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	<title>anthem Archives - Gamesline</title>
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		<title>VGCC Episode 268: Marill on the Maypole</title>
		<link>https://gamesline.net/vgcc-episode-268-marill-on-the-maypole/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 16 Jun 2019 19:27:41 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[anthem]]></category>
		<category><![CDATA[apex legends]]></category>
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		<category><![CDATA[cyberpunk 2077]]></category>
		<category><![CDATA[devolver digital]]></category>
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		<category><![CDATA[microsoft]]></category>
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		<category><![CDATA[seiken densetsu x the godfather]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=18024</guid>

					<description><![CDATA[<p>DOOM... the video game.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-268-marill-on-the-maypole/">VGCC Episode 268: Marill on the Maypole</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re living in a post-E3 world, and Rose is ready to open her third eye as we analyze the goings on over gaming&#8217;s biggest week! Solon&#8217;s got some financial advice for the listeners, the Pokemon are getting #large, John feels bad about horny, EA was surprisingly not bad, Cyberpunk has been divisive, Rose is made about the lack of Alan Wake, and the gang loves their weird uncles. Todd told lies, Devolver was a painful watch, but it still wasn&#8217;t as bad as Ubisoft. TIFA IS REAL, John wants to be Dr. Strange, Solon offers Tetsuya Nomura some fashion advice, and Rose is a Banjo gatekeeper.</p>
<p>As always you can support us on <a href="https://patreon.com/vgcc">our patreon</a>, and follow us on twitter @<a href="http://twitter.com/VGChooChoo">VGChooChoo</a>, @<a href="http://twitter.com/solairehazard">SolaireHazard</a>, @<a href="http://twitter.com/solonface">Solonface</a>, @<a href="http://twitter.com/horngal">horngal</a>, and @<a href="https://twitter.com/john_michonski">John_Michonski</a>.</p>
<p>Also, don&#8217;t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to podcast@videogamechoochoo.com, via twitter with the hashtag #AskVGCC or into our ask box at <a href="http://videogamechoochoo.tumblr.com/ask">videogamechoochoo.tumblr.com/ask</a></p>
<p>You can also join our discord channel at <a href="http://thegamezone.zone">thegamezone.zone </a>!</p>
<p>Our theme song is “Crush” by Melt Channel, from the album <a href="http://meltchannel.bandcamp.com/">Magic is Real</a>.</p>
<p>Subscribe via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/H3Zkh2K7">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190616141319-6477.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-18024-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20190616141319-6477.mp3?_=1" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20190616141319-6477.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20190616141319-6477.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-268-marill-on-the-maypole/">VGCC Episode 268: Marill on the Maypole</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Anthem Lets You Fly in a Fancy Suit in 2019</title>
		<link>https://gamesline.net/anthem-lets-you-fly-in-a-fancy-suit-in-2019/</link>
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		<dc:creator><![CDATA[Rose]]></dc:creator>
		<pubDate>Sat, 09 Jun 2018 19:28:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anthem]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[e3 2018]]></category>
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		<category><![CDATA[Electronic Arts]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15560</guid>

					<description><![CDATA[<p>Man someone at Bioware REALLY fuckin' loves Iron Man huh?</p>
<p>The post <a href="https://gamesline.net/anthem-lets-you-fly-in-a-fancy-suit-in-2019/">Anthem Lets You Fly in a Fancy Suit in 2019</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After being announced last year, Bioware&#8217;s ambitious blend of single player story and open world live service game <em>Anthem</em> finally has a lot more details, and a solid release date.</p>
<p><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=ZFwylDNpgFc"><span></span><img decoding="async" src="https://img.youtube.com/vi/ZFwylDNpgFc/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div><br />
&nbsp;<br />
Anthem will primarily be split up into two separate aspects, with the core of the game being focused on exploring an open world with a bunch of different players like something out of <em>Destiny</em>, and more choice-focused story bits being focused on back at more isolated bases. Players will be able to choose between four different classes with the types of differences you&#8217;d expect, but unlike many online games you&#8217;ll be able to swap between the classes whenever you want, since the abilities are tied to &#8220;Suits&#8221; rather than an individual player (much like<em> Warframe</em>).</p>
<p>The conceit of <em>Anthem&#8217;s</em> world is that the world was once very actively managed by godlike entities, who eventually just up and left. For the people left behind in the now abandoned world, they were left to fight over the tools left behind by these gods, and the creatures those tools created. Bioware said their hopes with this conceit are to create a lot of inventive scenarios where entire environments can change, and that would certainly be interesting to see.</p>
<p>I&#8217;m not quite sure I have the highest hopes in the world for <em>Anthem</em>, considering both Bioware&#8217;s recent pedigree as well as the quality of many &#8220;Games as a service&#8221; titles of late, but I can&#8217;t deny that the concept is an intriguing one. It was also nice to see, although we&#8217;ll see if they stick to it, that the developers swore there would be &#8220;no lootboxes or gameplay advantage micotransactions,&#8221; which a promise even competitors like <em>Destiny</em> have failed to offer.</p>
<p>We&#8217;ll get to see more about what <em>Anthem</em> really is, and whether or not it&#8217;ll end up really setting the world on fire when it launches on PC, PS4. and Xbox One on February 22, 2019.</p>
<p>&nbsp;</p>
<p>The post <a href="https://gamesline.net/anthem-lets-you-fly-in-a-fancy-suit-in-2019/">Anthem Lets You Fly in a Fancy Suit in 2019</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>VGCC Episode 201: John Weena</title>
		<link>https://gamesline.net/vgcc-episode-201-john-weena/</link>
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		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Sun, 28 Jan 2018 19:51:17 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[anthem]]></category>
		<category><![CDATA[banished]]></category>
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		<category><![CDATA[randy pitchford]]></category>
		<category><![CDATA[street fighter V]]></category>
		<category><![CDATA[under night in-birth exe:late[st]]]></category>
		<category><![CDATA[uniel]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14861</guid>

					<description><![CDATA[<p>You can't see him.</p>
<p>The post <a href="https://gamesline.net/vgcc-episode-201-john-weena/">VGCC Episode 201: John Weena</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re into the nitty-gritty of a post episode 200 world! Michael has a heart of iron, Ryan&#8217;s been Banished, Paragon&#8217;s about to die, Anthem got delayed, it&#8217;s fighting game season and John&#8217;s excited, Duke Nukem is hitting the big screen, and Michael gets locked in the Comedy Dungeon.</p>
<p>Follow us on twitter <a href="http://twitter.com/VGChoochoo">@VGChooChoo</a>, <a href="http://twitter.com/john_michonski">@john_michonski</a>, <a href="http://twitter.com/sewerpeak">@sewerpeak</a> &amp; <a href="http://twitter.com/finaldasa">@finaldasa</a>, and don&#8217;t forget to rate &amp; review the show on iTunes, as well as tell a friend! You can also send questions, comments, and concerns to podcast@videogamechoochoo.com or find us on <a href="http://videogamechoochoo.tumblr.com">Tumblr</a>! You can also join our Discord channel at <a href="http://thegamezone.zone">thegamezone.zone</a>!</p>
<p>Our theme song is &#8220;Crush&#8221; by Melt Channel, from the album <a href="https://meltchannel.bandcamp.com/album/magic-is-real">Magic is Real</a>.</p>
<p>Rock the dragjohn via <a href="https://itunes.apple.com/us/podcast/video-game-choo-choo/id659755825?mt=2">iTunes</a>, <a href="https://www.hipcast.com/podcast/HmJJDyFk">Hipcast</a>, <a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180128133822-5239.mp3">Direct Download</a> or listen below!</p>
<audio class="wp-audio-shortcode" id="audio-14861-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://mikecosimano.hipcast.com/download/mikecosimano-20180128133822-5239.mp3?_=2" /><a href="https://mikecosimano.hipcast.com/download/mikecosimano-20180128133822-5239.mp3">https://mikecosimano.hipcast.com/download/mikecosimano-20180128133822-5239.mp3</a></audio>
<p>The post <a href="https://gamesline.net/vgcc-episode-201-john-weena/">VGCC Episode 201: John Weena</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Games I Don&#8217;t Think Will Come Out In 2018</title>
		<link>https://gamesline.net/games-i-dont-think-will-come-out-in-2018/</link>
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		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 10 Jan 2018 00:03:08 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[anthem]]></category>
		<category><![CDATA[final fantasy 7 remake]]></category>
		<category><![CDATA[fire emblem]]></category>
		<category><![CDATA[kingdom Hearts 3]]></category>
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		<category><![CDATA[red dead redemption 2]]></category>
		<category><![CDATA[shenmue 3]]></category>
		<category><![CDATA[travis strikes again: no more heroes]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14764</guid>

					<description><![CDATA[<p>Last year had a lot of games in it, can we just relax this year?</p>
<p>The post <a href="https://gamesline.net/games-i-dont-think-will-come-out-in-2018/">Games I Don&#8217;t Think Will Come Out In 2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">With the new year dawning, we have plenty of games to look forward to. Even if 2018 doesn’t manage to compete with the sheer gaming force that 2017 brought, it’ll still be a fun one. Despite a lengthy list of upcoming titles, some things just won’t make it to release. Video games aren’t easy to make, after all. So here are a handful of titles I don’t think will make it out during the rest of the calendar year.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-14768" src="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png" alt="" width="616" height="347" srcset="https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5.png 616w, https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5-300x169.png 300w, https://gamesline.net/wp-content/uploads/2018/01/ff7-remake-5-160x90.png 160w" sizes="(max-width: 616px) 100vw, 616px" /></a></p>
<h3><em><b>Final Fantasy 7 Remake</b></em></h3>
<p><span style="font-weight: 400;">The original <em>Final Fantasy 7</em> was three discs of PlayStation-era polygons, animations, and cutscenes. Now imagine you’re updating, recreating, and redoing all of them. Even with the <em>Final Fantasy 7 Remake</em> being cut into separate parts, there’s no way Square Enix has even the first part ready to go. Maybe we’ll see some more glimpses this year, but when you consider how long <em>FF15</em> took, we won’t see this remake anytime soon. </span></p>
<p><span style="font-weight: 400;">I wouldn’t be too surprised if info about <em>Final Fantasy 7 Remake</em> skipped 2018 altogether. Maybe a screenshot gallery will arrive in inboxes as a press release, but Square already has something major on their plate. Speaking of that something major&#8230;</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg"><img decoding="async" class="aligncenter size-full wp-image-14770" src="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Kingdom Hearts 3</b></em></h3>
<p><span style="font-weight: 400;">Maybe this is an either or. Either <em>Final Fantasy 7 Remake</em> has been getting worked on, or <em>Kingdom Hearts 3</em> has. With the amount of screenshots and footage that’s leaked however, my money is on <em>KH3</em> getting all the focus. Even with Square giving Sora, Mickey and his pals all that tender love and care, it may still miss 2018.</span></p>
<p><span style="font-weight: 400;"><em>Kingdom Hearts</em> isn’t just another RPG in Square’s arsenal, it’s a licensed game. Even with creative liberties, Disney doesn’t let anyone just do what they please and will want to approve a lot of what’s tossed in. Toss in the possibility of Marvel or Star Wars making an appearance, and now we&#8217;re dealing with a lot of lawyer-filled headaches. It isn’t too hard to imagine a world where <em>KH3’s</em> release date slips into the future.   </span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg"><img decoding="async" class="aligncenter size-full wp-image-14771" src="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/shenmue-iii-screen-02-ps4-us-15jun15-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Shenmue 3</b></em></h3>
<p><span style="font-weight: 400;">I can’t tell you if this is wishful thinking or a real prediction. Stiff Walking Man 2K18 may actually make it out this year, but I’d prefer it not. Perhaps <em>Shenmue 3</em> will muster something worth looking at or playing, but I have little hopes for this quasi-Kickstarted look into Sega’s past. If there’s anything 2016 and 2017 taught us, it was plenty of harsh lessons in Kickstarters and expectations. It’s best if you keep your vision focused- and the <em>Shenmue</em> series isn’t exactly known for its focus.</span></p>
<p><span style="font-weight: 400;">There’s potential with <em>Shenmue 3</em>, and worryingly that’s the nicest thing I can say about it.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14772" src="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/Anthem-Screenshot-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Anthem</b></em></h3>
<p><span style="font-weight: 400;">No one wants <em>Anthem</em> to be released in 2018 more than EA. Last year was a PR struggle for the publisher, and pushing into this year they could really use a big tentpole money-making release. More importantly, EA could use a title that can compete with Activision’s <em>Destiny</em> franchise. <em>Battlefront</em> might be a dirty word nowadays but it’s still competing with <em>Call of Duty</em>. EA needs to add a RPG shooter to their sales tier, but just wishing for one will not make it so.</span></p>
<p><span style="font-weight: 400;">Being pushy is what gets EA in trouble. The first <em>Battlefront</em> reboot did great, but the second floundered thanks to loot boxes and microtransactions. That same initiative’s fingerprints has been seen in other EA titles like <em>Madden</em> and <em>FIFA</em> for years now, and it’s no doubt that microtransactions were/are planned for Anthem. Maybe EA is maddeningly ripping those systems out, maybe Bioware managed to stand tall against the publisher’s greedy ideas, or maybe <em>Anthem</em> is still in alpha on a computer server somewhere. <em>Anthem</em> ain’t coming this year, but I could definitely see it being a fun Q1 2019 title.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14773" src="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg" alt="" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6.jpg 1920w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/red-dead-redemption-2-6-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Red Dead Redemption 2</b></em></h3>
<p><span style="font-weight: 400;">Somewhere deep inside Rockstar Studios there is a whisper. Past the rows of desks and dimly lit computer monitors you can hear it. It’s spoken by a worried programmer or a frantic QA manager or an agitated producer who keeps glancing at a calendar. That whisper is saying “we need the Benz.” </span></p>
<p><span style="font-weight: 400;">If you don’t remember Leslie Benzies departure from Rockstar, you should. Benzies was a developer and producer for Rockstar best known for being a problem solver. He was the person you call in when everything has gone sideways and you absolutely need to release your game on time. Benzies left Rockstar and made a splash with a lawsuit against them and publisher Take Two. Without the fixer to come in and solve whatever problems a title is having, can Rockstar really meet expectations and deadlines? This year should be when we start hearing more and more from <em>Red Dead Redemption 2</em>, but if the title goes quiet Benzies’ absence will be felt into 2019.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14774" src="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg" alt="" width="1680" height="937" srcset="https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4.jpg 1680w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-300x167.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-768x428.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-1024x571.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/No-More-Heroes-Travis-Strikes-Again-4-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><em><b>Travis Strikes Again: No More Heroes</b></em></h3>
<p><span style="font-weight: 400;">After its initial tease, it took most of 2017 to get a real trailer for <em>Travis Strikes Again</em>, and even after all this time I’m still not entirely sure what this game will be. Suda51 is a bit of a mad man and I wouldn’t be shocked if <em>No More Heroes</em> is either still very early on, or just about done. However, what we do know is that Travis will be visiting several other video game universes throughout this sequel. That means a lot of collaboration, legal agreements, and lots of scheduling. Grasshopper can usually manage a release per year, but it seems in Travis and John’s best interest if they took their time.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14775" src="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/01/maxresdefault-1-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<h3><b><em>Fire Emblem/Pokemon</em> on the Switch</b></h3>
<p><span style="font-weight: 400;">It will probably be one or the other. Both games are still stitched together with rumors, speculation, and the lightest sprinkling of official news. 2018 is already looking pretty bright for the Nintendo Switch with <em>Kirby</em>, <em>Yoshi</em>, and <em>Metroid Prime 4</em> possibly making their way out this year. It seems silly to add an additional two massive franchises to your schedule when you should be filling the calendar with ports and smaller releases. In an attempt to avoid sales cannibalism among major titles, Nintendo will probably have to choose between <em>Fire Emblem</em> or <em>Pokemon</em>.</span></p>
<p><span style="font-weight: 400;">Fire Emblem has the least amount of info swirling around for it, while <em>Pokemon</em> has a tornado of rumors pulsing through the air. That’s not much of an indication, but tossing a guaranteed sales bonanza to the end of 2018 that would sell even more Switches seems like the obvious choice. Nothing would push Nintendo into 2019 with a better outlook than a year much like 2017. A mainline <em>Pokemon</em> game developed specifically for the Switch would set the world ablaze in the best way. <em>Fire Emblem</em> doesn’t quite muster that same kind of fire. My bet is on <em>Pokemon</em>. </span></p>
<p>The post <a href="https://gamesline.net/games-i-dont-think-will-come-out-in-2018/">Games I Don&#8217;t Think Will Come Out In 2018</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Anthem Gameplay Shown At Xbox&#8217;s E3</title>
		<link>https://gamesline.net/anthem-gameplay-shown-at-xboxs-e3/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Sun, 11 Jun 2017 23:16:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anthem]]></category>
		<category><![CDATA[bioware]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=13250</guid>

					<description><![CDATA[<p>Get in your super suit and shoot up a jungle.</p>
<p>The post <a href="https://gamesline.net/anthem-gameplay-shown-at-xboxs-e3/">Anthem Gameplay Shown At Xbox&#8217;s E3</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After being teased for a hot second during EA’s press conference yesterday, Bioware revealed more of their newest IP, <em>Anthem</em>.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/EL5GSfs9fi4"><span></span><img decoding="async" src="https://img.youtube.com/vi/EL5GSfs9fi4/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>Looking an awful lot like <em>Destiny</em>, <em>Anthem</em> is focused on exploring “beyond the wall” where the wilderness is dangerous to go alone. You’ll slide into your exosuit, just like an Iron Man, which will represent the class or style you play as. The game is clearly focused on exploring the world with friends; with each of you taking up a different class, and mowing down enemies cooperatively. Anthem does seem more filled out and a bit more story focused than <em>Destiny,</em> but the influence is still undeniably there.</p>
<p><em>Anthem</em> is slated to release in 2018.</p>
<p>&nbsp;</p>
<p>The post <a href="https://gamesline.net/anthem-gameplay-shown-at-xboxs-e3/">Anthem Gameplay Shown At Xbox&#8217;s E3</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>EA (Partially) Unveils Bioware&#8217;s New IP: Anthem</title>
		<link>https://gamesline.net/ea-partially-unveils-biowares-new-ip-anthem/</link>
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		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Sat, 10 Jun 2017 19:55:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anthem]]></category>
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		<guid isPermaLink="false">https://gamesline.net/?p=13107</guid>

					<description><![CDATA[<p>Will this truly be the "Bob Dylan" of games? I dunno, I'm hoping it's good instead.</p>
<p>The post <a href="https://gamesline.net/ea-partially-unveils-biowares-new-ip-anthem/">EA (Partially) Unveils Bioware&#8217;s New IP: Anthem</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After what feels like years of internal rumblings and secondhand rumors, Bioware&#8217;s new <em>Destiny</em>-inspired IP, originally codenamed &#8220;Dylan&#8221;, is finally somewhat of a known quantity.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/wi0Uq7QmKm4"><span></span><img decoding="async" src="https://img.youtube.com/vi/wi0Uq7QmKm4/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p><em>Anthem</em> is Bioware&#8217;s new IP, built in part by EA&#8217;s SEED division, and made specifically on the newest Scorpio dev kits. While not much is known about the ins and outs of the game, we can see a pretty gruff space person is ready to go out there and do some stuff in space which, hey, good video games are often about that kind of thing.</p>
<p>There will be a full gameplay reveal for <em>Anthem</em> tomorrow at the Xbox E3 live event, where we&#8217;ll hopefully get a better idea of just how <em>Destiny-</em>like or un-like this new IP will be.</p>
<p>The post <a href="https://gamesline.net/ea-partially-unveils-biowares-new-ip-anthem/">EA (Partially) Unveils Bioware&#8217;s New IP: Anthem</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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