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		<title>Cook, Serve, Delicious! 2 (PC) Review</title>
		<link>https://gamesline.net/cook-serve-delicious-2-pc-review/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 02 Oct 2017 17:38:25 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[cook serve delicious]]></category>
		<category><![CDATA[cook serve delicious 2]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[vertigo gaming]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14120</guid>

					<description><![CDATA[<p>May the sound of sizzling food and keyboards forever fill your home.</p>
<p>The post <a href="https://gamesline.net/cook-serve-delicious-2-pc-review/">Cook, Serve, Delicious! 2 (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A good simulation game accurately recreates an entire system, such as controlling a theme park, or running a bus route. A great simulation game recreates something lots of people can easily experience on their own, such as sitting inside a long haul truck or standing behind a griddle for hours on end, but makes it fun. The first <em>Cook, Serve, Delicious</em> combined a goofy, wry sense of humor with the rush of satisfying a line of people demanding food. It brought back my own memories of working in a restaurant, making sandwiches as quickly as possible, while a line of customers stretched out the door. It’s stressful, borderline panic inducing, and a walk on the edge of failure that emphasizes preparation, concentration, and plenty of corn dogs. <em>Cook, Serve, Delicious 2</em> puts me back on the grill taking orders, and adds brand new wonderful headaches, along with a lot of small, annoying, ones.</p>
<p>The core of the original <em>Cook, Serve, Delicious</em> is just as important in the sequel. Customers will walk in and order some food. You’ll slam their order out on your keyboard, cook it up, and serve it as quickly as possible. During rush hours, your restaurant will be packed and you’ll have more customers than you know what to do with. Each customer is put into a slot corresponding to the numbers on your keyboard, and each order will demand certain keys in order to cook everything up correctly. Do it all right, and the patron will leave happy. Do it wrong, and you’ll deliver an average or bad meal. Too many bad meals and all your effort, your entire day, will be for naught. It&#8217;s a system that benefits repetition, and often frustratingly led me into repeating the opening rush of certain menus to get them just right. I’d often mess up perfect days by pressing D instead of S to season some chicken. It reminded me of those long shifts in front of a griddle where I’d forget someone’s grilled mushrooms because they were one in a hundred customers who wanted grilled mushrooms.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/10/maxresdefault.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-14122" src="https://gamesline.net/wp-content/uploads/2017/10/maxresdefault.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/10/maxresdefault.jpg 1920w, https://gamesline.net/wp-content/uploads/2017/10/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/10/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/10/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/10/maxresdefault-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>Much has changed when it comes to the actual cooking. You now have prep stations where food must be made beforehand, some can be prepared ahead of time, and side dishes that will extend your customer’s willingness to wait. This simple system adds an entirely new layer of strategy to the game. Even now I struggle trying to time out which dishes should be prepped and when. It&#8217;s a good idea to have plenty of food ready for rush hour, with a couple of sides to give yourself more time. Nothing hurts worse than having to wait on your prepared food to cook as several customers leave in frustration right in the middle of your busiest hours. It also means you’ll need to balance your menu to avoid overwhelming your prep stations with food, which I still often do.</p>
<p>If you’re successful, you won’t be bringing your restaurant from corn dog rags to porterhouse steak riches like in the first game. Instead you’re a chef for hire- moving from restaurant to restaurant, with their own menus and themes trying to pass a successful day. When you do, you’ll slowly unlock more restaurants, with several shifts of different menus that get harder and harder. It’s a nice change from the original game, since you are forced to get better at different dishes rather than sticking to the same dozen or so foods. This new setup unfortunately takes away the buzz and menu rot features that forced you to shift your menu around in the original. Eventually I found my handful of items that I could bust out as quickly as possible, making these systems somewhat useless, and while I really enjoy trying new foods, taking away those systems is disappointing and ends up leading to repetitive gameplay.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601.png"><img decoding="async" class="aligncenter size-full wp-image-14123" src="https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601.png" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601.png 1920w, https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601-300x169.png 300w, https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601-768x432.png 768w, https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601-160x90.png 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>Even with new restaurants to cook through, the removal of old features makes everything feel much more shallow. In the original game you had emails that added some story depth and individual foods could be upgraded and changed. This often made the food you served more rewarding, or easier to make and serve. Without buzz or menu rot, there is no strategy or menu crafting. I was less worried about how many days wine or grilled chicken was on my menu, and just bashing whatever menus the game gave me. Tossing these features out the window cuts out a meaningful chunk from the sequel.</p>
<p>While you will be moving from place to place, you still have your own home restaurant, a customizable blank slate where you can still create a menu and earn extra random items. And I do mean random. Everything from new brick walls, new flooring, new lights, new seating, and new art. Currently my restaurant is decked out with a few cat pictures, a large painting of someone tenderising meat, and one large window. It’s a shame so many food and restaurant items are locked behind gameplay but it’s easy to level up a few times and get some wonderful weird stuff to create your own gastronomic eatery.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options.jpg"><img decoding="async" class="aligncenter size-full wp-image-14124" src="https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options.jpg 1920w, https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>If there’s one thing the game succeeds at, it’s making me want to learn more about the food. Where the original game had a cartoon art style throughout (which this game retains for the design of your demanding customers) the food now looks absolutely spectacular. Every time I scroll through the food list I almost always find something new and tasty that makes my mouth water. The food glistens and drips as if it was freshly made at your favorite haunt, and each piece of culinary delight has an incredible description that assigns some ludicrous lore to each item. For pancakes we’re told about a syrup flood from the turn of the century that was so tragic we pour syrup on our hot cakes to this day in remembrance, which is actually partially true. Corn dogs became so popular that they inspired an old-timey, now banned, game called Blister Dash, challenging people to grab as many corn dogs out of an active fryer as possible. It’s ridiculous and just crazy enough that you really want to believe them.</p>
<p>The core of <em>Cook, Serve, Delicious</em> still burns brightly in the tasty center of its sequel. You’re still divining the perfect strategy to shove out as many orders as possible to the ungrateful masses. A lot of the little nuisances that gave the original strategy and depth are gone, however. Gone are some interesting and wonderful systems that added to the simulation feel without forcing me to cook the books. Emails, buzz, and more are promised to come in the future to<em> Cook, Serve, Delicious 2</em>, but for now it’s pretty bare bones. However, the meat that is left on these bones is pretty tasty.</p>
<p>The post <a href="https://gamesline.net/cook-serve-delicious-2-pc-review/">Cook, Serve, Delicious! 2 (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Cook, Serve, Delicious: Extra Crispy Edition Review (PC)</title>
		<link>https://gamesline.net/review-cook-serve-delicious-extra-crispy-edition-pc/</link>
					<comments>https://gamesline.net/review-cook-serve-delicious-extra-crispy-edition-pc/#respond</comments>
		
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 18 Oct 2013 17:48:43 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[cook serve delicious]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[vertigo games]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=204</guid>

					<description><![CDATA[<p>There's a twinge of distaste, but Cook, Serve, Delicious is mostly appetizing to the palette.</p>
<p>The post <a href="https://gamesline.net/review-cook-serve-delicious-extra-crispy-edition-pc/">Cook, Serve, Delicious: Extra Crispy Edition Review (PC)</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p dir="ltr">To the uninformed, <em>Cook, Serve, Delicious</em> looks like a Flash game. And to be honest, it kinda plays like one. It reminds me of those browser-based restaurant &#8216;make the order right&#8217; games I played back in middle school. But <em>Cook, Serve, Delicious</em> takes the concept of a time management restaurant sim, and does something better with it; rising above the likes of <em>Diner Dash</em> in unique and fun ways.</p>
<p dir="ltr">For such a hectic game, <em>Cook, Serve, Delicious</em> presents itself in a chill manner. Booting it up feels like someone welcoming you into the first day of a simple, fun job. This doesn&#8217;t last very long, however, as customers pour in and bark orders for your food. You have to quickly and correctly make their food to achieve a perfect rank. Mess up an order, and your customer will be displeased, skip them completely and they’ll never return.</p>
<p dir="ltr">You stock your menu by buying different foods and assigning them to menu slots, which you unlock more of as the game progresses. The PC version of the game comes with new foods (and a special shout-out to Ryan Davis in the form of a hamburger named for him). The cheapest foods are the easiest to make, but don’t net you much coin in return. You’ll want to save up for the more expensive foods in order to wow your guests. And if you’re worried about being overwhelmed, you can practice preparing each new food item in a tutorial both before and after you buy it. New objectives are presented to you through email, as well as &#8216;bet challenges&#8217; where you go double or nothing for extra cash, or date invites once you sign up for an in game dating service. It’s also nice that you can choose which gender you can date as opposed to just getting &#8216;whatever gender is not the one you picked&#8217;.</p>
<p dir="ltr">The gameplay in <em>Cook, Serve, Delicious</em> is all simple keyboard presses: you&#8217;ve got to press the correct buttons for the order in a timely manner. You rack up combos based on how many “perfects” you get in a row. The combos make it easier to make money and impresses critics. It works fine as a concept and in practice, but when there’s many orders going at once for rush hour or other reasons, the framerate slows to a crawl. This often kills any sense of speed you had and you can lose your precious combo. I’ve lost a few customers in this way and it’s incredibly frustrating.</p>
<p dir="ltr">Other than that the game plays exactly how it should. There are plenty of foods to switch up the pacing, so if you’re not good at hitting the correct keys, you can warm up on smaller orders. CSD paces itself well if you feel like mastering it, but raising your restaurant&#8217;s star level takes a long time. Often, you reach all the requirements but then have to grind through another ten days of service to reach the next star with only a few challenges to push you.</p>
<p dir="ltr"><em>Cook, Serve, Delicious</em> does what it’s supposed to do. It serves up challenging gameplay, with a variety of events. Although its frame rate has a tendency to flounder, and it&#8217;s got a bit too much padding, but in the end I was left satisfied. It’s not a five-star meal, but it filled me up like something Grandma used to make.</p>
<p>The post <a href="https://gamesline.net/review-cook-serve-delicious-extra-crispy-edition-pc/">Cook, Serve, Delicious: Extra Crispy Edition Review (PC)</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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