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	<title>deep silver Archives - Gamesline</title>
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		<title>THQ Nordic Purchases Deep Silver</title>
		<link>https://gamesline.net/thq-nordic-purchases-deep-silver/</link>
					<comments>https://gamesline.net/thq-nordic-purchases-deep-silver/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 14 Feb 2018 18:27:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deep silver]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[THQ Nordic]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14912</guid>

					<description><![CDATA[<p>Countdown until THQ Nordic just drops the Nordic. </p>
<p>The post <a href="https://gamesline.net/thq-nordic-purchases-deep-silver/">THQ Nordic Purchases Deep Silver</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>THQ Nordic has made it clear that their real goal is to reassemble the shambling corpse of THQ one piece at a time. This Frankenstein&#8217;s game development monster began way back when THQ went under and Nordic decided they would be  the valiant scientists to conduct this little experiment. THQ Nordic announced that another major portion of the puzzle is now back where is belongs; Deep Silver is back under a THQ banner.</p>
<p>Deep Silver, along with the rights to franchises like <em>Homefront</em>, <em>Metro</em>, <em>Dead Island</em>, and <em>Saints</em> <em>Row</em>, and now belong to THQ Nordic. Nordic has stated that Deep Silver and it&#8217;s parent company, a German media group called Koch Media, would operate separately from Nordic. And they have said no financial restrictions will be placed on their newly acquired developers, hopefully meaning no layoffs.</p>
<p>Deep Silver had been doing fairly well as a smaller game publisher even with some missteps like <em>Agents of Mayhem</em>. You could often see newer, less mainstream titles getting the Deep Silver backing. THQ Nordic seems adamant that Deep Silver and Koch Media will operate as they always have, but I wonder what Nordic will do as soon as another <em>Agents of Mayhem</em> mishap happens.</p>
<p>It&#8217;s really strange to see anyone desire the days of old THQ. It makes sense for a company the size of Nordic to want a few extra franchises, especially successful ones like <em>Metro</em> or <em>Saints Row</em>, in their pocket. However it&#8217;s hard to believe that old THQ will somehow be better in someone else&#8217;s hands. Here&#8217;s hoping Nordic knows when to pump the brakes before we&#8217;re talking about <a href="https://en.wikipedia.org/wiki/UDraw_GameTablet">uDraw tablets</a> all over again.</p>
<p>The post <a href="https://gamesline.net/thq-nordic-purchases-deep-silver/">THQ Nordic Purchases Deep Silver</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Agents of Mayhem, Volition&#8217;s New Game, Announced</title>
		<link>https://gamesline.net/agents-of-mayhem-volitions-new-game-announced/</link>
					<comments>https://gamesline.net/agents-of-mayhem-volitions-new-game-announced/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 06 Jun 2016 15:13:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[agents of mayhem]]></category>
		<category><![CDATA[deep silver]]></category>
		<category><![CDATA[Saints Row]]></category>
		<category><![CDATA[volition]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=9969</guid>

					<description><![CDATA[<p>The next game in the Saints Row universe is real.</p>
<p>The post <a href="https://gamesline.net/agents-of-mayhem-volitions-new-game-announced/">Agents of Mayhem, Volition&#8217;s New Game, Announced</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>With E3 only days away and counting several companies are doing their best to get out ahead of the show and create some early headlines. So Volition, the developer behind the <em>Saints Row</em> series, jumped in front of the line and showed off <em>Agents of Mayhem</em>.</p>
<p><iframe src="https://www.youtube.com/embed/kfBOHGWsJWQ" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Despite the lengthy trailer there really isn&#8217;t too much to it. It is single player and open world just like the <em>Saints</em> game, and is clearly connected to the <em>Saints Row</em> universe. However the similarities seems to end there. There&#8217;s no real hints how the game will handle or play.</p>
<p>I expect we&#8217;ll be seeing some more information at E3.</p>
<p>The post <a href="https://gamesline.net/agents-of-mayhem-volitions-new-game-announced/">Agents of Mayhem, Volition&#8217;s New Game, Announced</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Dead Island 2 Gains New Developer</title>
		<link>https://gamesline.net/dead-island-2-gains-new-developer/</link>
					<comments>https://gamesline.net/dead-island-2-gains-new-developer/#respond</comments>
		
		<dc:creator><![CDATA[Kay]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 18:36:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[deep silver]]></category>
		<category><![CDATA[sumo digital]]></category>
		<category><![CDATA[techland]]></category>
		<category><![CDATA[Yager]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=9071</guid>

					<description><![CDATA[<p>Developer Sumo Digital is taking over the development of this undead sequel.</p>
<p>The post <a href="https://gamesline.net/dead-island-2-gains-new-developer/">Dead Island 2 Gains New Developer</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Like the many zombies that populate the titular location, <em>Dead Island 2</em> refuses to die. Sumo Digital, developer of <em>LittleBigPlanet</em>, has taken over development of the game.</p>
<p>After original series developer Techland moved on from the franchise and made <em>Dying Light</em>, publisher Deep Silver brought in a new developer, Yager, to make the sequel. After a trailer at E3 2014, the game missed E3 2015 and was delayed to 2016. It then lost Yager to &#8220;creative differences&#8221; between them and Deep Silver. But despite these losses, <em>Dead Island 2</em> continues shamble on forward, with Sumo Digital behind its latest resurrection from the brink.</p>
<p>Sumo’s COO, Paul Porter, said “It’s an honor to be charged with the evolution of such an important franchise in Deep Silver’s catalogue. We’re looking forward to exceeding fan expectation with an ambitious design that we’re confident will take bone-crunching, visceral, zombie action to a whole new level.”</p>
<p>It&#8217;s unknown if the game is still set to release in 2016.</p>
<p>The post <a href="https://gamesline.net/dead-island-2-gains-new-developer/">Dead Island 2 Gains New Developer</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Dead Island 2 Without A Developer</title>
		<link>https://gamesline.net/dead-island-2-without-a-developer/</link>
					<comments>https://gamesline.net/dead-island-2-without-a-developer/#respond</comments>
		
		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Tue, 14 Jul 2015 22:35:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[deep silver]]></category>
		<category><![CDATA[Yager]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=5944</guid>

					<description><![CDATA[<p>Developer Yager has been dropped by Deep Silver</p>
<p>The post <a href="https://gamesline.net/dead-island-2-without-a-developer/">Dead Island 2 Without A Developer</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After being delayed into 2016, <em>Dead Island 2</em> has yet another problem according to a Tweet on the official Dead Island Twitter, publisher Deep Silver has decided to part ways with developer Yager, known for <em>Spec Ops: The Line</em>.</p>
<blockquote class="twitter-tweet" lang="en">
<p dir="ltr" lang="en">An update on Dead Island 2. Read: <a href="http://t.co/44A2ZJhOOg">http://t.co/44A2ZJhOOg</a></p>
<p>— Dead Island 2 (@deadislandgame) <a href="https://twitter.com/deadislandgame/status/621077205997760512">July 14, 2015</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<p>Not much else has been said about why, or what plans Deep Silver have for the game, but this isn&#8217;t the first they&#8217;ve had issues with a game this year. In March, <em>Homefront: The Revolution</em> was also delayed into 2016. Hopefully, more updates and information will be out soon.</p>
<p>The post <a href="https://gamesline.net/dead-island-2-without-a-developer/">Dead Island 2 Without A Developer</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Dead Island 2 will have Analog combat</title>
		<link>https://gamesline.net/dead-island-2-will-have-analog-combat/</link>
					<comments>https://gamesline.net/dead-island-2-will-have-analog-combat/#respond</comments>
		
		<dc:creator><![CDATA[Mike Cosimano]]></dc:creator>
		<pubDate>Tue, 17 Jun 2014 05:48:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead island]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[deep silver]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=1707</guid>

					<description><![CDATA[<p>For the small percentage of you who understand what that headline means, I have some good news!</p>
<p>The post <a href="https://gamesline.net/dead-island-2-will-have-analog-combat/">Dead Island 2 will have Analog combat</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>So I feel like we didn&#8217;t see enough of <em>Dead Island 2</em> to do a full writeup &#8212; a small, hands-off combat prototype was shown &#8212; but I did obtain one small piece of information that I feel is utterly vital: <em>Dead Island 2</em> will have something similar to the &#8216;Analog&#8217; combat option seen in the first two games. (That&#8217;s good news)</p>
<p>For those of you who are new to the <em>Dead Island</em> franchise, let me fill you in: Analog is what makes playing <em>Dead Island</em> worthwhile. The default option has you mashing the right trigger to swing your weapon, but with Analog, you hold down the left trigger to enter a stance and then use the right stick to control your melee swings. Once you get used to it, you can spend the whole game smashing in the heads <em>you</em> want and cutting off the limbs <em>you</em> want instead of relying on the random number deity to provide the fun.</p>
<p>As you can imagine, when it came time for our <em>Dead Island</em> theater demo, I had but one question on my cranium: where&#8217;s the Analog combat? According to Carsten Linder, Senior Producer at Deep Silver, the combat has been reworked and players will have the ability to control their swings. He didn&#8217;t have much to say beyond that, but this is an encouraging start! Hopefully we hear something about named loot soon.</p>
<p><em>Dead Island 2</em> is currently set for Spring 2015, adding yet another contender to the already towering list of games coming out next year.</p>
<p>The post <a href="https://gamesline.net/dead-island-2-will-have-analog-combat/">Dead Island 2 will have Analog combat</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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