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		<title>Michael&#8217;s Top 10 Games of 2017</title>
		<link>https://gamesline.net/michaels-top-10-games-of-2017/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 03 Jan 2018 20:51:05 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[cook serve delicious 2]]></category>
		<category><![CDATA[cuphead]]></category>
		<category><![CDATA[divinity: original sin 2]]></category>
		<category><![CDATA[fire pro wrestling world]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[goty 2017]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[out of the park baseball 18]]></category>
		<category><![CDATA[persona 5]]></category>
		<category><![CDATA[playerunknown's battlegrounds]]></category>
		<category><![CDATA[pyre]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of The Wind]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14527</guid>

					<description><![CDATA[<p>The real list is here.</p>
<p>The post <a href="https://gamesline.net/michaels-top-10-games-of-2017/">Michael&#8217;s Top 10 Games of 2017</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Well, 2017 sure did bring yet another terrible bag of anxiety causing crap. Thankfully though, the video game deities looked down upon us with pity and granted us bountiful releases. Seriously, 2017 was absolutely packed full of games that deserve our time and attention. More than ever personal lists count less as filters of a year’s releases, and more like a statement of personal preferences. Too many games somehow didn’t make the cut that would normally be granted a low spot. Shoutout to <em>Loot Rascals</em>, <em>Passpartout</em>, <em>Kingdom and Castles</em>, <em>Blockhood</em>, <em>SteamWorld</em> <em>Dig</em> <em>2</em>, and <em>Endless Space 2</em> for bringing me little packages of joy.</p>
<h3><span style="color: #ff0000;">10. <em>Out of the Park Baseball 18</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/2017_03_31_09_01_21_Out_of_the_Park_Baseball_18.0.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-14528" src="https://gamesline.net/wp-content/uploads/2017/12/2017_03_31_09_01_21_Out_of_the_Park_Baseball_18.0.jpg" alt="" width="1600" height="900" srcset="https://gamesline.net/wp-content/uploads/2017/12/2017_03_31_09_01_21_Out_of_the_Park_Baseball_18.0.jpg 1600w, https://gamesline.net/wp-content/uploads/2017/12/2017_03_31_09_01_21_Out_of_the_Park_Baseball_18.0-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/12/2017_03_31_09_01_21_Out_of_the_Park_Baseball_18.0-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/12/2017_03_31_09_01_21_Out_of_the_Park_Baseball_18.0-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/12/2017_03_31_09_01_21_Out_of_the_Park_Baseball_18.0-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a><br />
Intense management, an old ass sport, and a ton of menus? That’s me in a nutshell. Despite enjoying <em>Motorsport Manager</em>, I didn’t think this dryer, less graphic based cousin would do anything for me. I grabbed <em>Out of the Park</em> in a Humble Bundle and instantly realized this was my kind of shit. I would normally spend a season or two in a sports game trying to live out my own team dynasty. Out of the Park puts more of that control in my hand, more “realistic” information on the screen, and makes me feel like a real baseball manager. I’ll gladly take my menu based fantasy fulfillment.</p>
<h3><span style="color: #ff0000;">9. <em>Cook, Serve, Delicious 2</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/Screen1.png"><img decoding="async" class="aligncenter size-full wp-image-14529" src="https://gamesline.net/wp-content/uploads/2017/12/Screen1.png" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/12/Screen1.png 1920w, https://gamesline.net/wp-content/uploads/2017/12/Screen1-300x169.png 300w, https://gamesline.net/wp-content/uploads/2017/12/Screen1-768x432.png 768w, https://gamesline.net/wp-content/uploads/2017/12/Screen1-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2017/12/Screen1-160x90.png 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>Despite the long hours, the low pay, and the less than grateful customers, a part of me enjoyed the challenge of cooking up as many damn sandwiches I could manage. <em>Cook, Serve, Delicious</em> manages to reintroduce that stressful challenge that actually feels like a rewarding practice. It’s what I imagine gym rats feel like after a good workout. The actions might be rough, but the mental reward outweighs the pain. No pain, no gain. <em>Cook, Serve, Delicious 2</em> may have been light on some of the original’s features, but it still managed to change things in just the right way. I feel like this sequel expands on how I, personally, wanted to play <em>Cook, Serve, Delicious</em>.</p>
<h3><span style="color: #ff0000;">8. <em>Persona 5</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/persona-5-review.jpg"><img decoding="async" class="aligncenter size-full wp-image-14533" src="https://gamesline.net/wp-content/uploads/2017/12/persona-5-review.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2017/12/persona-5-review.jpg 1280w, https://gamesline.net/wp-content/uploads/2017/12/persona-5-review-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/12/persona-5-review-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/12/persona-5-review-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/12/persona-5-review-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>The JRPG has firmly spun off into its own genre. While it holds the hallmarks of all other role-playing games, the Japanese style maintains a stalwart attachment to a rigid way of approaching things. That’s where the <em>Persona</em> series, and especially in <em>Persona 5</em>, seeks to solidify and undermine those expectations. For every piece of Persona that feels cliche there’s another part layered with so much style, and care, that it becomes impossible not to feel joy. I didn’t walk away from <em>Persona 5</em> fulfilled like I had with <em>Persona 4</em>, but I did enjoy the ride they placed me on. In a world where a developer must follow up their most successful title I did not expect Atlus to step so far away. And yet they did, and did so with an wonderful game.</p>
<h3><span style="color: #ff0000;">7. <em>Cuphead</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/baroness_von_bon_bon.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14534" src="https://gamesline.net/wp-content/uploads/2017/12/baroness_von_bon_bon.png" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/12/baroness_von_bon_bon.png 1920w, https://gamesline.net/wp-content/uploads/2017/12/baroness_von_bon_bon-300x169.png 300w, https://gamesline.net/wp-content/uploads/2017/12/baroness_von_bon_bon-768x432.png 768w, https://gamesline.net/wp-content/uploads/2017/12/baroness_von_bon_bon-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2017/12/baroness_von_bon_bon-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Video games have a great power to transport us wherever the creators choose to go. <em>Cuphead</em> does that with powerful ease. It’s obvious at a glance why <em>Cuphead</em> is so special. When we all first glimpsed this early 1900s cartoon styled game we knew this would be something to behold. Despite endless delays and worrying changes the end result is nothing short of spectacular to watch in motion. <em>Cuphead’s</em> cartoony style conveys it’s artistic whimsy with just a devilish hint of difficulty that really rears its head by world two or three. I personally have never enjoyed intensely hard platformers or shooters and yet I came very close to beating <em>Cuphead</em>. Its style and presentation was enough to grab ahold of me and force me to approach a genre of game I’d never touch otherwise.</p>
<h3><span style="color: #ff0000;">6. <em>Pyre</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/maxresdefault.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14535" src="https://gamesline.net/wp-content/uploads/2017/12/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2017/12/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2017/12/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/12/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/12/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/12/maxresdefault-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><em>Pyre</em> is painstakingly beautiful. A simple game that starts with some form of basketball that’s surrounded by story was able to, over and over, leave me filled with astonishment. I frequently had to stop playing and take screenshot after screenshot so that I would never forget how <em>Pyre</em> looked. You’d do yourself a service for play, or even watch, <em>Pyre</em> play out. It’s a feast for the eyeballs that drags you into a unique world the likes of which I had never seen before. Games all too often limit their art to a handful of appealing moments when the developer knows you’re looking. <em>Pyre</em> simply layers it all in and lets you unfold it like a blooming flower.</p>
<h3><span style="color: #ff0000;">5. <em>Zelda: Breath of the Wild</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/Main-Day.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14536" src="https://gamesline.net/wp-content/uploads/2017/12/Main-Day.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2017/12/Main-Day.jpg 1280w, https://gamesline.net/wp-content/uploads/2017/12/Main-Day-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/12/Main-Day-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/12/Main-Day-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/12/Main-Day-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>One of my first intense moments with any video game was in <em>Zelda: Link to the Past</em>. I’d hop into my older brother’s saves in order to see the end game spells and items that I’d never get around to earning. It felt like Hyrule was a real place I could walk around and explore. I never felt that away again until <em>Breath of the Wild</em>. There’s a sense of loss and exploration, of pristine and damaged beauty, all around Hyrule. And what really hooked me in, after a few hours of floundering, was the openness of it all. I had no restrictions, no places I wasn’t allowed to go. Everything was open for poking and prodding until I either found a way inside or was rebuffed enough that I moved on to the next interesting point on the horizon. I’m so happy this will be the final cap for my Wii U’s lackluster life as a gaming system. A remarkable send off with a remarkable game.</p>
<h3><span style="color: #ff0000;">4. <em>Playerunknown’s Battlegrounds</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/3296674-playerunknown_battlegrounds_xbox_one_x_e3_20177.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14537" src="https://gamesline.net/wp-content/uploads/2017/12/3296674-playerunknown_battlegrounds_xbox_one_x_e3_20177.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2017/12/3296674-playerunknown_battlegrounds_xbox_one_x_e3_20177.jpg 1280w, https://gamesline.net/wp-content/uploads/2017/12/3296674-playerunknown_battlegrounds_xbox_one_x_e3_20177-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/12/3296674-playerunknown_battlegrounds_xbox_one_x_e3_20177-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/12/3296674-playerunknown_battlegrounds_xbox_one_x_e3_20177-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/12/3296674-playerunknown_battlegrounds_xbox_one_x_e3_20177-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>It’s probable that I ignored nearly a dozen emails about <em>Playerunknown’s Battlegrounds</em>. Each one touted this new game from the maker of <em>Day Z</em> mods and revealed screenshots that, honestly, never impressed. It all fell onto deaf ears and even after seeing a growing segment of players enjoy their time in this <em>Battle Royale</em> simulator I was still apprehensive. I thought it would be a waste of money and time. But there’s something about <em>PUBG</em>. Alone it’s a nervous wreck simulator, with a group it’s a wacky comedy, and in a duo it’s somewhere in between. All based around a ridiculously simple premise that’s still somehow enjoyable to replay on repeat. <em>PUBG’s</em> enjoyment comes from a perfect combination randomness and skill, or your own personal skills with the guns you do (and sometimes don’t) find. <em>PUBG</em> shouldn’t have 20 million players, shouldn’t be so fun to hop into, and shouldn’t have been this successful and yet here it is.</p>
<h3><span style="color: #ff0000;">3. <em>Horizon: Zero Dawn</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14539" src="https://gamesline.net/wp-content/uploads/2017/12/1.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/12/1.jpg 1920w, https://gamesline.net/wp-content/uploads/2017/12/1-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/12/1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/12/1-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/12/1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><em>Horizon</em> had sold me the instant they showed robot dinosaurs. Some not-so-dormant internal child woke up and took ahold of all my decision making abilities. Thankfully, even with the long wind up, <em>Horizon</em> was able to deliver on the goods. Wrapping a wonderfully unveiled science fiction story around robot dinosaur combat was exactly what I was hoping for. I found myself seeking out every new piece of story and lore that would help fill in the background of <em>Horizon’s</em> world and Aloy’s past. Every new answer always yielded more questions and by the end I was left completely satisfied with the story I was told. Typically I’d be all for a standalone game that tells one good story and leaves the stage with the crowd endlessly cheering. However with <em>Horizon</em> I’m chomping at the bit to jump back in and begin lobbing some arrows at more robot dinosaurs.</p>
<h3><span style="color: #ff0000;">2. <em>Fire Pro Wrestling World</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/2951826-cp_fireprowrestling_world_unfinished.00_32_16_32.still001.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14540" src="https://gamesline.net/wp-content/uploads/2017/12/2951826-cp_fireprowrestling_world_unfinished.00_32_16_32.still001.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2017/12/2951826-cp_fireprowrestling_world_unfinished.00_32_16_32.still001.jpg 1280w, https://gamesline.net/wp-content/uploads/2017/12/2951826-cp_fireprowrestling_world_unfinished.00_32_16_32.still001-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/12/2951826-cp_fireprowrestling_world_unfinished.00_32_16_32.still001-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/12/2951826-cp_fireprowrestling_world_unfinished.00_32_16_32.still001-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/12/2951826-cp_fireprowrestling_world_unfinished.00_32_16_32.still001-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Do you ever remember, as a kid, walking down a toy aisle and spotting an absolutely too large box filled to the brim of toys? Some set from some franchise that included a ton of characters, accessories, and even a chunk of plastic land to fight over? They were glorious, pieces of heaven expensively left in that aisle for us to hem and haw over while our parents explained how money worked. <em>Fire Pro Wrestling World</em> is that wonderful toy box. It’s bare when you open it but thanks to the inclusion of the Steam Workshop you can quickly fill it up. My wrestling toy chest now contains a legion of my favorites. Even better, you can organize and place your wrestlers on digital shelves, choosing which fantasy bouts you want to recreate and when. I’ve already lost hours to this fantasy booking paradise and I expect 2018 will feature the same.</p>
<h3><span style="color: #ff0000;">1. <em>Divinity: Original Sin 2</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2017/12/ss_34a428cdd26113e8645b77331d9fc82fcc50a4a2.1920x1080.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14541" src="https://gamesline.net/wp-content/uploads/2017/12/ss_34a428cdd26113e8645b77331d9fc82fcc50a4a2.1920x1080.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/12/ss_34a428cdd26113e8645b77331d9fc82fcc50a4a2.1920x1080.jpg 1920w, https://gamesline.net/wp-content/uploads/2017/12/ss_34a428cdd26113e8645b77331d9fc82fcc50a4a2.1920x1080-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/12/ss_34a428cdd26113e8645b77331d9fc82fcc50a4a2.1920x1080-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/12/ss_34a428cdd26113e8645b77331d9fc82fcc50a4a2.1920x1080-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/12/ss_34a428cdd26113e8645b77331d9fc82fcc50a4a2.1920x1080-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>At a glance, <em>Divinity Original Sin 2</em> is a game and a franchise I would ignore completely. It appears to be another entry in an uninteresting fantasy role-playing series that needed to be Kickstarted just to come out. It looks to harken back to typical PC role-playing games with its isometric camera and fantasy setting. While none of those assumptions are necessarily false, they were all buried underneath the immense wonder and affection I built up over my time with <em>Divinity Original Sin 2</em>.</p>
<p>The old school approach is enriched with turn based, Dungeons and Dragon like combat that feels more strategic and decisive. That fantasy feel is accented with a knowing humor and wonderful writing. <em>Divinity</em> feels like a labor of love from developers who were having fun putting together an immense, occasionally intimidating, but approachable game. Even the little touches like choosing a specific instrument to play during battle music or getting to meet the pre-made characters during your adventure really strengthens my attachment to the game. It really feels like my personal version of <em>Divinity Original Sin 2</em> every time I boot it up. <em>Divinity</em> is dense yet light, complicated yet accessible, overwhelming yet friendly. It’s been such a wonderful bright spot of a game to sink into and experience and turns out that’s what I needed in 2017.</p>
<p>The post <a href="https://gamesline.net/michaels-top-10-games-of-2017/">Michael&#8217;s Top 10 Games of 2017</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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			</item>
		<item>
		<title>Cook, Serve, Delicious! 2 (PC) Review</title>
		<link>https://gamesline.net/cook-serve-delicious-2-pc-review/</link>
					<comments>https://gamesline.net/cook-serve-delicious-2-pc-review/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 02 Oct 2017 17:38:25 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[cook serve delicious]]></category>
		<category><![CDATA[cook serve delicious 2]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[vertigo gaming]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14120</guid>

					<description><![CDATA[<p>May the sound of sizzling food and keyboards forever fill your home.</p>
<p>The post <a href="https://gamesline.net/cook-serve-delicious-2-pc-review/">Cook, Serve, Delicious! 2 (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A good simulation game accurately recreates an entire system, such as controlling a theme park, or running a bus route. A great simulation game recreates something lots of people can easily experience on their own, such as sitting inside a long haul truck or standing behind a griddle for hours on end, but makes it fun. The first <em>Cook, Serve, Delicious</em> combined a goofy, wry sense of humor with the rush of satisfying a line of people demanding food. It brought back my own memories of working in a restaurant, making sandwiches as quickly as possible, while a line of customers stretched out the door. It’s stressful, borderline panic inducing, and a walk on the edge of failure that emphasizes preparation, concentration, and plenty of corn dogs. <em>Cook, Serve, Delicious 2</em> puts me back on the grill taking orders, and adds brand new wonderful headaches, along with a lot of small, annoying, ones.</p>
<p>The core of the original <em>Cook, Serve, Delicious</em> is just as important in the sequel. Customers will walk in and order some food. You’ll slam their order out on your keyboard, cook it up, and serve it as quickly as possible. During rush hours, your restaurant will be packed and you’ll have more customers than you know what to do with. Each customer is put into a slot corresponding to the numbers on your keyboard, and each order will demand certain keys in order to cook everything up correctly. Do it all right, and the patron will leave happy. Do it wrong, and you’ll deliver an average or bad meal. Too many bad meals and all your effort, your entire day, will be for naught. It&#8217;s a system that benefits repetition, and often frustratingly led me into repeating the opening rush of certain menus to get them just right. I’d often mess up perfect days by pressing D instead of S to season some chicken. It reminded me of those long shifts in front of a griddle where I’d forget someone’s grilled mushrooms because they were one in a hundred customers who wanted grilled mushrooms.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/10/maxresdefault.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14122" src="https://gamesline.net/wp-content/uploads/2017/10/maxresdefault.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/10/maxresdefault.jpg 1920w, https://gamesline.net/wp-content/uploads/2017/10/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/10/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/10/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/10/maxresdefault-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Much has changed when it comes to the actual cooking. You now have prep stations where food must be made beforehand, some can be prepared ahead of time, and side dishes that will extend your customer’s willingness to wait. This simple system adds an entirely new layer of strategy to the game. Even now I struggle trying to time out which dishes should be prepped and when. It&#8217;s a good idea to have plenty of food ready for rush hour, with a couple of sides to give yourself more time. Nothing hurts worse than having to wait on your prepared food to cook as several customers leave in frustration right in the middle of your busiest hours. It also means you’ll need to balance your menu to avoid overwhelming your prep stations with food, which I still often do.</p>
<p>If you’re successful, you won’t be bringing your restaurant from corn dog rags to porterhouse steak riches like in the first game. Instead you’re a chef for hire- moving from restaurant to restaurant, with their own menus and themes trying to pass a successful day. When you do, you’ll slowly unlock more restaurants, with several shifts of different menus that get harder and harder. It’s a nice change from the original game, since you are forced to get better at different dishes rather than sticking to the same dozen or so foods. This new setup unfortunately takes away the buzz and menu rot features that forced you to shift your menu around in the original. Eventually I found my handful of items that I could bust out as quickly as possible, making these systems somewhat useless, and while I really enjoy trying new foods, taking away those systems is disappointing and ends up leading to repetitive gameplay.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14123" src="https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601.png" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601.png 1920w, https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601-300x169.png 300w, https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601-768x432.png 768w, https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2017/10/6d0589f0179437c64740c45eef9bdfd4b3fbd601-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Even with new restaurants to cook through, the removal of old features makes everything feel much more shallow. In the original game you had emails that added some story depth and individual foods could be upgraded and changed. This often made the food you served more rewarding, or easier to make and serve. Without buzz or menu rot, there is no strategy or menu crafting. I was less worried about how many days wine or grilled chicken was on my menu, and just bashing whatever menus the game gave me. Tossing these features out the window cuts out a meaningful chunk from the sequel.</p>
<p>While you will be moving from place to place, you still have your own home restaurant, a customizable blank slate where you can still create a menu and earn extra random items. And I do mean random. Everything from new brick walls, new flooring, new lights, new seating, and new art. Currently my restaurant is decked out with a few cat pictures, a large painting of someone tenderising meat, and one large window. It’s a shame so many food and restaurant items are locked behind gameplay but it’s easy to level up a few times and get some wonderful weird stuff to create your own gastronomic eatery.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14124" src="https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options.jpg 1920w, https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2017/10/cook-serve-delicious-2-prepare-menu-options-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>If there’s one thing the game succeeds at, it’s making me want to learn more about the food. Where the original game had a cartoon art style throughout (which this game retains for the design of your demanding customers) the food now looks absolutely spectacular. Every time I scroll through the food list I almost always find something new and tasty that makes my mouth water. The food glistens and drips as if it was freshly made at your favorite haunt, and each piece of culinary delight has an incredible description that assigns some ludicrous lore to each item. For pancakes we’re told about a syrup flood from the turn of the century that was so tragic we pour syrup on our hot cakes to this day in remembrance, which is actually partially true. Corn dogs became so popular that they inspired an old-timey, now banned, game called Blister Dash, challenging people to grab as many corn dogs out of an active fryer as possible. It’s ridiculous and just crazy enough that you really want to believe them.</p>
<p>The core of <em>Cook, Serve, Delicious</em> still burns brightly in the tasty center of its sequel. You’re still divining the perfect strategy to shove out as many orders as possible to the ungrateful masses. A lot of the little nuisances that gave the original strategy and depth are gone, however. Gone are some interesting and wonderful systems that added to the simulation feel without forcing me to cook the books. Emails, buzz, and more are promised to come in the future to<em> Cook, Serve, Delicious 2</em>, but for now it’s pretty bare bones. However, the meat that is left on these bones is pretty tasty.</p>
<p>The post <a href="https://gamesline.net/cook-serve-delicious-2-pc-review/">Cook, Serve, Delicious! 2 (PC) Review</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>VGCC Episode 187: Seinfeld Chronicles X</title>
		<link>https://gamesline.net/vgcc-episode-187-seinfeld-chronicles-x/</link>
					<comments>https://gamesline.net/vgcc-episode-187-seinfeld-chronicles-x/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Mon, 25 Sep 2017 00:12:43 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[battleborn]]></category>
		<category><![CDATA[bee movie]]></category>
		<category><![CDATA[cook serve delicious 2]]></category>
		<category><![CDATA[danganronpa v3]]></category>
		<category><![CDATA[destiny 2]]></category>
		<category><![CDATA[everybody's golf]]></category>
		<category><![CDATA[final fantasy ix]]></category>
		<category><![CDATA[final fantasy xv]]></category>
		<category><![CDATA[hellblade: senua's sacrifice]]></category>
		<category><![CDATA[jackbox]]></category>
		<category><![CDATA[left alive]]></category>
		<category><![CDATA[marvel vs capcom infinite]]></category>
		<category><![CDATA[Metroid: Samus Returns]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[NBA 2k18]]></category>
		<category><![CDATA[paul giammati]]></category>
		<category><![CDATA[pro evolution soccer 2018]]></category>
		<category><![CDATA[seinfeld]]></category>
		<category><![CDATA[tigger's numbers]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[yakuza kiwami]]></category>
		<category><![CDATA[zone of the enders 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14095</guid>

					<description><![CDATA[<p>Killin' the podcast game.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-187-seinfeld-chronicles-x/">VGCC Episode 187: Seinfeld Chronicles X</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>WARNING: Some major story spoilers for Marvel vs. Capcom: Infinite from 1:33:55 to 1:41:00</p>
<p>Ryan, Andi and Niall have gathered around to spend a couple hours laughing at John! The gang talk Seinfeld, Metroid, Destiny, Everybody&#8217;s Golf, Paul Giamatti, John&#8217;s distaste for K-pop, Danganronpa, Hellblade, Yakuza, MvC&#8217;s bonkers story, NBA 2k18&#8217;s garbage microtransactions, Randy Pitchford being Randy Pitchford, Tokyo Game Show, and Tigger&#8217;s Numbers.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a>, <a href="http://twitter.com/sewerpeak">@sewerpeak</a>, <a href="http://twitter.com/YourPalNiall">@YourPalNiall</a>, &amp; <a href="http://twitter.com/captaintrash">@captaintrash</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Count Tigger&#8217;s Numbers with Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HzzDGcvk">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20170924190050-4268.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-14095-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20170924190050-4268.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20170924190050-4268.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20170924190050-4268.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-187-seinfeld-chronicles-x/">VGCC Episode 187: Seinfeld Chronicles X</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
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		<title>VGCC Episode 185: Are You Nasty?</title>
		<link>https://gamesline.net/vgcc-episode-185-are-you-nasty/</link>
					<comments>https://gamesline.net/vgcc-episode-185-are-you-nasty/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 10 Sep 2017 23:34:12 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[cook serve delicious 2]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[Mario + Rabbids Kingdom Battle]]></category>
		<category><![CDATA[mothman]]></category>
		<category><![CDATA[necrobarista]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[no more heroes]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[phoenix wright]]></category>
		<category><![CDATA[Professor Layton]]></category>
		<category><![CDATA[pyre]]></category>
		<category><![CDATA[suda51]]></category>
		<category><![CDATA[the McBurg]]></category>
		<category><![CDATA[tiny metal]]></category>
		<category><![CDATA[ufo 50]]></category>
		<category><![CDATA[we the revolution]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14035</guid>

					<description><![CDATA[<p>I don't know why back tattoos are such a hot topic lately.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-185-are-you-nasty/">VGCC Episode 185: Are You Nasty?</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Michael&#8217;s got his finger up his nose for Chooch 185! I&#8217;ve lost the will to live, but we keep it posi here, and what better way to do that than hearing about Andi&#8217;s PAX escapes? The dreaded McBurg struck Seattle, Ryan gets nasty with Mothman and the Rabbids, Michael douses some Pyres, L.A. Noire&#8217;s getting a remaster, the Switch is gonna need additional memory cards, Suda wants to make more NMH, and Ryan gets belligerent again.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a>, <a href="http://twitter.com/finaldasa">@finaldasa</a>, <a href="http://twitter.com/sewerpeak">@sewerpeak</a> &amp; <a href="http://twitter.com/captaintrash">@captaintrash</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Get <em>nasty</em> with Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/Hg4pyLPk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170910182357-2855.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-14035-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="http://mikecosimano.hipcast.com/download/mikecosimano-20170910182357-2855.mp3?_=2" /><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170910182357-2855.mp3">http://mikecosimano.hipcast.com/download/mikecosimano-20170910182357-2855.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-185-are-you-nasty/">VGCC Episode 185: Are You Nasty?</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<item>
		<title>VGCC Episode 182: Yakuza Kawaii</title>
		<link>https://gamesline.net/vgcc-episode-182-yakuza-kawaii/</link>
					<comments>https://gamesline.net/vgcc-episode-182-yakuza-kawaii/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 20 Aug 2017 23:04:34 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[cook serve delicious 2]]></category>
		<category><![CDATA[crackdown 3]]></category>
		<category><![CDATA[dragonball]]></category>
		<category><![CDATA[faygo]]></category>
		<category><![CDATA[kingdom hearts]]></category>
		<category><![CDATA[sudden strike 4]]></category>
		<category><![CDATA[swery65]]></category>
		<category><![CDATA[the good life]]></category>
		<category><![CDATA[yakuza kiwami]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13852</guid>

					<description><![CDATA[<p>I couldn't think of a Blink-182 joke for the title.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-182-yakuza-kawaii/">VGCC Episode 182: Yakuza Kawaii</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>John and Michael are working hard for Chooch 182! The boys wag their fingers and chug some Faygo, Michael is ready to make a big Kingdom Hearts shaped mistake, John&#8217;s been cleaning up the streets of Kamurocho, games are being delayed, Swery has a new game coming, and John cuts a deal.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a> &amp; <a href="http://twitter.com/finaldasa">@finaldasa</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Down some mayonnaise soda with Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/Hbcrl7Lk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170820175536-9110.mp3">Direct Download</a> or listen below!</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-182-yakuza-kawaii/">VGCC Episode 182: Yakuza Kawaii</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 174: Hamburger University</title>
		<link>https://gamesline.net/vgcc-episode-174-hamburger-university/</link>
					<comments>https://gamesline.net/vgcc-episode-174-hamburger-university/#respond</comments>
		
		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 25 Jun 2017 22:06:13 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[burger king]]></category>
		<category><![CDATA[chili]]></category>
		<category><![CDATA[cook serve delicious 2]]></category>
		<category><![CDATA[crotch rockets]]></category>
		<category><![CDATA[fire pro wrestling world]]></category>
		<category><![CDATA[hamburger university]]></category>
		<category><![CDATA[hitman]]></category>
		<category><![CDATA[io interactive]]></category>
		<category><![CDATA[mcdonald's]]></category>
		<category><![CDATA[mcdonaldland]]></category>
		<category><![CDATA[mlb: the show]]></category>
		<category><![CDATA[overwatch]]></category>
		<category><![CDATA[persona 5]]></category>
		<category><![CDATA[project rap rabbit]]></category>
		<category><![CDATA[sneak king]]></category>
		<category><![CDATA[warhammer 40k: dawn of war]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13545</guid>

					<description><![CDATA[<p>The return of food talk to Chooch... a glorious day, indeed.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-174-hamburger-university/">VGCC Episode 174: Hamburger University</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>With Michael broadcasting live from underneath a pile of clothing, it&#8217;s Chooch 174! The boys set the standards for chili, take a course at Hamburger University, misunderstand motorcycles, and talk the post-E3 lull, Persona 5, Fire Pro World, Cook, Serve, Delicious! 2, Project Rap Rabbit&#8217;s failure, IO Interactive going independent, and sexy video game execs.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a> &amp; <a href="http://twitter.com/finaldasa">@finaldasa</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! And don&#8217;t forget to join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Eat Chooch&#8217;s burgers via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/Hqh9Gn7k">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170625165354-9002.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-13545-3" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="http://mikecosimano.hipcast.com/download/mikecosimano-20170625165354-9002.mp3?_=3" /><a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170625165354-9002.mp3">http://mikecosimano.hipcast.com/download/mikecosimano-20170625165354-9002.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-174-hamburger-university/">VGCC Episode 174: Hamburger University</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Cook, Serve, Delicious! 2 Serving a Plate Full on August 24th</title>
		<link>https://gamesline.net/cook-serve-delicious-2-serving-a-plate-full-on-august-24th/</link>
					<comments>https://gamesline.net/cook-serve-delicious-2-serving-a-plate-full-on-august-24th/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 21 Jun 2017 17:31:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cook serve delicious 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=13538</guid>

					<description><![CDATA[<p>I'm ready to pound my keyboard and serve some delicious meals.</p>
<p>The post <a href="https://gamesline.net/cook-serve-delicious-2-serving-a-plate-full-on-august-24th/">Cook, Serve, Delicious! 2 Serving a Plate Full on August 24th</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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										<content:encoded><![CDATA[<p>Sometimes you just need to sling some meat, fry some taters, and clean some toilets. <em>Cook, Serve, Delicious! 2</em>, the followup to the indie hit all about running a restaurant all by yourself, is coming out on August 24th, on PC, for $12.99. The new entry adds a lot of little things that I didn&#8217;t know I even wanted until I see them listed out. In addition to more levels, more foods, and more impatient customers, you&#8217;ll be able to customize your restaurant with unlockable items. This is on top of the new co-op mode and new, updated look <em>CSD2</em> has over the original.</p>
<p>No word yet on when the PS4 version is coming.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/qoP53DTpbmQ"><span></span><img decoding="async" src="https://img.youtube.com/vi/qoP53DTpbmQ/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>The post <a href="https://gamesline.net/cook-serve-delicious-2-serving-a-plate-full-on-august-24th/">Cook, Serve, Delicious! 2 Serving a Plate Full on August 24th</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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