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	<title>90s Archives - Gamesline</title>
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		<title>Button City – Full Review, A Furry Nickelodeon-Inspired Children&#8217;s Adventure Game</title>
		<link>https://gamesline.net/button-city-review/</link>
					<comments>https://gamesline.net/button-city-review/#respond</comments>
		
		<dc:creator><![CDATA[Solon]]></dc:creator>
		<pubDate>Mon, 09 Aug 2021 17:59:21 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[button city]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[indie gaming]]></category>
		<category><![CDATA[Subliminal]]></category>
		<category><![CDATA[wholesome games]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=24610</guid>

					<description><![CDATA[<p>Button City is an afternoon well spent in pastel pop 90s nostalgia, the design is nuanced enough that you can feel the love through the game.</p>
<p>The post <a href="https://gamesline.net/button-city-review/">Button City – Full Review, A Furry Nickelodeon-Inspired Children&#8217;s Adventure Game</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><strong>Edit: This review was written before being informed of the horrific abuse and assault allegations against the game&#8217;s composer Pedro Silva (fka Slime Girls). You can read the </strong></em><strong>Button City</strong><em><strong> team&#8217;s statement <a href="https://twitter.com/ButtonCity/status/1427737144085209090">here</a>, which addresses that they have employed Silva in 2019, prior to these allegations being made known in 2020. In addition to severing ties with them, Silva will not earn any profits off of the game. The <a href="https://twitter.com/gameshotline">Games and Online Harassment Hotline</a> provides confidential mental health support in relation to games. If you are based in the US, you can text SUPPORT to 23368.</strong></em></p>
<p><span style="font-weight: 400;">It isn’t escapism, until you come back – and then in its wake, escapism becomes adventure. Sure, we’re a bunch of kids playing games in a silly arcade, and maybe we’re feuding over a plastic toy that doesn’t really mean anything outside of our group, but us being together and goofing around is not trivial! Our fun is our community and it’s worth protecting. The designers of </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> fundamentally understand games as totemic, with its ‘Saturday morning cartoon’ stylings, short playtime, and a tightly curated selection of mini-games that work together to target a 90’s nostalgic audience. </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> is a brief hug of an afternoon adventure game. Soft, comfortable, and completely normal in both subtle and easily appreciable ways. Side-by-side, it makes </span><i><span style="font-weight: 400;">Animal Crossing</span></i><span style="font-weight: 400;"> look almost manipulative and nihilistic in how that series pushes you to never ever stop playing.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_20_57-Button-City.png"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-24612" src="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_20_57-Button-City.png" alt="the main cast of Button City in profile view on a blue background" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_20_57-Button-City.png 1920w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_20_57-Button-City-300x169.png 300w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_20_57-Button-City-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_20_57-Button-City-768x432.png 768w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_20_57-Button-City-160x90.png 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">In </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> you play as the new kid in town named Fennel, who finds an arcade named Button City within his neighborhood. On arrival to Button City, Fennel finds a bevy of other kids currently embroiled in a rivalry over a MOBA-styled arcade game called ‘Gobabots’. Here our shy, sheepish fox protagonist shines as he is suddenly enlisted to help his new team win the Golden Gobabot. Things get tough for Fennel and his new friends when Button City closes and you find out a greedy fat cat named Peppermint Pepperbottom is buying Button City to replace it with a big-box department store. This is the classic 90s teen-movie premise, and over the 5 hours of playtime there’s little in the way to challenge the protagonist more than sassy teens and moustache-twirling capitalist greed, but that’s totally okay! </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> has the intensity of fleece blanket, and at almost no point do they try to dramatize things beyond that point &#8211; in that way I’d liken it to if </span><i><span style="font-weight: 400;">Donut County</span></i><span style="font-weight: 400;"> was made for kids. It’s cute!</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_52_54-Button-City.png"><img decoding="async" class="aligncenter size-full wp-image-24619" src="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_52_54-Button-City.png" alt="A mouse who works in a coffee shop says &quot;You try being witty at 4am&quot;" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_52_54-Button-City.png 1920w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_52_54-Button-City-300x169.png 300w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_52_54-Button-City-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_52_54-Button-City-768x432.png 768w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_52_54-Button-City-160x90.png 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">I think it’s easy to write off </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> as a twee little </span><i><span style="font-weight: 400;">Animal Crossing</span></i><span style="font-weight: 400;"> styled game just based on screenshots or the soundtrack, but that reduces a lot of the incredible presentation of this game. Easily the strongest part of </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> is its bold 3D dioramas and character animations which are simple but impactful. There are no wasted shapes or colors within the cell-shaded pastel palette, as this game shows exactly enough as needed, without a single vector feeling out of place. There are also a few interstitial cutscenes styled like 90s cartoons that bring fresh flair to the game each time they happen. On top of that, the UI for moving around the world by ‘teleporting’ between zones is so seamless and fun to use, that it even becomes a rather funny plot point later on in the game. <em>I know game designers who avoid diegesis, and they&#8217;re all cowards!</em> These moments really make the game stand out on its own when you play through it. My only problem with the presentation is that I wish there was a run button (or a &#8216;skip-merrily&#8217; button) to give a little variety to how Fennel moves around his world. It can get dry moving at one speed on every screen, and anything to break that up would be nice.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-05_25_14-Button-City.png"><img decoding="async" class="aligncenter size-full wp-image-24614" src="https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-05_25_14-Button-City.png" alt="Button City's level select screen" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-05_25_14-Button-City.png 1920w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-05_25_14-Button-City-300x169.png 300w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-05_25_14-Button-City-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-05_25_14-Button-City-768x432.png 768w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-05_25_14-Button-City-160x90.png 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">There’s something special in the way that no part of </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> overstays its welcome. Despite everything in the game being so soft, there isn’t one part of the game that outshines any other. Outside of doing tasks for people along the main storyline, there are sidequests that let you get to know the characters more, playing Gobabots which has multiple heroes you can try out and build teams with, a racing game inspired by </span><i><span style="font-weight: 400;">Initial D</span></i><span style="font-weight: 400;">, and a rhythm game inspired by </span><i><span style="font-weight: 400;">Dance Dance Revolution</span></i><span style="font-weight: 400;">. All three of these mini-games understand their genres well enough to emulate them in fun ways while adding some nuance that made them all increasingly fun. By the last time I’d come back to the racing minigame I’d learned how to practically always be in a drifting position, and my best time dropped incredibly low! Normally, I’d expect folks to like or dislike certain mini-games or sidequests more than others, and maybe a game with less technical craft would have that, but there’s clearly a deft hand behind the scenes making sure each subsystem within the game has a little TLC without overdoing it in any one part. Nothing steals the show and gets overemphasized, and neither does anything ruin the game and make me want to stop playing, all playstyles are validated here. </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> really does just want you to play this for a bit and then afterwards go do something else, and I think that’s admirable.</span></p>
<p><span style="font-weight: 400;"><a href="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_24_42-Button-City.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-24613" src="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_24_42-Button-City.png" alt="Button City's Gobabots mini-game in full action" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_24_42-Button-City.png 1920w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_24_42-Button-City-300x169.png 300w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_24_42-Button-City-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_24_42-Button-City-768x432.png 768w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_24_42-Button-City-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></span></p>
<p><span style="font-weight: 400;">Not that there isn’t some difficulty to pressure you, but this game is largely unchallenging. Both emotionally and mechanically, there is almost no friction to the game in any way whatsoever. The few characters that have some development encounter barely any strife, including the protagonist, whose life seems pretty idyllic outside of one plot point with Fennel’s mom that goes unexplored. The stakes to anything happening are extremely low and as soon as you are given a problem you are almost always immediately given a solution as well. I wouldn’t say that the frictionless play of </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> is a bad thing, however I feel like it could be a missing ingredient to take the game to the next level! Currently, the only friction that exists in the game is when you click on interactive objects it takes Fennel about 1.5 seconds to get to the specific spot in front of the object that lets the interaction happen. This means almost nothing in the grand scheme of things, but when it’s the only tiny bit of friction in a game that is otherwise unchallenging to the player, it becomes super noticeable and frustrating all the time. I love </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> insisting on simple moment-to-moment plot structure to emulate a 20-minute TV show structure, but I think if there was just a little more teeth to the overall plot of the game, it would add that seasonal-arc feeling that is missing.</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-06_23_34-Button-City.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-24615" src="https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-06_23_34-Button-City.png" alt="An image of Button City's antagonist on a purple background with money raining behind him" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-06_23_34-Button-City.png 1920w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-06_23_34-Button-City-300x169.png 300w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-06_23_34-Button-City-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-06_23_34-Button-City-768x432.png 768w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-02-06_23_34-Button-City-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">That said, after the credits roll, there is one special moment in the postgame that really gets to where I wish more of the game would go. </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> absolutely has a ‘superboss’ that gets introduced within the Gobabots minigame, and earning that final Gobabot to play with was a highlight of my time playing through. It’s not like I showed some kind of mastery of a complex system, but beating this game’s version of a superboss still felt important and impactful proportional to the short amount of time I played through the game. I’d love to see </span><i><span style="font-weight: 400;">Button City </span></i><span style="font-weight: 400;">expanded along these lines, because there is so much room there for it to grow!</span></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_26_04-Button-City.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-24616" src="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_26_04-Button-City.png" alt="Button City's racing mini-game that lets you drift downhill to gain turbo" width="1920" height="1080" srcset="https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_26_04-Button-City.png 1920w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_26_04-Button-City-300x169.png 300w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_26_04-Button-City-1024x576.png 1024w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_26_04-Button-City-768x432.png 768w, https://gamesline.net/wp-content/uploads/2021/08/2021-08-09-10_26_04-Button-City-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><span style="font-weight: 400;">Over the last year <a href="https://gamesline.net/e3-2021-day-3-but-its-actually-the-real-day-1-full-release-wholesome-games-direct-roundup/">the label of Wholesome Games has brought many games including </a></span><i><span style="font-weight: 400;">Button City </span></i><span style="font-weight: 400;">into the spotlight. However, Wholesome Games’ aesthetic-based curation also runs the risk of flattening certain styles of games, and </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> is firmly in the crosshairs for that kind of flattening. Through it’s adept presentation and careful design considerations, I’d say it manages to escape the gravitational pull from being ‘just another </span><i><span style="font-weight: 400;">Animal Crossing</span></i><span style="font-weight: 400;"> looking Wholesome Game for Switch owners’. There’s more than just uwu cute heart furry feelings inside of </span><i><span style="font-weight: 400;">Button City</span></i><span style="font-weight: 400;"> and it all comes from underneath the hood of the game.</span></p>
<p>The post <a href="https://gamesline.net/button-city-review/">Button City – Full Review, A Furry Nickelodeon-Inspired Children&#8217;s Adventure Game</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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		<title>E3 2021 Day 2 &#8211; The Tribeca Film Festival&#8217;s Games Spotlight</title>
		<link>https://gamesline.net/e3-2021-day-2-the-tribeca-film-festivals-games-spotlight/</link>
					<comments>https://gamesline.net/e3-2021-day-2-the-tribeca-film-festivals-games-spotlight/#respond</comments>
		
		<dc:creator><![CDATA[Elvie]]></dc:creator>
		<pubDate>Fri, 11 Jun 2021 21:45:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[12 minutes]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2021]]></category>
		<category><![CDATA[harold halibut]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[indies]]></category>
		<category><![CDATA[kena]]></category>
		<category><![CDATA[kena: bridge of spirits]]></category>
		<category><![CDATA[lost in random]]></category>
		<category><![CDATA[norco]]></category>
		<category><![CDATA[sable]]></category>
		<category><![CDATA[signalis]]></category>
		<category><![CDATA[the big con]]></category>
		<category><![CDATA[tribeca]]></category>
		<category><![CDATA[tribeca film festival]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=21427</guid>

					<description><![CDATA[<p>Even E3 fulfills the promise of even MORE wife-saving games!</p>
<p>The post <a href="https://gamesline.net/e3-2021-day-2-the-tribeca-film-festivals-games-spotlight/">E3 2021 Day 2 &#8211; The Tribeca Film Festival&#8217;s Games Spotlight</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Not only have we gathered (virtually) to commemorate E3 2021, the <a href="https://tribecafilm.com/">Tribeca Film Festival</a> is literally going on as we speak this same weekend!</p>
<p>In 2011, the annual New York City event controversially included Rockstar Games&#8217; <a href="https://www.hollywoodreporter.com/business/digital/rockstar-games-dan-houser-la-174859/"><i>L.A. Noire</i></a> in that year&#8217;s official selection — for reasons that were rather divisive, to be honest! Long since then, and although Tribeca has been playing around with distinct VR categories, this is the first year Tribeca has officially decided to include video games in a brand new category in hopes of bringing a new perspective to the medium and industry — perhaps since leaving behind the perception that video games should adhere to strict definitions.</p>
<div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=mTlba4LODDM"><span></span><img decoding="async" src="https://img.youtube.com/vi/mTlba4LODDM/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>Although few, the titles showcased here are certainly not far between, with many of them having already been teased in other shows and events the past year as they near the end of their respective development cycles. They are all offering something very unique to the table.</p>
<p><b><i>Signalis<br />
</i></b><i>Rose-engine</i></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/06/Signalis_VideoGif_Supercut.gif"><img loading="lazy" decoding="async" class="size-full wp-image-21429 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/06/Signalis_VideoGif_Supercut.gif" alt="Animated GIF supercut of shots in Signalis. " width="560" height="420" /></a></p>
<p><i>Signalis</i> pits you in a rough dystopian world where you have to face nightmarish monsters and to uncover the truth. About what? I don&#8217;t know yet! But its low-bit artstyle clearly drawing from anime aesthetics looks rad, featuring both side-scrolling action and some first person puzzle-solving in a freaky, claustrophobic world.</p>
<p><b><i>NORCO<br />
</i></b><i>Geography of Robots<br />
</i><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=9s6LWVryA8Q"><span></span><img decoding="async" src="https://img.youtube.com/vi/9s6LWVryA8Q/maxresdefault.jpg" alt="Announcement trailer for NORCO" /></a></div><div class="videoclear"></div><br />
Southern Gothic was a genre in games that always has been quietly around, but it was not necessarily something that was understood and associated with the likes of something like <i>Kentucky Route Zero</i>, but has been unfortunately more so (accidentally) implied by <i>Resident Evil </i>7. <i>NORCO</i> hopes to add another layer to this genre with its own story drawing from the developers&#8217; personal experiences. Rendered in a low resolution, pixelated art style, <i>NORCO</i> seems to comprise of different mini-games and point-and-click mechanics, taking you through a Louisiana flavored with some magical realism and touches of sci-fi.</p>
<p><b><i>Kena: Bridge of Spirits<br />
</i></b><i>Ember Lab</i></p>
<p><i><a href="https://gamesline.net/wp-content/uploads/2021/06/kena-bridge-of-spirits.png"><img loading="lazy" decoding="async" class="size-large wp-image-21431 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/06/kena-bridge-of-spirits-1024x574.png" alt="A young girl with extends her palm out towards a large, tree-like monster creature standing in front of her. " width="1024" height="574" srcset="https://gamesline.net/wp-content/uploads/2021/06/kena-bridge-of-spirits-1024x574.png 1024w, https://gamesline.net/wp-content/uploads/2021/06/kena-bridge-of-spirits-300x168.png 300w, https://gamesline.net/wp-content/uploads/2021/06/kena-bridge-of-spirits-768x430.png 768w, https://gamesline.net/wp-content/uploads/2021/06/kena-bridge-of-spirits-160x90.png 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></i><i></i></p>
<p><i>Kena: Bridge of Spirits</i> has already been previewed in other events in the past year, and I still can&#8217;t get over the army of cute blobs you have to maneuver and command at your whims a la <i>Pikmin</i>, all while juggling all the mechanics you can find in any solid action-adventure platformer. It certainly looks like it offers something both fun and vast with a new, original concept we have not seen in this particular genre, but with that optimism also comes some caution in hoping to see the Southeast Asian influences be appropriately handled as they should be in the final game.</p>
<p><b><i>Harold Halibut<br />
</i></b><i>Slow Bros.<br />
</i><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=laxiUfZl-e0"><span></span><img decoding="async" src="https://img.youtube.com/vi/laxiUfZl-e0/maxresdefault.jpg" alt="Trailer presented at E3 2021 for Harold Halibut" /></a></div><div class="videoclear"></div></p>
<p>It&#8217;s wild to me that it was not that long ago that people have constantly been on edge over whether not stop motion is a &#8220;dead&#8221; artform with the advent of high resolution 3D CGI dominating filmmaking, but we&#8217;ve been seeing one of the hardest techniques you can possibly do in animation popping up in all sorts of places — <a href="https://gamesline.net/e3-2021-day-1-5-day-of-the-devs-roundup/">and here&#8217;s another game that uses it</a>! I could not shake the feeling that the energy of this game felt like a Wes Anderson flick with some sci-fi undertones, and I think that perfectly encapsulates what <i>Harold Halibut</i> is from what we&#8217;ve seen so far.</p>
<p><b><i>Sable<br />
</i></b><i>Shedworks</i></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/06/osbobxdd1v8jbmnfwckc.jpg"><img loading="lazy" decoding="async" class="size-large wp-image-21432 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/06/osbobxdd1v8jbmnfwckc-1024x576.jpg" alt="A red cloaked figure wearing a mask with horns rides a small aircraft across a barren, dessert landscape, as terracotta mountains stand in the background. " width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2021/06/osbobxdd1v8jbmnfwckc-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/06/osbobxdd1v8jbmnfwckc-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/06/osbobxdd1v8jbmnfwckc-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/06/osbobxdd1v8jbmnfwckc-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a></p>
<p><i>Sable </i>also has been teased for some time now, and every new snippet of footage of it heightens my anticipation for it! With a purposefully flattened style harkening to the illustrations and comic works of <em>Moebius</em> (Jean Giraud), the game has you trek across vast, desert landscapes in what looks like to be a world in ruin. And with Japanese Breakfast on the soundtrack to boot, it&#8217;s sure to be a tranquil, meditative experience in the same vein of something like <i>Journey</i>.</p>
<p><b><i>Lost in Random<br />
</i></b><i>Zoink<br />
</i><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=dYhVEIMhnA8"><span></span><img decoding="async" src="https://img.youtube.com/vi/dYhVEIMhnA8/maxresdefault.jpg" alt="Lost in Random trailer presented at E3 2021" /></a></div><div class="videoclear"></div><br />
<i>Lost in Random</i> does not hide its inspiration from the likes of Tim Burton and Henry Selick&#8217;s work, alongside other gothic fairytale-inspired stories. You live in a twisted, &#8220;lol random XD&#8221; world where everyone&#8217;s lives are determined by the roll of dice, and so the game is mapped out with board game-like paths and battles must be won through dice-based gameplay. <i>Lost in Random</i> was not something that stood out to me, and it comes off as a game meant for younger audiences, but fans of this visual style may find interest in it!</p>
<p><b><i>12 Minutes</i><br />
</b><i>Luis Antonio</i></p>
<p><a href="https://gamesline.net/wp-content/uploads/2021/06/TwelveMinutes_Screenshot_01.jpg"><img loading="lazy" decoding="async" class="size-large wp-image-21433 aligncenter" src="https://gamesline.net/wp-content/uploads/2021/06/TwelveMinutes_Screenshot_01-1024x576.jpg" alt="A top-down view of a small, square floor plan of a home where two people are eating at a table across from each other, dimly lit." width="1024" height="576" srcset="https://gamesline.net/wp-content/uploads/2021/06/TwelveMinutes_Screenshot_01-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2021/06/TwelveMinutes_Screenshot_01-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2021/06/TwelveMinutes_Screenshot_01-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2021/06/TwelveMinutes_Screenshot_01-160x90.jpg 160w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a><br />
Uh oh! <i>12 Minutes</i> is another Wife-in-Peril game where Daisy Ridley is your wife and Willem Dafoe might be evil in pursuit of ruining your not-so-happy married life together. You find yourself stuck in this horrible event that unfolds within 12 minutes of your time (hence the title, get it?), and it’s up to you to make different choices to prevent it from happening and finally free yourself from this loop. For me, this was the weakest highlight in all of this showcase. I  was not that impressed with this game&#8217;s premise, given that it did not stand out to me any more differently than numerous titles already in the text-based and visual novel genre. That said, the game&#8217;s presentation of remaining in a fixed, top-down perspective was interesting, but there&#8217;s not much more to say on what new things this can bring to Saving the Wife games.</p>
<p><b><i>The Big Con</i><br />
</b><i>Mighty Yell<br />
</i><div class="videoplayer"><a class="yes" href="https://www.youtube.com/watch?v=uvBlQPQW6D0"><span></span><img decoding="async" src="https://img.youtube.com/vi/uvBlQPQW6D0/maxresdefault.jpg" alt="Trailer for The Big Con presented at E3 2021" /></a></div><div class="videoclear"></div><br />
It’s the 90s and you’re a very troubled teen. Where else do you go when you have nothing to do? One of the many great American malls, duh! In <i>The Big Con</i>, you play an all-too-cool teenager (sporting a backwards cap and all!) and have to navigate the colorful facades of this iconic decade to help her to grift her way to greatness. An adventure narrative game, the game will feature an assortment of puzzles you have to hurdle your way through to succeed on your heisting hijinks or comically fail. It&#8217;s a well-deserved throwback as the 90s seems to be permeating every art form at the moment that video games have yet to tackle from a more cartoon-y perspective.</p>
<p>The post <a href="https://gamesline.net/e3-2021-day-2-the-tribeca-film-festivals-games-spotlight/">E3 2021 Day 2 &#8211; The Tribeca Film Festival&#8217;s Games Spotlight</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
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