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		<title>Michael&#8217;s Top 10 Games of 2016</title>
		<link>https://gamesline.net/michaels-top-10-games-of-2016/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 26 Dec 2016 17:19:37 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[digimon: cyber sleuth]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[dragon quest builders]]></category>
		<category><![CDATA[factorio]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[hitman]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[sorcery!]]></category>
		<category><![CDATA[stardew valley]]></category>
		<category><![CDATA[titanfall 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=11971</guid>

					<description><![CDATA[<p>It's time to celebrate the real games of the year.</p>
<p>The post <a href="https://gamesline.net/michaels-top-10-games-of-2016/">Michael&#8217;s Top 10 Games of 2016</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We can all agree on one thing: fuck 2016. Every ounce of everything around this year has been a pile of shit, except for video games. Despite some mis-steps and strange stories, 2016 has been a banner year for video games in incredible ways. Virtual reality took its first uncertain steps into the limelight. The release schedule was packed month after month with wonderful AAA and lovely indie titles. So many in fact that any top ten list, anywhere, will leave out dozens of great games.</p>
<p><em>Devil Daggers</em>, <em>Darkest Dungeon</em>, <em>SUPERHOT</em>, <em>Va-11 Hall-A</em>, and <em>Starbound</em> are all amazing, and deserve recognition and praise. However we must shave our lists down to the very best, and here are mine.</p>
<h3><span style="color: #ff0000;">10. <em>Sorcery</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-11347" src="https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640.jpg" alt="" width="1024" height="640" srcset="https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640-300x188.jpg 300w, https://gamesline.net/wp-content/uploads/2016/09/s1s2_pc_1-1024x640-768x480.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></a><br />
What started as a vague interest based mostly in nostalgia for ‘choose your own adventure’ books blossomed into an obsession with a fantastic experience. <em>Sorcery</em> was able to recreate the feeling of becoming enveloped by a great book while applying layers of video game design on top. My tentative steps into the <em>Sorcery</em> world resulted in my wallowing in it by the time the final part game out. I wish I could turn back time and replay it all again for the first time.</p>
<h3><span style="color: #ff0000;">9. <em>Gears of War 4</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k.jpg"><img decoding="async" class="aligncenter size-full wp-image-12015" src="https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k.jpg" alt="" width="1500" height="844" srcset="https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k.jpg 1500w, https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/gears4_mechs_4k-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>The most famous grey, brown, and black splotched video game series has evolved into its own. <em>Gears</em> has become the perfect mix of humor and self seriousness. The fighting still carries the weight of the <em>Gears</em>’ world while the levity and relationships between the characters feels real and authentic. Toss in the splashes of color they’ve been adding since<em> Gears 3</em> and some interesting set pieces, and <em>Gears of War 4</em> was a fun ride I’m glad I got to take.</p>
<h3><span style="color: #ff0000;">8. <em>Digimon: Cyber Sleuth</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126.png"><img decoding="async" class="aligncenter size-full wp-image-12017" src="https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126.png" alt="" width="960" height="540" srcset="https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126.png 960w, https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126-300x169.png 300w, https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126-768x432.png 768w, https://gamesline.net/wp-content/uploads/2016/12/d79352a1aefb4800747655715e3766b1babd24a8-1128126-160x90.png 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>If there was one true missing link for my youth obsessing over video games, it was the absence of a good Digimon game. <em>Digimon World</em> tried but failed to capture what was truly interesting about Digimon. <em>Cyber Sleuth</em> didn’t get the formula perfect, but it laid out a structure I hope more games follow. The characters were fun, the ability to evolve and re-evolve Digimon made collecting and customization enjoyable, and the battling was interesting. If this is the starting block for a better Digimon video game, I’ll be waiting at the finish line.</p>
<h3><span style="color: #ff0000;">7. <em>Factorio</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/Factorio.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12018" src="https://gamesline.net/wp-content/uploads/2016/12/Factorio.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/Factorio.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/12/Factorio-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/Factorio-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/Factorio-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/Factorio-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Take a snapshot of my brain and print it out on paper and you’ll get <em>Factorio</em>. Though it may still be in early access, most of what’s inside <em>Factorio</em> is what I love about management style games, laid bare. You establish systems in order to increase production, only to then redesign and/or dismantle your factory in order to increase automation even further. Your vast industrial colony grows and evolves until it all breaks down, just to be rebuilt again. <em>Factorio</em> is a game made just for me.</p>
<h3><span style="color: #ff0000;">6. <em>Dragon Quest Builders</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12019" src="https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/DQB_150723_04_Magazines_Village_Building.0-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>When my friends and I got into <em>Minecraft</em>, we dove in deep. On and off for years we’d touch base with the old standard, see what had been added, and spend some time building our own world. Despite years of watching <em>Minecraft</em> update and change, the game never felt fundamentally different from the first few months we began playing.<em> Dragon Quest Builders</em> filled in every gap, and granted every wish I had with <em>Minecraft</em>. Rooms have functions, NPCs have their own tasks, and the act of building felt like it finally had purpose. The light and fanciful music and art lends to a more relaxed feeling that made some of the more tedious aspects much more bearable and enjoyable.</p>
<h3><span style="color: #ff0000;">5. <em>Stardew Valley</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12020" src="https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1.png" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1.png 1920w, https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1-300x169.png 300w, https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1-768x432.png 768w, https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2016/12/stardew-valley-1-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Despite my deep love for management and simulation genres, some games just never grab me. A slow, plodding farming sim sounds about as fun as watching a barn raising. The tedium of <em>Stardew Valley</em> is there, but there’s so much to choose from it’s improbable you would find something you didn’t enjoy. You can farm, date, marry, dungeoneer, collect, explore, and trade. Just as you begin to grasp the total sum of what you can do, the game opens up a new area with new items and tasks. Everything feels specifically paced, so you never feel overwhelmed by the immense number of options. It results in a game with so much to do, peeling away and letting you choose and enjoy which parts you wish to enjoy.</p>
<h3><span style="color: #ff0000;">4. <em>Doom</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/361109-DD2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12021" src="https://gamesline.net/wp-content/uploads/2016/12/361109-DD2.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/361109-DD2.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/12/361109-DD2-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/361109-DD2-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/361109-DD2-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/361109-DD2-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>I had no confidence in <em>Doom</em>. <em>Doom 3</em> was never considered the franchise’s crowning jewel, and while the design of <em>Doom</em> may be influential, it’s not exactly modern. Thankfully, Id was able to blend the old school design of <em>Doom</em> into the age of <em>Call of Duty</em>-likes. They updated a classic without removing its soul. <em>Doom</em> was reborn the same metal loving, demon slaying, ass kicking, son of a bitch it always was. <em>Doom</em> is still fast paced and deliberate; still layered and straight forward. Going backwards in time to experience a modern day game was something completely unique to <em>Doom</em> and <em>Doom</em> alone. Only one problem: once <em>Doom’s</em> stellar campaign ended, you were done. Maybe you’d like to collect the remaining hidden items, or play on a harder difficulty, but the multiplayer just isn’t interesting. It’s a shame to see something so plain and by the numbers attached to an incredible single player that’s anything but.</p>
<h3><span style="color: #ff0000;">3. <em>Titanfall 2</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/maxresdefault.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12022" src="https://gamesline.net/wp-content/uploads/2016/12/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2016/12/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2016/12/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/maxresdefault-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Sometimes games should be fun. Sometimes they should grab you by the shoulders and run you through an avalanche of excitement. <em>Titanfall 2</em> didn’t care to do anything but make a fun campaign, memorable characters, and make the maneuverability and shooting practically perfect. And once you were done with the campaign you could dive into the multiplayer. Just like the previous entry, <em>Titanfall</em> nails alternating large, open spaces for the mechs to fight with indoor, tight-quartered places for soldiers to battle it out. Everything about <em>Titanfall 2</em> is just fun, and there’s always room for that in my life.</p>
<h3><span style="color: #ff0000;">2. <em>Overwatch</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12023" src="https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102.jpg" alt="" width="1200" height="675" srcset="https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102.jpg 1200w, https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/GQJ7HTDJEQLG1454996642102-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Generally, I don’t enjoy competitive multiplayer games. Make a game eSports and multiplayer focused and you can practically guarantee I won’t spend much time with it. Even after two betas and a free weekend, I thought I understood what <em>Overwatch</em> was about. I was wrong. I finally gave in and purchased the game and discovered the personality and depth lying within. The characters aren’t just the sum of their abilities, they personas and memorable catchphrases. Their combined abilities mesh and collide with one another in interesting ways that continues to morph the game’s active meta. As with the characters, the levels are intricate and colorful with their own feel and no level or character feels unbalanced or unfair. Where <em>Overwatch</em> really excels is the feeling it gives me even after losing a frustrating game. The little extras it rewards you with, the constant leveling and loot boxes, all add small doses of happiness. Even when you’re not having fun, you’re encouraged to keep playing in this bright and wonderful playground.</p>
<h3><span style="color: #ff0000;">1. <em>Hitman</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12024" src="https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale.jpg 1920w, https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2016/12/hitman1-noscale-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Maybe it was when I killed a man using robot surgery tools, or became a ninja, or a world famous supermodel, or a therapist, or an accomplished professional drummer. Maybe it was when I shoved a wife onto her husband, killing them both, after distracting them with fireworks. Maybe it was when I killed a golf instructor, tricked his lover into meeting me, then killed her too. Or maybe it was when I saw you could unlock an explosive rubber ducky. At some point I finally came to terms that <em>Hitman</em> was absolutely incredible. Its systems are complex, and initially stifling. But the game slowly opens up, teaches you what you can bend and mold to your will. I started by hitting targets over the head with soda cans and can now set up elaborate assassinations on the fly. I can create chaos and harness it to meet my goals.</p>
<p>I’m still playing <em>Hitman</em>. I’m still waiting on new elusive targets and leveling up each map. I love how serious the game takes itself while openly letting you dress up as a vampire magician or a fortune teller. Somehow <em>Hitman</em> planted itself inside my brain and hasn’t let go. Even when I leave it to spend time with something else, I always end up back in Paris, or Colorado, or Japan. I never expected the new entry in the franchise to impress me so much, and to do so with so much style. I’ll be playing <em>Hitman</em> for a long time and if that’s 2016’s video game legacy then I’ll gladly take it.</p>
<p>The post <a href="https://gamesline.net/michaels-top-10-games-of-2016/">Michael&#8217;s Top 10 Games of 2016</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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