<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Michael, Author at Gamesline</title>
	<atom:link href="https://gamesline.net/author/michael/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamesline.net/author/michael/</link>
	<description>Your one-stop station for your gaming destination.</description>
	<lastBuildDate>Mon, 18 Jun 2018 17:01:07 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.1</generator>
	<item>
		<title>So Long, Farewell, Auf Wiedersehen</title>
		<link>https://gamesline.net/so-long-farewell-auf-wiedersehen/</link>
					<comments>https://gamesline.net/so-long-farewell-auf-wiedersehen/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:01:07 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[site update]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=16032</guid>

					<description><![CDATA[<p>Finally a bit of time to play some video games.</p>
<p>The post <a href="https://gamesline.net/so-long-farewell-auf-wiedersehen/">So Long, Farewell, Auf Wiedersehen</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After years of traveling down this ole dusty video game train trail, it’s time for this cowboy to mosey on. It really has been a long road. I started at VGCC because I wanted a place to focus, finally, on writing about games. Instead I got so much more. I met a group of friends who were passionate and talented enough to propel this site forward. We’ve done so much just in my time with the site and even though I’m moving on I’ll continually look back at Chooch to see what new heights it’ll reach.</p>
<p>For me, though, it’s time to move on. It’s time for me to push myself and see where I land. Life is a constant state of motion and it feels good to sit down, but you need to always get back up and keep moving. I need to keep moving.</p>
<p>I am not sure where, exactly, I’ll end up. Perhaps another site will come calling, perhaps I’ll freelance around the internet, or maybe something else will come along. Life isn’t a sure thing, but I’m going to try and steer it in my direction.</p>
<p>I leave behind a great group of talented people. Friends who have shaped not just my writing and prose, but who I am. It really does feel like us against a much bigger world of video game coverage, and I love it that way. It made the punches we landed hit harder, and the ones we missed not hurt as bad. It made every hint of success taste better, and even more so when you could celebrate warmly with friends. I know that VGCC will continue to move forward, conquering new horizons. Like many of you, now, I’ll be on the sidelines rooting them all on.</p>
<p>What started as a friend’s recommendation, and a hastily written sample piece about Yu-Gi-Oh games, has turned into a solid foundation. Now it’s time for me to build upward.</p>
<p>So enough mixing metaphors. Lemme grab the reins of this here mustang and get onward before the sun hangs too low in the sky. I leave behind a great group, a great site, and wonderful memories.</p>
<p>You can follow my exploits via <a href="https://twitter.com/finaldasa">twitter</a>.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/y3zpyS2Kexk"><span></span><img decoding="async" src="https://img.youtube.com/vi/y3zpyS2Kexk/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>The post <a href="https://gamesline.net/so-long-farewell-auf-wiedersehen/">So Long, Farewell, Auf Wiedersehen</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/so-long-farewell-auf-wiedersehen/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Fallout 76 is the New Fallout Game Coming From Bethesda</title>
		<link>https://gamesline.net/fallout-76-is-the-new-fallout-game-coming-from-bethesda/</link>
					<comments>https://gamesline.net/fallout-76-is-the-new-fallout-game-coming-from-bethesda/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 30 May 2018 18:34:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[fallout 76]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15453</guid>

					<description><![CDATA[<p>It's time to slap that Pipboy on and, I don't know, shoot stuff?</p>
<p>The post <a href="https://gamesline.net/fallout-76-is-the-new-fallout-game-coming-from-bethesda/">Fallout 76 is the New Fallout Game Coming From Bethesda</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Teasing a teaser, Bethesda started a live stream yesterday with some <em>Fallout</em> theming leaving everyone to begin wishing and hoping. Just a day later we get slid a teaser for an upcoming E3 announcement about <em>Fallout 76</em>. Showing only the inside of Vault 76, we see what looks like a going away party. Then whoever is preparing to venture out into the harsh realities of the <em>Fallout</em> world slaps on a Pipboy and that&#8217;s it. No word on a release date, no real solid info about what this game will be, we just know this is some <em>Fallout</em>-ass-<em>Fallout</em>.</p>
<div class="videoplayer"><a class="yes" href="https://youtu.be/-ye84Zrqndo"><span></span><img decoding="async" src="https://img.youtube.com/vi/-ye84Zrqndo/maxresdefault.jpg" alt="" /></a></div><div class="videoclear"></div>
<p>Bethesda did say this game will be coming to PS4, Xbox One, and PC which leads me to believe it&#8217;s a full game and not a <em>Fallout Shelter</em> like entry into the series. Vault 76 does hold slight significance in <em>Fallout</em> lore. Its location has never been in any game, leaving me to believe that you&#8217;ll be exiting into a more &#8220;developed&#8221; <em>Fallout</em> universe. Maybe the game is much more focused about living in the vault instead of an extensive story line outside of it. Or maybe it&#8217;s a teaser and this is just another <em>Fallout</em> game. Who knows?</p>
<p>Some rumors are bouncing around that <em>Fallout 76</em> will be an online survival game. Not too shocking to believe when you look at the success of games like <em>Rust</em>. A persistent, loot based world that you can explore and conquer with friends could be pretty dope. Let&#8217;s just hope Bethesda has seen the loot box blood in the water and steers clear. Probably look for more about <em>Fallout 76</em> in a few weeks at E3.</p>
<p>The post <a href="https://gamesline.net/fallout-76-is-the-new-fallout-game-coming-from-bethesda/">Fallout 76 is the New Fallout Game Coming From Bethesda</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/fallout-76-is-the-new-fallout-game-coming-from-bethesda/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Cliff Bleszinski&#8217;s Boss Key Productions is Shutting Down</title>
		<link>https://gamesline.net/cliff-bleszinskis-boss-key-productions-is-shutting-down/</link>
					<comments>https://gamesline.net/cliff-bleszinskis-boss-key-productions-is-shutting-down/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 14 May 2018 18:58:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[boss key]]></category>
		<category><![CDATA[cliff bleszinski]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[radical heights]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15378</guid>

					<description><![CDATA[<p>Who could have predicted a public alpha of a survival game would fail?</p>
<p>The post <a href="https://gamesline.net/cliff-bleszinskis-boss-key-productions-is-shutting-down/">Cliff Bleszinski&#8217;s Boss Key Productions is Shutting Down</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Cliff Bleszinski announced today, <a href="https://twitter.com/therealcliffyb/status/996092708971274245?ref_src=twsrc%5Etfw&amp;ref_url=https%3A%2F%2Fs9e.github.io%2Fiframe%2Ftwitter.min.html%23996092708971274245">via his twitter</a>, that his production company Boss Key will no longer be in business. After the lackluster response to <em>Lawbreakers</em> and the &#8220;last ditch attempt&#8221; that was <em>Radical</em> <em>Heights</em>, enough was enough and Boss Key just couldn&#8217;t hold on. This will be the absolute end for <em>Lawbreakers</em>, and <em>Radical Heights</em> will almost certainly be a dead game before the end of the summer.</p>
<p>This isn&#8217;t a surprising announcement. <em>Lawbreakers</em> was interesting but never found the correct footing to really establish itself and become sustainable. <em>Radical</em> <em>Heights</em> seemed like a decent followup but Boss Key didn&#8217;t take their time. Instead of innovating on a red hot genre they <a href="https://gamesline.net/just-days-after-leaving-lawbreakers-behind-boss-key-announces-battle-royale-game/">slapped together an alpha</a>, albeit with some neat concepts, and put it out hoping the public would eat it up. Even with a <em>Fortnite</em> server hiccup to help, <em>Radical</em> <em>Heights</em> never gained even a respectable player base.</p>
<p>Cliff says he&#8217;ll take some time away to reflect on Boss Key&#8217;s demise. No real word on when <em>Redical</em> <em>Heights</em>&#8216; servers will do down, but without a company to fund them I can&#8217;t imagine it&#8217;ll be long. I&#8217;m sure Cliff will land on his feet and find his way in the future, hopefully all of Boss Key&#8217;s employees can do the same.</p>
<p>The post <a href="https://gamesline.net/cliff-bleszinskis-boss-key-productions-is-shutting-down/">Cliff Bleszinski&#8217;s Boss Key Productions is Shutting Down</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/cliff-bleszinskis-boss-key-productions-is-shutting-down/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Wal-Mart Canada Might Have Leaked a Bunch of E3 Secrets</title>
		<link>https://gamesline.net/wal-mart-canada-might-have-leaked-a-bunch-of-e3-secrets/</link>
					<comments>https://gamesline.net/wal-mart-canada-might-have-leaked-a-bunch-of-e3-secrets/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 09 May 2018 16:00:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[borderlands 3]]></category>
		<category><![CDATA[don't trust walmart canada]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[just cause 4]]></category>
		<category><![CDATA[leaks]]></category>
		<category><![CDATA[rage 2]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15349</guid>

					<description><![CDATA[<p>Grab a towel, this is one hell of a leak.</p>
<p>The post <a href="https://gamesline.net/wal-mart-canada-might-have-leaked-a-bunch-of-e3-secrets/">Wal-Mart Canada Might Have Leaked a Bunch of E3 Secrets</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a delicate dance every E3. Developers and publishers want to play their cards close to the chest, but those cards have to be shared with retailers ahead of time. If Amazon, Target, and Wal-Mart don&#8217;t have pages up to pre-order your next big game then you&#8217;re tossing out potential dollars. Sometimes someone trips and the delicate dance leaves everyone embarrassed on the floor. Wal-Mart Canada just tripped everyone up.</p>
<p>A bunch of <a href="https://twitter.com/Wario64/status/994219391997755392?s=19">placeholder game</a> pages went up on Wal-Mart Canada&#8217;s online store. These are most likely very educated guesses, some more informed than others, since retailers aren&#8217;t told every secret and have to assume just like we do. However these titles aren&#8217;t that fantastical and seem just legitimate enough that a decent chunk must be true.</p>
<p>According to this leak we can possibly look forward to a new <em>Splinter</em> <em>Cell</em>, <em>Just</em> <em>Cause 4</em>, <em>Borderlands</em> <em>3</em>, <em>Rage</em> <em>2</em>, <em>Gears</em> <em>of War 5</em>, <em>Forza</em> <em>Horizons 5</em>, <em>Dragon Quest 2</em>, <em>LEGO</em> <em>DC</em> <em>Villains</em>, and another <em>Assassin&#8217;s</em> <em>Creed</em>. There are plenty of known titles mixed among these including <em>Smash</em> <em>Bros</em>, <em>Metroid</em>, <em>Destiny</em> DLC, and <em>Beyond</em> <em>Good and Evil 2</em>.</p>
<p>I&#8217;d take these leaks with a bigger grain of salt than most. I&#8217;d love to believe them all but <em>Forza</em> <em>Horizon 5</em> is would require them to skip four altogether, and there&#8217;s no way <em>Beyond</em> <em>Good</em> <em>and Evil 2</em> is ready when they just streamed some basic alpha footage just last week. No matter the case, it&#8217;s hard to read down this list of games and not get at least a tiny bit excited. These are a lot of games, all coming out within a year or so, and at least some of these will be damn good.</p>
<p>The post <a href="https://gamesline.net/wal-mart-canada-might-have-leaked-a-bunch-of-e3-secrets/">Wal-Mart Canada Might Have Leaked a Bunch of E3 Secrets</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/wal-mart-canada-might-have-leaked-a-bunch-of-e3-secrets/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>I&#8217;m Very Uncomfortable With David Cage</title>
		<link>https://gamesline.net/im-very-uncomfortable-with-david-cage/</link>
					<comments>https://gamesline.net/im-very-uncomfortable-with-david-cage/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 01 May 2018 20:33:41 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[beyond two souls]]></category>
		<category><![CDATA[david cage]]></category>
		<category><![CDATA[detroit]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[quantic dream]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15291</guid>

					<description><![CDATA[<p>Maybe Cage should become more human.</p>
<p>The post <a href="https://gamesline.net/im-very-uncomfortable-with-david-cage/">I&#8217;m Very Uncomfortable With David Cage</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em>Detroit: Become Human</em> is out later this month. It’s another Playstation exclusive from Quantic Dream, David Cage’s development studio known for creating a different style of video game. Unlike typical games, Cage’s are unique experiences that look to bridge the gap between interaction and storytelling. Cage has continually represented himself as the face of his studio’s games, often times appearing in them and representing himself as an auteur. So it’s of no surprise that as <em>Detroit</em> inches closer to release, Cage’s newest game is being dragged into Cage’s controversies. When the game is finally released, many will be faced with a moral and ethical choice: Should you buy and potentially enjoy a game that financially supports someone you disagree with?</p>
<p>Let’s be clear for a moment for those who may be out of the loop. David Cage has been accused of <a href="https://kotaku.com/david-cages-quantic-dreams-accused-of-being-a-toxic-wor-1822068440">creating a turbulent environment</a> at Quantic Dream that promoted racism and sexual misconduct, and allowing other employees to do the same. Cage denied these accusations and is now suing the French publications that cooperated to research and publish them. This isn’t the first time Cage has hopped into hot water either. Cage’s previous game, <em>Beyond: Two Souls</em>, featured actor Ellen Page in a starring role, and by utilizing a debug console, players were able to see a fully nude model of her character. Page didn’t approve of this depiction, and even had a clause against any sort of nudity in her contract, but the developers went ahead and modeled her nude anyways. Page considered suing, but the entire controversy eventually blew over, and Cage even used his professional relationship as a defense against some of the recent accusations.</p>
<blockquote><p>&#8220;You want to talk about homophobia? I work with Ellen Page, who fights for LGBT rights. You want to talk about racism? I work with Jesse Williams, who fights for civil rights in the USA&#8230; Judge me by my work.&#8221;</p></blockquote>
<p>Cage’s actions and the accusations against him paint a bleak picture, one you can choose to believe or not. Certainly Cage doesn’t create his games alone. Even if the mood at Quantic Dream is a toxic one, there must be some hard working and worthwhile developers creating a game they believe in. Cage’s games might be awkward and stiff at times, but they still are forms of art and the effort that goes into them is still clear. So then can you support Cage, and Quantic, and those developers, by buying <em>Detroit</em> and still feel good about it? It’s up to you.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/05/studio.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-15293" src="https://gamesline.net/wp-content/uploads/2018/05/studio.jpg" alt="" width="1600" height="900" srcset="https://gamesline.net/wp-content/uploads/2018/05/studio.jpg 1600w, https://gamesline.net/wp-content/uploads/2018/05/studio-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/05/studio-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/05/studio-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/05/studio-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>Morality and ethics are a gray area. It often falls to the individual to decide what is acceptable and not. And because we are all fallible contradictory humans, we will almost certainly violate whatever moral lines we create. Buying <em>Detroit</em> could signal Sony, Quantic, and Cage that his actions and accusations don’t matter much so as long as he makes good games. Avoiding <em>Detroit</em> could cause the developers to suffer due to the actions of a disgusting designer instead of succeeding on their own merits and work. There is no universal answer.</p>
<p>The problems don’t stop with Cage either. The accusations include Quantic Dream as a whole. One employee in particular was reported to have been photoshopping his fellow employees onto pornography and posting them around the office. When asked about this employee, Cage admitted to knowing about it but couldn’t stop because the photos were created on a personal computer, not a work one. It’s sad to see a man who considers himself so creatively powerful apparently rendered helpless by work/personal time limitations.</p>
<p>Again though, Cage’s problems just don’t seem to end, only pile on. The practices of Quantic Dream aside, Cage’s games are often problematic or at least troubling. Every game includes overtly sexual material. Sure, these titles often strive to represent typical or mundane tasks, however lengthy sequences like Ellen Page’s aforementioned shower scene, seem to be added for voyeurism rather than storytelling or character building. His games also often include allusions to larger issues at hand. For instance, the upcoming <em>Detroit</em> tells a story about how androids are differently treated. The starkness of <em>Detroit’s</em> aims become clear in the recently released demo.</p>
<p><a href="https://gamesline.net/wp-content/uploads/2018/05/maxresdefault.jpg"><img decoding="async" class="aligncenter size-full wp-image-15294" src="https://gamesline.net/wp-content/uploads/2018/05/maxresdefault.jpg" alt="" width="1280" height="720" srcset="https://gamesline.net/wp-content/uploads/2018/05/maxresdefault.jpg 1280w, https://gamesline.net/wp-content/uploads/2018/05/maxresdefault-300x169.jpg 300w, https://gamesline.net/wp-content/uploads/2018/05/maxresdefault-768x432.jpg 768w, https://gamesline.net/wp-content/uploads/2018/05/maxresdefault-1024x576.jpg 1024w, https://gamesline.net/wp-content/uploads/2018/05/maxresdefault-160x90.jpg 160w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>In the demo you can play out a scene often seen in <em>Detroit’s</em> trailers. You’re an android hostage negotiator tasked with attempting to gather information and saving a little girl who has been taken by a rogue android. It examines androids having feelings, how humans treat androids, and the android’s roles in the divided society they operate in. It may be that the finished game discovers a way to examine these topics in a mature and valid way. Previous Cage games suggest otherwise. Often time these issues are merely presented, rarely carry any weight to them, and are often shown in overly dramatic settings.</p>
<p>Quantic Dream and David Cage create their own unique kind of games. No other major studio is developing games with a focus on the mundane movements of everyday life and attempting to attach complicated stories to them. Few games examine the themes and subject matter that these games often wade right into. However there is just too much baggage now saddled alongside Cage and his company. Too many issues and concerns to turn away from. I can understand why someone would enjoy a Quantic Dream game but for me enough is enough.</p>
<p>David Cage will probably keep making games. They get enough attention and positive reviews that he will keep pushing on. We have to draw a line though. We have to say that at some point Cage has created too much of a disgusting bubble around himself and, despite their merits, it affects what he makes. <em>Detroit</em> should honestly be reviewed based on its quality alone, however that’s where I draw the line. <em>Detroit</em> is still a David Cage game, the two cannot be separated, and there is no way I can support David Cage.</p>
<p>The post <a href="https://gamesline.net/im-very-uncomfortable-with-david-cage/">I&#8217;m Very Uncomfortable With David Cage</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/im-very-uncomfortable-with-david-cage/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Billy Mitchell Banned, Scores Removed From Twin Galaxies</title>
		<link>https://gamesline.net/billy-mitchells-banned-scores-removed-from-twin-galaxies/</link>
					<comments>https://gamesline.net/billy-mitchells-banned-scores-removed-from-twin-galaxies/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Thu, 12 Apr 2018 20:09:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[billy mitchell]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[king of kong]]></category>
		<category><![CDATA[twin galaxies]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15212</guid>

					<description><![CDATA[<p>Pants on fire, a new hot sauce coming from Billy Mitchell.</p>
<p>The post <a href="https://gamesline.net/billy-mitchells-banned-scores-removed-from-twin-galaxies/">Billy Mitchell Banned, Scores Removed From Twin Galaxies</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Billy Mitchell, hot sauce salesman and professional 1920&#8217;s cartoon villain lookalike, has had all of his video game scores wiped from the Twin Galaxies database and is currently banned from entering new scores. This is the result of a dispute over Mitchell&#8217;s use of arcade emulator MAME to set his scores in <em>Donkey</em> <em>Kong</em> and <em>Donkey Kong Jr</em>. Mitchell has frequently submitted scores via videotape, something allowed by Twin Galaxies so long as it met certain standards. Those tapes were often suspicious, if not downright obviously edited, and yet were often entered into Twin Galaxies database of video game records. This can actually be seen playing out in the documentary <em>King of Kong</em> where Steve Wiebe sets a new <em>Donkey</em> <em>Kong</em> record in person, and Mitchell just sends in a video tape with jumps and cuts.</p>
<p>Recently the Mitchell suspicions came to a head <a href="https://www.twingalaxies.com/showthread.php/176004-Dispute-Jeremy-Young-Arcade-Donkey-Kong?p=946633&amp;viewfull=1#post946633">when it was noticed</a> a tape of his submitted in 2010 loaded oddly. In the arcade version of <em>Donkey</em> <em>Kong</em> the stages load in a set, predictable pattern, but in MAME the stage loads in differently. Mitchell&#8217;s submissions looked exactly like the MAME version of the game, not the original, something Twin Galaxies expressly forbids, so far as to not even host a MAME leaderboard.</p>
<p>After wiping those suspicious scores, Twin Galaxies, after being hammered for months over credibility, has finally done what was right and banned Mitchell completely. If you&#8217;re going to take games seriously, you cannot make shortcuts for friends. Clearly Mitchell went about setting the records through handshakes and friendships rather than actual achievement. Sure, it is just pixels on a screen, but integrity and honor still matters in competition. Now Billy can go home, get a haircut, and focus on what he does best, slinging hot sauce.</p>
<p>The post <a href="https://gamesline.net/billy-mitchells-banned-scores-removed-from-twin-galaxies/">Billy Mitchell Banned, Scores Removed From Twin Galaxies</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/billy-mitchells-banned-scores-removed-from-twin-galaxies/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Report: The PlayStation 5 Won&#8217;t Come Anytime Soon</title>
		<link>https://gamesline.net/report-ps5-still-a-ways-off/</link>
					<comments>https://gamesline.net/report-ps5-still-a-ways-off/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 10 Apr 2018 19:32:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15194</guid>

					<description><![CDATA[<p>Don't believe everything you read, don't buy into speculation, try and have some fun.</p>
<p>The post <a href="https://gamesline.net/report-ps5-still-a-ways-off/">Report: The PlayStation 5 Won&#8217;t Come Anytime Soon</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;ve been rolling around in the video game mud lately, you may have come across some discussion of the rumored PlayStation 5. Over the last month or so video game forums, and some others, have either speculated or downright passed along their knowledge that the PS5 will be coming very soon. 2018 soon. It&#8217;s been a pretty popular topic, leaking into other threads and discussions, and evolved into a defacto sure thing among some users. However the evidence was often thin, hidden behind ludicrous Patreon walls, or downright missing entirely. Luckily Jason Schreier of Kotaku did the leg work, asked around, and found out the PS5 won&#8217;t be coming anytime soon.</p>
<p>In a <a href="https://kotaku.com/sources-the-playstation-5-is-still-a-ways-off-1825152206">lengthy post</a> up on Kotaku, Jason reached out to sources from development studios, including first-party Playstation devs, none of whom knew anything about a PS5. The development kit rumor, a persistent rumor that devs now have early versions of the PS5 to develop on, was also quickly shot down. Dev kits are often just an estimation of final hardware, not an actual finished product.</p>
<blockquote><p>&#8220;When I showed those details to one person familiar with Sony’s plans, they laughed. For the PlayStation 5 to be out this fall, they said, it would already be in manufacturing. (And if that was the case, it’d come as a big surprise to a lot of people who are making games for this fall and beyond.)&#8221;</p></blockquote>
<p>Jason does mention that plenty of developers are hearing, or assuming, that 2020 seems the likely year for a PS5. And yes, this will be a standalone product, not another hardware iteration like the PS4 Pro. Then again a lot can change in two years. When the time comes do not fret, we&#8217;ll all hear plenty about the PS5 way in advance of its release.</p>
<p>Jason&#8217;s article is a clear example of rumor and speculation not living up to reality. Speculation is not fact. In a world with constant communication we need to sometimes stop filling in the blanks when companies are silent. Or maybe we all need to be more content with the hardware and software we have, before we pour our hearts and souls into the future.</p>
<p>The post <a href="https://gamesline.net/report-ps5-still-a-ways-off/">Report: The PlayStation 5 Won&#8217;t Come Anytime Soon</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/report-ps5-still-a-ways-off/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Just Days After Leaving LawBreakers Behind, Boss Key Announces Battle Royale Game</title>
		<link>https://gamesline.net/just-days-after-leaving-lawbreakers-behind-boss-key-announces-battle-royale-game/</link>
					<comments>https://gamesline.net/just-days-after-leaving-lawbreakers-behind-boss-key-announces-battle-royale-game/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 09 Apr 2018 23:30:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[boss key productions]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[radical heights]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15187</guid>

					<description><![CDATA[<p>Quick, our last game didn't do well, launch another!</p>
<p>The post <a href="https://gamesline.net/just-days-after-leaving-lawbreakers-behind-boss-key-announces-battle-royale-game/">Just Days After Leaving LawBreakers Behind, Boss Key Announces Battle Royale Game</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Just last Thursday, on April 5th, Boss Key Productions <a href="http://bosskey.com/news/uncategorized/april-2018-studio-statement/">announced</a> that further production and direct support of <em>Lawbreakers</em> would be ending. The competitive multiplayer shooter never really found itself a stable fan base, and instead of converting the game to free-to-play or putting more time and money into a floundering product, Boss Key wanted to move on. Less than a week later, Boss Key has already <a href="http://bosskey.com/news/boss-key-news/welcome-radical-heights/">found itself a new man</a> and wants to flaunt him off. Launching tomorrow, April 10th, in early access, <em>Radical</em> <em>Heights</em> will be a battle royale shooter. Shocking, right?</p>
<blockquote><p>“<em>Radical</em> <em>Heights</em> is a five month passion project for the studio as we’re creating and publishing the game entirely by ourselves. We’re huge fans of Battle Royale games along with the bright, inviting irreverence of the 80’s aesthetic. Because of that, we want to put our own spin on the genre and create a futuristic 80’s world that takes place in 2023 during an over-the-top game show where contestants battle it out for fame and prizes.”</p></blockquote>
<p>At least <em>Radical</em> <em>Heights</em> has its own spin on the battle royale genre. The game will feature the same shooting and looting mechanics that <em>PUBG</em> and <em>Fortnite</em> have, but you&#8217;ll earn and get to keep cash from game to game. I have to assume that cash is used to buy in-game items and most likely loot boxes. At least there&#8217;s a way to play and earn items without purchasing extra keys.</p>
<p>Boss Key is pretty open about the game being early in development (only five months) and how early access is an opportunity to mold the game to community desire. It is a bit odd to push this free-to-play game and leave <em>Lawbreakers</em> behind only days after saying you couldn&#8217;t do both. Why focus on this new product and not attempt to revive the old one? I wouldn&#8217;t be too happy if I was a <em>Lawbreakers</em> player right about now.</p>
<p>The post <a href="https://gamesline.net/just-days-after-leaving-lawbreakers-behind-boss-key-announces-battle-royale-game/">Just Days After Leaving LawBreakers Behind, Boss Key Announces Battle Royale Game</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/just-days-after-leaving-lawbreakers-behind-boss-key-announces-battle-royale-game/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Valve Hides Away Steam Machines on Their Store</title>
		<link>https://gamesline.net/valve-hides-away-steam-machines-on-their-store/</link>
					<comments>https://gamesline.net/valve-hides-away-steam-machines-on-their-store/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 03 Apr 2018 19:11:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[steam machine]]></category>
		<category><![CDATA[valve]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15146</guid>

					<description><![CDATA[<p>Maybe it's not the best idea to compete with yourself.</p>
<p>The post <a href="https://gamesline.net/valve-hides-away-steam-machines-on-their-store/">Valve Hides Away Steam Machines on Their Store</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>If you didn&#8217;t know, Valve loves to experiment. Even as they sit atop the PC gaming world with Steam, Valve still likes to hide away in their offices and occasionally release some ambitious project or piece of technology. Among those attempts to branch out was the Steam Machine. Released in late 2015, the Steam Machine was Valve&#8217;s attempt to entice console players and bridge the console/PC gaming gap. Less than three years since their release, the Steam Machine was hidden on the Steam store and while you can still buy one if you want, they are all but dead.</p>
<p>The languishing death of the Steam Machine has been a long time coming. Even after launch, the Steam Machine was struggling. The concept of pre-built gaming PCs that would hook up to your TV and allow you to play the same PC games non-bitcoin miners play sounds perfect. However, the Steam Machine struggled even before its release, thanks mainly to delays, and Valve&#8217;s post launch support was lackluster at best. The Steam controller, which would allow mouse-like controls on your couch, saw delay after delay and Valve wasn&#8217;t updating their SteamOS as regularly as developers would have liked. But the fatal bullet may have been another piece of hardware out of Valve, the Steam Link. Letting you just stream your already beefy PC to your TV over your wireless internet was a pretty cheap workaround than purchasing a $450+ Steam Machine. What was supposed to be a part of a Valve family of devices was the killer piece of tech that ruined everything else.</p>
<p>You can still buy Steam Machines if you so choose on the <a href="http://store.steampowered.com/sale/steam_machines">Steam store</a>. They range in price from $450 to over one thousand dollars from a variety of manufacturers. It&#8217;s not clear if these PCs are on an endangered list and will be fully delisted soon, or if Valve will let them sit and rot until they finally move the last of their stock. Either way it&#8217;s a strange chapter in Valve&#8217;s long history of experimentation and attempted innovation. Steam Machines weren&#8217;t a bad idea, but like a lot of Valve&#8217;s recent outings, they were poorly planned for. Too often it feels like one part of Valve doesn&#8217;t know the either is doing.</p>
<p>The post <a href="https://gamesline.net/valve-hides-away-steam-machines-on-their-store/">Valve Hides Away Steam Machines on Their Store</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/valve-hides-away-steam-machines-on-their-store/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>PSVR Gets Another Price Cut</title>
		<link>https://gamesline.net/psvr-gets-another-price-cut/</link>
					<comments>https://gamesline.net/psvr-gets-another-price-cut/#respond</comments>
		
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 28 Mar 2018 23:15:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>
		<guid isPermaLink="false">https://gamesline.net/?p=15134</guid>

					<description><![CDATA[<p>It just got a little bit cheaper to get into VR. </p>
<p>The post <a href="https://gamesline.net/psvr-gets-another-price-cut/">PSVR Gets Another Price Cut</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Maybe one day the evangelists of virtual reality will be able to stop roaming the land urging friends and passersby to try on their headset. Owning a VR headset these days seems less like being ahead of the times and more like belonging to an unpopular cult. PlayStation VR is trying to bridge that gap between cult member and normal games player, as PS VR is slashing its prices.</p>
<p>Starting tomorrow, March 29th, a PS VR headset will now cost $299. That&#8217;s down from $349 for the headset only. For the bundle, which includes a headset, camera, demo disc, and <em>Doom VR</em>, it&#8217;ll also only cost $299, down from $399. So unless you&#8217;re only craving pure headset action, that starter bundle is the way to go. You can also grab the <em>Skyrim VR</em> bundle for $349 which&#8217;ll include the game, headset, camera, and Move controllers for precise controls.</p>
<p>That&#8217;s a lot of VR opportunity for not so crazy a price. Having only recently tried PS VR myself, I&#8217;m still not entirely sold on it. Even with a slate of titles at the ready to play, VR is still floundering since it arrived in full force in 2016. Games seem to get less hype and the money train is now stopping in Bitcoin town and Blockchain-ville. There&#8217;s still ample opportunity for VR to thrive but the promises of yesterday still haven&#8217;t been fulfilled. Maybe one day soon we&#8217;ll all be living in our virtual reality hell-world in our living room, but for now it&#8217;s just a slightly less expensive novelty.</p>
<p>The post <a href="https://gamesline.net/psvr-gets-another-price-cut/">PSVR Gets Another Price Cut</a> appeared first on <a href="https://gamesline.net">Gamesline</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamesline.net/psvr-gets-another-price-cut/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
