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	<title>Binding of Isaac Archives - Gamesline</title>
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		<title>VGCC Episode 357: NieRly Unspeakable Games</title>
		<link>https://gamesline.net/vgcc-episode-357-nierly-unspeakable-games/</link>
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		<dc:creator><![CDATA[Lorelai]]></dc:creator>
		<pubDate>Sun, 09 May 2021 21:07:06 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Amid Evil]]></category>
		<category><![CDATA[apex legends]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Binding of Isaac]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=21198</guid>

					<description><![CDATA[<p>Will this be the last time I have to type ver. 1.22474487139...? There are so many numbers, please save me from the numbers, I'm so scared of the numbers.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-357-nierly-unspeakable-games/">VGCC Episode 357: NieRly Unspeakable Games</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s Sunday, and that means it&#8217;s time for John to sit down with the <em>Final Fantasy XIV</em> crew of Rose and Spencer to talk about the news in and around video games and what they&#8217;ve been playing this week. John&#8217;s still deep in the <em>Pokémon Snap</em> hole when he&#8217;s not boomer shootin&#8217; in <em>Amid Evil</em>. Rose has continued her <em>Apex Legends</em> grind broken up with a return to <em>Binding of Isaac</em>; all while she misses playing as the dad as she makes her  through <em>NieR Replicant ver. 1.22474487139&#8230; </em>Speaking of,  Spencer played his way through <em>NieR: Automata</em> when he wasn&#8217;t digging into <em>Destiny 2</em> and <em>Elite Dangerous</em>.</p>
<p>We also dig deep into the Apple vs. Epic courtroom saga, Humble Bundle walking back their slider removal, new games like <em>Lost Judgement</em> and Nintendo&#8217;s <em>Game Builder Garage, </em>E3 still being a thing that exists, Discord coming to Playstation, and of course we reminisce about the good old days of Giant Bomb after Brad, Vinny, and Alex all announced their departures. We close it all our with your questions about Pokémon, misleading adds and more.</p>
<p>As always you can support us on our <a href="https://www.patreon.com/vgcc">Patreon</a>, and follow us on Twitter <a href="https://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="https://twitter.com/john_michonski">@john_michonski</a>, <a href="https://twitter.com/SolaireHazard">@SolaireHazard</a>, <a href="https://twitter.com/horngal">@horngal</a>, and <a href="https://twitter.com/currydraco">@CurryDraco</a></p>
<p>Also, don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at <a href="https://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a>.</p>
<p>You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album Magic is Real.</p>
<p>Subscribe via <a href="https://podcasts.apple.com/us/podcast/choochagatari-unlimited-train-works/id1469120958">iTunes,</a> <a href="https://www.hipcast.com/podcast/Hm94sj4f">Hipcast,</a> <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20210509154104-6572.mp3">direct download</a>, or listen below!</p>
<p><iframe src="//www.hipcast.com/podcast/Hm94sj4f?embed=1" width="100%" height="100" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The post <a href="https://gamesline.net/vgcc-episode-357-nierly-unspeakable-games/">VGCC Episode 357: NieRly Unspeakable Games</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Game of the Year Awards 2017: Day Four</title>
		<link>https://gamesline.net/game-of-the-year-awards-2017-day-four/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Fri, 05 Jan 2018 18:49:03 +0000</pubDate>
				<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[Binding of Isaac]]></category>
		<category><![CDATA[destiny 2]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[goty 2017]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=14671</guid>

					<description><![CDATA[<p>GOTY wraps up with Best Performance, Best Surprise, Biggest Disappointment and Worst Game!</p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2017-day-four/">Game of the Year Awards 2017: Day Four</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s the fourth and final day of our year end awards, as we put a bow on what was a great year in gaming. Check out the video:</p>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=syA7zGfooYI"><span></span><img decoding="async" src="https://img.youtube.com/vi/syA7zGfooYI/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>On this final day, we&#8217;re covering Best Performance and Best Surprise, as well as handing out the dreaded Most Disappointing and Worst Game medals. Let&#8217;s do it.</p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Performance: Melina Juergens as Senua (<em>Hellblade: Senua&#8217;s Sacrifice</em>)</span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/20170903015940_1.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-14674 aligncenter" src="https://gamesline.net/wp-content/uploads/2018/01/20170903015940_1.jpg" alt="" width="1216" height="684" srcset="https://gamesline.net/wp-content/uploads/2018/01/20170903015940_1.jpg 1216w, https://gamesline.net/wp-content/uploads/2018/01/20170903015940_1-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/20170903015940_1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/20170903015940_1-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/20170903015940_1-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">The key element that turns a good performance into a great one is subtlety, and there has rarely been a more subtle, nuanced performance in games than Melina Juergens’ portrayal of Senua. Granted, some of that owes to the incredibly powerful technology Ninja Theory were working with; but it cannot be understated just how good Juergens is in her debut role. From slight, barely noticeable facial ticks, to manic, wild eyes and an agonized, desperate delivery of her lines, Juergens is legitimately wonderful, transitioning from vulnerable fear to furious frenzy with poise and tremendous grace. Senua doesn’t say all that much; yet Juergens manages to brilliantly communicate everything about her as she runs the gamut of emotions, from her most vulnerable, to her most unhinged, and finally to resolution.</span></p>
<h4 style="text-align: center;">Runners-up:</h4>
<h4 style="text-align: center;"><em>Hidenari Ugaki as Goro Majima (Yakuza 0)</em></h4>
<p>Hidenari Ugaki has been voicing Goro Majima for over a decade now and it shows, the ease in which he inhabits the character is nothing short of masterful. Couple that with motion capture work that&#8217;s as vibrant as the voice behind everyone&#8217;s favorite cabaret club manager and you have one of the best performances of 2017.</p>
<h4 style="text-align: center;"><em>Kyle McCarley as 9S (NieR: Automata)</em></h4>
<p><span style="font-weight: 400;">Kyle McCarley’s performance in </span><i><span style="font-weight: 400;">NieR</span></i><span style="font-weight: 400;"> begins as innocuous, then becomes manipulative, and then manic, decimated, furious, and emotionally dead. It’s a performance so nuanced and subtle that the meaning changes depending on whose perspective the player is in. 9S is a tortured, terrible being, and McCarley brings him to life with aplomb.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Most Disappointing: <em>Destiny 2</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/destiny-2-titre.jpg"><img decoding="async" class="size-full wp-image-14676 aligncenter" src="https://gamesline.net/wp-content/uploads/2018/01/destiny-2-titre.jpg" alt="" width="3997" height="2248" srcset="https://gamesline.net/wp-content/uploads/2018/01/destiny-2-titre.jpg 3997w, https://gamesline.net/wp-content/uploads/2018/01/destiny-2-titre-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/destiny-2-titre-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/destiny-2-titre-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/destiny-2-titre-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">The first Destiny, after some struggling, was able to right the ship and eventually made itself a real powerhouse. So when Destiny 2 was inevitably going to be released, we assumed the overall package would be akin to where Destiny 1 left off. Instead Destiny 2 made its own series of missteps and mistakes seemingly ignoring the lessons it should’ve learned. Your character no longer speaks, the characters that do are annoyingly comical, and everything feels like a hollow experience leading you down a path towards a lackluster end game experience. Nothing about Destiny 2 feels like a true sequel but instead like a half measure. Unwilling or unable to produce something that could propel Destiny into the stratosphere, Bungie and Activision went down the easier path and sold another disappointing loot shooter.</span></p>
<h4 style="text-align: center;">Runners-up:</h4>
<h4 style="text-align: center;"><em>Yooka-Laylee</em></h4>
<p><span style="font-weight: 400;">Fans desperately wanted a predecessor to the well-loved <em>Banjo-Kazooie</em> games, and boy did we get it. Created by a handful of people who worked on the previous game, it built up hype only to let us down with poor controls, bland characters, and annoying-to-navigate worlds. As it turns out, this type of platformer did not age the away we all had hoped.</span></p>
<h4 style="text-align: center;"><em>Binding of Isaac: Afterbirth+</em></h4>
<p><span style="font-weight: 400;">Playing the Binding of Isaac has always been an ordeal of trade-offs, and Afterbirth + was finally the straw that broke the camel’s back. With a rebalancing that makes the game more frustrating and just downright unfun to play, a slew of game breaking bugs, bad console ports, and a half-baked set of mod tools, it’s impossible to look at Afterbirth + as anything but the worst.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Worst Game: <em>Outlast 2</em></span></h3>
<h3 style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2018/01/download.png"><img loading="lazy" decoding="async" class="size-full wp-image-14677 aligncenter" src="https://gamesline.net/wp-content/uploads/2018/01/download.png" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/download.png 1920w, https://gamesline.net/wp-content/uploads/2018/01/download-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/01/download-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/01/download-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/01/download-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></h3>
<p><span style="font-weight: 400;">Sure, <em>Outlast 2</em> might not be a dollar-priced fidget spinner game on Steam, but it is still a representation of everything that constitutes lazy, hacky game design in the modern era. In what wound up being a truly tremendous year for the horror genre, with the likes of <em>Resident Evil 7</em>, <em>Observer</em>, and <em>Detention</em> all bringing the fire in unique and terrifying ways, <em>Outlast 2</em> commits the biggest sin of them all &#8211; it’s boring, uninspired, and completely ineffective as a horror experience. <em>Outlast 2</em> is an utter failure as far as being scary goes; its stitching so apparent that you can see every “scare” coming well before it happens, making the whole thing feel completely pointless. It doesn’t help that the spooks are so cliché either; everything happens exactly as you’d expect it to, with not a single idea that wasn’t worn thin in the early 2000’s. Sprinkle in enemy AI that’s so stupid that you can literally just walk past them most of the time, and lame, trite attempts to shock and provoke that prompt little more than an eye-roll, and you have a recipe for the worst game of 2017.</span></p>
<h4 style="text-align: center;">Runners-up:</h4>
<h4 style="text-align: center;"><em>WWE 2K18</em></h4>
<p><span style="font-weight: 400;"><em>WWE 2K18</em> feels totally lost and directionless. A cool suite of new character creation tools gets absolutely swallowed by a game that’s simply not fun to play. Thankfully, the monopoly this franchise holds on a profitable niche is slowly getting loosened with better games like <em>Fire Pro World</em> coming out.</span></p>
<h4 style="text-align: center;"><em>Moero Chronicle</em></h4>
<p><span style="font-weight: 400;">Look, I’m not a prude, quite the opposite in fact. But when a game is so overbearingly and annoyingly horny, someone has to take a stand. <em>Moero Chronicles</em> has no redeeming value, and its sexual content is trite and laughable. There are far better RPGs out there, and there are far better ways to ogle anime T&amp;A. Love yourself and skip this.</span></p>
<h3 style="text-align: center;"><span style="color: #ff0000;">Best Surprise: <em>The Sexy Brutale</em></span></h3>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/the-sexy-brutale-listing-thumb-01-ps4-us-25jan17.png"><img loading="lazy" decoding="async" class="size-full wp-image-14683 aligncenter" src="https://gamesline.net/wp-content/uploads/2018/01/the-sexy-brutale-listing-thumb-01-ps4-us-25jan17.png" alt="" width="1600" height="900" srcset="https://gamesline.net/wp-content/uploads/2018/01/the-sexy-brutale-listing-thumb-01-ps4-us-25jan17.png 1600w, https://gamesline.net/wp-content/uploads/2018/01/the-sexy-brutale-listing-thumb-01-ps4-us-25jan17-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/01/the-sexy-brutale-listing-thumb-01-ps4-us-25jan17-768x432.png 768w, https://gamesline.net/wp-content/uploads/2018/01/the-sexy-brutale-listing-thumb-01-ps4-us-25jan17-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2018/01/the-sexy-brutale-listing-thumb-01-ps4-us-25jan17-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p>Like a storm in the night, <i>The Sexy Brutale</i> appeared from nowhere and blew us all away. Distilling the best elements of its inspirations to create a wholly unique experience, <i>The Sexy Brutale</i> marries a refined version of <i>Majora Mask’s</i> cyclical structure to a bizarre and compelling murder mystery, in which nothing is as it seems. As you attempt to solve the murders of each guest at the casino mansion, you observe, experiment, and retry until the cogs come apart and you can prevent the needless deaths. The engaging gameplay and strong sense of style makes <i>The Sexy Brutale</i> hard to put down, even if it is a short experience. That being said, short and sweet is better than long and bloated, and <i>The Sexy Brutale </i>strikes all the right chords without making a single misstep. That these high-level concepts could mesh so well to become such a singular indie game is impressive, and part of why <i>The Sexy Brutale</i> is the best surprise of 2017.</p>
<h4 style="text-align: center;">Runners-up:</h4>
<h4 style="text-align: center;"><em>Hellblade: Senua&#8217;s Sacrifice</em></h4>
<p><span style="font-weight: 400;">Nobody was entirely sure just what exactly <em>Hellblade</em> was going to be; but the safe and worrying assumption was that we’d be treated to a Heavenly Sword-esque game with a less than subtle or mishandled depiction of mental illness. That we instead got a sincere, well-handled narrative experience was nothing short of amazing.</span></p>
<h4 style="text-align: center;"><em>Mario + Rabbids Kingdom Battle</em></h4>
<p><span style="font-weight: 400;">When most of the gaming world saw a <em>Mario and Rabbids</em> crossover game was on the horizon, many decried that this was a step too far in the crossover department. But when the game was shown at E3, those same people, ourselves included, changed their tune. <em>Mario + Rabbids</em> is a great strategy game with a cute sense of humor and fantastic music, and we’re all very glad we were wrong about the goofy <em>Rabbids</em> game.</span></p>
<p>The post <a href="https://gamesline.net/game-of-the-year-awards-2017-day-four/">Game of the Year Awards 2017: Day Four</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 153: Corky&#8217;s Cave</title>
		<link>https://gamesline.net/vgcc-episode-153-corkys-cave/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 22 Jan 2017 21:45:06 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=12233</guid>

					<description><![CDATA[<p>Shout out to McDonald's Matt.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-153-corkys-cave/">VGCC Episode 153: Corky&#8217;s Cave</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Run and hide, because it&#8217;s time for a very special episode of Chooch! Most of us had to work, which means that Rose and Jonathan are joined by friend of the site Andi Clare (of Friends at the Table fame) and the reviled and despised Mike &#8220;Corky&#8221; Cosimano (live from the cave he lives in, apparently)! Corky gives Rose a crash course in the hottest apps, and things descend into utter chaos. Andi loves Crusader Kings, and Mike is&#8230; Mike. Swery has a new studio, Nintendo&#8217;s been talking Fire Emblem, Ubisoft acquired FreeStyleGames, Corky lies about our Best Surprise 2015, and fighting games are back!</p>
<p>Follow us on Twitter <a href="http://twitter.com/VGChooChoo">@VGChooChoo</a>, <a href="http://twitter.com/JohnMichonski">@JohnMichonski</a>, <a href="http://twitter.com/horngal">@horngal</a>, <a href="http://twitter.com/captaintrash">@captaintrash</a>, &amp; <a href="http://twitter.com/MikeCosimano">@MikeCosimano</a>.</p>
<p>Yell at Corky with Chooch via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="http://www.hipcast.com/podcast/HmSQMflk">Hipcast</a>, <a href="http://mikecosimano.hipcast.com/download/mikecosimano-20170122153631-5484.mp3">Direct Download</a> or listen below!</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-153-corkys-cave/">VGCC Episode 153: Corky&#8217;s Cave</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Binding of Isaac Rejected By Apple</title>
		<link>https://gamesline.net/binding-of-isaac-rejected-by-apple/</link>
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		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Sun, 07 Feb 2016 21:08:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Binding of Isaac]]></category>
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		<category><![CDATA[roguelike]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=8634</guid>

					<description><![CDATA[<p>Isaac and his mother won't be coming to your phone anytime soon.</p>
<p>The post <a href="https://gamesline.net/binding-of-isaac-rejected-by-apple/">Binding of Isaac Rejected By Apple</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>You remember <em>Binding of Isaac</em>, right? That little Flash-coded roguelike that became something of a <span style="color: #ff0000;"><a href="https://gamesline.net/the-evolution-of-isaac/"><span style="color: #ff0000;">gaming cultural phenomenon?</span></a></span> Well, last year it finally clawed its way to <span style="color: #ff0000;"><a href="https://gamesline.net/binding-of-isaac-rebirth-officially-coming-for-more-consoles/"><span style="color: #ff0000;">pretty much every console,</span></a></span> finally overcoming even the harsh Nintendo censors- but it looks like Apple missed the memo.</p>
<p>Last night, Nicalis founder Tyrone Rodriguez tweeted an image from iTunes Connect stating that an iOS port of <em>The Binding of Isaac: Rebirth</em> had been rejected on the grounds that it depicted &#8220;violence towards, or abuse of, children,&#8221; which apparently is a big no-no on the Apple App Store.</p>
<blockquote class="twitter-tweet" data-lang="en">
<p dir="ltr" lang="fr">C&#8217;mon, wtf&#8230; Apple <a href="https://t.co/aEygkjqH2b">pic.twitter.com/aEygkjqH2b</a></p>
<p>— Tyrone Rodriguez (@tyronerodriguez) <a href="https://twitter.com/tyronerodriguez/status/696129241696509952">February 7, 2016</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<p>Although there hadn&#8217;t been any confirmed news about <em>Rebirth</em> coming to iOS, Rodriguez has been tweeting images of the game <span style="color: #ff0000;"><a href="https://twitter.com/tyronerodriguez/status/695514591581704192"><span style="color: #ff0000;">running on iPhones and iPads</span></a></span> over the last couple weeks. Previously at <em>Rebirth&#8217;s</em> launch, creator Edmund McMillen mentioned an iOS port might be developed if &#8220;it&#8217;s not garbage,&#8221; but nothing else had been said about it since.</p>
<p>It&#8217;s a little disappointing that <em>Isaac</em> has been rejected for a port yet again, but it&#8217;s not necessarily surprising. After all, what would we as a society do if a violent game like <em>Isaac</em> got ported to iOS? The App Store is a clean and pure environment, totally free of bloody games like <em>Bioshock</em> or games that terrorize children like Telltale&#8217;s <em>The Walking Dead</em>&#8211; oh, wait. Never mind. Well, in the meantime, I guess I&#8217;ll just have to suck it up and play <em>Isaac</em> on my PC, my 3DS, my Wii U, or my PS4&#8230;is there no justice in the world?</p>
<p>The post <a href="https://gamesline.net/binding-of-isaac-rejected-by-apple/">Binding of Isaac Rejected By Apple</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>The Evolution of Isaac</title>
		<link>https://gamesline.net/the-evolution-of-isaac/</link>
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		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Wed, 11 Nov 2015 00:04:58 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[afterbirth]]></category>
		<category><![CDATA[Binding of Isaac]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[Rebirth]]></category>
		<category><![CDATA[wrath of the lamb]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=7545</guid>

					<description><![CDATA[<p>A brief, biased history of Isaac and his mother.</p>
<p>The post <a href="https://gamesline.net/the-evolution-of-isaac/">The Evolution of Isaac</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Back in September of 2011, Edmund McMillen, the creator of <em>Super Meat Boy</em>, released a game some of you might have heard of called <em>The Binding of Isaac</em>. At first, it didn&#8217;t feel like a whole lot of people took notice. Even now, the concept of a randomized roguelike based on the original <em>Legend of Zelda</em> about a boy being chased into a ghoulish basement by his crazed religious mother seems a little weird. But somehow, the simplistic coded-in-Flash <em>Isaac</em> took off. Maybe it was because of the game&#8217;s inclusion in the newly debuted Humble Bundle later that November, which is where I first caught wind of it. I fell in love with the game almost immediately.</p>
<p>It&#8217;s hard to say what about <em>Isaac</em> appealed to me so much. Knowing me, the primary draw had to have been the sick concept and gruesome visual design &#8211; I distinctly remember being kinda grossed out when I played it for the first time, and that&#8217;s exactly what I wanted to happen. I was pleasantly surprised by the game&#8217;s ability to effectively convey things like severed body parts and mutilated horrors and whatever other vile elements <em>Isaac</em> spits up through such simple graphics. The soundtrack was a similar kind of pull &#8211; simple, yet incredibly effective.</p>
<p>&#8220;Simple yet effective&#8221; is a creed that applied to <em>Issac&#8217;s</em> gameplay too. Move &#8216;n shoot in four directions, collect items, die, rinse, repeat. It was and still is uncomplicated and severely addicting by virtue of how fast and easy to learn the whole thing is. But just because it&#8217;s easy to learn never meant <em>Isaac</em> was easy to master &#8211; even after all this time and all these iterations and all my achievements, I still think I&#8217;m a pretty poor player overall. The combination of brutal difficulty and fun gameplay leads to the worst case of &#8220;just one more run&#8221; syndrome ever devised.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/11/2015-11-10_00003.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-7549" src="https://gamesline.net/wp-content/uploads/2015/11/2015-11-10_00003.jpg" alt="2015-11-10_00003" width="557" height="363" srcset="https://gamesline.net/wp-content/uploads/2015/11/2015-11-10_00003.jpg 1084w, https://gamesline.net/wp-content/uploads/2015/11/2015-11-10_00003-300x196.jpg 300w, https://gamesline.net/wp-content/uploads/2015/11/2015-11-10_00003-1024x668.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/11/2015-11-10_00003-721x470.jpg 721w" sizes="auto, (max-width: 557px) 100vw, 557px" /></a><em>&#8220;Yeah mom, I&#8217;ll be down in a minute; I have to kill mom in this game.&#8221;</em></p>
<p>Getting obsessed with <em>Isaac</em> in 2011 meant I was the perfect passenger on the hype train for the game&#8217;s first major expansion, <em>Wrath of the Lamb</em>, which unleashed itself in May of 2012. I remember sitting at my computer waiting for it to unlock at midnight, only to realize it wouldn&#8217;t be &#8220;released&#8221; until the next afternoon. <em>Wrath of the Lamb</em> was a big deal, both figuratively and literally &#8211; by more than doubling the amount of content in <em>Isaac</em>, it provided more gameplay to us players who had almost totally milked the base game dry.</p>
<p>With <em>Wrath of the Lamb</em>, the first bit of what I&#8217;ll refer to as &#8220;item craze&#8221; made itself apparent, which is to say that obsession of finding all the items in the game and seeing what kind of cool gameplay combos they made. For example, discovering the right combination of items for poison bomb tears, or how many different kinds of fly-based items you can stick on your character at once. Sure, that was in the original <em>Isaac</em> too, but <em>Wrath</em> brought enough new items to the table to actually make so many combos viable. It wasn&#8217;t perfect though; some items ended up being completely broken, and some combos cancelled other items out, but it was the &#8220;item craze&#8221; that really paved the way for <em>Rebirth</em>.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/11/2014-11-04_00002.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-7552" src="https://gamesline.net/wp-content/uploads/2015/11/2014-11-04_00002.jpg" alt="2014-11-04_00002" width="557" height="313" srcset="https://gamesline.net/wp-content/uploads/2015/11/2014-11-04_00002.jpg 960w, https://gamesline.net/wp-content/uploads/2015/11/2014-11-04_00002-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2015/11/2014-11-04_00002-160x90.jpg 160w" sizes="auto, (max-width: 557px) 100vw, 557px" /></a><em>Let&#8217;s be honest&#8230;a red circle of death is pretty cool.</em></p>
<p><em>The Binding of Isaac: Rebirth</em> came out almost a year ago today, but the lead-up lasted for around a year in itself. The crux of the hype came from better graphics, a non-Flash engine, a new soundtrack, and, of course, a ton of new items and enemies. It was hard to go for long without seeing some kind of tease from McMillen&#8217;s blog about some new item and how cool it looks when you&#8217;re using it with this other item. Almost every question he received wasn&#8217;t about whether the plot would change, or if there would be new gameplay modes, but rather &#8220;what does X do when you use it with Y?&#8221; or &#8220;will there be an item that lets you do Z?&#8221;</p>
<p>I was skeptical about <em>Rebirth</em> at first. Did <em>Isaac</em> really need another version? Thankfully, the answer was yes. <em>Rebirth</em> managed to put my fears to bed by improving on the original <em>Isaac</em> in pretty much every way, even if it didn&#8217;t bring a whole lot new to the gameplay table aside from some new challenges and the addition of a timer and better interface. As far as I&#8217;m concerned, <em>Rebirth</em> was the high-water mark for <em>Isaac </em>&#8211; which brings us to <em>Afterbirth</em>.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/11/2014-11-05_00002.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-7553" src="https://gamesline.net/wp-content/uploads/2015/11/2014-11-05_00002.jpg" alt="2014-11-05_00002" width="558" height="314" srcset="https://gamesline.net/wp-content/uploads/2015/11/2014-11-05_00002.jpg 960w, https://gamesline.net/wp-content/uploads/2015/11/2014-11-05_00002-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2015/11/2014-11-05_00002-160x90.jpg 160w" sizes="auto, (max-width: 558px) 100vw, 558px" /></a>Rebirth <em>was so good because it gave us this boss art.</em></p>
<p>In case you couldn&#8217;t guess, I preordered <em>Afterbirth</em> almost as soon as I could. Even though I still hadn&#8217;t unlocked everything there was to find in <em>Rebirth</em>, the promise of more content was all I needed. In retrospect, I probably should have been a little more discerning.</p>
<p>I never thought I&#8217;d say DLC could make a game worse, but in some places, <em>Afterbirth</em> actually detracts from the near-perfect experience of <em>Rebirth</em>. Unnecessary voice acting from the game&#8217;s narrator now accompanies every usable item, with delivery ranging from inoffensive to downright unintentionally hilarious (&#8220;TELEPILLZZZZZZ&#8221;). The soundtrack is now randomly supplemented with bizarre pseudo-metal butt-rock guitar riffs, and the boss music seems to have been replaced entirely. New &#8220;button rooms&#8221; require players to time their movements in order to press buttons to open doors, which really just feels like a shallow, challengeless addition to slow down attempted speed-runs. The new &#8220;Greed Mode&#8221; feels obtuse and unintuitive at first, which compromises the inherent simplicity at <em>Isaac&#8217;s</em> core. Bigger isn&#8217;t always better.</p>
<p>Good things about <em>Afterbirth</em> are, of course, the new bosses, items, and floor types, and the addition of a daily challenge run, which includes, of all things, a global leaderboard based on an almost incomprehensibly calculated score that has something to do with how fast you play, how many items you get, etc. It&#8217;s this daily challenge and score mode, also present in the main game, that really cinches <em>Afterbirth</em> as the final stage in <em>Isaac&#8217;s</em> long evolution, for better or worse.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/11/2015-10-30_00002.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-7554" src="https://gamesline.net/wp-content/uploads/2015/11/2015-10-30_00002.jpg" alt="2015-10-30_00002" width="558" height="364" srcset="https://gamesline.net/wp-content/uploads/2015/11/2015-10-30_00002.jpg 1084w, https://gamesline.net/wp-content/uploads/2015/11/2015-10-30_00002-300x196.jpg 300w, https://gamesline.net/wp-content/uploads/2015/11/2015-10-30_00002-1024x668.jpg 1024w, https://gamesline.net/wp-content/uploads/2015/11/2015-10-30_00002-721x470.jpg 721w" sizes="auto, (max-width: 558px) 100vw, 558px" /></a><em>Speaking of worse, &#8220;more trollfaces&#8221; was the last thing I wanted.</em></p>
<p>With <em>Afterbirth</em>, whatever story or plot was behind <em>Isaac</em> has officially been pushed to the wayside. <em>Isaac</em> has become totally enveloped in its own gameplay, developing a complete dependency on pushing players towards high scores and showing off whatever endless combination of items the game generates. This emphasis on gameplay was obviously always there, but the additions of <em>Afterbirth</em> bring it to its logical conclusion. It&#8217;s no longer the story of Isaac and his mother, it&#8217;s the story of Isaac and his high scores, Isaac and his speed runs, and Isaac and his Twitch emote.</p>
<p>And that&#8217;s the thing about <em>Afterbirth</em> &#8211; with all these new additions to an already near endless vein of content and the imposed sense of self-competitiveness <em>Afterbirth</em> brings to the forefront, <em>Isaac</em> is now more or less the perfect streaming game. It plays fast and has enough of an &#8220;oh, look at this!&#8221; factor in its near-infinite randomly generated content to keep fans of the game occupied and entertained watching it even when they aren&#8217;t playing it. Unless the next iteration of <em>Isaac</em> integrates a login for Twitch streaming, it couldn&#8217;t be any more perfect.</p>
<p style="text-align: center;"><a href="https://gamesline.net/wp-content/uploads/2015/11/6152590_watch-deadmau5-live-from-twitchcon-live_5f26c2b6_m.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-7557" src="https://gamesline.net/wp-content/uploads/2015/11/6152590_watch-deadmau5-live-from-twitchcon-live_5f26c2b6_m.jpg" alt="6152590_watch-deadmau5-live-from-twitchcon-live_5f26c2b6_m" width="558" height="372" srcset="https://gamesline.net/wp-content/uploads/2015/11/6152590_watch-deadmau5-live-from-twitchcon-live_5f26c2b6_m.jpg 640w, https://gamesline.net/wp-content/uploads/2015/11/6152590_watch-deadmau5-live-from-twitchcon-live_5f26c2b6_m-300x200.jpg 300w" sizes="auto, (max-width: 558px) 100vw, 558px" /></a><em>Thanks to TwitchCon</em>, Isaac <em>is now implicitly a part of this culture.</em></p>
<p>But even as a joke, I can&#8217;t really see <em>Isaac</em> getting another expansion, or at least one that&#8217;s justified. With the additions provided by <em>Afterbirth</em>, there&#8217;s nothing that could be added gameplay-wise that wouldn&#8217;t feel clunky or gimmicky, aside from possibly online multiplayer. After four years, <em>Isaac</em> has more or less hit a zenith and reached its most superior version; assuming you aren&#8217;t a die-hard fan of the original <em>Isaac</em> or think that <em>Rebirth</em> was perfectly fine like me.</p>
<p>I wouldn&#8217;t be surprised if there&#8217;s one last expansion to <em>Isaac</em> a year or so from now &#8211; it would be too hard to just give up on this indie cash cow. But until then, <em>Afterbirth</em> is what we&#8217;ve got, and is assumedly, the definitive and canon version of <em>Isaac</em>. So what this all boils down to, I&#8217;m not really sure, but I do know one thing: despite my criticisms, I&#8217;m too addicted to give up on the basement any time soon. Where <em>Isaac</em> goes from here is anyone&#8217;s guess, but I&#8217;ll be there waiting with my bible in hand.</p>
<p>The post <a href="https://gamesline.net/the-evolution-of-isaac/">The Evolution of Isaac</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Binding of Isaac: Rebirth Officially Coming For More Consoles</title>
		<link>https://gamesline.net/binding-of-isaac-rebirth-officially-coming-for-more-consoles/</link>
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		<dc:creator><![CDATA[Morgan]]></dc:creator>
		<pubDate>Tue, 07 Jul 2015 02:34:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Binding of Isaac]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Rebirth]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox one]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=5845</guid>

					<description><![CDATA[<p>The wait is over, Binding of Isaac fans: on July 23rd, the improved Rebirth version of the randomized roguelike is&#8230;</p>
<p>The post <a href="https://gamesline.net/binding-of-isaac-rebirth-officially-coming-for-more-consoles/">Binding of Isaac: Rebirth Officially Coming For More Consoles</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The wait is over, <em>Binding of Isaac</em> fans: on July 23rd, the improved <em>Rebirth</em> version of the randomized roguelike is seeing a wider release &#8211; and yes, this finally includes the 3DS.</p>
<p>After a <span style="color: #ff0000"><a href="http://bindingofisaac.com/post/123420496744/xboned-afterbirth-update-14"><span style="color: #ff0000">blog update</span></a></span> by creator Edmund McMillen confirmed the game for an Xbox One release, developer Nicalis <span style="color: #ff0000"><a href="https://twitter.com/nicalis/status/618239351135154176"><span style="color: #ff0000">tweeted</span></a></span> a screenshot of the game in action on the 3DS, along with confirmation that it will also be coming to the Wii U. Although information that Rebirth would be released on these consoles has been circulating for a couple months, no date has been confirmed until now.</p>
<p>The wider release coincides with the upcoming launch of the DLC content <em>Afterbirth</em>, which according to another <span style="color: #ff0000"><a href="http://bindingofisaac.com/post/110884940374/afterbirth"><span style="color: #ff0000">blog post</span></a></span>, is meant to be released sometime this summer.</p>
<p>After a history of difficulty getting <em>Isaac</em> approved by Nintendo, it&#8217;s nice that the game is finally seeing a release on their consoles. At this point however, those of us with hundreds of hours logged in the game are probably content with the PC version.</p>
<p>The post <a href="https://gamesline.net/binding-of-isaac-rebirth-officially-coming-for-more-consoles/">Binding of Isaac: Rebirth Officially Coming For More Consoles</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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