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	<title>amy hennig Archives - Gamesline</title>
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		<title>EA Shuts Down Visceral Games</title>
		<link>https://gamesline.net/ea-shuts-down-visceral-games/</link>
					<comments>https://gamesline.net/ea-shuts-down-visceral-games/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 17 Oct 2017 19:13:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amy hennig]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[visceral games]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=14212</guid>

					<description><![CDATA[<p>Just finish some Star Wars games, please.</p>
<p>The post <a href="https://gamesline.net/ea-shuts-down-visceral-games/">EA Shuts Down Visceral Games</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Out of nowhere, EA has decided to shut down Visceral Games today. Visceral was responsible for the popular space-horror franchise <em>Dead</em> <em>Space,</em> and most recently put out <em>Battlefield: Hardline</em>. Most importantly though, Visceral was working on a yet to be announced Star Wars game headed by Amy Hennig, creative director behind the <em>Uncharted</em> series.</p>
<p>EA made this statement about that upcoming Star Wars game:</p>
<blockquote><p>&#8220;In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”</p></blockquote>
<p>Clearly whatever game was being made wasn&#8217;t going according to plan, or at least wasn&#8217;t what everyone wanted it to be. Maybe the game was based on an old design, maybe it wasn&#8217;t coming together in a timely manner, or maybe it just didn&#8217;t have enough loot boxes. Whatever is left of this Star Wars title will be moved to another studio, and Visceral is just left to sink.</p>
<p>No word on if Visceral&#8217;s staff will be moved with the game, if Amy Hennig will continue to head up development, or anything else about the remaining staff. It does seem like Hennig&#8217;s version of whatever was being made is cancelled, and EA wants to go in a very, very different direction.</p>
<p>The post <a href="https://gamesline.net/ea-shuts-down-visceral-games/">EA Shuts Down Visceral Games</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>Jade Raymond Has Her Own EA Studio</title>
		<link>https://gamesline.net/jade-raymond-has-her-own-ea-studio/</link>
					<comments>https://gamesline.net/jade-raymond-has-her-own-ea-studio/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 13 Jul 2015 17:52:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amy hennig]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[jade raymond]]></category>
		<category><![CDATA[motive studios]]></category>
		<category><![CDATA[star wars]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=5936</guid>

					<description><![CDATA[<p>Raymond and Hennig form the most powerful gaming alliance the world has ever seen.</p>
<p>The post <a href="https://gamesline.net/jade-raymond-has-her-own-ea-studio/">Jade Raymond Has Her Own EA Studio</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It was announced today that Jade Raymond, the former Ubisoft producer who was behind the <em>Assassin&#8217;s Creed</em> series and <em>Watch Dogs</em>, was launching a new studio with EA, called Motive Studios. Raymond said that the studio&#8217;s focus would be on &#8220;entirely new IP&#8221; and then goes on to announce that Motive would be joining forces with Visceral Games. Visceral is the home of Amy Hennig, who was director on the <em>Uncharted</em> games, and they are working on a new Star Wars game some suspect to be the remnants of now cancelled <em>Star Wars 1313</em>.</p>
<p>This is a great combination of two immensely talented video game developers and it will be great to see what these two studios can come up with.Despite being very interested in that Star Wars game out of Visceral, I&#8217;m even more interested in seeing what Raymond and Motive Studios can do outside of pre-existing IP. You can read Raymond&#8217;s full statement <span style="color: #ff0000;"><span style="color: #ff0000;"><a href="http://www.ea.com/motivestudios/">right here</a>. </span></span></p>
<p>The post <a href="https://gamesline.net/jade-raymond-has-her-own-ea-studio/">Jade Raymond Has Her Own EA Studio</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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