this stupid Fortnite-looking game proves it. </span><i><span style="font-weight: 400;">Road 96</span></i><span style="font-weight: 400;"> goes hard, it’s also easily the funniest game I played this year! </span><i><span style="font-weight: 400;">Life Is Strange</span></i><span style="font-weight: 400;"> has to take a back seat because the 14 year olds in Road 96 are driving fast, shitty sedans and we ain’t asking how they acquired them. Don’t see shit, don’t say shit!</span></p>
<p><span style="font-weight: 400;">Road 96 revolves around putting a fragile teenager in increasingly absurd and precarious vignettes or scenarios as they try to illegally cross the northern border of their fascist country. It’s extremely dangerous but with a colorful cast of repeating characters leading you and wacky mini-games to engage with, there is never a dull moment. Sometimes you are attempting to de-arrest teens by rallying an entire bus to fight a cop with you. Other times you are hacking electrical grids and singing Bella Ciao with teens to get the signal out that resistance is possible. Maybe you’re just bowling with a heart-of-gold trucker, mixing cocktails for a serial killer (who is looking for you), or being the lookout for two bumbling idiots trying their worst to run a bank heist. </span><i><span style="font-weight: 400;">Road 96</span></i><span style="font-weight: 400;"> is a game full of moments, sometimes light, sometimes dark and heavy, other times really sensitive. And all the while it is focused on the main theme that we’ve all gotta protect each other from forces of oppression, even if those forces are our family and friends. Action needs to take place now and not by asking nicely. If you want a fun game that will radicalize our </span><i><span style="font-weight: 400;">Fortnite</span></i><span style="font-weight: 400;"> generation of gamers, </span><i><span style="font-weight: 400;">Road 96</span></i><span style="font-weight: 400;"> is a really fun anarchist/socialist game that I can wholly and absolutely suggest to anyone of any age. AND HOW AMAZING IS THAT?? Go play Road 96 right now, you won&#8217;t be disappointed, and you&#8217;ll be singing <a href="https://en.wikipedia.org/wiki/Bella_ciao">Bella Ciao</a> along with us all! Also, please leave as much money as you can under the secret money rock for the next teen who comes through after you. It may be the difference between life and death for them.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>3. Hot Wheels Unleashed</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_hotwheels_1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-25065" src="https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_hotwheels_1.jpg" alt="Promotional image for Hot Wheels Unleashed." width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_hotwheels_1.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_hotwheels_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_hotwheels_1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">At 1/64th scale </span><i><span style="font-weight: 400;">Hot Wheels: Unleashed </span></i><span style="font-weight: 400;">is both the fastest and the slowest racing game to come out in 2021. This game tracks how far you’ve drifted in inches, and if you reset your car enough times you can see the ‘realistic damage’ from someone leaving their thumbprint over your car’s windshield after having to put the car back on the track over and over. </span><i><span style="font-weight: 400;">Hot Wheels: Unleashed</span></i><span style="font-weight: 400;"> is at a glance very simple, however it is the absolute dream of a Hot Wheels game! You can do stunts, you can drift and boost fun looking toy cars, you can paint your cars with your own liveries, and of course you can make your own tracks. That’s it! The ‘story mode’ is just AI races and time trials on each track to help unlock more cars and tracks to work with, and even that is fun by itself, but the real charm comes from being able to access all of these features through the online community. Upload your tracks, play other tracks based on how highly they are rated, search for fun, cool, or wacky car liveries and tracks that your friends have made, and of course race your friends on your weirdest hot wheels track. Bang those cars together on figure 8s and get everyone to drive the sussy baka amongus bus into each other. Do some sick jumps, roll your car, reset it, and try again! It’s everything I could’ve asked for from a Hot Wheels game and it’s one of the only times where licensed properties like Batman and Barbie are not only welcome but actually make sense for microtransactions. The team at Milestone is doing a great job and aside from some fickle server bugs that still need squashing, it’s the best time I had all year playing games with my friends.</span></p>
<p><span style="font-weight: 400;">Now excuse me, I’ve got a date with <a href="https://www.twitch.tv/videos/1173991559">Engineer Insane</a>.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>2. NEO: The World Ends With You</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_twewy_1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-25067" src="https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_twewy_1.jpg" alt="Promotional image from an early teaser trailer for NEO: The World Ends with You." width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_twewy_1.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_twewy_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/01/bestsurprise_twewy_1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Fifteen years. I’ve waited for </span><a href="https://gamesline.net/neo-the-world-ends-with-you-ps4/"><span style="font-weight: 400;">the sequel to one of the most fundamental games of my childhood</span></a><span style="font-weight: 400;"> for fifteen years. Since then I’ve grown up, become an adult, learned a lot, and seen a lot. I’ve seen enough to know that even if a sequel did happen it would probably be a cash in on a cult classic and its niche following. We’ve seen that from the crappy ports, the cheap media tie-ins, and the drip-feed of crossover events with evermore </span><a href="https://gamesline.net/2019s-most-disappointing-game-a-conversation/"><span style="font-weight: 400;">disappointing Kingdom Hearts releases</span></a><span style="font-weight: 400;">. Fifteen years of deafening silence did not prepare me for this game being unbelievably marvelous. The dialogue presentation is diverse and exciting, the battle system is completely overhauled making for a really cool action-RPG hybrid unlike anything else, the clothing is stylish and comes with wildly cool effects, the food you can eat is so diverse and fun, and the music… the music is back. IT’S ALL BACK! Fifteen years worth of games have had the blueprint to good-ass tunes in their Nintendo DS and they’ve almost entirely ignored it. If any Square Enix RPG had the balls to put big bombastic J-Rock in their game over the last fifteen years, full of dramatic themes, motifs, and culture they’d </span><i><span style="font-weight: 400;">probably be AHEAD of NEO on this list! </span></i></p>
<p><span style="font-weight: 400;">Fifteen years! </span><a href="https://gamesline.net/neo-the-world-ends-with-you-spoilercast/"><span style="font-weight: 400;">But let’s get past the presentation, mechanics, and aesthetics to the main point:</span></a><span style="font-weight: 400;"> how often did Solon cry playing </span><i><span style="font-weight: 400;">NEO: The World Ends With You</span></i><span style="font-weight: 400;">? Well, let’s focus just on talking about the characters because this game is massive in a way where I could obsess about each individual character or mechanic or presentation styling choice for a looong long time. Rindo and his party’s dialogue is refreshingly realistic complete with Line-styled texting where your enemies struggle to text you pics of their location without getting their giant thumb on the lens, and the protagonist just quickly sends them a default chocobo sticker that just says “kweh?” You get left on read at rough times. Strangers and even enemies will send you vaguely threatening texts in ways that show their adroit phone abilities, or lack thereof. And the long, winding conversations that are had throughout the game speak directly to a more modern generation &#8211; instead of Neku struggling to find his authenticity as an angsty teenager; Rindo, Fret, and Nagi are struggling with trying to be accepted within their rag-tag group. All three are looking at the other two seemingly-perfect people next to them and asking, “why can’t I be more like them?” This insecurity while trying to look ‘put together’ is palpable, especially while more adult rivals are constantly falling into traps of mistrusting and using each other for their small, short-sighted gains while being preyed upon by the Reapers. </span></p>
<p><span style="font-weight: 400;">These kids are dead, playing a ‘Reapers Game’ that they probably can’t come back from. And it barely even phases them because they are all so set on ‘winning’ (which has been described to them as ‘impossible’ and ‘rigged from the start’) that they can’t even see how much their opponents are trying to trick and kill them. That threat barely even registers most of the time, because they are so sure they will wake up the next day and take on the next task. The pining existentialism of the previous game is completely gone, replaced with determination and a force of will that could be a naive misplacement of responsibility onto a younger generation… Or, just maybe… A generation of youths always on those darn phones are actually gonna save everyone. These kids can do anything, and they will, and this is a threat, and it’s also the best hope any of us have. They have to be strong enough to save us all even while we destroy ourselves. The World Will Not End With Them</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><i>1. Final Fantasy XIV: Endwalker</i></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2022/01/bestmoment_ffxiv_4.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-25046" src="https://gamesline.net/wp-content/uploads/2022/01/bestmoment_ffxiv_4.jpg" alt="Mare Lamentorum from Final Fantasy XIV: Endwalker." width="800" height="400" srcset="https://gamesline.net/wp-content/uploads/2022/01/bestmoment_ffxiv_4.jpg 800w, https://gamesline.net/wp-content/uploads/2022/01/bestmoment_ffxiv_4-768x384.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">A tomato is <a href="#sandwich">my favorite sandwich of the year.</a> Mmm yum, I love to eat my own words! It is official that not only has </span><i><span style="font-weight: 400;">Final Fantasy XII</span></i><span style="font-weight: 400;"> been dethroned as </span><i><span style="font-weight: 400;">my</span></i><span style="font-weight: 400;"> favorite Final Fantasy game, but </span><a href="https://gamesline.net/final-fantasy-vii-remake-spoilercast-part-one/"><i><span style="font-weight: 400;">Final Fantasy VII </span></i><span style="font-weight: 400;">has also been dethroned</span></a><span style="font-weight: 400;"> as the undisputable greatest game ever made. I am not fucking around here. To make even a single Endwalker is why any of the blood sacrifice required for making video games feels worth it. Every individual level worth of quests from Level 80 to Level 90 has some kind of WOW moment in it and each of those moments compounds upon the events and themes of all the rest of Final Fantasy XIV as well as Final Fantasy as a franchise. The themes are healing and uplifting while being extremely relevant to today. How do we say goodbye to a dying world without becoming consumed by nihilism, defeatism, or existentialism? Can The End be a moment of construction instead of wholly destruction? Who will be with you after the apocalypse and at the end of all worlds and what will be your relationship beyond all things material? To what end will you walk?&#8217;</span></p>
<p><span style="font-weight: 400;">With the same themes of anti-imperialism, communalism, cycles of history, the immaterial power of the spirit, god-killing, and a little bit of the plot-relevant magic that carry through every other Final Fantasy game, Endwalker delivers in every possible direction, including the overhaul of the combat systems being more dynamic than ever. All of the endgame systems have advanced considerably to be more accessible to new and old players. Male Viera are beautiful, and the closest the franchise has ever gotten to graphically interpreting the immaculately sketched linework of Yoshitaka Amano. And each zone is wonderfully distinct in a way that delivers on varied evocative moments, so much so that just hearing each zone’s music can put me into some very specific moods.</span></p>
<p><span style="font-weight: 400;">Here’s the thing that nobody is talking about with this game though, especially since it pertains to the very sensitive subject of suicide. It takes an incredibly deft hand to write characters and scenarios dealing with self-absolution and systemic cultural life purge without belittling people who have taken their own lives, and </span><i><span style="font-weight: 400;">FFXIV: Endwalker</span></i><span style="font-weight: 400;"> does that. This is a game that talks about death in huge, sweeping ways without dismissing the personal and intimate act of suicide. Normally in games, we’re used to being confronted with the topic in ways that distance and decenter the player from having to confront suicide- as a somehow unethical or unjustified end that happens to ‘other’ people with ‘other’ problems. But in </span><i><span style="font-weight: 400;">Endwalker</span></i><span style="font-weight: 400;">, the pen does not falter for a second with the idea that creating your own end is not only a rational way but sometimes a necessary way to ease suffering, take control of your world, or even express the end of your culture as a final act of your communal humanity.</span></p>
<p><span style="font-weight: 400;">Depression is endemic throughout Eorzea and despair becomes transformed into apocalyptic fear, yet even still the Warrior of Light walks on. This was such an important message to hear this year. I struggled with the loss of someone within my local community I hadn’t realized was so close to me. I still am a lot I guess… But thinking about the scions and especially Venat pushing through it all with a mix of determination, spirituality, faith, friendship, and a little hard-headedness, just to fight for the </span><i><span style="font-weight: 400;">hope</span></i><span style="font-weight: 400;"> of a better world, is enough right now. It’s more than enough! It’s proof that games can be not only good but great, even while being in development under the AAA machine for over a decade non-stop. For an MMO to not only stay relevant but also become greater and greater with each subsequent release and not flag for even a moment should be impossible. This game shouldn’t exist. That any game, much less an MMO going into its fifth expansion, is as evocative as </span><i><span style="font-weight: 400;">Endwalker</span></i><span style="font-weight: 400;"> is is nothing short of a miracle!</span></p>
<p><span style="font-weight: 400;">As we continue into 2022 and beyond, I’ll be holding on tight to the games I played this year as each entry represents widely different moods, tones, and flavors. This year has been rich in games that I’ve thoroughly enjoyed, but I fear even more than ever that this could all fall away in an instant. I spent a lot of this year fighting what feels like an all-consuming depression. I feel it inside our shared community here, in the school I work in, in my family and friends, and I feel it in myself. The games have helped tremendously for me to fight against this, and they continue too! I’m so grateful for that. But I won’t deny the precarity of the situation. I’ve been working harder every day, spending less time with friends and family, and yet I feel less financially secure than ever. I know I could be one bad GFX card short-out or car repair away from spiraling into debt. A lot of people are in that same situation, and it sucks so much. It&#8217;s why I fight so hard to make good work for our community: writing and editing videos that our crew can be proud of. It’s why I fight to livestream so often to make sure people have an upbeat and positive place to be late at night so we don’t have to feel so alone. And it’s why I fight to keep chooch alive, because this community and all the people in it are worth the sweat it takes to keep these wheels turning. We all need that hope, and in whatever form the future of VGCC takes, I’ll make sure we’re still there for eachother.</span></p>
<p>The post <a href="https://gamesline.net/solons-goty-list-2021/">Solon&#8217;s Very Top 10 Games Of 2021</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2021: Day One</title>
		<link>https://gamesline.net/game-of-the-year-awards-2021-day-one/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Mon, 28 Mar 2022 13:02:43 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[2021]]></category>
		<category><![CDATA[chicory]]></category>
		<category><![CDATA[endwalker]]></category>
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		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[Final Fantasy 14]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[goty]]></category>
		<category><![CDATA[goty 2021]]></category>
		<category><![CDATA[Hot wheels unleashed]]></category>
		<category><![CDATA[inscryption]]></category>
		<category><![CDATA[metroid dread]]></category>
		<category><![CDATA[monster hunter rise]]></category>
		<category><![CDATA[neo the world ends with you]]></category>
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		<category><![CDATA[psychonauts]]></category>
		<category><![CDATA[psychonauts 2]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=25262</guid>

					<description><![CDATA[<p>Day 1 of Game of the Year 2021!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2021-day-one/">Game of the Year Awards 2021: Day One</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=Nwop3d6f9TA"><span></span><img decoding="async" src="https://img.youtube.com/vi/Nwop3d6f9TA/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Visuals: <em>Psychonauts 2</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>TOEM</em>, <em>Labyrinth City: Pierre the Maze Detective </em></h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-25197" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Visuals.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Visuals.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Visuals-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Visuals-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>If I had to describe my aesthetic interests outside of just “anime,” I would have to pinpoint the vibrant and kinetic comic look of <i>Scott Pilgrim vs. The World</i>, and the caricatured-to-all-hell designs from <i>Ed Edd n Eddy</i>. Suffice to say, <i>Psychonauts</i> overall scratches a lot of itches for what I find visually baller in a video game. The 2021 sequel manages to upscale the Muppet-adjacent cast for next-gen hardware, but also goes above and beyond when it comes to representing the new minds you explore throughout the game. Levels like the PSI King’s Sensorium oversaturate colors to evoke not just 60s psychedelia but also the intensity of sensation PSI King’s panic attacks have on him, which you help him overcome throughout the level. Cassie’s Collection represents one of the former Psychonauts founders through the archetypes she had developed throughout her life; each one a paper sketch representative of these points that try and cohabitate the grand library that is her psyche. </span></p>
<p>The cinematography also works hard to highlight the ways brain logic might not lend itself to the rules we consider physical space, seamlessly transitioning between main character Raz standing at a doorway, to only then fall through and end up in nightmarish geometry or a gauntlet against the mind’s internal censors. <i>Psychonauts 2</i> does a lot to clean up the presentation of its core mechanics to better suit game flow in the current age, but that doesn’t stop the team at Double Fine from pushing the boundary to create something still visually fascinating and emblematic of an aesthetic so many people had been waiting to make a comeback. </span></p>
<p>&#8211;<a href="https://gamesline.net/author/maverick/"><em> Mav</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Presentation: <b><em>Inscryption</em></b><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>NEO: The World Ends With You</em>, <em>No More Heroes 3</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25195 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Presentation.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Presentation.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Presentation-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Presentation-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>From the very first time you see a trailer for <em>Inscryption</em>, you’re most likely either immediately hooked or, at the very least, a little bit intrigued. It boasts a unique visual style paired with really exceptional audio design and a score that sets a tone fitting of a game where you’re trapped in a cabin with a madman who’s forcing you to play a card game he made up. It’s not just one element of this <em>Inscryption</em>’s aesthetic that stands out so well, all of it comes together effortlessly to draw you into the mystery and, if you’re an absolute freak (like me), eventually into a strange multiple century spanning ARG.</p>
<p>Almost every little element of <em>Inscryption</em> feels considered. From the large, hard to ignore text backed by the unnaturally synthesized mumblings of each character, the individual tokens carved out of bone dropping next to your playboard, to the velcro-y sounds of hides slowly being ripped off the bodies of animals in the music for The Trapper’s bossfight, every detail helps fit you into this world. Not only is <em>Inscryption</em> successful at employing sound so well, it’s also great in its utilization of a lack of sound. There are so many moments where you’re sitting there quietly, the only sounds being the shuffling of cards on your board, and you’re left with your thoughts, considering your next move. The twang of a folksy guitar in a minor key will kick in and you’re simply left there in the moment, absorbing the space as it’s laid out so carefully in front of you.</p>
<p><em>Inscryption</em> doesn’t just have a unique visual style, however, it has three. <em>Inscryption</em>’s different acts shift into almost entirely different games tethered together by the same well constructed card game, and each one is a treat to absorb. While its middle chapter is certainly derivative of a lot of similar trading card game… games, it still sticks out with a really solid soundtrack of it’s own including some great remixes of songs you may have already heard, on top of top notch audio cues (the one that plays when you sacrifice a monster is burned into my brain). Even if you don’t play <em>Inscryption</em>, which you absolutely should, I highly recommend at the very least watching some gameplay. You just gotta see this thing.</p>
<p>&#8211;<a href="https://gamesline.net/author/scott/"><em> Scott</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Writing: </span><b><i><span style="color: #ff0000;">Final Fantasy XIV: Endwalker</span> </i></b></h3>
<h4 style="text-align: center;">Runners-up: <em>Psychonauts 2</em>, <em>Milk outside a bag of milk outside a bag of milk</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25198 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Writing.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Writing.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Writing-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Writing-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>When Natsuko Ishikawa took over writing duties for the main story of <em>Final Fantasy XIV</em>, there was an immediate and incredible increase in quality. While the narratives of <em>Heavensward</em> and <em>Stormblood</em> had been well-received and acclaimed, <em>Shadowbringers</em> took things to an entirely different level that represented not only a push past the surface-level political aesthetics that the game drowned itself in, but also an incredible attention to detail and character work that made a game of various threads and ideas into a grand tapestry where each thread feeds into the next.</p>
<p><em>Endwalker</em> uses a narrative approach heavily reliant on retroactive foreshadowing, a technique that utilizes the bedrock of what’s come before as set-up for new stories to be built from. New characters are built out of the ideas and inklings established years and years ago in some off-handed comment or tertiary world-building. Old characters are refined and improved to become an ideal version of themselves, with one-note characters like Estinien, the moody dragoon from <em>Heavensward</em>, becoming a crucial and stalwart friend who’s really bad at managing money, and leaves your room by jumping out the window because he’s a freak. The story of <em>Final Fantasy XIV</em> has always been disconnected and patchworked because of its unfortunate conception, but to see it not only be molded into an interesting story, but a rare testament to what long-running games can actually meaningfully do with their overall experiences, is nothing short of incredible.</p>
<p>There’s a line in the song “Answers”, written by the writer of <em>Final Fantasy XIV</em>’s disastrous 1.0 launch and the English localization lead who’s only become more involved over time: “Look to those who walked before, to lead those who walk after.” While “Answers” was initially used as a cool thing to play in the background of a cinematic, and a cool thing to fight series regular Bahamut to, <em>Endwalker</em> actually managed to utilize this song nearly ten years later to reflect the core thesis of its narrative, while representing exactly the path the development team has taken over and over again. They don’t just forget the past, they learn from it, they build off it, and they remember.</p>
<p>&#8211;<a href="https://gamesline.net/author/rose/"><em> Rose</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Mechanic: <em>Metroid Dread</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Monster Hunter RIse</em>, <em>Chicory</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25191 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Mechanic.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Mechanic.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Mechanic-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Mechanic-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>Samus Aran is not known for doing normal things. Most of her power comes from a mix of technological, terrestrial, and chemical mishaps, like if a sentient 8th grade science volcano was asked to save the galaxy on a regular basis. While it’s been a cool trick, the routine has become stale leaving casual players still asking normal questions like, “Why does Samus always start without any powers? Isn’t she supposed to be a legendary fighter? Why is Samus always so powerless before pillaging the ruins of some long-dead planet looking for ancient algae to shove into her arm cannon?” Nintendo has finally allowed the Metroid series to progress forward by letting Samus start with a tool that builds her as a character as well as helps modernize the conservatively-designed series as a whole.</p>
<p>The parry mechanic in <em>Metroid Dread</em> is not only an extremely powerful tool that helps quickly dispose of enemies, but also the special visuals and sounds that go with it are hype as hell, and its use as a ‘bonus life’ against the one-hit-kill EMMI robots make Samus look like a total never-say-die badass. It’s the last piece of <em>Metroid Dread</em>’s puzzle that keeps Samus looking so fluid and strong through her myriad movement options. The parry has grown from something that was a chore to use in <em>Samus Returns</em> for the 3DS to becoming an inextricable part of the <em>Metroid</em> formula! <em>Metroid</em> games are not known for being normal; the most common way to play them is abnormally, by breaking the game’s mechanics and sequencing to some extent. With this parry mechanic, however, there is now a side-scrolling <em>Metroid</em> game that is just as fun to play the normal way as it is with all the skips and breaks the series is known for. It’s such a normal thing, you’d think Samus always had this power inside her!</p>
<p>&#8211;<a href="https://gamesline.net/author/solon/"><em> Solon</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Mechanic: <em>Pokémon Brilliant Diamond/Shining Pearl</em></span></h3>
<h4 style="text-align: center;">Runners-up: <em>Balan Wonderworld, Emily is Away &lt;3</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25204 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Worst-Mechanic.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Worst-Mechanic.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Worst-Mechanic-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Worst-Mechanic-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>The Underground in the original <em>Pokemon Diamond</em> and <em>Pearl</em> was already not much of a feature. You could dig up extra evolution stones, fossils, and other assorted knick-knacks, but the best aspect, to me at least, was getting Spiritomb through interactions you had there. Sure, it wasn’t particularly compelling, making you speak to 32 people in the underground before the Pokemon would appear elsewhere, but it was pretty easily cheesed by exiting and entering the Underground over and over, as each visit was considered a separate person. With online connectivity becoming the norm instead of a luxury, you’d think these connections would be made easier, and Spiritomb made a simpler get.</p>
<p>That’s not the case.</p>
<p>Instead, you must now track down 32 separate NPCs in the underground, who spawn at random rates and in even more random locations. There isn’t even an option to speak to other players online, even though you can watch them rush all around you. As the Underground expands while you progress in the overworld, you cannot get Spiritomb until the postgame unless you’re willing to spend hours upon hours resetting spawn points for these NPCs, and even then it’s all up to luck no matter how much of the area is available. The Spiritomb unlocking mechanic is a snapshot of how frustrating <em>Brilliant Diamond</em> and <em>Shining Pearl</em> are, where a simple fix with more modern hindsight is ignored in favor of a baffling “new” concept that makes the game worse to play.</p>
<p>&#8211;<a href="https://gamesline.net/author/john/"><em> John</em></a></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Surprise: <em>NEO: The World Ends With You</em><br />
</span></h3>
<h4 style="text-align: center;">Runners-up: <em>Hot Wheels Unleashed</em>, <em>Wildermyth</em></h4>
<p><img loading="lazy" decoding="async" class="size-full wp-image-25196 aligncenter" src="https://gamesline.net/wp-content/uploads/2022/03/Best-Surprise.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2022/03/Best-Surprise.jpg 1920w, https://gamesline.net/wp-content/uploads/2022/03/Best-Surprise-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2022/03/Best-Surprise-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>I fail to come up with a word to describe <i>NEO: The World Ends With You</i> that doesn’t just bring me back to “surprising.” Given Square Enix’s recent track record, this game shouldn’t exist, it feels like we should’ve just accepted that tiny bit of representation back in <i>Dream Drop Distance</i> as “good enough.” However, that’s not the only surprise when it comes to the sequel of a fairly beloved DS game from 14 years ago. Gameplay has been revamped to better suit current gen consoles while still maintaining an energy as kinetic as flicking your DS stylus on the bottom screen while fat-thumbing the face buttons to keep a combo up. The music maintains the energy of the original, while also delivering so many new bangers that drive the themes of the series home effortlessly. New protagonists Rindo and Fret do a lot in terms of giving a voice to a new generation of teens who, while constantly online, still echo the loneliness that made Neku equal parts frustrating to witness, but understandable in terms of where that rage came from.</p>
<p>That’s also putting aside the rest of the cast, who bring so much life to the streets of Shibuya! I can go on <a href="https://gamesline.net/neo-the-world-ends-with-you-spoilercast/">about each individual aspect of this game</a> but it all serves to highlight the fact I couldn’t have expected a sequel to <i>The World Ends With You</i>. I couldn’t have expected a sequel that happily makes its audience fall in love with new characters, mechanics, visuals, and sounds. I couldn’t have expected this game to leave such an impact on me months after my initial playthrough. <i>NEO: The World Ends With You</i> could have easily been a throwaway sequel that made me look for a new DS and pay more money than I’d like to replay the original. Instead it’s easily <a href="https://gamesline.net/neo-the-world-ends-with-you-ps4/">one of the best games I’ve played this year</a> and has managed to reignite the series in a way I could never have thought of first listening to Twister all those years ago.</p>
<p>&#8211; <a href="https://gamesline.net/author/maverick/"><em>Mav</em></a></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2021-day-one/">Game of the Year Awards 2021: Day One</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 382: Endwalking it Old School</title>
		<link>https://gamesline.net/vgcc-episode-382-endwalking-it-old-school/</link>
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		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 12 Dec 2021 20:08:06 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[#GollumGame]]></category>
		<category><![CDATA[activision]]></category>
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		<category><![CDATA[Community Effort Orlando]]></category>
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		<category><![CDATA[guilty gear]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=24986</guid>

					<description><![CDATA[<p>#Gollumgame</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-382-endwalking-it-old-school/">VGCC Episode 382: Endwalking it Old School</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>John is back on the pod to talk about his new job working at an arcade, going to CEO to play and watch fighting games, while Solon is here to give his spoiler free perspective on <em>Final Fantasy XIV: Endwalker</em> now that he&#8217;s finished it. The gang then talks about all the news of the week with Ubisoft diving into NFT&#8217;s, Garfield garfin&#8217; up <em>Nickelodeon All Stars</em> and Activision-Blizzard-King employees preparing to strike. They also dive deep into all the news and awards from The Game Awards before digging into your questions.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/johnmichonski">@JohnMichonski</a>, and <a href="https://twitter.com/chorbysp">@ChorbySP</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HFj1j20L">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20211212135615-1108.m4a">direct download</a>, watch the live stream above or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HFj1j20L?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-382-endwalking-it-old-school/">VGCC Episode 382: Endwalking it Old School</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>VGCC Episode 378: PVPilled</title>
		<link>https://gamesline.net/vgcc-episode-378-pvpilled/</link>
					<comments>https://gamesline.net/vgcc-episode-378-pvpilled/#respond</comments>
		
		<dc:creator><![CDATA[Walker]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 00:06:46 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[blockchain]]></category>
		<category><![CDATA[Desitny 2]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[Final Fantasy 14]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[forza]]></category>
		<category><![CDATA[forza horizon]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Hot wheels]]></category>
		<category><![CDATA[Hot wheels unleashed]]></category>
		<category><![CDATA[Leaguue of Legends]]></category>
		<category><![CDATA[neo the world ends with you]]></category>
		<category><![CDATA[neo twewy]]></category>
		<category><![CDATA[new world]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[RResident evil 8]]></category>
		<category><![CDATA[twewy]]></category>
		<category><![CDATA[unpacking]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24894</guid>

					<description><![CDATA[<p>Hot Wheels Unleashed >>>>>>> Forza</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-378-pvpilled/">VGCC Episode 378: PVPilled</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a no guest double host episode with Solon and Spencer! Spencer has been catching up with <em>Halo</em> and gives us a historical perspective on it. Solon takes us through the puzzles in <a href="https://gamesline.net/witch-beams-unpacking-transforms-a-simple-chore-into-a-ritual-of-material-anthropology/"><em>Unpacking</em></a>. And we discuss the practice of ongoing games with <em>Destiny 2</em>. We get a look into <em>NEO: The World Ends With You</em> and Solon is forced to pick a side in the great <em>Hot Wheels Unleashed</em> versus <em>Forza Horizon 5</em> war. Plus some fun at the expense of <em>New World&#8217;s</em> troubled launch. <em>League of Legends</em> is airing a tv show on Netflix. <em>Final Fantasy XIV Endwalker</em> has been delayed, there&#8217;s a <em>Devil May Cry</em> anime coming out, there is <em>Resident Evil Village</em> DLC incoming, and Ubisoft and EA have decided to throw all their lot with the blockchain.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/ChorbySP">@ChorbySP</a>, and <a href="https://twitter.com/SolaireHazard">@SolaireHazard</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HxlCtsqf">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20211107173535-6773.m4a">direct download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HxlCtsqf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-378-pvpilled/">VGCC Episode 378: PVPilled</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>Rose and Spencer&#8217;s FFXIV Podcast Episode 5: Patch 5.5</title>
		<link>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-5-patch-5-5/</link>
					<comments>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-5-patch-5-5/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Fri, 30 Jul 2021 20:14:15 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[shadowbringers]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24543</guid>

					<description><![CDATA[<p>So We Ride Again...To Another End...</p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-5-patch-5-5/">Rose and Spencer&#8217;s FFXIV Podcast Episode 5: Patch 5.5</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re here to finish up talking about <em>Shadowbringers</em> for the last time, as well as all the new stuff announced at the 2021<em> FFXIV</em> Fan Festival.</p>
<p>The opening theme for this episode is from the latest <em>Endwalker</em> trailer, and the ending theme is a remix of Kainé Salvation from<em> FFXIV Patch 5.5</em> by Keiichi Okabe.</p>
<p>As always you can support us on our <a href="http://patreon.com/vgcc">Patreon</a>, and follow us on Twitter @<a href="https://twitter.com/VGChooChoo">VGChooChoo</a>, @<a href="https://twitter.com/horngal">horngal</a>, and @<a href="https://twitter.com/SolaireHazard">SolaireHazard</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HzxJh0gf">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210730145922-1833.m4a">Direct Download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HzxJh0gf?embed=1&amp;dark=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-5-patch-5-5/">Rose and Spencer&#8217;s FFXIV Podcast Episode 5: Patch 5.5</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>VGCC Episode 365: Switching Steam</title>
		<link>https://gamesline.net/vgcc-episode-365-switching-steam/</link>
					<comments>https://gamesline.net/vgcc-episode-365-switching-steam/#respond</comments>
		
		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 18 Jul 2021 21:14:27 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[aew]]></category>
		<category><![CDATA[AEW General Manager]]></category>
		<category><![CDATA[battletech]]></category>
		<category><![CDATA[chicory]]></category>
		<category><![CDATA[chivalry 2]]></category>
		<category><![CDATA[Chivalry II]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[Final Fantasy 14]]></category>
		<category><![CDATA[final fantasy x]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Final fantasy xiv: Endwalker]]></category>
		<category><![CDATA[ghostwire tokyo]]></category>
		<category><![CDATA[House Flipper]]></category>
		<category><![CDATA[Hunt: Showdown]]></category>
		<category><![CDATA[Inkslinger]]></category>
		<category><![CDATA[judgement]]></category>
		<category><![CDATA[mechwarrior]]></category>
		<category><![CDATA[monster hunter]]></category>
		<category><![CDATA[netflix]]></category>
		<category><![CDATA[Neurocracy]]></category>
		<category><![CDATA[nickelodeon]]></category>
		<category><![CDATA[Nickelodeon All-Star Brawl]]></category>
		<category><![CDATA[shin megami tensei]]></category>
		<category><![CDATA[Shin Megami Tensei V]]></category>
		<category><![CDATA[SMTV]]></category>
		<category><![CDATA[Steam Deck]]></category>
		<category><![CDATA[SteamDeck]]></category>
		<category><![CDATA[tales of berseria]]></category>
		<category><![CDATA[Warthunder]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24480</guid>

					<description><![CDATA[<p>Never look a Maverick straight in the eyes.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-365-switching-steam/">VGCC Episode 365: Switching Steam</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a big one this week as Scott brings the fearsome foursome of Maverick, Melissa, and Elvie together to talk about the week in gaming. Scott&#8217;s been digging hard into <em>Battletech</em> and <em>Chivalry 2</em> and trying to figure out just why the <em>AEW General Manager</em> game exists while Melissa&#8217;s been digging into the bunny boy side of <em>Final Fantasy XIV</em>. Elvie&#8217;s been doing her thing and taking a look at games like <em>Chicory</em>, <em>Inkslinger</em>, and <em>Neurocracy</em> while Maverick has a lot to say about <em>House Flipper</em> and <em>Tales of Berseria</em>.</p>
<p>It was a massive news week as well with the new Steam Deck, <em>Nickelodeon All-Star Brawl</em>&#8216;s rollback netcode, and a <em>Warthunder</em> player leaking actual classified material hoping for buffs. We also discuss the potential problems facing the future of <em>Judgement</em> as well as the new <em>Shin Megami Tensei 5</em> trailer. We cap it off with some quick news hits looking at the <em>Monster Hunter</em> Netflix animated series trailer, the <em>Ghostwire Tokyo</em> delay, Shrek being in <em>Hunt: Showdown</em>, <em>Final Fantasy X</em>-3 potentially existing, and Netflix starting a gaming division.</p>
<p>As always, you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/scottblah">@scottblah</a>, <a href="https://twitter.com/lvmaeparian">@lvmaeparian</a>, <a href="https://twitter.com/mavsplaniamania">@mavsplaniamania</a>, and on Instagram <a href="https://www.instagram.com/fataleflare/">@Fataleflare</a>.</p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/Hg7rQgVf">hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210718154505-1067.m4a">direct download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/Hg7rQgVf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-365-switching-steam/">VGCC Episode 365: Switching Steam</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>Rose and Spencer&#8217;s FFXIV Podcast Episode 4B: Endwalker</title>
		<link>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/</link>
					<comments>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Mon, 22 Mar 2021 23:14:47 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[mmo]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=21033</guid>

					<description><![CDATA[<p>Hold on Reaper, hold on tight....</p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/">Rose and Spencer&#8217;s FFXIV Podcast Episode 4B: Endwalker</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This is the episode where we talk about the<em> Final Fantasy XIV</em> Digital Event, where they announced the exciting new expansion definitely called <em>Forspoken</em>.</p>
<p>The song for this episode is probably called &#8220;Endwalker&#8221; by Masayoshi Soken.</p>
<p>As always you can support us on our <a href="http://patreon.com/vgcc">Patreon</a>, and follow us on Twitter @<a href="https://twitter.com/VGChooChoo">VGChooChoo</a>, @<a href="https://twitter.com/horngal">horngal</a>, and @<a href="https://twitter.com/SolaireHazard">SolaireHazard</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/H3czCBmf">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210322175704-2751.mp3">Direct Download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/H3czCBmf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4b-endwalker/">Rose and Spencer&#8217;s FFXIV Podcast Episode 4B: Endwalker</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Rose and Spencer&#8217;s FFXIV Podcast Episode 4A: Patch 5.4</title>
		<link>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4a-patch-5-4/</link>
					<comments>https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4a-patch-5-4/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Mon, 22 Mar 2021 23:08:21 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[endwalker]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[patch 5.4]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=21029</guid>

					<description><![CDATA[<p>We're back to a regular patch schedule!!!! Wahoo!!!!</p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4a-patch-5-4/">Rose and Spencer&#8217;s FFXIV Podcast Episode 4A: Patch 5.4</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re back once again to talk about everything that happened in<em> Final Fantasy XIV</em>&#8216;s recent 5.4 patch!</p>
<p>The song for this episode is &#8220;The Black Wolf Stalks Again&#8221; by Masayoshi Soken.</p>
<p>As always you can support us on our <a href="http://patreon.com/vgcc">Patreon</a>, and follow us on Twitter @<a href="https://twitter.com/VGChooChoo">VGChooChoo</a>, @<a href="https://twitter.com/horngal">horngal</a>, and @<a href="https://twitter.com/SolaireHazard">SolaireHazard</a>.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/video-game-choo-choo/id659755825">iTunes</a>, <a href="https://www.hipcast.com/podcast/HFSCW0mf">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210322174053-2063.mp3">Direct Download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/HFSCW0mf?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/rose-and-spencers-ffxiv-podcast-episode-4a-patch-5-4/">Rose and Spencer&#8217;s FFXIV Podcast Episode 4A: Patch 5.4</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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