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	<title>devil may cry 5 Archives - Gamesline</title>
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		<title>Spencer&#8217;s Top Five Games of 2020</title>
		<link>https://gamesline.net/spencers-top-five-games-of-2020/</link>
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		<dc:creator><![CDATA[Spencer]]></dc:creator>
		<pubDate>Fri, 29 Jan 2021 19:15:50 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[arknights]]></category>
		<category><![CDATA[beyond light]]></category>
		<category><![CDATA[black mesa]]></category>
		<category><![CDATA[destiny 2]]></category>
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		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[goty]]></category>
		<category><![CDATA[goty 2020]]></category>
		<category><![CDATA[half-life]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=20513</guid>

					<description><![CDATA[<p>Arknights comes in with that W.</p>
<p>The post <a href="https://gamesline.net/spencers-top-five-games-of-2020/">Spencer&#8217;s Top Five Games of 2020</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The games I played in 2020 span across 23 years of history. Some were old classics like <em>System Shock 2</em> and <em>Thief</em>. Some were newer hits like Genshin Impact and <em>DOOM 2016</em>. Some were weird curios like <em>Helltaker</em> and <em>Manifold Garden</em>. Some were old favorites like <em>Metal Gear Solid V: The Phantom Pain</em> and, of course, <em>Final Fantasy XIV</em>. I even managed to find some new favorites as I went through my list of games to play and replay. <em>Bioshock 2</em> is a fantastic game and its DLC is genuinely heartwarming. <em>S.T.A.L.K.E.R. Shadow of Chernobyl</em> is such a phenomenal experience even with its quirks and dated engine, that it sold me on survival elements in video games at large. All of this is to say that, if I wasn’t restricting myself to games released this year, I could write for pages and pages on all the wonderful, heartwarming, foolish, ill-conceived, laughable, knee-slapping stuff that I played through.</p>
<p>I don’t want to gloss over the abysmal reality of 2020 and its impact on everyone, but there also isn’t much I could say that you haven’t heard already: that you haven’t experienced already. Weathering such a year has exacted its toll on all of us, and I can only hope you and yours have taken care of each other in this hellstorm. For me, this past year was a time to dig through my backlog, to keep hacking away at digital art, and to try and make people laugh when the day’s work had them down. I will continue those goals moving forward because even though I’d say I met them spectacularly, they’re worth bringing into the new year once more.</p>
<p>While my list only features a few of the highlights in a dimly-lit year, these games helped me connect with my past, my friends, and myself, and I hope the connections you make going forward help you as much as these ones helped me.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">V. <em>Black Mesa</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/blackmesa.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-20546 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/01/blackmesa.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2021/01/blackmesa.jpg 1920w, https://gamesline.net/wp-content/uploads/2021/01/blackmesa-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/blackmesa-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/01/blackmesa-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/01/blackmesa-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>Many of my early childhood memories are watching my father play games on his computer. One of these was <em>Half-Life</em>, and I still remember him going down a spiral staircase into a flooded generator room, only to be ambushed by a headcrab zombie on his right flank. Every time I’ve replayed <em>Half-Life</em> and get to that part, the memory comes back and greeting that zombie with lead is like reaching into my past. While playing through <em>Black Mesa</em>, I felt more connections throughout my experience, as the Crowbar Collective team did a phenomenal job recreating and updating all parts of <em>Half-Life</em>.</p>
<p><em>Black Mesa</em> isn’t a replacement for the original &#8211; both have their merits. Many old and influential games have been “remastered” or “remade” into more modern iterations. Some have been wonderful &#8211; some have been lacking. Out of all the remakes I’ve played, <em>Black Mesa</em> stands as the best example of how effective it can be to let your team take liberties with the source material. The Crowbar Collective has shown exceptional focus and an understanding of what made the original great. The lackluster Xen chapters in the original <em>Half-Life</em>, some of the most boring parts of that game, have been expanded upon to great effect and actually give narrative context that better bridges the gaps between the first and second <em>Half-Life</em> games.</p>
<p>Various touches throughout the game have simultaneously invoked those old memories of mine while forging new ones to sit alongside the old. My mind has two <em>Half-Life</em>s now, and I couldn’t tell you which one I liked more.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">IV. <em>DOOM Eternal</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2020/03/doom_eternal_4K_art-2060x1159-1.jpg"><img decoding="async" class="size-full wp-image-19363 aligncenter" src="https://gamesline.net/wp-content/uploads/2020/03/doom_eternal_4K_art-2060x1159-1.jpg" alt="" width="2060" height="1159" srcset="https://gamesline.net/wp-content/uploads/2020/03/doom_eternal_4K_art-2060x1159-1.jpg 2060w, https://gamesline.net/wp-content/uploads/2020/03/doom_eternal_4K_art-2060x1159-1-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2020/03/doom_eternal_4K_art-2060x1159-1-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2020/03/doom_eternal_4K_art-2060x1159-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2020/03/doom_eternal_4K_art-2060x1159-1-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>I played <em>DOOM Eternal</em> well before touching <em>DOOM 2016</em>, though I had played original <em>DOOM</em> and <em>DOOM II</em> several years prior. I did end up playing through <em>DOOM 2016</em> late last year, and I found myself realizing how mindless that game’s combat was. In <em>Eternal</em>, I developed various tactics for dealing with certain enemies. I’d use the Heavy Cannon’s scope function to snipe turrets off of Arachnotrons, weakening them and forcing them into melee range. I’d employ the Combat Shotgun’s grenade launcher to quickly dispatch Cacodemons whenever those funky meatballs showed up. It was a blast and I loved the dashing and movement mechanics they added. They felt like a logical step forward from the gameplay that I’d see later in my playthrough of <em>DOOM 2016</em>.</p>
<p>2016’s <em>DOOM</em> felt… sluggish by comparison. Like something was missing. I had just about the same arsenal as <em>Eternal</em>, but I wasn’t thinking much about which weapons I was using or what enemies I’d focus down first. As long as I kept moving and shooting I didn’t have much trouble, but the real issue was that moving was boring (compared to <em>Eternal</em>) and shooting was more intuitive than tactical (compared to <em>Eternal</em>.) I realize now that both of these approaches to <em>DOOM</em> worked. <em>2016</em> was more of an aesthetic overhaul of older <em>DOOM</em> games, while <em>Eternal</em> felt more like an evolution of the core gameplay into an FPS/Character Action hybrid. <em>DOOM Eternal</em> has more in common with <em>Devil May Cry</em> and <em>Bayonetta</em>, and that really clicked with me in a way that <em>2016</em> didn’t. I still enjoyed <em>2016</em>, but I’m in <em>Eternal</em>’s camp without question. For me, I was sold on <em>DOOM Eternal </em>when the first Cacodemon showed up, looking like it was ripped straight from classic <em>DOOM</em>, and after opening it up for a Glory Kill, it made a hilariously cartoonish -pop- noise as I plucked its peeper out. Going back to <em>DOOM 2016</em> and seeing how tepidly designed their meatballs are, the winner for Best Meatballs In Gaming is <em>Eternal</em> without question.</p>
<p>One last thing &#8211; the story elements in <em>DOOM Eternal</em> were more distinct than the ones in <em>DOOM 2016</em>, because <em>Eternal</em> both bought into and delivered on the lore set up by its predecessors. <em>DOOM 2016 </em>was content to stick lore snippets in menus, and focused on a story that may as well have asked “What if <em>DOOM</em> was in the MCU?” <em>DOOM Eternal</em> pulls from the entire library of <em>DOOM</em> history, enriching its story without sacrificing anything that makes <em>DOOM </em>fun or memorable. It sticks to &#8220;The Canon&#8221; without getting lost in its own guts about how special the franchise has been over the years. It doesn&#8217;t try to recreate <em>DOOM</em> like <em>2016</em>: it tries to rip and tear its way into the modern era in new and refreshing ways, and it&#8217;s a wonderful addition to the <em>DOOM </em>catalog as far as I&#8217;m concerned.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">III. <em>Destiny 2: Beyond Light</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/beyondlight.jpg"><img decoding="async" class="size-full wp-image-20539 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/01/beyondlight.jpg" alt="" width="1200" height="675" srcset="https://gamesline.net/wp-content/uploads/2021/01/beyondlight.jpg 1200w, https://gamesline.net/wp-content/uploads/2021/01/beyondlight-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/beyondlight-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/01/beyondlight-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/01/beyondlight-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>I have long, long been a skeptic of <em>Destiny</em> as a franchise since its inception. Though that skepticism has always come from a place of having watched people early buy into it simply because of studio prestige. “Bungie made the <em>Halo</em> games, I liked the <em>Halo</em> games, therefore <em>Destiny</em> will be the new <em>Halo</em> games, and I will like them too and they will be the best games of all time and will single-handedly win video games forever, just like the <em>Halo</em> games did.” I played <em>Halo 1</em> and <em>2</em>, and enjoyed them, but never really got into the online multiplayer suites those two were known for. When people would claim that Bungie knew how to make shooting guns in video games feel good, I had no idea what they meant.</p>
<p>Boy oh boy, do I understand what they meant now. I’ve been playing <em>Destiny 2</em> since <em>Beyond Light</em> launched back in November, and it all makes sense. I understand how this game has stuck around for so long, and why people enjoy it so much. I’m especially proud of a moment in the Last Wish raid where my friends and I were on a timer to kill the boss, as someone had died and we were out of revives. Using an exotic helmet, the Celestial Nighthawk, I activated my Super ability and shot the boss in the face with a single godkilling bullet that immediately took out the last chunk of her health instantly. It was one of the coolest things I’ve ever done in a video game.</p>
<p>That said, I also don’t understand why the game is designed the way it is. I come from the world of <em>Final Fantasy XIV</em>, where getting to the endgame can take hundreds of hours for a new player, but once you’re there, you can pick and choose which upgrades to get and how to get them. <em>Destiny 2</em> is engram lootboxes all the way down &#8211; even your highest-tier rewards can be squandered by the game randomly deciding to give you an upgrade in the wrong gear slot. The gameplay is undeniably solid (even if I’d like a bit more balancing of subclasses so that some no longer only feel useful in PvE or PvP), and while the upgrade grind is laughably unconscionable, the worldbuilding and moment-to-moment experience is fantastic.</p>
<p>As for <em>Beyond Light</em> itself, I think it was silly how the story instilled this uneasiness and apprehension with The Darkness being an even more present entity, and then gleefully forces you to use the new Stasis powers to kill story bosses. I even tried forgoing Stasis in favor of my Solar abilities since that felt more in line with my character, but they straight-up made the bosses immune to damage at a certain point until you equip the Stasis powers. It’s very jarring. I wasn’t even expecting a narrative divergence &#8211; I simply wanted some fun bonus dialogue or a hidden triumph for defeating the <em>Beyond Light</em> bosses without Stasis. But no, the dark ice powers are a Big Selling Point of a Product, so they had to make it enticing for players to try out. It’s a shame, but funnily enough my favorite story moments in <em>Destiny 2</em> overall don’t revolve around the epic boss fights and Big Story Sequences. The game’s storytelling is so good when it focuses on tiny moments with characters like Eris Morn, the Exo Stranger, the Crow, and even the coin-pervert Drifter himself. I’m looking forward to playing more <em>Destiny 2</em>, and it’s been fun so far &#8211; but please somebody tell them to play other MMO-style games so they understand why relying on engrams and RNG for everything is a bad idea.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">II. <em>Devil May Cry 5: Special Edition</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2019/12/Snoopy.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-18728 aligncenter" src="https://gamesline.net/wp-content/uploads/2019/12/Snoopy.jpg" alt="Devil May Cry" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2019/12/Snoopy.jpg 1920w, https://gamesline.net/wp-content/uploads/2019/12/Snoopy-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/12/Snoopy-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/12/Snoopy-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/12/Snoopy-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>This is one of the best games, which I know because I played through the main campaign before dealing with Vergil, and it’s made all the better with the inclusion of Vergil as a playable character. If Lady and Trish were playable characters as well, this would be beyond perfect. As it stands, there really isn’t much more I can say that hasn’t already been said as the main game has been out since 2019. It says a lot that this game is in my #2 despite me never really being a fan of Character Action games (until now).</p>
<p>Vergil isn’t even my favorite character to play, but he’s apparently my best since I effortlessly S-ranked the first five missions of his campaign whereas it took me quite some time to get an S-rank in the main campaign. Judgement Cut End is absurdly satisfying to use, to the point where I don’t even know why he has two other finishers &#8211; it’s like giving a double-edged sword two additional edges. One of my favorite parts is how he has a meter that builds if you stand still or &#8220;RP walk&#8221; toward your enemies, and drains if you act recklessly or run around like a fool. It’s a genuinely inspired design point and helps to put you into his mindset as you play him.</p>
<p>If you have never been a fan of Character Action games I implore you to try this one out. It’s unreasonably fun and I had no idea how expertly crafted these kinds of games could be until I got my hands on D<em>evil May Cry 5: Special Edition</em>. Unchained levels of enjoyment, Smokin’ Sexy Style <span class="aCOpRe">—</span> that’s all there is to say.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">I. <em>Arknights</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/w-house.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-20549 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/01/w-house.jpg" alt="" width="2048" height="1152" srcset="https://gamesline.net/wp-content/uploads/2021/01/w-house.jpg 2048w, https://gamesline.net/wp-content/uploads/2021/01/w-house-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/01/w-house-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/01/w-house-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/01/w-house-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Rare are the games that have such a keen sense of style and detail in their presentation. Being a tower defense gacha game, <em>Arknights</em> was fighting on two fronts to keep me interested and engaged, yet its acute sense of direction and design had me coming back all year. Tower defense games have never held my interest for more than a couple hours at most, and <em>Arknights</em> takes that framework and bolsters it by turning towers into characters with a wide array of classes, skills, and specialties. There’s enough strategic depth here to satisfy all kinds of team compositions, and even the weaker units can be linchpins if you play to their strengths.</p>
<p>One of my recent feats was perfectly completing the third “Annihilation” map. These are large-scale encounters where the goal is to take out as many enemies as possible while dealing with various waves and enemy formations. You get rewarded based on how many enemies you can take out before 10 of them get into your base, and if you defeat all 400 enemies, you increase your weekly reward limit. Most of the strategies online involved using heavy-duty casters or characters with absurdly powerful skills, and while I could’ve invested the time and resources to build those characters up, I wanted to do things my way instead. It took me several attempts, but I slowly improved my score &#8211; 320, 335, 350, 367, 395, 396, etc. The linchpin hero responsible for clutching out those last 4 enemy kills was Jessica: a 4-star operator who is given out for free after completing the third tutorial mission. I didn’t need SilverAsh and his Truesilver Slash. I didn’t need Eyjafjalla and her tower of lava. <em>Give me the catgirl with the 9mm pistol</em>.</p>
<p>On the gacha side of things, it’d be easy to think that the rarest characters are the best, and while it is true that six-star operators can be very powerful, that isn’t always the case. Certain skills or passive talents can make lower-rarity operators on par or even better than their six-star counterparts. It never feels like a unit in <em>Arknights</em> is completely useless. Even the 2-star tutorial characters are useful for the game&#8217;s base management minigame, which even lets you decorate living quarters with furniture to make them look like pizza shops, noodle vendors, cafeterias, or chill zones.</p>
<p>What really won me over, though, was <em>Arknights</em>’ absolutely incredible UI design. Every facet of the interface, from menus, to tooltips, to font choice and iconography is the most congruent with its aesthetics and gameplay that I’ve ever seen in a video game. While crisp, clean, minimalist UIs have become something of a trend in modern games, they often lack a lot of character and coalescence with the rest of the game’s aesthetics. <em>Arknights</em>, being a tower defense game where most of the gameplay is interfacing with menus, had to nail this aspect in its entirety, and they did so flawlessly.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/01/twentytwenty.png"><img loading="lazy" decoding="async" class="size-full wp-image-20536 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/01/twentytwenty.png" alt="" width="700" height="700" srcset="https://gamesline.net/wp-content/uploads/2021/01/twentytwenty.png 700w, https://gamesline.net/wp-content/uploads/2021/01/twentytwenty-300x300.png 300w, https://gamesline.net/wp-content/uploads/2021/01/twentytwenty-150x150.png 150w, https://gamesline.net/wp-content/uploads/2021/01/twentytwenty-120x120.png 120w, https://gamesline.net/wp-content/uploads/2021/01/twentytwenty-80x80.png 80w, https://gamesline.net/wp-content/uploads/2021/01/twentytwenty-50x50.png 50w" sizes="auto, (max-width: 700px) 100vw, 700px" /></a></p>
<p>The post <a href="https://gamesline.net/spencers-top-five-games-of-2020/">Spencer&#8217;s Top Five Games of 2020</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 317: Keeping The Last of Us 2 at Arm&#8217;s Length</title>
		<link>https://gamesline.net/vgcc-episode-317-keeping-the-last-of-us-2-at-arms-length/</link>
					<comments>https://gamesline.net/vgcc-episode-317-keeping-the-last-of-us-2-at-arms-length/#respond</comments>
		
		<dc:creator><![CDATA[Walker]]></dc:creator>
		<pubDate>Tue, 30 Jun 2020 00:33:07 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[arms]]></category>
		<category><![CDATA[crash bandicoot]]></category>
		<category><![CDATA[cyberpunk 2077]]></category>
		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[devil may cry v]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[pokemon sword and shield]]></category>
		<category><![CDATA[super smash bros ultimate]]></category>
		<category><![CDATA[tekken]]></category>
		<category><![CDATA[tekken 7]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[xenoblade chronicles]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=19846</guid>

					<description><![CDATA[<p>Take a shot every time we groan at the last of us 2! (Please don't actually do that, it would be dangerous)</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-317-keeping-the-last-of-us-2-at-arms-length/">VGCC Episode 317: Keeping The Last of Us 2 at Arm&#8217;s Length</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Video games happened this week! The Last of Us Part II released to polarising reactions but we are very much on the not liking it side of the equation. Min-min is in Smash, TWEWY and Cyberpunk 2077 are both getting an anime and Disco Elysium probably isn&#8217;t getting anything. There&#8217;s some Pokemon news, Crash is coming back, and there is a serious discussion about the recent efforts to make the industry safer. Rose has been revisiting Xenoblade Chronicles, Spencer has a lust for revenge in Metal Gear Solid V, and Walker is trapped in endless training mode sessions in both DMCV and Tekken 7.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, <a href="https://twitter.com/SolaireHazard">@SolaireHazard</a>, <a href="https://twitter.com/horngal">@horngal</a> and <a href="https://twitter.com/PunkParfait">@PunkParfait</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
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<p>The post <a href="https://gamesline.net/vgcc-episode-317-keeping-the-last-of-us-2-at-arms-length/">VGCC Episode 317: Keeping The Last of Us 2 at Arm&#8217;s Length</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>VGCC Episode 310: Bagged Milk Whales</title>
		<link>https://gamesline.net/vgcc-episode-310-bagged-milk-whales/</link>
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		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 03 May 2020 19:20:56 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[animal crossing]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[Assassin's Creed: Valhalla]]></category>
		<category><![CDATA[Base Wars]]></category>
		<category><![CDATA[C-Com: Chimera Squad]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[devil may cry v]]></category>
		<category><![CDATA[evo]]></category>
		<category><![CDATA[Evo 2020]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[gears tactics]]></category>
		<category><![CDATA[geoff keighley]]></category>
		<category><![CDATA[granblue fantasy versus]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[sakura wars]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Seiken Densetsu]]></category>
		<category><![CDATA[streets of rage 4]]></category>
		<category><![CDATA[Trails of Mana]]></category>
		<category><![CDATA[under night]]></category>
		<category><![CDATA[under night in-birth]]></category>
		<category><![CDATA[X-Com]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=19554</guid>

					<description><![CDATA[<p>The things you learn from your Icelandic bus driver.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-310-bagged-milk-whales/">VGCC Episode 310: Bagged Milk Whales</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>What&#8217;s that? It&#8217;s podcast time? I guess it is! John&#8217;s got a lot of thoughts on Evo going online and leaks this week while Solon&#8217;s been falling hard into those <em>Trials of Mana</em> when he&#8217;s not delivering history lessons, Walker&#8217;s back this week to play fighting games and lose sleep to the glory of <em>Devil May Cry 5</em> while Chris played way too many games to count and is really worked up about those Assassin Vikings.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, <a href="https://twitter.com/JudgementScythe">@JudgmentScythe</a>, <a href="https://twitter.com/PunkParfait">@PunkParfait</a>, and <a href="https://twitter.com/Solonface">@Solonface</a>.</p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via iTunes, <a href="https://www.hipcast.com/podcast/Hx4fkLmT">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20200503140600-9109.mp3">Direct Download</a>, or listen below!</p>
<p><iframe loading="lazy" src="//www.hipcast.com/podcast/Hx4fkLmT?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-310-bagged-milk-whales/">VGCC Episode 310: Bagged Milk Whales</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Walker&#8217;s Top 5 Games of 2019</title>
		<link>https://gamesline.net/walkers-top-5-games-of-2019/</link>
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		<dc:creator><![CDATA[Walker]]></dc:creator>
		<pubDate>Tue, 31 Dec 2019 20:29:10 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[Ancestors]]></category>
		<category><![CDATA[code vein]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[disco elysium]]></category>
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		<category><![CDATA[goty]]></category>
		<category><![CDATA[GOTY 2019]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=18720</guid>

					<description><![CDATA[<p>Less excited for the new decade than for possible DMC V DLC</p>
<p>The post <a href="https://gamesline.net/walkers-top-5-games-of-2019/">Walker&#8217;s Top 5 Games of 2019</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m not the best at the yearly listmania that comes with late December, whether it be in games or music. Mostly due to personal idiosyncrasies, my habits usually involve digging around for off-colour stuff of years past than whatever is freshest on the shelves —not to mention a powerful parsimony that makes it hard to drop all those hard earned shmollars on a brand new game. This year, however, saw the release of many long awaited games for me and a little bit of a spending spree immediately following my acquisition of a new PC just to see what it was really capable off, so there&#8217;s more shiny expensive games here than there would usually be. So let us go off, here&#8217;s some of my favourite stuff from this year.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>5. Ancestors: The Humankind Odyssey</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2019/12/Ancestors.jpg"><img loading="lazy" decoding="async" class="wp-image-18723 aligncenter" src="https://gamesline.net/wp-content/uploads/2019/12/Ancestors-1024x576.jpg" alt="" width="640" height="360" srcset="https://gamesline.net/wp-content/uploads/2019/12/Ancestors-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/12/Ancestors-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/12/Ancestors-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/12/Ancestors-160x90.jpg 160w" sizes="auto, (max-width: 640px) 100vw, 640px" /></a></p>
<p><em>Ancestors’</em> mood is something real special: Somewhere between actual nature documentary, a contemplative ode to our collective human heritage, and one of those trashy Discovery Channel shows that plays Hard Rock over footage of cobras attacking rats. It comes to be a more serious and therefore less arcade take on one of my old time favourites, <em>E.V.O.:Search for Eden.</em> However, where that game had played with the idea of evolution as a neat curio, <em>Ancestors</em> genuinely seems to treat the process with admiration and awe. It’s a game that’s not at all uncomfortable slowing down your progress, or making things less intuitive to try and give you a small idea of just how hard it was for the very first humans to discover, understand, and systematise something as simple as holding a stick in your hand. It can be frustrating, and it’s not exactly a David Attenborough documentary, but I found myself fascinated with it every time I put it down, and immediately wanting to pick it back up even if I knew it would simply end with all my apes dying again</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>4. Code Vein</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2019/12/Code-Vein.jpg"><img loading="lazy" decoding="async" class="wp-image-18726 aligncenter" src="https://gamesline.net/wp-content/uploads/2019/12/Code-Vein-1024x576.jpg" alt="" width="639" height="360" srcset="https://gamesline.net/wp-content/uploads/2019/12/Code-Vein-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/12/Code-Vein-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/12/Code-Vein-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/12/Code-Vein-160x90.jpg 160w" sizes="auto, (max-width: 639px) 100vw, 639px" /></a></p>
<p>Never let it be said that I am above anime bullshit because I, dear reader, am absolutely not. <em>Code Vein’s</em> many stylistic conceits finally made one of these Souls style games click with me all the way down, from art style to story and gameplay. And let me tell you, that feels really good. Months later I still believe the Ichor and Code Inheritance system are some of the best I’ve seen in terms of pushing the player to start fiddling with all the variables of a combat system. And I still get a bit emotional when I recall certain scenes, even if they didn’t amount to that much by the end. Though I was cynical going in, I really can’t deny just how much fun I had with every second of <em>Code Vein.</em> Figures that the one <em>Souls</em>-like that I completely fall for is the one with Nu Metal Anime Vampires.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>3. </b><b>Disco Elysium</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2019/12/Best-Surprise-Writing-Mirror.mp4_snapshot_02.08.656.jpg"><img loading="lazy" decoding="async" class="wp-image-18727 aligncenter" src="https://gamesline.net/wp-content/uploads/2019/12/Best-Surprise-Writing-Mirror.mp4_snapshot_02.08.656-1024x576.jpg" alt="" width="639" height="360" srcset="https://gamesline.net/wp-content/uploads/2019/12/Best-Surprise-Writing-Mirror.mp4_snapshot_02.08.656-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/12/Best-Surprise-Writing-Mirror.mp4_snapshot_02.08.656-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/12/Best-Surprise-Writing-Mirror.mp4_snapshot_02.08.656-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/12/Best-Surprise-Writing-Mirror.mp4_snapshot_02.08.656-160x90.jpg 160w" sizes="auto, (max-width: 639px) 100vw, 639px" /></a></p>
<p>It’s hard to find a specific thing to praise about <em>Disco Elysium</em> when it does so many things right. Perhaps, what I found the most refreshing is how it belies a level of political literacy almost unprecedented in an industry that continuously traffics on the symbols of government and war within its most prized series. But even more than that, the game is just witty, funny, and touching in the ways that all good writing is. I could spend hours highlighting little enjoyable bits, like how invested I was on the existence of a fictitious cryptid by the end of the game, but I think what’s truly special about <em>Disco Elysium</em> is how coherent it all is. It can be ridiculous and light-hearted one moment, and genuinely grim and mournful the next in ways that feel appropriate. It’s the rare game that I feel could be genuinely called “an adult game” with all that that entails and I’m genuinely excited for what its developers and the industry at large do to follow up on it.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;"><b>2. Devil May Cry 5</b></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2019/12/Snoopy.jpg"><img loading="lazy" decoding="async" class="wp-image-18728 aligncenter" src="https://gamesline.net/wp-content/uploads/2019/12/Snoopy-1024x576.jpg" alt="" width="639" height="360" srcset="https://gamesline.net/wp-content/uploads/2019/12/Snoopy-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/12/Snoopy-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/12/Snoopy-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/12/Snoopy-160x90.jpg 160w" sizes="auto, (max-width: 639px) 100vw, 639px" /></a></p>
<p><em>DMC V</em> BABY! It’s here! After 11 years, it’s here and it kicks so much ass! For sure, the story feels like they took their unfinished plans for 4, jammed them together into a premise devised during the first month of production and then didn’t get time to finish this one either—but whatever! Nero has a real impact! Dante has so many freaking moves he rivals a Tekken character! The fact that V’s gameplay works at all is a miracle in and of itself. It’s astounding how good <em>DMC V</em> plays. I feel perfectly comfortable calling it the pinnacle of the character action subgenre. Especially with quality-of-life features like a training room, and an a-la-carte selection of bosses through the Bloody Palace. It’s to the level that I’m at a loss for how it could be significantly improved in a hypothetical <em>DMC 6</em>. For me, <em>DMC 3</em> is still the best experience to play beginning to end as one cohesive experience, but <em>DMC V</em> is the game I’ll be playing for the rest of my life and still never come close to squeeze out all it has to give</p>
<h3 style="text-align: center;"><b> <span style="color: #ff0000;">1. Control</span></b></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2019/12/Control.jpg"><img loading="lazy" decoding="async" class="wp-image-18730 aligncenter" src="https://gamesline.net/wp-content/uploads/2019/12/Control-1024x576.jpg" alt="" width="639" height="360" srcset="https://gamesline.net/wp-content/uploads/2019/12/Control-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2019/12/Control-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2019/12/Control-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2019/12/Control-160x90.jpg 160w" sizes="auto, (max-width: 639px) 100vw, 639px" /></a></p>
<p><em>Control</em> is a confusing experience top to bottom, and so full of eccentricities that it almost sounds like nonsense whenever I describe it. Yet, it all manages to coalesce into a very satisfying experience, and ultimately into my game of the year for 2019. It takes all the imagination of something like the SCP foundation, with all the skill and experience of the Remedy creative team to create a fascinatingly weird world. Not to mention wild and frenetic gameplay that gives you the objectively best super power of flight, a version of the objective best skill in Mass Effect the kinetic charge, and a variety of other fun powers to use. Whilst many here at the Chooch have complained about the boss fights and the health system, personally I found the high lethality of engagements and health management to be a blast. It pushed me to a highly mobile way of play, that would see me constantly dashing about, psychically throwing objects, and ground pounding behind cover. It all makes for that enthralling “being in the zone” feeling that very few activities, like video games or sport, can provide.</p>
<p>This deep engagement is facilitated from the start by an aesthetic that is unlike anything I’ve ever seen. Combining everything from Brutalism to high-gloss sci-fi, with just a little bit of <em>Mirror’s Edge</em> and some very bold palette choices, it had my eyes glued to the screen the whole time. Sprinkle in some references to my beloved <em>Alan Wake</em>, a collection of spooky-sounding rock music, and a puppet show — fun fact: I love puppets — that is the first piece of moviemaking to get me kind of scared in years, and <em>Control</em> tickles all kinds of personal buttons for me. Had you told me in 2012 that the easter egg in the song from <em>Alan Wake’s American Nightmare</em> referred not to an <em>Alan Wake</em> sequel, but to a new IP altogether, I would have been upset. But now that it’s here and it’s as sick as <em>Control</em>, I can tell you this was totally worth the 7 years I didn’t know I waited for it.</p>
<p>The post <a href="https://gamesline.net/walkers-top-5-games-of-2019/">Walker&#8217;s Top 5 Games of 2019</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 256: Vacuum Sealed</title>
		<link>https://gamesline.net/vgcc-episode-256-vacuum-sealed/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 17 Mar 2019 21:34:46 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[bomberman]]></category>
		<category><![CDATA[chrono trigger]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[dmc5]]></category>
		<category><![CDATA[dmcv]]></category>
		<category><![CDATA[doa6]]></category>
		<category><![CDATA[doge]]></category>
		<category><![CDATA[game fuel]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo reach]]></category>
		<category><![CDATA[Hypnospace Outlaw]]></category>
		<category><![CDATA[judgement]]></category>
		<category><![CDATA[rasslin']]></category>
		<category><![CDATA[Trials Rising]]></category>
		<category><![CDATA[Ubisoft]]></category>
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		<category><![CDATA[wcw]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=17126</guid>

					<description><![CDATA[<p>Equip that PNG.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-256-vacuum-sealed/">VGCC Episode 256: Vacuum Sealed</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The Next Generation of gaming is almost here, but John&#8217;s gonna have to fix his headphones if he wants to heare about it! Just what the heck is this new Google console gonna be? Has DMC 5 brought the series back to its best? Do you wonder what hot butter ice cream tastes like? All these questions get answered this week on the show, but that&#8217;s not all, &#8217;cause the gang have lots of yelling to do about Trials Rising&#8217;s lootboxes, newly found NES games, mobile game hell, voice actor trouble, Halo&#8217;s PC release, and John&#8217;s Solon impression.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter @<a href="http://twitter.com/VGChooChoo">VGChooChoo</a> , @<a href="http://twitter.com/horngal">horngal</a>, @<a href="http://twitter.com/yourpalniall">yourpalniall</a> and @<a href="https://twitter.com/john_michonski">John_Michonski</a>.</p>
<p>Also, don&#8217;t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to podcast@videogamechoochoo.com, or into our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a></p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone </a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/Hx74W0wX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190317162510-3198.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-17126-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20190317162510-3198.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190317162510-3198.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20190317162510-3198.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-256-vacuum-sealed/">VGCC Episode 256: Vacuum Sealed</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 255: American Pickles</title>
		<link>https://gamesline.net/vgcc-episode-255-american-pickles/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 10 Mar 2019 20:23:00 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[#SauceTalk]]></category>
		<category><![CDATA[austin powers]]></category>
		<category><![CDATA[bill o'reilly]]></category>
		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[devil may cry v]]></category>
		<category><![CDATA[dmc]]></category>
		<category><![CDATA[dmc5]]></category>
		<category><![CDATA[dmcv]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[metro: exodus]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[sauces]]></category>
		<category><![CDATA[tetris 99]]></category>
		<category><![CDATA[touhou luna nights]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[yugioh]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=17100</guid>

					<description><![CDATA[<p>No mayonnaise allowed. </p>
<p>The post <a href="https://gamesline.net/vgcc-episode-255-american-pickles/">VGCC Episode 255: American Pickles</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Posi vibes only this week on Chooch, as a deathly ill Scott&#8217;s on the comedown to talk about how neither has played DMCV, the Hottest Free Battle Royale (it&#8217;s Tetris), how to not be political, leaving the Metro, Valve&#8217;s latest bit of bullshit, EA not doing an E3 presser, John&#8217;s continued growth in YGO, Austin Powers&#8217; favourite Pokemon, and #SauceTalk.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter @<a href="http://twitter.com/VGChooChoo">VGChooChoo</a> , @<a href="http://twitter.com/socksmahoney">SocksMahoney</a> and @<a href="https://twitter.com/john_michonski">John_Michonski</a>.</p>
<p>Also, don&#8217;t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to podcast@videogamechoochoo.com, or into our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a></p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone </a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HbW3ngJX">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190310151408-5661.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-17100-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20190310151408-5661.mp3?_=2" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190310151408-5661.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20190310151408-5661.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-255-american-pickles/">VGCC Episode 255: American Pickles</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 230: Light Rose, Dark Rose</title>
		<link>https://gamesline.net/vgcc-episode-230-light-rose-dark-rose/</link>
					<comments>https://gamesline.net/vgcc-episode-230-light-rose-dark-rose/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 02 Sep 2018 17:40:04 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[cd projekt red]]></category>
		<category><![CDATA[cyberpunk 2077]]></category>
		<category><![CDATA[dead cells]]></category>
		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[gwent]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[shadow the hedgehog]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[shovel knight]]></category>
		<category><![CDATA[streets of rage 4]]></category>
		<category><![CDATA[the witcher 3]]></category>
		<category><![CDATA[thronebreaker: the witcher tales]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16334</guid>

					<description><![CDATA[<p>The statute of limitations has probably expired by now.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-230-light-rose-dark-rose/">VGCC Episode 230: Light Rose, Dark Rose</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Rose is Scott&#8217;s favorite this week for Chooch 230! A detached penis is floating through the studio as the gang talk Shadow the Hedgehog&#8217;s moral choices, Cyberpunk 2077, new Gwent stuff, the ups and downs of Dead Cells, Capcom&#8217;s wild week, a walk on the Streets of Rage, the latest WoW expansion, and obtaining video games in completely legitimate ways.</p>
<p>Support us on <a href="https://www.patreon.com/vgcc/overview">Patreon</a>! Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, <a href="http://twitter.com/horngal">@horngal</a> and <a href="https://twitter.com/socksmahoney">@SocksMahoney</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HxCyHL8X">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180902122933-5609.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-16334-3" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180902122933-5609.mp3?_=3" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180902122933-5609.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180902122933-5609.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-230-light-rose-dark-rose/">VGCC Episode 230: Light Rose, Dark Rose</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Devil May Cry 5 is Real</title>
		<link>https://gamesline.net/devil-may-cry-5-is-real/</link>
					<comments>https://gamesline.net/devil-may-cry-5-is-real/#respond</comments>
		
		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Sun, 10 Jun 2018 21:23:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[dante]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[devil may cry 5]]></category>
		<category><![CDATA[dmc]]></category>
		<category><![CDATA[e3 2018]]></category>
		<category><![CDATA[nero]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15696</guid>

					<description><![CDATA[<p>PULL MY DEVIL TRIGGER DUDE</p>
<p>The post <a href="https://gamesline.net/devil-may-cry-5-is-real/">Devil May Cry 5 is Real</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>10 years after the last main entry in the <em>Devil May Cry</em> series, and 6 years after an ill-received reboot, a new true entry in the series is finally in development.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/KMSGj9Y2T9Q"><span></span><img decoding="async" src="https://img.youtube.com/vi/KMSGj9Y2T9Q/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><em>Devil May Cry 5</em> will seemingly follow the events of <em>Devil May Cry 4</em>, with Nero as the main character. This time around Nero will have access to a whole bunch of crazy new robotic arm weaponry, and maybe even vehicles. Dante will also be making an appearance, albeit probably to a much lesser extent than he did in 4.</p>
<p>As an incredibly large fan of <em>Devil May Cry</em>, I am extremely happy that they have returned to the pre-reboot aesthetic sensibilities of the series. Hearing that beautiful soundtrack that suits the game all too well, with the right sort of edge attributed to it is something like fine art to me.</p>
<p>We don&#8217;t know when <em>Devil May Cry 5</em> will be coming out, but director Hideaki Itsuno claimed that the game had been in development for several years, and that he is incredibly excited for it to be ready. <em>Devil May Cry 5</em> will launch on Xbox One, Steam, and PlayStation 4 in Spring 2019.</p>
<p>The post <a href="https://gamesline.net/devil-may-cry-5-is-real/">Devil May Cry 5 is Real</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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